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VPBOX, PHONICS - LEARNING BOX UK VIETNAM REPRESENTATIVE

Hanoi Office: Villa G2, Thang Long International Village, Cau Giay Dist., Hanoi.
Tel: (04) 3793 2405/Fax: (04) 3793 2159/Email: phonics.hanoi@vpbox.edu.vn/Website: www.vpbox.edu.vn
HCM Office: No. 43R/5 Ho Van Hue St., Phu Nhuan Dist., HCM
Tel: (08) 3844 4507/Fax: (08) 3844 4501 Email: phonics.hcm@vpbox.edu.vn/Website: www.vpbox.edu.vn

GAMES BANKING
No Games
Participant Aims Time Description Note

1 Warm up The whole To warm up To 10 - 15m - Students make a circle. Teacher stands in the middle. - All actions should be continual, not repetitive.
class make fun - Teachers play a Phonics warm up song and make actions (wave hands, roll hands, turn
around, stand up, etc)
- Students act on teacher's actions.
- Who make a mistake or do slowly will be lose.

2 Remembering The whole To help students 10 - 15m - Students make a circle. - The names of students must be the same with
class practice listening - The first student introduces his/her name and the second one tells his/her name and the the animals in the Phonics - LBUK programme
skill and first one's name. such as "cow, bird, horse, duck,etc."
interaction skill - The game goes on to the last one - Students play in team
- Who forgets name of the previous students has to be punished

3 Duck eggs The whole To get students' 10 - 15m - Students make a circle. Hands are hidden behind his back. - To make eggs is rolling papers.
class attention - 1 student plays the role of a male duck, and the next to that student plays the role of a - Teacher should say suddently, quickly.
To warm up female duck.
- Students move around and sing" Five litter ducks ... " and suddently teacher says "lay
eggs", a female duck does the action of laying egg, the male one must quickly take it.
- If eggs fall to the ground - both are fined.

4 Who am I The whole To improve 10 - 15m - Teacher divides students into groups - Key words: Animals, Jobs, Fruits
class students' memory - Teacher uses body languages to describe the word three times
- The groups guess the word and speak out. Which group has the answer first gets one
point

5 Say and The whole To practice the 10 - 15m - Students make a circle. - Action verbs must extracted from Phonics -
differently do class memorizing skill - Teachers give the requests and Students must do in vice versa. LBUK program.
To improve - Examples: Stand up - Sit down
students' Turn right - Turn left
cleverness Smile - Cry
Wave hands up - Wave hands down
Jump - Sit down
.......
No Games
Participant Aims Time Description Note

6 Whispering The whole To practice the 10 - 15m - All the groups line up, teacher whispers any content to the 1st student's ears in line.
class Students' memory - The first student will whisper on ear of the second student, keep doing that to the end.
- The last student runs to the teacher and says out the word
- The fastest student having the correct answer will win and get marks.

7 Music bump The whole To make fun 10 - 15m - Teacher selects and turns on one of the Phonics - LBUK song, all students stand up to - The number of chairs is less than the number of
class sing, dance or act freely. students.
- Whenever teacher stops the music, students will sit on the chairs as fast as possible. - During the time of playing, the number of chairs
- Who is the lastest will be out of the game. is decreasing steadily in each round.
- The only one left will win.

8 Do what I say The whole To help students 10 - 15m - There are 4 movements in this game such as Up, Down, Left, Right.
class practice the - Students follow the teacher's order and actions.
interactional skill - Who makes a mistake will be loser.

