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Terminator Future Fate D20 RPG - Sourcebook PDF
Terminator Future Fate D20 RPG - Sourcebook PDF
Terminator Future Fate D20 RPG - Sourcebook PDF
Future Fate
V1.9
By Michael Tresca
D20 System and D&D is a trademark of Wizards of the Coast, Inc.©. T2 and TERMINATOR are trademarks
of Carolco Pictures Inc. and Carolco International N.Y. Copyright 1991 Carolco Pictures Inc. (United States and
Canada); Carolco International N.Y. (all other countries) All Rights Reserved. T2:3D and all associated logos,
images, and videos are the property of Universal Studios. Trademarks and copyrights are cited in this
document without permission. This usage is not meant in any way to challenge the rightful ownership of said
trademarks/copyrights. All copyrights are acknowledged and remain the property of the owners. This game is
for entertainment only. The T-100 Seeker, T-200 Scarecrow, and T-300 Fast Walker, the Campaign in
Brief section, refugee and rogue professions, and much of the technical specifications on all of the
Terminators, HKs and weapons are property of Christopher T. Shields. Information about the M-25 Pulse
Rifle, M-27 Pulse Rifle, RBS-80 Plasma Rifle, Antitank Plasma Mine, T-70, T-1, T-600, T-700, T-800, T-
1000, T-X, T-1000000, HK Mini-Hunter, HK Silverfish, HK Centurion, HK Tank, HK Aerial Prototype, HK
Aerial, HK Bomber, I-950 Hybrid, Background, Time Travel details and Skynet information is property of
Mark Billen. Special thanks to Shane O'Connor for general edits and cleaning up timeline inconsistencies. This
document utilizes the Terminator Two font.
You can get the latest version of this document at Talien's Tower, under the Freebies section.
This game contains spoilers about Terminator (movies, books, etc.). You have been warned!
Terminator: Future Fate is a Modern scavenge and do battle when they are able.
campaign supplement. For more information And always, the Machines are waiting…
about D20 Modern, see Section 15 of the Open
Skynet rules the air completely and has a
Gaming License.
strangle hold on the ground that is closing ever
The first half of the supplement is suitable for tighter. Killing machines are everywhere,
players and Game Masters. The last half is for complex designs and hardware born of an
Game Masters only. This document's headers intelligence driven mad by its desire to live, each
use the Terminator Two font. model, each individual unit driven by a simple
code; exterminate all humans. Man, woman,
Summary child.
Terminator: Future Fate is a role-playing Wherever.
game set in the post-apocalyptic wasteland
where Machines rule and Man is the Whenever.
endangered species. However.
Campaign in Brief In 2028 AD, the human race is teetering on
the brink of extermination. Only a handful of
The year is 2028 AD. The world as Man
heroic people stand between the Machines and
knew it was leveled thirty years ago in a nuclear
certain racial extinction. This band of stalwart
war and all of civilization has been cast into ruin.
Technology has turned against its creators while human soldiers, led by the legendary Colonel
mechanization has gone mad. The story behind John Connor, calls itself “The Resistance.”
Terminator: Future Fate can be drawn as a Starting out slowly, using guerilla tactics and
moral lesson about the dangers of blind faith in hit and run raids to keep them supplied with the
technology, of resolute arrogance and of necessary materials to conduct military
insufferable human pride. operations against the Machines, the Resistance
This tale of a possible future is also a dire has managed to slowly blunt the edge of
warning about how close humanity may come to Skynet’s campaign. In a decades long
campaign, Connor has managed to unite what
causing its own inadvertent extinction through
were once isolated pockets of resistance and
the misuse of barely understood knowledge and
guerilla cells into a cohesive fighting force that
the rash impetus to implement such technology
operates under a highly organized chain of
before its maturity.
command. Connor trained his people well, and
The story of Terminator: Future Fate is as old those that he trained went out to train others.
as mythology, perhaps even older. It draws
The chain of knowledge spread, and
upon such myths as the tale of Pandora’s box,
Humanity began to fight back, first in small
yet the tale is as classic as it is timeless.
instances, then in pockets, then in sectors, then
In the year 2028, the surface of the Earth is in entire regions. Connor’s technicians have not
shrouded in the thick, gray veil of ruin. Once only learned large portions of Skynet’s advanced
great cities have been laid to waste and rubble, technology base, but in some instances, they
becoming vast impromptu tombs and have also managed to duplicate it and even
graveyards to the millions who died on improve upon it.
