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Focus on Technology: The Pros and Cons of Computer Games: Hani Morgan,
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Tracey S. Hodges
University of Alabama
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All content following this page was uploaded by Tracey S. Hodges on 17 October 2017.
To cite this article: Hani Morgan & Tracey S. Hodges (2016) Focus on Technology:
The Pros and Cons of Computer Games, Childhood Education, 92:6, 505-507, DOI:
10.1080/00094056.2016.1251802
Download by: [USM University of Southern Mississippi] Date: 27 October 2016, At: 08:20
Focus on Technology
Hani Morgan, Editor
C
omputer games can foster learning SimCity, for example, is a game allowing users
and stimulate students. However, they to play the role of a mayor who makes plans to
also have the potential to interfere with design a city while dealing with such real-life issues
academic development and harm students as a budget, crime, and traffic. Studies on this
physically and emotionally. Parents and teachers game reveal that it teaches aspects of economics
therefore need to monitor students’ use of these and urban geography, and increases mathematical
digital tools and select games that will promote skills, urban planning skills, and environmental
healthy childhood and adolescent development. awareness when combined with more traditional
In this article, we discuss two perspectives on methods of teaching (Tanes & Cemalcilar, 2010).
computer games: 1) how they can contribute to a Where in the World Is Carmen Sandiego? is another
healthy learning environment and 2) how they can computer game known for its potential to boost
cause problems that hurt students. We also identify academic knowledge. Teachers often use this game
the signs of computer game overuse and suggest with the entire class, projecting it onto a large
ways to prevent it. screen. The purpose of the game is to catch Carmen
Sandiego, a criminal who travels throughout the
Computer Games Can Enhance Learning world. Students develop geographic knowledge as
Although some games have limited academic they play (Ellis, 2010).
value, others can help students gain important At times, computer games can promote more
knowledge that matches school curricula. Research learning than traditional teaching methods because
generally shows that simulation games have the they match the way many of today’s students
greatest potential to promote learning (Tanes & learn. Today’s students possess the skills to deal
Cemalcilar, 2010) and that students prefer these with large amounts of information because they
games to conventional instruction (Charsky & have been exposed to technology since birth.
Ressler, 2011). Simulation games allow students This increased exposure leads them to feel more
to participate in roles and think in new ways that comfortable in a school environment that includes
complement content taught in school: computers and computer games and less so in
one without digital resources (Struppert, 2010).
The first step towards understanding how Additionally, computer games, even those not
video games can (and, we argue, will) designed for academic purposes, develop hand-eye
transform education is changing the widely coordination, critical thinking skills, and strategic
shared perspective that games are “mere decision-making skills (Tanes & Cemalcilar, 2010).
entertainment.” More than a multibillion These resources can be powerful educational tools,
dollar industry, more than a compelling toy creating opportunities for students to do what they
for both children and adults, more than a usually love—learning without being forced to do
route to computer literacy, video games are so (Prensky, 2006).
important because they let people participate
in new worlds. They let players think, talk, and Computer Games Can Be Dangerous
act—they let players inhabit—roles otherwise Unfortunately, students sometimes overuse
inaccessible to them. (Shaffer, Halverson, Squire, computer games and experience some negative
& Gee, 2005, p. 105) outcomes as a result. This problem has grown in the