ADVENTURE
— WRITE YOUR OWN—4
OR YOUR MICROCOMPUTER
:Ne
aD E
DVENTURE
PROGRAMS .
oy Jenny Tyler and Les Howarth
en ss Designed by Roger Priddy
Illustrated by Penny Simon,
Rob McCaig and
Mark Longworth
ZX81 version of Haunted House by Chris OxladeoN
=
tS
\
>
3 About this book
4 Whatis anadventure game?
6 Where to start
8 Drawingagrid
10 Hiding the treasures
12 Usefulobjects...
13 ...and what can be done withthem
14 Themaster plan
16 Putting the data into the computer
19 Theprogram structure
20 Getting into the program
28 Changing and adding tothe program
32 Debugging your adventure
33 Haunted House program listing
38 Changes for the Spectrum
39 Haunted House: ZX81 version
46 Extratips and hints
47 Answersto puzzles
Index
W SPECIAL NOTE
Towrite an adventure program, youneed
4Y to know a bit about the language BASIC.
You can still have fun with this book,
though, without knowing any BASIC, by
typing in and playing the game Haunted
House which was written specially for it. If
4} you want to learn or improve your BASIC,
there are two Usborne books to help you:
Introduction to Computer Programming
and Better BASIC.