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4th Edition System Reference Document

Last Updated: February 27, 2009


DUNGEONS & DRAGONS®
4TH Edition System Reference Document

Last Updated: February 25, 2009

System Reference Document ©2009 Wizards of the Coast page 1 of 84


Usage Guidelines
These Usage Guidelines are presented to help you use this template in a Licensed Product, nor may you define these 4E
System Reference Document (SRD) and the 4E References it References. You may, however, print a kobold wyrmpriest
contains, as well as to help you in using the DUNGEONS & lich that you create and that is relevant to your Licensed
DRAGONS ® (D&D) Core Rulebooks to create your own Product. Similarly, when you create an NPC, you may apply
Licensed Product. Despite appearing in this SRD, these the NPC Magic Threshold (D&D 4E Dungeon Master’s Guide,
Usage Guidelines are not 4E References, and they may not be page 187) rule to that NPC. You might also print the specific
reprinted or otherwise reproduced. For these guidelines, the attack bonus and damage for an NPC’s paladin power, even
Core Rulebooks are defined as the D&D 4th Edition (4E) though you cannot reprint the power text from the D&D 4E
P LAYER ’ S HANDBOOK® (PH), P LAYER ’ S HANDBOOK® 2 (PH2), Player’s Handbook.
DUNGEON MASTER ’ S GUIDE® (DMG), MONSTER MANUAL®
Citation
(MM), MONSTER MANUAL® 2 (MM2), and ADVENTURER ’ S
You may, as needed, cite the source of a 4E Reference for
VAULT™ (AV). Your use of the SRD is subject to your
ease of player use. When you do so, you may cite the Core
continued compliance with the 4E Game System License
Rulebook the 4E Reference comes from by title alone. The
(GSL) and these Usage Guidelines.
proper format for such citation is: See the [Core Rulebook
Using the SRD Title]. The first citation of a particular Core Rulebook in
The SRD that follows these Usage Guidelines is a your Licensed Product should appear in small caps. Later
straightforward list of 4E References, which you may use in Citations may appear in italics. You may alter the citation to
your Licensed Product. It also contains blank formatting fit your running text. Examples:
templates (statblock templates) for presentations such as
monster statistics, poison statistics, skill challenges, and so This encounter uses the rules for Aquatic Combat
on. These Usage Guidelines also tell you how to use needed (see the D&D 4E DUNGEON MASTER ’ S GUIDE).
material that doesn’t appear as a specific 4E Reference.
You may use any 4E Reference in your Licensed Hazard: Treacherous Ice Sheet (see the D&D 4E
Product, assuming the reader knows or can learn the Dungeon Master’s Guide).
meaning of that 4E Reference from the Core Rulebooks.
Differing forms of a 4E Reference, such as a plural form, are Monsters (see the D&D 4E MONSTER MANUAL):
assumed to be part of that 4E Reference. You may use such Bugbear Strangler, 2 Bugbear Warriors, and 3
differing forms as needed to allow a clear exchange of ideas hobgoblin soldiers.
in your Licensed Product.
Use the stat block templates identified and included in Since the grimlocks have blindsight, you should
the SRD as guidelines (not constraints) for producing your review the rules for that sense, which are found in
own original content requiring such formatting. Since your the D&D 4E Monster Manual.
content will resemble like content in the Core Rulebooks, it
will be more readily usable. You may not reproduce the The evil wizard might use a power to push a PC off
blank stat block templates included in the SRD in a Licensed the ledge. See the D&D 4E P LAYER ’ S HANDBOOK for
Product. rules on Pull, Push, and Slide and on Falling.
To remain in compliance with the GSL, you may not
reproduce any running text, statistics block, or table from Adamantine Strike (Level 27 Fighter Encounter
the Core Rulebooks, nor may you define, redefine, or alter Attack Exploit; see the D&D 4E Player’s Handbook.)
the definition of any 4E Reference. Nothing in these Map Symbols
guidelines should be taken as contrary to these GSL Your maps may use symbols identical to or like those
requirements. depicted in the D&D 4E Dungeon Master’s Guide, page 112.
Adding Original Material Rules Influence
Per Section 4.1 of the GSL, you can add functions to 4E While you may not reproduce running text and tables from
References as long as, in doing so, you don’t redefine that 4E the Core Rulebooks, you may create original material that
Reference. For example, simply adding a use for the reflects the influence of rules and guidelines in the Core
Athletics skill doesn’t redefine the whole skill, so you could Rulebooks.
create such a new use. For instance, you may create powers that resemble
Applied Mechanical Results those in D&D 4E Player’s Handbook. You may use the
You may print the results of applied mechanics within the guidelines in Chapter 6: Adventures of the D&D 4E Dungeon
context of your Licensed Product. For example, you may not Master’s Guide to influence how you create your own
reprint the statistics of a kobold wyrmpriest or the lich adventures. Similarly, you may use the rules for Treasure

System Reference Document ©2009 Wizards of the Coast page 2 of 84


Parcels (D&D 4E Dungeon Master’s Guide, page 126) to create D&D 4E DMG Tables
treasure hoards in your adventure.
Combat Encounters
Table Usage Listening Through a Door (DCs; DMG page 37)
Although you can’t reproduce any table excluded from the Search the Room DCs (DC suggestions; DMG page 41)
SRD, you can use the mechanical expressions identified in Difficulty Class and Damage by Level (DCs and Damage
association with the tables listed in this section. This usage Expressions; DMG page 42)
must be in context relevant to your original work in your Building Encounters
Licensed Product. The section on Applied Mechanical Experience Point Awards (XP Numbers; DMG page 56)
Results reasonably covers parts of this section, but such —You may also total the XP.
tables are nevertheless included here for maximum clarity. Skill Check Difficulty Class (DCs; DMG page 61)
In all cases, you should use the versions of thes tables DCs to Climb or Break through Walls (DCs; DMG page 64)
modified by the latest updates (@). DCs to Break Down Doors (DCs; DMG page 64)
D&D 4E PH, PH2, and Tables DCs to Open Portcullises (DCs; DMG page 65)
Object Properties (AC, Reflex, Fortitude, Base HP;
Making Characters DMG page 65)
Ability Modifiers (Modifiers; page 17) Material or Composition (Applied mechanical result of base
Language (Languages and speakers; page 25) HP x Hit Point Multiplier; DMG page 65)
Races Example Light Sources (Radius and Brightness; DMG page 67)
Applied mechanical results of racial traits for individual Noncombat Encounters
races; PH pages 34–49; gnome, PH2 pages 10–11; half- Skill Challenge Complexity (Complexity, Successes, and
orc, PH2 pages 14–15. Failures numbers in the context of a new skill
Classes challenge; DMG page 72)
Applied mechanical results of class abilities for individual Rewards
character classes; PH pages 60–169; barbarian, PH2 Quest XP Rewards (XP numbers; DMG page 122)
pages 48–61; bard, PH 2 pages 66–77; druid, PH2 82– Treasure Parcels (Value numbers; DMG pages 126–129)
95; sorcerer, PH2 pages 136–147.
Good, Lawful Good, and Unaligned Deities (alignment and areas The World
of influence; PH page 62) Environmental Conditions (DCs; DMG page 159)
Evil and Chaotic Evil Deities (alignment and areas of influence; DM’s Toolbox
PH page 62) Monster Magic Threshold (Applied mechanical results of Level
Skill Tables (Tasks and DCs; PH pages 180–189) Bonus, as well as of enhancement bonus – Magic
Equipment Threshold; DMG page 174)
Adventuring Gear (Statistics; PH page 222) Monster Statistics by Role (Applied mechanical result of
Alchemical Formulas (Statistics; AV page 21) Initiative bonus, Hit points, AC, Other defenses,
Alchemical Items (Statistics; AV pages 21–23) Attack vs. AC, Attack vs. other defenses, and reduction
Armor (Statistics and applied mechanical results; PH page for attacks that affect multiple creatures; DMG page
214; AV pages 9–10) 184)
Barding (Statistics and applied mechanical results; Damage by Level (Damage Expressions; DMG page 185)
AV page 14) NPC Ability Scores (Applied mechanical results of ability
Enhancement (Applied results of levels as they affect score bonuses; DMG page 187)
enhancement bonus; PH page 225) NPC Level Bonus and Magic Threshold (Applied mechanical
Food, Drink, and Lodging (Statistics; PH page 222) results of Level Bonus, as well as of enhancement
Magic Item Prices (Purchase prices; PH page 223) bonus – Magic Threshold; DMG page 187)
Melee Weapons (Statistics and applied mechanical results; D&D 4E MM and MM2 Tables
pages PH 218–219) Monster Size (Applied mechanical results of space and reach;
Mount or Transport (Statistics; PH page 222) page 6)
Mounts (Statistics; AV page 11) Racial Traits (Applied mechanical results of racial traits for
Ranged Weapons (Statistics and applied mechanical results; individual races; MM pages 276–279; and duergar,
PH page 219) MM2 page 220. Does not include Githyanki, Githzerai,
Vehicle and Mount Speeds (Statistics; AV page 15) Shadar-Kai, Shifter, or Warforged.
Weapons and Size, One Handed and Two-Handed (applied
mechanical results; PH page 220)

Combat
Attack Modifiers (applied mechanical results; PH page 279)

System Reference Document ©2009 Wizards of the Coast page 3 of 84


D&D 4E PH, PH2, and AV SRD
Player Character (PC)
Language
Dice Abyssal
d4 Common
d6 Deep Speech
d8 Draconic
d10 Dwarven
d12 Elven
d20 Giant
d100 (percentile dice or percentage dice) Goblin
Primordial
Player Character Supernal
Level
Script
Tier Rellanic
Heroic Iokharic
Paragon Davek
Epic Barazhad

Ability Score Racial Power


Strength
[[SEE POWERS SECTION]]
Constitution
Dexterity Dragonborn
Intelligence Dragonborn fury
Wisdom Draconic heritage
Charisma Dragon Breath (power)
Alignment Dwarf
Lawful Good Cast iron stomach
Good Dwarven resilience
Unaligned Dwarven weapon proficiency
Evil Encumbered speed
Chaotic Evil Stand your ground

Race Eladrin
Racial Traits Eladrin education
Speed Eladrin weapon proficiency
Eladrin will
Vision Fey origin
Normal Trance
Low-light Fey Step (power)
Darkvision
Elf
Elven weapon proficiency
Fey origin
Group awareness
Wild step
Elven Accuracy (power)

System Reference Document ©2009 Wizards of the Coast page 4 of 84


Gnome
Elven weapon proficiency Physical Qualities
Fey origin @
Master Trickster Playing a [Race Name]
Reactive Stealth @
Trickster’s Cunning
Fade Away (power) [Race Name] Characteristics: @personality traits
Names: @Sometimes divided into gender lists.
Half-Elf
Dilettante [Race Name] Adventurers
Dual heritage @
Group Diplomacy
[[SEE ALSO POWER STATBLOCK TEMPLATES]]
Half-Orc [[END RACIAL STATBLOCK TEMPLATE]]
Half-Orc Resilience
Swift Charge
Furious Assault (power)
Class
Key Abilities
Halfling Armor Proficiencies
Bold Weapon Proficiencies
Nimble Reaction Implement
Second Chance (power) Bonus to Defense
Hit Points
Human Healing Surges
Human defense bonus Trained Skills
Class skills list
Tiefling Class Skills
Bloodhunt Class Feature
Fire resistance Power
Infernal Wrath (power)
[[SEE ALSO 4E D&D MONSTER MANUAL SRD]] Multiclass
Paragon Multiclassing
[[RACIAL STATBLOCK TEMPLATE]]
Role
Race Name Controller
@Flavor Defender
Leader
RACIAL TRAITS Striker
Average Height: @#
Average Weight: @# lb.

Ability Scores: +# [ability score], +# [ability score]


Size: @
Speed: # squares
Vision: @

Languages: @
Skill Bonuses: @
Racial Trait: @
Racial Power: @You can use [racial power] as a [power type]
power.

Play a [race name] if you want . . .


@
@
@

System Reference Document ©2009 Wizards of the Coast page 5 of 84


Level 6 Utility Evocations
Barbarian Combat Surge (Daily) Barbarian Utility 6
Primal striker Indomitable Shift (Daily) Barbarian Utility 6
Instinctive Charge (Daily) Barbarian Utility 6
Barbarian Build Options Loss of Will (Encounter) Barbarian Utility 6
Rageblood barbarian
Thaneborn barbarian Level 7 Encounter Evocations
Curtain of Steel Barbarian Attack 7
Barbarian Class Features Great Shout Barbarian Attack 7
Barbarian Agility Feast of Violence Barbarian Attack 7
Feral Might Tide of Blood Barbarian Attack 7.
Rageblood Vigor
Thaneborn Triumph
Level 9 Daily Evocations
Black Dragon Rage Barbarian Attack 9
Rage Strike
Oak Hammer Rage Barbarian Attack 9
Rampage
Stone Bear Rage Barbarian Attack 9
Barbarian Powers White Tiger Rage Barbarian Attack 9
Evocation Level 10 Utility Evocations
Class Feature Evocations Deny Death (Daily) Barbarian Utility 10
Rage Strike Barbarian Feature Heart Strike (Daily) Barbarian Utility 10
Roar of Triumph Barbarian Feature Mountain Roots (Daily) Barbarian Utility 10
Swift Charge Barbarian Feature Wellspring of Renewal (Encounter) Barbarian Utility 10

Level 1 At-Will Evocations Level 13 Encounter Evocations


Devastating Strike Barbarian Attack 1 Blade Whirlwind Barbarian Attack 13
Howling Strike Barbarian Attack 1 Crack the Skull Barbarian Attack 13
Pressing Strike Barbarian Attack 1 Storm of Blades Barbarian Attack 13
Recuperating Strike Barbarian Attack 1 Terror’s Cry Barbarian Attack 13
Thunderfall Barbarian Attack 13
Level 1 Encounter Evocations
Avalanche Strike Barbarian Attack 1 Level 15 Daily Evocations
Bloodletting Barbarian Attack 1 Flameheart Rage Barbarian Attack 15
Great Cleave Barbarian Attack 1 Hunting Lion Rage Barbarian Attack 15
Vault the Fallen Barbarian Attack 1 Iron Hammer Rage Barbarian Attack 15
Thunderfury Rage Barbarian Attack 15
Level 1 Daily Evocations
Bloodhunt Rage Barbarian Attack 1 Level 16 Utility Evocations
Macetail’s Rage Barbarian Attack 1 Fuel the Fire (Encounter) Barbarian Utility 16
Rage Drake’s Frenzy Barbarian Attack 1 Great Stomp (Daily) Barbarian Utility 16
Swift Panther Rage Barbarian Attack 1 Primal Resistance (Daily) Barbarian Utility 16
Spur the Cycle (Daily) Barbarian Utility 16
Level 2 Utility Evocations
Combat Sprint (Encounter) Barbarian Utility 2 Level 17 Encounter Evocations
Primal Vitality (Daily) Barbarian Utility 2 Devastating Blow Barbarian Attack 17
Stonebreaker (Encounter) Barbarian Utility 2 Mountain Grasp Barbarian Attack 17
Tiger’s Leap (Encounter) Barbarian Utility 2 Shoulder Slam Barbarian Attack 17
Threatening Fury Barbarian Attack 17
Level 3 Encounter Evocations Vigorous Strike Barbarian Attack 17
Blade Sweep Barbarian Attack 3
Blood Strike Barbarian Attack 3 Level 19 Daily Evocations
Daring Charge Barbarian Attack 3 Ghost Viper Rage Barbarian Attack 19
Hammer Fall Barbarian Attack 3 Hydra Rage Barbarian Attack 19
Shatterbone Strike Barbarian Attack 3 Storm Drake Rage Barbarian Attack 19
Winter Phoenix Rage Barbarian Attack 19
Level 5 Daily Evocations
Frost Wolf Rage Barbarian Attack 5 Level 22 Utility Evocations
Silver Phoenix Rage Barbarian Attack 5 Last Stand (Daily) Barbarian Utility 22
Thunder Hawk Rage Barbarian Attack 5 Primal Instinct (Daily) Barbarian Utility 22
Vengeful Storm Rage Barbarian Attack 5 Primal Vigor (Daily) Barbarian Utility 22
Untouched (Daily) Barbarian Utility 22

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Level 23 Encounter Evocations
Arcing Throw Barbarian Attack 23
Berserker’s Shout Barbarian Attack 23
Crater Fall Barbarian Attack 23
Fatal Strike Barbarian Attack 23
Feral Scythe Barbarian Attack 23
Staggering Strike Barbarian Attack 23

Level 25 Daily Evocations


Ash Hammer Rage Barbarian Attack 25
Blood Hunger Rage Barbarian Attack 25
Blue Dragon Rage Barbarian Attack 25
Stone Tempest Rage Barbarian Attack 25

Level 27 Encounter Evocations


Blood Wrath Barbarian Attack 27
Bonebreaker Barbarian Attack 27
Butcher’s Feast Barbarian Attack 27
Hurricane of Blades Barbarian Attack 27
Rampaging Dragon Strike Barbarian Attack 27

Level 29 Daily Evocations


Crimson Phoenix Rage Barbarian Attack 29
Rage of the Primal Beast Barbarian Attack 29
Winter Ghost Rage Barbarian Attack 29
World Serpent Rage Barbarian Attack 29

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Bard Level 5 Daily Spells
Satire of Bravery Bard Attack 5
Arcane leader
Song of Discord Bard Attack 5
Bard Build Options Tune of Ice and Wind Bard Attack 5
Cunning Bard Word of Mystic Warding Bard Attack 5
Valorous Bard Level 6 Utility Spells
Bard Class Features Allegro Bard (Daily) Utility 6
Ode to Sacrifice (Encounter) Bard Utility 6
Bardic Training
Song of Conquest (Encounter) Bard Utility 6
Bardic Virtue
Trickster’s Healing (Daily) Bard Utility 6
Virtue of Cunning
Virtue of Valor Level 7 Encounter Spells
Majestic Word Deflect Attention Bard Attack 7
Multiclass Versatility Distracting Shout Bard Attack 7
Skill Versatility Scorpion’s Claw Strike Bard Attack 7
Song of Rest Unluck Bard Attack 7
Words of Friendship
Level 9 Daily Spells
Implement Forceful Conduit Bard Attack 9
Wand Hideous Laughter Bard Attack 9
Songblade Hymn of the Daring Rescue Bard Attack 9
Magic musical instrument Thunder Blade Bard Attack 9

