mage’: Staff a 1
DESCRIPTION
‘ABattlemage isa single mode. All
Battlemages epecialice in mastering one
ofthe Lores of Magic - Heavens, Bright,
Amethyst, White, Geld, Grey, Amber or
Jade, They are adorned with the trappings
sand arcana asrociated with that Lore. All
Battlemages carry a Battlemage’s Sta,
ABILITIES
Magic Specialisation: When setting
vp this model. you can pick one of the
following schools of magic for the
Battlemage to specialise in: Heavens,
Bright, Amethyst, White, Gold, Grey,
Amber or Jade.
MAGIC
‘A Battlemage can attempt to cast one spell
{in each of your hero phases, and attempt to
tunbind a spell in each enemy hero phaze.
All Battlemages know the Arcane Bolt and
‘Mystic Shield spells. A Batlemage also
knows one more spell depending upon his
Specialisation Spell
Heavens Chain Lightning
Bright Fireball
Amethyst Soul Steal
White Light of Battle
Gold inal Transmutation
Grey Mystifying Miaema
Amber Wildform
Jade Lifesurge
WARSCROLL
Range
CHAIN LIGHTNING
Lightning bursts from the wizard’s
Singertips and arcs toward: the enemy
‘with crackling fury. Chain Lightning has
acasting value of 6. successfully cast,
picka visible enemy unit within 18" That
‘anit uffere D3 mortal wounds. Then, roll
a dice for every other enemy unit within 6°
ofthe original target on a6 the lightning
has leapt to that unit and it also sufers D3
mortal wounds
FIREBALL
‘The wizard conjures a ball offlame and
‘hurls athie foes Fireball basa casting
value of 5. If successfully cast, pick a visible
enemy unit within 18” and roll a dice.
Ona ora 2 that unit suffers mortal
‘wound on a3 or a4it suffers D3 mortal
‘wounds and on a5 or 6:¢ suffers D6
mortal wounds
SOUL STEAL
“The wizard extends a hand and leeches his
‘ictim’ssoule from thetr bodies, Soul Steal
has a casting value of 5. 1f succesfully cat,
pick visible enemy unit within 18": You
And your opponent then both rll a dices
add the casters Bravery to your dice rll
and add the Bravery of the target to your
opponent’. Ifyour score isthe highest,
the enemy unit surfers a number of mortal
‘wounds equal to the difference inthe
scores (for example, ifyour score was 10
and your opponent 8, the unit sulers 2
sortal wounds).
LIGHT OF BATTLE
“The wizard infuses hs allies with Light
energies, filing them with courage
Light of Battle has a casting value of 1f
successfully eat, pick a unit within It
That unit does not need to take battleshock
tests until your next hero phase, The
magical aura surrounding that ent also
ennobles nearby aie until your next hero
phase; other unit from your army within
5 ofthis unit in the battleshock phase add
1 to their Bravery.
BATTLEMAGE
es es
‘Auacks To Hit
4 4 Ey
FINAL TRANSMUTATION
‘With a gesture the wiaard transmutes the
flesh of he foe into unliving metal. inal
‘Transmutation has a casting value of 6. If
successfully eat, pick a visible enemy unit
within 18" Your opponent then picks any
‘model in that unit and rolls a dice; ifthe
result is more than that model’ remaining
number of wounds itis transformed into a
gleaming golden statue and sain
MYSTIFYING MIASMA
“The wizard creates «fog that aumbs his
foes battle skils. Mystfying Miasma has
‘casting value of 6. Ifsuccessfully cast,
pick visible enemy unit within 18% Until
{your next hero phase your opponent must
Subtract | from all hi rolls fr that unit,
WILDFORM
With a roar the wizard infuses his allies
battle spirits wit the savage strength of
wild creatures, Wildform has a casting
value of 6. 1f successfully cast, pick a unit
within 18 Until your next hea phase you
‘an add Ito all wound rll for that unit in
‘the combat phase
LIFESURGE,
“The wizard infuses his allies with healing
‘energies. Lifesurge has a casting value of 5
If successfully cast, pick a unit within 18%
‘One model in that unit heals D3 wounds,
In addition, until your next hero phase
‘the energies ofthis spell persis rll a
dice each time a model inthe unit suffers
‘aveound or mortal wound. On a6, that
‘wound is instantly healed and i ignored,