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John Tennant
A Dissertation submitted in
part-fulfillment of the requirements for the
Masters of Arts in Japanese Language and Society
by Distance Learning
September 2006
1
Table of Contents
Note on names............................................................................................................. 3
Introduction.................................................................................................................. 4
A Future Memory of the Past................................................................................... 4
The Past Struggle.................................................................................................... 7
Narrative and Popular Culture............................................................................... 12
Anime and War...................................................................................................... 22
Why Gundam?....................................................................................................... 24
Main Body.................................................................................................................. 28
Gundam as a Genre.............................................................................................. 28
Narrative Conventions........................................................................................... 33
Study Methodology................................................................................................ 39
The Historical Truthfulness of Gundam................................................................. 42
The Audience......................................................................................................... 43
The Elements of the Story..................................................................................... 44
The Teller............................................................................................................... 59
Images and Consequences of Violence................................................................ 66
War in the Pocket – An example............................................................................ 71
Grief and Remembrance....................................................................................... 77
Conclusion................................................................................................................. 81
Appendix A................................................................................................................. 85
List of References...................................................................................................... 86
2
Note on names
Japanese names are given in Japanese order with surnames first, given names
second. Macrons are used to indicate long vowels except in words, such as sumo,
which are well known to the western reader.
The original Mobile Suit Gundam is a successful science fiction animation series that
has spawned numerous sequels, extensions, in many different media much like the
original Star Trek television series. I have used the following naming conventions:
All names of Gundam characters, nations, and organizations are as given in the
American DVD releases.
3
Introduction
At the beginning of the 21st century, it seems clear that the events of Japan’s
wars from the mid 20th century continue to have an impact on Japanese society.
There is the debate, both domestic and international, engendered by the Japanese
government approval for use in high schools of a revisionist history textbook. There
was also the predictable condemnation by the Korean and Chinese governments of
prime minister Koizumi’s annual visits to Yasukuni Shrine. Whether or not the prime
minister should visit Yasukuni was a defining issue in the election for Koizumi’s
successor as the next president of the ruling Liberal Democratic Party (Asahi
Shimbun, 2006; Onishi, 2006a). There is also the conflict between some teachers
and education boards regarding the national flag, the Hinomaru, and the national
anthem, “Kimigayo”, which some view as symbols of Japan’s militarist past (Tokita,
2006). There have been the myriad of court cases dealing with issues such as the
Tribune/Asahi Shimbun, 2006), the Yokohama incident (Asahi Shimbun, 2005), and
the Japanese war orphans abandoned in China at the end of the war (BBC News,
2005; Mainichi Daily News, 2005) . There have also been a number of popular films
dealing with war related themes (Onishi, 2005b; Gerow, 2006), including a big budget
It has been argued that Japanese society still sees itself as being postwar
(sengo), in what is called “the long postwar” (Gluck, 1993, 66). In her essay, “The
Past in the Present”, Gluck suggests that the Japanese memory of the war will not
4
change until “those who experienced the war and sengo finally [cede] their long
prominence to children who had barely heard of the oil shock when they were born . .
. . Only then [will] ‘the long postwar’ end and the collective construction of post-
postwar memory finally begin” (1993, 94). The last generation that experienced the
war directly, mostly as children, has only recently begun to cede their prominence to
those who experienced only the postwar. The current contestation for LDP
challenger to the leading candidate, 51 year old Abe Shinzo, being 69 year old
Fukuda Yasuo (who eventually decided not to run). Meanwhile, the generation born
during the oil shock is only now in their 30s and making their presence felt in society.
This ‘oil shock’ generation is also a generation that grew up with a new kind of
popular culture: anime. Anime, as a form of animated film, developed in Japan with
its roots being in the limited animation necessary due to the cost constraints of
Boy in English speaking markets, was among the first Japanese animated television
programs, but because it was created by Tezuka Osamu1, storytelling was not
sacrificed, but rather had to be emphasized. As LaMarre (2002, 339) says “[Tezuka]
submitted that viewers [would] accept the shortfalls of limited animation if they were
sufficiently interested in the story.” LaMarre argues that in the 1960s and into the
1970s, anime developed into its own form of popular culture, separate from other
kinds of animation and cinema, and believes that it was in several television series
“of the 1970s that the transformations in Japanese animation of the 1960s came to
be fully expressed. At the same time, the appearance of a journal devoted entirely to
1
Widely acknowledged as Japan’s greatest manga artist and known as manga no kamisama [the
god of comics] (Drazen, 2003, 5).
5
anime, Animage, underscored the new awareness of a distinctive anime aesthetic.”
One of the series that LaMarre cites is Uchû Senkan Yamato which was
released in English as Star Blazers. In this series, the Yamato, the giant Japanese
battleship sunk in the closing days of the Pacific War, is raised and refurbished to go
on an interstellar journey to save the Earth from the effects of radiation unleashed
during war. This anime series, although aimed at children, explores themes of war in
relative complexity, is considered a classic of the anime form and was voted the 12 th
best anime of all time in a TV Asahi poll from September 2005 (Anime News
Network, 2005).
The number one anime from the TV Asahi poll was Gundam. Gundam is not
a merely single television series, but a number of television series, theatrical films,
popular culture as Star Trek and Star Wars do in American culture. The various
Gundam series generally tell a story of hegemonic warfare set in a science fiction
setting where the war takes place on Earth and in space colonies close to Earth. The
defining feature are the ‘mobile suits’: giant, humanoid robots which are actually
piloted and are a cross between a fighter plane, a tank, and a suit of armour.
The initial Gundam series, Kido Senshi Gundam (Mobile Suit Gundam), was
first aired in 1979 when Gluck’s ‘oil shock’ children were about six years old. Like
Star Trek before it, Mobile Suit Gundam was actually cancelled during its initial run
but became popular after being edited down to three compilation movies. Since then
there have been Gundam releases almost annually. Gundam has also become a
multimedia juggernaut with comic books (manga), novels, video games, toys, and
6
models all being produced. The ‘oil shock’ generation quite literally grew up with
Gundam.
For me, an interesting question is: what kind of memory of war will these
children, who were born in the 1970s and who grew up watching Gundam, construct?
Or to put it in a more straightforward manner, will Gundam help shape the post-
postwar memory of the war? This is an unanswerable question at the moment, but
what is relevant to the present is the shaping of that memory to be. Dower (1993,
248) argues that “the political debate in Japan involves a struggle to shape the
historical consciousness of the young who have no personal recollection of the war.”
This struggle that Dower refers to is at the centre of the textbook debate and at the
core of the Hinomaru and “Kimigayo” conflict, and it currently continues with possible
revision of the Fundamental Law of Education (Onishi, 2006b) and perhaps the
contributing to the creation of the narrative of Japan’s wartime past (1993, 70-78).
Her first custodians were the “progressive critics” of Japan’s prewar and wartime past
who first emerged following the war. These critics included intellectuals, academics,
and educators who wished to sever modern Japan’s connection with its Meiji and
early Showa past because they felt it was the fundamental nature of the prewar state
that led to the war. These progressives were among the most enthusiastic
7
The second group of custodians were conservative politicians and government
officials who wished to stress continuity with the past. This group wished to
emphasize the progress made by Japan since the Meiji period while de-emphasizing
the wartime period as an aberration. Because these bureaucrats and politicians had
been able to remain in government and political institutions through wartime, the
occupation and after, this group had a vested interest in maintaining continuity with
the past because they owed their position and status to that very past–they were
continuity personified.
The third and fourth groups of custodians were the media in all its forms, and
individuals and their own memories of the war. The media in all its permutations--
represent the war period except for emphasizing “those who suffered the travails of
modernity and war”–the common people (Gluck,1993, 74). The suffering of ordinary
people struck a chord with most individual Japanese since almost everyone suffered
during either the wartime or the Occupation. Popular media representations of the
past and the personal memories of people emphasized the helplessness and
suffering of the Japanese. This shaped and was shaped by the commonly accepted
narrative of the war where the Japanese people themselves were victims who had
been involved in unjust war by their leaders (Gluck, 1993, 83). Along with an
emphasis of the Japanese as victims, there was a de-emphasis on the war in China
The long running textbook controversy in Japan illustrates the role of the first
two custodians. The most famous example of this is Ienaga Saburō and the lawsuits
8
Ministry of Education. Although immediate postwar highschool history textbooks
clearly assigned responsibility for the war to Imperial Japan (Ienaga, 1968, 255), with
the shifting political climate of the cold war, conservative politicians passed a law that
enabled the Ministry of Education to screen textbooks (Nozaki and Inokuchi, 2000,
104). Throughout the 1950s, Ienaga submitted his textbook, Shin Nihonshi, to the
screening process and was forced to make hundreds of changes to the text.
Ienaga’s textbook in 1963, Ienaga had concluded that the “screening was a form of
censorship” (Nozaki and Inokuchi, 2000,107). The reasons for rejection were vague;
according to Ienaga, the main reason given for refusal was that the book was “too
gloomy on the whole” (Ienaga, 1968, 255-6). During his first lawsuit trial, the
Not only did Ienaga have to contend with the institutional screening of his textbook,
but he also had deal with the institution of the courts. He filed three different lawsuits
and fought an ongoing legal battle for over 32 years with only partial success.
Ienaga’s ultimate goal was to have the textbook screening process declared
unconstitutional, and although he was not successful on that point, the court cases
did bring to light the screening process and made the Japanese more aware of the
9
issues of the war and how it should be represented in the education system. (Nozaki
Like the progressive critics Gluck describes, Ienaga believed the reforms
introduced by the Occupation were of value to the Japanese people. Ienaga pursued
his court cases because he felt it was necessary to remember the horrors of war;
otherwise, history would repeat itself. Ienaga believed an informed Japanese public
could prevent Japan from following such a belligerent course again. Textbooks were
critical for forming a consciousness of war in all its brutality, because he feared that
the young people in Japan would form their memory of war from popular cultural
The idea that popular culture influences its audience has been common in
cultural and media studies. Theories such as mass culture, the Frankfurt School’s
cultural industry, structuralism, and semiology are all premised on the idea that
popular culture shapes its audience. Certainly, many producers of cultural products
would not create novels, films, TV programs, or any other culture products that
express a viewpoint if they did not believe they could persuade their audience in
some way. This idea holds enough common currency that a letter printed in the
Asahi Shimbun, translated and reprinted in Sensō: the Japanese Remember the
Pacific War (Gibney, 1995, 313-314)2, criticizes the creators of science fiction anime
for romanticizing war using much the same argument as Ienaga. Interestingly for
me, a rebuttal letter is also reprinted on page 314 which emphasizes that there are
anime which explore the consequences of war on the lives of the characters. The
2
This book prints a selection of some 300 letters of a total of 1100 concerning the war that were
printed in the Asahi Shimbun between 10 July 1986 and 29 August 1987.
10
second letter was written by an 18 year old who could be considered to be a member
learn about war through popular culture. Watanabe (2001) begins with the premise
that “popular culture has become the dominant source of learning about wars” for
young people (2001,129), and he concludes that it may be through such cultural
forms as anime and manga that the Japanese will come to terms with its wartime
As well, Gerow argues that most recent chapter in the textbook controversy,
initiated by Fujioka Nobakutsu and the Liberal View of History Study Group, owes as
to the narratives of Japanese suffering during and after the war. He believes that
“the feelings on which the [Liberal View of History] campaign is based were
constructed in popular media, cinema, TV, and literature” (Gerow, 2000, 79). Gerow
or even literary text, one that intersects with a variety of other texts, from the
historical to the fictional, from the printed to the televisual” (2000, 77) to understand
with the impact of Fujioka’s group which led the 2001 publication of a conservative
history textbook for junior high school students by the Society for History Textbook
Reform. Although this text was adopted by only 0.1 percent of Japanese junior high
schools (Morris-Suzuki, 2005, 9), a definite shift has occurred in all the approved
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textbooks. Onishi (2005a) notes some of the changes between textbooks from
About Asian women forced to serve as sex slaves for Japan’s wartime
in the 2001 textbooks, and seven out of seven before that. This time,
only one does while the others refer to them even more vaguely.
labourers during the war and the Nanjing massacre. Ienaga would not be pleased.