9 Guessing The whole To make fun 10 - 15m - Teacher divides students into groups. Each group has a leader
class To practice - The words belonging topics are written in pieces of paper
guessing skill - The leader of group chooses a piece of paper and use body languages to describe its
To revise content to other group
language items - Which group has the right answer gets one point, if not they loose their turn
- Each group will be able to choose 5 pieces of paper and has 30 seconds to give its
answer.
10 Simon says The whole To help students 10 - 15m - When teacher says a sentece including "Simon says", students have to do the action in
class practice the the sentence.
interactional skill - When teacher says a sentence that does not contain "Simon says", students do not need
to do action. If they still do action, they are punished.
- Sample:
+ Teacher says: Simon says clap your hands and Students clap hands.
+ Teacher says: Stand up and Student stand still

11 "Become a The whole To improve 10 - 15m - Teacher divides students into groups and provides each group with one word. - The key words must be extracted from Phonics -
genius" class students' - Group 1 with the content of the word will give 3 clues to other groups so that others can LBUK program.
interactional skill guess the key word.
To revise - The mark turns down from 30 - 10 depending on the speed of the given answers with
students' the number of clues. If they answer from the first clue they get 30, if they answer at last
knowledge clue they get 10.
- Sample: key word "a bird"
+ It is an animal.
+ It can fly
+ It has wings
No Games
Participant Aims Time Description Note

12 “PLAY TAGS” The whole To practice 10 - 15m - Teacher divides students into groups.
class writing skill - The first student from Group 1 says one word and the second one has to say another
word in which its first letter is the last letter of the previous word. Who can not say the
word has to stop their group playing time. The winner goes to next round.

13 Guessing The whole To make fun 10 - 15m - Teacher divides students into groups. Each group has a leader
class To practice - The words belonging to the topics written down in pieces of papers and each group is
guessing skill given 5 pieces of papers.
- The leader of each group chooses a piece of paper and use body languages to describe
its content for other group to guess.
- Which group has the right answer gets one point, if not it looses their turn
14 Taboo The whole To practice good 10 - 15m - Teacher divides students into 4-5 groups.
class reaction - Each group owns a card containing 3 - 5 taboos (ex: teacher, enginner, worker, doctor).
Their duty is to find the key topic decribed those taboos (ex: job).
- The group has the fastest answer and correct get one point
15 Joining the words The whole To practice the 10 - 15m - Teacher divides students into 4 or 5 groups of five and give each group a set of 26 letter
class quick-minded flashcards.
skill - Teacher facedowns the flashcards on the ground.
To quick reaction - Teacher says a word aloud and students will find the letters and arrange them to make a
To increase correct word.
students' - Which group makes the words fastest will get 1 point.
vocabulary. - Finally, which team get most points will win the game.

16 Collect the balls The whole To practice 10 - 15m - Three groups stand in three lines. - Students have to keep the balls on the heads
class teamwork skill - Teacher writes the key words or draw pictures on the balls and puts them in front of without falling. If the ball falls, that group will
To improve each group. lose one turn.
ingenuity - Teacher says a word aloud and two students of each group will find the ball on which
To increase contains the key word and keep the ball between their heads and move it to the basket.
students' - The two next students of each group will continue the game.
vocabulary. - Finally, which group get most balls will be the winners.

17 Cinema The whole Practice memory 10 - 15m - There are 3 - 5 groups to watch one video clip - Which group answers before the time teacher
class and observeing - After watching one clip, teacher will ask some questions by eliciting the clip finishes the question will lose 1 turn.
skill, increase information and students must recall their memory and answer the questions. - The clip content may be cartoon, film, song,ect.
students' Ex: How many mice are there? There are four.
vocabulary - Which group has the fastest and the most correct answer will get 1 point.
- Which group get most points will win the game.

18 Adverb Action The whole Practice memory 10 - 15m Teacher writes on the board an activity like "bush your teeth." S/He picks one student,
class and observeing they come to the front of the class. The Teacher then shows the student a card with an
skill, increase adverb written on it, such as "slowly". The chosen student then does the activity in the
students' way of the adverb. The other student have to guess the adverb. The one who guesses right
vocabulary gets a point and mimes the next action which the teacher writes on the board. To help
them you can give them a list of options, if you think they need some help. (Submitted
by Libby McArthur).
No Games
Participant Aims Time Description Note

