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Barbarian 4 CaptainChill

CLASS & LEVEL PLAYER NAME


Sir Miles
Variant Human Athlete (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 15 45 --
+3 -1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
17
+2 Charisma
Total 4d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +3

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


16 P +5 Athletics STR Common, Draconic, Dwarvish, Elvish
ABILITY SAVE DC
+2 Deception CHA
-1 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
-1 P +4 Intimidation CHA
-1 Investigation INT
8 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
-1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+2 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+3 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+2 weapon attack as a bonus action on each of your
turns after this one.

Rage • 3 / Long Rest


15 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Battleaxe +5 1d8+3 Slashing Martial, Versatile

Handaxe +5 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)


15 PASSIVE WISDOM (INSIGHT)

Handaxe +5 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)

Unarmed Strike +5 4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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