Bard Powers Level 10 Utility Spells


Spell Illusory Erasure (Encounter) Bard Utility 10
Song of Recovery (Encounter) Bard Utility 10
Class Feature Spells Veil (Daily) Bard Utility 10
Majestic Word Bard Feature Word of Life (Daily) Bard Utility 10
Words of Friendship Bard Feature
Level 13 Encounter Spells
Level 1 At-Will Spells Earthquake Strike Bard Attack 13
Guiding Strike Bard Attack 1 Foolhardy Fighting Bard Attack 13
Misdirected Mark Bard Attack 1 Harmony of the Two Bard Attack 13
Vicious Mockery Bard Attack 1 Song of Storms Bard Attack 13
War Song Strike Bard Attack 1
Level 15 Daily Spells
Level 1 Encounter Spells Confusing Chorus Bard Attack 15
Blunder Bard Attack 1 Dance of Biting Wind Bard Attack 15
Fast Friends Bard Attack 1 Menacing Thunder Bard Attack 15
Inspiring Refrain Bard Attack 1 Quick Steel Dance Bard Attack 15
Shout of Triumph Bard Attack 1
Level 16 Utility Spells
Level 1 Daily Spells Blink Zone (Daily) Bard Utility 16
Echoes of the Guardian Bard Attack 1 Chorus of Recovery (Daily) Bard Utility 16
Slayer’s Song Bard Attack 1 Elegy of the Undefeated (Daily) Bard Utility 16
Stirring Shout Bard Attack 1 Song of Sublime Snowfall (Daily) Bard Utility 16
Verse of Triumph Bard Attack 1
Level 17 Encounter Spells
Level 2 Utility Spells Masks of Menace Bard Attack 17
Hunter’s Tune (Daily) Bard Utility 2 Shout of Evasion Bard Attack 17
Inspire Competence (Encounter) Bard Utility 2 Song of Summons Bard Attack 17
Song of Courage (Daily) Bard Utility 2 Word of Vulnerability Bard Attack 17
Song of Defense (Daily) Bard Utility 2
Level 19 Daily Spells
Level 3 Encounter Spells Encircling Dance Bard Attack 19
Charger’s Call Bard Attack 3 Increasing the Tempo Bard Attack 19
Cunning Ferocity Bard Attack 3 Irresistible Dance Bard Attack 19
Dissonant Strain Bard Attack 3 Satire of Prowess Bard Attack 19
Impelling Force Bard Attack 3

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Level 22 Utility Spells
Elegy Unwritten (Daily) Bard Utility 22
Invisible Troupe (Encounter) Bard Utility 22
Mirrored Entourage (Daily) Bard Utility 22
Song of Transition (Daily) Bard Utility 22

Level 23 Encounter Spells


Echoes in Time Bard Attack 23
Rhythm of Disorientation Bard Attack 23
Song of Liberation Bard Attack 23
Weal and Woe Bard Attack 23

Level 25 Daily Spells


Adversarial Song Bard Attack 25
Fraught with Failure Bard Attack 25
Frenzied Rhythm Bard Attack 25
Vision Distortion Bard Attack 25

Level 27 Encounter Spells


Bond of Malediction Bard Attack 27
Kaleidoscopic Burst Bard Attack 27
Surge of Valor Bard Attack 27

Level 29 Daily Spells


Hero’s Beacon Bard Attack 29
Satire of Leadership Bard Attack 29
Spellbind Bard Attack 29

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Level 6 Utility Prayers
Cleric Bastion of Health (Encounter)
Cure Serious Wounds (Daily)
Cleric Utility 6
Cleric Utility 6
Divine leader
Divine Vigor (Daily) Cleric Utility 6
Cleric Build Options Holy Lantern (At-will) Cleric Utility 6
Battle cleric Level 7 Encounter Prayers
Devoted cleric Awe Strike Cleric Attack 7
Cleric Class Features Break the Spirit Cleric Attack 7
Searing Light Cleric Attack 7
Channel divinity
Strengthen the Faithful Cleric Attack 7
Healer’s lore
Healing word Level 9 Daily Prayers
Ritual casting Astral Defenders Cleric Attack 9
Blade Barrier Cleric Attack 9
Implement
Divine Power Cleric Attack 9
Holy symbol
Flame Strike Cleric Attack 9
Cleric Powers Level 10 Utility Prayers
Prayer Astral Refuge (Daily) Cleric Utility 10
Class Feature Prayers Knights of Unyielding Valor (Daily) Cleric Utility 10
Channel Divinity: Divine Fortune Cleric Feature Mass Cure Light Wounds (Daily) Cleric Utility 10
Channel Divinity: Turn Undead Cleric Feature Shielding Word (Encounter) Cleric Utility 10
Healing Word Cleric Feature Level 13 Encounter Prayers
Level 1 At-Will Prayers Arc of the Righteous Cleric Attack 13
Lance of Faith Cleric Attack 1 Inspiring Strike Cleric Attack 13
Priest’s Shield Cleric Attack 1 Mantle of Glory Cleric Attack 13
Righteous Brand Cleric Attack 1 Plague of Doom Cleric Attack 13
Sacred Flame Cleric Attack 1 Level 15 Daily Prayers
Level 1 Encounter Prayers Holy Spark Cleric Attack 15
Cause Fear Cleric Attack 1 Purifying Fire Cleric Attack 15
Divine Glow Cleric Attack 1 Seal of Warding Cleric Attack 15
Healing Strike Cleric Attack 1 Level 16 Utility Prayers
Wrathful Thunder Cleric Attack 1 Astral Shield (Encounter) Cleric Utility 16
Level 1 Daily Prayers Cloak of Peace (Daily) Cleric Utility 16
Avenging Flame Cleric Attack 1 Divine Armor (Daily) Cleric Utility 16
Beacon of Hope Cleric Attack 1 Hallowed Ground (Daily) Cleric Utility 16
Cascade of Light Cleric Attack 1 Level 17 Encounter Prayers
Guardian of Faith Cleric Attack 1 Blinding Light Cleric Attack 17
Level 2 Utility Prayers Enthrall Cleric Attack 17
Bless (Daily) Cleric Utility 2 Sentinel Strike Cleric Attack 17
Cure Light Wounds (Daily) Cleric Utility 2 Thunderous Word Cleric Attack 17
Divine Aid (Encounter) Cleric Utility 2 Level 19 Daily Prayers
Sanctuary (Encounter) Cleric Utility 2 Fire Storm Cleric Attack 19
Shield of Faith (Daily) Cleric Utility 2 Holy Wrath Cleric Attack 19
Level 3 Encounter Prayers Indomitable Spirit Cleric Attack 19
Blazing Beacon Cleric Attack 3 Knight of Glory Cleric Attack 19
Command Cleric Attack 3 Level 22 Utility Prayers
Daunting Light Cleric Attack 3 Angel of the Eleven Winds (Daily) Cleric Utility 22
Split the Sky Cleric Attack 3 Clarion Call of the Astral Sea (Daily) Cleric Utility 22
Level 5 Daily Prayers Cloud Chariot (Daily) Cleric Utility 22
Consecrated Ground Cleric Attack 5 Purify (Daily) Cleric Utility 22
Rune of Peace Cleric Attack 5 Spirit of Health (Daily) Cleric Utility 22
Spiritual Weapon Cleric Attack 5
Weapon of the Gods Cleric Attack 5

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Level 23 Encounter Prayers
Astral Blades of Death Cleric Attack 23
Divine Censure Cleric Attack 23
Haunting Strike Cleric Attack 23
Healing Torch Cleric Attack 23

Level 25 Daily Prayers


Nimbus of Doom Cleric Attack 25
Sacred Word Cleric Attack 25
Seal of Binding Cleric Attack 25
Seal of Protection Cleric Attack 25

Level 27 Encounter Prayers


Punishing Strike Cleric Attack 27
Sacrificial Healing Cleric Attack 27
Scourge of the Unworthy Cleric Attack 27
Sunburst Cleric Attack 27

Level 29 Daily Prayers


Astral Storm Cleric Attack 29
Godstrike Cleric Attack 29

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Level 5 Daily Evocations
Druid Hobbling Rend Druid Attack 5
Primal controller Primal Wolverine Druid Attack 5
Roar of Terror Druid Attack 5
Druid Build Options Wall of Thorns Druid Attack 5
Guardian Druid
Predator Druid Level 6 Utility Evocations
Black Harbinger (Daily) Druid Utility 6
Druid Class Features Camouflage Cloak (Encounter) Druid Utility 6
Balance of Nature Chant of Sustenance (Daily) Druid Utility 6
Primal Aspect Stalker’s Eyes (Daily) Druid Utility 6
Primal Guardian
Primal Predator
Level 7 Encounter Evocations
Feast of Fury Druid Attack 7
Ritual Casting
Latch On Druid Attack 7
Wild Shape
Swirling Winds Druid Attack 7
Implements Tremor Druid Attack 7
Staff
Totem
Level 9 Daily Evocations
Entangle Druid Attack 9
Druid Powers Feral Mauling Druid Attack 9
Evocation Primal Wolf Druid Attack 9
Sunbeam Druid Attack 9
Class Feature Evocations
Wild Shape Druid Feature Level 10 Utility Evocations
Armor of the Wild (Daily) Druid Utility 10
Level 1 At-Will Evocations Feywild Sojourn (Encounter) Druid Utility 10
Call of the Beast Druid Attack 1 Roots of Rescue (Encounter) Druid Utility 10
Chill Wind Druid Attack 1 Winter Storm (Daily) Druid Utility 10
Flame Seed Druid Attack 1
Grasping Claws Druid Attack 1 Level 13 Encounter Evocations
Pounce Druid Attack 1 Claws of Retribution Druid Attack 13
Savage Rend Druid Attack 1 Expose Weakness Druid Attack 13
Storm Spike Druid Attack 1 Thunder Crash Druid Attack 13
Thorn Whip Druid Attack 1 Tidal Surge Druid Attack 13

Level 1 Encounter Evocations Level 15 Daily Evocations


Cull the Herd Druid Attack 1 Baleful Polymorph Druid Attack 15
Darting Bite Druid Attack 1 Call Lightning Storm Druid Attack 15
Frost Flash Druid Attack 1 Devouring Ice Druid Attack 15
Twisting Vines Druid Attack 1 Revitalizing Pounce Druid Attack 15
Slashing Claws Druid Attack 15
Level 1 Daily Evocations
Faerie Fire Druid Attack 1 Level 16 Utility Evocations
Fires of Life Druid Attack 1 Howl of the Wild (Daily) Druid Utility 16
Savage Frenzy Druid Attack 1 Insect Plague (Daily) Druid Utility 16
Wind Prison Druid Attack 1 Primal Restoration (Daily) Druid Utility 16
Wall of Stone (Daily) Druid Utility 16
Level 2 Utility Evocations
Barkskin (Encounter) Druid Utility 2 Level 17 Encounter Evocations
Fleet Pursuit (Daily) Druid Utility 2 Windstorm Druid Attack 17
Obscuring Mist (Daily) Druid Utility 2 Lightning Cascade Druid Attack 17
Skittering Sneak (Daily) Druid Utility 2 Scavenger’s Prize Druid Attack 17
Shifting Rake Druid Attack 17
Level 3 Encounter Evocations
Battering Claws Druid Attack 3 Level 19 Daily Evocations
Call Lightning Druid Attack 3 Entangling Thorns Druid Attack 19
Predator’s Flurry Druid Attack 3 Lunge and Vanish Druid Attack 19
Tundra Wind Druid Attack 3 Primal Bear Druid Attack 19
Winter Hailstorm Druid Attack 19

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Level 22 Utility Evocations
Phantom Beast (Daily) Druid Utility 22
Sky Talon (Daily) Druid Utility 22
Unseen Beast (Daily) Druid Utility 22
Unyielding Roots (Daily) Druid Utility 22

Level 23 Encounter Evocations


Grasping Earth Druid Attack 23
Primal Roar Druid Attack 23
Stormburst Druid Attack 23
Strength of the Hunt Druid Attack 23

Level 25 Daily Evocations


Ferocious Maul Druid Attack 25
Fey Lure Druid Attack 25
Primal Storm Druid Attack 25
Primal Tiger Druid Attack 25

Level 27 Encounter Evocations


Explosive Wind Druid Attack 27
Feral Whirlwind Druid Attack 27
Leaping Rake Druid Attack 27
Polar Blast Druid Attack 27

Level 29 Daily Evocations


Blinding Blizzard Druid Attack 29
Gaze of the Beast Druid Attack 29
Lifeleech Thorns Druid Attack 29
Primal Archetype Druid Attack 29

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Fighter Level 7 Encounter Exploits
Come and Get It Fighter Attack 7
Martial defender
Griffon’s Wrath Fighter Attack 7
Fighter Build Options Iron Bulwark Fighter Attack 7
Great Weapon fighter Reckless Strike Fighter Attack 7
Guardian fighter Sudden Surge Fighter Attack 7

Fighter Class Features Level 9 Daily Exploits


Shift the Battlefield Fighter Attack 9
Combat challenge
Thicket of Blades Fighter Attack 9
Combat superiority
Victorious Surge Fighter Attack 9
Fighter weapon talent
Level 10 Utility Exploits
Fighter Powers Into the Fray (Encounter) Fighter Utility 10
Exploit Last Ditch Evasion (Daily) Fighter Utility 10
Level 1 At-Will Exploits Stalwart Guard (Daily) Fighter Utility 10
Cleave Fighter Attack 1 Level 13 Encounter Exploits
Reaping Strike Fighter Attack 1 Anvil of Doom Fighter Attack 13
Sure Strike Fighter Attack 1 Chains of Sorrow Fighter Attack 13
Tide of Iron Fighter Attack 1 Giant’s Wake Fighter Attack 13
Level 1 Encounter Exploits Silverstep Fighter Attack 13
Covering Attack Fighter Attack 1 Storm of Blows Fighter Attack 13
Passing Attack Fighter Attack 1 Talon of the Roc Fighter Attack 13
Spinning Sweep Fighter Attack 1 Level 15 Daily Exploits
Steel Serpent Strike Fighter Attack 1 Dragon’s Fangs Fighter Attack 15
Level 1 Daily Exploits Serpent Dance Strike Fighter Attack 15
Brute Strike Fighter Attack 1 Unyielding Avalanche Fighter Attack 15
Comeback Strike Fighter Attack 1 Level 16 Utility Exploits
Villain’s Menace Fighter Attack 1 Interposing Shield (Encounter) Fighter Utility 16
Level 2 Utility Exploits Iron Warrior (Daily) Fighter Utility 16
Boundless Endurance (Daily) Fighter Utility 2 Surprise Step (Encounter) Fighter Utility 16
Get Over Here (Encounter) Fighter Utility 2 Level 17 Encounter Exploits
No Opening (Encounter) Fighter Utility 2 Exacting Strike Fighter Attack 17
Unstoppable (Daily) Fighter Utility 2 Exorcism of Steel Fighter Attack 17
Level 3 Encounter Exploits Harrying Assault Fighter Attack 17
Armor-Piercing Thrust Fighter Attack 3 Mountain Breaking Blow Fighter Attack 17
Crushing Blow Fighter Attack 3 Vorpal Tornado Fighter Attack 17
Dance of Steel Fighter Attack 3 Warrior’s Challenge Fighter Attack 17
Precise Strike Fighter Attack 3 Level 19 Daily Exploits
Rain of Blows Fighter Attack 3 Devastation’s Wake Fighter Attack 19
Sweeping Blow Fighter Attack 3 Reaving Strike Fighter Attack 19
Level 5 Daily Exploits Strike of the Watchful Guard Fighter Attack 19
Crack the Shell Fighter Attack 5 Level 22 Utility Exploits
Dizzying Blow Fighter Attack 5 Act of Desperation (Daily) Fighter Utility 22
Rain of Steel Fighter Attack 5 No Surrender (Daily) Fighter Utility 22
Level 6 Utility Exploits Level 23 Encounter Exploits
Battle Awareness (Daily) Fighter Utility 6 Cage of Chains Fighter Attack 23
Defensive Training (Daily) Fighter Utility 6 Fangs of Steel Fighter Attack 23
Unbreakable (Encounter) Fighter Utility 6 Hack ’n’ Slash Fighter Attack 23
Paralyzing Strike Fighter Attack 23
Skullcrusher Fighter Attack 23
Warrior’s Urging Fighter Attack 23

System Reference Document ©2009 Wizards of the Coast page 14 of 84


Level 25 Daily Exploits
Reaper’s Stance Fighter Attack 25
Reign of Terror Fighter Attack 25
Supremacy of Steel Fighter Attack 25

Level 27 Encounter Exploits


Adamantine Strike Fighter Attack 27
Cruel Reaper Fighter Attack 27
Diamond Shield Defense Fighter Attack 27
Indomitable Battle Strike Fighter Attack 27

Level 29 Daily Powers


Force the Battle Fighter Attack 29
No Mercy Fighter Attack 29
Storm of Destruction Fighter Attack 29

System Reference Document ©2009 Wizards of the Coast page 15 of 84


Level 6 Utility Prayers
Paladin Divine Bodyguard (Daily) Paladin Utility 6
Divine defender One Heart, One Mind (Daily) Paladin Utility 6
Wrath of the Gods (Daily) Paladin Utility 6
Paladin Build Options
Avenging paladin Level 7 Encounter Prayers
Protecting paladin Beckon Foe Paladin Attack 7
Benign Transposition Paladin Attack 7
Paladin Class Features Divine Reverence Paladin Attack 7
Channel divinity Thunder Smite Paladin Attack 7
Divine challenge
Lay on hands
Level 9 Daily Prayers
Crown of Glory Paladin Attack 9
Implement One Stands Alone Paladin Attack 9
Holy symbol Radiant Pulse Paladin Attack 9
Holy avenger
Level 10 Utility Prayers
Paladin Powers Cleansing Spirit (Encounter) Paladin Utility 10
Prayer Noble Shield (Daily) Paladin Utility 10
Turn the Tide (Daily) Paladin Utility 10
Class Feature Prayers
Channel Divinity: Divine Mettle Paladin Feature Level 13 Encounter Prayers
Channel Divinity: Divine Strength Paladin Feature Entangling Smite Paladin Attack 13
Divine Challenge Paladin Feature Radiant Charge Paladin Attack 13
Lay on Hands Paladin Feature Renewing Smite Paladin Attack 13
Whirlwind Smite Paladin Attack 13
Level 1 At-Will Prayers
Bolstering Strike Paladin Attack 1 Level 15 Daily Prayers
Enfeebling Strike Paladin Attack 1 Bloodied Retribution Paladin Attack 15
Holy Strike Paladin Attack 1 Break the Wall Paladin Attack 15
Valiant Strike Paladin Attack 1 True Nemesis Paladin Attack 15

Level 1 Encounter Prayers Level 16 Utility Prayers


Fearsome Smite Paladin Attack 1 Angelic Intercession (Daily) Paladin Utility 16
Piercing Smite Paladin Attack 1 Death Ward (Daily) Paladin Utility 16
Radiant Smite Paladin Attack 1 Level 17 Encounter Prayers
Shielding Smite Paladin Attack 1 Enervating Smite Paladin Attack 17
Level 1 Daily Prayers Fortifying Smite Paladin Attack 17
On Pain of Death Paladin Attack 1 Hand of the Gods Paladin Attack 17
Paladin’s Judgment Paladin Attack 1 Terrifying Smite Paladin Attack 17
Radiant Delirium Paladin Attack 1 Level 19 Daily Prayers
Level 2 Utility Prayers Corona of Blinding Radiance Paladin Attack 19
Astral Speech (Daily) Paladin Utility 2 Crusader’s Boon Paladin Attack 19
Martyr’s Blessing (Daily) Paladin Utility 2 Righteous Inferno Paladin Attack 19
Sacred Circle (Daily) Paladin Utility 2 Level 22 Utility Prayers
Level 3 Encounter Prayers Angelic Rescue (Daily) Paladin Utility 22
Arcing Smite Paladin Attack 3 Cleansing Burst (Daily) Paladin Utility 22
Invigorating Smite Paladin Attack 3 Gift of Life (Daily) Paladin Utility 22
Righteous Smite Paladin Attack 3 United in Faith (Daily) Paladin Utility 22
Staggering Smite Paladin Attack 3 Level 23 Encounter Prayers
Level 5 Daily Prayers Here Waits Thy Doom Paladin Attack 23
Hallowed Circle Paladin Attack 5 Martyr’s Smite Paladin Attack 23
Martyr’s Retribution Paladin Attack 5 Resounding Smite Paladin Attack 23
Sign of Vulnerability Paladin Attack 5 Sublime Transposition Paladin Attack 23

