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british BritisH
structural structural armoured

+1 breach

+1 BreacH
+1 BreacH
tesla cOil

tesla coil
trim tanK

trim tanK
light cruiser
6/12 heX

6/12 heX

6/12 heX
armOr

armor
armor

7/14 HeX

7/14 HeX
integrity integrity cruiser

creW

creW
9.2 in

9.2 in
6 in

6 in

6 in
aDD

add
tyPe tyPe
20 2 24 3
10 11 11 11 11 10 13 13 14 13 14 13

armor armor
miss 11 11 miss
+1 BreacH 13 13 +1 BreacH
6 in 6 in 3 in 3 in
6/12 heX 11 11 6/12 heX 4/8 HeX 13 13 4/8 HeX
tesla cOil tesla cOil 6 in 6 in
trim tanK 11 11 trim tanK 6/12 HeX 13 13 6/12 HeX
6 in 6 in creW creW
6/12 heX 13 13 6/12 heX add 13 13 add
creW creW tesla coil tesla coil
aDD 14 14 aDD trim tanK 14 14 trim tanK
3 in 3 in
steering gear 14 14 steering gear
4/8 HeX 15 15 4/8 HeX

10 9 11 11 11 9 11 12 13 14 14 12

starting enter heXes starting enter HeXes


tesla cOil

tesla coil
trim tanK

trim tanK
+1 breach

mP mP

7/14 HeX
beFOre turn BeFore turn
engine

engine

engine

engine

engine

engine
creW
armOr
miss

9.2 in
mP 3

mP 4

mP 3

mP 2

mP 3

mP 2
add
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french FrencH
structural structural armoured

+2 Breach

+1 BreacH

+1 BreacH
tesla cOil

tesla coil
trim tanK

trim tanK
light cruiser

5/10 heX
armOr

armor

armor
6/13 HeX
100mm
3/5 heX

3/5 heX
cruiser

164mm
47mm

47mm
integrity integrity

creW

creW
miss
aDD

add
tyPe tyPe
19 2 26 3
11 11 13 14 14 12 11 11 13 14 12 12

75mm 75mm 164mm 164mm


4/8 heX 12 12 4/8 heX 6/13 HeX 13 13 6/13 HeX
armOr armOr 164mm 164mm
+1 Breach
13 13 +1 Breach 6/13 HeX 13 13 6/13 HeX
75mm 75mm creW creW
4/8 heX 12 12 4/8 heX add
16 16 add
tesla cOil tesla cOil tesla coil tesla coil
trim tanK 14 14 trim tanK trim tanK 15 15 trim tanK
creW creW armor armor
aDD 14 14 aDD +1 BreacH
16 16 +1 BreacH

steering gear 13 13 steering gear steering gear 15 15 steering gear

11 10 11 10 11 10 10 13 13 14 15 11

starting enter heXes starting enter HeXes


tesla cOil

tesla coil
trim tanK

trim tanK
6/13 HeX
mP mP
164mm
3/5 heX

BefOre turn BeFore turn


47mm

engine

engine

engine

engine

engine

engine

engine
creW
mP 3

mP 3

mP 3

mP 2

mP 2

mP 2

mP 2
aDD

9 leviathans is a trademark of inmediares Productions llc. some content licensed under a