Clearly there is a need to go beyond textbooks and look at images of the past framed
look at how the American Occupation from 1945 until 1952 defined and limited the
work that has been done in the area of memory of war as expressed in popular
culture.
Detachment (CCD), noting the massive effort involved at its height: over 6000
people worked for the CCD, and the division within the CCD responsible for
censoring the mass media examined on average 26 000 issues of newspapers, 4000
12
magazine issues, 23 000 radio scripts, and 1800 books and pamphlets each month
(1999, 407). The CCD had a key log of restricted topics that were not to be
discussed in the media; included on this list were such things as criticism of any of
of Imperial Japan’s actions before and during the war, and justification or defence of
war criminals (Dower, 1999, 411). Although not explicitly prohibited by the CCD,
photographs and films depicting the destruction and casualties wrought by the atomic
bomb were suppressed (Hirano, 1996), and even writing about the atomic bomb
publishers (Dower, 1999, 414). In her summary of the film censorship regime during
strategic measure that saved both Allied and Japanese lives (1996, 104). Under this
censorship regime, coming to terms with the destruction of Hiroshima and Nagasaki,
mourning and memorialization of the soldiers who had died fighting, even discussion
and debate of the political responsibility of the Japanese government for the war all
forces was prohibited in film and even spoken references could be censored (Hirano,
1996, 106). Even so, the late 1940s saw the emergence of some of the earliest
soldiers who had died in the war, the most famous being Kike–Wadatuni no Koe
3
Published with a description of the Bataan death march in the same volume. A strategy used in
films as well where the censors insisted that reference to Japanese war responsibility be included
with any reference to devastation (Hirano,1996,106).
13
(Listen–the voices of the sea) from 1948. From 1950 was also the period that the
husband and wife artists, Maruki Iri and Maruki Toshi began to create their mural
series portraying the horror of the atomic bomb’s aftermath. Such early cultural
representations of the war as these helped establish the pattern of emphasizing the
suffering of the Japanese as a primary narrative of the war. The Japanese peace
movement put this suffering at the centre of its efforts because the victimization of
the Japanese, particularly the victims of the Hiroshima and Nagasaki bombings,
The censorship combined with the decision by the Americans to keep the
emperor Hirohito on the throne allowed for a simplification and a polarization of the
memory of the war, particularly the debate over the responsibility for the war which
has continued to the present. On the one hand, those who questioned the premise
that Japan was entirely responsible for the war were almost completely silenced by
speech (Dower, 1999, 409), neo-nationalist rightists in Japan, such as Fujioka, have
responsibility for the war. On the other hand, those who were willing to accept
responsibility for Japan’s actions in war, such as Gluck’s progressive critics, could
only argue in terms prescribed by the Occupation, which meant the Japanese
examined in full. Those who accept responsibility for the war have been left open to
the attack that they are merely espousing a simplistic ‘Tokyo Trials’ view of history
which was imposed on Japan from the outside by America. By allowing the
14
emperor to remain on the throne, the Occupation endorsed the propaganda of the
post-surrender Japanese government that the emperor had been misled by the
military (Dower, 1996, 120). This ‘absolution’ of the emperor, who should have taken
responsibility since the entire war had been prosecuted in his name, encouraged
Japanese society not to reflect on its collective responsibility. The ‘reverse course’
policy of the late Occupation period compounded the problem because so many
politicians and bureaucrats who had been involved in the prosecution of the war once
again became active in the Japanese government. These people had a personal
stake in keeping silent on the issue of responsibility (even if they believed Japan was
responsible), since they had more to lose if the Japanese government openly
admitted responsibility for the war. Not only could political responsibility for the war
not be expressed, the general abhorrence for war that was shared by almost all
Japanese (Dower, 1999, 25) also limited expression, particularly public expression,
of the kind of nationalistic feelings that had led to the war even after the Occupation
had finished. Because mainstream popular culture and mass media tend to be
conservative and observe the status quo (Strinati, 2000, 206; Pharr, 1996, 9), this
had the impact of limiting the representation of the war, particularly the political
There have been a number of studies that have dealt with memory of war as
represented in popular culture in Japan. Igarashi (2001) argues that in many ways
popular culture became the place to express Japanese nationalism in the postwar
period since it could not be adequately expressed in the political sphere. He argues
that a sense of loss due to the trauma of war and defeat is reflected widely across
15
and deeply within Japanese popular culture. Choosing to limit himself to the 25 years
after the end of the war, he particularly emphasizes bodily metaphors in what he
describes as “the expression and repression of the past” as Japan tried to come to
highbrow cultural discourses (not normally associated with popular culture), and he
examines in detail the Godzilla monster movies (2001, 114-122) and the professional
suffered by Japan during the war and of the United States which inflicted those
losses. With the postwar recovery erasing physical reminders of the war, Godzilla
returns to destroy the cities of Japan once again in scenes reminiscent of the wartime
war memory in Igarashi’s analysis. The simple good versus evil storyline of his
versus the Western powers that had colonized Asia. By coming out victorious,
through sport.
message. Rikidōzan was symbolic of a new Japan that discarded the old Japan that
had been defeated in the war. Not only did Rikidōzan defeat Americans at their own
game, he did so without the help of other Japanese pro wrestlers who had come from
traditional Japanese martial arts, judo and sumo. In Rikidōzan’s first set of tag-team
16
matches against American opponents, his partner Kimura Masahiko, who had been a
like Kimura before him, often had to be rescued by Rikidōzan in matches against
American wrestlers. Ironically, not only did the traditional Japanese past of prewar
Japan have to be erased, but Rikidōzan’s personal history also had to be erased. He
had come to Japan from Korea in 1940, yet his public persona was that he was from
In another major study, Standish (2000) argues that the archetypal narrative of
the ‘tragic hero’, as exemplified by the story of Chushingura (47 loyal retainers),
provided a narrative that postwar film-makers used to explain the trauma of war and
the 'tragic hero' mythic form took on new life as emblematic of (a)
sacrifice. (2000, 3)
This mythic narrative allowed the Japanese to interpret the events of the war in such
different Japanese films from the wartime through the postwar including wartime
propaganda films, postwar films portraying kamikaze pilots, hibakusha films, and
17
Ningen no Jōken (The Human Condition) a well known series of 3 films from 1959-
60. The films follow the central character, Kaji, through his experiences during the
war in Japanese occupied Manchuria and in a Soviet labour camp following the war.
Although The Human Condition is an anti-war statement that does not glorify death in
anyway and shows everyone as both victim and perpetrator at the same time,
Standish indicts the film as advancing a world view where individuals have no power
to change the circumstances of life (2000, 141). Because the characters are locked
into roles by the power relations of the situations they find themselves in, this
“[legitimizes] the position of the majority [of Japanese people] who in wartime often
compromised their ideals for the perceived greater good” (Standish, 2000, 141). This
Japanese war films of the 1950s, particularly those dealing with the atomic
bombing, expressed this victim consciousness through a tragic and elegaic quality
known as mono no aware which the film critic Donald Richie defined as a
This happened ; it is all over and finished, but isn’t it too bad? Still the
world is a transient place and this too is sad; what we feel today we
(1996, 22)
This feeling of mono no aware is a natural feeling that is effective in coping with
natural disasters, and for the Japanese the atomic bombs and the war in general,
perhaps unhealthily (Watanabe, 2001, 130), were looked upon as something very
18
This sense of the atomic bombs as a natural disaster can be found in the
Japanese monster film genre which began with Godzilla (Gojira) from 1954. In the
explosions conducted in the South Pacific. Through the actions of mankind, the
power of nature is unleashed. These films, particularly those featuring the monster
Godzilla, were intended as statements about the war and about postwar society, and
Noriega argues that they are “a self conscious attempt to deal with nuclear history
and its effect on Japanese society” (1996,54). In Noriega’s analysis, the symbolism
of Godzilla has changed over time with the monster being symbolic of the atomic
bomb, the United States, Japan, or even capitalism and industrialism depending on
the film.
consciousness, Nakar (2003) argues that the majority of war-themed manga created
from the late 1950s until the late 1960s actually created narratives of (limited) victory
rather than of victimization. Nakar finds that the majority of manga set during the
war told stories of pilots bravely fighting a losing battle at the end of the war (2003,
67). He shows these stories followed a mythic narrative of a tragic hero (much the
defender of his homeland. This mythic narrative is shown to echo much of the
reevaluation of Japan’s wartime experience that occurred during the 1960s (2003,
in two ways. First, the stories focused on junior officers who were expected to follow
orders rather than the superior officers who issued those orders (Nakar, 2003, 69).
Second, most the manga were able to sidestep the issue of the war against China
19
because they focused on the aerial war which was chiefly against the United States.
The colonialism of the West and the atrocities of the United States, particularly the
strategic bombing campaign that culminated in the atomic bombings, showed the
Tachibana (1998) examines how postwar writers in Germany and Japan dealt
with issues of guilt, responsibility, and memory. She is interested in authors who
divides the postwar literature of each country into three stages which historical
narratives become increasingly wider in perspective. She describes the third stage
as one where
(1998, 8)
She also posits that at this third stage “history is a collection of subjective
experiences that can be rewritten and reinterpreted from the perspective of a distant
place”, giving as examples America or ancient Troy (1998, 9). This third stage can
apply to other cultural productions that feature a narrative including films, theatrical
Morris-Suzuki’s Past Within Us (2005) provides a useful toolkit of ideas for thinking
20
about memory and history. She highlights the relationship between history as
identification and history as interpretation. The former being usually associated more
with ideas such as memory, heritage, and politics, and the latter usually with
academic history. She also argues that different media are suited to examining
history and memory in different ways and that the “consumer” (reader, viewer) should
responsibility’ which she limits to the direct legal and moral responsibility for acts
committed in the past and ‘implication in the past’ which she defines in two parts.
Firstly, people born after the occurrence of “historical acts of violence or oppression
are often beneficiaries of the results of those actions” (2005, 26) even if they are in
no way directly responsible for those acts. Secondly, speaking very broadly, Morris-
Suzuki asserts that we are all implicated in the past because the ideas, events,
institutions, and people of the past have affected the present that we live in and that
we (our values and beliefs) have been shaped by them. For her, popular culture is
about the relationship people have with the past and “the processes by which people
. . . try to make sense of the past” (2005,27). An example of historical truth versus
historical truthfulness may be the debate over the Nanjing Massacre (Incident). The
historical truth debate focuses on the number of dead and whether or not those killed
21
were killed illegally or legally. Some of the discrepancy between estimates comes
from differing definitions of the event in length of time and geographical space
(Askew, 2002). However, historical truthfulness would be more concerned with why
most Chinese people believe 300 000 people were massacred and why most
Japanese believe the number to be much lower including some who argue that there
was no massacre.
the relationship between a story about an historical event, the storyteller and the
• why does the writer want to write about the novel’s historical events?
• what historical events, places, and people are missing from this telling?