Level 25 Daily Prayers


Exalted Retribution Paladin Attack 25
To the Nine Hells with You Paladin Attack 25

System Reference Document ©2009 Wizards of the Coast page 16 of 84


Level 27 Encounter Prayers
Blinding Smite Paladin Attack 27
Brand of Judgment Paladin Attack 27
Deific Vengeance Paladin Attack 27
Restricting Smite Paladin Attack 27
Stunning Smite Paladin Attack 27

Level 29 Daily Prayers


Even Hand of Justice Paladin Attack 29
Powerful Faith Paladin Attack 29

System Reference Document ©2009 Wizards of the Coast page 17 of 84


Ranger Level 7 Encounter Exploits
Claws of the Griffon Ranger Attack 7
Martial striker
Hawk’s Talon Ranger Attack 7
Ranger Build Options Spikes of the Manticore Ranger Attack 7
Archer ranger Sweeping Whirlwind Ranger Attack 7
Two-blade ranger Level 9 Daily Exploits
Ranger Class Features Attacks on the Run Ranger Attack 9
Close Quarters Shot Ranger Attack 9
Fighting Style
Spray of Arrows Ranger Attack 9
Archer fighting style
Swirling Leaves of Steel Ranger Attack 9
Two-blade fighting style
Hunter’s Quarry Level 10 Utility Exploits
Prime shot Expeditious Stride (Encounter) Ranger Utility 10
Open the Range (Daily) Ranger Utility 10
Ranger Powers Undaunted Stride (Daily) Ranger Utility 10
Exploit
Level 13 Encounter Exploits
Level 1 At-Will Exploits Armor Splinter Ranger Attack 13
Careful Attack Ranger Attack 1 Knockdown Shot Ranger Attack 13
Hit and Run Ranger Attack 1 Nimble Defense Ranger Attack 13
Nimble Strike Ranger Attack 1 Pinning Strike Ranger Attack 13
Twin Strike Ranger Attack 1
Level 15 Daily Exploits
Level 1 Encounter Exploits Blade Cascade Ranger Attack 15
Dire Wolverine Strike Ranger Attack 1 Bleeding Wounds Ranger Attack 15
Evasive Strike Ranger Attack 1 Confounding Arrows Ranger Attack 15
Fox’s Cunning Ranger Attack 1 Stunning Steel Ranger Attack 15
Two-Fanged Strike Ranger Attack 1
Level 16 Utility Exploits
Level 1 Daily Exploits Evade the Blow (Daily) Ranger Utility 16
Hunter’s Bear Trap Ranger Attack 1 Longstrider (Daily) Ranger Utility 16
Jaws of the Wolf Ranger Attack 1 Momentary Respite (Daily) Ranger Utility 16
Split the Tree Ranger Attack 1
Sudden Strike Ranger Attack 1 Level 17 Encounter Exploits
Arrow of Vengeance Ranger Attack 17
Level 2 Utility Exploits Cheetah’s Rake Ranger Attack 17
Crucial Advice (Encounter) Ranger Utility 2 Triple Shot Ranger Attack 17
Unbalancing Parry (Encounter) Ranger Utility 2 Two-Weapon Eviscerate Ranger Attack 17
Yield Ground (Encounter) Ranger Utility 2
Level 19 Daily Exploits
Level 3 Encounter Exploits Cruel Cage of Steel Ranger Attack 19
Cut and Run Ranger Attack 3 Great Ram Arrow Ranger Attack 19
Disruptive Strike Ranger Attack 3 Two-in-One Shot Ranger Attack 19
Shadow Wasp Strike Ranger Attack 3 Wounding Whirlwind Ranger Attack 19
Thundertusk Boar Strike Ranger Attack 3
Level 22 Utility Exploits
Level 5 Daily Exploits Forest Ghost (Daily) Ranger Utility 22
Excruciating Shot Ranger Attack 5 Hit the Dirt (Daily) Ranger Utility 22
Frenzied Skirmish Ranger Attack 5 Master of the Hunt (Daily) Ranger Utility 22
Splintering Shot Ranger Attack 5 Safe Stride (Encounter) Ranger Utility 22
Two-Wolf Pounce Ranger Attack 5
Level 23 Encounter Exploits
Level 6 Utility Exploits Blade Ward Ranger Attack 23
Evade Ambush (Daily) Ranger Utility 6 Cloak of Thorns Ranger Attack 23
Skilled Companion (Daily) Ranger Utility 6 Hammer Shot Ranger Attack 23
Weave through the Fray (Encounter) Ranger Utility 6 Manticore’s Volley Ranger Attack 23

System Reference Document ©2009 Wizards of the Coast page 18 of 84


Level 25 Daily Exploits
Bloodstorm Ranger Attack 25
Tiger’s Reflex Ranger Attack 25
Unstoppable Arrows Ranger Attack 25

Level 27 Encounter Exploits


Death Rend Ranger Attack 27
Hail of Arrows Ranger Attack 27
Lightning Shot Ranger Attack 27
Wandering Tornado Ranger Attack 27

Level 29 Daily Exploits


Follow-up Blow Ranger Attack 29
Three-in-One Shot Ranger Attack 29
Weave a Web of Steel Ranger Attack 29

System Reference Document ©2009 Wizards of the Coast page 19 of 84


Level 7 Encounter Exploits
Rogue Cloud of Steel
Imperiling Strike
Rogue Attack 7
Rogue Attack 7
Martial Striker
Rogue’s Luck Rogue Attack 7
Rogue Build Options Sand in the Eyes Rogue Attack 7
Brawny rogue Level 9 Daily Exploits
Trickster rogue Crimson Edge Rogue Attack 9
Rogue Class Features Deadly Positioning Rogue Attack 9
Knockout Rogue Attack 9
First strike
Rogue tactics Level 10 Utility Exploits
Artful dodger Certain Freedom (Daily) Rogue Utility 10
Brutal scoundrel Close Quarters (Daily) Rogue Utility 10
Rogue weapon talent, Dangerous Theft (Encounter) Rogue Utility 10
Sneak attack Shadow Stride (At-will) Rogue Utility 10

Rogue Powers Level 13 Encounter Exploits


Exploit Fool’s Opportunity Rogue Attack 13
Stunning Strike Rogue Attack 13
Level 1 At-Will Exploits Tornado Strike Rogue Attack 13
Deft Strike Rogue Attack 1 Unbalancing Attack Rogue Attack 13
Piercing Strike Rogue Attack 1
Riposte Strike Rogue Attack 1 Level 15 Daily Exploits
Sly Flourish Rogue Attack 1 Bloody Path Rogue Attack 15
Garrote Grip Rogue Attack 15
Level 1 Encounter Exploits Slaying Strike Rogue Attack 15
Dazing Strike Rogue Attack 1
King’s Castle Rogue Attack 1 Level 16 Utility Exploits
Positioning Strike Rogue Attack 1 Foil the Lock (Daily) Rogue Utility 16
Torturous Strike Rogue Attack 1 Hide in Plain Sight (Encounter) Rogue Utility 16
Leaping Dodge (Encounter) Rogue Utility 16
Level 1 Daily Exploits Raise the Stakes (Daily) Rogue Utility 16
Blinding Barrage Rogue Attack 1
Easy Target Rogue Attack 1 Level 17 Encounter Exploits
Trick Strike Rogue Attack 1 Dragon Tail Strike Rogue Attack 17
Hounding Strike Rogue Attack 17
Level 2 Utility Exploits Stab and Grab Rogue Attack 17
Fleeting Ghost (At-will) Rogue Utility 2
Great Leap (At-will) Rogue Utility 2 Level 19 Daily Exploits
Master of Deceit (Encounter) Rogue Utility 2 Feinting Flurry Rogue Attack 19
Quick Fingers (Encounter) Rogue Utility 2 Flying Foe Rogue Attack 19
Tumble (Encounter) Rogue Utility 2 Snake’s Retreat Rogue Attack 19

Level 3 Encounter Exploits Level 22 Utility Exploits


Bait and Switch Rogue Attack 3 Cloud Jump (Encounter) Rogue Utility 22
Setup Strike Rogue Attack 3 Dazzling Acrobatics (Encounter) Rogue Utility 22
Topple Over Rogue Attack 3 Hide from the Light (Daily) Rogue Utility 22
Trickster’s Blade Rogue Attack 3 Level 23 Encounter Exploits
Level 5 Daily Exploits Knave’s Gambit Rogue Attack 23
Clever Riposte Rogue Attack 5 Scorpion Strike Rogue Attack 23
Deep Cut Rogue Attack 5 Steel Entrapment Rogue Attack 23
Walking Wounded Rogue Attack 5 Level 25 Daily Exploits
Level 6 Utility Exploits Biting Assault Rogue Attack 25
Chameleon (At-will) Rogue Utility 6 Ghost on the Wind Rogue Attack 25
Ignoble Escape (Encounter) Rogue Utility 6 Hamstring Rogue Attack 25
Mob Mentality (Encounter) Rogue Utility 6
Nimble Climb (At-will) Rogue Utility 6
Slippery Mind (Encounter) Rogue Utility 6

System Reference Document ©2009 Wizards of the Coast page 20 of 84


Level 27 Encounter Exploits
Dance of Death Rogue Attack 27
Hurricane of Blood Rogue Attack 27
Perfect Strike Rogue Attack 27

Level 29 Daily Exploits


Assassin’s Point Rogue Attack 29
Immobilizing Strike Rogue Attack 29
Moving Target Rogue Attack 29

System Reference Document ©2009 Wizards of the Coast page 21 of 84


Level 5 Daily Spells
Sorcerer Acidic Implantation
Palest Flames
Sorcerer Attack 5
Sorcerer Attack 5
Arcane striker
Reeling Torment Sorcerer Attack 5
Sorcerer Build Options Serpentine Blast Sorcerer Attack 5
Chaos Sorcerer Thunder Leap Sorcerer Attack 5
Dragon Sorcerer Level 6 Utility Spells
Sorcerer Class Features Arcane Empowerment (Daily) Sorcerer Utility 6
Energetic Flight (Daily) Sorcerer Utility 6
Spell Source
Sudden Scales (Encounter) Sorcerer Utility 6
Dragon Magic
Swift Escape(Encounter) Sorcerer Utility 6
Draconic Power
Draconic Resilience Level 7 Encounter Spells
Dragon Soul Chaos Storm Sorcerer Attack 7
Scales of the Dragon Crushing Sphere Sorcerer Attack 7
Wild Magic Rimestorm Sorcerer Attack 7
Chaos Burst Shout Sorcerer Attack 7
Chaos Power
Unfettered Power
Level 9 Daily Spells
Adamantine Echo Sorcerer Attack 9
Wild Soul
Contagious Curse Sorcerer Attack 9
Implements Prime the Fire Sorcerer Attack 9
Dagger Staggering Blast Sorcerer Attack 9
Staff
Level 10 Utility Spells
Sorcerer Powers Chaos Link (Daily) Sorcerer Utility 10
Spell Devour Magic (Daily) Sorcerer Utility 10
Invert Resistance (Daily) Sorcerer Utility 10
Level 1 At-Will Spells Narrow Escape (Encounter) Sorcerer Utility 10
Acid Orb Sorcerer Attack 1
Burning Spray Sorcerer Attack 1 Level 13 Encounter Spells
Chaos Bolt Sorcerer Attack 1 Chains of Fire Sorcerer Attack 13
Dragonfrost Sorcerer Attack 1 Jaws of the Earth Sorcerer Attack 13
Storm Walk Sorcerer Attack 1 Mind Hammer Sorcerer Attack 13
Thunder Breath Sorcerer Attack 13
Level 1 Encounter Spells
Bedeviling Burst Sorcerer Attack 1 Level 15 Daily Spells
Explosive Pyre Sorcerer Attack 1 Frost Eddies Sorcerer Attack 15
Frostbind Sorcerer Attack 1 Hostility Charm Sorcerer Attack 15
Tempest Breath Sorcerer Attack 1 Scintillating Starburst Sorcerer Attack 15
Thunder Slam Sorcerer Attack 1 Spitfire Furnace Sorcerer Attack 15

Level 1 Daily Spells Level 16 Utility Spells


Chromatic Orb Sorcerer Attack 1 Breath of the Desert Dragon (Encounter) Sorcerer Utility 16
Dazzling Ray Sorcerer Attack 1 Chaos Echoes (Daily) Sorcerer Utility 16
Dragonfang Bolt Sorcerer Attack 1 Chaos Sanctuary (Encounter) Sorcerer Utility 16
Lightning Breath Sorcerer Attack 1 Comrades’ Mantle (Daily) Sorcerer Utility 16
Draconic Majesty (Encounter) Sorcerer Utility 16
Level 2 Utility Spells
Dragonflame Mantle (Encounter) Sorcerer Utility 2 Level 17 Encounter Spells
Elemental Shift (Daily) Sorcerer Utility 2 Breath of Winter Sorcerer Attack 17
Stretch Spell (Encounter) Sorcerer Utility 2 Dragon Tail Meditation Sorcerer Attack 17
Unseen Aid (Encounter) Sorcerer Utility 2 Poisonous Evasion Sorcerer Attack 17
Thunder Summons Sorcerer Attack 17
Level 3 Encounter Spells
Dancing Lightning Sorcerer Attack 3 Level 19 Daily Spells
Flame Spiral Sorcerer Attack 3 Baleful Gaze of the Basilisk Sorcerer Attack 19
Ice Dragon’s Teeth Sorcerer Attack 3 Blackfire Serpent Sorcerer Attack 19
Poisonous Exhalation Sorcerer Attack 3 Prismatic Explosion Sorcerer Attack 19
Spectral Claw Sorcerer Attack 3 Split Strike Sorcerer Attack 19

System Reference Document ©2009 Wizards of the Coast page 22 of 84


Level 22 Utility Spells
Dragon Fear (Encounter) Sorcerer Utility 22
Platinum Scales (Daily) Sorcerer Utility 22
Shared Sorcery (Daily) Sorcerer Utility 22
Wind Shape (Encounter) Sorcerer Utility 22

Level 23 Encounter Spells


Black Breath Sorcerer Attack 23
Chaos Orbs Sorcerer Attack 23
Iron Chains Sorcerer Attack 23
Plates of Ice Sorcerer Attack 23

Level 25 Daily Spells


Draconic Incarnation Sorcerer Attack 25
Force Storm Sorcerer Attack 25
Words of Chaos Sorcerer Attack 25

Level 27 Encounter Spells


Lightning Eruption Sorcerer Attack 27
Poison Ward Sorcerer Attack 27
Thunder Pulse Sorcerer Attack 27
Wildfire Curse Sorcerer Attack 27

Level 29 Daily Spells


Endless Acid Sorcerer Attack 29
Entropic Whirlwind Sorcerer Attack 29
Prismatic Storm Sorcerer Attack 29

System Reference Document ©2009 Wizards of the Coast page 23 of 84


Level 3 Encounter Spells
Warlock Eldritch Rain Warlock (Fey) Attack 3
Arcane striker Fiery Bolt Warlock (Infernal) Attack 3
Frigid Darkness Warlock (Star) Attack 3
Warlock Build Options Otherwind Stride Warlock (Fey) Attack 3
Deceptive warlock
Scourge warlock Level 5 Daily Spells
Avernian Eruption Warlock (Infernal) Attack 5
Warlock Class Features Crown of Madness Warlock (Fey) Attack 5
Eldritch blast Curse of the Bloody Fangs Warlock (Fey) Attack 5
Prime shot Hunger of Hadar Warlock (Star) Attack 5
Shadow walk
Warlock’s curse
Level 6 Utility Spells
Dark One’s Own Luck (Daily) Warlock (Star) Utility 6
Implement Fey Switch (Encounter) Warlock (Fey) Utility 6
Rod Shroud of Black Steel (Daily) Warlock (Infernal) Utility 6
Wand Spider Climb (Encounter) Warlock (Infernal) Utility 6

Eldritch Pact Level 7 Encounter Spells


At-will spell Howl of Doom Warlock (Infernal) Attack 7
Pact boon Infernal Moon Curse Warlock (Infernal) Attack 7
Mire the Mind Warlock (Fey) Attack 7
Fey pact Sign of Ill Omen Warlock (Star) Attack 7
Eyebite
Misty step Level 9 Daily Spells
Curse of the Black Frost Warlock (Fey) Attack 9
Infernal pact Iron Spike of Dis Warlock (Infernal) Attack 9
Hellish rebuke Summons of Khirad Warlock (Star) Attack 9
Dark one’s blessing Thief of Five Fates Warlock (Star) Attack 9
Star pact Level 10 Utility Spells
Dire radiance Ambassador Imp (Daily) Warlock (Infernal) Utility 10
Fate of the void Shadow Form (Daily) Warlock (Star) Utility 10
Implement Shielding Shades (Daily) Warlock (Star) Utility 10
Warlock Powers Warlock’s Leap (Daily) Warlock (Fey) Utility 10
Spell Level 13 Encounter Spells
Bewitching Whispers Warlock (Fey) Attack 13
Level 1 At-Will Spells
Coldfire Vortex Warlock (Star) Attack 13
Dire Radiance Warlock (Star) Attack 1
Harrowstorm Warlock (Infernal) Attack 13
Eldritch Blast Warlock (All) Attack 1
Soul Flaying Warlock (Infernal) Attack 13
Eyebite Warlock (Fey) Attack 1
Hellish Rebuke Warlock (Infernal) Attack 1 Level 15 Daily Spells
Curse of the Golden Mist Warlock (Fey) Attack 15
Level 1 Encounter Spells
Fireswarm Warlock (Infernal) Attack 15
Diabolic Grasp Warlock (Infernal) Attack 1
Tendrils of Thuban Warlock (Star) Attack 15
Dreadful Word Warlock (Star) Attack 1
Thirsting Maw Warlock (Infernal) Attack 15
Vampiric Embrace Warlock (Infernal) Attack 1
Witchfire Warlock (Fey) Attack 1 Level 16 Utility Spells
Cloak of Shadow (Encounter) Warlock (Infernal) Utility 16
Level 1 Daily Spells
Eye of the Warlock (Daily) Warlock (Star) Utility 16
Armor of Agathys Warlock (Infernal) Attack 1
Infuriating Elusiveness (Encounter) Warlock (Fey) Utility 16
Curse of the Dark Dream Warlock (Fey) Attack 1
Dread Star Warlock (Star) Attack 1 Level 17 Encounter Spells
Flames of Phlegethos Warlock (Infernal) Attack 1 Strand of Fate Warlock (Star) Attack 17
Thirsting Tendrils Warlock (Fey) Attack 17
Level 2 Utility Spells
Warlock’s Bargain Warlock (Infernal) Attack 17
Beguiling Tongue (Encounter) Warlock (Fey) Utility 2
Ethereal Stride (Encounter) Warlock (Star) Utility 2 Level 19 Daily Spells
Fiendish Resilience (Daily) Warlock (Infernal) Utility 2 Delusions of Loyalty Warlock (Fey) Attack 19
Shadow Veil (Encounter) Warlock (Star) Utility 2 Minions of Malbolge Warlock (Infernal) Attack 19
Wrath of Acamar Warlock (Star) Attack 19

