Professional Documents
Culture Documents
Opus Creative Economy Outlook 2019
Opus Creative Economy Outlook 2019
Creative Economy
Outlook 2019
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OPUS CREATIVE ECONOMY OUTLOOK 2019
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DIRECTOR: CONTRIBUTORS:
Abdur Rohim Boy Berawi Iqbal Bachtiar
Mauliandini N.N
PERSON IN CHARGE: Sarah Gracia Keinamada
Wawan Rusiawan Sistri Riska Andini
Edwin Muhammad Fadholi
EDITORIAL TEAM: Yanuar Arief
Dian Permanasari Christina Sariowan
Rizky Deco Praha Ary Afiatur Rahman
Celsius Creative Lab Anton Suprayogi
Debby Permatasari
EXECUTIVE TEAM: Usamah Widyatmo
Dian Permanasari Adzania Wulandari
Rizky Deco Praha Yusuf Rahmadi K.
Sri Handoyo Mukti Biondi Nasution
Socia Prihawanto Yoannes Baptista E. W.
Heri Apriyanto Angelina Egawati
Hermawan Prasetya Arief Wahyu Megatama
Agus Sucipto Irfan Zayanto
Atikah Nur Pajriyah Rozin Fathur Rahman
Muhammad Sukma Dyah Nita
Mahfud Ainun Najib Anisa Citra
Masfuhurrizqi Iman Bagus Ghufron
Rizka Dyah Utami M. Hafizh Zulfikar
6 OPUS CREATIVE ECONOMY OUTLOOK 2019
Foreword
Along with Indonesia’s economic prospect which is projected to become one of the largest economies
by 2030, Creative Economy in Indonesia is also poised to grow into one of the world’s creative
industry powerhouses. The outlook that Indonesia’s Creative Economy will become the country’s
newest economic pillar is starting to materialize, as can be evidenced from the positively rising trends
of the Creative Economy’s Gross Domestic Product (GDP) contributions towards the national GDP.
The Indonesian Agency for Creative Economy (BEKRAF) is the Indonesian Government’s initiative
to provide breakthroughs as well as support for this burgeoning economic sector, with the aim of
exploring the potential and maximizing opportunities while overcoming the challenges of the Creative
Economy in Indonesia. The Indonesian Agency for Creative Economy was officially formed on
January 20, 2015, based on the Presidential Regulation Number 6 of 2015 concerning the formation
of The Indonesian Agency for Creative Economy.
Every BEKRAF program and activity seeks to fulfill its vision of increasing the GDP, export value, and
labor in the Creative Economy sector. To realize this vision, BEKRAF has a mission to build a solid
and productive Creative Economy ecosystem through the publication of an outlook book containing
updated data, information and reports on Creative Economy in Indonesia. Opus 2019 is one
manifestation of such a mission.
As an annual book, Opus is designed to be used as a guidebook or point of reference for governments
and Creative Economy players to allow them greater insights on the Creative Economy sector in
Indonesia and continue creating high-quality, appealing contents and works.
We sincerely hope that this Opus 2019 book in your hands right now can provide you with the latest
insights and information regarding the Indonesia Creative Economy along with its opportunities in the
next year.
On behalf of BEKRAF, I would like to extend my deepest appreciation and gratitude to the many
parties who have participated in the making of this Opus 2019 book. We hope that this book can
serve all Creative Economy players in Indonesia and other stakeholders.
TRIAWAN MUNAF
OPUS CREATIVE ECONOMY OUTLOOK 2019
7
Table of
Preamble Insights
18 - A Portrait of Indonesia’s
Creative Economy
Content
Updates On BEKRAF Activities Epilogue
Creative Economy 2017 – 2018
Sub-Sectors
52 - Music
54 - Fashion
62 - Publishing
66 - Advertising
68 - Television dan Radio
70 - Performing Arts
72 - Fine Arts
Preamble
12 OPUS CREATIVE ECONOMY OUTLOOK 2019
In 2015, Ernst and Young (EY) released the In Indonesia, the seeds of the Creative Economy
first-ever Creative Economy study of its kind, was first planted during the 2007 Indonesian
which revealed that the Cultural and Creative Cultural Product Week. In 2009, the Indonesian
Industries (CCI), as it was termed, was worth 2.3 Government issued Presidential Instruction
trillion United States dollars, or equivalent to Number 6 Year 2009, a pioneer legislation which
3 percent of the total Gross Domestic Product sets forth the roadmap for the Development of
(GDP) globally. Creative Economy and which placed the fledgling
sector squarely on the national stage.
MILESTONES
Three Sub-sectors, namely the BEKRAF pushed for the creation of The Creative Economy Agency
Culinary, Crafts, and Fashion, a series of legislation addressing the (BEKRAF) was formed under the
became the biggest contributor to fledgling Creative Economy sector administration of Joko Widodo
Indonesia’s Creative Economy GDP in Indonesia and insuring protection through the Republic of Indonesia’s
at 41.69%, 18.15%, and 15.70%, for creative players. Presidential Regulation Number 6
respectively. of 2015. BEKRAF received a direct
BEKRAF began work at various mandate from the President to
regions in Indonesia to build advance and develop the Creative
efficient and conducive Ekraf Economy sector in Indonesia.
ecosystems throughout the
archipelago.
2018
The Indonesian Creative Economy possesses In addition to the GDP, Creative Economy sector
tremendous earnings potential and economic also saw an increase in its labor workforce num-
value. According to the results of a joint research ber. In 2016, 16.91 people were actively engaged
between Statistics Indonesia and BEKRAF within the Creative Economy sector. This was an
conducted in 2016, the Creative Economy sector increase of 5.95% compared to the number in
contributed 7.38% of GDP towards the total GDP 2015’s record.
of the country. Value-wise, the Creative Econ-
omy sector is projected to exceed 1,000 trillion
rupiahs in 2017 and increased to 1,102 trillion
rupiahs in 2018.
Creative Economy
2019 – Rp 1,211 T YEAR NUMBER (IN MILLIONS PEOPLE) GROWTH (%)
GDP Projections 2018
2015 – Rp 852 T
118,405,188 16,909,690
PEOPLE PEOPLE
3.02%
GROWTH RATE
5.95%
GROWTH RATE
OPUS CREATIVE ECONOMY OUTLOOK 2019
15
Valuation Estimation (May Valuation Estimation (May Valuation Estimation (May Valuation Estimation (May
2018): US$ 5 Bn (Rp 69.4 Tn) 2018): US$ 1.062 Bn (Rp 15 Tn) 2018): US$ 2 Bn (Rp 28 Tn) 2018): US$ 1 Bn (Rp 14 Tn)
Leading Investors: Sequoia Leading Investors: Alibaba, Leading Investors: Tencent, Ex- Leading Investors: Emtek, 500
Capital, Temasek Holdings, CyberAgent Ventures, SIMI pedia, East Ventures, JD.com Startup, dan QueensBridge
Google Inc, Tencent, JD.com, (Softbank Internet and Media Venture Partners
Meituan-Dianping, KKR, War- Inc.), Sequoia Capital, SB Pan (Unicorn status achieved)
burg Pincus, Farallon Capital, Asia Fund 2017: US$ 500 Mn (Rp 7 Tn) Funding Milestones:
Capital Group Markets, GDP Not published
Venture, Rakuten Ventures, Funding Milestones: (Unicorn status achieved)
Allianz, dan Astra International 2011: US$ 700 Mn (Rp 9.8 Tn) 2018
(Largest funding in Indonesian
Funding Milestones: startup history)
2016: US$ 550 Mn (company
valuation: US$ 1.3 Bn) 2014: US$ 100 Mn (Rp 1.3 Tn)
2017: US$ 1.2 Bn (Rp 17 Tn) 2016: US$ 147 Mn (Rp 2 Tn)
(Unicorn status achieved)
2018: US$ 150 Mn (Rp 2 Tn)
2017: US$ 1.2 Bn (Rp 15 Tn)
16 OPUS CREATIVE ECONOMY OUTLOOK 2019
BEKRAF
Building A Cohesive
Creative Economy
Ecosystem
MARKETING PRODUCTION
INTELLECTUAL
PROPERTY
Education
Free education and training programs, in various regions in Indonesia. Read more:
IKKON :IKKON (Page. 87), Coding Mum (Page. 80),
Capital Access
Facilitates and connects local creative players with investors.
Read more: DEUREUHAM (page. 99).
INDONESIA’S GLOBAL
GOVERNMENT FACILITATION
RANKING BASED ON
LARGEST ECONOMY US$ 130 Bn AND SUPPORT FOR THE
(PROJECTIONS FROM Projection for Indo- CREATIVE ECONOMY SECTOR
8
PWC, 2018) nesia’s Digital Econ-
omy in 2020 (11% of
CONSTRUCTION OF THE
2016 national GDP)* PALAPA RING, WHICH WILL
Rank *Source: Minister of Communication SERVE AS THE BACKBONE OF
and Information, Rudiantara THE NATION’S DIGITAL ECO-
NOMIC ECOSYSTEM
5
RP 1,105 T* BUILDING 4G NETWORK CON-
NECTIVITIES THROUGHOUT
2030
GDP GROWTH THE ARCHIPELAGO
Rank
TARGET FOR ISSUED THE E-COMMERCE
THE CREATIVE ROAD MAP, A ROADMAP FOR
4
ELECTRONIC-BASED NATION-
ECONOMY AL TRADE SYSTEM
2050 SECTOR IN 2018 ESTABLISHED BEKRAF, THE
STATE-MANDATED CRE-
Rank
ATIVE ECONOMY AGENCY
TASKED WITH DEVELOPING
THE CREATIVE ECONOMY IN
INDONESIA
7º
18 OPUS CREATIVE ECONOMY OUTLOOK 2019
8,203,826
TOTAL NUMBER
OF BUSINESSES IN
CREATIVE ECONO-
MY SECTOR 2016
Provinces With Largest Creative Top 5 Provinces With Highest Contri-
HIGHEST GROWTH SUB- Economy GDP Contribution 2016 bution to Creative Economy GDP 2016
SECTORS IN CREATIVE
ECONOMY 2016
Yogyakarta — 16.12%
Bali — 12.57%
West Java — 31.96%
East Java — 24.36%
West Java — 11.81% Banten — 15.23%
East Java — 9.37% Central Java — 14.49%
North Sumatra — 4.77% DKI Jakarta — 8.97%
TV Film,
CREATIVE ECONOMY GDP SHARE, TOP
& Radio Animation & 5 PROVINCES VS. 29 OTHER PROVINCES
Video 2014-2016
— —
5 29
10.33% 10.09%
Provinces Provinces
48.04% 51.96%
Performing Communication
arts Visuals
(Yogyakarta, Bali, West Java, 29 Other Provinces
— — East Java, North Sumatra)
