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Chaos Alpha Legion 50PL Decimator Sicaran Cultist Lord
Chaos Alpha Legion 50PL Decimator Sicaran Cultist Lord
Legion
Alpha Legion
Hidden In Your opponent must subtract 1 from hit rolls that target units with this Codex Heretic Astartes - Chaos
Plain Sight trait if they are more than 12" away. Space Marines p157
HQ [6 PL, 93pts]
Blade of the
Models with a chainsword only. The Blade of the Hydra replaces the bearer's chainsword.
Hydra
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
Death to the
targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the
False Emperor
same weapon. These extra attacks cannot themselves generate any further attacks.
Lord of Chaos You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model.
Sigil of
This model has a 4+ invulnerable save.
Corruption
Blade of the Each time the bearer fights, it can make D3 additional attacks
Melee Melee +1 -2 2
Hydra with this weapon.
Grenade
Frag grenade 6" 3 0 1 -
D6
Cultist
6" 4+ 4+ 3 3 1 2 6 6+
Champion
Rapid Fire
Autogun 24" 3 0 1 -
1
Cultist
6" 4+ 4+ 3 3 1 2 6 6+
Champion
Rapid Fire
Autogun 24" 3 0 1 -
1
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Infernal
At the beginning of each of your turns, this model heals one wound.
Regeneration
Chaos
10" 3+ 3+ 7 7 8 5 8 3+
Decimator
Each successful hit roll made with this weapon inflicts a mortal wound
instead of the normal damage. If any hit roll made in a given phase
Soulburner Assault
24" 2 0 1 results in a score of a '1', then the firing unit suffers 1 mortal wound. This
petard 2D3
effect can only occur once per phase regardless of how many results of 1
are rolled.
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Infernal
At the beginning of each of your turns, this model heals one wound.
Regeneration
Chaos
10" 3+ 3+ 7 7 8 5 8 3+
Decimator
Each successful hit roll made with this weapon inflicts a mortal wound
instead of the normal damage. If any hit roll made in a given phase
Soulburner Assault
24" 2 0 1 results in a score of a '1', then the firing unit suffers 1 mortal wound. This
petard 2D3
effect can only occur once per phase regardless of how many results of 1
are rolled.
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Infernal
At the beginning of each of your turns, this model heals one wound.
Regeneration
Chaos
10" 3+ 3+ 7 7 8 5 8 3+
Decimator
Each successful hit roll made with this weapon inflicts a mortal wound
instead of the normal damage. If any hit roll made in a given phase
Soulburner Assault
24" 2 0 1 results in a score of a '1', then the firing unit suffers 1 mortal wound. This
petard 2D3
effect can only occur once per phase regardless of how many results of 1
are rolled.
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it
Containment
explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal
Breach
wounds unless it is a Psyker, in which case it suffers D6 mortal wounds instead.
At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that
Machina
were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound.
Malifica
This model cannot regain lost wounds by any other means.
Once per game, instead of shooting any weapons in the Shooting phase, this model can use its
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for
Launchers
ranged weapons that target this vehicle.
Heavy
Heavy bolter 36" 5 -1 1 -
3
Attacks made with this weapon suffer no penalty to its hit roll when
Twin
Assault targeting units with the FLY keyword. In addition, every wound roll
accelerator 48" 7 -1 2
8 of 6 made with this weapon increases the AP of that individual
autocannon
wound to -3.
Hellforged Sicaran - M BS A
Hellforged
7-11+ 14" 3+ 4
Sicaran1
Hellforged
3-6 10" 4+ 3
Sicaran2
Hellforged
1-2 8" 5+ 2
Sicaran3
Selection Rules
Jump Pack Assault: During deployment you can set this unit up high in the skies instead of placing it on the battlefield. At the end of any of
your Movement phases this unit can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy
models.