Mortal currency (gold doubloons, jewelry, ancient coinage, precious metals 1 or stones, ancient artwork, fresh pearls) Secret-revealing objects (a number of Mystery questions equal to Water 2 boons on a single topic) Ancient weapon (culture-appropriate for the area, with a +2 to either 3 accuracy or damage) Divine currency (magical currency, information suitable for blackmail, or 4 anything else worth approximately one favor from a low-Legend god) Magical consumable (three doses of wine, honey, water, or anything else 5 that restores 5 Legend when drunk) Shipwreck (an entire sunken ship containing one of each of the items from 6 rolls 1-5) Titanrealm fragment (approximately one cubic yard of material that can be 7 used to craft relics) Immortal consumable (one dose of amrita, nectar, or any other magical 8 drink that restores 25 Legend when drunk if the drinker spends 3 Willpower) Ancient secret-revealing objects (a number of Mystery questions equal to 9 double Water boons on up to two topics) Relic (seven dots, unbound to anyone, statted by the Storyteller based on the 10 area it was found) Roll Nature Virtue 1 Caregiver Valor 2 Comrade Loyalty 3 Expositor Expression 4 Gallant Courage 5 Libertine Conviction 6 Martyr Endurance 7 Naturalist Harmony 8 Pacifist Piety 9 Traditionalist Duty 10 Visionary Intellect