System Reference Document ©2009 Wizards of the Coast page 24 of 84


Level 22 Utility Spells
Entropic Ward (Encounter) Warlock (Star) Utility 22
Raven’s Glamor (Daily) Warlock (Fey) Utility 22
Wings of the Fiend (Daily) Warlock (Infernal) Utility 22

Level 23 Encounter Spells


Dark Transport Warlock (Star) Attack 23
Spiteful Darts Warlock (Infernal) Attack 23
Thorns of Venom Warlock (Fey) Attack 23

Level 25 Daily Spells


Curse of the Twin Princes Warlock (Fey) Attack 25
Tartarean Tomb Warlock (Infernal) Attack 25
Thirteen Baleful Stars Warlock (Star) Attack 25

Level 27 Encounter Spells


Banish to the Void Warlock (Star) Attack 27
Curse of the Fey King Warlock (Fey) Attack 27
Hellfire Curse Warlock (Infernal) Attack 27

Level 29 Daily Spells


Curse of the Dark Delirium Warlock (Fey) Attack 29
Doom of Delban Warlock (Star) Attack 29
Hurl through Hell Warlock (Infernal) Attack 29

System Reference Document ©2009 Wizards of the Coast page 25 of 84


Level 7 Encounter Exploits
Warlord Lion’s Roar
Sunder Armor
Warlord Attack 7
Warlord Attack 7
Martial leader
Surprise Attack Warlord Attack 7
Warlord Build Options Surround Foe Warlord Attack 7
Inspiring warlord Level 9 Daily Exploits
Tactical warlord Iron Dragon Charge Warlord Attack 9
Warlord Class Features Knock Them Down Warlord Attack 9
White Raven Strike Warlord Attack 9
Combat leader
Commanding presence Level 10 Utility Exploits
Inspiring presence Defensive Rally (Daily) Warlord Utility 10
Tactical presence Ease Suffering (Daily) Warlord Utility 10
Inspiring word Tactical Shift (Daily) Warlord Utility 10

Warlord Powers Level 13 Encounter Exploits


Exploit Beat Them into the Ground Warlord Attack 13
Bolstering Blow Warlord Attack 13
Class Feature Exploit Denying Smite Warlord Attack 13
Inspiring Word Warlord Feature Fury of the Sirocco Warlord Attack 13
Level 1 At-Will Exploits Level 15 Daily Exploits
Commander’s Strike Warlord Attack 1 Make Them Bleed Warlord Attack 15
Furious Smash Warlord Attack 1 Renew the Troops Warlord Attack 15
Viper’s Strike Warlord Attack 1 Warlord’s Gambit Warlord Attack 15
Wolf Pack Tactics Warlord Attack 1
Level 16 Utility Exploits
Level 1 Encounter Exploits Hero’s Defiance (Daily) Warlord Utility 16
Guarding Attack Warlord Attack 1 Warlord’s Banner (Encounter) Warlord Utility 16
Hammer and Anvil Warlord Attack 1 White Raven Formation (Daily) Warlord Utility 16
Leaf on the Wind Warlord Attack 1
Warlord’s Favor Warlord Attack 1 Level 17 Encounter Exploits
Battle On Warlord Attack 17
Level 1 Daily Exploits Hail of Steel Warlord Attack 17
Bastion of Defense Warlord Attack 1 Thunderous Fury Warlord Attack 17
Lead the Attack Warlord Attack 1 Warlord’s Rush Warlord Attack 17
Pin the Foe Warlord Attack 1.
White Raven Onslaught Warlord Attack 1 Level 19 Daily Exploits
Break the Tempo Warlord Attack 19
Level 2 Utility Exploits Victory Surge Warlord Attack 19
Aid the Injured (Encounter) Warlord Utility 2 Windmill of Doom Warlord Attack 19
Crescendo of Violence (Encounter) Warlord Utility 2
Knight’s Move (Encounter) Warlord Utility 2 Level 22 Utility Exploits
Shake It Off (Encounter) Warlord Utility 2 Heart of the Titan (Daily) Warlord Utility 22
Heroic Surge (Daily) Warlord Utility 22
Level 3 Encounter Exploits Own the Battlefield (Daily) Warlord Utility 22
Hold the Line Warlord Attack 3
Inspiring War Cry Warlord Attack 3 Level 23 Encounter Exploits
Steel Monsoon Warlord Attack 3 Great Dragon War Cry Warlord Attack 23
Warlord’s Strike Warlord Attack 3 Pillar to Post Warlord Attack 23
Rabbits and Wolves Warlord Attack 23
Level 5 Daily Exploits Sudden Assault Warlord Attack 23
Stand the Fallen Warlord Attack 5
Turning Point Warlord Attack 5 Level 25 Daily Exploits
Villain’s Nightmare Warlord Attack 5 Relentless Assault Warlord Attack 25
Stir the Hornet’s Nest Warlord Attack 25
Level 6 Utility Exploits White Raven’s Call Warlord Attack 25
Guide the Charge (Encounter) Warlord Utility 6
Inspiring Reaction (Encounter) Warlord Utility 6
Quick Step (Daily) Warlord Utility 6
Stand Tough (Daily) Warlord Utility 6

System Reference Document ©2009 Wizards of the Coast page 26 of 84


Level 27 Encounter Exploits
Chimera Battlestrike Warlord Attack 27
Devastating Charge Warlord Attack 27
Incite Heroism Warlord Attack 27
Warlord’s Doom Warlord Attack 27

Level 29 Daily Exploits


Defy Death Warlord Attack 29
Stand Invincible Warlord Attack 29

System Reference Document ©2009 Wizards of the Coast page 27 of 84


Wizard Level 3 Encounter Spells
Color Spray Wizard Attack 3
Arcane controller
Fire Shroud Wizard Attack 3
Wizard Build Options Icy Rays Wizard Attack 3
Control wizard Shock Sphere Wizard Attack 3
War wizard Level 5 Daily Spells
Wizard Class Features Icy Grasp Wizard Attack 5
Fireball Wizard Attack 5
Arcane implement mastery
Stinking Cloud Wizard Attack 5
Orb of imposition
Web Wizard Attack 5
Staff of defense
Wand of accuracy Level 6 Utility Spells
Cantrips Dimension Door (Daily) Wizard Utility 6
Ritual casting Disguise Self (Daily) Wizard Utility 6
Spellbook Dispel Magic (Daily) Wizard Utility 6
Rituals Invisibility (Daily) Wizard Utility 6
Daily and utility spells Levitate (Daily) Wizard Utility 6
Capacity Wall of Fog (Daily) Wizard Utility 6
Implements Level 7 Encounter Spells
Orb Fire Burst Wizard Attack 7
Staff Lightning Bolt Wizard Attack 7
Wand Spectral Ram Wizard Attack 7
Winter’s Wrath Wizard Attack 7
Wizard Powers
Spell Level 9 Daily Spells
Ice Storm Wizard Attack 9
Class Feature spells Lightning Serpent Wizard Attack 9
Ghost Sound Wizard Cantrip Wizard’s Sword Wizard Attack 9
Light Wizard Cantrip Wall of Fire Wizard Attack 9
Mage Hand Wizard Cantrip
Prestidigitation Wizard Cantrip Level 10 Utility Spells
Arcane Gate (Daily) Wizard Utility 10
Level 1 At-Will Spells Blur (Daily) Wizard Utility 10
Cloud of Daggers Wizard Attack 1 Mirror Image (Daily) Wizard Utility 10
Magic Missile Wizard Attack 1 Resistance (Daily) Wizard Utility 10
Ray of Frost Wizard Attack 1
Scorching Burst Wizard Attack 1 Level 13 Encounter Spells
Thunderwave Wizard Attack 1 Frostburn Wizard Attack 13
Mesmeric Hold Wizard Attack 13
Level 1 Encounter Spells Prismatic Burst Wizard Attack 13
Burning Hands Wizard Attack 1 Thunderlance Wizard Attack 13
Chill Strike Wizard Attack 1
Force Orb Wizard Attack 1 Level 15 Daily Spells
Icy Terrain Wizard Attack 1 Grasping Hands Wizard Attack 15
Ray of Enfeeblement Wizard Attack 1 Blast of Cold Wizard Attack 15
Resilient Sphere Wizard Attack 15
Level 1 Daily Spells Prismatic Beams Wizard Attack 15
Acid Arrow Wizard Attack 1 Wall of Ice Wizard Attack 15
Flaming Sphere Wizard Attack 1
Freezing Cloud Wizard Attack 1 Level 16 Utility Spells
Sleep Wizard Attack 1 Displacement (Encounter) Wizard Utility 16
Fly (Daily) Wizard Utility 16
Level 2 Utility Spells Greater Invisibility (Daily) Wizard Utility 16
Expeditious Retreat (Daily) Wizard Utility 2 Stoneskin (Daily) Wizard Utility 16
Feather Fall (Daily) Wizard Utility 2
Jump (Encounter) Wizard Utility 2
Shield (Encounter) Wizard Utility 2

System Reference Document ©2009 Wizards of the Coast page 28 of 84


Level 17 Encounter Spells
Combust Wizard Attack 17
Crushing Titan’s Fist Wizard Attack 17
Force Volley Wizard Attack 17
Ice Tomb Wizard Attack 17

Level 19 Daily Spells


Acid Wave Wizard Attack 19
Cloudkill Wizard Attack 19
Disintegrate Wizard Attack 19
Black Tentacles Wizard Attack 19

Level 22 Utility Spells


Mass Fly (Daily) Wizard Utility 22
Mansion (Daily) Wizard Utility 22
Time Stop (Daily) Wizard Utility 22

Level 23 Encounter Spells


Acid Storm Wizard Attack 23
Chain Lightning Wizard Attack 23
Thunderclap Wizard Attack 23

Level 25 Daily Spells


Elemental Maw Wizard Attack 25
Maze Wizard Attack 25
Necrotic Web Wizard Attack 25
Prismatic Spray Wizard Attack 25

Level 27 Encounter Spells


Black Fire Wizard Attack 27
Confusion Wizard Attack 27
Forcecage Wizard Attack 27

Level 29 Daily Spells


Greater Ice Storm Wizard Attack 29
Legion’s Hold Wizard Attack 29
Meteor Swarm Wizard Attack 29

System Reference Document ©2009 Wizards of the Coast page 29 of 84


[[CLASS STATBLOCK TEMPLATE]] Paragon Path
Prerequisite
Class Name Path Feature
Power
@Flavor text
[[PARAGON PATH STATBLOCK TEMPLATE]]
CLASS TRAITS
Role: @
Power Source: @
Paragon Path Name
Key Abilities: @ @Flavor

Armor Proficiencies: @ Prerequisite: @


Weapon Proficiencies: @
Implement: @if needed @Text
Bonus to Defense: +# [defense]
[Path Name] Path Features
Hit Points at 1st Level: # + Constitution score Feature (11th level): @action point feature
Hit Points per Level Gained: # Feature (11th level): @
Healing Surges: # + Constitution modifier Feature (16th level): @

Trained Skills: @ [Path Name] [Power Type]s


Build Options: @ @Attack 11, Utility 12, Attack 20
Class Features: @
[[SEE ALSO POWER STATBLOCK TEMPLATES]]
Creating a [Class Name] [[END PARAGON PATH STATBLOCK TEMPLATE]]
@
Epic Destiny
[Build Name] Prerequisite
@Repeat as needed Destiny Feature
Power
[Class Name] Class Features [[EPIC DESTINY STATBLOCK TEMPLATE]]
@

[Class feature] Destiny Name


@ Repeat as needed @Flavor

Implement Prerequisite: @
@ If needed

[Class Name] Overview @Text


Characteristics: @
Religion: @ Immortality
Races: @ @Text
[Immortality]: @
[Class Name] [Power Type]s
@ In level order by type
[Destiny Name] Features
Feature (21st level): @
[[SEE ALSO POWER STATBLOCK TEMPLATES]] Feature (24th level): @
[[END CLASS STATBLOCK TEMPLATE]] Feature (30th level): @

[Destiny Name] Power


@Utility 29
[[SEE ALSO POWER STATBLOCK TEMPLATES]]
[[END EPIC DESTINY STATBLOCK TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 30 of 84


Action Type
Powers Standard action
At-Will Power
Move action
Encounter Power
Minor action
Daily Power
Immediate interrupt
Immediate reaction
Prayer
Free action
Exploit
No action
Spell
Trigger
Keyword Attack Type and Range
Power Source Melee
Arcane
Melee weapon
Divine
Melee 1
Martial
Melee touch
Elemental
Ki Ranged
Primal Ranged weapon
Psionic Ranged [#]
Shadow Ranged sight

Damage Type Close


Acid Close burst [#]
Cold Close blast [#]
Fire
Area
Force Area burst [#] within [#] squares
Lighting Area wall [#] within [#] squares
Necrotic Contiguous squares
Poison
Psychic Personal
Radiant
Thunder
Prerequisite or Requirement
Effect Type Target
Ally
Beast
Creature
Beast Form
Enemy
Charm
You
Conjuration
Object
Fear
Square
Healing
Secondary Target
Illusion
Tertiary Target
Invigorating
Poison Attack
Polymorph Secondary Attack
Rage Tertiary Attack
Rattling
Reliable Hit
Sleep Damage
Spirit
Stance Miss
Summoning Half Damage
Teleportation
Zone
Effect
Aftereffect
Accessories
Implement
Weapon

System Reference Document ©2009 Wizards of the Coast page 31 of 84


Duration
Until the start of your next turn
Until the end of your next turn
Until the end of the encounter
Save ends
Sustain
Overlapping duration
[[POWER STATBLOCK TEMPLATES]]
[[AT-WILL]]

Power Name [Class/Racial/Feat] [Attack or Utility] #


@Flavor
At-Will  [Keywords]
[Action Type] Action [Range] [Range modifier]
Special: @Effect
Target: @
Attack: [Ability Score] vs. [Defense]
Hit: @Damage expression and/or effect
Miss: @Damage expression and/or effect
Effect: @Effect
Sustain [Action]: @Effect
[[ENCOUNTER]]

Power Name [Class/Racial/Feat] [Attack or Utility] #


@Flavor
Encounter  [Keywords]
[Action Type] Action [Range] [Range modifier]
Special: @Effect
Target: @
Attack: [Ability Score] vs. [Defense]
Hit: @Damage expression and/or effect
Miss: @Damage expression and/or effect
Effect: @Effect
Sustain [Action]: @Effect
[[DAILY]]
Power Name [Class/Racial/Feat] [Attack or Utility] #
@Flavor
Daily  [Keywords]
[Action Type] Action [Range] [Range modifier]
Special: @Effect
Target: @
Attack: [Ability Score] vs. [Defense]
Hit: @Damage expression and/or effect
Miss: @Damage expression and/or effect
Effect: @Effect
Sustain [Action]: @Effect
[[END POWER STATBLOCK TEMPLATES]]

System Reference Document ©2009 Wizards of the Coast page 32 of 84


Skill Heal (Wis)
First aid
Skill training
Treat disease
Trained only
History (Int)
Check
Ability check Insight (Wis)
Skill check Sense motives, attitudes
Base skill check bonus Sense outside influence
Skill check bonus Recognize illusion
Passive check
Cooperation Intimidate (Cha)
Skill challenge
Check result
Nature (Wis)
Difficulty Class Forage
Opposed check Handle animal
Modifier Nature knowledge
Bonus Perception (Wis)
Penalty
Listen
Take 10
Search
Knowledge Skills Spot
Knowledge check Find tracks
Common knowledge
Expert knowledge
Religion (Int)
Master knowledge Religion knowledge
Monster knowledge check
Stealth (Dex)
Monster knowledge

Acrobatics (Dex) Streetwise (Cha)


Settlement
Acrobatic stunt
Information
Balance
Escape from a grab Thievery (Dex)
Escape from restraints Disable device
Reduced falling damage Open lock
Pick pocket
Arcana (Int) Sleight of hand
Arcana knowledge
Detect magic

Athletics (Str)
Climb
Escape from a grab
Jump
High jump
Long jump
Swim

Bluff (Cha)
Gain combat advantage
Create a diversion to hide

Diplomacy (Cha)
Dungeoneering (Wis)
Dungeoneering knowledge
Forage

Endurance (Con)
System Reference Document ©2009 Wizards of the Coast page 33 of 84
Hellfire Blood
Background Human Perseverance
Improved Bull Rush
Associated Skills
Improved Dark One's Blessing

Feat Improved Dragon Soul


Improved Fate of the Void
Class feat Improved Grab
Divinity feat Improved Initiative
Multiclass feat Improved Majestic Word
Racial feat Improved Misty Step
Feat description Improved Roar of Triumph
Insightful Preservation
Heroic Tier Feat Inspired Recovery
Action Surge
Jack of All Trades
Advantage of Cunning
Lethal Hunter
Agile Hunter
Light Step
Alchemy
Linguist
Alertness
Long Jumper
Anger Unleashed
Lost in the Crowd
Arcane Spellfury
Mounted Combat
Armor Proficiency (Chainmail)
Nimble Blade
Armor Proficiency (Hide)
Potent Challenge
Armor Proficiency (Leather)
Power Attack
Armor Proficiency (Plate)
Powerful Charge
Armor Proficiency (Scale)
Precise Hunter
Astral Fire
Press the Advantage
Backstabber
Primal Fury
Bardic Knowledge
Primal Instinct
Blade Opportunist
Quick Draw
Burning Blizzard
Raging Storm
Combat Reflexes
Rising Fury
Dark Fury
Ritual Caster
Deadly Rage
Savage Assault
Defensive Mobility
Shadow Skulk
Disciplined Wild Soul
Shield Proficiency (Heavy)
Distracting Shield
Shield Proficiency (Light)
Dodge Giants
Shield Push
Dragonborn Frenzy
Skill Focus
Dragonborn Senses
Skill Training
Durable
Sorcerous Blade Channeling
Dwarven Weapon Training
Strength of Valor
Eladrin Soldier
Sure Climber
Elven Precision
Surprise Knockdown
Enlarged Dragon Breath
Tactical Assault
Enraged Boar Form
Thirst for Battle
Escape Artist
Toughness
Expanded Spellbook
Two-Weapon Defense
Far Shot
Two-Weapon Fighting
Far Throw
Weapon Focus
Fast Runner
Weapon Proficiency
Ferocious Rebuke
Wintertouched
Ferocious Tiger Form
Fey Trickster
Group Insight
Group Stealth
Halfling Agility
Healing Hands