19 Alphabet Line Up The whole Observeing skill 10 - 15m


class This is a good way to teach the alphabet to your class. Give each student an alphabet
flashcard with a different letter of the alphabet on it, starting at "A" (e.g. if you have 26
students, give flashcards A through to Z). Have them move around the room to music.
When the music stops, they must line up in order. You can also play with missing letters
(e.g.. Give a "c", then an "f", a "k", an "o", etc). That way they are really learning the
order, not just memorizing. (Submitted by Gena).
20 Alphabet Soup The whole Observeing skill 10 - 15m Place plastic letters in a bowl. Divide flashcards by their beginning letters. Each student
class draws a letter from the bowl and then finds the flashcards associated with that letter.
(Submitted by Lori Supernaw)
21 Wave The whole Observeing skill 10 - 15m
class Divide the a-z flashcards among all your students. Put student in a line and play the
ABC song. As it plays each student must hold up their corresponding alphabet flashcard.
22 Backs to the The whole Observeing skill 10 - 15m
Board Game class This one is good for higher level kids. Make two teams and stand one student from each
team in front of the board, facing away from it. Place a flashcard picture on the board
(e.g. "hamburger") and the students have to explain that word to their team member (e.g.
you can buy it in McDonalds, it's got cheese and ketchup in it). The first Student out of
the two standing in front of the board to guess the word wins a point for his/her team.
23 Basketball The whole Observeing skill 10 - 15m Student takes a shot at the trash can/box/etc. First show a flashcard to student one. If
class s/he answers correctly then s/he can have a shot at the basket. If the Student gets the ball
in the basket then s/he wins 2 points. If the Student hits the basket without going inside
then s/he wins 1 point. The person who gets the most points is the winner. This can also
be played in teams.
24 Basketball Card The whole Observeing skill 10 - 15m
Line-Up class This game is like basketball game but more educational. Place 2 lines of several cards.
You need 2 players and a basket far away. To shoot the basket from far away is hard so
the players need to say the card and make their way closer and closer to the basket. When
they feel that they can throw and hit the basket, they make their attempt.
25 Battleship The whole Observeing skill 10 - 15m
class Make a grid. The size of the grid depends on the number of students and the time limits
of the class. Basically the students pick a grid reference, as " A1" or “ B7”and then you
reveal the card.
26 Bean Bag Toss The whole Observeing skill 10 - 15m Lay out flashcards face down up the floor. Student toss the bean bag and identify the
class flashcard it lands on. (Submitted by Betty).
27 Catch me if you The whole Observeing skill 10 - 15m
Have students sit in a circle. After reviewing the chosen set of flashcards, place them in a
can: class
pile in the center of the circle. Take the first card and show it to everybody. Have one
student walk around the outside of the circle saying words from the specific subject – like
fruits or days - while touching each student's of the circle on the head. When the "magic"
word is said, the student whose head is touched at that time, must stand up and chase the
student who touched them around the circle. The first one to sit in that spot remains
seated and chooses the next "magic" word. The student standing begins again;
"Sunday...Monday…"
No Games
Participant Aims Time Description Note

28 Charades: The whole Observeing skill 10 - 15m


class Have a student come to the front of the class and show a flash card or whisper a word to
that student. The student then acts out that word and the first student to guess can be the
next player. This works very well with action verbs. Variation: divide the class up into
teams - the first S to guess wins a point for his/her team.
29 Concentration: The whole Observeing skill 10 - 15m
You need 2 sets of flashcards for this game. Place both sets face down on the floor.
class
Student take turns in turning over 2 cards (saying the cards aloud). If the cards match
then the student keeps the cards. If the cards are different the cards are turned back over
again in their original places. The student with the most pairs at the end of the game is
the winner.
30 Concentration 2 The whole Observeing skill 10 - 15m
class Make a set of cards. On half of them put a picture of a theme related subject (for example
body parts, food, furniture etc) on the other half put the word relating to each picture (ex.
nose, mouth, lips, eye...). Laminate if possible. Place all cards face down on the table.
The first player turns two at a time (or three for the very young) over to match the word to
the picture. If it matches the player can keep the pair if not, the cards are returned and
then next player goes. These cards can also be used so that a child or team simply
matches the words to the pictures.
31 Cross the River: The whole Observeing skill 10 - 15m Place flashcards on floor in winding manner. Each represents a stepping stone in the
class river, as students must say word/phrase/question/etc in order to step on it and cross the
river! (submitted by Michelle K).
32 Darts: The whole Observeing skill 10 - 15m
class You need a magnetic dartboard (you can get in cheap $1 stores). Place flashcards on the
board and number them. Divide class into 2 to 4 teams. Then ask, "What's picture number
3?". If the student answers correctly then s/he may throw a dart for points. You can also
say the vocabulary word and have students point instead of speak if their are younger or
at a more basic level. (Submitted by Tania Bibbo).
33 Easy Hard: The whole Observeing skill 10 - 15m You need at least 20 cards to play which you divide into 2 piles face down:
class An Easy and a Hard pile. Give each team 50 points from beginning. Pick a student and
ask if they would like an easy or a hard card, also ask how many points they would like to
risk on knowing the answer: Easy 1-5 and Hard 5-10.

