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Example on Bresenham’s algorithm: Consider the line from (0, 0) to (-8,-4), use general

Bresenham’s line algorithm to rasterize this line. Evaluate and tabulate all the steps
involved.
Solution:

Given data,

(x1, y1)= (0, 0)

(x2, y2)= (-8,-4)

∆x=x2-x1=-8-0=8

∴ S1=-1

∆y=y2-y1=-4-0=4

∴S2=-1

Decision Variable=e=2*(∆y)-(∆x)

∴e= 2*(4)-(8)

=8-8 =0

∴ e=0

∴ By using general Bresenham’s algorithm,

The result in tabulated form as,

Pixel e x y

Initially (0,0) 0 0 0

(-1,0) +8 -1 0

(-2,-1) 0 -2 -1

(-3,-1) -8 -3 -1

(-4,-2) 0 -4 -2

Ms. Punam R. Patil (Computer Graphics & Multimedia) Page 1


(-5,-2) +8 -5 -2

(-6,-3) 0 -6 -3

(-7,-3) +8 -7 -3

(-8,-4) 0 -8 -4

∴ By pictorial presentation in graph is as shown below,

(0, 0) -1 -2 -3 -4 -5 -6 -7 -8

-1

-2

-3

-4

-5

-6

--- This is required solution for the given line using Bresenham’s algorithm.

Ms. Punam R. Patil (Computer Graphics & Multimedia) Page 2


Example on DDA algorithm: Consider the line from (3, 2) to (4, 7), use DDA line algorithm
to rasterize this line. Evaluate and tabulate all the steps involved.
Solution:

Given data,

1. (x1, y1)= (3, 2)

(x2, y2)= (4,7)

2. To find,

∆x=x2-x1=4-3=1

∆y=y2-y1=7-2=5

3. Find out Length by checking condition,

If (dx>=dy) then

length=dx

else

length=dy

end if

∴ Length=∆y=5

4. ∆x=∆x/Length =1/5= 0.2

∆y=∆y/Length=5/5=1

5. Initial values,

X=x1+0.5*sign (∆x)

=3+0.5* (+)

∴ X=3.5

Y=y1+0.5*sign (∆y)

=2+0.5*sign(+)

Ms. Punam R. Patil (Computer Graphics & Multimedia) Page 3


∴ Y=2.5

6. ∴ Byloop,

The result in tabulated form as,

Iteration Pixel x y R(x) R(y)

0 Initially 3.5 2.5 3 2


(3,2)

1 (3,3) 3.7 3.5 3 3

2 (3,4) 3.9 4.5 3 4

3 (4,5) 4.1 5.5 4 5

4 (4,6) 4.3 6.5 4 6

Length=5 (4,7) 4.5 7.5 4 7

∴ By pictorial presentation in graph is as shown below,

(0, 0)
1 2 3 4 5 6

Ms. Punam R. Patil (Computer Graphics & Multimedia) Page 4

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