creative commons license (By-nc-sa); some rights reserved. © 2010.
2 8 leviathans is a trademark of inmediares Productions llc. some content licensed under a
creative commons license (By-nc-sa); some rights reserved. © 2010.
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HML c
cHarger
arger HML eves
evesHaM
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The Destrier-class Light broadside has led to improved Destrier-class When the press says Afghanistan in 1907, and now Defender-class
Air Cruiser was designed fire control. Most significantly, “gunboat diplomacy,” carries additional 3-in guns at
to dominate its the French however, the Charger is
Light cruiser the Defender-class Armoured the expense of some armour.
armoured Cruiser
opponent, the Liberté- fitted with French- Air Cruiser is the gunboat Combined with replacement
class. However, style empennage, Dimensions: 301 ft. x 69 they mean. Until the of its boilers and Dimensions: 390 ft. x 98
the appearance of bringing its turning ft. x 60 ft. (excluding rising of the third refurbishment of its ft. x 64 ft. (excluding
the Faucon-class circle back into line funnels & masts) HML Leviathan in electrical plant, has funnels & masts)
put the pressure with that of earlier complement: 210 1906, the Defender’s given the ship an Complement: 570
on the Royal comparable British familiar ‘beak’, four additional seven knots
Sky Navy to respond. The leviathans. Weight: 5,100 tons stacks, and the brass of airspeed. Weight: 14,650 tons
HML Charger is that Sky Commander Sir engines: Turbines, for tubing of its Swann stabilizer The Evesham is due to engines: Quadruple-
response. Edward Seaborne Clouston could be sketched accurately commence its return journey
24,500 SHP (max 51 expansion, producing
Experience with the has been given command of by any schoolboy. With its to its regular Indian station
initial Destriers has been fed the HML Charger, and, with knots) massive primary and secondary outside Bombay once a new 30,000 shaft hpsHP.
backintegrated into the design a picked crew, are is working armament, for the Defender- captain is appointed—its (max. speed 35 knots)
Fuel: oil, 430 tons
process. Modified oil-fired up for deployment as part class remains equivealaent to previous commander, Sky Fuel: Coal; normal 1,400
boilers and turbines eked of the Channel squadrons, armament: 2-7.5-in, 4-6- the aerial battleships of lesser Captain Terrence Lancsman, tons, max 1,850 tons
out useful performance gains where they are expected to in QF powers. having been promoted to
without increasing weight, demonstrate their mettle in HML Evesham was command the Leviathan-class armament: 6-9.2in, 4-6in,
and standardization of the short order. repaired following action in HML Medusa. 10-3in