These are all interesting questions and applicable to any representation of history in
Anime depictions of war tend to fall into three categories according to Drazen:
22
Each succeeding category provides greater emotional distance, allowing the viewer to
Most anime that depict the Asia-Pacific war focus on the impact of the war on
Japanese populace and the enemy is often faceless, a trope carried over from
Japanese war-time films (Dower, 1993, 39-45). The film Tsushima Maru: Sayonara
Okinawa tells the story of the sinking of an evacuation ship carrying school children
from Okinawa; of the 826 children aboard only 59 survived. The only image of the
American submarine that sinks the Tsushima Maru is the wake of its torpedoes
before they strike. The viewer has no choice but to identify with the suffering of the
protagonists. Famous anime such as Grave of the Fireflies (Hotaru no Haka) and
Barefoot Gen (Hadashi no Gen) also emphasize the victim’s consciousness, though
of passivity and despair while Barefoot Gen has at its core an indomitable spirit of
resistance and renewal” (Napier, 2000, 163). While Grave of the Fireflies accepts
scholarship concerning anime and war. What there is tends to focus on either
alternative retellings of the war or how the apocalypse is represented. Napier (2005)
examines Uchuu Senkan Yamato and argues that it “defamiliarizes the war
experience, allowing not only a working through of the trauma of defeat (through
defeat.” In her reading, the Yamato becomes a symbol of peace and love for not just
23
Japan, but for the entire world. While Frieberg (1996) examines the feature film
conceptions of the apocalypse which is about the end of the world. In the West, the
However, in part because Japan has been the only nation to suffer nuclear
of cyclical destruction and rebirth: the narrative of the end of the world is how to
survive and rebuild after it occurs (Wolfe, 1989, 229-230). A narrative shared by
Barefoot Gen.
Citing Gundam and Macross among others, Crawford dismisses robot warfare
the effects of war and brutal violence (1996, 82), and he cites Uchuu Senkan Yamato
in particular as an example of overt nostalgia for the Pacific war (1996, 82). He
argues that a subtext of suicide and violence in anime undermines any overt
of cyclical death and rebirth focusing on death and destruction rather than rebirth and
regeneration.
Why Gundam?
On one hand we have a need to look at images of the past framed by popular
culture (Morris-Suzuki, 2005, 15). On the other hand, Japanese popular culture has
shied away from presenting images of both the battlefield and the politics of the
24
reasons, Gundam offers an interesting example of popular culture that may give a
meaningful view of Japan’s relationship with the past. First of all, it is intended to be
about Japan’s wartime past. Secondly, it is science fiction. Finally, I believe that is
between the second and third categories. The war central to Gundam’s narrative is a
world war where the definition of the world has been expanded to include not only the
Earth but also space colonies on the moon and in space stations orbiting the Earth.
Aliens and other common science fiction devices such as faster than light travel are
absent creating a very plausible and human world (Vernal, 1995, 60). Gundam has
Tomino Yoshiyuki, has stated that the first Gundam series was about World War II in
at least one interview (Sponichi Annex, 2005, 3). David Vernal, who conducted an
war, and develops them as themes that run through the various
Ashbaugh (2004) sees Gundam, particularly the first series, as an allegory for World
War II and argues that it is a critique of both the tragic hero narrative and the victim’s
Tomino did not want to create a program that condescended to its audience,
25
something he felt was a common problem with many anime programs that he had
worked on previously. Tomino uses Gundam as means to teach about “the role of
the individual and the nature of the enemy in wartime” and he insists on the
connection between the real world and the fictional world of Gundam (Vernal, 1995,
57).
As a science fiction program, Gundam can avoid controversy (and possibly the
(2005, 168) notes that historical comics have been used to address contemporary
issues critically in a way that avoids censorship. Science fiction can serve a similar
function: science fiction stories are really about the present not some imagined future
are too critical of Japan’s role during the war even now run the risk of censorship.
The manga “Kuni ga Moeru” (“The Country is Burning”), running in a weekly comic
magazine, was suspended by its publisher in late October 2004 because it “had
September 2004 (Japan Times, 2004). Local politicians were reported as having
protested to the publisher that the story distorted history by presenting the massacre
“as if it really happened.” These politicians were also reported to have held the
opinion that “there is strong evidence that the massacre never happened and that
there is no proof that it did.” The manga was censored in particular because it made
modified by the publisher when the manga was published in book form (Japan Times
26
Weekly, 2004).4 As science fiction, Gundam is not constrained by the historical truth
reflect changes in society’s narratives of the war. Strinati (2000, 43), in summarizing
arguments for studying film and television genres, says that if genres are thought of
as a process, “it suggests they change , are part of wider social changes, and are
construction” (Strinati, 2000, 202). In other words, a genre can tell something about
society because of its nature. Television genres are commodities “manufactured for
and . . . dependent on public consumption and support”, and “genres with mass
audience appeal” are favoured for the production of television programs (Rose,
necessary for a television program, because it is the advertisers who pay for the
production of the program. Because of this need for advertising in television, genres
tend to be conservative in character and do not question the status quo much
(Strinati, 2000, 206). I intend to show that Gundam can be defined as a genre, and I
think it reflects a mainstream narrative that does not examine specific issues of
political responsibility yet is generally critical of war. I will also argue that Gundam is
the anime heir of pilot manga described by Nakar (2003) and Morris-Suzuki (2005,
177) but that Gundam acts as a counter-memory to the conservative ‘tragic hero’
4
On the other hand Kobayashi Yoshinori’s Sensō Ron has been a great success selling hundreds of
thousands of copies even though it would deny (obliterate the past in Morris-Suzuki’s words) any
wrongdoing in the forced prostitution of the ‘comfort women’, because there is no conclusive
documentary evidence. Meanwhile Kobayashi ignores the testimony of women who were involved
and any corroborating documentary evidence (Ueno, 1999, 134).
27
Main Body
Gundam as a Genre
If we accept that genres can tell us something meaningful about society, then
my next task is to show how Gundam can be thought of as a genre or at least the
representative example of the ‘real robot’ genre in anime. As a first step, I’d like to
show the extent of the various Gundam series. Table 1 is a summary of most of the
major Gundam television series, original animation videos (OAV) that are released
direct to video, and feature films. It is not an exhaustive list but only excludes most
OAVs and feature films that consist mainly of footage recycled from a television
series. I have used the title of each work as it is commonly given in English.
Table 1.
Date Full Title Media # of Comment
episodes
28
Date Full Title Media # of Comment
episodes
genres are products, manufactured for consumers, and must make a profit (Rose,
1985, 5 quoted by Strinati, 2000, 45). In order to make a profit, producers create
products that balance familiarity and novelty (Neale , Buscombe as cited by Strinati,
2000, 44). Genres can be “profitable because they offer a way of linking
differentiation with standardised formats” (Strinati, 2000, 44). Genres develop over
time because of the success of previous products; successful products inspire similar
products by other producers which leads to standardization. They can change over
time but the possible changes are limited by “production, consumption, narrative, and
ideology” (Strinati, 2000, 45). A final idea that Strinati mentions is verisimilitude
29
which Neale briefly defines as “a concept which focuses on audience expectations
and textual norms”(2000, 2). Verisimilitude can divided into two main types: generic
conforms to the rules and conventions of the genre” while cultural verisimilitude
refers to a work that conforms to what the audience believes is “true and appropriate
in the society and culture which surrounds them” (Strinati, 2000, 42-43).
like any mass-produced product; there are scores of people involved in the creation
of a single episode of animation, each with their own specialized tasks. The very
quantity of Gundam anime that has been produced suggests that Gundam has been
profitable. However, a brief history of the first television series, Mobile Suit Gundam,
and the compilation movies made from it may help illustrate Gundam’s status as a
genre.
in 1970s, often working on programs of the ‘super robot’ genre. Super robot
programs featured fantastic, giant, super-powered humanoid robots that were often
semi-sentient. These programs were generally funded by toy companies and often
In 1979, Tomino was given the opportunity to create a new super robot anime.
While keeping a number of the super robot narrative conventions intact, Tomino
changed a number important details. In the super robot genre, the protagonist
usually pilots the robot and is often the adolescent son of the super robot’s creator.
The robot itself features superpowers and often has fantastical weapons. The story
structure is usually episodic with a black versus white superhero narrative often
30
featuring the ‘monster of the week’. Tomino kept the Gundam protagonist much the
same: Amuro Ray is the teenaged son of the engineer who designed the Gundam
mobile suit. The Gundam itself was also a brightly coloured giant robot featuring a
wide variety of weapons. However, the changes were significant: Mobile Suit
with the moral ambiguity of war, Mobile Suit Gundam was cancelled before
completing its entire run, demonstrating the difficulty of change in a genre. After the
series was cancelled, Bandai, a toy company, acquired the rights to make plastic
models based on the series, and the models were extremely successful and are still
today (Uranaka, 2003; Mainichi Daily News, 2006). With the success of the model
series and of Tomino’s follow up project to Mobile Suit Gundam, the production
studio, Sunrise, let Tomino create a feature film version of the television series that
was closer to his original artistic vision (Anime Academy, 2006). The success of the
feature films combined with a number other popular anime series that featured more
plausible robots helped create the new ‘real robot’ genre. Gundam remains as an
The original Mobile Suit Gundam was not successful in part because it
challenged the expectations of the super robot audience: it was outside “the narrow
limits of familiarity” of the genre (Rose, 1985, 6, as quoted by Strinati, 2000, 207).
The success of Bandai’s models had a significant impact on the development of the
new genre. Bandai’s models were highly detailed, and Machiyama asserts that the
purchasers the model kits were mostly fans of plastic models, especially fans of
31
military models (2004, 73). To appeal to this market segment interested in military
models, Gundam and other real robot anime, such as Macross and Patlabor,
depend upon the generic verisimilitude of robots that are plausibly high tech pieces of
the identifying features of the Gundam real robots (mobile suits) are:
• Mobile suits are industrial machines and are manufactured by nations and
commercial enterprises.
Figure 1.
ammunition.
• Mobile suits do not have limitless fuel or power supplies Figure 1 - The original
Gundam
(Wikipedia, 2006).
multiple new mobile suits that can be marketed and sold to the
borrowed a number of its narrative conventions from the pilot manga described by
Nakar (2003). In the pilot manga, the pilots were usually depicted as being as being
32
youths even appearing to be school boys (Nakar, 2003, 68); in Mobile Suit Gundam,
the pilot of the Gundam is usually young, if not an adolescent. Nakar argues that
pilot manga always showed the protagonist as being “in the role of defender rather
than aggressor” (2003, 68); the same is true of the Gundam pilots. The Japanese
Finally, Nakar notes that the heroes of the pilot manga were always junior officers
and that their superiors were often portrayed as cruel, overbearing, foolish or even
Of course, not only must Gundam possess generic verisimilitude, it must also
have cultural verisimilitude. Unlike pilot manga, Gundam, especially the television
series, is more constrained by the general anti-war sentiment of the Japanese public,
drama Gundam needs to express an overt anti-war sentiment throughout the story. It
does so by focusing on the personal dilemmas, conflicts, and motivations of the each
Narrative Conventions
conventions that the audience expects when watching a Gundam series. This is
particularly true of the various television series. It will be useful to summarize a few
of the conventions that Gundam follows by providing a brief synopsis of Mobile Suit
Gundam.
33
The first episode starts with a prologue that explains the backstory. Most of
humanity is living in space colonies in Earth orbit. Tensions between the colonies
and the Earthbound government (the Earth Federation) led to a single cluster of
colonies (Zeon) declaring its independence from Earth. War eventually broke out
between Zeon and the Earth Federation. There were massive casualties especially
on the Earth after Zeon dropped an empty space colony from orbit onto the Earth.
The prologue concludes by saying the war is at a stalemate. Although not mentioned
because it has mobile suits and the Earth Federation forces do not.
reconnaissance team on an Earth Federation space colony, L7. The Zeons attack
because they discover a new Federation secret weapon, the prototype mobile suit
Gundam, at L7. A young civilian, the protagonist Amuro Ray, is unexpectedly able to
pilot the Gundam, and he battles the Zeon mobile suits in order to protect his friends.