9.54% 8.98%
OPUS CREATIVE ECONOMY OUTLOOK 2019
7119
250 MN ESTIMATED
CREATIVE ECONOMY NATIONAL TOTAL POPULATION
IN INDONESIA
Male: 44.26% Male: 61.60%
Female: 55.74% Female: 38.40%
130 Mn Active Social
Media Users (49%
from total
143.26 Mn 63.5% population.)
Estimated Internet
Internet Users in Source: Digital in 2018 in Southeast Asia
(www.hootsuite.com)
Indonesia Who
Users in Indonesia Had Transacted 7 UNICORN STARTUPS IN
INSIGHTS 2019
SNAPCART
26.6%
Fashion &
Bags 27.7%
Shoes 26.8%
Hobbies & Collections 20.7%
Accessories Groceries
Kids & Baby Products
18.9%
12.5%
48.2%
Home Appliances 12%
Sports & Outdoor 7.2%
Office supplies 5.2%
RAPIDLY
EVOLVING
Connections MEDIA Trust
ECOSYSTEM
Multiple dimensions
Multiple layers
Vertikal - Horizontal
Horizontal - Vertikal
Supercompetitors
CASE STUDY
Amazon
Origin: Online bookstore, founded in 1994 Valuation in 1997: US$ 8 Mn (Series A raised just
Convergence 3.0: Becoming the world’s largest before IPO, June 1996)
internet retailer and e-Commerce platform Valuation in 2018: US$ 1 Tn — Became the second
offering a multitude of entertainment and media company in history to reach a trillion dollars
options offered in both digital, print, and video valuation after Apple Inc. (September 2018), or an
streaming; Becoming a leader in fullfilment and increase of 134,000 (one hundred and thirty-four
logistics services; Becoming a serious contender thousand) percent since IPO in May 1997.
as a technology player especially in A.I.; Ven-
turing into telecommunications with its Amazon Conclusion: Today, Amazon falls squarely under
Web Service in 2006; Venturing into the media the category of a supercompetitor, which will
business with its purchase of The Washington likely continue its course of converging its services
Post in 2013; Venturing into the foods business to further maintain its grip in the market.
with its purchase of Whole Foods in 2017; Ven-
turing into the motion picture business with its
Amazon Studios.
Gojek
Origin: Offline motorcycle taxi service (order by Conclusion: From its humble beginnings in 2010,
phone), started in 2010 Go-Jek has morphed into a giant with holdings in
Convergence 3.0: A convergence of a range of the media, transportation, logistics, advertising,
services covering the traditional motorcycle taxi and even banking. It has been converging horizon-
industry, courier, massage parlor, salon, food tally and vertically over the years, turning it into
delivery, auto rental, bank (payment platform), a supercompetitor which has started to encroach
film studio (Go-Studio); video streaming; and on other sectors. According to a PwC survey
incubator (Go-Academy). Has its own in-house released on July 12, 2018, 72 percent of bankers
creative division to produce vertically-integrated in Indonesia sees Go-Jek as an emerging threat to
contents which are distributed through its own their business.
platform or others.
Valuation in 2010: Rp 5 Bn
Valuation in 2018: Rp 69,4 Tn
Integrated solution
OPUS CREATIVE ECONOMY OUTLOOK 2019
27
NIELSEN
Nielsen, a leading global information and mea- Top Products / Brands with Highest ADEX in
surement company, provides market research, Indonesia 2017 (in trillion rupiah, rounded decimals)
insights and data about what people watch,
listen to and buy; providing valuable information Meikarta Cikarang 1,539
on specific sectors on request since 1923. In Traveloka 1,137
Indonesia, Nielsen is represented by The Nielsen Indomie 981
Company (Indonesia), which releases its annual VIVO Smartphone 823
ADEX (Advertising Expenditure) report on the Clear Anti Ketombe 795
regular. www.nielsen.com/id SGM Eksplow 1 Plus 770
Kemenkes RI 702
The data used in this report is taken from the 2017
ADEX annual report released by The Nielsen Company Samsung Smartphone 640
(Indonesia). www.nielsen.com/id Dove Nutrition Solutions Total Damage 610
Cap Bango 590
Rp 145.5 T
Total Adspent TV & Print FMCG Sectors with Highest ADEX 2017
Rp 1.1 T
ADEX in Magazine & Tab-
loid 2017 (Vs. Rp 1.6 T in
2016)
28 OPUS CREATIVE ECONOMY OUTLOOK 2019
Databott
HARA
Founded in 2015, HARA is a blockchain-based
data exchange from Indonesia that is focused 92.37%
on improving the asymmetric information in Percentage of Creative
the food and agriculture sector. HARA provides
farmers and all other players in the agricultural Players in Indonesia Using
sector access to reliable data and secure trans- Own Funds
actions. The data exchange ecosystem’s tested
53.49%
incentive mechanisms ensure continuous usage
of the application. HARA’s pilot projects have al-
ready shown an encouraging impact on farmers.
Through a partnership with one of the largest
Percentage of Creative
public banks in Indonesia, HARA has successfully Players in Indonesia
enabled hundreds of farmers in remote villages
to get access to microcredit loans.
Without Legal Entity
This year, HARA focuses its report on the block-
chain technology, a database-like list of records,
88.95%
called blocks, which are linked and secured using Percentage of Creative
cryptography. Blockchain, as one may recall, Players in Indonesia
became popular thanks to bitcoin, an alterna-
tive payment system which besieged the global Without IPR
financial system overnight. In this report, HARA
conducted a study of the Indonesian Creative
Economy and presented the following ideas and
insights regarding ways the creative industry can
utilize this technology to distribute their content
digitally, and help alleviate rampant Intellectual
Property (IP) piracy in Indonesia.
2009
The South Korean government established an agency to oversee
and coordinate the South Korean creative industry
2013
The South Korean President announced a national strategy
towards “Creative Economy” and readied 1 billion US dollars in
funds to stimulate Research and Technology and protection of IP
rights for SMEs.
Any government must take an ac-
tive role in developing the national
Creative Economy, which begins 2016
Export of Korea’s creative culture content increased 9.7% (year-
with efforts to protect its IPs. The on-year) despite the slowdown in the country’s economy
South Korean government is an ex-
emplary case of how a government
can successfully jump-start one of 2019
The South Korean government announced a roadmap to develop
the world’s youngest, most dynam-
its domestic blockchain industry with an investment of US $ 9
ic creative economies in the world. million
OPUS CREATIVE ECONOMY OUTLOOK 2019
29
HILL/ Hakuhodo
Established in 2014, Hakuhodo Institute of Life
and Living ASEAN (HILL ASEAN) is the Hakuhodo
Group’s new think tank in the ASEAN region.
It is dedicated to helping companies with their
marketing efforts in ASEAN countries, as well
as observing the new lifestyles emerging in this
dynamic region and sharing ideas about them.
53%PERCENTAGE OF
MARRIED COUPLES
IN INDONESIA WITH
TASK-BASED SHARING HOUSEHOLD PROFILE 2018
EQUAL DIVISION OF
Wife earns more: 6% WORK (TASK-BASED
Both earn same: 16% SHARING) 2018
Husband earns more 787%
Satisfaction level with this arrangement: Husband: 89%
Wife: 79%
30 OPUS CREATIVE ECONOMY OUTLOOK 2019
FORECAST 2019
Robots
Drones
3D Printing
Artificial Intelligence (AI) Music 23.9% Social Networking
20.7%
Blockchain
Virtual Reality (VR)
Augmented Reality (AR) Web Browsing
Source: PwC Global
Entertainment & Media
18.8% Outlook 2018-2022.
www.pwc.com/outlook
56.9% 92% 7*
INDONESIA’S PROJECTED
WORLD RANKING, BASED ON
PROJECTED PERCENT- SURVEYED CONSUM- LARGEST ECONOMY, 2030
AGE OF EARNINGS IN ERS WHO AGREED *Source: McKinsey
DIGITAL SEGMENT VS. THAT COMPANIES
TOTAL GLOBAL REVE- SHOULD TAKE A
NUE 2022 PROACTIVE ROLE IN 4
PROTECTING PERSON- INDONESIA’S PROJECTED
AL DATA* WORLD RANKING, BASED ON
Source: PwC Global Entertainment &
Media Outlook 2018-2022. www.pwc.
LARGEST ECONOMY, 2050
com/outlook
*Source: PwC
OPUS CREATIVE ECONOMY OUTLOOK 2019
31
BLOCKCHAIN
Within the ASEAN regions, platforms like Six Network from Thai-
land and Ink Labs Foundation from Singapore are currently using
blockchain to provide a transparent and secured ecosystem for
stakeholders in the creative economy.
Micropayments
Re-empowering Creators
Architecture
Today, Architecture is regarded as one of mankind’s most
important disciplines, not only for its real-world application
for building constructions and forms and functions, but also
as an expression of art based on aesthetics at its core. In
this sense, architecture is not limited to only points, lines, or
fields, but also a beauty of art often derived from cultural
values, morals, life, history, and so on. An architectural de-
sign must, therefore, be able to communicate its very func-
tion and purpose succintly.
ANDRA MATIN
Isandra Matin Ahmad, or better known as Andra Matin, is one of Indonesia’s young,
most talented architects with numerous awards and recognitions from both home
and abroad under his belt. His works are renowned for conveying a simple yet
brilliant design philosophy: every space, every design, and every line must have its
own specific function apart from its character. As a result, his designs are instantly
recognizable thanks to his bold lines and minimalist-contemporary approach, while
inviting second looks with his use of traditional materials such as Siyalti wood com-
bined with rattan, or ironwood with concrete. Andra believes that function trumps
form, as he describes function as a “sensitivity towards the environment” in which
the design or space exists. Andra’s portfolio spans from commercial to public to
residential projects, and his latest works saw him revamping the looks of the Aquatic
Stadium at Gelora Bung Karno Main Stadium in Jakarta for the 2018 Asian Games,
as well as building the Indonesian Pavilion at the 2018 Venice Architecture Biennale
entitled “Elevation,” of which he won the “Special Mention” award from the Venice
Architecture Biennale jury. www.andramatin.com
36 OPUS CREATIVE ECONOMY OUTLOOK 2019
Interior Design
Over the past two decades, developments in the Interior Design Sub-Sec-
tor has shown very rapid progress. More and more people are increasing-
ly becoming aware of the importance of aesthetics or design in an interior
space, as can be evidenced by the proliferation of residences, hotels, and
offices that are specially designed by professional interior designers to
fit a specific client needs. This is an emerging potential which can serve
as a positive momentum for the rise of the Interior Design Sub-sector,
and coupled along with the growth of interior design schools, studios,
companies and associations, can propel this Sub-sector into the interna-
tional stage. Indonesia, with its rich cultural heritage that are reflected in
the country’s designs, has a real chance to shine and proudly displays its
national identity.
