Professional Documents
Culture Documents
LM/CE 5010
Plan Goal To gain the support of the superintendent, district principals and curriculum
coordinator for the MS/HS librarian, in conjunction with Pioneer teachers,
to lead a 2.5 hour in-service “New Realities” workshop in August 2020
during one of the back-to-school in-service days. The workshop will
introduce a group of interested teachers to best practices for the district’s
developing AR, VR, MR and 360º camera resources. Workshop participants
will finish with hands-on experience with the tools of each area
(AR/VR/MR/360º) and a “wish list” for Reality-related content they would
like added to the district’s “Realities” LibGuides. Additionally, they will
leave with at least one product/lesson that incorporates one of the new
realities. This lesson to be used in the first quarter of the 2020-2021 year.
Message Augmented Reality (AR),Virtual Reality (VR), Mixed Reality (MR) and
360º camera technology are spreading like wildfire in the world beyond our
school walls. Familiarity with the technology will soon be a “must-have”
skill for workers and leaders in business, medicine and research. This
imperative will soon be true of our graduates at ILHS. “New Realities”
technology use on college campuses is skyrocketing; at least one influential
industry analyst predicts that “by 2021, 60% of US-based higher education
institutions will intentionally use VR to create an enhanced simulation and
learning environment” (Resnick, 2017). In NH these technologies are
already the focus in classrooms and labs at Dartmouth, SNHU and UNH.
Additionally, they are influencing NH hospital design and shaping numerous
NH businesses. As secondary educators we now have a best practices
mandate to expose our students to the potential of these technologies and to
provide opportunities for them to work with the emerging tools, and
software before they move on to college or into the workplace. While
collectively the technology is too new for a meta analysis of research,
numerous studies report positives for student engagement when they are
used in the classroom and more are showing positives for academic
achievement.
The team will expand asynchronously to the elementary TI and two other
district librarians, MS/HS administrators, IT director and Curriculum
Coordinator via an “Update” (open Google Doc) shared 2x month.The work
of these secondary team members will, for the most part, be limited to
commentary, suggestions and sharing of information they deem important to
the project. Any one of them is welcome to attend the after school meetings.
Timeline
ONGOING - These activities will be ongoing throughout the year
> Teacher in-service days - announce arrival date of tech resources and
solicit product testers/Pioneers.
SEPTEMBER
> Introduce library support staff to plan. Define their ongoing roles as it
relates to new tech: policies, PD for themselves.
> Create standardized reporting form for Pioneers for data collection.
>Outline library policies regarding new resources : Who gets what?, When?
and, For how long?Where can it be used?
>Conduct ISTE essential conditions audit to see how our school fares. Work
with IT on this.
> Start LibGuide(s) for AR/VR/MR/360º: both general info and discipline
specific.
> Banned Websites Awareness Day - September 25, 2019 “Don’t Filter Me”
High School Student Information Gathering Activity via ALA.
> Create E-surveys to be used by students. For both in library users and
those in classes where the tech is being beta tested.
OCTOBER
> Newsletter to report on Banned Websites event and introduce new Reality
tech resources in the library. Include pertinent info about VR/AR/MR from
Common Sense Media report.
> Report out ISTE audit results to team.
NOVEMBER
DECEMBER
>Buy Curioscope t-shirt for Open Mic and Feb 27 showcases and School
Board presentation in spring.
>Open Mic/Reality night- introduce new tech to the parent community and
wider student body prior to open mic acts.
JANUARY
FEBRUARY
>Digital Learning Day - Feb 27, 2020. Library is ground zero for events to
celebrate. Social media/spread the word campaign leading up to this date.
MARCH
>Contact principal with reminder for request to get on June School Board
agenda.
> Brainstorm with “Tech Trailblazers” for School Board presentation ideas.
(lunch)
APRIL
> Synthesize student and teacher survey data and create report.
MAY
JUNE
Artifact This interactive promotional visual will be shared via library social media
and email to the school community. Its particular focus is Digital Learning
Day in February 2020.
https://www.thinglink.com/scene/1211383865159974918?editor-closed
References
AASL. (2019). Advocacy page: Banned Websites Awareness Day. [website page]. Retrieved
from http://www.ala.org/aasl/advocacy/bwad#resources
Anderson, M. (2019). The Periodic Table of iOS Apps For AR And VR to try today!.
[ThingLink image]. Retrieved from https://ictevangelist.com/the-new-periodic-table-of-
ios-apps-for -ar-and-vr/
Virtual Immersive Teaching and Learning (VITaL), San Diego State University. (2017).
Astronomy professor using VR. [photo]. Retrieved from https://its.sdsu.edu/vital-the-
future-of-immersive-learning-at-sdsu/
Aubrey, J., Bailenson, J., Bailey, J., Robb, M. (2018). VIRTUAL REALITY 101: WHAT YOU
NEED TO KNOW ABOUT KIDS AND VR. [Common Sense Media Research Report].
Retrieved from https://www.commonsensemedia.org/sites/default/files/uploads/
research/csm_vr101_final_under5mb.pdf
Carrasquero, M. (n.d.). Lincoln in the Bardo book cover. [photo]. Retrieved from
https://www.keranews.org/post/george-saunders-re-imagines-presidents-grief-lincoln-
bardo
Google. (2016). Tilt Brush: Painting from a new perspective. [video]. Retrieved from
https://www.youtube.com/watch?v=TckqNdrdbgk
Merge. (2018). The award-winning MERGE Cube is changing the way we interact with
technology. [video]. Retrieved from https://www.youtube.com/watch?v=jsO9NyL02-w