Judgment Day all those long years ago. The
Connor’s forces fight in the ruins, in the
Machines rule the surface of the planet, while
the humans who have survived now hide in sewers, and in the labyrinthine underworld that
underground shelters, venturing forth to once formed the complex underground that fed
the bustling metropolises above. The
In the Terminator universe, Tech-Com is the social programming makes them poor
last remnants of resistance against the rise of conversationalists.
the machines. The weak, slow, and stupid have
Base Hit Points: T-800s are Medium-size
long since been weeded out. Tech-Com
and gain 2d10 base hit points from their
members are the toughest, savviest, and fastest
endoskeleton. The result of the dice roll is
humanity has to offer. As a result, all Tech-Com
added to the characters' maximum hit points for
members have access to combat feats.
their first class level.
T-800s as PCs Medium-size: As Medium-size creatures, T-
Terminators are occasionally reprogrammed 800s have no special bonuses or penalties due
to fight for Tech-Com. The more intelligent and to their size.
advanced Terminators can even be played as Base speed 40 feet: Axial drive motors and
PCs. For obvious reasons, only the T-800 clavicular trailing links control its limbs. This
Terminators are suitable for this task – Tech- allows the T-800 to maneuver faster than the T-
Com shoots anything with pistons and gears 600, at bursts of speed of up to 22 mph no
first, asks questions later. longer threaten the joint assemblies.
Skynet controls its battle units using direct Infravision: The T-800's optical sensors can
link command. This operating mode is known as sample an extended range of visible
"Hive", where the battle units are hooked directly frequencies, including both active (red eyes, unit
into Skynet and share a collective conscious. emits infrared radiation that is detectible and
However, there are hundreds of autonomous T- visible to other units using IR viewers or
800s that are not under Skynet's direct control. detectors) and passive infrared (does not appear
This is the second form of operating mode and visible to other IR using units). The unit is also
is known as "Rogue". In this mode, battle units equipped with thermal imaging capacity (which
are independent of Skynet but are programmed can allow it to see heated bodies behind walls).
to return and download information. When using both eyes to track two different
These "Rogue" T-800's have achieved this targets moving in different directions, depth
level of autonomy by having their CPU set to perception is created artificially by creating a
"read-and-write" shortly after factory production. computer-generated off-angle ghost image. The
The CPU can be manually switched (this T-800 is capable of motion tracking, search
ensures that the switch is not activated by a modes, facial identification and recognition and
virus or programming glitch) from "read-only" to has extensive vision enhancement capabilities
"read-and-write" enabling it to learn from its including long range "zoom" (the T-800 can
contact with humans, thus allowing it to conceal snap-magnify an image by around x15), motion
itself more effectively. PCs have this switch analysis and "night vision" (low-light or light
flipped on. amplification of ambient star light). T-800s can
see in the dark up to 60 feet.
Alternately, T-800s could work for Skynet,
actively tracking down Tech-Com installations. Two-Weapon Fighting: Due to their artificial
T-800s might work in unison or with I-950s. brains and robotic bodies, T-800s do not favor
one hand like organic beings. T-800s receive
+2 Strength, +2 Intelligence, -2 Dexterity, - the Two-Weapon Fighting feat for free.
