Professional Documents
Culture Documents
1993; 10:341-347
0000
FROM EXPERIENCE:
Consumer Idealized Design: Involving Consumers in the Product
Development Process
Interactive Design Versus Reactive "Focus" while another wanted a drive-up geared to speed and
A consumer design session is characterized by at least convenience. Their solution: a fast, fully automated,
three features that distinguish it from a focus group. express lane which could be either conveniently
located near the exit of a full-service station, or placed
1. It requires innovation and interaction from partici- in a smaller location as stand-alone (or "micro-")
pants. station. These units would utilize a credit or debit card
2. It is task-oriented, competitive and consensus- and personal ID code, thereby eliminating the need to
generating. leave the pump area. They would also provide an
3. It requires the articulation and design of the group's option similar to an automated teller machine's "Fast
notion of the ideal in a designated product or Cash" service, and allow consumers to select $2, $5,
service category. $10, or $20 worth of gas with a single entry.
The "combination design" was further refined by
the group at large to be adapted for both urban and
Innovation highway uses.
Even in those cases in which consensus is not
Focus groups generally begin and end with the product reached, information is revealed in disagreements that
developers' concept for a new or improved product or may be useful to the product or service provider.
service. Conversely, a consumer design session begins Generally, such situations suggest the desirability of
with a blank slate. When consumer design is success- providing options or conducting further research to
ful, the end result is a design that represents not only determine what is preferred by the majority of a target
previously unarticulated needs and wants of the market. Repeated attempts to meet all of the group
participants, but a record for the product developer of members' desired specifications often raise new
the underlying reasons for those design decisions. questions and issues, requiring revamped decisions
For example, in a design of the ideal men's clothing and subsequent discussion. In addition, consensus
store, participants--who had been selected from the provides the consumer design process with direction; it
store owner's targeted customer group--arranged also----in conjunction with the time constraint--pushes
different articles of similar types of clothing by size, participants to come up with imaginative solutions.
rather than by type. In their scheme, all available styles
of suit jackets, sport jackets, vests, shirts, and
outerwear for the upper body were grouped together by Designing the Ideal
size. The reason given was that the consumer designers Consumer design offers participants a chance to
did not like hunting all over the store to retrieve these become the designer. As such it places them in a
different articles. Armed with this new understanding position of power, if only temporarily and hypotheti-
of their preferred customer group, the store's owners cally. At the same time, they are faced with the
identified alternate ways to address this need: having a challenge of getting to the heart of what it is that they
salesperson select the desired articles in the appropri- really want. For example, the customers of an urban
ate sizes for VIP customers, and maintaining records of neighborhood grocery store and outdoor caf6 were
customers' clothing and size requirements. quick to trade off the occasional noisiness of people
and music during the summer months for the security
Task-Orientation, Competition, and Consensus provided along the block by the store's late-night
activity and lighting.
As anyone who has led or participated in a focus group A producer's notion of the ideal is generally very
knows, these groups can easily degenerate into "beef different from his customer's. In the case of the new
sessions." In some cases the group will become software product (described below), consumer partici-
polarized, or launch an all-out attack upon the product pants unanimously rejected the (sponsor's) idea of a
idea being introduced. A consumer design session hand-held tracking device. In addition, prior to this, the
eliminates this possibility since the group is itself group had agreed that the best system of all would
responsible for producing answers to the challenge involve no software or hardware at all, just a trusted
posed by a particular product or service need. friend or relative who would take all responsibility for
For example, in the design of an ideal service tracking household expenses. This ideal set the
station, one group designed a full-service facility, priorities in the minds of the sponsor: the product
CONSUMER IDEALIZEDDESIGN J PROD INNOV MANAG 345
!993; I0:341-347
would need to be simple, straightforward, and require They worked on 3' x 4' wood panels, and used a wide
as little interaction with technology as possible. variety of components, textures, colors, and so on.
Consumer design is similar to focus groups in that it Components were prepared in such a way that the
does not attempt to deliver finished product designs. designs need not resemble any existing type of roofing.