34 Fast as rabbits: The whole Observeing skill 10 - 15m Teacher puts some flashcards on the board. Then a pair of students go to the board facing
class the flashcards. Teacher says words (from the flashcards) and the 2 children must touch
the correct flashcard as fast as they can. The winner is who touches more flashcards first.
(Submitted by Paco Santos Juanes).
35 Fish: The whole Observeing skill 10 - 15m
class Before this game you need to have the students in pairs draw and cuTeacherouTeachera
picture of a fish for each pair. While they are doing thaTeacherpuTeacher2 parallel lines
of tape on the floor a few meters apart. Have Ss play in twos - each studenTeacherbehind
a differenTeacherline. Teacher shows S1 a flashcard and asks whaTeacheriTeacheris. If
the S answers iTeachercorrectly s/he can blow once to propel the fish forward. Next,
Teacherasks S2. The S who blows the fish over the tapped line is the winner.
36 Flashcard Fun: The whole Observeing skill 10 - 15m
class Hold up a flashcard and elicit the answer from a student. Student can win the flashcard
if they answer correctly. The student with the most flashcards at the end is the winner.
No Games
Participant Aims Time Description Note

37 Four Corners: The whole Observeing skill 10 - 15m


class Teacher hangs a flashcard (4 in total) in all 4 corners of the room. One Student is chosen
to stand in the middle with his/her eyes closed and counts to ten while the other students
scramble to one of the four corners. At the count of ten, the student in the middle shouts
"STOP" and picks one corner by naming it's corresponding flashcard. The students in that
corner are "out" and must sit down. Continue game until only one student remains; he/she
is then "it" (the counter in middle). (Submitted by Sister Soco).
38 Give Me Game: The whole Observeing skill 10 - 15m
class You can use with flashcards or objects. Elicit the different flashcards you have. Then
place all the flashcards around the classroom. Once the Students have collected the
flashcards (they'll probably do their best to hide them in their pockets, etc.) Teacher says
"Give me a (bus)". The student with the (bus) flashcard should approach the teacher and
hand it to him/her: "Here you are". Avoid having the flashcards thrown back to you as
they can go anywhere and takes a long time to finish this game.
39 Guessing Question The whole Observeing skill 10 - 15m This is good practice for asking simple questions. Teacher hides any flash card
Game: class behind his/her back and Ss try to guess what the object is by asking questions: "Is it a
dog?", "Is it a ball?", "Is it a book?", etc. until they guess the flashcard. (Submitted by
Nagwa).
40 Hint Animal The whole Observeing skill 10 - 15m As a review of animals flashcards, teacher holds some cards without showing any to the
Game: class student. Then the teacher tells the kids that they are going to receive 3 hints, so they need
to listen carefully. For example: 1. I am yellow. 2. I have long hair. 3. I am strong. Who
am I? Well, a lion of course! You can make it in deferent levels depending on how much
English you use or which vocabulary you use.
41 Jump On It: The whole Observeing skill 10 - 15m
class Spread out flashcards on the floor and have students stand at one end of the room. Shout
out a card and the students have to find the card and jump on it. The first student to do
this wins a point. Variation: Make 2 teams for a relay race. The first 2 students try and
jump on the flashcard first to win a point for their team.
42 Karuta: The whole Observeing skill 10 - 15m Lay flashcards on a table or the floor, picture side up. Teacher calls out the
class word/phrase/etc. and students compete to be the first person to grab or touch the card. If
they touch it, they keep it. Game continues until all cards have been picked up.
(Submitted by Blythe Musteric)
43 Keep the in The whole Observeing skill 10 - 15m
Order: class Each student has a set of cards (pictures with names) similar to the teacher. The teacher
places his/her cards in a particular order in two or three rows, and so do the students
following instructions. Teacher starts calling the cards in pairs so that the two cards
named change positions. Make a few changes in this way (don´t let students see the
changes, they must follow them only by listening carefully). Afterwards, Teachers calls a
student to say the cards in order. If all the cards are well placed the student can lead a
new game. Students love the game and learn a lot of vocabulary. (Submitted by Amparo
Andress)
44 Lightning The whole Observeing skill 10 - 15m
Flashcards: class Teacher stands at front of class with flashcards. Students from two teams standing in a
line. Two students go first and face away from the teacher, teacher says 1.2.3. what is it?
and students quickly turn around and the first student to call out the correct answer wins a
point for their team (good for review of vocab). (Submitted by Laurie Pich)
No Games
Participant Aims Time Description Note