2 Charisma: T-800s are incredibly strong and
have a calculating intelligence. They aren't -4 racial penalty on Swim checks: T-800s
particularly agile, due in part to their heavily do not have significant air pockets in their
armored endoskeletons. Their complete lack of robotic bodies and they lack buoyancy as a
Refugee
These poor dregs of humanity are what Tech-Com Scientist
Connor pulls his recruits from. They are largely Tech-Com scientists specialize in
ignorant, superstitious, wary, untrained, and assimilating and understanding Skynet's
inexperienced with military procedures. technology. They are scavengers by nature,
learning from the machine that seeks to destroy
Skills: Choose two of the following skills as them. The best scientists can reprogram
permanent class skills. If a skill you select is terminators to defend rather than attack
already a class skill, you receive a +1 humans.
competence bonus on checks using that skill:
Climb, Escape Artist, Gather Information, Hide, Skills: Choose two of the following skills as
Jump, Listen, Move Silently, Navigate, Search, permanent class skills. If a skill you select is
and Survival. already a class skill, you receive a +1
competence bonus on checks using that skill:
Bonus Feat: Stealthy. Computer Use, Craft (chemical, electronic,
Scrounge Bonus Increase: +0 mechanical, or structural), Knowledge (earth and
life sciences, physical sciences, or technology),
Repair, and Research.
Rogue
Bonus Feat: Select one of the following:
Stronger versions of refugees, these people Brawl, Combat Martial Arts, Light Armor
constitute the thugs, punks, gangs, and even Proficiency, or Personal Firearms Proficiency.
cannibals that roam the wasteland that was
once civilization. They live by their wits, taking Scrounge Bonus Increase: +3.
what they need from people and land without
any regard to human decency.
Skills: Choose two of the following skills as
permanent class skills. If a skill you select is
Feat: Personal Firearms Proficiency. Skill Points at Each Level: 3 + Int modifier.
Handguns
considered a mastercraft weapon. As such, it
.357 Magnum grants a +1 bonus on attack rolls.
The .357 Magnum has a well-deserved
reputation for accuracy. Due to its high quality
of manufacture, the .357 Magnum is always
Plasma Baton
Plasma Rifle, General Dynamics
Plasma batons are advanced hand-to-hand
M-100 weapons created by skilled fighters. The
The 100-watt plasma rifle is easily telescoping baton is made of titanium and fitted
recognized by its size – it's much larger than its with a plasma emitter. Batons trigger an
predecessors. This plasma rifle is very effective aggressive electrical discharge when enemies
against terminators and hunter-killers. Since are struck. A target hit by a plasma baton takes
humans captured Skynet manufacturing facilities normal bludgeoning damage and must make a
that produced the M-100, it is could just be the Fortitude saving throw (DC 15) or be stunned for
man-portable weapon that might change the tide 1 round.
of the war in favor of Tech-Com.
Archaic Melee Weapons
Plasma Rifle, Westinghouse M-25
Built by Westinghouse Inc, the M-25 Pulse
Hatchet
Rifle is the mainstay of Tech-Com. A traditional This light axe is a chopping tool that deals
rifle design, the M-25 incorporates a "Pulse slashing damage when employed as a weapon.
Remaining" level indicator and a flip-up flexy
sight with CRT scope.
Machete
This long-bladed tool looks much like a short,
lightweight sword.
It's scary enough to consider that the future. This of course can cause paradoxes –
Terminators are hell-bent on eradicating human you could kill your own father, which means you
life, enough that it churns out metal skeletons by shouldn't be able to exist to go back in time to
the thousands to that end. Worse, Skynet has kill your father in the first place. This may very
recently discovered time travel technology, well be why Skynet seeks to destroy John
making it a perpetual threat that cannot be easily Connor by killing him or his mother. But how far
stopped. back will Skynet go?