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aigle philip ii augustus


The Agile is the lead vessel required for most effective Faucon-class The Conquérant-class of the North African Conquérant-class
of a second run of Faucon-class deployment of its weaponry. of protected Protected Air squadron for four years. In
Light Air Cruisers, In addition, a number
light Cruiser armoured Cruiser
Cruisers were designed the last year Moutet has
these coming from of engine failures with empire in mind; unlike twice been ordered to hand
Schneider et Cie’s had demonstrated Dimensions 250 ft. x 72 Dimensions: 412 ft. x 87
many previous designs, this over command so as to take
graving docks in Brest. the vulnerability of ft. x 80 ft. (excluding ft. x 81 ft. (excluding
class featured deep bunkers, up a training command,
The company seems the high-powered funnels & masts) funnels & masts)
efficient water but has managed
to have concentrated triple expansion Complement: 238 recycling systems, and to refuse both Complement: 590
its efforts on designing and boilers powering the a mind towards crew orders through his
Weight: 4,650 tons Weight: 14,000 tons
constructing cruiser-class vessels. The Agile accordingly comfort. political connections.
ganymedes, to complement is fitted with new oil-fired engines: Turbines, for The Philip II His fondness for Engines: triple expansion,
their production of cannon turbines based on those 20,000 SHP, max speed Augustus, third Tunisia—and his for 34,000 shp, max
and aerial torpedoes. used in the Grenouille-class. 46 knots of its class, is Algerian-born French speed 41 knots
The original Faucon-class Replacement of the coal nicknamed Dieudonne (God-
Fuel: Oil, 425 tons wife—inevitably earned him Fuel: Coal; normal 1,242
ganys were criticized on a bunkers has provided room
armament: 2-100mm, given) both for the historical the tag pied-noir. Making tons; max 2,000 tons
number of levels. While for a modern engineering
4-75mm, 3-47mm king after which it’s named this into a matter of pride, armament: 8-164mm
performing their offensive compartment. Empennage is
and for the attitude of its Moutet promptly ordered
missions admirably, there also provided, enabling the
was agreement that greater ship to handle like a much commander, Commandant that black boots replace
maneuverability was lighter vessel. aérien Marius Moutet. brown in the dress uniform
Dieudonne has been flagship of his squadron.
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SCENARIOS
This section includes two ready-to-play scenarios for the ships Location or Port Location; for Type 4 ships, use the Aft-Starboard
found in this PDF, as well as those found in the Lieutenant’s Manual or Aft-port Location). For example, the HML Essex has an Enter
and James’ Fighting Leviathans: Excerpt From The 1910 Edition. Hexes Before Turn value of 2, which means it normally must enter
2 hexes before turning right (starboard) or left (port). However, it
ADDITIONAL RULES mounts Steering Gear in each side Location (starboard and port),
The following additional rules are in effect for both scenarios. and so it need only enter 1 hex straight ahead in order to turn in
Note these are abbreviated rules and do not contain all the rules as either direction. If in a following turn the Steering Gear Slot in the
presented in the Commander’s Manual. Starboard Location is destroyed, then the HML Essex need only
Except where specifically noted, all rules for the Lieutenant’s enter 1 hex before turning left (port), but must enter its standard 2
Manual (LM) apply. hexes before turning right (starboard).
If a ship’s Enter Hexes Before Turn value is reduced to 0 because of
CHANGING FACING steering gear, then the ship need not enter any hexes before turning
The following rules are in addition to all the standard rules for in the appropriate direction. Regardless of steering gear, however, a
changing facing: ship can never change facing more than 1 hexside in the same hex
Two-Hexside Turn: If a ship does not spend any MPs to enter a (see Changing Facing above for the exception).
new hex during a turn (provided it has at least 1 undamaged Engine
Slot), it can always spend its entire movement to change 1 or 2 Turrets
hexsides; it can never change more than 2 hexsides in this fashion. If a weapon Slot shows a white nail icon (shown at right), it is
mounted on a turret. Weapons mounted in
STEERING GEAR turrets can be turned to fire into arcs outside the 138mm
All ships are considered to mount minimal steering gear that does standard arc where the weapon Slot is located,
not take up Slots and that provides the minimum amount of facing as shown on the Type 1 and Type 2 Firing Arcs
6/11 HEX
change capability as described above. Diagram (see p. 13, LM). Turrets do not change
Steering Gear Slots allow for an additional movement option, the hex where a weapon is located; for example a 138mm Gun
described below. Battery with a turret in a Bow hex of a Type 2 Ship is still mounted
in the first hex for the purposes of counting range.
Reduced Hexes Entered Before Turn When making a Breach Roll, the player announces which arc the
For every Steering Gear Slot in a Location, reduce by 1 the Enter turret is facing; all turrets start every turn automatically facing the
Hexes Before Turn value on that Ship Card for that side (Starboard standard arc where they’re mounted.
Type 3 Ships SITUATION
Type 3 ships are treated exactly as Type 2 Ships in these rules: i.e. Dutch East Indies
pivoting on the same hex when making a turn, the same Firing Arcs, 11 November 1909
and so on. Two ships of the line. Two aggressive air captains. Two empires’
ambitions clash over a blasted landscape, where victory means the
SCENARIO 1: status quo, and defeat death.

WEST OF JAVA GAME SETUP


Lay out both sides of the map from the Lieutenant’s Manual with
Memoirs of J. Christopher Bingingston, FRS their long sides together.

There could rarely be such a fitting setting for so futile a battle as Attacker
the caldera above Krakatoa. The shattered ridges—all that remained The Attacker is a single Armoured Cruiser
after the great explosion of 1883—sticking up from the grey waters
suggested teeth or the dorsal fins of sharks. The grey clouds placed a HML Evesham, Defender-class Armoured Cruiser (Type 3)
lid over the arena, as if the gods were ashamed to watch. Two captains,
engaged in a futile battle with no more than prestige at stake, threw Deployment
away hundreds of lives. The Attacker enters the playing area during the movement portion
We were lucky enough that the captain of the SS Ubuntia was of Turn 1, through the Deployment Zone (see p. 10, LM) opposite
prepared to hazard the reefs in the growing twilight. We picked up that selected by the Defender.
few survivors—most of whom failed to survive the night. I shall
remember the smell of flash-burned flesh as long as I live. Defender
The Defender is a single Protected Cruiser

Philip II Augustus, Conquerant-class Protected Cruiser (Type 3)

Deployment
After the playing area is set up, the Defender chooses one of the
two standard Deployment Zones (see p. 10, LM) and places his
fleet there.

