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ff F Gueyyoes) ‘Heinsoo, A stand-alone ‘dice game for,3 Game Designiby Rob TABLE OF CONTENTS Introduction What is Inn-Fighting? Object of the Game Components The Dice The Cards Adventurer Cards Bystander Cards Action Cards Playing the Game Set Up Start Begin the Brawl Roll for Initiative Turns Attacks Fumbles and Critical Hits Defense Roll Actions Luck Action Ale Action Passing the Dice Hit Points and Victory Points Knockout! Winning the Game Questions? INTRODUCTION It’s a typical night at the inn. Ale flows, music plays, and the constant murmur of conversation reverberates beneath the refters. Behind the bar, Silver Jack the Drow Barkeep pours drinks and notices the signs that inevitably lead to a tavern brawl. Over there, Balthur the Dwarf Cleric “accidentally” bumps into Charrg the Half-Orc Barbarian, spilling his goblet of wine all over the nearby caravan guards. Near the blazing hearth, Xxyzzt the Beholder Barfly whistles at the comely serving wench, who smiles and tosses afull mug of ale at the floating orb. It misses, cracking Nameless the Warforged Fighter on the head instead and splashing ale onto Veravel the Elf Wizard's spellbook. Duryan the Human Fighter sighs. He picks up a mug of ale in one hand and a chair in the other. “Fine,” he shouts, repeating the phrase he uses every time he visits Silver Jack's inn. ‘All wanted was a quiet night of drinking and eating, and what happens?” Duryan smiles. “Bar fight!” Suddenly, every bystander and adventurer in the place leaps up and explodes into action, answering the age-old question: What do adventurers do between quests? They get into tavern brawis! Let the inn-fighting begin!

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