45 Line True or The whole Observeing skill 10 - 15m Put a line of tape on the floor and designate one side "True" and the other "False". Hold
False: class up a flashcard or object and say its word. If student think the you have said the correct
word they jump on the True side, if not they jump on the False side. Incorrect student sit
out until the next game.
46 Musical The whole Observeing skill 10 - 15m
Flashcards class Students walk around some flashcards in a circle as some music is playing. When the
music stops teacher shouts out a flashcard and the student must race to step on that card.
The first student step on it keeps the card (1 point) and the game continues.
47 Musical Chair The whole Observeing skill 10 - 15m Place chairs in the form of musical chairs with alphabet flashcards placed on them. Start
Alphabet: class the music when the music stops the students pick up their flashcards and have to read the
sound on the flashcard. The child who is unable to read is out of the game. (Submitted by
Farah Najam)
48 Ostrich Game The whole Observeing skill 10 - 15m This game is really good fun. You need some clothes pegs. Pair up student and peg a
class card onto each S's back. Both students face each other with hands behind backs waiting
for teacher to shout "Go!". At this point they must try to discover his/her partner's hidden
flashcard without letting their partner see theirs. When the student finally sees his/her
partner's card s/he has to shout it out to become the winner. The students look like
ostriches when playing this game.
49 Over-under The whole Observeing skill 10 - 15m Line up the kids in two teams. Give the two kids at the front each a flash card. When
class you say go, the first in line says the word and passes the flash card over their head, the
next kid says the word and passes the card under between their legs, the next kid over,
then under, etc. The last kid in line races to the front to hand the flash card to the teacher
and says the word. The first team to do so gets a point. (submitted by Sarah Litwin-
Schmid).
50 Paper Rock The whole 10 - 15m Teach tell students the new vocabulary (E.g. clothes, colors, animals, etc.). Spread the
Scissors class flashcards in a row on the floor. Divide Ss into two teams. Have students walk on the
cards from the opposite sides repeating the vocab just learned. When they are standing on
the last card from their end the Teacher says "1... 2.... 3" and the students have to put
their hands in front in the form of paper or scissors or the rock. Scissors cut the paper,
paper covers the rock and rock break the scissors. Repeat the activity with each student
Increase students' from different teams. The winning students can play again. (submitted by Reena
vocabulary Unterreiner-lal).
51 Pass The whole 10 - 15m Sit the students with you in a circle. Teacher holds up a flashcard or object and says its
class name (e.g. "Pen"). T passes it on to the next S who also says its name and passes it on to Variations: change directions, speed rounds, have
the next S. many objects going round at the same time.
52 Pictionary The whole 10 - 15m
class Pick a student and show him/her a flashcard picture or whisper a word into his/her ear.
Rewiew students' The student draws the picture on the board and the first student to guess the picture gets
vocabulary to draw the next picture. This can also be played in teams with a point system.
53 Picture The whole Observeing skill 10 - 15m Have all the student stand at one end of the room and the teacher in the middle. Hold up
Recognition Game class one picture flashcard and students come forward and whisper the word in the teacher's
ear. If correct they can go over to the other side of the room. Student can have as many
guesses as they like.
54 Quick Peek The whole Observeing skill 10 - 15m
class Teacher holds a flashcard with the picture facing towards him/her. Teacher quickly
shows it to the students for a quick peek. The student who guesses the card wins a point.
No Games
Participant Aims Time Description Note

