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MathsGames PDF
MathsGames PDF
First to 40
This is a game for two players and
you will need one pen (or pencil) and one die.
1) Choose who will be the ‘Solver’ and who will be the ‘Roller’.
2) When the game begins, the Solver starts answering the questions below.
3) While the Solver is answering questions, the Roller rolls a die until they roll a
‘6’.
4) When a ‘6’ is rolled, the two players swap, so the Solver becomes the new
Roller, and the Roller becomes the new Solver. Continue playing, swapping
roles every time a ‘6’ is rolled.
5) The winner of the game is the player who answers the last question correctly.
1. 8 + 8 = 2. 3 + 4 = 3. 4 + 8 =
4. 3 + 8 = 5. 7 + 2 = 6. 9 + 8 =
7. 3 + 2 = 8. 9 + 4 = 9. 8 + 1 =
40. 2 + 7 =
64 96 83 49 17 66 49 2 72 50 31 26 6 32 79 80 + 10 =
33 73 6 41 82 42 30 39 66 20 80 10 90 28 91 42 + 19 =
17 + 62 =
97 72 55 95 87 9 96 3 48 15 55 6 2 42 58
53 + 25 =
17 19 5 69 40 94 81 39 38 58 17 38 35 19 68
58 + 19 =
70 31 41 40 81 45 4 3 93 57 72 21 67 61 33 81 + 14 =
32 71 18 18 16 4 56 5 17 19 80 59 92 34 27 55 + 17 =
©
1 4 6 10 12 18 21 25 30
Four in a Row
1. This is a game for two players.
17 8 19 15 6 24 13
5 21 11 21 12 8 5
29 20 13 4 15 2 20
14 3 29 12 19 3 8
26 7 24 9 14 18 6
9 18 2 15 21 7 11
4 19 17 12 29 26 3
Subtraction - answers up to 30 ©
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Images: © Getty Images
Subtracting two digit numbers
Big Differences
This is a game for two or more players
and you will need a pack of cards.
In this game:
• Aces count as one.
• Tens, Jacks, Queens and Kings are not needed and can be
removed from the deck.
How to play
1. Place a pile of cards, face down, in the
centre of the table.
2. Deal four cards to each player.
3. Players should make a pair of two-digit
numbers using their cards. For example,
these four cards can make 73 and 35.
4. Each player should now find the
difference between their two numbers
and share this with the other players,
Remember to subtract
e.g. 73 - 35 = 38
the smaller number
from the larger one.
5.The player with the largest difference scores one point and
the cards are returned to the bottom of the pile.
START
5 + 15 10 + 11 8 + 13 14 + 5 9 + 19 7 + 14 11 + 11 5 + 14
10 + 10 9 + 11 4 + 16 2 + 18 17 + 3 10 + 10 8 + 14 18 + 3
11 + 8 6 + 15 7 + 14 9 + 12 10 + 20 15 + 5 20 + 0 9 + 11
11 + 9 2 + 18 16 + 4 17 + 3 5 + 14 8 + 18 7 + 15 12 + 8
7 + 13 12 + 11 14 + 7 1 + 19 0 + 20 8 + 12 4 + 16 13 + 7
12 + 8 9 + 12 7 + 15 9 + 10 10 + 11 8 + 14 9 + 13 19 + 2
6 + 14 3 + 17 15 + 5 4 + 15 7 + 14 8 + 12 17 + 3 1 + 19
19 + 3 1 + 17 1 + 19 7 + 13 4 + 16 9 + 11 0 + 21 5 + 15
EXIT
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Number Bonds to 20
ANSWERS
START
5 + 15
10 + 10 9 +11 4 + 16 2 + 18 17 + 3 10 + 10
15 + 5 20 + 0 9 +11
11 + 9 2 + 18 16 + 4 17 + 3 12 + 8
7 + 13 1 + 19 0 + 20 8 + 12 4 + 16 13 + 7
12 + 8
6 + 14 3 + 17 15 + 5 8 + 12 17 + 3 1 + 19
1 + 19 7 + 13 4 + 16 9 + 11 5 + 15
EXIT
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Number Detectives
This is a game for two or more players.