But unlike focus groups, the output of consumer Each participant prepared several designs. When each
design sessions is treated as a point of departure for the group had completed its design, they were asked to
remainder of the product development process. This is review each others' creations, those of previous
because effective consumer designs should give groups, and also a selection of roofs available on the
product and service providers information about what market at that time.
consumers want, and, even more importantly, they The effort produced a total of 120 different designs,
should increase their understanding of why they want prepared by nine different groups over the course of
what they want. several weeks. The designs were analyzed and catego-
rized according to twenty variables. The findings
deemed most useful by the client were as follows:
Consumer D e s i g n O u t c o m e s
1. Asphalt roofing materials do not have to be made to
Consumer design sessions have been conducted for a resemble slate, wood shingles, or clay tiles to be
wide variety of businesses: a major oil company; a considered attractive.
major manufacturer of roofing materials; a large 2. The narrow cut-outs--spaces that separate tabs on
supermarket chain; neighborhood grocery stores; a conventional shingles--are considered unattrac-
men's clothing retail chain; a computer software tive.
company; insurance and banking companies; health 3. Homeowners showed a preference for roofing that
care facilities; and national food producers. Three of appears three-dimensional.
these experiences are summarized here. 2 4. All participant groups except roofing contractors
showed a preference for strong patterning and
regularity. The contractors find such designs diffi-
The Ideal Roof cult to install.
A major producer and marketer of asphalt roofing 5. In general, homeowners' and architects' designs
shingles had a larger line of roofing materials than its were much more exotic than the conventional
major competitor, but one of the competitor's products designs produced by contractors who install roofs
dominated the market. Previous efforts to cut into the and material distributors who sell roofing products.
competitor's market share had met with little or no Several of the designs produced by customers and the
success. Consumer Design was selected as a way to analysis were subsequently used to modify the client's
explore potential new products that could take some of product line.
the dominant product's share.
One of the first facts recognized was that there are
many participants in the decision to buy a particular The Ideal Service Station
style of roofing shingle: homeowners, architects, roofing Two groups of consumers---one composed entirely of
contractors, material distributors, and retailers. But the men and the other of w o m e n - - w e r e recruited to design
answer to the question "Who makes the buying the ideal service station. In general, both groups
decision?" is important only if the different participants revealed a desire for more choices: a variety of service
have different preferences. With this in mind the facilities, product options, and auxiliary services. The
company set out to determine which type of roof designs groups acknowledged early on in the process that auto
and styles each type of participant preferred. service needs varied in a number of ways: long or short
To accomplish this, small groups of each type of trips; planned versus unplanned service; an urban or a
buyer were brought to a specially prepared room where highway setting; and the desire for personalized or
they were asked to design their notion of the ideal roof. completely automated service. Two representatives of
the sponsoring organization (a major oil company)
took part incognito in two day-long sessions.
2 These summaries are based on interventions designed and conducted
by Alan Barstow, Susan Ciccantelli, Ali Geranmayeh, John Pourdehnad,
Some interesting differences emerged between the
and Don Wilson. final designs produced by the two groups. Women
346 J PROD INNOV MANAG S. CICCANTELLI AND J. MAGIDSON
1993; 10:341-347
wanted the station to be a source of reliable, Participants were asked to supply information about
straightforward information covering all elements of themselves, including household income and esti-
what they referred to as "the total driving experi- mated home value. They were also asked to rate
ence." This included background, training, and refer- themselves on a scale of one to ten in two areas: (1)
ences for their car mechanics; information about fuel their knowledge and understanding of investments;
sources and composition; and information about and (2) the amount of control they felt they had over
insurance and maintenance options. They also ex- their money.
pected businesses to show some concern for the local In the first session, participants were asked to
community. Finally, women's designs addressed the imagine an ideal setup which would help them track
special needs of children and the handicapped by their personal finances. At this point, the sponsors had
including things such as changing tables in restrooms a preconceived notion of the new product which
and wheelchair access. incorporated a small, hand-held device (similar to a
Both men and women redesigned the pumps and pocket calculator) for tracking daily expenditures. This
nozzles to make them easier use and store. Other device would then plug into a personal computer,
design features common to both were: where a modular system of software programs would
organize, integrate, and analyze the data. They
• a selection of major brands available at every participated in this first session incognito.
