Professional Documents
Culture Documents
british BritisH
structural structural armoured
+1 breach
+1 BreacH
+1 BreacH
tesla cOil
tesla coil
trim tanK
trim tanK
light cruiser
6/12 heX
6/12 heX
6/12 heX
armOr
armor
armor
7/14 HeX
7/14 HeX
integrity integrity cruiser
creW
creW
9.2 in
9.2 in
6 in
6 in
6 in
aDD
add
tyPe tyPe
20 2 24 3
10 11 11 11 11 10 13 13 14 13 14 13
armor armor
miss 11 11 miss
+1 BreacH 13 13 +1 BreacH
6 in 6 in 3 in 3 in
6/12 heX 11 11 6/12 heX 4/8 HeX 13 13 4/8 HeX
tesla cOil tesla cOil 6 in 6 in
trim tanK 11 11 trim tanK 6/12 HeX 13 13 6/12 HeX
6 in 6 in creW creW
6/12 heX 13 13 6/12 heX add 13 13 add
creW creW tesla coil tesla coil
aDD 14 14 aDD trim tanK 14 14 trim tanK
3 in 3 in
steering gear 14 14 steering gear
4/8 HeX 15 15 4/8 HeX
10 9 11 11 11 9 11 12 13 14 14 12
tesla coil
trim tanK
trim tanK
+1 breach
mP mP
7/14 HeX
beFOre turn BeFore turn
engine
engine
engine
engine
engine
engine
creW
armOr
miss
9.2 in
mP 3
mP 4
mP 3
mP 2
mP 3
mP 2
add
10 leviathans is a trademark of inmediares Productions llc. some content licensed under a
creative commons license (by-nc-sa); some rights reserved. © 2010.
3 7 leviathans is a trademark of inmediares Productions llc. some content licensed under a
creative commons license (By-nc-sa); some rights reserved. © 2010.
3
CUT ALONG DOTTED LINE CUT ALONG DOTTED LINE
TM TM
french FrencH
structural structural armoured
+2 Breach
+1 BreacH
+1 BreacH
tesla cOil
tesla coil
trim tanK
trim tanK
light cruiser
5/10 heX
armOr
armor
armor
6/13 HeX
100mm
3/5 heX
3/5 heX
cruiser
164mm
47mm
47mm
integrity integrity
creW
creW
miss
aDD
add
tyPe tyPe
19 2 26 3
11 11 13 14 14 12 11 11 13 14 12 12
11 10 11 10 11 10 10 13 13 14 15 11
tesla coil
trim tanK
trim tanK
6/13 HeX
mP mP
164mm
3/5 heX
engine
engine
engine
engine
engine
engine
engine
creW
mP 3
mP 3
mP 3
mP 2
mP 2
mP 2
mP 2
aDD
TM
tm TM
tm
There could rarely be such a fitting setting for so futile a battle as Attacker
the caldera above Krakatoa. The shattered ridges—all that remained The Attacker is a single Armoured Cruiser
after the great explosion of 1883—sticking up from the grey waters
suggested teeth or the dorsal fins of sharks. The grey clouds placed a HML Evesham, Defender-class Armoured Cruiser (Type 3)
lid over the arena, as if the gods were ashamed to watch. Two captains,
engaged in a futile battle with no more than prestige at stake, threw Deployment
away hundreds of lives. The Attacker enters the playing area during the movement portion
We were lucky enough that the captain of the SS Ubuntia was of Turn 1, through the Deployment Zone (see p. 10, LM) opposite
prepared to hazard the reefs in the growing twilight. We picked up that selected by the Defender.
few survivors—most of whom failed to survive the night. I shall
remember the smell of flash-burned flesh as long as I live. Defender
The Defender is a single Protected Cruiser
Deployment
After the playing area is set up, the Defender chooses one of the
two standard Deployment Zones (see p. 10, LM) and places his
fleet there.