System Reference Document ©2009 Wizards of the Coast page 34 of 84


Solid Sound
Paragon Tier Feat Spear Push
Action Recovery Spell Focus
Agile Athlete Stalking Panther Form
Arcane Flexibility Steady Shooter
Arcane Reach Strength from Pain
Armor Specialization (Chainmail) Surprising Disappearance
Armor Specialization (Hide) Sweeping Flail
Armor Specialization (Plate) Thaneborn Advance
Armor Specialization (Scale) Twofold Curse
Back to the Wall Uncanny Dodge
Blood Thirst Underfoot
Charging Rampage Unrelenting Assault
Combat Anticipation Versatile Master
Combat Commander Wild Spellfury
Danger Sense
Deadly Axe Epic Tier Feat
Defensive Advantage Arcane Mastery
Devastating Critical Axe Mastery
Distant Shot Blind-Fight
Draconic Spellfury Bludgeon Mastery
Dwarven Durability Enduring Rage
Empowered Dragon Breath Epic Resurgence
Evasion Ferocious Critical
Fade Ally Flail Mastery
Feywild Protection Flanking Maneuver
Fiery Rebuke Font of Radiance
Fleet-Footed Heavy Blade Mastery
Great Fortitude Irresistible Flame
Hammer Rhythm Light Blade Mastery
Heavy Blade Opportunity Long Arm of Virtue
Hunting Wolf Form Pick Mastery
Improved Cunning Primal Aspect Form
Improved Second Wind Primal Resurgence
Improved Valor Sorcerous Flux
Inescapable Force Spear Mastery
Iron Will Spell Accuracy
Lasting Frost Thaneborn Conqueror
Light Blade Precision Triumphant Attack
Lightning Arc Two-Weapon Flurry
Lightning Reflexes Unfettered Stride
Lyric of Rejuvenation Vanishing Act
Mettle
Nimble Spirit Multiclass Feat
Point-Blank Shot Arcane Initiate [Multiclass Wizard]
Polearm Gamble Arcane Prodigy [Multiclass Sorcerer]
Psychic Lock Bardic Dilettante [Multiclass Bard]
Quick Wild Shape Berserker’s Fury [Multiclass Barbarian]
Rageblood Recovery Initiate of the Faith [Multiclass Cleric]
Resounding Thunder Initiate of the Old Faith [Multiclass Druid]
Running Shot Pact Initiate [Multiclass Warlock]
Scimitar Dance Sneak of Shadows [Multiclass Rogue]
Second Implement Soldier of the Faith [Multiclass Paladin]
Secret Stride Student of Battle [Multiclass Warlord]
Seize the Moment Student of the Sword [Multiclass Fighter]
Shield Specialization Warrior of the Wild [Multiclass Ranger]
Sly Hunter

System Reference Document ©2009 Wizards of the Coast page 35 of 84


Power Swap Feat
Novice Power [Multiclass]
Acolyte Power [Multiclass]
Adept Power [Multiclass]

[[FEAT STATBLOCK TEMPLATE]]


Feat Name [Feat Type]
Prerequisite(s): @
Benefit: @
Special: @if any
[[END FEAT STATBLOCK TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 36 of 84


Combat Attack Roll
Base attack bonus
Combat Sequence Attack Modifier
Round Combat advantage
Cover
Initiative Superior cover
Roll initiative Determining cover
Initiative order Concealment
Total concealment
Surprise
surprise round Invisible
surprised Defense
limited action Armor Class (AC)
Fortitude
Turn Reflex
Start of your turn Will
Actions on your turn
End of your turn Attack Result
Hit
Action Miss
Action type
Standard action Critical Hit
Move action Crit
Minor action Natural 20
Free action Maximum damage
Trigger Extra damage
Opportunity action Damage
Immediate action Damage roll
Immediate interrupt Damage type
Immediate reaction Weapon damage dice
No action Ongoing damage
Action point
Extra action Damage Modifier
Spend an action point Immune
Insubstantial
Attack Resist
Vulnerable
Attack Type
Basic attack Modifier
Melee basic attack Bonus
Ranged basic attack Higher bonus
Melee Worst bonus
Targeted Armor bonus
Melee reach Enhancement bonus
Ranged Feat bonus
Range Item bonus
Close Power bonus
Area of effect Proficiency bonus
Origin square Racial bonus
Area Shield bonus
Opportunity attack Untyped bonus
Provoke opportunity attack Penalty
Target Lower penalty
Line of sight Worst penalty
Line of effect

System Reference Document ©2009 Wizards of the Coast page 37 of 84


Conditions Terrain
Blinded Difficult terrain
Dazed Obstacle
Deafened Obstacle filling square
Dominated Obstacle between squares
Dying Falling
Helpless Falling damage
Immobilized Prone
Marked Jumping down
Petrified Catching yourself
Prone
Restrained Actions in Combat
Slowed Open a door
Stunned Close a door
Surprised Administer a potion
Unconscious Drink a potion
Weakened Draw a weapon
Sheath a weapon
Saving Throw Equip a shield
Save Stow a shield
Drop held items
Size Pick up an item
Space
Retrieve an item
Reach
Stow an item
Drop prone
Tiny
Talk
Small
Medium Aid Another
Large On an attack roll
Huge On an ability check
Gargantuan On a skill check

Movement Bull Rush


Strength attack
Speed
Crawl Charge
Double move Coup de Grace
Phasing
Run Delay
Shift Escape
Squeeze
Stand up Grab
Strength attack
Teleportation
Walk Opportunity Attack
Provoke
Tactical movement
Threatening reach
Diagonal movement
Occupied square Ready an Action
Ally occupied Trigger
Enemy occupied
Unoccupied square
Second Wind
Flanking Total defense
Forced Movement
Pull
Push
Slide

System Reference Document ©2009 Wizards of the Coast page 38 of 84


Healing
Hit points
Maximum hit points
Bloodied
Bloodied value
Temporary hit points

Healing surges
Healing surge value

Regeneration
Death and Dying
Dying
Death saving throw
Death, Dead
Unconscious

System Reference Document ©2009 Wizards of the Coast page 39 of 84


Adventuring
Encounter
Combat encounter
Noncombat encounter
Skill challenge

Reward
Experience points (XP)
Milestone
Quest

Treasure
Monetary treasure
Art items
Gems and jewelry
Magic items

Exploration
Movement
Marching order
Base overland speed
Speed per day
Speed per hour
Speed per minute
Terrain
Mount
Vehicle

Light
Categories of Light (Brightness)
Bright light
Dim light
Darkness
Light source
Radius
Brightness
Duration

Rest and Recovery


Short rest
Extended rest
Interrupted rest
Sleep
Keeping watch

System Reference Document ©2009 Wizards of the Coast page 40 of 84


Detect Object
Ritual Detect Secret Doors
Discern Lies
Mastering a ritual
Ritual book Disenchant Magic Item
Selling a ritual book Instant Summons
Enchant Magic Item
Acquiring a Ritual Endure Elements
Buying a ritual Eye of Alarm
Finding a ritual Eye of Warning
Creating a ritual Forbiddance
Gentle Repose
Perform a Ritual Hallucinatory Creature
Assisting in a ritual Hallucinatory Item
Interrupting a ritual Hand of Fate
Knock
Ritual Scroll Secret Chest
Buying a ritual scroll
Linked Portal
Finding a ritual scroll
Loremaster’s Bargain
Creating a ritual scroll
Magic Circle
Ritual scroll limitation
Magic Mouth
Using a ritual scroll
Make Whole
Selling a ritual scroll
Observe Creature
Ritual Format Passwall
Phantom Steed
Time
Planar Portal
Duration
Raise Dead
Component cost
Remove Affliction
Market price
Secret Page
Key Skill
Sending
Effects
Shadow Walk
Ritual Category Silence
Binding Speak with Dead
Creation Floating Disk
Deception Travelers’ Feast
Divination True Portal
Exploration View Location
Restoration View Object
Scrying Voice of Fate
Travel Water Breathing
Warding Water Walk
Wizard’s Sight
Ritual Component
[[RITUAL STATBLOCK TEMPLATE]]
Alchemical reagent
Mystic slaves Ritual Name
Rare herbs @Flavor
Sanctified incense
Residuum Level: # Component Cost: # gp
Category: @ Market Price: # gp
Rituals Time: @ Key Skill: @
Animal Messenger Duration: @
Arcane Lock
Brew Potion @Effects
Commune with Nature
[[END RITUAL STATBLOCK TEMPLATE]]
Comprehend Language
Consult Mystic Sages
Consult Oracle
Cure Disease

System Reference Document ©2009 Wizards of the Coast page 41 of 84


Equipment Weapon Categories
Currency Improvised weapon
Armor Simple weapon
Weapon Military weapon
Adventuring gear Superior weapon
Melee weapon
Coins Ranged weapon
Copper piece (cp) One-handed weapon
Silver piece (sp) Two-handed weapon
Gold piece (gp)
Platinum piece (pp) Weapon Group
Astral Diamonds (ad) Axe
Bow
Armor Type Crossbow
Flail
Light armor
Cloth Armor Hammer
Leather Armor Heavy Blade
Hide Armor Light Blade
Mace
Heavy armor Pick
Chainmail Polearm
Scale Armor Sling
Plate Armor Spear
Masterwork armor Staff
Feyweave armor Unarmed
Starweave armor
Weapon Property
Feyleather armor
Heavy thrown
Starleather armor
Light thrown
Darkhide armor
High crit
Elderhide armor
Load
Forgemail
Load minor
Spiritmail
Load free
Wyrmscale armor
Off-hand
Elderscale armor
Reach
Warplate armor
Small
Godplate armor
Versatile
Shield Type Weapon Table
Light shield
Weapon
Heavy shield
Prof. (proficiency bonus)
Armor Table Damage
Armor bonus Range
Shield bonus Weight
Minimum enhancement bonus Group
Check Properties
Speed
Price
Weight

System Reference Document ©2009 Wizards of the Coast page 42 of 84


Tratnyr
Weapons Trident
Bastard sword Triple-headed flail
Battleaxe Unarmed attack
Broadsword Urgrosh
Club War pick
Craghammer Waraxe
Crossbow Warhammer
Dagger
Double axe Adventuring Gear
Double flail Standard adventurer’s kit
Double sword Backpack
Execution axe Bedroll
Falchion Flint and steel
Flail Pouch, belt
Fullblade Rations, trail
Glaive Rope, hempen
Greataxe Sunrod
Greatbow Waterskin
Greatclub Ammunition
Greatspear Arrows
Greatsword Crossbow bolts
Halberd Sling bullets
Hand crossbow Arcane implement
Handaxe Orb
Heavy flail Rod
Javelin Staff
Katar Wand
Khopesh Candle
Kukri Chain
Light war pick Chest
Longbow Climber’s kit
Longspear Grappling hook
Longsword Hammer
Mace Pitons
Maul ties Everburning torch
Mordenkrad Fine clothing
Morningstar Flask
Parrying dagger Holy symbol
Quarterstaff Journeybread
Rapier Lantern
Repeating crossbow Musical instrument
Scimitar Drum
Scourge Flute
Scythe Harp
Short sword Horn
Shortbow Lute
Shuriken Lyre
Sickle Woodwind
Silvered Weapons Ritual book
Sling Ritual components
Spear Rope, silk
Spiked chain Spellbook
Spiked Gauntlet Tent
Spiked shield Thieves’ tools
Superior crossbow Torch
Throwing hammer Totem

System Reference Document ©2009 Wizards of the Coast page 43 of 84


Food, Drink, and Lodging Horse, sea
Meal, common Tail Slap
Meal, feast Aquatic Charge
Ale, pitcher Waterborn
Wine, bottle Horse, skeletal
Inn stay (per day) Kick
Typical room Shadow Symbiosis
Luxury room
Horse, warhorse
Carrying, Lifting, and Dragging See MM SRD
Carrying capacity
Manticore
See MM SRD
Normal load
Heavy load Nightmare
Maximum drag load See MM SRD

Mounts Rage Drake


See MM SRD
Blade spider
See MM SRD Rhinoceros
Gore
Camel Crushing Charge
Kick
Shark, Dire
Dire Boar Bite
See MM SRD Deft Swimmer
Elephant Waterborn
Tusk Slam Shark, Riding
Stomp Bite
Trampling Charge Deft Swimmer
Giant Ant Waterborn
Bite Trihorn Behemoth
Skitter Gore
Giant Lizard, Draft Protective Crest
Bite Wolf, Dire
Giant Lizard, Riding See MM SRD
Bite Wyvern
Claw See MM SRD
Combined Attack
Barding
Griffon Light barding
See MM SRD Heavy barding
Griffon, rimefire Huge creature
See MM SRD

Hippogriff
See MM SRD

Hippogriff dreadmount
See MM SRD

Horse, celestial charger


See MM SRD

Horse, riding
See MM SRD

System Reference Document ©2009 Wizards of the Coast page 44 of 84


Vehicles [[VEHICLE STATBLOCK TEMPLATE]]
Pilot @Vehicle Name
Crew @Size vehicle
Load HP # Space # squares by # squares Cost # gp
Out of Control AC #; Fortitude #, Reflex 2
Speed #
Airship Pilot
Decks @Pilot rules.
Fragile Control Crew
@Crew rules, if any crew members are required.
Cart
Load
Chariot, Heavy @Load capacity
Creature-Drawn Out of Control
Cover @Out-of-control rules
@Compartments
Chariot, light @Description of areas, such as decks.
Creature-Drawn @Special Rules
Cover @Specific rules for this vehicle, such as submersible or
fragile controls.
Greatship
Decks [[END VEHICLE STATBLOCK TEMPLATE]]
Sails

Longship
Sails

Ornithopter

Pinnace
Decks
Sails

Rowboat

Wagon
Creature-Drawn
Cover

System Reference Document ©2009 Wizards of the Coast page 45 of 84


Magic Item
Mantle of the Seventh Wind
Mountain armor
Identifying magic items Razor armor
Shadowflow armor
Item Format Soulforged armor
Name
Sunleaf armor
Level
Sylvan armor
Description
Tombforged armor
Category
Trollskin armor
Price
Enhancement Magic Weapon
+1 Berserker weapon
+2 Dancing weapon
+3 Dragonslayer weapon
+4 Duelist’s weapon
+5 Flameburst weapon
+6 Flaming weapon
Critical Frost weapon
Property Holy Avenger
Special Lifedrinker weapon
Power Lightning weapon
At-will Magic weapon
Encounter Pact Blade
Daily Perfect Hunter’s weapon
Healing surge Phasing weapon
Consumable Resounding weapon
Terror weapon
Item slot Thunderburst weapon
Arms Thundering weapon
Feet Vicious weapon
Hands Vorpal weapon
Head
Neck
Holy Symbol
Ring Magic holy symbol
Waist Symbol of battle
Wondrous Item Symbol of hope
Symbol of life
Magic Armor Symbol of power
Angelsteel armor Symbol of radiance
Barkskin armor Symbol of victory
Battleforged armor
Black Iron armor
Orb
Bloodcut armor Magic orb
Bloodthread armor Orb of drastic resolutions
Curseforged armor Orb of indisputable gravity
Darkleaf armor Orb of inevitable continuance
Deathcut armor Orb of invasive fortune
Delver’s armor Orb of reversed polarities
Dwarven armor Orb of sanguinary repercussions
Eladrin armor
Elven battle armor
Exalted armor
Fireburst armor
Flamedrinker armor
Ghostphase armor
Hydra armor
Magic armor

System Reference Document ©2009 Wizards of the Coast page 46 of 84


Rod Hands Slot Item
Burglar’s gloves
Magic rod
Gauntlets of destruction
Rod of corruption
Gauntlets of ogre power
Rod of dark reward
Gauntlets of the ram
Rod of death’s grasp
Gloves of piercing
Rod of first blood
Guildmaster’s gloves
Rod of harvest
Rogue’s gloves
Rod of reaving
Shadowfell gloves
Rod of the pyre

Staff Head Slot Item


Basilisk helm
Magic staff
Circlet of authority
Staff of fiery might
Crown of command
Staff of power
Diadem of acuity
Staff of storms
Goggles of night
Staff of the war mage
Halo of fallen stars
Staff of winter
Helm of battle
Staff of wizardry
Helm of ghostly defense
Thunderwave staff
Helm of heroes
Wand Helm of the eagle
Magic wand Horned helm
Wand of eldritch rain Iron of spite
Wand of fiery bolt Phoenix helm
Wand of fire burst
Wand of icy rays
Neck Slot Item
Amulet of false life
Wand of ray of enfeeblement
Amulet of health
Wand of shield
Amulet of protection
Wand of soul flaying
Amulet of protection
Wand of witchfire
Cloak of feywild escape
Arms Slot Item Cloak of invisibility
Bashing shield Cloak of resistance
Bracers of defense Cloak of survival
Bracers of mighty striking Elven cloak
Bracers of the perfect shot Guardian’s cape
Dragondaunt shield Periapt of wisdom
Guardian shield Safewing amulet
Shield of defiance Scarab of invulnerability
Shield of deflection Stormwalker’s cloak
Shield of protection
Shield of warding
Rings
Iron ring of the dwarf lords
Feet Slot Item Ring of flight
Acrobat boots Ring of freedom of movement
Battlestrider greaves Ring of invisibility
Boots of balance Ring of protection
Boots of spider climbing Ring of regeneration
Boots of striding Ring of true seeing
Boots of striding and springing Ring of wizardry
Boots of the infinite stride Star opal ring
Catstep boots
Dwarven greaves
Eladrin boots
Elven boots
Wavestrider boots
Winged boots

System Reference Document ©2009 Wizards of the Coast page 47 of 84


Waist Slot Item Salve of Slipperiness
Belt of giant strength Slow-Step Oil
Belt of sacrifice Smokestick
Belt of titan strength Sovereign Glue
Belt of vigor Tanglefoot Bag
Dynamic belt Thunderstone
Ironskin belt Tracking Dust
Universal Solvent
Wondrous Item [[ALCHEMICAL FORMULA STATBLOCK
Bag of holding TEMPLATE]]
Dimensional shackles
Dust of appearance @Formula Name
Everlasting provisions Level: #
Feather boat Category: @
Flying carpet Time: @
Handy haversack Component Cost: @
Portable hole Market Price: @
Revenant ankh Key Skill: @
Ritual candle
Rope of climbing @Description.
Sending stones (pair) [[END ALCHEMICAL FORMULA STATBLOCK
TEMPLATE]]
Potion
Potion of healing [[MAGIC ITEM STATBLOCK TEMPLATE]]
Potion of life
Potion of recovery Item Name Level #+
@Flavor
Potion of vitality
Lvl # +# # gp Lvl # +# # gp
Alchemy Lvl # +#
Lvl # +#
# gp
# gp
Lvl # +#
Lvl # +#
# gp
# gp
Alchemical formula
Item Slot: @or Armor, Consumable, Potion, Weapon,
Category
Wondrous Item
Curative Enhancement: @Armor: AC; Weapon: Attack rolls and damage
Oil rolls; Neck: Fortitude, Reflex, and Will
Poison Critical: @Effect (usually +1d6 per plus)
Volatile Property: @Effect
Other Power (Type): @Activation Action. Effect.
Modifications
[[END MAGIC ITEM STATBLOCK TEMPLATE]]
Consumable

Alchemical Items
Alchemical Silver
Alchemist’s Acid
Alchemist’s Fire
Alchemist’s Frost
Antivenom
Beastbane
Blastpatch
Blinding Bomb
Bloodstinger Poison
Clearsense Powder
Clearwater Solution
Dragonfire Tar
Ghoststrike Oil
Goodnight Tincture
Herbal Poultice
Jolt Flask
Lockbust Chalk

System Reference Document ©2009 Wizards of the Coast page 48 of 84


D&D 4E DMG SRD
Sample Diseases
Combat Encounters Blinding Sickness
Cackle Fever
Monster Readiness Hellfever
Asleep Mindfire
Distracted Mummy Rot
Ready Shakes
Alert Slimy Doom