Of course, time travel adds an element to the This theory has played out in the comics (see
game that not all Game Masters may be Endgame and Robocop vs. Terminator), where
interested in. But certainly, if the campaign significant changes in time cause anomalies to
starts to get stale, time travel spices it up. Even pop right out of existence. By all accounts, there
better, the inherent compatibility with the d20 is a momentary rumbling of 1d10 minutes before
system allows easy conversion between reality readjusts itself. This explains how Skynet
different genres. If it happened in the past, can race to stop the change in time by sending
Terminators might just show up to assassinate a back yet another Terminator in that small
particularly influential person or event. window of opportunity.
There are a few theories on time travel:
How It Works
Parallel Universe "You go naked. Something about the field
generated by a living organism. Nothing dead
One cannot go backwards in time to affect
will go."
one's current time stream. At best, a time
traveler can alter the timeline so that fate doesn't "Why?"
exist in the current reality. That is, the timeline
"I didn't build the fucking thing."
diverges upon time travel happening, creating a
unique timeline. Somewhere, Skynet still wins. --Kyle Reese to Silberman, Terminator
However, in the universe the time traveler is in,
Skynet has recently developed Time
it's a new world.
Displacement Equipment (TDE). Located within
This theory of time travel does not make for Skynet's main complex, the TDE is reached by a
happy endings. It means Skynet can never be huge freight elevator that leads deep into the
defeated in the past. It may be small comfort to bowels of the building, descending at a 45-
know that Skynet's attempts at pre-time degree angle into a concrete lined tunnel. At the
assassination are also fruitless. bottom of the elevator, huge vault-like doors
open to reveal a chamber that is the size of a
Similar Universe high-school gym and consists totally of machine
This timeline is similar to the parallel universe surfaces. Wafer-circuit terminals are stacked
theory. There is one caveat, however: time has everywhere, stretching from floor to ceiling, and
a "set path" that it is expected to follow. It complex configurations of cabling run beneath
naturally bends events towards the set path, panels in the floor. Three enormous chrome
whatever the Game Master determines that is. rings, one inside the other, are suspended in a
circular hole in the center of the room's floor.
So if Skynet was defeated due to time travel, These rings float freely in a humming
but Skynet was originally supposed to nearly electromagnetic field.
wipe out humanity, it will happen. It's not a
matter of if, just a matter of when. Once coordinates are fed into the machine
and it is set in motion, the rings begin to move,
Unified Time stream slowly rotating around each other on different
axis like some form of complex gyroscope. The
Time takes place across one reality. By
floor begins to split open, like wedges in a pie
killing off someone in the past, you affect the
Terminators come in a wide variety of shapes satellite in orbit above. A backup laser
and sizes. Various artists, writers, and communication system is installed for
producers have envisioned the Terminator secure line of sight communication
universe differently. Presented here are as between units and an alternate physical
many as we could find. For more details about cable plug exists to link two units via
each of the Terminators, see the source entry. high-speed data cable.
All Terminators (excluding the I-950) and Terminators, Hunter Killers and the I-950
Hunter-Killers have the following traits: might have some, all, or none of the
followings upgrades:
• Alternate Power Source: If disabled, a
Terminator is able to re-route its systems • AI Module: The Terminator can learn,
to a secondary, alternate power source, which allows it to use any skill untrained
thus bypassing any severed connections, that a living being could.
damaged circuits or internal impairment.
A Terminator can go to –20 hit points • Biosynthetic Conversion: The
before ceasing to function. Once a Terminator looks like a person with flesh
Terminator reaches 0 hit points, roll 1d6 and skin.
and note the result. This is the number • Combat Programming: The Terminator
of minutes that must pass before the can gain the benefits of having a class.
internal systems bring on the APS and
repower the Terminator. • Darkvision: The Terminator can see in
the dark up to 60 feet.