OBJECTIVES
The Attacker and Defender have the same objectives—to
demonstrate their superiority over their opponent and to end the
day controlling an otherwise worthless patch of sky. However, OPTIONAL RULES
both commanders are also under orders to refrain from creating a No optional rules are in effect for this scenario, which is played
diplomatic incident—such as gunning an opponent from the sky with the full Lieutenant’s Manual rules, as well as the Additional
without provocation. Rules (see p. 7).

Accordingly, each side scores points as shown below: VARIATIONS


This scenario is set in a period of relative peace, where skirmishes
• For each equipment slot destroyed, 1 Victory Point (VP) occur but pitched battles are rare. The scoring system is designed to
• For destroying an enemy vessel: –10 VP reflect this. The nature of the scenario can be changed by using some
• For having one’s vessel destroyed: –20 VP or all of the following suggestions:
• Set a fixed length for the game (in terms of playing time, or number
The scenario has no fixed length and lasts until: of turns), and determine the winner at the end of that limit.
• Allow for reinforcements. At the end of each turn, each player
• One or both vessels are destroyed at the end of a turn; rolls a DBlue. On a roll of 6, that player deploys a D-class (British)
• One or both vessels leave the map at the end of a turn; or Grenouille-class (French) Destroyer in their initial Deployment
• Both players agree to end the scenario. Zone. This Destroyer moves and fires normally from the following
turn onwards. A maximum of two reinforcement Destroyers can
Whichever player has a) the most VPs, and b) a positive VP total, be received by each side. Damage done to Destroyers generates
wins the scenario. If both players have negative VP totals at the end VPs as per the rules above, except only 5VP are lost for the
of the scenario, there is no winner. destruction of an enemy Destroyer, and only 10VP are lost for
destruction of a friendly Destroyer.

Alternatively, the scenario can be played as a wartime battle, in


which the only objective is destruction of the enemy leviathan.
SCENARIO 2: SITUATION
The North Sea, East of Scotland
THEIR COHORTS ALL 22 February 1909
GLEAMING The Royal Sky Navy, like other aerial powers, conducts regular
fleet exercises in a variety of conditions. A planned major fleet
Captain’s log, HML Charger exercise, setting the defenders of “Red Fleet” against attackers from
“Bluesitania”, degenerated into a series of isolated brawls when a
14:20 – this ‘Winter Exercise” has been a fiasco! The squall line’s late winter storm front swept through, scattering both sides’ forces
scattered us all. Maintaining radio silence as per orders. randomly throughout the exercise area.
15:30 – Courser and Destrier have formed up on us. Setting
course 210 at 34 knots to take us back to Edinburgh. GAME SETUP
15:50 – Sparks reports faint radio traffic SSE of current position. Lay out both sides of the map from the Lieutenant’s Manual
Changing course to investigate. with their long sides together.
16:15 – Heavy smoke sighted. Could be some line units.
16:35 – Two levs sighted—Defender-class by the look of them. Attacker
16:40 – They’re Blue fleet! Must be the Blue commander to be The Attacker is Rear-Admiral Sir William Coxmire, flying
chattering like that. Ordering general ‘engagement’, and breaking his flag aboard HML Evesham, an Armoured Air Cruiser. The
out the battle standard. Evesham was the designated flagship of the Fourth Home Cruiser
Squadron of four Defender-class vessels, but at the moment it is
accompanied only by its sister vessel, the HML Mafeking, and a
solitary Destroyer.