DIANA NAZIR
In 1991, Diana Nazir founded Artura Insanindo, an interior design firm which later
would become one of the top leading interior consultants in Indonesia with some
of the largest commercial projects under its belt; founder of Indonesian Contem-
porary Art and Design (ICAD), one of the archipelago’s most important art event;
and which later opened its first Designershop, an interior boutique shop that sells
products such as Wiron Dining Chair (2016), Jejari Hanging Lamp (2014), Tweet
Tweet (2011), Wiron Sofa (2010), and many others. Diana’s illustrious career in the
creative universe has also elevated her country’s name into the international stage,
including at the 2018 Super Design Show, part of the Milan Design Week which was
the world’s largest design event, and the Home Décor exhibition in Europe through
the Ambiente 2017 event held in Frankfurt, one of the largest international exhibi-
tions in Germany. Diana’s participation in the events, along with the other Indone-
sian contingents, was made possible thanks to an initiative carried out by BEKRAF
to encourage export of the national craft products to overseas, via exhibitions,
tours, and other promotional and marketing initiatives.
38 OPUS CREATIVE ECONOMY OUTLOOK 2019
Visual Design
The Visual Design Sub-sector has great potential in increas-
ing the growth of the Creative Economy. This potential is
driven by the development of technology in facilitating the
creation of creativity. Correspondingly, human needs for the
visualization of products in everyday life continue to rise,
which in turn will increase demand for Visual Design in the
future. In addition, Visual Design has also been identified
as one of the most interconnected Sub-sectors within the
Creative Economy sphere, impacting other Sub-sectors such
as Publishing, Advertising, Animation, Interactive Games,
Architecture, Film, Video, Photography, Packaging Design,
Crafts and Fashion
Rp 579.3 Bn
GDP Value of
616 81.72%
Number of Creative Percentage
Visual Design 2016 Businesses in Visu- of Creative
al Design 2016 Businesses Utilizing
8.98% E-Commerce 2016
GDP Growth Rate
In Visual Design
2016 Breakdown of Creative
Labor Force Based on 88.80%
Percentage of
Gender (%) 2016
73.70%
Visual Design
Male — 92.05% Businesses
Female — 7.95% Without Legal
Entity 2016
Percentage of Creative
Businesses Utilizing the
Internet 2016
Provinces with Highest
Concentration of Visual
Design Businesses
DI Yogyakarta
Bandung
DKI Jakarta
OPUS CREATIVE ECONOMY OUTLOOK 2019
39
FEAT
Founded in 2009, Feat, a graphic design studio based in Jakarta,
finally found nationwide recognition when it won the design com-
petition for 2018 Asian Games’ new logo and mascot. Chairman
of BEKRAF, Triawan Munaf, explained during the launch of the
new logo and mascot at the Presidential Staff Office in 2016 that
Feat was chosen as the winner due to the design team’s creative
interpretation of the theme of the contest, dubbed “The Energy of
Asia.” Inspired by the Gelora Bung Karno Main Stadium in Jakarta,
the Feat team designed the logo and mascot around the symbol-
ism of the sun which shines upon all of Asia. The designers, com-
prising of six individuals who were deployed on short notice and
worked day and night to complete the project on time, described
their design approach as exceeding mere design and attempting to
create a sense of identity for one of the world’s premiere sporting
events. The new logo and mascot replace the old logo and mascot,
Drawa, which symbolizes the bird of paradise, with three endemic
animals from Indonesia that also represent the Indonesian slogan
of Bhinneka Tunggal Ika. www.featstudio.com
40 OPUS CREATIVE ECONOMY OUTLOOK 2019
Product Design
Product design is described as a process of combining function with form or aesthetic,
creating a new product with high-added values. The Product Design Sub-sector is currently
enjoying a rising recognition from the general public and marketplace, attributing to quality as
the primary driving factor in their purchasing decisions. Local product designers are urged to
explore and elevate Indonesian cultural wealth in their works. BEKRAF, as a representative of
the government, administered several initiatives to stimulate the Product Design Sub-sector
further, approaching it from upstream and downstream and collaborating with various associ-
ations to increase the use of local product designs.
20.20%
Design 2016 Female 46.04%
MYCOTECH
Tempeh-style furniture? That’s the impression most peo-
ple get after seeing Mycotech’s product, best illustrated
by its environmentally-friendly, sustainable eco-boards.
The boards, which are made from agricultural wastes such
as palm tree or tapioca husks and binded by all-natural
Mycelium fungi, can be used as building material, furni-
ture, or shaped into any form or shape a client may have a
need for. Adi Reza Nugroho, CEO & Co-founder Myco-
tech, explains that using tempeh as an analogy to explain
his breakthrough product to the public is fitting as most
people are already familiar with the process. “Mycotech’s
primary benefit is its direct contribution in the national
economy and welfare of farmers across Indonesia,” he
said, “agricultural wastes that were previously burned
away or just fed to livestocks can be transformed into
higher-value products. And, our business model has the
potential to convert this country’s economic model from
that of a commodity-based to a knowledge-based one.”
Mycotech’s products feature boards and sheets which can
be used as building blocks or formed into basic furniture
or even art installations or watch cases. The boards are
lightweight (0,62 kg/m3), yet fire-proof (class A) and, most
importantly, toxic-free. It is also affordable to manufac-
ture, which potentially benefits construction-building
projects throughout the world. www.mycote.ch
OPUS CREATIVE ECONOMY OUTLOOK 2019
41
ALVIN T
Alvin Tjitrowirjo, Creative Director & Founder alvinT & alvinT Studio, is a talented
young product designer from Indonesia who started his ascend to the national de-
sign stage in 2006, when he held his first solo exhibition sponsored by Volvo, luxury
watch retailer The Hour Glass, and kitchen surface manufacturer DuPont Corian.
The 34-year-old Royal Melbourne Institute of Technology (RMIT) and IED European
Design Labs alumni rejects the notion that local furniture products are of inferior
quality and unable to compete internationally, and opted instead to create high-val-
ue, high-quality furnishing label that feature Indonesian culture or heritage and ma-
terial. Consequently, his eponymous furniture label features rattan, bamboo, mar-
ble, stone, and teak to create a distinct brand of Indonesian design that is wrapped
in organic lines and neutral colors. In 2010 and 2011, Alvin’s work was chosen to be
displayed at the prestigious Harrods department store in London. His most recent
works included the newly opened restaurant section of Soekarno-Hatta Airport and
seating area at Terminal 3, as well as the Indonesian Pavilion at Milan Design Week
2017, entitled “Identities” and commissioned by BEKRAF. In the near future, he will
hold an exhibition tour that will visit, among others, Frankfurt in February, Milan in
April, New York in May, and Paris in September. www.alvin-t.com
42 OPUS CREATIVE ECONOMY OUTLOOK 2019
In Indonesia, the GDP growth rate of the Film, Animation & Video
Sub-sector has gone up, along with the increase in national film produc-
tion and audience. The national film industry’s potential is heightened by
the proliferation of various video streaming applications and services,
thus providing various choices for people to enjoy films.
1,681
with Revenue Rp
2,5—50 Bn / Year
Total Screens in
Indonesia (Nationwide)
2018
OPUS CREATIVE ECONOMY OUTLOOK 2019
43
Sumatera (19.35%)
DKI Jakarta (16.79%)
16 Mn Number of
Indonesian 93% Market Share in The-
ater Held by Cineplex
6,858,616 audiences
Screens in Indonesia, Dilan 1990 (2018)
As Set by BEKRAF 6,315,664 audiences
Largest Concentration of Theaters in Indonesia Laskar Pelangi (2008)
is in Java Island 183 theaters in Java vs. 305
theaters outside Java 988 screens vs. 1,641 4,719,453 audiences
screens nationwide
*Source: Data from Association of Indonesian Cinema Entrepreneurs (GPBSI)
Habibie & Ainun (2012)
(18/05/2018)
4,583,641 audiences
70% Concentration of theaters Pengabdi Setan (2017)
in Java Island 58 / 21 Cities 4,206,103 audiences
/ Regencies in Indonesia with
Warkop DKI Reborn: Jangkrik Boss!
theater facility vs. 99 / 416 Cities / Part 2 (2017)
Regencies in Indonesia
4,083,190 audiences
Source: http://news.metrotvnews.com/read/2018/02/19/833684/jumlah-layar-bioskop-
indonesia-meningkat-pesat-dalam-lima-tahun-terakhir (19/2/2018), Katalog Film Ayat-ayat Cinta (2008)
Indonesia (KFI) dalam artikel Kaleidoskop 2017
3,676,135 audiences
Indonesia Theater Market Share (Nationwide) 2018: Ada Apa Dengan Cinta? 2 (2016)
Photography
The rapid development of digital technology
has had a major influence on the development
of photography on the global stage. Digital
cameras have given rise to an entire industry
of photography, which can now be made much
easier, and cheaper. What’s more, the presence
of smartphones with sophisticated cameras
have further disrupted the traditional industry
and turned anyone into a photographer. This
phenomenon can be harnessed to jump-start
the Photography Sub-Sector in Indonesia, and
to grow the Sub-sector’s community and eco-
system.
