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Fighter (8) Soldier Hoshi Daizo

CLASS & LEVEL BACKGROUND PLAYER NAME


Wurgrim Earthlord Dwarf/Duergar Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'm always polite and respectful.

+5 +3 PROFICIENCY BONUS
18
ARMOR
CLASS
0
INITIATIVE
25
SPEED
When I close my eyes I see the
faces of the dead.
20 PERSONALITY TRAITS

Hit Point Maximum 84



+8 Strength
DEXTERITY
0 Dexterity Our lot is to lay down our
lives in defense of others.
0 ●
+7 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

10 +1 Wisdom
0 Charisma I would still lay down my life
CONSTITUTION SAVING THROWS
for the people I served with.
TEMPORARY HIT POINTS BONDS

+4 0 Acrobatics (Dex) Total 8d10 SUCCESSES


I have little respect for anyone
18 +1 Animal Handling (Wis) FAILURES who is not a proven warrior.
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+8 Athletics (Str)

0 ●
0 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE

10 +1 Insight (Wis)
Battleaxe +8 1d8 + 5 slashing
Darkvision: 120 ft.
WISDOM

+3 Intimidation (Cha)
0 Investigation (Int)
Warhammer +8 1d8 + 5 bludgeoning
Number of
+1 Medicine (Wis)
Crossbow, light +3 1d8 piercing Attacks: 2
+1 0 Nature (Int)
Damage

+4 Perception (Wis)
13
0 Performance (Cha) Resistances:
CHARISMA
0
0
Persuasion (Cha)
Religion (Int)
poison
0 0 Sleight of Hand (Dex)

10
0 Stealth (Dex)
(additional
+4 Survival (Wis)
features & traits

SKILLS ATTACKS & SPELLCASTING


on last page)
14 PASSIVE WISDOM (PERCEPTION)
CP Clothes, common (1);
Piton (10); Plate (1);
SP
Crossbow bolt (20);
Tool Proficiencies: Dragonchess Waterskin (1); Shield
Set; Land Vehicles; Smith's Tools
EP
(1); Rations (1 day)
Weapon Proficiencies: Martial; (10); Rope, hempen
Simple (1); Tinderbox (1);
Armor Proficiencies: Heavy; Light;
GP
10 Hammer (1);
Medium; Shields
Backpack (1);
PP
Crowbar (1); Chain
Language Proficiencies: Common; mail (1); Torch (10);
Dwarvish; Undercommon Emblem (1)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
400 4'10 220 lbs
AGE HEIGHT WEIGHT
Wurgrim Earthlord Grey Grey Grey
CHARACTER NAME EYES SKIN HAIR

NAME

Duergar

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Duergar
Intelligence 11 +3
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

2
Enlarge/Reduce

Invisibility

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Second Wind. Regain 1d10 + 8 HPs (use once/rest).

---------------Actions--------------
Action Surge. Take an extra action (use once/rest).

-----------Other Traits------------
Dueling Fighting Style. When you are wielding a melee weapon in one hand and
no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Duergar Resistance. You have advantage on saving throws against illusions.

Dwarven Resilience. Advantage on poison saves, resistance to poison damage.

Elegant Courtier. Starting at 7th level, your discipline and attention to detail
allow you to excel in social situations. Whenever you make a Charisma
(Persuasion) check, you gain a bonus to the check equal to your Wisdom
modifier. Your self-control also causes you to gain proficiency in Wisdom
saving throws. If you already have this proficiency, you instead gain proficiency
in Intelligence or Charisma saving throws (your choice). .

Fighting Spirit. Starting at 3rd level, your intensity in battle can shield you and
help you strike true. As a bonus action on your turn, you can give yourself
advantage on weapon attack rolls until the end of the current turn. When you do
so, you also gain 5 temporary hit points. The number of temporary hit points
increases when you reach certain levels in this class, increasing to 10 at 10th
level and 15 at 15th level.
You can use this feature three times, and you regain all expended uses of it
when you finish a long rest. .

Military Rank. You have a military rank from your career as a soldier. Soldiers
loyal to your form er military organization still recognize your authority and
influence, and they defer to you if they are of a lower rank. You can invoke your
rank to exert influence over other soldiers and requisition simple equipment or
horses for temporary use. You can also usually gain access to friendly
military encampments and fortresses where your rank is recognized.
.

Stonecunning. 2X prof bonus on stonework-related history checks.

Sunlight Sensitivitiy. You have disadvantage on attack rolls and on Wisdom


(Perception) checks that rely on sight when you, the target of your attack, or
whatever you are trying to perceive is in direct sunlight. .

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