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ADVENTURE — WRITE YOUR OWN—4 OR YOUR MICROCOMPUTER : Ne aD E DVENTURE PROGRAMS . oy Jenny Tyler and Les Howarth en ss Designed by Roger Priddy Illustrated by Penny Simon, Rob McCaig and Mark Longworth ZX81 version of Haunted House by Chris Oxlade oN = tS \ > 3 About this book 4 Whatis anadventure game? 6 Where to start 8 Drawingagrid 10 Hiding the treasures 12 Usefulobjects... 13 ...and what can be done withthem 14 Themaster plan 16 Putting the data into the computer 19 Theprogram structure 20 Getting into the program 28 Changing and adding tothe program 32 Debugging your adventure 33 Haunted House program listing 38 Changes for the Spectrum 39 Haunted House: ZX81 version 46 Extratips and hints 47 Answersto puzzles Index W SPECIAL NOTE Towrite an adventure program, youneed 4Y to know a bit about the language BASIC. You can still have fun with this book, though, without knowing any BASIC, by typing in and playing the game Haunted House which was written specially for it. If 4} you want to learn or improve your BASIC, there are two Usborne books to help you: Introduction to Computer Programming and Better BASIC.

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