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19/7/2019 NES Zapper - Wikipedia

NES Zapper
The NES Zapper, also known as The Gun or Beam Gun in Japan,[1] is an
electronic light gun accessory for the Nintendo Entertainment System (NES)
and the Japanese Famicom. It was released in Japan for the Famicom on
February 18, 1984 and alongside the launch of the NES in North America in
October 1985.[1][2]

The Zapper allows players to aim at the television set display and "shoot" NES Zapper in original gray,
various objects that appear on the screen such as ducks, clay pigeons, targets, released in 1985
cowboys, criminals. The Zapper is used on supported NES games, such as Duck
Hunt and Wild Gunman. The Zapper could also be used on the title screens of
games to move the cursor (by pulling the trigger while not pointing at the screen) or starting the game (by pulling the
trigger while pointing at the screen).[3]

Contents
History
Accessories and third-party counterparts
Technical details
Games
Legacy
See also
References
External links

History
It was released in Japan for the Famicom on February 18, 1984, made for the
game Wild Gunman. The Famicom version of the NES Zapper resembled a
revolver-style handgun.[1]

The Zapper was first released in North America in October 1985 as a launch
title with the NES.[1][2] The North American version of the NES Zapper
resembled a futuristic science fiction ray gun with a color scheme matching the The re-released NES Zapper in
NES, rather than a revolver like the Famicom version. Early versions of the orange, introduced in 1989.
Zapper had a dark gray barrel and grip, but the color was quickly changed to
bright orange.[4]

In North America, it was included in the Nintendo Action Set, a bundle that contained the NES console, the NES Zapper,
and two games—Duck Hunt and Super Mario Bros.—as a multicart.[5] The Zapper was also available for purchase
separately.[6]

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Accessories and third-party counterparts


In Japan, Bandai released the Hyper Shot, a large light gun shaped like a
machine gun. In addition to functioning as a light gun, the controller has
equivalents to most of the Famicom controller's buttons; it has B, Start and
Select buttons, as well as a stick to input directions, but no A button. The
controller was bundled with Space Shadow; while the Hyper Shot can be used
as a controller and light gun for any game, Space Shadow was the only game to
support some of the Hyper Shot's exclusive features. In Space Shadow only, the
Hyper Shot can output game audio from its built-in speaker and uses haptic
feedback to simulate the recoil of firing a gun.[7][8]
The Deluxe Sighting Scope on an
In North America, Bondwell released the Deluxe Sighting Scope, an accessory orange NES Zapper
for the NES Zapper, under the brand name QuickShot.[9] The scope is a sight
that snaps onto the top of the NES Zapper.[10]

In 1990, Konami released the LaserScope, a headset accessory for use with the NES Zapper, in the United States and
Japan.[11] It is voice-activated, firing a shot whenever the wearer says "fire", although some reviewers criticized its ability
to do so[12][13]. It plugs into the second controller port, requiring the NES Zapper itself to be plugged into the first
controller port.[14] The headset also includes stereo headphones for use with the NES.[15] The headset also includes an
eyepiece with a crosshair that sits in front of the wearer's right eye.[16] It was designed for the game Laser Invasion, but
works with any game compatible with the NES Zapper.[13][17] In the United States, Laser Invasion came with a coupon for
a $5 discount for the LaserScope.[11]

Nexoft released The Dominator ProBeam, a wireless version of the NES Zapper. It has a built-in scope with crosshairs and
uses infrared to communicate with the NES.[18] It is heavier than the NES Zapper.[19]

Technical details
When the trigger on the Zapper is pressed, the game causes the entire screen to become black for one frame. Then, on the
next frame, all valid targets that are on screen are drawn all white as the rest of the screen remains black. The Zapper
detects this change in light level and determines if any of the targets are in its hit zone. If a target is hit, the game
determines which one was hit based on the duration of the flash, as each target flashes for a different duration.[20][21][22]
After all target areas have been illuminated, the game returns to drawing graphics as usual. The whole process is almost
imperceptible to the human eye, although one can notice a slight "flashing" of the image but this was easily misconstrued
as a simulated muzzle flash.