The story continues with Amuro escaping the space colony aboard the White Base (a
Federation forces Mobile Suit Carrier). The space colony was destroyed during the
Zeon attack, and the White Base is crewed by a mix of junior officers and refugees
from the colony. The first story arc follows the White Base as it tries to make it to the
safety of a Federation base and then the Earth while being pursued by a Zeon force
commanded by Char Aznable. Char is depicted as an ace mobile suit pilot and
experienced commander who inexplicably cannot sink the White Base with its ragtag
In episode 5, the White Base returns to the Earth, landing in Zeon controlled
territory, and the ship on the run narrative continuous. Sometimes Char is the
34
hunter, sometimes another Zeon commander is. As the White Base flees the Zeon,
there are several character developments. Amuro struggles with his responsibility as
the primary defender of the White Base. A member of the White Base crew, Sayla
revealed with the rulers of Zeon, Degwin Zabi and his family, being portrayed as
autocrats who seized power from and most likely assassinated Char’s father. Char,
who is using an assumed name, is shown to be seeking revenge against the Zabi
family.
By episode 29, The White Base has eventually made it safely to the
Federation forces main base, and the tide of war has turned against Zeon with the
introduction of mass produced mobile suits based on the Gundam prototype. The
final story arc finds the White Base with the Gundam returning to space for the final
push against the Zeon forces. There are a number of battles in space with mass
casualties on both sides. The character Lalah Sune is introduced to create a love
triangle between her, Char, and Amuro. Her death in battle at Amuro’s hand creates
As the series closes out, Degwin Zabi, the Zeon head of state, is shown to be
in a state of grief due to the death of his youngest son who was killed in battle with
the White Base during episode 10. With the death of his second son in battle,
Degwin’s oldest son, who has been shown to be the one actually exercising power,
authorizes the use of a massive laser against the Federation fleet knowing that his
35
Although much of the Federation fleet is destroyed, they press on for the final
battle. The Zabi family collapses with the daughter killing her brother because he
committed patricide. She in turn is killed by Char to complete his revenge. The
series concludes with the Federation forces in victory. Both the White Base and the
Gundam are destroyed, however the White Base crew survives, saved by Amuro.
In Gundam, as with pilot manga, the main protagonist is usually quite young.
It’s interesting to note that Stardust Memories and The 08th MS Team feature slightly
older protagonists; these are both more ‘realistic’ entries in the Gundam corpus.
Whereas the age of the protagonists in Mobile Suit Gundam, Gundam Wing, and
Gundam X show the roots of Gundam in the super robot genre. Mobile Suit Gundam
served as the bridge between the two genres, while Gundam Wing and Gundam X
Gundam audience.
Table 2.
Title Main protagonist Age
Mobile Suit Gundam Amuro Ray 15
Zeta Gundam Kamille Bidan 17
Stardust Memories (OAV) Kou Uraki 19
Gundam Wing Heero Yuy 15
After War Gundam X Garrod Ran 15
The 08Th MS Team (OAV) Shiro Amada 24
Gundam SEED Kira Yamato 16
depiction of the enemy. The pilot manga follows the tradition of the phantom enemy
of Japanese war-time propaganda film: “the enemy is rarely seen, and still more
36
significant exception to this in the manga Shidenkai no Taka5 (The Hawk in the
Shidenkai Fighter) where the protagonist comes to realize the humanity of his
enemy. The manga author aids the reader in this discovery by having the American
pilots speak Japanese (using katakana). Gundam takes this further by presenting its
story from both sides, and the viewer is constantly reminded of the humanity of the
combatants. Gundam does this in a number of ways. Minor characters that may be
considered “cannon fodder” and that only have a few minutes of screen time in a
single episode are still called given names and relationships. A character may have
she is killed off. As an example from Mobile Suit Gundam, Dozel Zabi, the second
son of Degwin Zabi, does not get much screen time during the series until the
episode where he dies. He is shown parting from his wife and infant daughter as
defence of the Zeon base, because it is the life he has chosen as a soldier and a
member of the Zabi family. As he enters what is to be his final battle, his thoughts
go to his wife and daughter who he hopes have made it to safety. He even goes so
far as to allow his subordinates the option of remaining with him in the suicidal
character goes through a complicated arc where he moves from being a villain
motivated by personal revenge in Mobile Suit Gundam, to being the mentor for the
5
In Gundam SEED, there is a possible allusion to the manga. An ace pilot known as the “Hawk of
Endymion” is a major character.
37
Zeta Gundam protagonist Kamille Bidan, to finally being a blind idealogue in Char’s
Despite being a character with obvious flaws, or perhaps because of them, Char is a
Daisuke Enomoto, who stated his intension to dress as Char Aznable while aboard
Char character is portrayed as a career soldier who hides his identity by wearing a
characters include Zechs Merquise from Gundam Wing and Rau Le Creuset from
Gundam SEED. Jamil Neate from Gundam X is similar to Char’s Quattro Bajeena
persona from Zeta Gundam, in that they both constantly wear sunglasses and act as
Table 3.
series is “the lone ship on the run” narrative. In this convention, the mobile suit
carrier on which the Gundam is stationed is cut off from the normal command and
support of its military. The ship is usually in enemy territory and is being actively
38
exception to this is the Albion from Stardust Memories: the Albion is hunting a Zeon
force in Earth Federation territory rather than being hunted. However, its crew is
Study Methodology
For this study, I watched four Gundam television series, three Gundam OAVs,
and one feature film in their entirety, approximately 76 hours of video. All are easily
available at Japanese video shops. Each of the programs chosen are also available
in the United States on DVD, and as such, are not only the programs with the
possibly greatest commercial potential, but also are the only Gundam series with
Table 4.
Date Full Title Media # of Comment
episodes
39
Gundam. I chose Mobile Suit Gundam, because as the first series, it defines the
conventions of the genre. Zeta Gundam is the first sequel and is considered one of
the darker entries in the Gundam corpus; it was also originally broadcast during 1985
which marked the 40th anniversary of Japan’s defeat. Char’s Counterattack provides
closure to the stories of Amuro Ray and particularly Char Aznable, and Char’s story
arc would later be echoed by Gundam Wing’s Zechs Merquise. Most Gundam
stories take place within the same fictional universe known as the Universal Century
(UC) timeline, much like all of Star Trek takes place within the same fictional
universe. War in the Pocket and The 08th MS Team are side stories that are
back story that bridges between Mobile Suit Gundam and Zeta Gundam. These are
all OAVs which allow some challenging of the Gundam genre conventions.
from 1994 through 1995 which were ‘re-imaginings’ of the original Gundam saga,
while 2002's Gundam SEED is essentially a retelling of the original Mobile Suit
Gundam. Gundam Wing was originally aired in 1995, 50 years after Japan’s defeat
and can be considered “an oddity, with the action switching between giant robots
blasting each other apart and talking heads debating the practicality of pacificism”
(Drazen, 2003, 203). Gundam SEED, despite following a narrative almost identical
to that of the original Mobile Suit Gundam, is the most popular series since Zeta
Gundam and is the first of the alternate timeline Gundam series to have its own
For this study, I initially decided that I would attempt a content analysis of
Gundam series that I had selected, based on the premise that the changes in the
40
content over time would in someway reflect the changing memories of war. In order
which included a number of narrative elements (i.e. imagery or plot points) which I
felt reflected memory of war. I watched Gundam SEED and refined the code sheet,
adding items that seemed relevant as they appeared in the program. The final code
The code sheet ended up being divided into four major sections: images of
violence, images of destruction, images of the enemy, and issues of causation of and
responsibility for war. I also included a fifth section that acted as a catchall for other
relevant points that did not fit in with the other sections. For images of violence, I
what was destroyed (eg. military or civilian targets), how it was destroyed (eg.
nuclear or conventional weapons), and whether there were images showing the
consequences of the destruction (eg. refugees). Images of the enemy is more about
the attitudes held towards the enemy by characters on both sides of the conflict. The
causation and responsibility section was the most problematic in that it required the
I used a single code sheet for each 25 minute episode of anime6. If an image
that I was looking for occurred at least once, I checked the code sheet. It did not
matter if there was one or ten images in the episode. I did this in order to make the
as a victim of violence, I did note how many individual characters were victims and
6
The feature film Char’s Counterattack (CCA) was the one exception to this in that I used only two
code sheets for the film even though it is two hours long. Although I include the CCA code sheet
data in the totals, I will not directly compare CCA with the other installments in Gundam.
41
the nature of the violence for each character in each episode. My rationale for this is
that the emotional impact on the audience of violence towards a recurring character
I had thought that by doing content analysis I would avoid the weaknesses
inherent in interpreting a text. A text like a television program usually has a preferred
reading encoded by the producers; However, since the audience does not
interpretation is the preferred reading or that the audience will find the same
Gundam is a program that has been generally aimed at older children and
adolescents, I have tried to keep to a fairly literal reading of Gundam in the hope that
the preferred reading is the most obvious one. In the end, I decided to use the data I
have generated as examples to help support my interpretation, rather than doing any
and situations, Gundam uses these truths as raw materials to create a story that can
such a short time, simplification and compression is both unavoidable and necessary
look at why the producers created the various Gundam series and told the stories
42
they did. We also need to examine the audience and why they watch the programs.
A third thing to consider is which historical events, places, and people are present in
this telling and which are absent. Morris-Suzuki’s final question to look at is how do
useful to address these questions in reverse order, starting with the audience first,
then interpreting the contents of Gundam, and finally drawing some conclusions
The Audience
To address the second and fourth points first, for the purpose of this study, the
interested if there is a connection between war anime such as Gundam and the
do not reflect those of most other Gundam viewers. To gain an understanding of the
influence of Gundam on the viewer’s perception of history would require at least one
recognize that not having done any audience research is a major weakness of this
study; unfortunately, I felt that it was beyond what I was capable of at this time,
especially since before I had embarked on this I was not very familiar with Gundam.
I had only watched the three compilation movies of the original series.
attempting to ascertain if Gundam had any influence on their political leanings but did
not find any compelling evidence that Gundam was an effective “ideological conduit.”
One other thing that I can note regarding the Gundam audience is the television
43
ratings for some of the various television series during their original run (Gunota
Headlines, 2004):
figures, you can get a sense of the relative popularity of each series during its initial
run. Interestingly, data for some of the reruns of Mobile Suit Gundam are also
included in the article. In reruns, Mobile Suit Gundam received much higher ratings,
usually at least double its initial run with a high of 25% in the Nagoya region.
influence memory rather than the influence itself. Which brings us to Morris-Suzuki’s
first point of why the teller is telling the story and her third point regarding the
historical events, people, and places present or absent in the telling. I will look at the
latter first. Various analogies can be made between the events of World War II
and events occurring in Gundam. Ashbaugh finds a clear allegory between Mobile
Suit Gundam and World War II with the Principality of Zeon playing the part of the
Axis powers and the Earth Federation the part of the Allies (2004, 8-9). Chandler
(2002) draws a connection between the OAV Stardust Memory from 1991 and the
44
Pacific War with the climatic battle being “an amalgam of Guadalcanal, Peal Harbor,
and Hiroshima.” Other examples include Zeon military personnel who prefer death to
capture in Mobile Suit Gundam and The 08th MS Team, military uniforms and a Zeon
national flag that are visually similar to those of Nazi Germany in Stardust Memory,
and Zeta Gundam’s “Titans” special forces who are portrayed mostly as brutal thugs
wearing black shirts. Since the Titans wear black uniforms much like the Nazi SS,
use poison gas like the Japanese Imperial Army, yet are a special division of the
Earth Federation Forces, who had played the part of the Allies in the first series, it
portrayal of military culture in Gundam is a good place to begin since the military is so
central to the story. In western countries, a particularly well known stereotype of the
Pacific War is the fanaticism and brutality of the Japanese military. Some aspects of
this are found in Gundam. In terms of the stereotypical fanaticism, suicide attacks
reminiscent of the Kamikaze Special Attack Forces occur in almost every Gundam
series, and characters fighting to the death is quite common; however there are only
subordinates through physical abuse is relatively more common than in later series
though the actual violence shown is usually limited to a slap in the face. In Zeta
Gundam from 1985, there are six episodes in which a character is disciplined
including at least one lengthy sequence showing a beating of the main protagonist.
