Professional Documents
Culture Documents
&
DESIGN SYSTEMS
Erik Johnson
erik@purposeux.com
@ejexpress www.purposeux.com
I. WHAT IS UX DESIGN?
WHAT IS UX DESIGN?
Discovery
Product Owner, UX Researcher
Design
UX Designer, UI Designer, Graphic Designer
Implementation
UX Engineer, Front-end Developer
(but really it’s everyone)
IF YOU CHOOSE NOT TO DESIGN…
DISCOVERY VALIDATION
•What are the various tools people currently use? •Is this feature intuitive?
•Is this group more receptive than this other group? •Which of these concepts do people respond best to?
•Did this redesign work?
PROBLEM SOLUTION
FOCUS FOCUS
EXPLORATION DEFINITION
•What does _____ mean? •How might we address this need?
•Who is experiencing this problem? •How are people using our product?
OPEN-ENDED OUTCOME
III. OUR PROCESS
OUR PROCESS
1.Discovery + Definition
2.Concept Design (low- to mid-fidelity)
3.Final Design (mid- to high-fidelity)
4.Implementation
Stakeholder interviews
Usability testing
Research activities
Analytics
“THE COLLABORATION ZONE” “THE DESIGN ZONE”
Higher-fidelity work
DISCOVERY VALIDATION
EXPLORATION DEFINITION
Lower-fidelity work
1. DISCOVERY + DEFINITION
1.Stakeholder interviews
2.User interviews or contextual inquiry
3.Collaborative workshop
4.User flows, journey map, personas, other useful
deliverables to have conversations around
4-HR DISCOVERY WORKSHOP*
1.Understand Context + Goals
2.Empathize with Users
3.Determine Key Activities
4.Map the User Journey
Higher-fidelity work
DISCOVERY VALIDATION
EXPLORATION DEFINITION
Lower-fidelity work
ITERATE
Higher-fidelity design
DISCOVERY VALIDATION
EXPLORATION DEFINITION
Lower-fidelity design
The time to start thinking about
implementation is the exact second you
open your design program
WHAT THIS MEANS
•Every block of text has a defined style
•Every color has a semantic name (primary, secondary, error, etc.)
•Every element used in more than 1 place is a symbol
•Everything is spaced according to a grid (we use 8 pt)
•New elements are only created if they serve a genuinely new function
•Common patterns are used in the expected way
COMMITTING TO USE
CONSISTENT STYLES +
COMPONENTS
DESIGNERS DEVELOPERS
3. FINAL DESIGN
•Add colors and make it look good
•Double-check for consistency
•Triple-check for consistency
•Quadruple-check for consistency
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Erik Johnson
erik@purposeux.com
@ejexpress www.purposeux.com