• Construct: Immune to mind-influencing
effects, poison, disease, and similar • Enhanced Dexterity: The Terminator is
effects. Not subject to critical hits, faster than usual and receives a +6 racial
subdual damage, ability damage, energy bonus to Dexterity.
drain, or death from massive damage. If • Enhanced Strength: The Terminator
a Terminator is wearing a disguise, more has reinforced servos and musculature to
than 10 points of damage in a single hit increase its strength. It receives a +6
will reveal its true nature. Shapeshifter Strength bonus.
Terminators (the T-X and T-1000) are
also considered constructs. • Hoverlift: The Terminator can fly at its
base speed with good maneuverability.
• Healing: Constructs cannot heal, they
must be repaired. However, the T-800 • Internal Audio Sensors: The
through T-825 series can regenerate like Terminator receives a +2 bonus to Listen
a human due to their cybernetic systems. checks.
Additionally, the T-800 through T-825
• Improved Visual Sensors: The
series has internal self-repairing
Terminator receives a +2 bonus to
mechanisms that allow even its non-
Search and Spot checks.
living components to repair themselves.
The T-X, T-1000, and T-1000000 have • Integral Laser Sight: The Terminator
fast healing 10. has various sensors and laser precision
optics mounted inside a "head" unit. The
• Personal Communicator: The
Terminator receives a +1 bonus on all
Terminator can digitally communicate
ranged attack rolls.
securely and encrypted with any other
Terminator or Skynet up to 10 miles and • Integral Weapons: The Terminator's
can receive and relay information to weapons are mounted on the Terminator
Skynet anywhere on the planet provided itself. They cannot be disarmed.
a line of sight can be drawn to a tactical
T-400: Endo
Large Construct /Tough Hero 3/Bodyguard 3 Skills (29): Investigate +6, Navigate +6, Search
Hit Dice: 4d10 + 3d10 + 3d12 (60 hp) +8, Listen +5, Spot +7, Intimidate +3
Initiative: +1 (+1 Dex) Feats (2): Personal Firearms Proficiency,
Speed: 30 ft Advanced Firearms Proficiency
Defense: 18 (+1 Dex, -1 size, +6 natural, +4 Challenge Rating: 10
class) Source: Terminator: Dawn of Fate
Attacks: M-40 pulse rifle +8 ranged, slam +14
melee
The T-400 Endo is an early prototype of the
Damage: M-40 pulse rifle 5d10, slam 1d8+8
humanoid form. Extrapolated from the T-70, it
Face/Reach: 5 ft by 5 ft/10 ft
was used primarily as a guard for prison camps.
Special Qualities: combat programming,
A few rusty T-400s are still in service –
enhanced dexterity, enhanced strength,
Terminators are never retired, they continue
improved visual sensors, integral laser sight,
their programming until they collapse.
multiscanner, natural armor (+4), reinforced
construction (5/-), telescopic vision, construct, COMBAT
darkvision
Saves: Fort +5, Ref +6, Will +3 T-400s act as guardians first and foremost,
Abilities: Str 26, Dex 12, Con ---, Int 12, Wis 10, usually protecting T-200s at work or T-70s in the
death camps. They advance slowly towards
Cha 8
their targets, firing until it is eliminated.
Large Construct/Tough Hero 5/Infiltrator 5 T-800 Series in 2026. The T-800 Series is a
Hit Dice: 4d10 + 5d10 +5d8 (72 hp) cybernetic organism. It consists of living tissue
Initiative: +1 (+1 Dex) over a metal endoskeleton. The metal
Speed: 30 ft endoskeleton is a microprocessor controlled fully
Defense: 19 (+1 Dex, -1 size, +2 natural, +7 armored hyper-alloy combat chassis. This
class) endoskeleton is constructed with frictionless
Attacks: M-27 plasma rifle +9 ranged, slam +15 bearings in its joints, and a servo-actuated
melee control system. The living tissue, grown
Damage: M-27 plasma rifle 4d10, slam 1d8+8 especially for the T-800’s, consists of flesh, skin,
Face/Reach: 5 ft by 5 ft/10 ft hair and blood, and is capable of limited
Special Qualities: AI module, biosynthetic regeneration over time. As this tissue is living it
conversion, combat programming, enhanced is warm to the touch and hence T-800's will not
dexterity, enhanced strength, improved visual show up on thermal scanners as being any
sensors, integral laser sight, language module, different from a real human. The biological
motion sensors, multiscanner, reinforced components are only grafted onto T-800's that
construction (10/-), telescopic vision, construct, are to be used to infiltrate Tech-Com bases; T-
darkvision 800's that are deployed straight onto the
Saves: Fort +5, Ref +7, Will +3 battlefield usually do not possess biological
Abilities: Str 26, Dex 12, Con ---, Int 12, Wis 10, components.
