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Advantage to Positioning
Ob
Special Fighting Actions Special Fighting Actions Special Fighting Actions
Beat Disarm Beat Disarm Beat Disarm
+1D
Feint Throw Person Feint Throw Person Feint Throw Person
+3
Ob Shooting and Throwing Actions Shooting and Throwing Actions Shooting and Throwing Actions
Aim 2 2 2 Fire Gun/Crossbow Aim 2 2 2 Fire Gun/Crossbow Aim 2 2 2 Fire Gun/Crossbow
5 5 5 Nock and Draw Release Bow 5 5 5 Nock and Draw Release Bow 5 5 5 Nock and Draw Release Bow +2D
Snapshot 2 2 2 Throw Weapon Snapshot 2 2 2 Throw Weapon Snapshot 2 2 2 Throw Weapon
+4
Ob Magic Actions Magic Actions Magic Actions
x x x Cast Spell Drop Spell x x x Cast Spell Drop Spell x x x Cast Spell Drop Spell
Command Spirit § § § Sing, Howl, Pray Command Spirit § § § Sing, Howl, Pray Command Spirit § § § Sing, Howl, Pray
*
Block and Strike, Lock and Strike: Block and Strike requires Shield Training. Lock and Strike requires a special trait like Wolf Snout.
§
Sing, Howl, Pray: Singing, Howling, and Praying do not cost actions. They are listed on the action sheet for timing purposes only.
Terrain Compare Weapon Length
Forest Shortest: Knife, Hands, Teeth, Claws
Reduce positioning advantage by -1D. Reduce disadvantage by one step for
all weapon categories unless the weapon holding the advantage is a knife
Short: Mace, Club, Short Sword, Hatchet, Large Shield
(shortest) or a mace (short). Hilts, pommels and hafts
Engage Long: Long Sword, Axe, Staff count as one weapon length
At the start of the first exchange of a fight: Corridors shorter than the weapon to
Reduce positioning advantage for long, longer, longest weapons by -1D and which they’re attached.
Test for Engage Longer: Polearm
the disadvantage they cause by +2 Ob. Unloaded bows and
Speed plus advantages for longer stride and longer weapon. crossbows count as clubs.
Longest: Spear, Lance
Bonus Dice to Engage Tests Narrow Confines
Anything long, longer, longest can only give a maximum +1 Ob Missile: Arrows, Crossbow Bolts
Longer stride +1D
disadvantage. These weapons cannot get advantage dice for positioning,
Stride longer by 4 or more +2D
and they suffer a +1 Ob to all actions themselves. Missiles cannot be used in
Longer Weapon +1D or +2D
these circumstances.