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Your Character Your Sorcery Your Move Some good Insight questions are:

Choose a Skill number (#) from 2-5.
 Real supernatural sorcery flows from a When you do something risky or • What are they really feeling?
Go low to be better at Sorcery (weird wild, dark place within you. Some complicated, roll 1d6, +1d6 if you are an • Who is behind this?
powers, ancient/alien artifacts, suppress it because playing with such expert, +1d6 if you are prepared. • How could I get them to ____?
intuition, persuasion, passionate powers is always risky! Any powers you For Sorcery, count dice OVER your #.
action). Go high to be better at Swords have are related to your Calling or • What should I be on the lookout for?
For Swords, count dice UNDER your #.
(mundane tools and weapons, logic, Style. You get only 1d6 unless you have • What is the best way to _____?
diplomacy, calm precise action). used the exact same sorcery before Dice ON your # give you Insight.
• What is really going on here?
Choose your Style: Dangerous, (expert) and/or spend a turn “charging 0 = Failure. The Overlord says how
up” the sorcery before using it Helping. You can use your move to
Dauntless, Feral, Flashy, Furtive, Lofty, things get worse. help or hinder another's action. Say
Sexy, Shrewd, or Spunky. (prepared). You can prepare a sorcery 1 = Minor Success. The Overlord adds a how you do it and roll. If you succeed,
ahead of time, as long as nothing ruins complication, harm, or cost.
Choose your Calling: Alchemist, Alien, add a die to that character's next roll
your concentration. You can push for
Archer, Artificer, Assassin, Barbarian, 2 = Success. (or take one away to hinder, but a
big effects, but keep in mind that any
Beastmaster, Construct, Cutpurse, backlash could be equally dramatic! 3 = Major Success. The Overlord adds a player never rolls less than one die).
Elementalist, Knight, Mystic, Only one help or hinder applies to each
bonus effect.
Necromancer, Pitfighter, Psion, Your Company character's action (no stacking) and the
Shapeshifter, or Summoner. Insight. You may ask the Overlord a
As a company of adventurers… “how” has to make sense. At the
question for each Insight and you will
Choose a Goal: Lead the Company, Pick two Advantages: Well- get an honest answer. After hearing Overlord's discretion, failure can have
Meet Sexy Humanoids, Crush Bad Provisioned, Connected, Bad Ass the answer, you can change your action the opposite effect. If you fail at
Guys, Find a Safe Place, Delve Dark Reputation, Clued In, Stylish, or Lucky. helping, you may hinder, and vice
if you want to, then roll again. (You may
Secrets, Establish Your Reputation, or Pick one Problem: Hunted, Indebted, use this to get out of a bad roll, but you versa.
just Keep Being Awesome. Exiled, Foreign, or Doomed. must change your action.)

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Koebel. Text is CC BY-SA 4.0
 love. Remove them as appropriate.
World by Sage LaTorra and Adam is hidden, 6) A secret and forbidden These tags matter in the fiction!
Harper's Lasers & Feelings and Dungeon may really be the hero, 5) the real threat harm: Dazed, Bleeding, Poisoned, etc.
Game by Ray Otus, based on John innocents stand in the way, 4) the villain right to the player. Otherwise they take
right, 2) the best solution is immoral, 3) Characters die. But only when it feels
The Twist is: 1) no one is entirely in the after a roll, for good or ill!
machine. them. The situation always changes
5) a charismatic enchanter, 6) a death more danger, or force hard choices on
Goal people, 4) an ancient alien intelligence, they fail give them harm, put them in
2) the Bone Queen/King, 3) the [beast]- characters when they succeed. When
The Threat is: 1) cultists of an elder god, pre-plan outcomes. Be a fan of the
Style & Calling unearthed, 6) a string of murders. Play to find out what happens. Don't
war!, 5) a powerful relic has been your neck stand up. What do you do?”
invasion of monstrous creatures, 4) sensation in your brain and the hairs on
captive, 2) a people are enslaved, 3) an the strange artifact there is a squirming
Name The Problem is: 1) someone was taken Foreshadow threats.“When you pick up
steamy jungle, 6) in an icy waste. owe and to whom?”
of weirdness and danger.
= Insight the shore of a great sea, 5) deep in a “Your company is Indebted; what do you
You are a company of adventurers in a land ancient ruins, 3) in a sprawling city, 4) on time you encountered the Infernal Lords?”
SELLSWORDS Begin: 1) at the dungeon door, 2) amid the answers. “What happened the last
> Sorcery # Swords < Roll d6 for each table Ask characters questions and build on
SORCERERS & Adventures The Overlord

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