Cha 8
COMBAT
Skills (59): Investigate +4, Knowledge (earth &
life sciences) +3, Knowledge (history) +3, Skynet controls its T-800s using direct link
Knowledge (tactics) +3, Knowledge (technology) command. This operating mode is known as
+3, Navigate +3, Search +5, Listen +3, Sense "Hive", where the battle units are hooked directly
Motive +3, Spot +7, Bluff +10, Disguise +15, into Skynet and share a collective conscious.
Gather Information +2, Intimidate +2 However, there are hundreds of autonomous
Feats (3): Advanced Firearms Proficiency, terminators that are not under Skynet's direct
Personal Firearms Proficiency, Deceptive control. This is the second form of operating
Challenge Rating: 13 mode and is known as "Rogue". In this mode,
Source: Terminator, Terminator 2 battle units are independent of Skynet but are
programmed to return and download
information.
Due to the ease with which Tech-Com could
identify T-600s, Skynet began production of the
HK: Bomber
Huge Construct The Hunter Killer Bomber is a larger, more
Hit Dice: 10d10 (55 hp) powerful version of the Aerial Hunter Killer.
Initiative: +0 Designed as a Vertical Take Off and Landing
Speed: 30 ft (VTOL) heavy assault platform, the Hunter Killer
Defense: 18 (-2 size, +10 natural) Bomber features two additional engine pods to
Attacks: 4 plasma cannons +5 ranged support its greater size and weight. Also
Damage: Plasma cannon 10d10 featured is a larger, more enhanced gun
Face/Reach: 10 ft by 10 ft/15 ft platform, with more Phased Plasma Cannons
Special Qualities: combat programming, than the Aerial Hunter Killer, and additional
enhanced dexterity, hoverlift, improved visual armor, giving the Hunter Killer Bomber greater
sensors, integral laser sight, integral weapons, resilience to Tech-Com weapons.
motion sensors, natural armor (+6), reinforced
COMBAT
construction (10/-), telescopic vision, construct,
darkvision The primary function of the Hunter Killer
Saves: Fort +3, Ref +3, Will +3 Bomber is to attack Tech-Com installations and
Abilities: Str 28, Dex 10, Con ---, Int 12, Wis 10, fortresses that are heavily armed and well
Cha 8 protected. The larger gun battery and heavy
Challenge Rating: 6 Armour of the Hunter Killer Bomber make it
Source: Terminator 2 DVD ideally suited to this function, rather than the
smaller, lighter Aerial Hunter Killer.
Christopher T. Shields
Christopher T. Shields, also known as Black Echo, is the creator of the Terminator: 2029 web site.
Christopher divides his time as a police officer and network administrator, combining the unique
experience of applied technology and firearms. Since Chris get to play with real guns like .223
Bushmasters, 12 gauge pumps, and 9mm automatics -- his writing about the Terminator universe comes
from experience. Christopher runs no less than 11 different web sites. You can read more about
Christopher at http://www.goingfaster.com.
Mark Billen
Mark Billen, also known as Commander Billen, is the creator of the Resistance HQ web site. He is in
his second year at University studying, of all things, cybernetics. When Mark writes about Terminators,
he knows what he's talking about.