Aquatic Combat Poison


Underwater Terrain Poison Vector
Current [[POISON STATBLOCK TEMPLATE]]
Mounted Combat @Poison Name Level # Poison
Mount @Flavor text
Mount Benefits Poison # gp
Mounting Attack: +# vs. [Defense]; damage and/or effects.
@[Ordinal #] Failed Save: If applicable; damage and/or effects.
Dismounting
Repeat as needed.
Dismounted
@Aftereffect: If applicable; damage and/or effects.
Flying Special: @If applicable; special conditions and effects.
Fly [[END POISON STATBLOCK TEMPLATE]]
Landing
Sample Poisons
Crash, Crashes, Crashing
Black Lotus
Double Fly
Blood of the Snake
Altitude Limit
Carrion Crawler Brain Juice
Clumsy Flying
Dark Toxin
Clumsy Grounded
Deathjump Spider Venom
Hover
Demonweb Terror Venom
Overland Flight
Drow Poison
Aerial Combat Ground Thassil Root
Aerial Terrain Hellstinger Scorpion Venom
Reference Point Insanity Mist
Pit Toxin
Disease Stormclaw Scorpion Venom
Infection
Disease Track
Disease Progression
Improve
Maintain
Worsen
[[DISEASE STATBLOCK TEMPLATE]]
@Disease Name Level @ Disease
@Flavor text
Endurance improve DC @@, maintain DC @@, worsen DC
@@ or lower
Attack: +@@ vs. [Defense]
[Left] The target is cured.
[Left Middle] Initial Effect: @Effect.
[Right Middle] @Effect.
[Right] Final State: @Effect.
[[END DISEASE STATBLOCK TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 49 of 84


Constructed Terrain
Building Encounters Arrow Slit
Monster Roles Catwalk
Artillery Furniture
Brute Murder Hole
Controller Street
Lurker Window
Skirmisher Light Sources
Soldier
Candle
Leader
Torch
Minion
Lantern
Elite
Campfire
Solo
Sunrod
Encounter Components Phosphorescent fungi
Sacrificial brazier
Encounter Level
Fireplace/oven
Experience Points
Forge
XP
Magma
Encounter Settings Tiny fire creature
Terrain Features Small fire creature
Difficult Terrain Medium fire creature
Blocking Terrain Large fire creature
Challenging Terrain Huge or Gargantuan fire creature
Hindering Terrain
Obscured Terrain
Fantastic Terrain
Lightly Obscured Blood Rock
Heavily Obscured Cave Slime
Precipitous Terrain Choke Frost
Cover Terrain Cloudspore
Ember Moss
Dungeon Dressing Font of Power
Curtain Grab Grass
Door Grasping Slime
Secret Door Illusions
Trapdoor Illusory Wall
Ladder Loadstone
Ledge Mirror Crystal
Pillar Pillar of Life
Platform Sacred Circle
Pool Slide
Portcullis Spiderwebs
Stairs Teleporter
Statue Whirlwind
Tapestry
Wall

Outdoor Terrain
Foliage, Leaves, Vines
Hill
Ice
Sand, Dirt
Swamp
Tree
Undergrowth

System Reference Document ©2009 Wizards of the Coast page 50 of 84


Noncombat Encounters
[[TRAP/HAZARD STATBLOCK TEMPLATE]]
@Trap/Hazard Name Level # [Role]
Skill Challenge Trap/Hazard XP #
Goal @Flavor text
Trap/Hazard: @Description
Context
Perception
Level
@DC to perceive the trap/hazard or part of it
Complexity Additional Skill: @If applicable
Skills Attack
Condition @Action @Range
Consequences Target: @
Attack: +# vs. [Defense]
[[SKILL CHALLENGE STATBLOCK TEMPLATE]] Hit: @Damage and/or effects
@Skill Challenge Name Level # Miss: @If applicable; damage and/or effects
Skill Challenge XP # Effect: @If applicable, results on a hit or a miss
@Flavor text. Countermeasures
@Overview.
 @Method and DC to counter all or part of the trap/hazard.
Repeated as needed
Complexity # (requires # successes before 3 failures).
Upgrade to [Elite or Solo] (# XP)
Primary Skills @List skills
 @Increase to make trap/hazard more dangerous. Repeated
Secondary Skills @List skills
as needed.
Victory @Effect
Defeat @Effect [[END TRAP/HAZARD STATBLOCK TEMPLATE]]
Skill DC # (# success, maximum # successes). @Parameters
Sample Traps
@Description
False-Floor Pit
[[END SKILL CHALLENGE STATBLOCK Rockslide
TEMPLATE]] Spear Gauntlet
Sample Skill Challenges Magic Crossbow Turret
The Negotiation Doomspore
The Dead Witness Pendulum Scythes
Urban Chase Whirling Blades
The Interrogation Poisoned Dart Wall
Lost in the Wilderness Treacherous Ice Sheet
Discovering Secret Lore Glyph of Warding
Combat Encounter Daggerthorn Briar
Flame Jet
Puzzles Caustic Geyser
Crossword Electrified Floor
Cryptogram Spectral Tendrils
Logic Cave-In
Maze Altar of Zealotry
Quotation Field of Everflame
Riddle Kinetic Wave
Word Search Entropic Collapse
Symbol of Suffering
Traps and Hazards Soul Gem
Trap and Hazard Roles Sphere of Annihilation
Blaster
Lurker
Obstacle
Warder
Elite
Solo

System Reference Document ©2009 Wizards of the Coast page 51 of 84


Adventures Campaigns
Map Super Adventure

Random Encounter Tiers


Wandering Monster Heroic Tier
Paragon Tier
Monster Epic Tier
Nonplayer Character (NPC) Immortality
Trap
Hazard World
God
Quests Deity
Major quest Primordial
Minor quest
[[QUEST STATBLOCK TEMPLATE]] Civilization
Village
QUEST NAME Town
Flavor text (context and goal in story terms) City
Level: Level of PCs when quest is completed.
Start: All the “who, what, when, where, why, and how” about Government
the quest’s beginning. Defense
Goal: All the “who, what, when, where, why, and how” about Commerce
what the PCs have to do to succeed on the quest. Organizations
Outcome: The rewards for success and he costs of failure.
[[END STATBLOCK TEMPLATE]] Teleportation Circle

Cast [[SETTLEMENT STATBLOCK TEMPLATE]]


Ally
SETTLEMENT NAME
Patron
@Brief Description
Enemy
Population: @Numbers and brief description of people and
Extra where they live.
Government: @Who rules and how they rule.
Rewards Defense: @Guard, militia, and other defenses.
Experience Points Commerce: @Businesses in the town.
Organizations: @Important groups in the town.
XP
Quest Reward [[END SETTLEMENT STATBLOCK TEMPLATE]]
Milestone
Action Point The Wild
Weather
Treasure Starvation
Money Thirst
Copper piece (cp) Suffocation
Silver piece (sp)
Gold piece (gp)
[[GOD DESCRIPTION TEMPLATE]]
Platinum piece (pp)
Astral Diamonds (ad) God Name
Gem Description of the god, ending with a lead-in to the god’s
Gemstone creed.
Art Object
Magic Item  Dogma description (repeated as necessary, usually up to
three).
Treasure Parcel [[END GOD DESCRIPTION TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 52 of 84


Artifacts Moving On
Concordance Flavor quote from user.
Pleased How item acts toward user.
Satisfied Changes in properties or powers.
Normal
Unsatisfied [[END ARTIFACT TEMPLATE]]
Angered Language
Moving On
Abyssal
[[ARTIFACT TEMPLATE]] Common
Deep Speech
Artifact Name Draconic
Dwarven
@Artifact Name @Tier Level Elven
@Flavor text Giant
@General artifact magic item statistics
Goblin
Body Slot: @If applicable
Enhancement: @If applicable Primordial
Critical: @If applicable Supernal
Property: @If applicable Words of Power
Power (@Usage Timing  @Keywords): @If applicable
Script
Goals of the [Artifact Name] Rellanic
 Item’s purpose (repeated as needed).
Iokharic
Roleplaying the [Artifact Name] Davek
Item’s personality. Barazhad

CONCORDANCE
Starting Score #
@Event +/- # or #d#
@Event +/- # or #d#
@Event +/- # or #d#

Pleased
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

Satisfied
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

Normal
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

Unsatisfied
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

Angered
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

System Reference Document ©2009 Wizards of the Coast page 53 of 84


DM’s Toolbox Mummy Champion
Despair
Rotting Slam
Templates
Functional Template Mummy Lord
Class Template Despair
Mummy’s Curse
[[TEMPLATE STATBOCK TEMPLATE]]
Savage Berserker
Template Name
Murderous Frenzy
Description of template story and function.
Savage Rebuke
Prerequisite: List of requirements.
Scion of Flame
[[SEE MONSTER STATBOCK TEMPLATE]]
Body of Flame
[[END TEMPLATE STATBOCK TEMPLATE]] Fire Master
Functional Templates Shadowborn Stalker
Cloak of Shadows
Battle Champion
Battle Lord Tactics Cloud of Darkness
Battle Talent Vampire Lord
Inspiring Assault Blood Drain
Dominating Gaze
Bodyguard
Indomitable Presence Mist Form
Shieldbearer Class Templates
Cleric
Death Knight
Marshal Undead Fighter
Soul Weapon Paladin
Unholy Flames Ranger
Rogue
Death Master Warlock
Shroud of the Grave Warlord
Call of the Grave Wizard
Demagogue
Deathless Fanaticism
Mob Defense
Clever Escape

Demonic Acolyte
Shield of Abyssal Majesty
Abyssal Might
Consume Soul

Devastator
Spell Shaper
Endless Power

Feyborn
Step through the Mists
Undefinable Beauty
Lure of the Wild

Frost Adept
Body of Ice
Ice Master

Lich
Spellmaster
Necromantic Aura
Necrotic Master

System Reference Document ©2009 Wizards of the Coast page 54 of 84


Creating NPCs
Creating Monsters
Occupation
[[MONSTER STATBLOCK TEMPLATE]] Description
Attributes and Skills
@Name Level # @Elite/Solo @Role (Leader)
Values and Motivations
@Size @origin @type (@keywords) XP #
Initiative +# Senses Perception +#; @other senses Behavior
@Aura aura #; @effect. Mannerisms
HP #; Bloodied #; see also @power reference [[SEE MONSTER STATBLOCK TEMPLATE]]
AC #; Fortitude #, Reflex #, Will #
Immune @immunity; Resist @resistance; Vulnerable @
vulnerability
Saving Throws +#
Speed #, climb (spider climb), fly # (altitude limit #, clumsy
flying, clumsy grounded, hover), overland flight #, swim #
Action Points #
m @Melee Basic (standard; at-will)  @Keywords
Reach 2; +# vs. @Def; #d# + # damage, and @other.
r @Ranged Basic (standard; at-will)  @Keywords
Ranged #/#; +# vs. @Def; #d# + # damage, and @other.
M @Melee (@action; @usability )  @Keywords
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
M @Melee Recharge (@action; recharge ⚃ ⚄ ⚅ ) 
@Keywords
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
R @Ranged (@action; @usability )  @Keywords
Ranged #/#; +# vs. @Def; #d# + # @type damage, and
@other.
R @Ranged Recharge (@action; recharge ⚃ ⚄ ⚅ ) 
@Keywords
Ranged #/#; +# vs. @Def; #d# + # @type damage, and
@other.
C @Close (@action; @usability )  @Keywords
Close @blast/burst #size; +# vs. @Def; #d# + # @type
damage, and @other.
C @Close Recharge (@action; recharge ⚃ ⚄ ⚅ ) 
@Keywords
Close @blast/burst #size; +# vs. @Def; #d# + # @type
damage, and @other.
A @Area (@action; @usability )  @Keywords
Area @burst/wall #size within #range; +# vs. @Def; #d# + #
@type damage, and @other.
A @Area Recharge (@action; recharge ⚃ ⚄ ⚅ ) 
@Keywords
Area @burst/wall #size within #range; +# vs. @Def; #d# + #
@type damage, and @other.
@Continuous Effect
@Effect.
@Non-Attack Power (@action, usable only @; @usability)
@Effect.
@No Action, Triggered Effect (when @trigger)
@Effect.
Alignment @Alignment Languages @
Skills @Skillname +#
Str # (+#) Dex # (+#) Wis # (+#)
Con # (+#) Int # (+#) Cha # (+#)
Equipment @
Description @adventure only
[[END MONSTER STATBLOCK TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 55 of 84


D&D 4E MM and MM2 SRD
Fear
Monster Name Fire
Force
Level Gaze
Role Giant
Artillery Healing
Brute Homunculus
Controller Illusion
Lurker Lightning
Skirmisher Living Construct
Soldier Mount
Leader Necrotic
Minion Ooze
Elite Poison
Solo Polymorph
Plant
Size Psychic
Tiny Radiant
Small Reptile
Medium Shapechanger
Large Sleep
Huge Spider
Gargantuan Swarm
Teleportation
Origin Thunder
Aberrant Undead
Elemental Water
Fey Zone
Immortal
Natural Experience Points (XP)
Shadow
Initiative
Type
Animate Senses
Beast All-Around Vision
Humanoid Blind
Magical Beast Blindsight
Darkvision
Keywords Low-Light Vision
Acid Tremorsense
Air Truesight
Angel
Aquatic Aura
Charm
Cold
Hit Points (HP)
Bloodied
Conjuration
Construct Defenses
Demon AC
Devil Fortitude
Disease Reflex
Dragon Will
Earth

System Reference Document ©2009 Wizards of the Coast page 56 of 84


Immune Effect
Pull
Resist Push
Slide
Vulnerable Sustain
Ongoing Damage
Saving Throws
Secondary Attack
Speed
Movement Mode Aftereffect
Burrow
Alignment
Tunneling
Any
Climb
Chaotic Evil
Spider Climb
Evil
Earth Walk
Good
Fly
Lawful Good
Altitude Limit
Unaligned
Clumsy
Hover Skills
Overland Flight Acrobatics
Forest Walk Arcana
Ice Walk Athletics
Swamp Walk Bluff
Terrain Walk Diplomacy
Dungeoneering
Action Points Endurance
Powers Heal
a Area Basic History
c Close Basic Insight
m Melee Basic Intimidate
r Ranged Basic Nature
A Area Perception
C Close Religion
M Melee Stealth
R Ranged Streetwise
Thievery
Action
Free Ability Scores
Immediate Interrupt Strength
Immediate Reaction Constitution
Minor Dexterity
Move Intelligence
Standard Wisdom
Charisma
Recharge
At-will Healing Surges
Encounter
Daily Monster Abilities
Recharge Change Shape (Polymorph)
123456 Combat Advantage
when . . . Deceptive Veil (Illusion)
Gaseous Form
Reach Insubstantial
Range, Area, or Targets Regeneration
Phasing
Attack Bonus Telepathy
Target Defense Threatening Reach
Weapons

System Reference Document ©2009 Wizards of the Coast page 57 of 84


Aboleth Tarrasque
Mucus Haze Bite
Tentacle Earthbinding
Elder of Annihilation
Aboleth Lasher Eternal Slumber
Aboleth Slime Mage Frenzy
Slime Orb Fury of the Tarrasque
Dominate Rending Bite
Slime Burst Tail Slap
Trample
Aboleth Overseer
Psychic Slime Angel
Dominate Angelic Presence
Enslave
Angel of Battle
Invisibility
Falchion
Aboleth Servitor Mobile Melee Attack
Slam Storm of Blades
Aboleth Devotion Chosen Foe

Abomination Angel of Protection


Angelic Shield
Astral Stalker Greatsword
Claw Ward
Throat Dart
Quick Claws Angel of Valor
Invisibility Longsword
Stalker’s Quarry Dagger
Blade Fury
Atropal Lightning Strike
Shroud of Death Fiery Blades
Necrotizing Touch
Atropos Burst Angel of Valor Cohort
Greatsword
Blood Fiend
Claws Angel of Valor Veteran
Bloodthirsty Bite Greatsword
Terror Gaze Angel of Valor Legionnaire
Phane Greatsword
Temporal Touch Angel of Vengeance
Wizening Ray Longsword
Wizening Tempest Double Attack
Temporal Fugue Sign of Vengeance
Retriever Coldfire Pillar
Claws Cloak of Vengeance
Retrieve Archangel (Functional Template)
Eye Rays Avenging Strike
Acid Ray Overwhelming Presence
Cold Ray
Fire Ray
Thunder Ray
Self-Repair
Unerring Accuracy

System Reference Document ©2009 Wizards of the Coast page 58 of 84


Ankheg Fire Archon Ash Disciple
Claw Flaming Fist
Rain of Fire
Ankheg Flame Wave
Mandible Grab Cinder Burst
Gnaw and Scuttle Death Embers
Acid Spray Flame Step
Mandible Carry
Ice Archon Hailscourge
Ankheg Broodling Slam
Mandible Rip Ice Shuriken
Brood Swarm Double Attack
Hail Storm
Ant, Giant Frost Shield
Hive Worker
Ice Archon Rimehammer
Bite
Icy Ground
Hive Worker Frenzy
Maul
Hive Warrior
Ice Archon Frostshaper
Piercing Bite
Icy Aura
Hive Warrior Frenzy
Ice Blade
Hive Soldier Ice Javelin
Grasping Mandibles Icy Burst
Acid Sting
Death Convulsion Azer
Hive Soldier Frenzy Warding Flame

Winged Drone Azer Warrior


Acid Sting Warhammer
Hive Drone Frenzy Azer Foot Soldier
Flyby Attack Warhammer
Shredding Wings
Azer Rager
Hive Queen Spiked Gauntlet
In the Presence of the Queen Chains of Flame
Bite
Kick Azer Taskmaster
Hive Queen Frenzy Scourge
Acidic Cloud Clinging Flame
Acidic Blast Azer Beastlord
Call to Arms Battleaxe
On My Command
Archon Spur the Beast
Fire Archon Emberguard
Ember Cloud Balhannoth
Greataxe Tentacle
Immolating Strike Whipping Tentacles
Invisibility
Fire Archon Blazesteel Reality Shift
Scimitar
Wounded Fireburst

System Reference Document ©2009 Wizards of the Coast page 59 of 84


Banshrae Bear
Slam Claw
Blowgun Dart
Cave Bear
Banshrae Dartswarmer Cave Bear Fury
Dart Flurry
Dire Bear
Banshrae Warrior Maul
Staggering Palm Ursine Crush
Melee Agility
Mantid Dance Beetle
Skirmish Bite

Barghest Fire Beetle


Fire Spray
Bite
Change Shape Tangler Beetle
Entangling Spittle
Barghest Savager
Battleaxe Rot Scarab Swarm
Jump Strike Swarm Attack
Power Feed Swarm of Mandibles

Barghest Battle Lord Behemoth


Greatsword
Psychic Howl Macetail Behemoth
Life Feed Tail Bludgeon
Get Some Distance Tail Sweep

Bloodspike Behemoth
Basilisk Spiked Tail
Bite
Tail Sweep
Venom-Eye Basilisk Bloodied Sweep
Venomous Gaze
Behir
Stone-Eye Basilisk Claw
Baleful Gaze Bite
Petrifying Gaze
Behir
Bat Devour
Lightning Breath
Shadowhunter Bat
Thunderleg Stomp
Tail Slash
Flyby Attack Behir Bolter Whelp
Knockdown Rush
Fire Bat
Rip-Claw Response
Fiery Touch
Jumping Shock
Fiery Swoop

Battlebriar Berbalang
Claw
Warthorn Battlebriar Summon Duplicate
Grasping Thorns Absorb Duplicate
Claw Berbalang Sneak Attack
Thorn Burst Sacrifice
Psychic Deflection
Earthrage Battlebriar
Grasping Vines
Claw
Trample
Threatening Reach

