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César Andrés Gerace

iOS Developer

Summary
Self taught iOS Developer. I started to work with Objective-C and iOS 4, then switched to
swift 1.2 when it came out and stayed in Swift to this day (Swift 4.x). I have a strong ability
to adapt to any kind of work methodology and a big stubbornness when it comes to
achieving a goal. Fluent English. Always looking to improve my professional and personal
skills to satisfy the client and myself.

Work Experience

GlobalLogic (2018 – Current date)

iOS Technical Leader

Technical leader of iOS projects.

Project : “Five Network”

Act as an iOS technical leader. This project was made from scratch by me written all iOS Native in
Swift 4.2.

Project Highlights:

• Multiple user roles app.

Technologies:

• Swift 4.2.

• REST.

• Cognito authentication.

• AWS S3 Integration.

• CI with Jenkins and Fastlane.

• Universal link.

• Push notifications / In app notifications.

Project : “Gulfstream”

Act as an iOS developer. This project was written all iOS Native in Objective-C.
Project Highlights:

• Universal UI adaptation with size classes.

Technologies:

• Objective-C

Inaka Labs & Erlang Solutions(2013 – 2017)

iOS Developer

Part of different teams and projects as an iOS developer.

Project : “Modabound”

Act as an iOS developer. This project was built from the scratch along with another developer, all
iOS Native in Objective-C.

Project Highlights:

• AFNetworking to connect to server and retrieve/send data.

• Data stored in Core Data.

• Facebook SDK to login/signup, share and invite friends.

• iOS 6 / 7 support.

• Push Notifications.

• Deep Links to open app from email.

• Take pictures and add filters.

• GPS to find people near to user.

• HTML files to show texts with format inside the app.

• SMS and Email to invite people.

Technologies:

• Objective-C

• Core Data

• REST

Project : “Godish”
Development of new features, maintenance of existing functionalities inside the app and bug
fixing.

Project Highlights:

• AFNetworking to connect to server and retrieve/send data.

• Push Notifications.

• Deep Links to open the app in specific places.

• GPS to show near places.

• QR code implementation.

Technologies:

• Objective-C

• REST

Project : “ZombiePics”

This project was built from the scratch along with another developer. all iOS Native in Objective-C.

Project Highlights:

• Camera implementation with a sheet of stickes above it to apply them to a picture

• Core Animation for layer management on images and video

Technologies:

• Objective-C

• Core Animation

Project : “IKJayma”

Act as main iOS developer. This project was built from the, all iOS Native in Objective-C.

Project Highlights:

• REST helper.

• Repositories design pattern.

• Open Source.

• TDD/Unit Testing.

• https://github.com/inaka/IKJayma
Technologies:

• Objective-C

• REST

Project : “Wannago”

Development of new features, maintenance of existing functionalities inside the app and bug
fixing.

Project Highlights:

• Maps with GPS integration

Technologies:

• Objective-C

• Core Data

• GPS

• Maps

• REST

Project : “Slick Deals - Black Friday”

Redesign of the entire app.

Project Highlights:

• -

Technologies:

• Objective-C

• Photoshop

Project : “Hyper”

Development of new features, maintenance of existing functionalities inside the app and bug
fixing.

Project Highlights:

• Core Data to cache and show offline content.

Technologies:

• Objective-C
• Core Data

• REST

Project : “Kideos”

Bug fixing and conversion from Objective-C to Swft 1.2

Project Highlights:

• Youtube videos integration.

Technologies:

• Objective-C

• Swift 1.2

• Core Data

• REST

Project : “SQOR Sports”

This project was built from the scratch along with several developers, all iOS Native in Swift.

Project Highlights:

• REST connection to server.

• First project made entirely in Swift.

• Facebook SDK to login/signup, share and invite friends.

• Instagram integration

• Push Notifications.

• Deep Links to open app in different posts.

• Timeline with support to GIFs, Videos, Hashtags, Mentions and pictures.

• 1 to 1 Chat functionality.

• Group chat functionality.

• Notifications and real time news about specific matches or teams on group chats.
• Support to validated users and non validated users.

• TDD/Unit Testing.

• Core Animation for visual effects on timeline and profiles.

Technologies:

• Swift 1.2

• Core Animation

• XMPP

• SSE

• REST

Project : “PictureMasterView”

Act as main iOS developer. This project was built from the scratch, all iOS Native in Swift.

Project Highlights:

• Open Source.

• TDD/Unit Testing.

