Professional Documents
Culture Documents
Around We Go
Batcave
1. Bat Bombs (Far Left perform HARD combo’s to expose)
2. Bat Computer
3. Batmobile Rockets
*Transition on Right to Lagoon*
1. Elevator (Agile/Bomb)
2. Machine in Air (Electric Cables Also)
3. Barrels (on far right past crates)
*Transition on Left to Crime Lab*
Gotham City
1. Bat Signal (Agile/Gadget/Power)
2. Air Conditioner (Agile/Gadget/Power)
3. Helicopter
4. Water Tower
*Transition on Right to Alley
1. Ace Chemicals Tanker (Agile/Power)
2. Dumpster
3. Fire Hydrant (Agile/Power)
4. Blue Hanging Parking Sign (Agile/Power)
*Transition on Left to Rooftops*
Themyscira
1. Flaming Brazier (Agile/Power)
2. Chains (Agile)
3. Lion Heads (Power)
4. Central Statue
5. Tree (Agile/Power)
*Transition on Left to Port*
1. Cannon (Agile/Power)
2. Rope (Agile)
3. Hanging Barrels (Agile/Power)
4. Stacked Barrels
*Transition on Right to Temple*
Arkham Asylum and Joker’s Asylum
1. Inmate Table (Agile/Power)
2. Poisonous Flower (Agile/Power)
3. TV’s
4. Frozen Pipe
*Transition on Right to Mess Hall*
1. Stove (Agile/Gadget/Power)
2. Pig
3. Stone Face’s
4. Chandelier
*Transition on Right to Cell Block*
Insurgency
1. Pipe in Air
2. Monitors (Agile/Power)
3. Pink Turbine
*Transition on Left to Luthor’s Lab*
1. Mech Suit (Agile/Gadget/Power)
2. Laser
3. Lights
4. Console (Agile/Power)
*Transition on Right to Command Center*
Watchtower
1. Spaceship Controls
2. Flying Robot
3. Center Console
4. Mini Moon (Agile/Gadget/Power)
5. Computer Terminal (Agile/Gadget/Power)
*Transition on Left to Reactor*
1. Exhaust Valve
2. Flying Robot
3. Center Console
4. Laser (Agile/Power)
*Transition on Right to Bridge*
Stryker’s Island
1. Robot Guard (Agile/Gadget/Power)
2. Turret (Agile/Power)
3. Metallo (Agile/Gadget/Power)
4. Cryo Pod (Agile/Gadget/Power)
*Transition on Left to Yard*
1. Weights (Agile/Gadget/Power)
2. Gorilla Grodd
3. Explosive Barrels
4. Giant Generator (Agile/Gadget/Power)
*Transition on Right to Cell Block*
Hall of Justice
1. Star Spangled Girl Statue (Agile/Power)
2. Bust Statue (Agile/Gadget/Power)
3. Patrol Drone (Agile/Power)
4. Fountain
5. Robot (Agile/Gadget/Power)
*Transition on Right to Great Hall*
1. Watchtower Replica (Agile/Gadget/Power)
2. Red Hanging Planet (Agile/Gadget/Power)
3. Hanging Ship (Agile/Power)
4. Teleporters on Ground
*Transition on Right to Plaza*
Atlantis
1. Left Water Tank (Agile/Power)
2. Glass Sphere (Agile/Gadget/Power)
3. Throne
4. Water Pipe (Agile Only)
5. Stone Tablet (Agile/Gadget/Power)
6. Right Water Tank (Agile/Power)
Ferris
1. Jet Engine (Air)
2. Tool Box (Agile/Power)
3. Hanging Missile (Agile/Gadget/Power)
4. Green Tall Tanks (Agile/Power)
5. Rockets (Agile/Power)
Fortress
1. Ship (Agile/Gadget/Power)
2. Doomsday
3. Hanging Crystal
4. Phantom Zone Laser (Upper Cut)
*Transition on Right to Menagerie*
1. Bug in Hanging Container (Agile/Gadget/Power)
2. Starfish (Agile/Gadget/Power)
3. Portals
*Transition on Left to Laboratory*
Metropolis (Tourist Trophy)
1. Yellow Car (Agile/Gadget/Power)
2. Security Truck (Upper Cut)
3. Hover Car (Agile/Gadget/Power)
*Transition on Right to Rooftops*
1. Power Conduit (Agile/Gadget/Power)
2. Security Bot (Agile/Power)
*Transition on Right to Museum*
1. RPG and Gas Canister (HEAVY Damage will knock both into
use)
2. Helicopter (Power)
3. Tail Blade (Agile)
4. Hanging Car (Agile/Gadget/Power)
5. Display Case (Hold Back and Press X to juggle an enemy into it)
*Transition on Left to Street*
Wayne Manor (Day and Night)
1. Red Car (Agile/Gadget/Power)
2. Fountain
3. Motorcycle (Agile/Power)
4. Gargoyles (Agile/Gadget/Power)
*Transition on Right to the Great Room*
1. Suit of Armor (Agile/Gadget/Power)
2. Chair
3. Table
4. Chandelier (Agile/Power)
5. Piano (Agile/Power)
6. Samurai Armor (Agile/Gadget/Power)
*Transition on Left to Entrance*