System Reference Document ©2009 Wizards of the Coast page 60 of 84


Boar Centaur
Gore Quick Kick
Death Strike
Centaur Hunter
Dire Boar Bastard Sword
Gore Lightning-Fast Shots
Rabid Charger Charger Arrow
Furious Charge Triple Shot
Close-Combat Archer
Thunderfury Boar
Gore Centaur Ravager
Thunderfury Greatsword
Thunderous Charge Berserk Rush
Brash Retaliation
Bodak
Agonizing Gaze Centaur Mystic
Death Gaze Quarterstaff
Rootwhip Staff
Bodak Skulk Ancestral Chargers
Slam Biting Earth
Spectral Form Mystic Resonance
Bodak Reaver Centaur Fey Charger
Greataxe Bastard Sword
Death Drinker Storming Charge
Thunder Hooves
Boneclaw Stab of Lightning
Claw
Necrotic Pulse Centaur Campaigner
Relentless Opportunist Longsword
Hoofed Tornado
Bulette Light Hoof
Bite Shock Trooper
Rising Burst Sky Bound
Earth Furrow Three-Thunder Assault
Ground Eruption
Second Wind Centipede
Dire Bulette Centipede Swarm
Swarm Attack
Carrion Crawler Swarm of Mandibles
Tentacles Survival Instinct
Bite
Centipede Scuttler
Enormous Carrion Crawler Bite
Tentacle Flurry Feed
Scuttle
Chimera
Lion’s Bite Choker
Ram’s Charge Tentacle Claw
Triple Threat Choke
Lion’s Bite Body Shield
Dragon’s Bite Chameleon Hide
Ram’s Gore
Dragon Breath Cavern Choker
Bloodied Breath Feygrove Choker
Vine Fetter

System Reference Document ©2009 Wizards of the Coast page 61 of 84


Chuul Cyclops
Claw Evil Eye
Double Attack
Cyclops Guard
Tentacle Net
Battleaxe
Chuul Juggernaut
Cyclops Warrior
Psychic Moan
Battleaxe
Psychic Lure
Cyclops Impaler
Cockatrice Spear
Bite Impaling Volley
Buffeting Wings
Cyclops Rambler
Colossus Mocking Eye
Greatsword
Godforged Colossus
Feywild Alacrity
Reverberating Presence
Force Weapon Cyclops Hewer
Defensive Strike Battleaxe
Force Missile
Cyclops Battleweaver
Voice of the Demiurge
Glaive
Couatl Sweeping Glaive
Bite Effect Transfer
Twist Free Cyclops Storm Shaman
Couatl Star Serpent Quarterstaff
Couatl Radiance Tempest Orb
Righteous Coils Storm Burst
Constrict Wind Flight
Purifying Scream
Dark One
Radiant Absorption
Dagger
Couatl Cloud Serpent Dark Step
Hurtling Coils Killing Dark
Sky Bolt
Dark Creeper
Snaking Arcs
Radiant Absorption Dark Stalker
Scimitar
Crocodile Dark Fog
Bite Invisibility
Clamping Jaw
Darkmantle
Visejaw Crocodile
Darkmantle Enveloper
Feymire Crocodile Shadowy Field
Regeneration
Tentacle Lash
Swallow
Engulf
Shadowcry
Darkjump

Darkmantle Piercer

System Reference Document ©2009 Wizards of the Coast page 62 of 84


Death Knight Marilith
Marshal Undead Scimitar
Soulsword Hacking Blades
Unholy Flames Shroud of Steel
Second Wind Weapon Dance

Death Knight, Human Fighter Vrock


Containing Strike Claw
Warrior’s Challenge Flyby Attack
Combat Challenge Stunning Screech
Spores of Madness
Death Knight, Dragonborn Paladin
Valiant Strike Destrachan
Terrifying Smite Claw
Divine Challenge Sound Pulse
Bellowing Blast
Demon
Resist variable Destrachan Far Voice
Reverberate
Balor
Flaming Body Devil
Lightning Sword
Bearded Devil (Barbazu)
Flame Whip
Beard Tendrils
Fire and Lightning
Glaive
Demonic Accuracy
Claw
Death Burst
Battle Frenzy
Bebilith Devilish Teamwork
Spectral Death Web
Bone Devil (Osyluth)
Reaving Claw
Aura of Fear
Flashing Claws
Aura of Obedience
Venomous Bite
Claw
Flaming Web
Poison Sting
Dangersense Scuttle
Double Attack
Hunter’s Fury
Fiendish Focus
Dretch
Chain Devil (Kyton)
Sickening Miasma
Spiked Chain
Savage Claws
Double Attack
Frenzy of Claws
Chains of Vengeance
Vile Death
Hellish Chains
Glabrezu Dance of Battle
Pincer Claw Dance of Defiance
Double Attack
Erinyes
Abyssal Bolt
Blade Shield
Blasphemous Word
Compelling Strike
Chaos Word
Flitting Blade
Arcane Fury
Bloody Spiral
Hezrou Devastating Opportunist
Noxious Stench
Ice Devil (Gelugon)
Slam
Cold Aura
Bite
Icy Longspear
Combination Attack
Claw
Demonic Step
Freezing Breath
Chilling Command

System Reference Document ©2009 Wizards of the Coast page 63 of 84


Imp Djinn
Bite
Tail Sting Djinn Thunderer
Vanish (standard; at-will) Scepter
Rage of Storms
Legion Devil Grunt Imperious Thunder
Longsword Thunderburst
Squad Defense Zephyr Step
Legion Devil Hellguard Djinn Windbow
Longsword Slash of Thunder
Squad Defense Windbow
Legion Devil Veteran Blowback
Longsword Brutal Zephyr
Squad Defense Djinn Stormsword
Legion Devil Legionnaire Scimitar
Longsword Come to Me
Squad Defense Spinning Vortex
Whirlwind Dervish
Pit Fiend
Aura of Fear Djinn Skylord
Aura of Fire Storm Staff
Flametouched Mace Elemental Command
Tail Sting Mystic Hail
Pit Fiend Frenzy Sandstorm
Point of Terror Storm Shout
Irresistible Command
Infernal Summons
Doppelganger
Shapeshifter Feint
Tactical Teleport
Change Shape
Succubus
Doppelganger Sneak
Corrupting Touch
Short Sword
Charming Kiss
Dominate Doppelganger Assassin
Change Shape Dagger
Shapeshifter Feint
Devourer Cloud Mind
Claw

Spirit Devourer
Trap Spirit
Spirit Rupture
Devour Spirit
Spirit Ward

Viscera Devourer
Hungry Viscera
Devour Viscera
Visceral Ward

Soulspike Devourer
Soulspike Ward
Soul Shatter
Devour Spirit
Soulspiked Spirit

System Reference Document ©2009 Wizards of the Coast page 64 of 84


Dragon Gold Dragon
Chromatic Dragon Bite
Metallic Dragon Double Attack
Claw Fiery Wing Riposte
Breath Weapon Young Gold Dragon
Bloodied Breath
Frightful Presence Adult Gold Dragon
Burning Tomb
Black Dragon
Bite Elder Gold Dragon
Double Attack Weakening Flames
Tail Slash Beguiling Glow
Cloud of Darkness Burning Tomb

Young Black Dragon Ancient Gold Dragon


Weakening Flames
Adult Black Dragon Ancient Radiance
Elder Black Dragon Beguiling Glow
Vitriolic Spray Burning Tomb

Ancient Black Dragon Green Dragon


Acid Gloom Bite
Vitriolic Spray Double Attack
Flyby Attack
Blue Dragon Tail Sweep
Gore Luring Glare
Draconic Fury
Lightning Burst Young Green Dragon

Young Blue Dragon Adult Green Dragon


Lashing Tail
Adult Blue Dragon
Elder Green Dragon
Elder Blue Dragon Lashing Tail
Thunderclap
Ancient Green Dragon
Ancient Blue Dragon Lashing Tail
Wingclap Mind Poison
Thunderclap
Lightning Burst Red Dragon
Bite
Copper Dragon Double Attack
Bite Tail Strike
Double Attack
Cutwing Step Young Red Dragon

Young Copper Dragon Adult Red Dragon


Flyby Attack Elder Red Dragon
Adult Copper Dragon Immolate Foe
Flyby Attack Ancient Red Dragon
Unfettered Wings Inferno
Elder Copper Dragon Immolate Foe
Breath Weapon Recovery
Flyby Attack
Unfettered Wings

Ancient Copper Dragon


Breath Weapon Recovery
Double Flyby Attack
Unfettered Wings

System Reference Document ©2009 Wizards of the Coast page 65 of 84


Silver Dragon Dragonborn Champion
Bite Bastard Sword
Wing Slice Furious Blade
No Remorse
Young Silver Dragon
Shake It Off
Dragon Onslaught

Adult Silver Dragon Drake


Dragon Onslaught Bite
Threatening Reach Spiretop Drake
Elder Silver Dragon Snatch
Tail Slam Flyby Attack
Furious Dragon Onslaught Guard Drake
Threatening Reach
Unstoppable Needlefang Drake Swarm
Swarm Attack
Ancient Silver Dragon Swarm of Teeth
Tail Slam Pull Down
Furious Dragon Onslaught
Threatening Reach Pseudodragon
Unstoppable Sting
Flyby Attack
White Dragon Invisibility
Bite
Dragon’s Fury Spitting Drake
Caustic Spit
Young White Dragon
Rage Drake
Adult White Dragon Claw
Raking Charge
Elder White Dragon
Icy Tomb Bloodied Rage
Raging Mount
Ancient White Dragon
Aura of Winter Drider
Icy Tomb Cloud of Darkness
Darkfire
Dragonborn Web
Dragon Breath
Dragonborn Fury Drider Fanglord
Greatsword
Dragonborn Soldier Quick Bite
Longsword
Impetuous Spirit Drider Shadowspinner
Martial Recovery Short Sword
Slashing Darkness
Dragonborn Gladiator Melee Agility
Bastard Sword Shifting Shadows
Finishing Blow
Gladiator’s Strike
Lone Fighter

Dragonborn Raider
Katar
Twin Katar Strike
Infiltrating Stride

System Reference Document ©2009 Wizards of the Coast page 66 of 84


Drow Duergar Theurge
Cloud of Darkness Warhammer
Darkfire Hellbolt
Quills
Drow Warrior Wave of Despair
Rapier Brimstone Hail
Hand Crossbow Vile Fumes
Drow Poison
Duergar Shock Trooper
Drow Arachnomancer Maul
Spider Rod Quills
Venom Ray Expand
Lolth’s Grasp
Spider Curse Duergar Fleshtearer
Venom Blast Claw
Lolth’s Judgment Quill Stab
Quills
Drow Blademaster Shadow Scourge
Longsword Underdark Sneak
Short Sword
Blade Mastery Duergar Hellcaller
Excruciating Stab Mace
Whirling Riposte Infernal Quills
Whirlwind Attack Quick Quill Strike
Asmodeus’s Ruby Curse
Drow Priest Quill Storm
Lolth’s Authority Devilish Sacrifice
Mace
Bite of the Spider Duergar Blackguard
Pain Web Blighted Waraxe
Lolth’s Wrath Darkfire Mark
Spider Link Quill Burst
Infernal Footwork
Dryad Duergar Blasphemer
Claws
Crush Nonbelievers
Deceptive Veil
Greatclub
Treestride
Sinner’s Slip
Briar Witch Dryad Eyes of Asmodeus
Curse of Thorns Infernal Quills
Thorn Boon Quick Quill Strike
Briar Cage Preach Submission
Thorny Body
Dwarf
Duergar Stand Your Ground

Duergar Guard Dwarf Bolter


Warhammer Warhammer
Quills Crossbow
Infernal Anger Aimed Shot

Duergar Scout Dwarf Hammerer


Warhammer Warhammer
Crossbow Shield Bash
Quills Throwing Hammer
Shadow Attack Stubborn
Underdark Sneak

System Reference Document ©2009 Wizards of the Coast page 67 of 84


Coure of Mischief and Strife
Efreet Rapier
Efreet Fireblade Spark of Strife
Scimitar Winds of Luck’s Mischief
Hurl Scimitar Invisibility
Whirling Firesteel Strike Ghaele of Winter
Efreet Cinderlord Winter’s Touch
Blazing Soul Freezing Ray
Scimitar Chilling Defiance
Firebolt Imperious Wrath
Curse of the Efreet
Fan the Flames
Elemental
Fiery Shield Firelasher
Fire Lash
Efreet Flamestrider
Wildfire Cyclone
Blazing Soul
Whirlwind Dash
Scimitar
Mutable Shape
Fiery Grasp
Fiery Teleport Rockfire Dreadnought
Waves of Flame
Efreet Pyresinger
Fist of Flame
Fiery Soul
Brimstone Rock
Scimitar
Fire Bolt Earthwind Ravager
Fiery Chains Slam
Sheets of Flame Wind Devil
Whirlwind
Efreet Karadjin
Buffeting Blast
Scimitar of Horrendous Flame
Fiery Vendetta Thunderblast Cyclone
Elemental Command Lightning Arc
Lightning Bolt
Eidolon Thunderclap
Fearless Followers Charged Mist
Slam Lightning Storm
Divine Retribution Thunder
Vengeful Flames
Hallowed Stance Elf
Group Awareness
Eladrin Elven Accuracy
Fey Step Wild Step
Eladrin Fey Knight Elf Archer
Feywild Tactics Short Sword
Stab of the Entangling Wild Longbow
Feywild Challenge Archer’s Mobility
Harvest’s Sorrow Not So Close
Eladrin Twilight Incanter Elf Scout
Spear Longsword
Binding Bolt Short Sword
Teleporting Bolt Two-Weapon Rend
Dazzling Blast

Bralani of Autumn Winds


Cloak of Autumn Gusts
Longsword
Autumn Chill
Whirlwind Blast

System Reference Document ©2009 Wizards of the Coast page 68 of 84


Ettercap Foulspawn Seer
Spider Bite Foul Insight
Web Walker Twisted Staff
Warp Orb
Ettercap Fang Guard Distortion Blast
Greataxe Bend Space
Web Tangle
Web Reaper Foulspawn Hulk
Slam
Ettercap Webspinner
Longspear Galeb Duhr
Web Net Slam
Webbed Terrain
Galeb Duhr Earthbreaker
Ettin Hurl Stones
Double Actions Shock Wave
Dual Brain Galeb Duhr Rockcaller
Ettin Marauder Rolling Attack
Club Earthen Grasp
Swat Rocky Terrain

Ettin Spirit-Talker Gargoyle


Club Claw
Curse of Shattered Bone Stone Form
Spirit Call
Gargoyle
Fomorian Flyby Attack
Evil Eye Nabassu Gargoyle
Fomorian Warrior Bloodfire Gaze
Mace Savage Bite
Skullcracker
Ghost
Fomorian Painbringer
Phantom Warrior
Flail
Phantom Sword
Funnel Pain
Phantom Tactics
Painful Visions
Studied Foe Trap Haunt
Grave Touch
Foulspawn Ghostly Presence
Foulspawn Grue Trapbound
Claw Wailing Ghost (Banshee)
Mindworm Spirit Touch
Whispers of Madness Death’s Visage
Foulspawn Mangler Terrifying Shriek
Bone Dagger Tormenting Ghost
Dagger Dance Spirit Touch
Bone Daggers Ghostly Possession
Mangler’s Mobility Burst of Terror
Foulspawn Berserker Ghostly Terrain
Berserker Aura Spectral Shift
Greatsword
Berserker’s Charge
Mental Feedback

System Reference Document ©2009 Wizards of the Coast page 69 of 84


Ghoul Frost Giant
Claws Icy Greataxe
Dying Swipe
Ghoul Chilling Strike
Ghoulish Bite Icy Handaxe
Horde Ghoul Icebound Footing

Abyssal Ghoul Frost Giant Ice Shaper


Sepulchral Stench Freezing Flail
Bite Freezing Bolt
Dead Blood Ice Slide
Wall of Frost
Abyssal Ghoul Hungerer Ice Armor
Dead Blood Icebound Footing
Abyssal Ghoul Myrmidon Frost Titan
Dead Blood Fimbulwinter Breath
Icy Greataxe
Giant
Furious Swipe
Death Giant Cold-Blooded Kick
Soulcatcher Ice Bolts
Greataxe Blast of Winter
Soulfire Burst Glacial Footing
Consume Soul Shard
Hill Giant
Soul Shroud
Greatclub
Death Titan Sweeping Club
Soulburner Hurl Rock
Greataxe
Stone Giant
Double Attack
Stone Greatclub
Soul Devourer
Hardened Threat
Soulfire Burst
Hurl Rock
Consume Soul Shard
Staggering Sweep
Soul Shroud
Stone Bones
Earth Titan
Stone Giant Runecarver
Slam
Hardened Focus
Double Attack
Enruned War Pick
Hurl Rock
Rune of Stony Sleep
Earth Shock
Rune of Thundering Echo
Fire Giant Stone Bones
Searing Greatsword
Stone Titan
Sweeping Sword
Slipstone Distortion
Iron Javelin
Slam
Fire Giant Forgecaller Hardened Threat
Smoldering Mace Launch Boulder
Fire Pillar Avalanche Stomp
Flame Burst Launch Quakestone
Stone Bones
Fire Titan
Fireraging Greatsword Storm Giant
Double Attack Storm Fury
Hurl Lava Crackling Greatsword
Burning Wave Sweeping Sword
Hurl Thunderbolt
Howling Winds

System Reference Document ©2009 Wizards of the Coast page 70 of 84


Gnome Arcanist
Storm Titan
Aura of Illusion
Storm Fury
Dagger
Roaring Greatsword
Scintillating Bolt
Double Attack
Startling Glamor
Hurl Thunderbolt
Illusory Terrain
Howling Winds
Fey Step
Gibbering Beast Goblin
Gibbering
Bugbear Warrior
Gibbering Mouther
Morningstar
Warped Ground
Skullthumper
Bite
Predatory Eye
Gibbering Feast
Bugbear Strangler
Gibbering Abomination
Morningstar
Unnatural Utterances
Strangle
Tentacles
Body Shield
Eye of Despair
Predatory Eye
Gibbering Orb
Goblin Cutter
Merciless Eyes
Short Sword
Bite
Goblin Tactics
Eye Rays
Mindcarving Ray Goblin Blackblade
Flesheating Ray Short Sword
Bonewarping Ray Goblin Tactics
Bloodfeasting Ray Sneaky
Farsending Ray
Goblin Warrior
Souleating Ray
Spear
Gnoll Javelin
Pack Attack Mobile Ranged Attack
Great Position
Gnoll Huntmaster Goblin Tactics
Handaxe
Longbow Goblin Sharpshooter
Short Sword
Gnoll Claw Fighter Hand Crossbow
Claw Sniper
Clawing Charge Goblin Tactics
Mobile Melee Attack
Goblin Hexer
Gnoll Marauder Hexer Rod
Spear Blinding Hex
Quick Bite Stinging Hex
Gnoll Demonic Scourge Vexing Cloud
Leader of the Pack Incite Bravery
Heavy Flail Goblin Tactics
Bloodthirst Lead from the Rear
Overwhelming Attack Goblin Skullcleaver
Battleaxe
Gnome Bloodied Rage
Fade Away
Goblin Tactics
Reactive Stealth