45
In contrast, it is not clear whether the single instance from 2002's Gundam SEED is
actually a case of disciplining a subordinate. Gundam SEED also has a scene which
attempt to distance the portrayal of the military from Imperial Army because of a
(SDF) by Japanese society (Hook, 1996, 107). However, within the SDF itself,
the “traditional military culture that permits violence still prevails” in the words of a
former Maritime SDF officer candidate who resigned from the military because of
One facet of military culture that is depicted consistently across the years by
Gundam is the division of the military into factions, cliques, and rivalries between
individuals and units. Of course, the normal hierarchical, unequal relationships in the
military are reflected in Gundam: mobile suit pilots receive extra food rations
because they are pilots, much like Japanese Army officers received better food than
the enlisted men (Cook and Cook, 1992, 139). This goes further with the depiction of
the Titans in Zeta Gundam. The Titans are a special forces group within the regular
Earth Federation military that are recruited from only the Earth itself not the space
colonies. Although the Titans nominally hold the same rank as regular Federation
troops, they are considered elite and outrank the regular soldiers. The same was
true of the Imperial Navy with the Naval Academy graduates being considered elite
with other officers being assigned second class positions (Cook and Cook, 1992,
303). Again this has not changed in the modern SDF with National Defence
Academy graduates being “notorious for dominating other officer candidates” during
46
Gundam Wing perhaps deserves special mention here in that it most clearly
alludes to the struggles between various military factions within the Imperial Army
during the 1930s. Two of the major groupings found in the Imperial Army were the
Kōdō (Imperial Way Faction) and the Tōsei (Control Group) (Crowley, 1962, 309).
The Kōdō group emphasized the martial spirit and tradition of Imperial Japan
(Crowley, 1962, 314) believing that battles would be won through bravery of
individual soldiers (Ienaga, 1968, 49) while the Tōsei group was interested in
mechanizing the Army, eliminating the regional factionalism in the Army, and creating
a nation that could be mobilized for total war (Crowley, 1962, 317-318). Similar to
the Kōdō group, the character Treize Khushrenada, commander of the OZ military
organization, romanticizes combat and believes that through the stress of battle men
can reach their true potential. He opposes the development and introduction of
‘mobile dolls’, unmanned mobile suits because they dehumanize war. Opposite
Treize is the character Tsubarov, the engineer who designed the mobile dolls and
who believes that highly mechanized combat is the future of warfare. Treize ends up
losing in an internal power struggle and is placed under house arrest. Those loyal to
him form the Treize Faction and attempt to stage a coup d’etat but are unable to
are quite common in Gundam. Civilian controls on the military are rarely portrayed
and are usually ineffectual if they are. In Mobile Suit Gundam, the Zeon military is
essentially an extension of the ruling Zabi family with each of the four children of
Degwin Zabi having their own command, while on the Federation side, government
structures outside of the military are apparently nonexistent. Zeta Gundam does
47
depict a legislative assembly; however, the leader of the Titans, Admiral Jamitov
Hymem, has been given carte blanche to hunt down those in the space colonies
opposed to the Earth Federation rule. Which the Titans use to suppress, with poison
committee meeting between civilian authorities and the military, one officer speaks
dismissively of “civilian control” when he realizes the politicians just want to minimize
between civilian authorities and the military. At the start of the series, the PLANTs,
Gundam SEED‘s analogue to Zeon, have an elected ruling council with the
chairman, Siegel Clyne, being a civilian and only three or four of the members being
from the military. Clyne is a moderate who advocates a negotiated settlement to the
war, but his position erodes as the war continues. Another council member, Patrick
Zala, is the leader of ZAFT, the PLANTs’ military organization. Zala is portrayed as
council in order to undermine the moderates position. This is much like the Japanese
military which kept much of the information regarding its operations classified, so that
even cabinet ministers did not know what was going on (Ienaga, 1968, 38-39).
Soon, Zala supplants Clyne as council chairman and controls the council. He then
misleads the moderates with false information so he can get council support for a
major military operation. The operation fails, and Zala blames the moderates, having
7
A single colony cylinder is 6 km in diameter and 30 km long. A colony cylinder can support a
population of about three million. Each space colony, called ‘sides’ consists of multiple colony
cylinders orbiting at the same point.
48
Clyne assassinated and the other moderate council members arrested to eliminate
all opposition.
racial component to the conflict. Earlier Gundam series, particularly Zeta Gundam,
sometimes imply that racism exists between those living in space and those living on
the Earth, but Gundam SEED makes it a major plot point. In Gundam SEED,
humanity is divided between the Naturals and the Coordinators. The Coordinators
are genetically enhanced human beings who had their genes operated on at the
embryo stage or the descendants of such human beings. They are portrayed as
having superior mental and physical capabilities. Because such operations are
expensive, the Coordinators make a small minority of the population and are
Cosmos goes further and views the Coordinators as an abomination against nature
Coordinators. To escape the prejudice, most of the Coordinators emigrate from the
manufacturing and research facilities that provide goods and services for the masses
SEED: the Coordinators are segregated, essentially due to the kind of work they are
freely able to do. To complete the analogy, the rallying cry of Blue Cosmos is “for the
preservation of our blue and pure world.” For Blue Cosmos, the Coordinators are
unclean.
On the other hand, many Coordinators, including Patrick Zala, begin to think of
themselves as the next step in human evolution and the Naturals as sub-human.
49
Zala is quite clearly a villain who takes a lead role in the militarization of the PLANTs
the point that he is not the father of his son but rather the commander-in-chief of a
soldier By the end of the series, he has come to the point that he considers genocide
the only possible resolution to the war. Zala’s counterpart in Blue Cosmos, Murata
2003, a year after the 9/11 terrorist attacks of 2001, and during the buildup to and the
subsequent invasion of Iraq, its theme of blind racist hatred and portrayal of a
polarized world may have been influenced by current events8. Certainly, the
portrayal of the Earth nation known as the Orb Union seems to have been clearly
influenced by the ongoing Constitutional debate that was once again pushed to the
forefront by events outside of Japan. With the attacks of 9/11 and the subsequent
wars in Afghanistan and Iraq, the debate in Japan over the practicality of the
Constitution’s Article 9 and role of the Self-Defence Forces heated up once again
much as it did during the Gulf War in 1991. The debate centred around what role the
SDF should play in the ‘war on terror’. In the weeks following the 9/11 attacks, the
major Japanese daily newspapers ran editorials discussing how Japan should
respond as a nation. Each of these newspapers, the Yomiuri, the Sankei, the Asahi,
and the Mainichi, viewed the attacks as an attack on an international system of which
Japan is a part. The editorials argued with a sense of urgency that Japan must meet
the challenge posed by 9/11 and avoid the same policy failure of the Gulf War (Saft
and Ohara, 2006, 90-91). The policy failure of not contributing troops.
8
Or possibly the scriptwriter had just read the Japanese translation of John Dower’s War without
Mercy, published in December 2001, whose central thesis is that racial fear and hatred were major
factors in the conduct of the war between Japan and the United States.
50
To understand the editorial positions, some background on the Constitution
and Japan’s response to the Gulf War will is in order. Article 9 renounces war as a
means of settling international disputes and stipulates that Japan is not to maintain
war potential. Ever since the Constitution was promulgated there have been many
who have wished to revise it including members of the ruling Liberal Democratic
Party (LDP); however, the majority of the Japanese public embraced the Constitution
and have been wary of any revision of the antiwar clause (Hook, 1996, 103).
Communist Party (JCP) had always maintained a large enough presence in the Diet
to block any revision until the mid 1990s. In order to circumvent the opposition, the
ruling LDP, essentially has revised the Constitution through interpretation. Part of
this revision through interpretation was the establishment of the SDF in the 1950s
and the incremental upgrading of its capabilities until it became one of the world’s
Intertwined with the Constitution is the security treaty with United States which
security treaty, Japan is no longer responsible for its defence; the United States is.
Through the security treaty, the United States has pressured Japan to take a more
active military role in international affairs with the Gulf War being a watershed
Japan became the target of international criticism following the Gulf War despite
having paid some thirteen billion dollars to fund the war. The Japanese were
accused of chequebook diplomacy and doing too little too late. Although the
Japanese government could not meet its goal of sending SDF personnel overseas to
51
aid in the Gulf War, it did establish that a dispatch of the SDF could be viable means
the Gulf War a bill permitting the dispatch of SDF personnel to Cambodia as UN
During the 1990s, the Japanese Socialist Party became increasingly irrelevant
with an inflexible defence of Article 9 of the Constitution and an inability to offer any
foreign policy alternatives. The party precipitated its end by forming an alliance with
the LDP and accepting the constitutionality of the SDF despite the contradictions with
its avowed support of pacifism. By the time of the Iraq War, the Japanese
government was able to dispatch SDF troops to a combat zone with relatively little
opposition, because it was able to argue that the SDF dispatch was contributing to
In Gundam SEED, the Orb Union parallels Japan in several ways. Like Japan,
the Orb is an archipelago in Pacific Ocean. It’s main island is called Onogoro which
is the name of the first island created by the gods in Japanese mythology. Making
the allusion more obvious, the ships of the Orb Union’s navy have helicopter pads
that look very similar to the hinomaru, the Japanese national flag. Most importantly,
the Orb Union is a nation that “will not invade another nation,” that “will not allow
another nation to invade [itself],” and that “will not intervene in the conflicts of other
nations.” Like Japan, the Orb Union renounces the use of war as a means of
resolving international disputes. Also like Japan, the Orb Union maintains a
formidable military. Unlike Japan though, the Orb remains officially neutral in the
conflict between the PLANTs and the Earth Alliance and maintains its military so that
it may exercise its right of self defence and maintain its sovereignty without relying on
52
any alliances. Unlike 1995's Gundam Wing, which had an unarmed neutral nation,
the creators of Gundam SEED suggested that unarmed neutrality was unworkable
and that armed forces were necessary to maintain neutrality, an idea much like the
acceptance of the SDF by most Japanese even though military forces are forbidden
by the Constitution.
The first appearance of the Orb Union establishes Orb’s foreign policy of
diplomacy and negotiation and the wish for peace of its top leaders; the second
appearance marks an attack on its ideals and sovereignty. The Atlantic Federation,
the most powerful of the Earth Alliance nations and whose capital is Washington DC,
attempts to coerce the Orb Union into joining the Alliance. The Atlantic Federation
dispatches a powerful flotilla to the main island of Onogoro and issues an ultimatum:
the Orb Union must join the Alliance and allow the Alliance use of its spaceport
The leader of the Atlantic Federation flotilla is Murata Azrael who criticizes the
Orb Union as hiding behind its rhetoric when the fate of the Natural world is
threatened with extinction by the Coordinators. Azrael only permits two choices to
the Orb Union, that echo Bush’s often repeated statement, “You're either with us or
against us in the fight against terror” (CNN.com, 2001b). The Orb Union must either
be with the Naturals or be with the Coordinators. The leader of the Orb Union, Lord
Uzumi, refuses this dichotomy, not only by refusing to join the Alliance but also by
refusing aid from ZAFT. The depiction of the leadership of the Orb Union is arguably
one of the tragic hero with Lord Uzumi and other top officials sacrificing themselves
as they cause the Orb Union’s spaceport facilities to self destruct. In the new
53
millennium, there is no room in the international order for the neutrality of either the
Morris-Suzuki makes the point that it is also important to note what historical
wartime history that are either only obliquely referenced by Gundam or not at all.