The NES Zapper can only be used on CRT displays; it will not work on LCDs, plasma displays or other flat panel displays
due to display lag. This darkness/brightness sequence prevents the possible issue caused by pointing the Zapper right next
to or into a light bulb.[22][23][24] Older light guns did not use this method, making it possible to cheat and get a perfect hit
score in a way not possible using the NES Zapper.

Games
Games compatible with the NES Zapper:

Licensed

The Adventures of Bayou Billy (gun optional)[25]

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Barker Bill's Trick Shooting[26]


Day Dreamin' Davey (gun optional)[27]
Duck Hunt[28]
Freedom Force[29]
Gotcha! The Sport! (requires gun and controller)[30]
Gumshoe[31]
Hogan's Alley[32]
Laser Invasion (gun optional)[33]
The Lone Ranger (gun optional)[34]
Mechanized Attack (gun optional)[35]
Operation Wolf (gun optional)[36]
Shooting Range[37]
Space Shadow
To the Earth[38]
Track & Field II (gun compatible)[39]
Wild Gunman[40]
Unlicensed

3-in-1 Supergun[41]
Baby Boomer (gun optional)[42]
Chiller[43]
Super Russian Roulette[44] (requires gun and controller; compatible with CRT and HDTV)

Legacy
In the 1989 animated series Captain N: The Game Master, the main character Kevin Keene uses the reissued orange NES
Zapper as a weapon during his time in Videoland.[45] The gun fires laser blasts which are used to destroy the enemies he
encounters. It also had a freeze-ray option which fires off Tetris-shaped blocks of ice[46] that encircle and trap foes inside a
cube of ice.

The Super Nintendo Entertainment System, Nintendo's successor to the NES, also received a light gun peripheral, the
Super Scope.

The Wii, a Nintendo system released decades later, received the Wii Zapper peripheral. The Wii Zapper is a plastic casing
for a Wii Remote with a Nunchuk that allowed players to hold the controller like a gun. The accessory was not technically
or visually similar to a Wii Zapper, but did facilitate point-and-shoot gameplay. The Wii U Virtual Console releases of
Duck Hunt, Wild Gunman, Hogan's Alley, and The Adventures of Bayou Billy use the Wii Remote's pointer in place of the
NES Zapper; although it is possible to use the Wii Zapper with them, it is not required.[47][48]

The Wii U game Splatoon and its Nintendo Switch sequel Splatoon 2 both include several N-ZAP weapons, which are
heavily based on the NES Zapper's design. Two variants of the weapon, the N-ZAP '85 and N-ZAP '89, use the gray and
orange colors of the NES Zapper respectively;[49][50][51][52] the N-ZAP '83, which uses the red and gold from the original
Famicom controller (not the Japanese NES Zapper design), appears in Splatoon[53] and Splatoon 2[54] as well.