Gnome Skulk
War Pick
Hand Crossbow
Shadow Skulk

System Reference Document ©2009 Wizards of the Coast page 71 of 84


Iron Golem
Goblin Underboss
Noxious Fumes
Short Sword
Iron Blade
Superior Goblin Tactics
Cleave
Survival Instinct
Dazing Fist
Hobgoblin Grunt Breath Weapon
Longsword Toxic Death
Hobgoblin Resilience
Stone Golem
Phalanx Soldier
Slam
Hobgoblin Warrior Double Attack
Longsword Golem Rampage
Hobgoblin Resilience Death Burst
Phalanx Soldier
Gorgon
Hobgoblin Archer Gore
Longsword Trample
Longbow
Hobgoblin Resilience Iron Gorgon
Earthshaking Charge
Hobgoblin Soldier Petrifying Breath
Flail
Formation Strike Storm Gorgon
Hobgoblin Resilience Tempest’s Fury
Phalanx Soldier Mobile Melee Attack
Storming Breath
Hobgoblin Warcaster
Quarterstaff Gray Render
Shock Staff Claw
Force Lure Double Attack
Force Pulse Body Sweep
Hobgoblin Resilience Dismembering Bite
Rampage
Hobgoblin Commander
Spear Grell
Tactical Deployment Tentacle Rake
Lead from the Front
Hobgoblin Resilience Grell
Phalanx Soldier Tentacle Grab
Venemous Bite
Hobgoblin Hand of the Dark God
Flail of Dread Grell Philosopher
Flail of Tyranny Lightning Lance
Bane’s Blessing Psychic Storm
Hobgoblin Resilience Venomous Mind

Golem Grick
Tentacle Rake
Clay Golem Expert Flanker
Aura of Misjudgment
Slam Grick Alpha
Clay Smash Vicious Bite
Berserk Attack Pinning Grip
Hasty Reaction
Unstoppable

Flesh Golem
Slam
Double Attack
Berserk Attack
Golem Rampage

System Reference Document ©2009 Wizards of the Coast page 72 of 84


Griffon Bog Hag
Unwholesome Presence
Hippogriff Claw
Bite Rending Claws
Diving Overrun Evasive Charge
Flyby Attack
Aerial Agility Night Hag
Shroud of Night
Hippogriff Dreadmount Claw
Bite Dream Haunting
Wing Slam Wave of Sleep
Sturdy Mount
Death Hag
Griffon Claw
Claws Life Drain
Rabid Charger
Blood Frenzy Halfling
Thunder Charge Nimble Reaction
Second Chance
Rimefire Griffon
Bite Halfling Slinger
Flyby Attack Dagger
Rimefire Blast Sling
Rider Resistance Stone Rain
Sniper
Grimlock
Greataxe Halfling Stout
Short Sword
Grimlock Minion Sling
Grimlock Follower Halfling Thief
Grimlock Ambusher Dagger
Offensive Shift Mobile Melee Attack

Grimlock Berserker Halfling Prowler


Power Attack Short Sword
Frenzied Attack Hand Crossbow
Grimlock Rage Catfall
Crowd Shield
Guardian
Slam Harpy
Claw
Shield Guardian
Shield Other Harpy
Alluring Song
Battle Guardian Deadly Screech
Slam
Block Charge Bloodfire Harpy
Cover Retreat Burning Song
Cloud of Ash
Hag
Change Shape Hawk
Flyby Attack
Howling Hag
Baleful Whispers Blood Hawk
Quarterstaff Claw Rake
Howl Frost Hawk
Shriek of Pain Ice Talons
Fey Step Freezing Screech
Shattering Strike

System Reference Document ©2009 Wizards of the Coast page 73 of 84


Helmed Horror Human
Elemental Greatsword
Human Rabble
Blade Sweep
Club
Tactical Step
Mob Rule
Greater Helmed Horror
Human Lackey
Elemental Burst
Club
Homunculus Mob Rule
Bite Human Bandit
Clay Scout Mace
Mind Touch Dagger
Guard Object Dazing Strike
Limited Invisibility Human Guard
Redirect Halberd
Iron Defender Powerful Strike
Guard Creature Crossbow
Pursue and Attack Human Berserker
Iron Cobra Greataxe
Poison the Mind Battle Fury
Guard Area Handaxe
Slithering Shift Human Mage
Quarterstaff
Horse Magic Missile
Kick
Dancing Lightning
Riding Horse Thunder Burst

Warhorse Hydra
Trample Bite
Charger Hydra Fury
Celestial Charger Many-Headed
Trample Fen Hydra
Celestial Charge
Zephyr Footing Mordant Hydra
Acid Spit
Hound Primordial Hydra
Bite
Flaming Acid Spit
Hell Hound
Fire Shield Hyena
Fiery Breath Bite
Pack Attack
Firebred Hell Hound Harrier
Fire Shield
Fiery Breath Cacklefiend Hyena
Fiery Burst Fiendish Cackle
Acid Bloodspurt
Shadow Hound
Shroud of Night
Baying
Shadow Ambush

Wild Hunt Hound


Menacing Growl
Mobile Melee Attack

System Reference Document ©2009 Wizards of the Coast page 74 of 84


Kobold Larva Mage
Shifty Corrupting Touch
Trap Sense Horrific Visage
Ray of Cold Death
Kobold Minion
Worm’s Feast
Javelin
Withering Flame
Kobold Skirmisher Squeezing Swarm
Spear
Mob Attack Lich
Shifty Necrotic Aura
Trap Sense Shadow Ray

Kobold Slinger Lich Transformation (ritual)


Dagger
Sling Lich, Human Wizard
Special Shot Frostburn
Stinkpot Indestructible
Firepot Second Wind
Gluepot Lich, Eladrin Wizard
Kobold Dragonshield Necrotic Orb
Short Sword Entropic Pulse
Dragonshield Tactics Indestructible
Mob Attack Second Wind

Kobold Wyrmpriest Lich Vestige


Spear Death’s Touch
Energy Orb Orb of Obliteration
Incite Faith
Dragon Breath
Lizardfolk
Greenscale Hunter
Kobold Slyblade
Spear
Short Sword
Sidestep Attack
Twin Slash
Sly Dodge Greenscale Darter
Club
Krenshar Blowgun
Fearsome Visage Sniper
Unnerving Skull
Greenscale Marsh Mystic
Krenshar Marsh Blessing
Hooking Swipe Spear
Roaring Skull Swamp’s Grasp
Krenshar Blood Slayer Bog Cloud
Claw Blackscale Bruiser
Grabbing Claws Greatclub
Bite Tail Slap
Lamia
Swarm’s Embrace
Cursed Touch
Devouring Swarm
Pacifying Burst
Squeezing Swarm

System Reference Document ©2009 Wizards of the Coast page 75 of 84


Lycanthrope Marut
Change Shape
Marut Blademaster
Wereboar Greatsword
Maul Double Attack
Gore
Marut Concordant
Death Strike
Slam
Bloodied Resilience
Dictum
Weretiger Fortune’s Chains
Katar Thunderous Edict
Bite
Feline Fury Medusa
Pounce Medusa Archer
Slashing Recoil Snaky Hair
Wererat Longbow
Short Sword Petrifying Gaze
Bite Medusa Warrior
Werewolf Longsword
Greatclub Longbow
Bite Double Attack
Blood Rage Venomous Gaze

Werewolf Lord Medusa Shroud of the Snake God


Blood Moon Short Sword
Falchion Fangs of Death
Bite Snaky Hair
Canine Fury Petrifying Gaze
Speed of the Wolf
Savage Howl
Minotaur
Goring Charge
Magma Beast Ferocity

Magma Claw Minotaur Warrior


Claw Battleaxe
Spew Lava Minotaur Cabalist
Magma Hurler Baphomet’s Boon
Slam Great Cursed Mace
Magma Ball Call Out the Beast
Horns of Force
Magma Strider
Blazing Heat Savage Minotaur
Bite Greataxe
Burn Across the Battlefield Thrashing Horns
Burning Mobility

Magma Brute
Slam

Manticore
Claw
Spike
Manticore’s Fury
Spike Volley
Guided Sniper

System Reference Document ©2009 Wizards of the Coast page 76 of 84


Mummy Ogre
Despair
Ogre Thug
Mummy Guardian Greatclub
Rotting Slam
Ogre Bludgeoneer
Mummy Lord Greatclub
Shielding Mace
Ogre Savage
Awe Strike
Greatclub
Plague of Doom
Angry Smash
Mummy’s Curse
Unholy Aid Ogre Skirmisher
Second Wind Club
Javelin
Giant Mummy
Hurling Charge
Rotting Slam
Skirmish
Dust of Blinding Death
Ogre Warhulk
Naga Heavy Flail
Guardian Naga Flail Hurricane
Tail Slap
Word of Pain
Oni
Deceptive Veil
Spit Poison
Thunderstrike Oni Night Haunter
Morningstar
Bone Naga
Hypnotic Breath
Death Rattle
Devour Soul
Bite
Gaseous Form
Death Sway
Oni Mage
Dark Naga
Greatsword
Tail Sting
Freezing Blast
Lure
Lightning Storm
Psychic Miasma
Invisibility
Primordial Naga
Energy Cascade Ooze
Bite Abolethic Skum
Flailing Heads Psychic Dissonance
Spit Fire Slam
Wind Slam Aqueous Form
Freezing Breath
Black Pudding
Nightmare Slam
Hooves Engulf
Hell’s Ride Mercurial Body
Hooves of Hell Split

Nightwalker Black Pudding Spawn


Void Chill Slam
Slam Mercurial Body
Finger of Death Ochre Jelly
Void Gaze Slam
Flowing Form
Split

System Reference Document ©2009 Wizards of the Coast page 77 of 84


Gelatinous Cube Owlbear
Slam Double Attack
Engulf
Translucent Owlbear
Claw
Gray Ooze Bite
Stench Stunning Screech
Bone Melt
Slimy Winterclaw Owlbear
Winterclaw
Green Slime Frost Wail
Engulf
Rapid Dissolution Panther
Orc Fey Panther
Bite
Orc Drudge Charging Pounce
Club Fey Step
Orc Warrior Spectral Panther
Battleaxe Claws
Orc Raider Tail Spike
Greataxe Invisibility
Handaxe Spectral Form
Killer’s Eye
Purple Worm
Orc Berserker Bite
Greataxe Clamping Jaws
Warrior’s Surge Swallow
Orc Eye of the Orcish God Elder Purple Worm
Wrath of the Orcish God
Spear Quickling
Warrior’s Surge Quickling Runner
Death Strike Short Sword
Eye of Wrath Quick Cuts
Swift Arm of Destruction Fey Shift
Chaos Hammer Maintain Mobility
Orc Bloodrager Quickling Zephyr
Greataxe Short Sword
Warrior’s Surge Blinding Speed
Wounded Retaliation Unstoppable
Blood for Blood

Orc Chieftain
Rakshasa
Deceptive Veil
Blood of the Enemy
Greataxe Rakshasa Warrior
Inspire Ferocity Longsword
Warrior’s Surge Claw
Tiger Pounce
Otyugh
Otyugh Stench Rakshasa Archer
Tentacle Claw
Diseased Bite Longbow
Spying Eye Double Attack
Ghost Arrow

System Reference Document ©2009 Wizards of the Coast page 78 of 84


Rakshasa Assassin Rot Harbinger
Short Sword Rotting Claw
Double Attack Rot Slinger
Phantom Distraction Rotting Claw
Shadow Form

Rakshasa Noble
Rust Monster
Claw Rust Monster
Mind Twist Bite
Phantom Lure Dissolve Metal
Frightful Phantom Rusting Defense
Phantom Image Residuum Recovery

Rakshasa Dread Knight Young Rust Monster Swarm


Aura of Doom Swarm Attack
Longsword Swarm of Teeth
Claw Rusting Defense
Triple Attack
Dweomer Eater
Knight’s Move
Bite
Rat Dissolve Item
Bite Magic Consumption
Residuum Recovery
Giant Rat
Dire Rat
Sahuagin
Trident
Rat Swarm
Sahuagin Guard
Swarm Attack
Blood Frenzy
Swarm of Teeth
Sahuagin Raider
Remorhaz Opportunistic Strike
Blistering Heat Blood Frenzy
Bite
Swallow Sahuagin Priest
Trample Water Bolt (standard; at-will)
Immolating Carapace Spectral Jaws
Enraged Heat Blood Frenzy

Sahuagin Baron
Roc Blood Healing
Bite
Claw
Roc Baron’s Fury
Claw Snatch Blood Hunger

Phoenix Salamander
Fiery Body Tail Lash
Radiant Burst
Immolation Salamander Lancer
Longspear
Thunderhawk Whirlwind of Fire
Bite
Windrush Salamander Firetail
Scimitar
Roper Double Attack
Tentacle Trail of Fire
Double Attack
Salamander Archer
Reel
Longbow
Bite
Tail Thrust
Stony Body
Double Attack
Tentacle Grab

System Reference Document ©2009 Wizards of the Coast page 79 of 84


Salamander Noble
Tail Crush Skeleton
Longspear Decrepit Skeleton
Fire Cage Longsword
Shortbow
Satyr
Skeleton
Satyr Rake
Longsword
Short Sword
Speed of the Dead
Shortbow
Feint Blazing Skeleton
Harrying Attack Fiery Aura
Blazing Claw
Satyr Piper
Flame Orb
Gore
Longbow Boneshard Skeleton
Wooden Pipes Scimitar
Dazing Melody Boneshard
Feral Overture Boneshard Burst
Leaping Stag Dance
Skeletal Tomb Guardian
Song of Freedom
Twin Scimitar Strike
Scorpion Cascade of Steel
Claws Sudden Strike
Reactive Sting
Skull Lord
Stormclaw Scorpion Master of the Grave
Sting Bone Staff
Skull of Bonechilling Fear
Hellstinger Scorpion
Skull of Death’s Command
Hellish Sting
Skull of Withering Flame
Shambling Mound Triple Skulls
Tendrils
Lightning Affinity
Snake
Bite
Shambling Mound
Deathrattle Viper
Enveloping Double Attack
Death Rattle
Stormrage Shambler
Crushgrip Constructor
Lightning Aura
Constrict
Double Attack
Lightning Blast Flame Snake
Spit Fire
Shark
Bite Shadow Snake
Feeding Frenzy Double Attack
Waterborn Shifting Shadowstrike
Vanish into the Night
Fleshtearer Shark
Lockjaw Charge Sorrowsworn
Shredding Teeth Bleak Visage

Sorrowsworn Soulripper
Claw
Flutter and Strike
Sorrow’s Rush

Sorrowsworn Reaper
Sorrow’s Scythe
Reaping Blow

System Reference Document ©2009 Wizards of the Coast page 80 of 84


Sorrowsworn Deathlord Stirge
Mournful whispers
Dark Scythe Stirge
Reap and Fade Bite

Shadowraven Swarm Dire Stirge


Swarm Attack Bite
Swarm of Talons Stirge Swarm
Murder’s Wrath Swarm Attack
Bloodsucking Swarm
Specter
Spectral Touch Swordwing
Specter Armblade
Spectral Chill Swordwing
Spectral Barrage Sudden Strike
Invisibility Vicious Opportunist
Voidsoul Specter Crownwing
Spectral Cold Armblade
Life Siphon Flyby Attack
Invisibility Mark of Death
Sphinx Tiefling
Claw Infernal Wrath
Pounce
Frightful Roar Tiefling Heretic
Second Wind Dagger
Sphinx’s Challenge Balefire
Serpent Curse
Spider Cloak of Escape

Bloodweb Spider Swarm Tiefling Darkblade


Swarm Attack Poisoned Short Sword
Swarm of Fangs Cloak of Lurking

Blade Spider Tiger


Claw Bite
Double Attack Feral Surge
Combined Attack
Tiger
Deathjump Spider Blur of Fur
Bite Charging Pounce
Death from Above
Prodigious Leap Dire Tiger
Soft Fall Leaping Pounce
Hunter’s Instinct
Phase Spider
Bite Treant
Ethereal Bite Slam
Ethereal Repulsion
Treant
Grasping Roots
Awaken Forest
Earthshaking Stomp

Blackroot Treant
Blackrot Aura
Entangling Roots

System Reference Document ©2009 Wizards of the Coast page 81 of 84


Troglodyte Vampire
Troglodyte Stench Dark Gift of the Undying (ritual)

Troglodyte Warrior Pennaggolan


Club Entrail Lash
Viscera Tangle
Troglodyte Mauler
Blood Seep
Greatclub
Deceptive Veil
Claw
Hypnotic Gaze
Bite
Javelin Vampire Lord, Human Rogue
Short Sword
Troglodyte Impaler
Spiked Chain
Spear
Deft Strike
Claw
Imperiling Strike
Javelin
Blood Drain
Impaling Shot
Dominating Gaze
Troglodyte Curse Chanter Combat Advantage
Quarterstaff Mist Form
Claw Second Wind
Poison Ray
Vampire Spawn Fleshripper
Cavern Curse
Claws
Tunnel Grace
Destroyed by Sunlight
Chant of Renewal
Vampire Spawn Bloodhunter
Troll Claws
Claw Destroyed by Sunlight
Troll Healing
Vargouille
Troll Bite
Frenzied Strike Kiss
War Troll Reactive Kiss
Greatsword Shriek
Longbow Vargouille Husk
Sweeping Strike Slam
Blood Pursuit Vargouille Bolstered
Fell Troll Vine Horror
Backhand Slam
Claw
Blood Frenzy
Malleability
Unicorn Vine Horror
Fey Warding Vicious Vines
Hooves
Piercing Charge Vine Horror Spellfiend
Horn Touch Shock Orb
Fey Step Lashing Vine of Dread
Caustic Cloud
Unicorn
Fey Beguiling Wight
Dusk Unicorn Deathlock Wight
Fey Wisp Claw
Twilight Teleport Grave Bolt
Reanimate
Horrific Visage

System Reference Document ©2009 Wizards of the Coast page 82 of 84


Wight Mad Wraith
Claw Mad Whispers
Touch of Madness
Battle Wight
Touch of Chaos
Souldraining Longsword
Soul Reaping Sword Wraith
Shadow Sword
Battle Wight Commander
Death Strike
Souldraining Longsword
Shadow Glide
Soul Harvest
Dread Wraith
Slaughter Wight
Shroud of Night
Claw
Dread Blade
Death Wail
Death Shriek
Will-o’-Wisp Shadow Glide
Glimmer Wisp
Spirit Drain
Wyvern
Bite
Luring Glow
Claws
Blink Out
Flyby Attack
Fey Light
Wyvern
Winter Wolf Sting
Bite Aerial Agility
Winter Wolf Fell Wyvern
Takedown Necrovenom Sting
Freezing Breath Pestilent Breath
Drag

Winter Wolf Snowfang


Xorn
Claw
Frigid Breath
Triple Strike
Icy Rending
Earthy Maw
Snow Zephyr
Earth Glide
Rime Hound Retreat
Ice Spikes Submerge
Takedown
Diamondhide Xorn
Frost Storm
Undermine
Drag

Wolf Zombie
Bite Zombie Rotter
Slam
Gray Wolf
Zombie
Dire Wolf
Slam
Pack Hunter
Zombie Grab
Worg Zombie Weakness
Bite Gravehound
Worg Bite
Frightful Growl Death Jaws
Zombie Weakness
Wraith Corruption Corpse
Spawn Wraith
Grave Stench
Wraith Slam
Shadow Touch Mote of Corruption
Shadow Glide Death Burst

System Reference Document ©2009 Wizards of the Coast page 83 of 84


Rotwing Zombie
Slam
Flying Charge
Zombie Weakness

Chillborn Zombie
Chillborn Aura
Slam
Death Burst
Ice Reaper

Zombie Hulk
Slam
Zombie Smash
Rise Again

System Reference Document ©2009 Wizards of the Coast page 84 of 84

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