OBJECTIVES
The Attacker and Defender have the same objectives—to
demonstrate their superiority over their opponent and to end the
day controlling an otherwise worthless patch of sky. However, OPTIONAL RULES
both commanders are also under orders to refrain from creating a No optional rules are in effect for this scenario, which is played
diplomatic incident—such as gunning an opponent from the sky with the full Lieutenant’s Manual rules, as well as the Additional
without provocation. Rules (see p. 7).
* Use the HML Evesham Ship Card (i.e. players will print and use
two HML Evesham Ship Cards)
Deployment
The Attacker enters the playing area during the movement
portion of Turn 1, through the Deployment Zone (see p. 10, LM)
on the east side of the playing area
Defender Defender
The Defender is Sky Captain Alexander Christopher, aboard the The Defender’s objective is to inflict a humiliating defeat on a
Light Cruiser HML Charger. Captain Christopher has dragooned senior officer.
two Light Cruisers he encountered after the storm—one a sister-ship • The Defender wins a Marginal Victory if at least one of the
to his own Yarrow-built leviathan, the other a new and slightly faster Attacker’s Armoured Cruisers is destroyed.
variant from the Sheffield yards—into a scratch squadron. • The Defender wins a Minor Victory if both of the Attacker’s
Armoured Cruisers are destroyed.
HML Charger, Destrier-class Light Cruiser (Type 2) • The Defender wins a Major Victory if both of the Attacker’s
HML Destrier, Destrier-class Light Cruiser (Type 2)* Armoured Air Cruisers are destroyed, and no more than one
HML Courser, Destrier-class Light Cruiser (Type 2) Light Cruiser is destroyed.
* Use the HML Charger Ship Card (i.e. players will print and use OPTIONAL RULES
two HML Charger Ship Cards) No optional rules are in effect for this scenario, which is played
with the full Lieutenant’s Manual rules, as well as the Additional
Deployment Rules (see p. 7).
After the attacking leviathans have been deployed, the Defending
forces deploy in the western half of the northern Deployment Zone VARIATIONS
(see p. 10, LM). For the purpose of game balance either side is free to maneuver
their forces however they wish. Historically, however, Sky Captain
OBJECTIVES Christopher’s decision to signal “general engagement” was the key to
Note: Given that this takes place during a fleet exercise, all damage his victory. Freed from the necessity to maintain formation, the Light
is simulated—no equipment or leviathans were actually damaged. Cruisers savaged their slower, larger opponents.
In order to reproduce the “squadron mentality” for either side,
Attacker follow these rules:
The Attacker’s objective is to destroy the defending forces while • The Attacker must ensure that the Mafeking is never more than 3
maintaining the safety of the Rear Admiral. hexes from the Evesham at the end of all movement, and the Evesham’s
• The Attacker wins a Marginal Victory if the HML Evesham exits Stern hex must always be in the Bow Firing Arc of the Mafeking
the map and is the only Attacking vessel surviving at that time. • The Defender must ensure that the Courser is never more than
• The Attacker wins a Minor Victory if at least two Defenders are 3 hexes from the Charger at the end of all movement, and the
destroyed, and the Evesham is still flying at the end of the game. Charger’s Stern hex must always be in the Bow Firing Arc of the
• The Attacker wins a Major victory if all three Defenders are Courser; similarly, the Destrier must never be more than 3 hexes
destroyed, and both Attacking Armoured Cruisers are still flying from the Courser at the end of all movement, and the Courser’s
at the end of the game. Stern hex must always be in the Bow Firing Arc of the Destrier
If used, these “squadron mentality” rules apply to each player until
one of their vessels is reduced to half or less of its Starting MP.
CUT ALONG DASHED LINE
FOLD ON FOLD ON
DOTTED LINES BRITISH COUNTERS DOTTED LINES
FOLD ON FOLD ON
DOTTED LINES FRENCH COUNTERS DOTTED LINES
Since the Leviathans Core Box Set has not yet released, players
cut-out and use these playing pieces for their QSR games in place
of the high-quality plastic miniatures found in the core box.
TM
Leviathans is a trademark of InMediaRes Productions LLC. Some content licensed under a Creative Commons License (BY-NC-SA); Some Rights Reserved. © 2010.