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General Guidelines

1. Each school shall only have 10 participants. Each participants should ba a bonafide student of the
participating school, under the program BS Accy. No imports allowed

2. The group should determine their Race Lead or Leader prior to the game proper.

3. During the game proper, the station masters shall have the authority over the station he was assigned.
No one else's words and instructions shall prevail. Should the station master determines any
irregularities, he/she shall have the authority to act accordingly.

4. Trap masters shall also be placed in stations. They can interfere the players while the game is ongoing,
so long as it does not entail inflicting any physical injuries.

5. Each team should go through all of the stations. Failure to do so shall mean disqualification.

*dapat willing mabuling or mabasa ang members*

Pointing System:

Points shall be given in the form of Money (play money). The group with the highest amount of "money"
at the end of all the games shall be declared the winner. "Money" shall be given to the groups after they
have succeeded every station, in accordance to their performance, to be determined by specified
criterias per station. Note that there can also be negative money equivalents (when the group fails to
succeed the mission) wherein the group needs to give the station masters the stated "money"
equivalent.

Station1: Quote Hunting with a twist

Materials:

Party Cone/ Party Hat with a little hole at the tip

Paper Strips with words written

Venue: Any place where we can put strips of papers

Game Design:

The group players should first determine what quote they should put together before the game proper.
Once they are ready and is good to go, they are to put on the party hats with a little hole at its tip as the
blindfold and look for the words that compose their chosen quote in a pile of strip papers (containing
words). Their leader is the one to read and arrange the words accordingly once the members give it to
her.

Note: the leader should be in a certain place, without the knowledge of its members. The leader can
only read the words or quote formed and can only tell the members the missing words after every paper
strips she receives.

Time limit: 10 mins

Pointing System: Finished within:

1-3 mins- 100 Php

3-5 mins- 50 Php

5-10 mins- 20 Php

10 and beyond- -20Php

Station 2: Let's dig in

Materials: Flour and coins

Game Design:

Only the group leaders shall play this game.

The player shall look for the coins hidden in the flour using his or her mouth only. Their hands are to be
locked behind their backs. The total number of coins they find within the span of 2 minutes, shall be
considered as their group's score.

Total coins per flour set-up: 50

Station 3: A perfect fit

Materials: Construction papers and scissors


Game Design:

Each group shall be given construction papers and a pair of scissors. All they need to do is to round a
post while being ringed by a piece of paper. They can do all the tricks they know in the cutting of the
construction paper, so long as they don't paste any part of it and the ring is not in any way torn when
they finish rounding their post.

Note: Creativity is the key. They only need one paper to succeed as a ring. The group with the shortest
time shall win.

Pointing System: Finished within:

1-3 mins- 100 Php

3-5 mins- 50 Php

5-10 mins- 20 Php

10 and beyond- -20Php

Station 4: Draw it up

Materials: white board and white board marker

Game design:

Each team member shall be given take turns in drawing accounting related terminologies on a white
board. Each terminology shall have an equivalent amount in "money", depending on its level of
difficulties. Each group shall only be given a time limit of 2 mins. Should the group wish to pass a word,
there shall be a 10 second deduction from their time. The total "money" equivalent of the total words
guessed shall be the group's score.

Station 5: Eat and Face Dance

Materials: TONS of Calamansi

Game Design:

Each team shall choose two representatives each. These representatives may take turns in peeling and
eating the Calamansi.
There shall be 20 Calamansi alloted for each groups. The representatives should finish all those 20
Calamansis in the soonest possible time. Once done, they should be able to whistle, for the station
master to acknowledge their mission a success.

Note: only the peelings and the seeds of the Calamansis are to be left out. Nothing more, nothing less.
The station master should be strict of this. For every artifice of Calamansi remains (other than peelings
and seeds), there shall be "money deduction".

Pointing System: Finished within:

1-3 mins- 100 Php

3-5 mins- 50 Php

5-10 mins- 20 Php

10 and beyond- -20Php

Station 6: Jump a quiz

Materials: Jumping Rope

Game Design:

One by one, the group members should take turns in playing the jumping rope. Twist: for the next player
to jump at the rope, the player should solve a math/accounting quiz while jumping.

In any case that the transition from one player to another failed, the whole group should start from their
team's player 1. There shall be "money" equivalent for the time every member of the group has jumped
and answered their respective questions. Should a member wish to pass a question, one minute shall be
added to the group's total time.

Pointing System: Finished within:

1-3 mins- 100 Php

3-5 mins- 50 Php

5-10 mins- 20 Php


10 and beyond- -20Php

Station 7: Pose for a selfie

Materials: Phone and 10 party hats with a little hole at its tip

Game design:

A phone shall be used by the group. The phone shall be provided by the station master (loaned from).
Before the game proper, the participants shall put on the party hats as their blind fold. The leader, or any
representative of the group shall navigate the phone and snap a groupfie with his/her members. Every
member of the group's heads (or faces) should be within the frame of the picture. Otherwise, they need
to repeat snapping shots until they succeed. The station master shall determine if the team has
succeeded. The members should not remove their "blindfolds" until the game master says so. "Money"
equivalents shall be given in accordance to the time they finish their mission.

Pointing System: Finished within:

1-3 mins- 100 Php

3-5 mins- 50 Php

5-10 mins- 20 Php

10 and beyond- -20Php

Station 8: Guess who

Materials: Photographs of distinguished individuals

Game Design:

The members shall take turns in guessing the who are the people in the photographs. In a relay manner,
once a member successfully guesses his item, the next member shall guess his. If a member fails, they
should restart the game from player 1, this time with a different photograph. The game master shall be
the one to show the photograph and to count 3 seconds for an answer to be accepted. "Money"
equivalents shall be given in accordance to the time they finish their mission.

Pointing System: Finished within:

1-3 mins- 100 Php

3-5 mins- 50 Php

5-10 mins- 20 Php

10 and beyond- -20Php

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