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CHANGEQUEST
SIMULATION USER REPORT
EMAIL
IS YOUR PREFERRED MODE
OF COMMUNICATION
YOU 46.45
3 2.55 1.23 50.14
GROUP
UNIVERSE 45.93
YOU GROUP UNIVERSE
YOU PREFER TO
INFLUENCE PEOPLE
DIRECTLY
Takes into account all the users in your current session/run/organization who have completed the
GROUP
simulation.
Takes into account all the users across the universe who have completed the simulation until this point of
UNIVERSE
time.
Direct actions are the ones that involve 'You', whereas Indirect actions involve an external source. For eg:
DIRECT VS.
meeting or email is a direct action whereas inviting speaker or lobbying is indirect.
INDIRECT
ACTIONS
STAKEHOLDERS/ACTORS ACTIONS
Time spent (frequency of the number of actions taken) on Shows the frequency of actions taken (%) along with
the actors/stakeholders.(%) their impacts on the overall average adoption.
FREQUENCY OF ACTIONS IN %
22.08% 22.08% 20.78% 16.88% POSITIVE IMPACT OF ACTIONS ON ADOPTION
NEGATIVE IMPACT OF ACTIONS ON ADOPTION
TRAINING 1.8%
1.45
CEO ORDER 0%
0
INTERNAL SURVEY 0%
0
INVITE SPEAKER 0%
0
CEO EMAIL 0%
0
MARKETING SURVEY 0%
0
PILOT PROJECT 0%
0
SEEK ADVICE 0%
0
HIRE CONSULTANT 0%
0
37.5
83.93% 24.19
35
32.5
30
ENTIRE ORGANIZATION
27.5
ADOPTION
AVERAGE
25
1.79% -2.54
22.5
20
17.5
GROUP OF MANAGERS
0 5 10 15 20 25 30 35 40 45 50 55 60
DAYS
14.29% 5.71
Average Adoption over time
( indicates stakeholder adoption)
SOCIAL NETWORKS
This graph depicts the difference in the average adoption with networks uncovered. It also shows the timeline as to when the
networks
50
are discovered.
45
40
YOU CAN
35 INFLUENCE MORE
30
STAKEHOLDERS IN
ADOPTION
25
YOU HAVE
20 DISCOVERED THE
NETWORKS.
15
0 5 10 15 20 25 30 35 40 45 50 55 60
DAYS
Average adoption when networks discovered ( blue ) and when not discovered ( orange )
A-I-D-A MODEL
Distribution of actors across the different phases (Awareness, Interest, Desire, Action)
AWARENESS
INTEREST
DESIRE
ACTION
AIDA stands for Awareness, Interest, Desire, and Action. It represents a consumer journey while purchasing a product or buying
into a new idea. When the participant tries to convince others about his idea in the simulation, following the AIDA model should be
very helpful.
INNOVATION - DIFFUSION CURVE
Time spent on each category of stakeholders during the entire course of the simulation
Innovators
Early Adopters
Early majority
Late Majority
Laggards
INNOVATORS EARLY ADOPTERS
10% 20%
20.78%
24.68%
44.15%
5.2%
5.2%
Time spent on each category of stakeholders during the three time intervals.
Innovators
Early Adopters
Early majority
Late Majority
Laggards
Innovators
Early Adopters
Early majority
Late Majority
Laggards
Innovators
Early Adopters
Early majority
Late Majority
Laggards
22.22%
7.4%
55.55%
7.4%
7.4%
33.33%
28.57%
38.1%
0%
0%
10.34%
37.93%
37.93%
6.9%
6.9%
End of 20 days End of 40 days End of 60 days
seek out new risks (risk seekers), new ideas, crave for new ideas, working on an idea, not even a prototype. Willing to bet
INNOVATORS
on something that exists on paper. Have deeper pockets and social currency. Ideally, innovators should be targeted during
the first interval.
want to see at least a working prototype - generally excited about new things but plays it safe.
EARLY
ADOPTERS
approaches an innovation with a high degree of skepticism and after the majority of society has adopted the innovation.
LATE MAJORITY
Skeptical kind - everything is a fad - shouldn't be betting on this - it will die down - unless they're forced to move.
are intrinsically against the idea - so detached from the initiative that they just don't care. They are rational, and they have
LAGGARDS
their reasons for being a laggard.
INFLUENCING FACTOR INFLUENCING STYLES
Distribution of the various factors used for influencing Distribution of styles/powers adopted for influencing
7.14% 3.44 0% 0
0% 0 3.57% -0.27
89.29% 24.19 0% 0
0% 0 0% 0
NONE POWER
It comes from occupying a position - being a
POSITIONAL
boss or a key member. Synonymous with
DATA Speaker Training Blog Consultant authority.
Presentation Internal Survey 92.86% This power is a result of trust and respect an
28.72
REFERENT
individual command.
Marketing Survey
Exercised through fear. It stems from issuing
COERCIVE
threats - demotion, firing.
HIERARCHY CEO email CEO Order Pilot It comes from the individual's knowledge, skills
EXPERT
or experience.
RELATIONSHIPS Lobby Org. Politics Networks Exercised through rewarding individuals for
REWARD
compliance. Includes compliments, recognition.
PERSONAL Email Face to Face Seek Advice