Although weapons of mass destruction are used as plot devices and the audience is
sometimes shown the effects on the landscape, we are rarely shown the impact of an
attack on the survivors of that attack. In part this may be because the weapons are
Most of the depictions of such weapons are of either nuclear weapons, super
cylinder onto the Earth. Colony drops are used in particular as a narrative substitute
for nuclear weapons by Gundam. However, in the over two hundred episodes of
Gundam that I watched, the only survivor of a colony drop depicted was the
character Rosamia Badam from Zeta Gundam. Rosamia is introduced as having lost
her family in a colony drop seven years earlier and is portrayed as being emotionally
and mentally unbalanced, but this is due only in part to her experience of surviving.
Gundam (Ashbaugh, 2004, 10), the struggles of the survivors after the war or post
apocalypse is not shown. Gundam is a war story and when one war is finished
another takes its place. The story always focuses on those who are fighting the war.
Zeta Gundam, yet only receives a passing reference in one other series. This is
54
significant because Japan was one of only two of the major combatants during World
War II that used poison gas as a weapon (Italy being the other). The Allies were
prepared to retaliate in kind if the Axis powers used gas warfare, but the Japanese
only used gas against the Chinese who were unable to retaliate. There are a number
the it was common knowledge among historians that poison gas had been used
during the war, the discovery of documents detailing the use of gas by the historian
Yoshimi Yoshiaki in 1984 (Otake, 1996; Buruma, 1994, 110) coupled with the
publicizing of the activities of the Imperial Army’s Unit 731 by the Morimura Seiichi’s
best selling book The Devil’s Feast raised the public awareness of Japanese
reprehensible in Zeta Gundam, the issue of human experimentation like that of Unit
731 is only obliquely addressed, but it is a plot element that has carried forward to
other series. In Zeta Gundam, there are two characters who have been enhanced
through the use of drugs and psychological conditioning to become superior mobile
suit pilots: Rosamia Badam and Four Murasame. How exactly these characters
have been enhanced is not clear; however they are depicted as experimental
subjects and are shown to have been dehumanized becoming little more than objects
to be used by Titans organization. Four is named as she is because she was the
fourth subject at the Murasame Lab. One scene detailing an experiment on Four has
the Titans’ leader, Jamitov Hymem, watching Four writhe in pain as she attempts to
remotely control a mobile suit through her thoughts alone. Jamitov halts the
55
experiment not because Four is in pain but because the control system being tested
Gundam SEED also has similarly enhanced mobile suit pilots, and they are
Gundam SEED biological CPUs are shown to be psychopathic in battle due to the
influence of drugs that they are given. When the influence of the drugs wears off,
they are then depicted as going through painful withdrawal symptoms, often
surrounded by lab coat wearing doctors who seem show no hint of sympathy for their
suffering.
A final element that has not been addressed is the ‘comfort women’ issue.
During the war, many women were forced to provide sexual services for the Imperial
Forces. This is a particularly contentious issue for many in Japan and outside. As
mentioned earlier, most junior high school textbooks have retreated from mentioning
the comfort women due to the efforts of Fujioka Nobakatsu and others like him. One
argument given for not mentioning the comfort women is that junior high school
students are too young to be exposed to such ideas. In a speech at the Foreign
Correspondents’ Club of Japan, Fujioka’s stated that including the comfort women in
textbooks is:
when children should first learn about the relationship of love and
sexual intimacy. Boys will look at girls as objects of sexual desire, girls
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This argument also can be applied to television programs such as Gundam which are
history. There are a number of short scenes in different Gundam series that suggest
soldiers have relationships with prostitutes. In Stardust Memory there is a rest and
relaxation scene at what may be a hostess bar but may just be a nightclub. In Char’s
Counterattack, Char brings the thirteen year old Quess Paraya on board his ship,
and she is subjected to whistles and wolf calls by the crew. In The 08th MS Team,
two of the team members go to a bar looking to party with some women.
The two series that most directly address the comfort women issue are Zeta
Gundam and Gundam SEED. Zeta Gundam has a three scenes where a female
against her will. Two of the three scenes feature the same character, Reccoa Londe.
Reccoa initially appears as a mobile suit pilot fighting alongside Quattro Bajeena
(Char Aznable in disguise) and Kamille Bidan against the Titans. Reccoa desires a
relationship with Quattro, but Quattro treats her indifferently. Reccoa ends up joining
the Titans because she cannot be with Quattro. Instrumental in her defection is a
Titans commander, Paptimus Scirocco, who seems to have a hypnotic power over
women. Before she is killed in battle, Reccoa exclaims that men use women as
tools and they will not hesitate to violate women when they have the chance 9.
Although Zeta Gundam aired years before the comfort women issue became
politically contentious, it aptly illustrates the kind of objectification of women that led
to the military brothels, since both Quattro and Scirocco are portrayed as users of
women.
9
Translation given on the DVD. In Japanese she says “hazukashimeru kotoshika shiranainoyo”
57
Gundam SEED’s reference to the comfort women is embodied by the fifteen
year old Flay Allster, who sees her father’s ship blown up by ZAFT forces. Like the
White Base from Mobile Suit Gundam, the Archangel has a number of civilians who
become members of the crew. Flay initially does not, although her friends and
acquaintances, including the main protagonist Kira Yamato, do. After her father’s
death, Flay becomes an orphan and chooses to enlist in the Earth Alliance military.
Her choice actually spurs the others to officially enlist as well. The others though
have already taken on responsibilities aboard the ship while Flay has done nothing.
Kira in particular, as a Coordinator, was the only one on board that could pilot the
Gundam and was almost entirely responsible for protecting the ship.
enemy mobile suit fires upon and destroys the shuttle. On board the shuttle is a
young girl who had given Kira an origami flower in gratitude for protecting her and her
family while they were aboard the Archangel. When he returns to his quarters after
the battle, Kira is shattered and he breaks down sobbing uncontrollably. Flay is there
and she, quite literally, comforts him, holding him and trying to soothe his anguish.
Later, she, quite euphemistically, comforts him. In the rest of her time aboard the
Archangel, her duties as a member of the crew are never clearly depicted. She is
usually shown either sitting on a bed or pursuing her relationship with Kira.
First, she chooses to join the military. Second, she chooses to have sex with Kira in
order to manipulate him into continue fighting against the Coordinators. Flay, who
before had been prejudiced towards Coordinators, comes to hate them at the death
58
of her father. For his part, Kira is depicted accepting the relationship with Flay
because he has been attracted to her for a long time. Although she is arguably
traumatized by the death of her father and has no place to go, it appears that Flay
chooses her path. In a sense Flay appears to be a ‘normal’ prostitute rather than a
death, she comes to realize that she has developed feelings for Kira and that she has
alienated her friends with her manipulations of him. Soon though, she becomes the
object of the manipulations of others. First she is reassigned from the Archangel
unwillingly, but before she can arrive at her new assignment she is captured by Rau
Le Creuset, a commander in the ZAFT forces and Gundam SEED’s Char Aznable
character. Le Creuset wonders what exactly Flay is since she wears a uniform but is
clearly not a soldier. In her time with Le Creuset, Flay is shown to be apprehensive
as she is surrounded by the enemy, yet she also comes to realize the Coordinators
are much the same as the Naturals. Le Creuset uses Flay by giving her top secret
information about the PLANTs and sending her to Azrael of the Earth Alliance. In the
time after Flay is separated from Kira and the rest of the Archangel crew, we get to
see a more vulnerable side of Flay as she is manipulated. Perhaps this is Flay’s true
face and the true face of a comfort woman: someone who has been taken away from
where she belongs, someone who is fearful, and ultimately someone who has been
used by others.
The Teller
59
For Gundam, there has been primarily one creator who has overseen
Tomino in preparation for his paper. Vernal finds that in the Gundam universe, it is
important for a person to choose to fight not for ideological reasons but rather for
their own individual personal reasons. He also concludes that Gundam contributes
ideas. The emphasis on the need for communication and empathy is exemplified by
Tomino’s concept of the ‘Newtype’. Newtypes are human beings who have
Newtypes are people who have “a uncommonly developed sense of intuition and a
unique sense of humanity” that allow a ”new communion with others” and “transcend
traditional concepts of time and space” (2004, 384). The Newtypes are also to
“transcend the old thinking that had dragged the world into war” (Tomino, 2004, 384).
during combat that allows the combatants a recognition of their shared humanity. In
a scene from Tomino’s novelization, Amuro kills an enemy Newtype from Zeon,
Kusko Al. At the moment of her death, Kusko communes with Amuro, who is also a
60
It was then that Amuro finally realized the enormity of what he had
the war, to the technology of the machines, to the whole situation. But
This empathy for others allows the Newtypes the personal subjectivity to
oppose war. Newtypes are particularly a feature of Tomino directed Gundam series,
found throughout Gundam. I believe that Tomino and the others who have followed
him have to tried to create protagonists who advocate ‘peace thought’ much like that
and militarism during the 1950s. This group attempted to prevent “the adoption of
any policy judged inimical to peace in the nuclear era” (Hook, 1996, 31). Like this
group who felt a deep responsibility for the war because they had not acted to
oppose it (Hook, 1996, 30), Gundam protagonists are usually shown to develop a
sense of responsibility during the course of the series towards bringing the war to an
“rooted in an individual's strong antipathy towards war or his or her hatred of war”
(1996, 29); in turn, the Gundam protagonists attempts to end the war are rooted in
Characters who do not have an antipathy towards war are not to be trusted. In
Zeta Gundam, the main protagonist Kamille Bidan is critical of those who think of war
as a game. Kamille also calls the enemy ace, Yazan, a monster because he enjoys
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the visceral thrill of the fight. Kamille is even suspicious of his mentor Quattro
Bajeena who appears to enjoy going into combat too much. This is with good
reason as the film, Char’s Counterattack shows. In that film, Quattro has re-assumed
his Char persona and initiated a conflict with the Earth Federation. As the head of
Neo-Zeon, Char holds the belief that mankind’s future is in space not on Earth, since
it is only in space that people can become Newtypes. To thrust mankind into this
future, Char attempts to make the planet uninhabitable by causing asteroids to collide
Char has become driven by an ideology of the Newtype to the point that he
believes those still living on Earth are merely parasites or vermin polluting the planet.
For Char, those living on the planet are impure and must be punished. This linkage
Lalah Sune, Char’s Newtype protege from Mobile Suit Gundam, tells him that Char is
pure and that is why she loved him. This emphasis on purity is an allusion to both
the ideology of the purity of the Japanese nation during the Asia-Pacific war and the
Nazi’s belief in an Aryan master race. This belief in the purity of Newtypes permits
koto ga yatte iru, [Amuro, I’m doing something extremely wicked] later justifying it as
In response to Char’s assertion that the people on Earth are merely parasites
polluting the planet, Amuro asserts that “human wisdom can overcome problems.”
Char responds by saying, “Then grant all those ignorant people your so-called
wisdom.” Amuro, unlike Char, trusts in people. In the climatic battle scene between
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Char and Amuro articulates this basic trust with the words, “I can wait for humanity to
Group emphasis on the necessity of trust in the people in order attain peace (Hook,
1996, 30). Zeta Gundam as well addresses the theme of trust. Much like Yoko
Ono’s conceptual art piece “Play it by Trust” which is an all white chess board with all
white pieces, true Newtypes, like Amuro or Kamille, recognize that the division
between the two sides of a conflict is artificial and the only through trust can war be
eliminated. Ironically, it is Char, in his Quattro persona, who makes this explicit by
declaring that it is the Titans’ (the villains from Zeta Gundam) inability to trust others
that has led them to commit atrocities such as using poison gas on an entire civilian
space colony.
the minds of many Japanese there is a link between democracy and pacifism
example of this is the conclusion of Ienaga’s The Pacific War where he links the
terms ‘democracy’ and ‘pacifism’ with the Constitution several times (1968,243-245).