6.89%
Growth Rate in Pho-
69,826
Number of Creative
Workers in
tography 2016 Photography 2016
40,436
Number of Creative 58.78%
Percentage of Creative
Businesses in
Photography 2016 Businesses Utilizing
E-Commerce 2016
Breakdown of Creative
Labor Force Based on 17.74%
Gender (%) 2016: Percentage of Creative
Male — 91.77% Businesses Utilizing
Perempuan — 8.23% the Internet 2016
OPUS CREATIVE ECONOMY OUTLOOK 2019
47
ANTON ISMAEL
The 1975, Jakarta-born has been active in the photography
world since 2000. During this period, Anton Ismael has produced
works such as Tuhan dan Hantu, Ingin Dekat dengan Tuhan,
Dosa, and Karma that are all widely praised; held several photo
exhibitions with his students from Kelas Pagi (Morning Class), a
free photography class which he opened in 2006; and developing
the Third Eye Space’s business, a commercial creative studio he
founded in 2005. Amazingly, as the creative director of a wildly
successful photography venture with clients ranging from celeb-
rities to international brands to other famous artists, Anton still
makes the time to teach his photography school free of charge
at Kelas Pagi, which he holds regularly every morning at 6 AM
without fail. The morning classes, according to Anton, person-
ify his personal belief summarized in the following sentence:
“Keluar, tumbuh, liar” (Grow out, grow into, be ever-wild). Since
its inception until today, Kelas Pagi has graduated 11 class-
es, and in 2018, Anton added a new course titled “Kelas Pagi
Militan,”a platform to bridge the creative world with competent
human resources in the industry. In 2017, Anton was recognized
by BEKRAF, which named him as one of the inspirational figures
in the creative world in Ideafest 2017; and from Rolling Stone
magazine, which named it as “Editor’s Choice Award 2017.”
www.thirdeyespace.com
LANS BRAHMANTYO
Lans Brahmantyo, born in Surabaya in 1966, seems to personify
the stereotype of the “Renaissance Man.” Born on July 7, 1966,
the photographer best known for his Soul Odyssey book, a sem-
inal fine arts photography book, obtained a Bachelor’s degree in
Electrical Engineering and a Masters degree in Management In-
formation Systems from the University of Denver, United States,
in 1992. After graduation, he worked as a campus consultant at
NeXT Computer Inc., Steve Jobs’ famed new startup venture
during the period when the Apple visionary was shunned from his
own company. His experience working with the NeXT system led
him to a prolonged adventure in the graphic and visual world, and
one he never left. Lans worked as creative director at the Satuka-
ta advertising agency; Co-Founder Forum Grafika Digital (FGD);
Co-Founder & Creative Director Hexart Publishing; and Founder
& Creative Director dari Afterhours Design, the forerunner of
Afterhours Books, which released one of the greatest photog-
raphy books in the world, Soul Odyssey. Released in 2005, Soul
Odyssey is an epic fine arts book which went on to win several
international awards including the Prix de la Photographie Paris
( PX3) and covered in depth in the prestigious Leica Fotografie
Internationale (LFI) magazine in 2007. He was also the winner of
PCS Sagamihara Asia Gold Winner Photography in 2008 and the
International Photography Awards 2008 in New York City, USA,
and in Russia in 2009.
www.afterhoursbooks.com
48 OPUS CREATIVE ECONOMY OUTLOOK 2019
Crafts
Indonesia possesses great potential to offer craft products which fits the
modern, international lifestyle with local inspiration. Currently, the Crafts
Sub-sector is one of the top three Sub-sectors within the Creative Econo-
my sector with the highest contribution towards Indonesia’s GDP, exports
and labor absorption. The Crafts Sub-sector is promising, as Indonesian
craft products are known for their handmade quality, fetching higher
market prices. As the government’s representative in Creative Economy,
BEKRAF is responsible in managing this Sub-sector and providing various
facilitations. Collaborations between designers, small and medium en-
terprises, and manufacturers are increasingly encouraged. BEKRAF also
prioritizes the promotion of craft products at home and abroad as its core
program for this Sub-sector.
22.03% 95.19%
1,194,509 Labor Workforce Ab- Percentage of Creative
Number of Creative Busi- sorption in Crafts Vs. Businesses in Crafts
nesses in Crafts 2016 Total Labor Workforce Without Legal Entity
(3rd largest) in Creative Economy 2016
2016
15%
1,247 Businesses in
Percentage of Creative
Businesses in Crafts Vs. 57.48% Crafts with Revenue
Total Businesses in Creative Percentage of Creative
>Rp 50 Bn / yr (highest
Economy Sector 2016 Businesses Utilizing
among all Sub-sector)
E-Commerce 2016
Breakdown of Creative Labor
Force Based on Gender (%)
2016 US$ 7,797.6 Mn
Export Value in Crafts 2016
Male — 54.03% (2nd largest)
Female — 45.97%
OPUS CREATIVE ECONOMY OUTLOOK 2019
49
RAJA SERAYU
Raja Serayu is a brand name of batik and bamboo weaving
products from Cilacap, Indonesia. It is a collaborative work of
Mufti Alem (www.alemplus.com) and Rajasa Mas (a Batik brand
from Maos, Cilacap). The Raja Serayu brand originated out of the
collaborative Designer Dispatch Service (DDS) program initiated
by the Ministry of Trade and BEKRAF in 2016, with the latter
responsible for branding and promotional support and expanding
the brand’s exposure at Ambiente 2017, one of the largest and
most influential international trade shows in Europe. Euis Rohaini
dan Tonik Sudarmaji, the founders of Rajasamas Batik, now works
at their production center in Nuwawungu, Cilacap, where they
work day and night to meet demands from Russia, Germany, Italy
and Saudi Arabia with total production of 7,000 to 10,000 prod-
ucts per year. Raja Serayu products boast a unique combination
of hand-crafted bamboo woven and high-quality and chic batik
plaits, packaged in attractive materials such as rattan, weeds (al-
ang-alang), and even water hyacinth. Raja Serayu’s business mod-
el, which re-purposes batik wastes and turns them into high-value
products derivative product is nothing short of exemplary.
www.rajaserayu.com
SEPIRING INDONESIA
Sepiring Indonesia was founded by two Indonesian wom-
en, Eridanie Zulviana and Jasmyne Oei, two close friends
who handle totally different aspects of their business -
Eridanie focuses on design, while Jasmyne handles sales
and marketing. Sepiring Indonesia’s success story orig-
inated from the Jakarta Souvenir Design Award (JSDA),
when Eridanie first won Best Design in JSDA 2012. Since
then, her whimsical and lively illustrations have captured
the hearts of numerous tourists, foreign buyers, artists
and, increasingly, local consumers. The name “Sepiring
Indonesia” alludes to “a plateful of Indonesia,” personified
by caricature Indonesians decked in a series of traditional
clothing and sold as a collection dubbed “Joged Jakarta,”
“Jawa Semanak,” “Legong Bali,” “Rancak Minang,” “Tatau
Dayak,” and “Bugis Makanja.” Leveraging Indonesian
craftsmanship, Sepiring Indonesia has brought Indonesian
culture closer to an international audience at New York
Now and Milan’s Salone Del Mobile. Today, Sepiring Indo-
nesia produces a plethora of creative works from coasters,
stationary sets, to leather-lined wallets which cover 32
designs in 80 different products, in addition to creating
custom-made pieces for corporate clients.
www.sepiringindonesia.com
50 OPUS CREATIVE ECONOMY OUTLOOK 2019
Culinary
The culinary industry fulfills one of humanity’s basic need which is food,
hence it is no exaggeration to say that the Culinary Sub-sector, which falls
under the Creative Economy Sector, will continue to grow in scale and
importance for the foreseeable future. Culinary’s modern-day status in
Indonesian society as both a lifestyle and leisure activity ensures that this
Sub-sector will continue to lead the entire Creative Economy Sector.
41.40% 5,550,960
Founding Year and Number of Creative Businesses in Culinary
GDP Contribution in Number of Creative Work-
Founded in 1990-2014
Culinary 2016 (highest ers in Culinary 2016 (largest)
among all Sub-sector)
Year <1990 1990 – 2014 > 2014
Number of actors 231,922 4,069,932 1,249,106
67.66%
Percentage 4.18% 73.32% 22.50%
5.06% Percentage of Creative
GDP Growth Rate in Businesses in Culinary
Culinary 2016 Vs. Total Businesses in
Creative Economy Sector 38.86%
2016 (highest) Percentage of Creative
Rp 381,985.7 Bn Businesses Utilizing
GDP Value of Culinary
7,983,259
E-Commerce 2016
2016 (biggest among all
Sub-sectors) Number of Creative
Workers in Culinary 2016
US$ 1,260,503,586 (largest)
Export Value in Culinary
2016 (3rd largest)
6.31% 47.21%
Export Contribution in Labor Workforce Absorption in Cu-
Culinary Vs. Total Export linary Vs. Total Labor Workforce in
in Creative Economy Creative Economy 2016 (highest)
2016 (3rd largest)
97.89%
Percentage of Creative
Businesses in Culinary
Without Legal Entity
2016 (5,434,047 busi-
nesses)
OPUS CREATIVE ECONOMY OUTLOOK 2019
51
MATCHAMU
Matchamu is the first and largest curator of processed matcha
(Japanese green tea powder) and its derivative products in Indo-
nesia, which was started in 2013. Matchamu presents a variety
of loose and powdered green tea from the Kyoto Test, a region in
Japan that is renowned for being the best green tea-producing
region in the world. The uniqueness of the Matchamu product
offering is the quality of the tea which, although in a processed
powder form, still preserves the premium quality and is priced
competitively to boot. Matchamu’s business model was proven
to be effective, and the BEKRAF-supported startup was soon
seeing sales turnover of around 9,000 sachets sold every month
through 15 retail outlets, 20 B2Bs and 44 resellers. This was
further elevated when BEKRAF enrolled Matchamu in the 2017
and 2018 Food Startup Indonesia (FSI) programs, one of its most
popular programs that facilitates and bridges meetings between
the culinary sector with prospective investors. Now, Matchamu
boasts 51,000 sachets sold per month through 725 retail outlets,
97 B2Bs, 1 national distributor, and 3 export clients in Singapore,
Malaysia and Japan. During FSI 2018, Matchamu also attract-
ed five potential investors and one investor which had officially
signed a contract with the food startup.
www.matchamu.com
Music
The International Federation of the Phonographic Industry (IFPI) in one
of its reports stated that music can become a driving force in the global
economy, particularly in areas involving exports, labor workforce ab-
sorption, and tax revenue. In line with this report, the Music Sub-sector in
Indonesia is also reported to be currently experiencing rapid GDP growth,
reaching over seven percent in 2016. Due to this positive result, BEKRAF
is optimistic towards the Music Sub-sector’s prospect as one of its prior-
ity programs. Facilities and programs conducted by the agency include
establishing anti-piracy task force, supporting various music events, and
establishing music cities ecosystem.
