You are on page 1of 4

Origin

Synergy 1 Synergy 2 Synergy 3 Champions


Demon 2 - 30% chance to burn 4 - 50% chance to burn 6 - 70% chance to burn
target's mana as true target's mana as true target's mana as true
damage damage damage
Dragon 2 - Dragons immune to
magic damage

Exile 1 - If no adjacent units <-- OMEGALUL


gains 100% max health
shield
Glacial 2 - Glacial attacks 25% 4 - Glacial attacks 35% 6 - Glacial attacks 45%
chance to stun target for chance to stun target for chance to stun target for
2 seconds 2 seconds 2 seconds
Robot 1 - Robots start w/ full
mana

Imperial 2 - Random Imperial 4 - All Imperials do 2x


does 2x damage damage

Noble 3 - A random ally gains 6 - All allies gains 100


100 armor and heals 35 armor and heals 35 HP
HP on-hit on-hit
Ninja 1 - Ninja gains 40% AD* 4 - All ninjas gain 60% * NOTE: Only if exactly 1
AD* or 4 ninjas

Pirate 3 - Earn up to 4 more


gold after each round

Phantom 2 - Curse a random


enemy reducing HP by
100
Wild 2 - Wild units can stack 4 - All allies can stack up
up to 5 fury (each gives to 5 fury (each gives 8%
8% AS) AS)
Void 3 - All autos ignore 50%
armor

Yordle 3 - Yordles have a 20% 6 - Yordles have a 50%


chance to dodge chance to dodge

Classes
Asssassin 3 - Assassins have 150% 6 - Assassins have 300%
crit damage crit damage

Blademaster 3 - 35% chance on hit 6 - 35% chance on hit


for extra attack for extra attack
Brawler 2 - +300 HP to Brawlers 4 - +700 HP to Brawlers

Elementalist 3 - Summon an
Elemental at the start of
combat
Guardian 2 - Guardians and
adjacent allies get +30
armor
Gunslinger 2 - 50% chance to attack 4 - 50% chance to attack
a random target in range all targets in range after
after an attack an attack
Knight 2 - Knights block 20 4 - Knights block 40 6 - Knights block 80
damage from autos damage from autos damage from autos

Ranger 2 - Every 3 seconds, 4 - Every 3 seconds,


25% chance to double 65% chance to double
AS for 3 seconds AS for 3 seconds
Shapeshifter 3 - Transform to
stronger form gaining
100% max HP
Sorcerer 3 - All allies get +35 6 - All allies get +100
magic damage magic damage

You might also like