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Role Descriptions
Role Descriptions
Blue
ADMIRAL
The Skill discounts also mean that you’re well placed to “override”
(negate) Alert effects on your turn, so you’ll also be looking to collect
extra Command Skill Cards at every opportunity
FIRST OFFICER
With the ability to draw a new Battle Plan for one less action (or choose
any one you like for more actions & Skills) you will probably spend a lot
of your time collecting Command Skill Cards and then drawing Battle
Plans whilst in the War Room to help the crew.
The 1 Command & 1 Tactical Skill discounts also means that you can
fire the torpedoes without the need for additional Skill Cards
2. Orange
CHIEF ENGINEER
With 2 Engineering Skill discounts and the ability to repair the Jump
Core for 1 less action, you will certainly spend most of your time
acquiring additional Engineering Skill Cards and then repairing the
Jump Core (thereby moving the crew ever nearer to safety)
TELEPORTER CHIEF
The ability to use the teleporter twice for free means that you’ll probably
be reacting to imminent problems by moving yourself or others to the
relevant room to avert dangers.
TACTICAL OFFICER
TELEPATH
Being able to use the Skill discounts of other players means that you’ll
probably be looking to collect specific Skill Cards and then meet up
with a particular crewmember to complete the most pressing tasks
The ability to take injury for another player means that you’ll be pulled
around the ship (protecting the most important crewmembers at the
time), whilst seeking out the best Skill Cards to compliment your 1
Tactical Skill discount
4. Yellow
SOLDIER
You will certainly spend a lot of your time chasing after, and removing,
alien invaders, but your 1 Tactical & 1 Command Skill discounts enable
you to launch Torpedoes from the Armory (to destroy ships or delay
alert effects) whenever needed
WEAPONS OFFICER
Your special ability plus 1 Tactical Skill discount will help you to fire or
replenish Torpedoes from the Armory, so you will probably be splitting
your time (and actions) between performing those tasks and collecting
Tactical & Command Skill Cards
Green
SCHOLAR
SCIENCE OFFICER
CYBORG
An extra action, a very large maximum hand size and an immunity from
anomalies (which will slow down other players) means you’ll probably
spend most of your time collecting Skill Cards to be able to tackle the
more demanding tasks that others crewmembers cannot
6. Purple
MEDICAL OFFICER
With the reward of a random Skill Card every time you heal anyone
you’ll spend most of your time treating injured players.
At other times you’ll probably find yourself collecting Skill Cards to use
with your discounted Skills for various tasks
COUNSELOR
Being able to exchange Skill Cards, hold more cards in your hand &
have an extra action means that you’re probably going to be collecting
specific Skill Cards for most of the urgent tasks.
Your abilities will be invaluable when the computer goes offline and
other players cannot get specific Skill Cards so readily
DIPLOMAT
JANITOR
With the ability to use actions as Skills you will spend the majority of
your time running round the ship repairing systems – particularly if
there is a temporary absence of the required Skill Cards
ENSIGN
Being able to move to anywhere in the ship with one action will be
useful when the Teleporter is down (as it frequently will be !) but your
ability to freely give & take Skill Cards will probably mean you will
spend the majority of your time redistributing everyone’s Skill Cards to
get the most efficient arrangement
HOLOGRAM