2016 Rp 3,061,858 / mo
34,242 Average Salary in
Music 2016
Number of Cre-
(5th highest among
ative Businesses in
all Sub-sectors)
Music 2016
OPUS CREATIVE ECONOMY OUTLOOK 2019
53
Fashion
The value of fashion extends far beyond mere articles of clothing that
satisfy basic human need. Fashion is also related to aspects of lifestyle
and appearances, as well as a reflection of one’s identity or a group. The
importance of fashion is further proven through its large contribution to
the added value of the Indonesian economy, as well as contributions to
the national GDP and exports. The Fashion Sub-sector has become one
of the leading Sub-sectors in the Creative Economy. Sustainable fashion
and Muslim fashion are some important issues that must be considered in
order to develop the national fashion Sub-sector.
DANJYO HIYOJI
PT Danjyo Cipta Rega Pratama, the company behind the wildly popular Jakar-
ta-based fashion label Danjyo Hiyoji, was officially founded in 2009 by Dana Maula-
na and Liza Masitha, after previously existing under the name “Danjyo” since 2001.
Danjyo Hiyoji’s impressive growth can be attributed to its breakthrough designs that
are at once simple yet innovative. Its trademark look is the layers of drapes that are
sometimes asymmetrical, but always proportional. Its ready-to-wear collections are
offered in subdued hues and neutral colors, and priced competitively. Danjyo Hiyoji
has been crowned as winner of “The Most Innovative Local Brand” at Cleo Indo-
nesia Fashion Award 2009, “Label of the Year 2010” by ELLE Indonesia Magazine,
Instyle Indonesia and Men’s Health Magazine Award 2012, and Kuningan City Iko-
nography Awards 2016, raising its profile to become one of the revered local brands
in the Jakarta fashion scene. Today, Danjyo Hiyoji’s operation is based on a 400 sqm
land in south Tangerang, where its design, manufacture, marketing, and sales are
horizontally integrated into one studio. www.danjyohiyoji.com
56 OPUS CREATIVE ECONOMY OUTLOOK 2019
GHOST PARADE
Ghost Parade is a 2D side-scrolling adventure game developed
by Indonesian studio Lentera Nusantara and slated for release
on the PlayStation 4, Switch, and PC via Steam in 2019. Ghost
Parade’s gameplay boasts a unique environment that is centered
on Indonesian culture such as Bali, West Java, Dutch colonial,
and other Indonesian-related locales which serve as the back-
drop of the game. Players control a character named Suri, who is
trying to return to her native village but must survive the journey
against a myriad of ghosts and spooky creatures. To further boost
awareness for this rising game developer company from Bandung,
BEKRAF facilitated the participation of Lentera Nusantara at
Anime Expo 2018 in Los Angeles and Game Connection Ameri-
ca 2018, one of the most important game forums in the United
States. Through this event, Lentera Nusantara secured a commit-
ment from Aksys Game, publisher of the wildly popular Guilty
Gear and Blazblue series, to release Ghost Parade worldwide
on various platforms, including on Steam, the largest and most
popular digital distribution platform for video games in the world.
www.ghost-parade.com
SAYURBOX
SayurBox is an innovative new e-commerce platform distributing
fresh, organic, local produce and dry goods from local farmers
and producers. The young startup was founded in 2016 by two
women, Metha Trisnawati and Amanda Susanti, who took on the
roles of Chief Product Officer and CEO, respectively, and Marvin
Kalibonso. Within a year of its founding, SayurBox has grown to
serve 3,000 customers and 22 local farmers spread across the
greater Jakarta area (Jakarta, Bogor, Tangerang, Depok, Bekasi),
as well as Sukabumi and Bandung. According to its founders,
SayurBox’s success stems from the startup’s innovative new sup-
ply chain model: farmers sell directly to consumers living in urban
cities, through its platform. The model effectively undercuts
middlemen and streamlines the supply chain, enabling customers
to get fresh deliveries of high-quality, pesticide-free vegetables
right at their doorstep. The products are carefully curated by
the startup, while partner farmers undergo strict quality control
assurances. In return, farmers enjoy higher selling price and im-
proved livelihood. The farm-to-table concept has been such a hit
with the market that impact investment fund Patamar Capital has
made its first direct investment in seed funding from its Women
Fund program with an estimated amount between US$ 200,000
and 300,000, not including other funds investors. Going forward,
SayurBox’s founders aspires to expand its services and ecosys-
tem nationwide, enabling more farmers across the archipelago to
reach more consumers directly and jump-starting a nationwide
farming movement. www.sayurbox.com
60 OPUS CREATIVE ECONOMY OUTLOOK 2019
DREADOUT
DreadOut is the first classic horror video game from Indonesia
that feature local Indonesian characters and culture as part of its
unique gameplay, incorporating elements from visual designs that
illustrate the distinctiveness of Indonesian culture to the unset-
tling folk-based song Lengser Wengi as soundtrack. Since its first
release in 2013 by the game developer studio Digital Happiness,
based in Bandung, DreadOut has seen over a million downloads on
various platforms including Microsoft Windows, OS X, and Linux;
and spawned three sequels and spinoffs, making it one of the most
successful Indonesian games in history. In 2018, Digital Happiness,
a recipient of BEKRAF’s Government Incentive Assistance (BIP)
program, gained international recognition when it participated
at SXSW 2018 in Austin, Texas, and was nominated for “Gam-
er’s Voice Awards.” In 2019, the big screen film adaptation of
DreadOut, titled Dreadout the Movie, is slated to be released by
goodhouse.id with director Kimo Stamboel from The Mo brothers.
Digital Happiness is also developing an adaptation of the Dread-
Out game into a comic web titled DreadOut: the Untolds which is
slated to be launched this October and which can be accessed at
www.ciayo.com.
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61
62 OPUS CREATIVE ECONOMY OUTLOOK 2019
Publishing
In the digital age, printed books are no longer the sole medium for the
publishing industry. Various alternatives have now sprung up including
e-books, blogs, and social medias. Yet, the publishing industry survives
the onslaught and has even continued to post increased contribution
towards the Creative Economy sector. The digital realm has provided new
challenges and opportunities while at the same time negates the thought
that it presented significant threat to the Publishing Sub-sector.
LAKSMI PAMUNTJAK
Born in 1971, Laksmi Pamuntjak has been active in the world of literature for almost
two decades as a bilingual novelist, poet, columnist, culinary critic, and even as a
co-founder of the Aksara bookstore in Jakarta. Her works have elevated Indonesia’s
name to several international stages, including the Frankfurt Book Fair, the Berlin
International Literature Festival (ILB), and also in the highly competitive United
States market where her second novel was published under the title Aruna dan
Lidahnya (The Birdwoman’s Palate). The national bestseller was also featured as
one of the five highlights in Kusala Sastra Khatulistiwa 2015, and has been adapted
into a full length feature film directed by Edwin and starred by Dian Sastrowardoyo
and Nicholas Saputra.
Previously, Laksmi’s debut novel which was published in 2012, Amba, successfully
attracted international attention during the 2015 Frankfurt Book Fair, where Indo-
nesia was also a guest of honor for that year. Next year, Amba, which translates to
Alle Farben Rot in German, won the prestigious LiBeraturpreis 2016 literary award
in Germany, the only literary award given to women writers from Asia, Africa, Latin
America, the Caribbean and the Middle East. Today, Laksmi is busy promoting her
film adaptation and as a speaker at a number of international literary festivals, such
as the Frankfurt Book Fair 2018 (panelist for “Women Writers in Asia Pacific”), the
International Literature Festival Berlin (ilb) 2018 as speaker in “The Art of Cooking
and Food Writing” panel, and Keynote Speaker at Oxford University for the opening
of EuroSEAS (European Southeast Asian Association), “Between Hope and Despair:
On Living with Difference in Today’s Indonesia,” coinciding with the 72nd anniversa-
ry of the Republic of Indonesia. www.laksmipamuntjak.com
64 OPUS CREATIVE ECONOMY OUTLOOK 2019
Advertising
Advances in technology have driven the humanity race to adapt to an
increasingly digitized world, Advertising Sub-sector included. As a
Sub-sector with one of the highest spreads across the country’s economic
system, the Advertising Sub-sector exerts great influence in shaping the
consumption pattern, lifestyle, and mindset of the general populace. The
high growth of national advertising spending each year proves that adver-
tising is still the most efficient media to promote products and services in
Indonesia.
79.18%
Percentage of Creative
Businesses in Ad-
vertising Founded in
1990-2014
OPUS CREATIVE ECONOMY OUTLOOK 2019
67
FLOCK
Flock, a new, “hybrid” full-service creative agency that combines traditional
advertising services with that of a startup sophistication, was founded by two J.
Walter Thompson Jakarta veterans: Ivan Hadywibowo, who now serves as CEO of
the fledgling agency, and Erwin Santoso, who now heads the creative department
as Creative Partner. Since its inception in 2016, Flock has grown phenomenally, de-
fying logic in a highly competitive, cutthroat industry. Part of Flock’s success today
can be attributed to the initial round of seed funding secured from East Ventures,
Southeast Asia’s most prominent venture capitalists, as well as Flock’s revolution-
ary, breakthrough business model—a unified, all-in-one advertising solution uti-
lizing traditional marketing mix such as above the-line (ATL), below-the-line (BTL),
and digital seamlessly integrated with the startup ecosystem.
Ivan explained that convergence is key in today’s rapidly changing world: by con-
verging multiple disciplines and blurring the traditional lines between ATL, BTL,
and digital, Flock is able to better meet its clients’ needs in a faster, nimbler, and
cost-effective way. Willson Cuaca, managing partner of East Ventures, explained
that he sees Flock’s great potential to become an enabler of change for the archi-
pelago’s burgeoning startups, who will need a marketing partner that can help them
grow faster. “Most of the startups need brand awareness with a limited budget.
With someone taking care of the collaboration effort, we can make it cost-effec-
tive,” Ivan said. Flock’s innovative offerings have earned the young agency national
recognition over their works for Tokopedia dan Tehbotol Sosro, which went viral in
2018, as well as for its pioneering IVPL (Indonesia Virtual Pro League) championship
through Cocoo (a subsidiary of the Flock network), the first Indonesian league within
the wildly popular Virtual Pro League community worldwide.
www.flock.company
68 OPUS CREATIVE ECONOMY OUTLOOK 2019
TV & Radio
The digital era has pushed creative players within Indonesia’s Creative
Economy sector to continuously innovate their offerings which are rele-
vant to the modern lifestyle. However, advances in digital technology have
also raised concerns regarding the sustainability of the print, television
and radio industries. Yet, the digital era has so far not been proven to
diminish the roles of TVs and radios as primary information and enter-
tainment mediums for the Indonesian populace. In fact, the TV & Radio
Sub-sector recorded one of the highest growth rates among all Sub-sec-
tors within Creative Economy sector. TV and Radio each have their own
special characteristics which relates to their respective audiences, namely
fresh and innovative programming for TV, and real interactivity for ra-
dio. Digitization proves to be a boon rather than bane for the TV & Radio
Sub-sector and must be developed further to attract larger audiences
base.