First, choose a player to be the secret agent.
The other players become the number detectives.
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
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© Images: © Getty Images
How quickly can you match the calculations
with the answers in the puzzle below?
1) Cut out all of the squares.
2) Jumble them up!
3) Now, match the values to create the puzzle again.
Can you repeat the challenge and improve your time?
five to seven
5:30
4:15
3:10
6:45
6:55
four o’clock
5:35
1:10
4:55
3:05
4:00
8:00
6:30
5:45
2:15
8:30
3:50
1:30
8:15
4:30
Time © www.teachingpacks.co.uk
[
Coordinate Battleships
Start by adding seven boats to your map: 2 boats with 2 spots,
2 boats with 3 spots, 2 boats with 4 spots and 1 boat with 5 spots.
The boats must be in horizontal or vertical lines and the spots must be placed on the grid lines.
1 1 1
5 6 8
1 2 1 2 1
10 4 3 6 4
2 1 2 1 2 1
8 5 10 6 12 8
© www.teachingpacks.co.uk
2 1 10 . 10
50% 33.3%
16 10 40 50
10 10 . 10
25% 20% 16.6%
60 80 100
.
0.5 0.3 0.25
4 .
0.2 10% 0.16 12.5%
8
© www.teachingpacks.co.uk
10
0.1 0.125
30
10 2
20 20
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To play this Bingo game, you will need:
• One set of Bingo cards (on pages 4-7). 32 different cards are available.
How to Play
• Choose a number at random from the list on page 2 and then read the
matching clue for that number. Colour the number on your clue sheet so
you know which numbers have already been called out.
• Your children should then work out the answer from the clue and find it on
their bingo card.
• If the number appears on each child’s card, they can colour it. If it is not
on their card, they don’t have to do anything.
• Depending on the age / ability of your children, you may wish to discuss
each clue and work out the answer together before moving on.
• The winner is the first child to colour all eight numbers on their card.
• You could also have another ‘winner’ for the first to colour a horizontal
row of four numbers.
• Give children the list of numbers on page 3 and ask them to think of their
own clues.
© www.teachingpacks.co.uk
1 1x1
2 2x1
3 1x3
4 2x2
5 1x5
6 2x3
8 4x2
12 4x3
14 7x2
15 5x3
16 4x4
18 2x9
20 4x5
21 7x3
22 11 x 2
24 2 x 12
25 5x5
28 4x7
30 6x5
32 8x4
35 7x5
36 9x4
40 4 x 10
44 11 x 4
45 5x9
48 4 x 12
50 10 x 5
60 5 x 12
70 10 x 7
80 8 x 10
90 10 x 9
100 10 x 10
45 70 24 12 80 40 4 6
35 18 30 60 60 28 2 6
12 5 24 25 30 5 40 25
22 80 1 36 16 45 15 35
20 15 90 6 70 30 24 3
12 48 45 22 21 4 40 50
40 15 14 5 36 20 14 70
14 6 4 70 24 20 22 50
1 5 14 32 20 28 4 70
40 8 100 35 5 2 12 18
70 21 36 8 21 36 40 70
12 80 32 5 18 100 25 80
16 40 20 35 48 5 8 21
45 18 14 4 14 15 44 18
44 100 70 28 40 1 60 25
18 28 60 20 30 20 32 14
80 8 70 40 25 24 22 48
35 30 48 15 8 24 14 16
3 1 36 60 18 36 28 40
70 90 15 28 80 8 14 90
12 1 22 14 70 40 3 16
36 50 4 3 5 4 15 60
8 20 40 1 22 24 80 4
30 90 16 44 1 90 5 21
45 48 36 35 28 40 5 24
5 18 20 21 25 70 12 6
3 28 5 70 2 32 24 5
14 1 48 60 12 14 22 20