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Choose a Skill number (#) from 2-5.
Real supernatural sorcery flows from a When you do something risky or • What are they really feeling?
Go low to be better at Sorcery (weird wild, dark place within you. Some complicated, roll 1d6, +1d6 if you are an • Who is behind this?
powers, ancient/alien artifacts, suppress it because playing with such expert, +1d6 if you are prepared. • How could I get them to ____?
intuition, persuasion, passionate powers is always risky! Any powers you For Sorcery, count dice OVER your #.
action). Go high to be better at Swords have are related to your Calling or • What should I be on the lookout for?
For Swords, count dice UNDER your #.
(mundane tools and weapons, logic, Style. You get only 1d6 unless you have • What is the best way to _____?
diplomacy, calm precise action). used the exact same sorcery before Dice ON your # give you Insight.
• What is really going on here?
Choose your Style: Dangerous, (expert) and/or spend a turn “charging 0 = Failure. The Overlord says how
up” the sorcery before using it Helping. You can use your move to
Dauntless, Feral, Flashy, Furtive, Lofty, things get worse. help or hinder another's action. Say
Sexy, Shrewd, or Spunky. (prepared). You can prepare a sorcery 1 = Minor Success. The Overlord adds a how you do it and roll. If you succeed,
ahead of time, as long as nothing ruins complication, harm, or cost.
Choose your Calling: Alchemist, Alien, add a die to that character's next roll
your concentration. You can push for
Archer, Artificer, Assassin, Barbarian, 2 = Success. (or take one away to hinder, but a
big effects, but keep in mind that any
Beastmaster, Construct, Cutpurse, backlash could be equally dramatic! 3 = Major Success. The Overlord adds a player never rolls less than one die).
Elementalist, Knight, Mystic, Only one help or hinder applies to each
bonus effect.
Necromancer, Pitfighter, Psion, Your Company character's action (no stacking) and the
Shapeshifter, or Summoner. Insight. You may ask the Overlord a
As a company of adventurers… “how” has to make sense. At the
question for each Insight and you will
Choose a Goal: Lead the Company, Pick two Advantages: Well- get an honest answer. After hearing Overlord's discretion, failure can have
Meet Sexy Humanoids, Crush Bad Provisioned, Connected, Bad Ass the answer, you can change your action the opposite effect. If you fail at
Guys, Find a Safe Place, Delve Dark Reputation, Clued In, Stylish, or Lucky. helping, you may hinder, and vice
if you want to, then roll again. (You may
Secrets, Establish Your Reputation, or Pick one Problem: Hunted, Indebted, use this to get out of a bad roll, but you versa.
just Keep Being Awesome. Exiled, Foreign, or Doomed. must change your action.)