Performing Arts
Indonesia possesses a diverse wealth of arts and performance traditions,
such as wayang (traditional Indonesian leather puppets), theater, dance,
and so on. Performing arts is especially endemic to Indonesia as each
region has its own version, with several regional performing arts gaining
international fame. As a government institution, BEKRAF will continue to
support the development of this potential Sub-sector. BEKRAF strives
to provide regulatory facilitations, the establishment of performing art
boards / councils, art performance festivals, and so on. BEKRAF is highly
optimistic that the Performing Arts Sub-sector will continue to shine and
show its full potential in the coming years.
NAN JOMBANG
Indonesia’s famous choreographer, Ery Mefri, performed
at the Europalia Arts Festival for the first time in 2017.
Previously, the woman who founded the Nan Jombang
dance studio in 1983 in Padang, West Sumatra has also
brought Indonesia’s name to various world festivals and
dance events, among others in Essen, Mülheim an der
Ruhr, Berlin, Tokyo, Singapore and London, which began
in 2004 when the Nan Jombang Dance Company began its
international tour. Described as a contemporary Minang
dance form that adapts many elements of traditional
Minangkabau dance, Nan Jombang boasts discipline, en-
durance, and integrity for the choreography of the dance
which has received wide acclaim and praise. In 2008, Ery
Mefri was awarded the Tuah Sakato award from the Gover-
nor of West Sumatra, for her contribution in advancing the
arts and culture of West Sumatra through her involvement
at the Indonesian Arts Coalition, a community organiza-
tion aiming to advance the national dance art, which she
founded together with Angga Djamar. In the near future,
Nan Jombang will re-appear at the Opening Taiwan East
Coast Arts Festival, as well as the Changpu Changing
International Performing Arts Festival in Seoul, 27 to 30
August 2018. www.nanjombangdance.id
ABDI KARYA
Abdi Karya, a longtime theater activist, has dabbled in the
performing arts world since 2004, when he began to explore the
Bugis epic manuscripts from the 13th century, I La Galigo. His
works since then have always tried to interpret the rich mean-
ing and the visuals of philosophical ideas found in customs, old
stories, and Bugis mythology — a rather noble initiative that is
becoming very rare nowadays — through theatrical arts, perfor-
mances, choreography, musical arrangements, and mixed media.
The 1982-born has worked as an actor, director, stage leader,
stage designer, dancer, crew, musician, cultural programmer,
and casual worker and volunteer for arts and cultural projects in
Indonesia and abroad. In 2017, he and dozens of other domestic
and foreign artists, including Garin Nugroho, Alastair MacLennan
(Northern Ireland), and Luc Tuymans (Belgium), participated in the
2017 Jakarta Biennale with his work entitled Used. Being Used, a
seminal work that is based on the epic of I La Galigo and inspired
by the richness of the archipelago tradition in sarongs. Today, he
is involved in various theater initiatives throughout Asia, including
at 5ToMidnight, the Makassar Theater Forum, the Makassar Cre-
ative Summit; British theater groups, Imitating The Dog; Caglar
Kimyoncu; and Compagnie X-Press dance group with support
from the British Council Indonesia and Institut Français Indonesia.
72 OPUS CREATIVE ECONOMY OUTLOOK 2019
Fine Arts
Within the scope of Indonesia’s Creative Economy, Fine Art is defined as a form of
pure art which is in itself is a manifestation of intellectual and creative works. The
Fine Arts Sub-sector already has a pretty well-developed network both at home and
abroad, as can be seen from the involvement of Indonesia, represented by BEKRAF,
at various world stages including Art Fair, ArtJog, Bazaar Art Jakarta, Pasar Seni
ITB, Biennale, Triennale, and many other art events at various commercial galleries.
BEKRAF’s primary aim in all of these initiatives are to increase contributions from all
Sub-sectors of the Creative Economy, including GDP, labor workforce absorption and
exports.
The Fine Arts Sub-sector has a slightly different market charac- BIGGEST CHALLENGES AFFLICTING THE FINE ARTS
teristics compared to other Sub-sectors in the Creative Economy SUB-SECTOR TODAY
sphere. At first glance, it may appear as if its market share is
Lack of facilities and infrastructure within the Fine
insignificant, however this is actually due to the specialized nature Arts ecosystem: exhibition spaces, museums, funding,
of the Fine Arts community and buyers. The Indonesian art market marketing, distribution, forum, etc.
is essentially driven by the collectors community, as well as the
Uneven pockets of development within only several big
middle- and upper-class. This is exacerbated by the small to
cities in Indonesia
micro community that these artisans work in.
17,044
Number of Creative 71.74% 15.88%
Businesses in Fine Arts
2016
Percentage of Creative
Businesses Utilizing
Percentage of
Breakdown of Creative La-
E-Commerce 2016 Creative Businesses
bor Force Based on Gender Utilizing the Internet
2016
(%) 2016
Male— 76.05%
Female — 23.95%
OPUS CREATIVE ECONOMY OUTLOOK 2019
73
UJI HAHAN
Uji “Hahan” Handoko Eko Saputro, a rising young artist based in
Yogyakarta, started to attract a following in 2003, when his works
“Biennale Yogyakarta VII: Countrybution feat. Daging Tumbuh
Community” and“Exploring Vacuum I feat. Daging Tumbuh
Community” were first displayed at the Taman Budaya Yogya-
karta and Cemeti Art House Yogyakarta. A year later, his works
began to be displayed abroad, including at the Australian National
University, Canberra, Australia. In 2008, Uji Hahan received his
first residency at the National Art Studio, Seoul, South Korea, as
well as his first international award, The 2008 Sovereign Asian Art
Prize, which was awarded by The Sovereign Art Foundation, Hong
Kong. In 2009, Uji Hahan graduated from the Faculty of Fine
Arts, Yogyakarta Institute of Art, while simultaneously organizing
and holding his first solo exhibition in Jakarta, entitled Sorry, No
Canvas Today.
Today, the 1983-born is a regular face at the Art Basel Hong Kong
and ART|JOG, as well as a popular guest star in spaces such as
the Hurley Space Gallery in Bali, and Fantasy Island at the Louis
Vuitton Marina Bay Singapore, and Louis Vuitton Hong Kong. In
2017, the artist known for his sharp observations and criticisms
of the sociopolitical environment featured his latest works in a
solo exhibition titled “Wall Street Gymnastics” in various media
and expressions through ROH Projects in Jakarta, and furthering
his ongoing project, Speculative Entertainment, which focuses
on building the contemporary art ecosystems with wholesome
values. www.rohprojects.net
OPUS CREATIVE ECONOMY OUTLOOK 2019
75
BEKRAF
Activities
2O17 2018
Deputy of
Education
D-1
Research
and Development
and Development is responsible for Since 2015, the Deputy of Research, Education
developing policies and programs and Development has developed a series of
Center for Excellence in Creative Economy and
related to the facilitation of research, ran several successful programs such as Coding
education and development in the Mum, IKKON, CREATE and ORBIT. Their prima-
ry aims are to strengthen the foundations of Cre-
Creative Economy sector. The Deputy ative Economy within the Indonesian ecosystem
based on accurate research and benchmarks.
is comprised of two directorates,
headed by the Director of Creative The Center for Excellence in Creative Economy
was established as an autonomous organization
Economy Research and Development to carry out research and development on 16
and Director of Creative Economy Creative Economy Sub-sectors.
Education.
CODING MUM
100,000
PROJECTED MANPOWER
PER 1,000 STARTUP DI
INDONESIA
OPUS CREATIVE ECONOMY OUTLOOK 2019
81
development, CREATE
free training program provided by BEKRAF for
certain communities, professional associations,
focuses on developing and universities to grow the capacities of its
members within the Creative Economy sector.
individual member’s
skills within partnering
organizations with
BEKRAF.
2016 2017
Yogyakarta Yogyakarta
Lampung Lampung
Bandung Bandung
Pekanbaru Pekanbaru
Banda Aceh Banda Aceh
Palu Palu
Pontianak Pontianak
Banjarmasin Banjarmasin
Makassar Makassar
Palembang Palembang
Mataram Mataram
Jambi Jambi
Pacitan Pacitan
Ambon Ambon
Jayapura Jayapura
Pekalongan Pekalongan
Labuan Bajo Labuan Bajo
84 OPUS CREATIVE ECONOMY OUTLOOK 2019
2016 2017
CITY WORKSHOP CITY WORKSHOP
3,160 3,600
PARTICIPANTS OF PARTICIPANTS OF
CREATE 2016 CREATE 2017
OPUS CREATIVE ECONOMY OUTLOOK 2019
85
33,900
BEKRAF FESTIVAL
45x 24x
In 2017, BEKRAF Festival was held for three
days and featured 39 flagship BEKRAF pro-
grams in various formats such as video mapping,
interactive floor, film screenings, workshops, talk
shows, fashion shows, art performances and
TOTAL WORKSHOP 2017 TOTAL BAND 2017 music shows.
86 OPUS CREATIVE ECONOMY OUTLOOK 2019
ORBIT
and designers.
communities in certain areas to develop the
regional handicraft products according to market
demand.
4,182
Creative Industry competitions, Exhibitions,
Training, Technical Guidance, IPR Registration,
Marketing, Financing, Incubators and Market
Place. In addition the actors will get 5BE profit,
namely Be Updated, Be Marketed, Be Support-
ed, Be Integrated and Be Engaged.
TOTAL PRODUCTS
OFFERED WITHIN
BISMA APP
5,044
TOTAL BUSINESSES
WTIHIN BISMA APP
2016 400
TOTAL REGISTERED
2017 6,600
MEMBERS (INDIVIDUALS) 2018 20,471
WITHIN BISMA APP
Deputy of
D-2
Access to Capital
The Deputy of Access to Capital oversees two Target: Fulfillment of capital and capacity build-
directorates, namely Director of Access to ing for Creative Economy players.