55 Race Track The whole Observeing skill 10 - 15m Variation: put in some 'throw again' cards (e.g.
class brightly colored cards) and a nominate a 'crash'
Lay out the flashcards like a race track with a start and finish line. Students play in pairs number on the die (e.g. if student throws a 6 they
or teams. Student one rolls a dice and moves a counter along the track. The student must crash and must stay where they are and miss a
say the flashcard landed on and if wrong must move back to the original position. turn).
56 Roll that Dice The whole Observeing skill 10 - 15m Split class into 2 to 4 teams. Place flashcards on board and number them. Younger
class Students: Teacher says: Point to the ______. Student should point to that card. If correct
then Student rolls dice for points. If incorrect Student gets help from team. Older
Students: Teacher says: What's picture number 4? Student says the vocabulary word. If
correct then Student rolls dice for points. If incorrect Student gets help from team.
(Submitted by Tania Bibbo).
57 Rope Jump The whole Observeing skill 10 - 15m
class You need a rope for this one! Have student stand behind each other in a line. Hold a
rope (have a Student hold the other end) at a height that the Ss should be able to jump
over. On the other side of the rope spread out some flashcards or objects and a box. Call
out the name of one of the flashcards/objects to the first student. S/he has to jump over
the rope, pick up the correct flashcard and put it in the box. For other rounds you can
hold the rope down low, so students have to crawl/roll under.
58 Shopping The whole Observeing skill 10 - 15m
class This can be used with a wide range of flashcards (food pictures work well). Gather all
the students and show them all the flashcards you have. Ask a student "What do you
want?" (or maybe "What would you like?" to higher levels). The student should reply
(e.g. "a hamburger, please"). T then says "Here you are" and the student finishes with
"Thank you". At the end collect the objects by playing the 'Give Me' game.
59 Slam The whole Observeing skill 10 - 15m
class Sit the student in a circle and place some flashcards in the middle of the circle. Tell
student to put their hands on their heads. Teacher shouts out the word of one of the
flashcards and the student race to touch it. The student who touches it first get to keep
the object. The student who has the most flashcards at the end of the game is the winner.
60 Slow motion The whole Observeing skill 10 - 15m
class Teacher holds a pack of flashcards with the pictures facing towards him/her. The last
card should be turned around so it is facing the student but is hidden as it is behind the
pack. Slowly pull the flashcard up inch by inch so the student can only see part of the
flashcard. As the picture is slowly revealed student try and guess what it is. The first Variation: To make it a little more difficult turn
student to guess correctly keeps the card (for 1 point). the flashcard upside down.
61 Snap The whole Observeing skill 10 - 15m You need 2 sets of flashcards all shuffled together. Sit the students in a circle and deal
class out all the cards to the student. Students places down a card in the middle of the circle
and says the word aloud, followed by student two placing his/her card down to form a
pile. At some point 2 identical cards may be placed on top of each other and the students
race to slam the pile and shout "Snap!". The student who slams last takes the pile.
Students should try and lose all their cards. The last student left with all the cards is the
loser.
No Games
Participant Aims Time Description Note