In the final episode of Zeta Gundam, Kamille Bidan, who acts as a proponent of the
people, confronts Haman Karn and Paptimus Scirocco, two characters who see
themselves as the heirs of the elites who have always ruled the world. Harman
seeks to restore the Zabi family which had been overthrown at the end of Mobile Suit
Gundam, while Scirocco sees himself as something greater than the common
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belief in the people as cheap sentimentality and Kamille himself as immature. A
common way for elites to justify their social position according to Dower (1993, 262).
In Gundam Wing also, the antagonists driving the war are Earth residing elites
who believe in their divine right to rule. They are aristocrats have who have funded a
suits that have subjugated the space colonies. The authorities in the space colonies,
on the other hand, appear to have a civilian controlled system of government and
associated military organization OZ wear ornate 19th century military dress uniforms
while the representatives of the space colonies always wear civilian clothing. In the
Gundam Wing world, the space colonists have been forced to rely upon one another,
to trust one another because of the harsh environment of space, which led to
peaceful existence until the arrival of the military forces from Earth.
Gundam Wing further solidifies the influence of the Peace Issues Discussion
Group on Gundam with the introduction of the character Relena Peacecraft who
advocates “total pacifism”. As the heir to the throne of the neutral Sanc Kingdom,
Relena is given a bully pulpit to expound her views. This total pacifism is essentially
the same as the peaceful coexistence and unarmed neutrality proposed by the Group
(Hook, 1996, 31). Relena even establishes a school to teach total pacifism, a clear
analogue for peace education. The Sanc Kingdom like Japan has its pacifism
undermined by forces within and without the kingdom. Inside the kingdom, several
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Romefeller Foundation is threatened by Relena’s actions finding its political support
dwindling. In the same way, Japan has had Article 9 of its constitution hollowed out
with the establishment of the Self-Defense Forces and signing of the various security
Although it seems clear that the creators have injected antiwar sentiment into
Gundam, can too much can be made of this? As Fukuda Mitsuo, director of Gundam
SEED and Gundam SEED DESTINY, has said, “anime isn’t really serious. . . . With
my son, I only discuss war on the level that it is bad” (Gundam Seed Info Zone,
2004). This may just be that the creators themselves are aware of the limited
influence Gundam or any television program may have on its audience. Whether or
not there is a grand antiwar critique as part of Gundam, it is interesting to sift through
65
Images and Consequences of Violence
violence and effects of war (Crawford, 1996, 82) have to be addressed. The success
of Gundam’s antiwar message hinges on whether the negative effects of war that are
between the violence found in Japanese anime and in Japan’s television media in
general and that found in American media is that there is a greater emphasis
compared the nature of the violence found in Japanese programs and American
import programs aired on Japanese television networks (Iwao, Pool, and Hagiwara,
1981). The study found that for live action television programs Japanese programs
were much more likely to show good characters as victims of violence than the
or killed three times as often as bad ones,” but the American programs rarely
showed a good major character as a victim (Iwao et al., 1981, 34). The Japanese
programs were also more likely to show blood, especially in the case of a character
being wounded, than the American programs (Iwao et al.,1981, 35). This emphasis
66
Japanese society’s victims consciousness towards the war and the attraction of the
Iwao et al. (1981, 35-36) noted that the violence found in Japan anime and the
American import cartoons were more similar in nature than the violence of the live
action programs. In anime, good characters were just as likely to initiate violence as
bad characters, and bad characters were equally likely to be wounded or killed as
good characters. American cartoons as well were more likely to show the
there are two interrelated points to be made: first, Iwao et al. did not differentiate
between genres within the animated television programs; second, their sample was
taken from 1977 before Mobile Suit Gundam originally aired and created the real
robot anime genre. As can be seen from Wilson et al.10 (2002), genres are important
Wilson et al. show that the depictions of violence found in comedic (‘slapstick’)
cartoons and superhero programs–the two most violent genres they examined–were
cartoons has its greatest effect on very young children who have difficulty
distinguishing between fantasy and reality (approximately 3-7 years old). Unlike
slapstick cartoons, superhero programs are a concern for older children–such as the
Glamourized in the sense that an attractive character commits the violence, the
violence is condoned in the context of the story, and often the violence is rewarded
or praised. Sanitized in the sense that the harm suffered by the characters is
10
Wilson, Barbara J.; Smith, Stacy L.; Potter, W. James; Kunkel, Dale; Linz, Daniel; Colvin, Caralyn
M.; and Donnerstein, Edward
67
“unreasonably low . . . [when] compared to what would happen in real life” or longer
term consequences of the violence are not acknowledged (Wilson et al., 2002, 28-
29).
Accepting the results of the Iwao et al. study, it appears that Japanese
television glamourized and sanitized violence much less than American television,
violence by having often exhilarating battle scenes featuring war machines that some
of the audience find to be ‘cool’, the producers of Gundam have endeavoured not to
sanitize the violence. From the very first, Mobile Suit Gundam established that death
is a constant during war. In the very first episode, a stream of civilians is shown
fleeing a battle inside a space colony when a stray cannon round lands among them.
After the explosion from the round, a crater surrounded by corpses is depicted.
Among the casualties is the family of a major character, Fraw Bow. Fraw, who left
the stream of civilians just before the shell hit, narrowly avoids being killed and runs
back to her mother’s corpse screaming, “Mother!” Such scenes showing the impact
of the death of one character on other characters are commonly shown in the various
Gundam series.
counted the number of episodes in each of the series in which at least one incident of
violence occurred. I broke down the incidents of violence into several categories as
can be seen from the code sheet. In addition to the categories of violence against
anonymous victims, named minor characters, and major recurring characters, there
are also categories for mass casualties, atrocities, and suicidal attacks.
68
Anonymous Victims
1
0.9
0.8
Percentage of episodes
0.7
0.6
Non-combatants
0.5 Both
Combatants
0.4
0.3
0.2
0.1
0
All MS Zeta War in the Stardust Gundam 08th MS Gundam
episodes Gundam Gundam Pocket Memory Wing Team SEED
The data for anonymous casualties shows that some sort of violence occurs in
over 80% of Gundam episodes. When combined with the data for minor and major
characters, 95% (213 of 224) of all Gundam episodes have at least one incident of
violence. Of course since Gundam is a war story, this data essentially establishes
the obvious: in war there are many victims of violence. However, I was interested in
most of the series, combatants make up the majority of victims (with the exception of
violence are more meaningful, because they are characters that can illustrate such
death on the survivors. Named minor characters often appear in a single episode or
perhaps a single multiple episode story arc, but are usually given enough screen
time to suggest that they are more than faceless victims but rather are individuals
with lives and a history off screen. Major recurring characters are either depicted in
the majority of episodes until their death or appear in two or more story arcs. An
69
example of a major character is Ryu Jose from Mobile Suit Gundam who appears in
0.8
Percentage of episodes
0.7
0.6
0.5 Discipline
Wounded
0.4 Killed
0.3
0.2
0.1
0
All MS Zeta War in the Stardust Gundam 08th MS Gundam
episodes Gundam Gundam Pocket Memories Wing Team SEED
Most of the Gundam series have a recurring character killed in 25 to 30% of their
episodes) but makes up for it with over 35% of episodes depicting the death of a
minor character. Gundam Wing is the most unusual of the series watched because it
has an extremely low death rate of major characters. Only two major characters are
War in the Pocket, on the other hand, seems to have an extremely high death
rate. That is somewhat misleading because it is a six episode OAV release, so each
individual death has greater impact on the averages for the series. Two major
characters are killed in the fourth episode and third dies of his wounds in the fifth
episode. In the final episode, one of the three lead characters is killed. Although
War in the Pocket cannot be directly compared to the four main Gundam TV series
70
because of its brevity, it has a strong anti-war message due to its shorter, more
focused story.
student named Alfred (Al) Izuruha living in neutral space colony during the conflict
between Zeon and the Earth Federation. Al and his friends are fascinated by
weapons and other military hardware, especially mobile suits. These boys are similar
to the children in wartime Japan who would have bought and read militaristic
children’s magazines (Nakar, 2003, 71) and who would have found a fighter plane
like the Zero or the Hayabusa “an object of admiration” (Gibney, 1995, 190 also 34).
As Satō Hideo put it when talking about his childhood during the war: “war is fun.
Boys like war. War can become the material for play.” (Cook and Cook, 1992, 239).
Furthermore, Al and his friends are also not unlike many of the boys in the Gundam
One day when some Zeon mobile suits break into the colony, Al and his
friends are excited to actually see real mobile suits in action. Without thinking of the
consequences, they think the battle and explosions are “cool” (sugei) and “better
than fireworks” (hanabi yoka kirei da). One of the Zeon suits crash lands in the
confusion, and Al finds the suit and meets the pilot, a raw recruit named Bernie
Wiseman. Through Al, Bernie obtains some video footage that suggests a Gundam
mobile suit has been shipped to the colony. Bernie escapes the colony and is
assigned to a battle hardened mobile suit team whose mission is to infiltrate the
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colony and destroy the Gundam. Once again, Al finds Bernie and then begs the
team commander, Steiner, to let him join them because he has always wanted to be
a soldier. Deciding not to kill Al or hold him captive because it would cause problems
with the police, Steiner lets Al join the team as a mascot, holds him to secrecy, and
then has Bernie essentially babysit Al to keep them both out of the team’s way. As
Bernie looks after Al, he meets and is attracted to Christina (Chris) Mackenzie who is
Al’s neighbour and former babysitter and who is also secretly the Gundam test pilot.
Over the course of several episodes Bernie becomes a big brother figure for
Al whose parents are thinking of separating because his father’s frequent absences
from home due to work. For Al and to a lesser extent Bernie, the search for the
hidden Federation base with the Gundam becomes a game. Instead of joining his
friends as they play war in park, Al spends his time with Bernie looking for the hidden
base. They succeed, pinpointing the location of the Gundam. Using the information
In the ensuing battle the violence is not sanitized. When two of the Zeon
soldiers are killed in a gun battle, they are shown to be bloodied and in pain. There
is also a mobile suit battle between one Zeon suit and several Earth Federation suits
including the Gundam. Part of the battle takes place over a commercial district in the
colony, and in one particularly telling scene, a Federation mobile suit is shown
spiralling down towards the colony floor, there is a cut to a shot of a mother on the
street shielding her child in her arms just before the suit crashes, and then the final
Even in victory for Chris and her Gundam, the violence is not completely
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after destroying the Zeon suit. Instead of being rewarded for making a kill or possibly
saving lives, Chris is told in the following episode that the civilian body count is 246
dead and 572 wounded by a colony police officer who clearly does not approve of the
Al, who initially had thought of everything as a game, comes to realize the
sees two of Bernie’s teammates die. On the following day as the destruction is being
cleaned up, Al watches as the corpse of a boy his age is pulled from the rubble of a
building. He then learns that his school was hit. He asks his friends worriedly if
anyone was hurt. Since the attack took place after school, they are completely
unconcerned and are just happy to be able to collect shell casings left over from the
battle.