HML Evesham, Defender-class Armoured Cruiser (Type 3)


HML Mafeking, Defender-class Armoured Cruiser (Type 3)*
HML Beagle, D-class Destroyer (Type 1)

* Use the HML Evesham Ship Card (i.e. players will print and use
two HML Evesham Ship Cards)

Deployment
The Attacker enters the playing area during the movement
portion of Turn 1, through the Deployment Zone (see p. 10, LM)
on the east side of the playing area
Defender Defender
The Defender is Sky Captain Alexander Christopher, aboard the The Defender’s objective is to inflict a humiliating defeat on a
Light Cruiser HML Charger. Captain Christopher has dragooned senior officer.
two Light Cruisers he encountered after the storm—one a sister-ship • The Defender wins a Marginal Victory if at least one of the
to his own Yarrow-built leviathan, the other a new and slightly faster Attacker’s Armoured Cruisers is destroyed.
variant from the Sheffield yards—into a scratch squadron. • The Defender wins a Minor Victory if both of the Attacker’s
Armoured Cruisers are destroyed.
HML Charger, Destrier-class Light Cruiser (Type 2) • The Defender wins a Major Victory if both of the Attacker’s
HML Destrier, Destrier-class Light Cruiser (Type 2)* Armoured Air Cruisers are destroyed, and no more than one
HML Courser, Destrier-class Light Cruiser (Type 2) Light Cruiser is destroyed.

* Use the HML Charger Ship Card (i.e. players will print and use OPTIONAL RULES
two HML Charger Ship Cards) No optional rules are in effect for this scenario, which is played
with the full Lieutenant’s Manual rules, as well as the Additional
Deployment Rules (see p. 7).
After the attacking leviathans have been deployed, the Defending
forces deploy in the western half of the northern Deployment Zone VARIATIONS
(see p. 10, LM). For the purpose of game balance either side is free to maneuver
their forces however they wish. Historically, however, Sky Captain
OBJECTIVES Christopher’s decision to signal “general engagement” was the key to
Note: Given that this takes place during a fleet exercise, all damage his victory. Freed from the necessity to maintain formation, the Light
is simulated—no equipment or leviathans were actually damaged. Cruisers savaged their slower, larger opponents.
In order to reproduce the “squadron mentality” for either side,
Attacker follow these rules:
The Attacker’s objective is to destroy the defending forces while • The Attacker must ensure that the Mafeking is never more than 3
maintaining the safety of the Rear Admiral. hexes from the Evesham at the end of all movement, and the Evesham’s
• The Attacker wins a Marginal Victory if the HML Evesham exits Stern hex must always be in the Bow Firing Arc of the Mafeking
the map and is the only Attacking vessel surviving at that time. • The Defender must ensure that the Courser is never more than
• The Attacker wins a Minor Victory if at least two Defenders are 3 hexes from the Charger at the end of all movement, and the
destroyed, and the Evesham is still flying at the end of the game. Charger’s Stern hex must always be in the Bow Firing Arc of the
• The Attacker wins a Major victory if all three Defenders are Courser; similarly, the Destrier must never be more than 3 hexes
destroyed, and both Attacking Armoured Cruisers are still flying from the Courser at the end of all movement, and the Courser’s
at the end of the game. Stern hex must always be in the Bow Firing Arc of the Destrier
If used, these “squadron mentality” rules apply to each player until
one of their vessels is reduced to half or less of its Starting MP.
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HML CHARGER HML EVESHAM

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HML CHARGER HML EVESHAM


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AIGLE PHILIP II AUGUSTUS

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AIGLE PHILIP II AUGUSTUS

Since the Leviathans Core Box Set has not yet released, players
cut-out and use these playing pieces for their QSR games in place
of the high-quality plastic miniatures found in the core box.
TM

Leviathans is a trademark of InMediaRes Productions LLC. Some content licensed under a Creative Commons License (BY-NC-SA); Some Rights Reserved. © 2010.

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