Non-Banking Finance and the Director of Access
to Banking Finance. Tasks:
• Identification of Creative Economy players
Objective: To increase the competitiveness of to be financed
Creative SMEs, help reduce poverty and expand • Help finding market taker / guarantor
employment opportunities and increase the • Intermediary facilities to access credit /
added value of players in the Creative Economy financing to Creative Economy players to
Sub-sector. banking institutions
• Mentoring on product marketing and
development, financial management and IPR
registration through technical guidance
• Developing partnership programs
• Credit / financing oversight / management
In Indonesia, access to capital is one of the big- In this program, BEKRAF’s frameworks include,
gest hindrances for Creative Economy players in among others, offering intellectual proper-
developing their businesses and also for the Cre- ty-based financing solutions that can be in the
ative Economy sector as a whole. The Banking form of brands, copyrights, and patents as
Access Program, which is run under the Deputy collateral for accessing banking financing.
for Access to Capital, is part of BEKRAF’s efforts
to bridge Creative Economy players with conven-
tional and Islamic-based banking.
OPUS CREATIVE ECONOMY OUTLOOK 2019
97
Capacity
Building
Bekraf
Financial Club
Finance
Classes
1,000
BUSINESS MATCHING BUSINESS MATCHING
LOCATION 2017
Business Matching is one of the banking pro-
grams conducted by BEKRAF to bring together Batusangkar
Creative Economy players with banks or finan- Participants of Semarang
ciers and facilitates access to financing. Business Matching Aceh
2017 Bandung
Jakarta
2,200
Tegal
Medan
Participants
Bandung
Palembang
Ambon
of Business Malang
Yogyakarta
Matching Purbalingga
Salatiga
(Convention- Magelang
Toraja
BEKRAF FINANCIAL CLUB (BFC) FINANCIAL CLASS SERIES Location of 2017 Financial
Management Classes
BEKRAF Financial Club (BFC) is a forum for Financial class is an activity of capacity building Manado
Creative Economy players and national banks for Creative Economy actors in terms of financial Pontianak
facilitated by the Director of Access to Banking management. Through this activity, it is expected Tasikmalaya
Finance. In this event, creative actors from each that Creative Economy actors are able to manage Medan
Sub-sector will provide an explanation of their their business finances from planning to prepar- Garut
respective financing pattern of the Sub-sec- ing financial statements and understanding the Ambon
tor, and may continue discussions in private meaning of financial statements. Riau
to secure funding or further explore financing Yogyakarta
patterns. For creative (demand) actors, capital is Kupang
one of the biggest obstacles in developing their Pelabuhan Ratu
businesses, both from the administrative and
technical aspects of the field. Meanwhile, from Location of 2017 Islamic
the banking (supply) side, Creative Economy still Financial Classes
largely represents an abstract concept and its 1,000 Total number of Malang
potential are not well understood. Therefore, a 2017 Financial Semarang
bridge is needed to bring the two parties toge
Management Class
Bengkulu
ther and forge new ecosystems for the future. Sukabumi
participants (10 Cities) Bondowoso
Samarinda
Makassar
OF PARTICIPANTS
Jawa Tengah
Sumatera Utara
IN MANAGEMENT
Maluku
Sulawesi Selatan
Islamic Financial
Sumatera Barat
Surabaya
Classes (7 cities) Sulawesi Selatan
OPUS CREATIVE ECONOMY OUTLOOK 2019
99
1st Place (General Category): Sipetek Crispy 1st Place (Technology Category): Muslim Life (Application
(Culinary Sub-sector) - Jakarta (Aang Permana) and Game Sub-sector) - Palembang (Tri Wahyudi)
Aang Permana, an entrepreneur from Jakarta Muslim Life is a digital application that serves
who previously won the 2017 Young Hero Kick the needs of education and worship for Muslims.
Andy, produces processed food products made Created by Tri Wahyudi, from Palembang, this
from crispy fish and high in calcium, and empow- innovative application is a true solution for users
ers the community and utilizes local resources. with complete service quality and features, inte-
grated with index-based curriculum, and easy to
use with beneficial features. Tri himself has won
various awards, including the National Award for
the Kemenpora Entrepreneurship Field (2014)
and the Second Champion of the Student Entre-
preneurial Category Student (2009).
OPUS CREATIVE ECONOMY OUTLOOK 2019
101
2017 2018
Rp 200 Mn
34 56 Maximum
People / Business People / Business Amount
Recipients of BIP Recipients of BIP
Of Funds
Disbursed Per
Recipient*
*Set by the Commitment
APPLICATION CULINARY APPLICATION CULINARY
& GAME & GAME Officer by considering the
DEVELOPER DEVELOPER curator’s recommendation
Rp 6 Bn
13 July - 24 July 2017
Program Registration
Period BIP 2017
www.foodstartupindonesia.com.
26 Januari 2018 Jakarta KickStart FoodStartup Indonesia 2018
Prospective new culinary entrepreneurs (no 20 Februari 2018 Bandung Roadshow FSI 2018
products, not registered in the BEKRAF system, 23 Februari 2018 Makassar Roadshow FSI 2018
and not connected to the online ecosystem). 01 Maret 2018 Semarang Roadshow FSI 2018
06 Maret 2018 Banjarmasin Roadshow FSI 2018
09 Maret 2018 Malang Roadshow FSI 2018
Known as Demoday, offline activities include 23 Maret 2018 Mataram Roadshow FSI 2018
roadshows to major cities in Indonesia, mentor- 27 Maret 2018 Belitung Roadshow FSI 2018
ship programs, and funding facilitation. 28 Juni 2018 Proses Kurasi Ditutup (Nasional)
28-30 Juni 2018 Surabaya Curation Stage Ended (National)
Intended For: 27-29 Juli 2018 Surabaya Expo & Demoday FSI Surabaya
Prospective culinary entrepreneurs who already 30 - 31 Juli 2018 Mentoringship program (30 Mentor)
have real products and business traction. 1 Agustus 2018 Surabaya Final FSI
104 OPUS CREATIVE ECONOMY OUTLOOK 2019
GO STARTUP
INDONESIA
GO STARTUP INDONESIA
Emerging
NETWORKING WITH CORPORATE PARTNERS
TALENT DEVELOPMENT
Scalling Up
TALENT DEVELOPMENT THROUGH ECOSYSTEM (BEKUP, FSI, BIP)
GET FUNDED
1,000 Participants
GET FUNDED SCHEDULED 2018 of Get Funded At
Date City Activities Present
8 FebruarY 2018 Jakarta Workshop
7 Locations of
1 March 2018 Batam Workshop
12 March 2018 Yogyakarta Workshop
Workshop
22 May 2018 Surabaya Workshop
25 May 2018 Bandung Workshop
OPUS CREATIVE ECONOMY OUTLOOK 2019
107
Rp 5,2 Tn
TOTAL REALIZATION OF
FUND DISBURSEMENT
2017*
* Funneled by conventional and Islamic banks
2,180 PEOPLE
REALIZATION OF
MENTORSHIP IN
2017*
230 PEOPLE *Including Business Management Financial
Classes and Sharia Financial Classes
AKATARA INDONESIAN
FILM FINANCING FORUM 108% REALIZATION OF
2017 CITY: SURABAYA, MENTORSHIP VS. TARGET
MAKASSAR, JAKARTA OF MENTORSHIP FOR
(NON-BANKING ACCESS) CREATIVE ECONOMY
PLAYERS 2017
118%
REALIZATION OF FUND DISTRIBUTION
2,010 PEOPLE
TARGET OF MENTORSHIP
FOR CREATIVE ECONOMY
VS. 2017 FUND DISTRIBUTION TARGET PLAYERS 2017
7º OPUS CREATIVE ECONOMY OUTLOOK 2019
Deputy
OPUS CREATIVE ECONOMY OUTLOOK 2019
71
D-3
of
Infrastructure
Kick Off
Handover
OPUS CREATIVE ECONOMY OUTLOOK 2019
111
Government
48
Government
Assistance for ICT Assistance Recipients
Facilities 2017 2017
-
>Rp 2,5 Bn
6 Locations Rp
45,5 Bn
166 Goods /
Equipment
1 Website
Total Budget Allocated
by Government
112 OPUS CREATIVE ECONOMY OUTLOOK 2019
Rp 8.7 Bn Total
Government
Assistance Disbursed
7 Revitalization
Recipients (5 Cities) Dinas Pariwisata dan Kebudayaan Kota Sabang
OPUS CREATIVE ECONOMY OUTLOOK 2019
113
Rp 11.1 Bn Total
Government
Assistance Disbursed
18 Revitalization
Recipients (15 Cities)
335 Submitted
Proposals for
Government Assistance
Through May 2018
Jogja Creative Society, Kabupaten Sleman
72 15 CITIES
BEKRAF FOR PRE-START UP (BEKUP)
200 TARGETED
PRE-STARTUP TO
BE FOSTERED BY
BEKUP 2018
8 6 15 10
DAY 2017 DAY 2018 UP 2017 UP 2018
CITY CITY
CITY CITY
7,500 TOTAL 4,397 TOTAL
PARTICIPANTS PARTICIPANTS
72 PRE-STARTUP 200 PRE-STARTUP
TOTAL TOTAL
7º OPUS CREATIVE ECONOMY OUTLOOK 2019
Deputy of
OPUS CREATIVE ECONOMY OUTLOOK 2019
71
D-4
Marketing
ICINC METRO TV
16 KREATORIAL
Editions 2017
26 August 2017
KREATORIAL
premiere edition 2017
OPUS CREATIVE ECONOMY OUTLOOK 2019
121
KREATIFOOD
Kreatifood 2018 features a a different concept from previous years, whereupon the
creative products sold in Kreatifood 2018 comprise of products that have passed
the Indonesian Food Startup curation.