See also
Super Scope
Wii Zapper
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References
1. DeMaria, Rusel; Wilson, John (2003), High Score! The Illustrated History of Electronic Games (2 ed.), McGraw-Hill
Professional, p. 379, ISBN 978-0-07-223172-4
2. Burnham, Van (2001), Supercade: A Visual History of the Videogame Age, 1971–1984, Cambridge, Massachusetts:
MIT Press, p. 375, ISBN 0-262-52420-1
3. NES Zapper Instruction Manual, Nintendo, 1985, US-2, "Point the Zapper away from the screen and shoot. The arrow
will move from one game to another. When the arrow points to the game you want, shoot directly at the screen. The
game will start."
4. Lunsford, Jason (2000). "The Zapper FAQ Version 0.90" (http://www.neshq.com/hardgen/nes_zapper.txt) (txt).
NESHQ.com. Retrieved 8 February 2019.
5. Kent, Steven (2001), "The Seeds of Competition", The Ultimate History of Video Games: From Pong to Pokémon and
Beyond- The Story That Touched Our Lives and Changed the World (First ed.), Roseville, California: Prima
Publishing, p. 305, ISBN 0-7615-3643-4, "The Nintendo Action Set, which included everything in the Control Deck
packaging plus the "Zapper" light gun and the game Duck Hunt, sold for US$149, as did the Master System and gun
set, which included the "Light Phaser" and the game Safari Hunt."
6. Kohler, Chris (2005), Retro Gaming Hacks, O'Reilly Publishing, p. 19, ISBN 978-0-596-00917-5, "...the Zapper light
gun was included with most NES packages."
7. McFerran, Damien (16 March 2016). "Meet The Famicom Machine Gun Peripheral That Never Made It Out Of Japan"
(http://www.nintendolife.com/news/2016/03/meet_the_famicom_machine_gun_peripheral_that_never_made_it_out_of
_japan). Nintendo Life. Retrieved 19 February 2019.
8. Game Dave (15 March 2016). "The Nintendo Machine Gun (Hyper Shot) - FamiCorner Ep 10 | Game Dave" (https://w
ww.youtube.com/watch?v=GvpiexzG8fA). YouTube. Retrieved 19 February 2019.
9. Deluxe Sighting Scope box (http://www.videogameauctions.com/wp-content/uploads/2012/07/NES-nintendo-deluxe-si
ghting-Scope-QS-132-quickshot-accessory-CIB-boxed-Complete.jpg)
10. Link (17 October 2007). "Nintendo NES Quickshot Sighting Scope" (https://gamesniped.com/2007/10/17/nintendo-ne
s-quickshot-sighting-scope/). GameSniped. Retrieved 19 February 2019.
11. Link (August 7, 2009). "NES Nintendo Konami Laserscope Headset" (http://www.gamesniped.com/2009/08/07/nes-ni
ntendo-konami-laserscope-headset/). GameSniped. Retrieved 15 November 2014.
12. "Laserscope" (http://web.archive.org/web/20080327074616/http://nesplayer.com/database/accessories/laserscope.ht
m). NES Player. Archived from the original (http://nesplayer.com/database/accessories/laserscope.htm) on 27 March
2008. Retrieved 15 November 2014.
13. Ewalt, David M. (May 29, 2012). "The Konami LaserScope" (https://www.forbes.com/sites/davidewalt/2012/05/29/the-
konami-laserscope/). Forbes. Retrieved 15 November 2014.
14. Dunn, Alec (2 September 2016). "The Konami Laser Scope: WHY!?" (https://retrogamingstuff.wordpress.com/2016/0
9/02/the-konami-laser-scope-why/). RetroGamingStuff. Retrieved 19 February 2019.
15. Popular Science (https://books.google.com.au/books?id=HLQP3v-8vwwC&pg=PA10). Bonnier Corporation. 1991.
p. 10. Retrieved 19 February 2019.
16. -RoG-. "The Konami LaserScope!" (http://www.i-mockery.com/minimocks/nes/7.php). I-Mockery. Retrieved
15 November 2014.
17. "Blizzard of improved products unveiled at electronics show" (https://news.google.com/newspapers?id=Y69dAAAAIB
AJ&sjid=q10NAAAAIBAJ&pg=1243%2C478657). Observer-Reporter. AP. June 2, 1990. Retrieved 15 November
2014. "Susan Bach, marketing coordinator for Konami Inc., demonstrates the Laser Scope voice command headset,
a hands-free unit for use with all Nintendo zapper games."
18. NEXOFT The Dominator flyer (https://gamescanner.wordpress.com/2013/09/09/nexoft-the-dominator-probeam-univer
sal-wireless-infrared-video-system-for-nes-insert/)
19. "Zapper Guide Part 1" (http://www.angelfire.com/realm/thewarpzone/zapper1.html). The Warp Zone. Angelfire.
Retrieved 15 November 2014.