For the final two episodes, the consequences get raised considerably when
Bernie finds out the colony will be attacked with nuclear weapons by Zeon forces if
the Gundam is not destroyed. Al struggles with the realization that everyone he
knows may die, including his mother, his father who is returning home to the colony,
his schoolmates, Bernie, and Chris. One scene vividly depicts the destruction of the
colony with a nuclear flash, pika, and a massive shockwave blowing the colony apart
Bernie on his part struggles with the moral dilemma of either trying somehow
to prevent the attack on the colony or fleeing to save his life. He initially attempts to
flee and urges Al to leave with his family. Bernie’s motivations are conflicted. On
one hand, he is a soldier in the Zeon military and has a responsibility to follow orders
and help Zeon win the war, but he also recognizes that the destruction of the colony
73
would be an immoral act. To resolve this conflict, he decides to try to destroy the
Gundam and remove the pretext for attacking the colony. With Al’s help, Bernie sets
The violence of this final battle is not sanitized. Both Bernie and Chris are
shown to make a concerted effort not fight near residential areas so as to avoid
collateral damage. Despite Bernie’s trap, his mobile suit is no match for the
Gundam. Although Bernie manages to severely damage the Gundam, in the end he
is killed by Chris. Compounding the irony of this, Al has rushed to the site of the
ambush to stop the battle because he has learned from his father that the Zeon ships
approaching the colony were destroyed. Al watches as Bernie’s suit is beaten and
appears to go into shock when he realizes that Bernie has been killed. Shortly after,
sees and recognizes Chris as she is pulled wounded from the wreckage of the
Some longer term effects of the battle on Al are shown. Knowing that his
attack on the Gundam was unlikely to succeed, Bernie left a video letter to Al, giving
him enough information that he could successfully inform the authorities of the
imminent Zeon attack. In the letter, Bernie explains why he decided on his course of
action: in the end he was a soldier and he felt it necessary to complete the mission
war by admonishing Al, “Don’t hate the Gundam pilot, the Feds” as a result of his
death, because they are just like him, trying to do what they think is right.
In the final scene of the anime, Al attends a memorial service at his school.
As the school principal makes a speech about the losses incurred during the war, Al
74
breaks down crying. Misunderstanding his feelings, his friends try to cheer him up by
saying, “Another war will start soon, and it’ll be even bigger, flashier, and more fun
than this one.” Al’s friend do not understand the consequences of war because they
have not been personally affected, and are essentially like any of the Gundam
audience who only see Gundam for the robots and space battles and who expect
each installment of Gundam to be flashier than the last. They have missed a central
which undercuts the glamour of the violence and is supposed to make the audience
Of course, as an OAV release War in the Pocket has greater freedom to show
violence especially blood and gore than a television series, but even Japanese
television anime has greater freedom to show violence and its consequences than
American television cartoons. When Gundam SEED was aired in the United States
on the Cartoon Network, it was rated TV-Y7 which means that the content had to be
acceptable for a child of 7 to 12 years old. Gundam SEED received this rating
irrespective of its themes and content because it is animation. This is despite the
series airing at 10:30 pm for the first 26 episodes and then 1:00 am for the remaining
the cuts included shots of pilots in cockpits just before the destruction of their
violence which has been argued leads to desensitization in a number of studies (as
violence eliminates the context for the consequences of that violence. When Amuro
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makes his first kill in the first episode of Mobile Suit Gundam, the enemy pilot in his
cockpit is shown screaming in fear before the Gundam slices his suit in half with its
beam sabre. A shot of the victim, especially when in fear or pain, is arguably an
image that decreases the risk of learning aggression (Baron, 1971a; Baron 1971b;
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Grief and Remembrance
0.5
0.45
0.4
Remembrance
0.35
Grief
0.3
Either
0.25
0.2
0.15
0.1
0.05
0
All MS Zeta War in the Stardust Gundam 08th MS Gundam
episodes Gundam Gundam Pocket Memory Wing Team SEED
Since violence is only half the story I also looked at how some of the
the death of another character. Although there seems to be no clear trend over time
series have some depiction of either remembrance or grief in at least a third of the
episodes. Only Zeta Gundam (30%) and Gundam Wing (22%) have fewer episodes
with such depictions. Gundam SEED is notable because it features especially high
rate of grief depictions–a full 40% of its episodes have a character expressing grief in
some way.
various components of grief over multiple episodes as she comes to terms with the
77
combat death of her boyfriend Tolle Keonig. As the communications officer aboard
mobile suit carrier Archangel, Miri first learns of Tolle’s death when all communication
with his fighter is cut off during the middle of combat. She reacts with denial
continually attempting to contact him long after the rest of the bridge crew realize that
he is unable to reply. Later she is depicted searching for him, looking in the flight
simulator that he did his training on. In a following episode, she impulsively attacks
an enemy prisoner with a knife, angry that the enemy pilot had survived the battle but
characters. Noticeably more than other Gundam series, Gundam SEED uses
scene between the characters Athrun Zala and Cagalli, Cagalli confronts Athrun
about his apparent killing of the protagonist Kira in battle. Although Kira and Athrun
had once been best friends when they were children, in the course of war they found
Flashbacks are used to establish Athrun’s motivations for the killing: Kira had killed in
battle two of Athrun’s friends and comrades. But later in the same scene, another
flashback is used to remind the audience of Kira and Athrun’s shared childhood.
That war forces people to things that they would not normally do cannot be escaped.
the ‘Bloody Valentine Incident’–the destruction of the PLANT space colony Junius 7
by nuclear weapons. Early in the series, these flashbacks are used to establish the
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ordinary people–men, women, and children–are shown going about their daily lives
at the moment missiles strike the exterior of the colony. In graphic detail the colony
is shown being pulled apart with the ground buckling like a massive earthquake and
sudden typhoon force winds as air escapes from the colony interior. A body count of
234 721 is given, a number similar in order of magnitude as the combined death toll
victims: it is later revealed that Athrun’s mother was at Junius 7 making the tragedy
more personal. This incident is the driving force behind the obsessive need for
Although the images of grief carry a greater emotional impact on the viewer,
Sometimes the two are combined effectively as in the closing scene of War in the
Pocket. Other significant memorial moments include the funerals for Paolo Cassius,
the original captain of the White Base, Ryu Jose, and Garma Zabi all in Mobile Suit
Stardust Memory takes a diamond with him to space to remind himself of the soldiers
who lost their lives protecting his launch from a Zeon base in an abandoned diamond
mine. Later when in space, Gato claims that he can hear the voice of the ocean as
he thinks about his comrades who died four years earlier in the war between Zeon
and the Earth Federation. This is a clear reference to the book Kike–Wadatuni no
The character Lacus Clyne, PLANT council chairman Siegel Clyne’s daughter, is a
member of memorial committee which is organizing a memorial ceremony for the first
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year anniversary of the destruction of Junius 7. The crew of the Archangel as well
holds its own memorial service for Junius 7 after being forced to scavenge supplies
from the floating debris of the colony. As they search the debris, the crew comes
across the remains of victims and are depicted visibly shaken by the sights they see.
They hold their impromptu service releasing hundreds perhaps thousands of origami
flowers among the debris calling to mind the origami cranes collected at the
Looking at all these examples, I hope to have not only shown that Gundam
effectively provides a context for the violence it portrays but also that it is effective in
portraying the consequences of that violence on the various characters in the story.
spectacular battle scenes and striking mecha11 designs, but they have successfully
created programs that manage to remain popular while still examining issues of war
11
Mecha refers to anything mechanical in anime. In Gundam’s case that would be primarily mobile
suits but would also include spaceships, jet fighters, and naval ships. Anything that could be made
into a model.
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Conclusion
For this study, I intended to show a number of things regarding Gundam:
$ It is a genre
points regarding the nature of genres. Genres are products, they must be
standardized yet also have some novelty, and successful products inspire similar
products. Gundam meets all these criteria and has been extremely successful as a
product. That the original Mobile Suit Gundam was cancelled during its initial run is
evidence of its status as a genre. It did not conform to the standards of the super
robot genre, but instead engendered the new ‘real robot’ genre. As the first and as
the most successful of the real robot shows, in terms of both number of sequels and
stretch to consider it a genre unto itself. That Gundam series such as Mobile Fighter
G Gundam and SD Gundam Force self-parody the Gundam conventions gives added
borrowed from the pilot manga from the 1960s by way of the super robot genre.
These include the focus on pilots, the youth of the protagonists, and the role of the
protagonist as a defender rather than an aggressor. Also like the pilot manga, the
81
portrayal of senior officers is generally negative. They are shown to be either desk
jockeys without any understanding of the needs of the combat troops or politically
the pilot manga, the characters are most often fighting for the nation and were a
reflection of the time in which they were published, as Rikidôzan battled Americans
and won in wrestling at that time, so too the youthful pilots of the manga fought the
Americans and won, even if it was only for a day. Gundam came along later and
verisimilitude and tell a war story that did not include a general antiwar message. As
a society, Japan became broadly antiwar due to its experiences during the war. In
the words of an editorial from the Asahi Shimbun on the 25th anniversary of the
Hiroshima bombing:
The Japanese ... have not processed their experiences [of being
174).
Hook notes that this editorial is referring to the politicization of the anti-nuclear
movement by the Japanese communists, but if Tomino is one of the vast majority of
82
Certainly the most sympathetic Gundam characters do not follow any sort of
nationalist ideology but rather are most concerned with the well being of those they
know. Gundam characters like Amuro, Kamille, Bernie, and Kira try to extend the
desire to protect those they know to a desire for peace for all by remembering that all
of humankind is made up of individuals that can be known. In the manga, the pilots
fought a phantom enemy and death was of little consequence. In Gundam the
consequences of death are many: the fear of recognizing imminent death, the grief
message Gundam has to be a universal one. Gundam avoids assigning blame for
places, and people are used as raw materials to create a story that seems truthful but
is not true. Responsibility is assigned but only in the context of the show. It is the
characters who do not seek empathize and understand other individuals, who cannot
trust, who see others as objects to be manipulated that are responsible for the
analysis of its content than I have done and some audience research. Why does the
audience watch Gundam? How does the audience react to the violence of the
show? Does the audience actually empathize with characters and recognize the
83
the audience recognize an ideological message in Gundam? And finally, does
Gundam effect the audience's perception of history? Only by interacting with viewers
Leaving the question of the audience alone, looking at the creative personnel
involved with Gundam, particularly Tomino Yoshiyuki, can certainly be explored in far
greater detail than I have done. There is a wealth of material only available in
As a final thought, Standish (2001) argues that the narrative of the tragic hero
was instrumental in allowing the Japanese come to terms with the defeat in the war.
Ashbaugh (2004) argues that Gundam is a critique of the tragic hero narrative in part
because Gundam shows there is no nobility in dying for a lost cause. I would argue
that Gundam has become an example of the tragic hero narrative and that the noble
cause is peace. Each time a war ends in Gundam and there is peace, a new show
comes along with a new war and a new hero who must try to stop the war. The hero
may not die and may achieve some sort of peace, but often the victory is Pyrrhic and
the peace is temporary. Peace may be a noble cause, but the constraints of the
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Appendix A
Case Number: ___________
$ Images of violence
$ Anonymous victims of violence/death o Combatants o Non-combatants o Both o None
$ Images of mass casualties/massacre/genocide o Combatants o Non-combatants o Both o None
$ Images of suicide attacks/attempts/sacrifice o Combatants o Non-combatants o Both o None
$ Images of atrocities (including forced suicide) o Combatants o Non-combatants o Both o None
$ Images of (implied) rape o Combatants o Non-combatants o Both o None
$ Named characters as victims of violence o Yes o No o Family member of main character
$ Major characters as victims of violence o Yes o No o Violent death
$ Images of destruction
$ Effects associated with nuclear destruction o Scale of 1 to 5
$ o Mushroom cloud o Nuclear flash o Shock wave o Radiation o Other (including spoken reference)
$ Other weapons of mass destruction o Yes o No
$ Bombardment
$ o Aerial bombardment o “Shelling” o Sabotage
$ Targeting of military targets o Yes o No
$ Targeting of civilian targets o Yes o No
$ Indiscriminate destruction of civilian targets o Yes o No (“collateral damage”)
$ Impact on noncombatants
$ o noncombatants in combat zone o Starvation/disease o Refugees/orphans o Black markets/prostitution
85
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