62 Speed lines The whole Observeing skill 10 - 15m Have the students in two lines facing the teacher. The first students in each line are the
class players. Show a flashcard and the first student to correctly name it is the winner. These
two students then go to the back of their respective lines and you repeat the process with
the next two students. If both students say the name of the card together let them quickly
Janken to decide the winner. A very important ingredient is the speed. Have lines of
unequal number so that on progressive rounds the students are playing with different
people. This way you don't have to worry about pairing slower students with quicker
ones.
63 Spin the Bottle The whole Observeing skill 10 - 15m Sit students in a circle with a bottle in the middle. Teacher spins the bottle. When it
class stops spinning the student it is pointing to is shown a flashcard and asked to say what it
is. If the answer is correct then that student can spin the bottle. This is a good
vocabulary review activity.
64 Tic Tac Toe The whole Observeing skill 10 - 15m Place 9 flashcards (representing words, phrases, questions, etc) face down and numbered
class (or letters of alphabet) on a large taped grid on the floor. Students call out number or
letter to see flashcard. Student or team with correct response claims that space with an X
or O. (submitted by Michelle K).
65 Touch The whole Observeing skill 10 - 15m Place flashcards around the room and have Ss run around the classroom touching the
class flashcards that Teacher orders them to do (e.g. "Touch the car" "Touch the bicycle"
"Touch the bus").
66 Tornado The whole Observeing skill 10 - 15m
class Supplies: flashcards (pictures or questions on one side, numbers on the other), 'Tornado
Cards' (flashcards with numbers on one side and a tornado picture on the other). Stick
the numbered cards on the board with either pictures or questions on the back (depending
on the age group) facing the board. Also include 6 Tornado cards and mix them in with
the picture cards. Students then choose a number card. If they answer the question
correctly then their team can draw a line to draw a house. If they choose a tornado card
then they blow down their opposing teams part drawing of a house. The first team to
draw a house wins. (submitted by Sally Lloyd).
67 Up and Down: The whole Observeing skill 10 - 15m
class You need 2 sets of flashcards for this game. Give each of your students a flashcard from
one set. Teacher keeps the other set. Arrange the students so that they are all sitting
down. Teacher holds up one flashcard and the Student with the same flashcard stands up
and says the word and then sits down again. Play the game at a fast pace so that student
are standing up and sitting down rapidly. Variation: Give each S 2 or 3 flashcards.
68 Uncover The whole Observeing skill 10 - 15m After the vocabulary has been thoroughly taught sit and slowly expose a flashcard until
class someone can guess what it is. Reward everyone as they will tend to guess at the same
time. (Submitted by: Gregory Stein)
69 Vanishing The whole Observeing skill 10 - 15m place a number of flashcards in front of the students. Give them a few moments to
Flashcards Game class memorize the pictures and then tell them to close their eyes. Take away one of the
flashcards and then tell the students to open their eyes again. The first student to guess
the missing flashcard can win that flashcard (for 1 point) and take away a flashcard in the
next round.
70 Vocabulary The whole Observeing skill 10 - 15m Make a tunnel for students to crawl through. Teacher stands at one end and holds up a
Tunnel class flashcard for the first student to say. After the student says the correct word, s/he can go
through the tunnel. Then hold up a flashcard for the next student. (submitted by Kim
Horne).
No Games
Participant Aims Time Description Note

71 Window Game The whole Observeing skill 10 - 15m


class You can only do this if your classroom has a window that you can stand outside of and
look into the classroom (don't try this on the 10th floor!). Model first: stand the students
in front of the window and go out of the room. Wave to them through the window and
silently mouth some words (so it seems like they can't hear you through the glass). Look
at a flashcard and then mouth the word a few times. Go back in and the student who first
tells you the word you were saying can have a turn.
72 Zoo Game The whole Observeing skill 10 - 15m This is a fun activity for young learners on the topic of animal noises. After teaching the
class animals and their noises sit each Student in a different part of the classroom and assign
them as different animals (to make it clearer you can give each student a flashcard of the
animal they are representing). Walk around the room and talk to each student, who can
only reply as an animal. E.g. Teacher: "Hello Yumi", Student 1:"Moo! (cow). Teacher:
"What's your name?" Student 2: "Roar!" (lion). Teacher: "How are you, Kenta?" S3:
"Bow-wow!" (dog).

ACADEMIC DEPARTMENT, HA NOI


NOI

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