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20. Adams, Cecil (11 May 2001). "In Nintendo's "Duck Hunt," how does the TV know when you've hit a duck?" (http://ww
w.straightdope.com/columns/read/2304/in-nintendos-duck-hunt-how-does-the-tv-know-when-youve-hit-a-duck/). The
Straight Dope.
21. "How does the light gun for a video game work?" (https://electronics.howstuffworks.com/question273.htm).
HowStuffWorks. 1 April 2000.
22. US 4813682 (https://worldwide.espacenet.com/textdoc?DB=EPODOC&IDX=US4813682), Okada, Satoru, "Video
target control and sensing circuit for photosensitive gun", issued 21 March 1989
23. ClanOfTheGrayWolf (4 September 2011). "The Way Games Work - NES Zapper" (https://www.youtube.com/watch?v=
c3tBk-LYyzo). YouTube. Retrieved 19 February 2019.
24. Jono1874 (26 October 2011). "NES Zapper Strobe Light Trick" (https://www.youtube.com/watch?v=rKX9WXRKYGo).
YouTube. Retrieved 5 January 2014.
25. Smith, A. (2 August 2012). "The Adventures of Bayou Billy - NintendoComplete Reviews and Media" (http://www.ninte
ndocomplete.com/adventures-of-bayou-billy/). Nintendo Complete. Retrieved 19 February 2019.
26. Irwin, Jon (17 July 2017). "A Bloodless War: 10 Non-Violent Shooters" (https://www.pastemagazine.com/articles/201
7/07/a-bloodless-war-10-non-violent-shooters.html). Paste. Retrieved 19 February 2019.
27. Martin, Garrett (24 August 2015). "Ranking Every NES Zapper Game" (https://www.pastemagazine.com/articles/201
5/08/best-nes-zapper-games.html). Paste. Retrieved 19 February 2019. "At certain points you have the option of
using the Zapper or a controller, but most of the game is played without the gun."
28. Duck Hunt Instruction Booklet (http://www.digitpress.com/library/manuals/nes/Duck%20Hunt.pdf) (PDF). Nintendo.
1985. p. 2. Retrieved 19 February 2019. "This game requires the Zapper™, Light Gun Attachment."
29. Freedom Force Instruction Manual (http://www.florre.se/recensioner/bilder/nes/nesfreedomforcemanual.pdf) (PDF).
Sunsoft. p. 2. Retrieved 19 February 2019. "This game requires the use of the Nintendo Light Gun Zapper®."
30. The J Man (21 January 2008). "Gotcha: The Sport" (http://justgamesretro.com/nes/gotcha-the-sport). Just Games
Retro. Retrieved 19 February 2019.
31. Gumshoe Instruction Booklet (http://www.digitpress.com/library/manuals/nes/Gumshoe.pdf) (PDF). Nintendo. 1986.
p. 2. "This game requires the Zapper™, Light Gun Attachment."
32. Hogan's Alley Instruction Booklet (http://www.digitpress.com/library/manuals/nes/Hogan's%20Alley.pdf) (PDF).
Nintendo. 1985. p. 2. "This game requires the Zapper™, Light Gun Attachment."
33. "#75 – Laser Invasion" (http://takeontheneslibrary.com/finished/75-laser-invasion/). Take on the NES Library. 14 May
2018. Retrieved 19 February 2019.
34. Kalata, Kurt (27 September 2017). "Lone Ranger, The" (http://www.hardcoregaming101.net/the-lone-ranger/).
Hardcore Gaming 101. Retrieved 19 February 2019.
35. Mechanized Attack Instruction Manual (http://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Mechaniz
ed-Attack-Game-Manual.pdf) (PDF). SNK. 1990. p. 3. Retrieved 19 February 2019. "The game may be played using
either the NES Zapper or Controller."
36. McFerran, Damien (5 February 2008). "Review: Operation Wolf (Virtual Console / NES)" (http://www.nintendolife.com/
reviews/2008/02/operation_wolf_virtual_console). Nintendo Life. Retrieved 19 February 2019.
37. Shooting Range Instruction Booklet (http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_NES/Manual/formate
d/Shooting_Range_-_1989_-_Bandai.pdf) (PDF). Bandai. Retrieved 19 February 2019. "This game requires the
Zapper™ Light Gun Attachment."
38. Rodriguez, Roberto (27 January 2016). "To the Earth (NES review)" (http://www.retrogamesreview.co.uk/2016/01/to-t
he-earth-nes-review.html). Retro Game Reviews. Retrieved 19 February 2019.
39. Seppatoni (24 October 2018). "Treffpunkt der NES-Fans seit 2001" (http://www.nescenter.de/features/hardware/Zapp
er/). NES CENTER (in German). Retrieved 19 February 2019.
40. Wild Gunman Instruction Booklet (http://www.digitpress.com/library/manuals/nes/Wild%20Gunman.pdf) (PDF).
Nintendo. 1985. p. 2. "This game requires the Zapper™, Light Gun Attachment."
41. "The NES Zapper - How it Works, What it Works With and What is Worth Playing" (http://nerdlypleasures.blogspot.co
m/2015/09/the-nes-zapper-how-it-works-what-it.html). Nerdly Pleasures. 16 September 2015. Retrieved 17 May
2019.