US$ 71,117*
Total Sales by
Indonesian Delegates
During New York
Now 2017 (Rp
974,842,800)
*Hasil penjualan langsung atau dari kontrak dan janji pembelian
yang terealisasikan pasca event
OPUS CREATIVE ECONOMY OUTLOOK 2019
123
Deputy
of Intellectual
and Regulations
OPUS CREATIVE ECONOMY OUTLOOK 2019
71
125
D-5
of Facilitation
Property Rights
1,000
1,650*
5,571
557,1
1801
109,15
1,000
10
TOTAL PARTICIPANTS DURING REGIONS IN INDONESIA WITH
SOCIALIZATIONS FROM ANTI PIRACY SOCIALIZATIONS FROM ANTI
TASK FORCE 2017 PIRACY TASK FORCE 2017
(JAYAPURA, AMBON, SOLO,
SOREANG, LEMBANG, ACEH,
IPR SOCIALIZATION: CREATIVE
BANDUNG, PADALARANG,
DIGITAL X LINE
JAMBI, AND ACEH BESAR)
30 KOTA*
SOCIALIZATION, CONSULTATION AND FACILITATION
OF REGISTRATION OF INTELLECTUAL PROPERTY
RIGHTS (IPR)
LOCATION OF SOCIALIZATION
ACTIVITIES AND REGISTRATION OF
In 2017, the IPR Socialization, Facilitation and PRODUCTS / SERVICES CREATIVE
ECONOMY 2018
Registration Activities were carried out under the
supervision of the IPR Management Sub-Di-
ACTIVITIES AND
FACILITATION
ACTIVITIES 2017 *National Priority Program Activities Plan (PPN)
2018
FACILITATION FOR THE ESTABLISHMENT OF LEGAL FACILITATION OF ESTABLISHMENT OF LEGAL ENTITY FOR CREATIVE
ENTITIES FOR CREATIVE ECONOMY BUSINESSES ECONOMY BUSINESSES IN 2017
18
3,460 / 28 NUMBER OF
PARTICIPANTS (CREATIVE
ECONOMY PLAYERS)
IN PROFESSIONAL
CERTIFICATION
FACILITATION PROGRAM Business Establishment
2017 / REGENCY / CITY Handbook Published by
BEKRAF and Sebelas Maret
State University 2017
161NUMBER OF
PARTICIPANTS
(CREATIVE
ECONOMY
PLAYERS) IN
1,644 / 20 NUMBER OF PARTICIPANTS
ASSESSORS’
(CREATIVE ECONOMY PLAYERS) CERTIFICATION
IN PROFESSIONAL CERTIFICATION
FACILITATION PROGRAM THROUGH FACILITATION
MAY 2018 / REGENCY / CITY PROGRAM 2017
7º
130 OPUS CREATIVE ECONOMY OUTLOOK 2019
Deputy
and Regional
OPUS CREATIVE ECONOMY OUTLOOK 2019
71
131
D-6
of Institutional
Relation
KOPIKKON
5
KOPIKKON LOCATIONS IN INDONESIA
THROUGH MAY 2018 (BREBES,
NGADA, PESAWARAN, REMBANG,
AND SAWAHLUNTO)
22 Proposals 75 Proposals
received in received in
SATU PINTU
2016 2017 The Satu Pintu (One Door) Program was started
in 2017 and is targeted to become a mechanism
designed to facilitate public access to BEKRAF.
The forms of support that BEKRAF can provide
include operational assistance, facilities and in-
24
frastructure assistance, rehabilitation assistance,
PROPOSALS RECEIVED building, building construction, awarding, and
THROUGH JUNE 2018 so on.
FACILITATION OF ESTABLISHMENT OF
REGIONAL FILM COMMISSIONS
Forms of Facilitation:
5 REGIONAL PILOT PROJECT LOCATIONS 2018
Licensing management including incentives in the
local shooting area Province / City / Regency Institutions
Hasil Capaian Tahun 2017 : Buku Pedoman Pembentukan Komisi Film Daerah
OPUS CREATIVE ECONOMY OUTLOOK 2019
135
TRAVEL GRANT
One of the leading work programs to facilitate Creative Economy
players in order to develop the Creative Economy in Indonesia is
the Travel Grant. Creative Economy players, as the spearhead of
the Creative Economy sector, need to be supported for capacity
building in 3 things, namely:
First >
Expand Creative Economy players’ horizon regarding the develop-
ment of creative industries abroad;
Second >
Improve the competitiveness of Creative Economy players so they
can compete in the international market;
Third >
Expand and strengthen international networks and investment
cooperation opportunities. The program is supported through
the One-Stop Integrated Service (www.satupintu.bekraf.go.id)
BEKRAF in curating proposals in various overseas activities.
CEPA and WCCE I-EU Meeting in Brussels, London Book Fair 2018 in London, England
Belgium
Brussels Short Film Festival 2018 in Brussels,
Ambiente 2018 in Frankfurt, Germany Belgium
Berlinale 2018 in Berlin, Germany The 16th Venice in the Musica Choir Festival and
Competition in Venice, Italy
London Fashion Week 2018 in London, England
SOTOY - Thailand Toy Expo in Thailand
Amazon Tokyo Fashion Week in Tokyo, Japan
Contemporary Dance Show in Moscow, Russia
ACBS Working Group Meeting & Asia Film For- Get in The 2018 Global Ring Portugal (Homade)
ward in Hong Kong and Macau in Portugal
Daun Muda Awards, Citra Pariwara 2017 BG International Tokyo Pantomime Festival 2018 in
Awards in Bangkok, Thailand Japan
Nusantara to Europe Islamic Roadshow with Ki Japan International Ensemble Guitar Festival in
Ageng Ganjur in the Netherlands and Germany Japan
The 8th International Mission in Art and Culture Managing New Displacements From Geography
in the 54th Montreux Choral Festival (PSM IPB) in Seminar in Chile
Switzerland.
IANTA (Brother None Goes to Broadway) in New
Thailand SEAPAVAA 2018 Conference and 2018 York, United States
Czech FIAF in Thailand and Czech
OPUS CREATIVE ECONOMY OUTLOOK 2019
137
Epilogue
140 OPUS CREATIVE ECONOMY OUTLOOK 2019
The 3.1 percent global economic growth seen growth rate of 2.5 percent. In general, economic
during 2017 was stronger value than previous- growth in the first quarter far exceeded the pro-
ly estimated. According to the World Bank, jections predicted by the World Bank and IMF.
this strengthening was caused by a significant However, the positive growth that occurred in
recovery in the investment, manufacturing and the first quarter of 2018 is predicted to not last
trade sectors. The increase in commodity prices until the end of the year. As had happened in the
at that time also carried a considerable impact second quarter of 2018, the global economy be-
as the profits gained by developing countries also gan to show a slowdown in economic activities.
increased rapidly. Trade tensions such as the increase in world oil
prices and the strengthening of the US dollar are
However, the World Bank also said that the considered to be the biggest catalysts for the
increase in 2017 could be seen as short-term decline in the economic performances of several
progress due to the full use of labor and capital. countries. Therefore, prospects for crude oil ex-
In 2018, the World Bank projects that global porting countries are likely to be bright, while for
economic growth will be the same as last year, oil importers the opposite might be quite true.
which is 3.1 percent. In 2019, the World Bank predicts that there will
be a slowdown in global economic growth to
The World Bank’s prediction also states that only 3 percent. This global economic slowdown
developed countries will experience a decline in follows the trends of the economies of developed
economic growth to 2.2 percent while develop- countries, Asia Pacific countries, and European
ing countries will see an increase to 4.5 percent countries which are all predicted to experience a
in 2018 due to increased commodity export significant slowdown. The cause of the slowdown
activities. will be similar, which are protectionist trends,
political and trade tensions, and declining global
The IMF noted that in the first quarter of 2018 economic integration.
there was a recorded global economic growth
of 3.9 percent. Meanwhile, economic growth in
developing countries (emerging markets) was
4.9 percent, while developed countries showed
INDONESIA’S ECONOMIC
CONDITIONS
5.27%
Indonesian Economic
Growth Level Q2 2018
Increased investment
Import control
Export support
142 OPUS CREATIVE ECONOMY OUTLOOK 2019
Indonesia’s economic growth in 2019 is expected expected to continue to increase with growth
to reach 5.3 percent (Asian Development Bank, above three percent on average per year until
Focus Economy). The predicted increase in 2019.
economic growth in 2019 will be achieved by
encouraging various factors such as increased Creative Economy posseses great potential
personal consumption stimulated by the 2019 and can serve to alleviate the problems of
presidential elections, high infrastructure unemployment in various parts of the world.
investment, improvements in the transportation Nearly 17 million workers were absorbed in the
and connectivity sectors such as MRT which will Creative Economy sector in Indonesia in 2016.
affect investment and export performance. This figure is believed to continue to increase to
above 19 million workers in 2019.
INDONESIA’S CREATIVE ECONOMY
The rapid development of digital technology can BIGGEST CHALLENGES IN THE INDONESIAN
no longer be ignored or denied, as it has had a CREATIVE ECONOMY SECTOR 2019:
significant influence on the world of creativity.
Digital media can act as a medium for the
distribution of creative ideas that are born of Unequal developments within the entire sub-sector
the human mind. The use of digital technology
seems to have spread in all Creative Economy Finance and capital access
Sub-sectors, including Design, Film, Music, Fine
Arts, and so on. The convenience offered by Market penetration to overseas market for local
digital technology has also increased creative creative products
outputs in the world economy.
Relatively lax enforcement for IPRs for creative
The Creative Economy sector in Indonesia is not players
far behind when it comes to digital technology
advancements among the world’s nations. The Relatively low level of education
rising sector, which has increasingly becoming
the focus of the Indonesian government, con
tinues to grow rapidly over the past five years. 5.3% Prediction of
Statistics Indonesia noted that the Creative
Economy contributed 922 trillion, or around Indonesian Economic
7.44% of the national economy in 2016. This
figure is expected to continue to rise significantly
Growth Rate 2019*
Source: Asian Development Bank, Focus Economy
until 2019. Last year, the Creative Economy’s
GDP was estimated to have reached more than
one thousand trillion rupiahs. This figure will 7.44%
continue to rise to over 1.2 thousand trillion in
2019. The Fashion, Craft and Culinary Sub-sec
Creative Economy
tor will continue to lead the creative industry, Contribution to the National
especially since these Sub-sectors are also Economy 2016
relatively more resistant against global economic
shocks.
Rp 1,009 Tn
At the same time, the weakening rupiah value GDP Value of Creative
may become a boon for some Creative Economy Economy 2017
Sub-sectors in Indonesia. Creative products
which use a lot of local raw materials such as
Fashion and Craft will become more attractive
Rp 1,106 Tn
in the global market. Creative services will also GDP Value of Creative
be increasingly sought out by foreign investors Economy 2018
or buyers. The latest Statistics Indonesia data
states that exports of creative products reached
19.99 billion United States dollars or comprising Rp 1,211 Tn
around 13.77 percent of total national exports. GDP Value Projection for
Exports of these creative products are also Creative Economy 2019
Source: Nan Jombang
Source: Anton Ismael
146 OPUS CREATIVE ECONOMY OUTLOOK 2019
OPUS CREATIVE ECONOMY OUTLOOK 2019
147
www.bekraf.go.id