pump; What happened during the first session caused the
• a fast, fully automated express lane which could sponsors to completely revise their ideas. Participants
be conveniently located and adapted either as a revealed that they would like better organization and
stand-alone "micro-station" or as part of the control of their finances, but that they were unwilling
super station design for both urban and highway to use a hand-held tracking device, no matter how
use; small or "cute." They also did not want any of the
"extra work" required to organize their finances.
• a commuter lot/station with "disposable" cars; Instead, they wanted a simplified "snapshot" of their
and total financial situation, as well as graphic representa-
• an emphasis on service--respect for and atten- tions delineating what they spent in certain categories.
tion to the customer ("like McDonald's"); and Other specifications were that the proposed system
include some type of imposed discipline on their
• a system for servicing cars when they are not spending, and the ability to see progress toward stated
being used. financial goals.
Both groups produced their own detailed drawings of The first session convinced the sponsors that the
what the stations would look like, including landscap- product would have to be aimed at households and
ing, lighting, and clearly marked approaches and individuals who regularly experience cash-flow prob-
exits. lems. To design software aimed at such a group, a
second session was organized with a different set of
participants. This group produced a complete set of
The Ideal Financial Software Product requirements for the new product. These included
Two sessions, involving different groups of people,
were held to have participants design financial- • ease of use;
planning software for household use. The goal was a graphics to show what today's dollars today will
new product that would appeal to a market segment be worth at retirement;
different from the company's existing (successful)
financial-planning software product. The existing savings plans for acquiring major purchases;
product had its largest market among persons with a
tax implications; and
relatively high level of financial sophistication. The
new product was intended to cultivate a new, less a variety of other consumer information sources,
sophisticated customer base, many of whom would such as credit card rates, travel options, vacation
then "graduate" to become users of the existing packages, and housing costs in different parts of
product. the country.
CONSUMER IDEALIZED DESIGN J PROD INNOV MANAG 347
1993; 10:341-347
In addition, extensive specifications were provided for 1. get consumers involved in product and service
system outputs, such as monthly, quarterly, and annual development as early as possible and at all
(printed) reports; balance-sheets, household budgets, subsequent stages;
and long-term "snapshots." Participants decided that 2. encourage consumers to focus on what is wanted
the system should be geared to low-end hardware rather than what is not wanted;
(costing under $1000), and compatible with existing 3. encourage consumers to think beyond what is
popular word-processing and spreadsheet programs. currently available by focusing on what they would
Such a package, they said, should assist individuals like ideally (starting from a clean slate);
who purchased it by "demystifying the chaotic blur" 4. get consumers to go beyond simply telling what
of financial imperatives and options. Finally, the they would like by involving them in designing the
participants said that they would pay between $40 and product or service;
$60 for the product. 5. encourage consumers not to worry about likelihood
of implementation (feasibility) but to be concerned
with desirability; and
Conclusion 6. probe for the reasons why consumers want what
they want.
Many in upper- and middle-management know that in
today's complex industrial relationships, with many We have discussed how consumer idealized design has
middlemen, organizations can be very distanced from helped a number of companies in a variety of industries
their ultimate consumers, and they realize that this improve performance by following the above principles.
distance makes it easy to miss the big picture. Even companies that tried consumer idealized design,
Involving consumers in designing products and serv- although they felt confident in their existing marketing
ices can put the organization back in touch with its strategy, have often been surprised at how much they
consumers and infuse fresh ideas. learned, how it affected their beliefs and practices, and
However, customer involvement often has not how this led to improved performance. In a world where
produced the expected results. Six principles have successful performance is increasingly a moving target,
come out of examination of successful and failed companies would be wise to become partners with their
efforts. Companies should consumers in shaping it and pursuing it.