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Minor Wounds

0-harm: Healthy - Looking good, looking good.


1-harm: Bruised - Battered but ultimately okay. 1-harm will heal on
its own with a day’s rest, a quick visit to a doctor or the application of
a First Aid Kit, but you’ll feel it the next day.
2-harm: Bloodied - You’re going to need some stitches, a night in the
hospital or a week of rest will let you recover.
3-harm: Bruised and Bloodied - You’re really bleeding, you’ll need
medical attention to recover, but you’re not going to get worse. A
week in the hospital will fix you up.
4-harm: Broken - Possibly broken bones or a concussion. A month
in the hospital will be required to fully recover from 4-harm. Make
all rolls with Something Less (roll three dice and drop the highest)
while you have 4 or more Harm.

Serious Wounds
5-harm: Down - You’ve got internal injuries, possibly unconscious
and you’re bleeding out. If you don’t receive help you’ll take 1 additional
Harm at the end of the Scene.
6-harm: Dying - Hope your will is up to date. If you do not receive
medical attention you will die at the end of the Scene.
7-harm: Dead - If a medic can get to you immediately they might
be able to save you with CPR, otherwise, start looking at new Rap
Sheets.
8-harm: Destroyed - Not only are you dead, but your body has been
physically destroyed. It looks like a closed casket funeral is in order.
Once you are Broken (4-harm) or worse, you can opt to ignore damage from any single
attack by taking a scar, which is a permanent reduction in a stat.

NPCs only have 5 wound levels instead of 8.

1-harm - Bloody and bruised, will recover given enough time.


2-harm - Down, likely unconscious, could be fatal if unattended.
3-harm - Dying, will be dead at the end of the Scene without attention.
4-harm - Dead, no way to recover. Grab their wallet.
5-harm - Body destroyed, probably quite messily. Ick.

NPCs 5 wounds

PJs 8 wounds

Spirit of 77

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