• https://github.com/inaka/PictureViewMaster

• Touchable image thumbnails

• Interactive images.

Technologies:

• Swift 1.4

• Auto Layout

Project : “OTEC”

Act as main iOS developer. This project was built from the scratch, all iOS Native in Swift.

Project Highlights:

• Open Source.

• TDD/Unit Testing.

• https://github.com/inaka/Otec
• Integration of other two Open Source projects : ​https://github.com/inaka/Jayme​​ ​and
https://github.com/inaka/canillita
Technologies:

• Swift 2.0

Project : “Beam Challenge - Elixir Conference"

This project was built from the scratch, all iOS Native in Swift.

Project Highlights:

• REST connection to server.

• Validation of event guests with QR codes.

Technologies:
● Swift 2.1

Project : “Happy Tail”

Bug fixing, addition of new features and improvement of old ones.

Project Highlights:

• REST connection to server.

• Facebook SDK to login/signup, share and invite friends.

• Push Notifications.

• GPS and maps Integration.

Technologies:

• Swift 3.0

• GPS

• MAPS

• REST

Project : “House Happy”

Development from scratch, all iOS native.

Project Highlights:

• REST connection to server.

• Account validation with email or SMS.

• Push Notifications.
Technologies:

• Swift 3.0 -> Migrated to Swift 4.0 when it came out

• REST

Project : “Inaka Pong”

Game development from scratch, all iOS native.

Project Highlights:

• REST connection to server to store scores and progress.

• Core Animation for visual effects.

• Game Kit for game development.

Technologies:

• Swift 4.0

• REST

• Core Animation

• Game Kit

Zeppelin Games (2011 – 2013)

iOS developer - Cocos2d developer.

Senior dame developer for iPhone/iPad games at my own company. Acting as an Objective-C
developer, designer, game concept creator.

Project : “Red Land”

Created concept, designs, music, sound effects and developed the game.

Project Highlights:

• AI for enemies.

• Double joystick for aiming and moving.

• Only for iPad.

Technologies:

• Objective-C

• Cocos 2d
• Photoshop

• Guitar Pro

Project : “Escape Area 51”

Created concept, designs, music, sound effects and developed the game.

Project Highlights:

• Game Center leaderboards.

• Score and achievements share on facebook.

• Multi device.

Technologies:

• Objective-C

• Cocos 2d

• Photoshop

• Guitar Pro

Project : “Animal Babies and Homes”

Developed from scratch.

Project Highlights:

• Multi language.

• Multi device.

Technologies:

• Objective-C

• Cocos 2d

Infinix Soft (2010 – 2011)

iOS Developer
Game development for startups.

Project : “Doodle Grub”

Bug fixing. iPad version.

Project Highlights:

• iPod and iPod support.

• Accelerometer-type joystick.

Technologies:

• Objective-C

• Cocos2d

• Accelerometer

Project : “The Phantom Clickerist”

Interactive digital book for kids.

Project Highlights:

• Each page of the book had different user interaction.

• Psychics engine applied to several pages.

Technologies:

• Objective-C

• Cocos2d

• Accelerometer

• Chipmunk

• Space Manager

Project : “Cool School”

Game Center like application.

Project Highlights:

• Parental control.

Technologies:
• Objective-C

Education
• Tecnicatura Superior en Programación at “Universidad Tecnologica Nacional”

Languages
• Spanish (native speaker)

• English (advanced level)

Skills
• Swift - 4.5 years working on company, open source and personal projects.

• X-Code - 8.5 years working on company, open source and personal projects.

• Objective-C - 5 years working on company, open source and personal projects.

• C - 6 months on university.

• C++ - 6 months on university.

• C# - 6 months on university.

• HTML, CSS, Javascript, PHP, MySQL - 6 months on university

• Ruby - 3 months working on internal company projects.

• SQL - 6 months on company projects.

• Java - 4 months working on a personal Android project.

• Erlang - 3 months learning the basics to review pull requests.

• Photoshop - 2.5 years working on personal and company projects.

• Linux - 1 year working on software distribution.

• Shell Script - 1 year writing scripts for software distribution.

• Cocos 2d - 3.5 years working on personal and company projects.

• Postman - 3 years working on company projects.


Contact Info
• Phone: +54 9 11 3040 9359

• Email: andresgerace@gmail.com

• Skype: andresgerace

• Youtube Channel: https://goo.gl/RvZths

• Github : https://github.com/agerace

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