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42. "Baby Boomer (NES)" (http://www.retrogameguide.com/games/NES-Baby-Boomer/). Retro Game Guide. Retrieved


17 May 2019.
43. Armageddon, Andy (31 October 2014). "A Crude and Rude Unlicensed Zap Gun Abomination for the NES: CHILLER"
(http://veryhelpful.net/2014/10/chiller_nes/). VeryHelpful.net. Retrieved 17 May 2019.
44. Vito, Mike (8 July 2017). "Super Russian Roulette Review" (https://www.heypoorplayer.com/2017/07/08/super-russian
-roulette-review/). Hey Poor Player. Retrieved 17 May 2019.
45. Buchner, Chris (4 February 2017). "CAPTAIN N: THE GAME MASTER" (http://www.saturdaymorningsforever.com/20
17/02/captain-n-game-master.html). Saturday Mornings Forever. Retrieved 8 February 2019.
46. "Captain N: Game Master Costume" (http://costumeplaybook.com/cartoons/544-captain-n-the-game-master-costum
e/). Costume Playbook. 14 October 2013. Retrieved 8 February 2019.
47. Olney, Alex (25 December 2014). "Review: Duck Hunt (Wii U eShop / NES)" (http://www.nintendolife.com/reviews/wii
u-eshop/duck_hunt_nes). Nintendo Life. Retrieved 8 February 2019.
48. Brown, Tom (6 January 2016). "Three more NES Zapper games heading to the North American Wii U eShop" (https://
nintendowire.com/news/2016/01/06/three-more-nes-zapper-games-heading-to-the-wii-u-virtual-console-tomorrow/).
Nintendo Wire. Retrieved 8 February 2019.
49. Webster, Andrew (1 June 2015). "Nintendo turned the NES Zapper into a paintball gun for Splatoon" (https://www.the
verge.com/2015/6/1/8700457/splatoon-nes-zapper). The Verge. Retrieved 8 February 2019.
50. DePapier (18 July 2015). "New weapons Octobrush and N-ZAP '89 now available in Splatoon" (https://nintendobserv
er.com/2015/07/new-weapons-octobrush-and-n-zap-89-now-available-in-splatoon/). NintendObserver. Retrieved
8 February 2019.
51. Iggy (8 December 2017). "N-ZAP 85 Arrives In Splatoon 2 Tomorrow" (https://nintendosoup.com/n-zap-85-arrives-spl
atoon-2-tomorrow/). NintendoSoup. Retrieved 8 February 2019.
52. Moyse, Chris (8 December 2017). "N-Zap 89 pulls its clunky trigger in Splatoon 2 tonight" (https://www.destructoid.co
m/n-zap-89-pulls-its-clunky-trigger-in-splatoon-2-tonight-476878.phtml). destructoid. Retrieved 8 February 2019.
53. Tapp, Jaxson (2 June 2016). "Famicom style N-Zap coming to Splatoon" (https://nintendowire.com/news/2016/06/02/f
amicom-style-n-zap-coming-splatoon/). Nintendo Wire. Retrieved 8 February 2019.
54. Sheehan, Gavin (28 January 2019). "Splatoon 2 Will Be Getting Classic Weapons Added Again" (https://www.bleedin
gcool.com/2019/01/28/splatoon-2-will-be-getting-classic-weapons-added-again/). Bleeding Cool. Retrieved
8 February 2019.

External links
List of NES games supported by the Zapper (http://www.mobygames.com/attribute/sheet/attributeId,280/) from
MobyGames

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