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25 Hidden Quests Fans Missed In Fallout: New Vegas

thegamer.com/hidden-quests-fallout-new-vegas

September 10,
2018

Fallout: New Vegas has been scientifically proven to be the greatest game of all-time, and
you can’t argue with science. Well, maybe these days you can, but you shouldn’t.

Sure, New Vegas was riddled with bugs, the combat is bland, and it didn’t exactly look
pretty even when it was released in 2010. But it more than makes up for its deficiencies
with some of the best writing in gaming, and a level of freedom granted to the player
that has never been matched before or since. The fact that the game was made in just
18 months is an incredible testament to the skill of developer Obsidian Entertainment.
Many Fallout fans would argue they’ve shown more respect to the Fallout IP than
Bethesda has with Fallout 3 and Fallout 4.

One of the great things about Fallout: New Vegas is that it doesn’t hold your hand; a rote
saying with games these days, but in this case, it’s entirely accurate. New Vegas gives you
to the tools to succeed and then kicks you out into a wide-open world to mess around
with and influence. Because of this (and its predilection to unmarked quests), there are a
huge number of quests that a lot of players may have missed entirely. And because of
that grueling, short development cycle, a lot of quests that had to be cut down, but still
exist in the game’s code today.

In honor of this masterpiece, let’s take a look at 25 of these hidden quests that even the
most hardcore Fallout fans might have missed.

25 A Final Plan For Esteban

via: youtube.com

A Final Plan for Esteban is one of several small, unmarked quests in Fallout: New Vegas.
It’s also pretty well hidden. To start this quest, you must talk to Christina Morales, a
private in the NCR sitting in the concourse of Camp McCarran.

Morales tells you that her husband perished in a fight with some nearby Fiends, and that
the NCR is so overrun they can’t even get his body. She asks you to go in, clear out the
Fiends, and bring his body back to a nearby NCR encampment. Interestingly, this quest
doesn’t give you any reward whatsoever; perhaps one of New Vegas’ subtle messages.

24 A Team Of Moronic Mercenaries

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via: fallout.wikia.com

Speaking of places you have no reason to go to: the Vikki and Vance Casino. After talking
to Nash during They Went That-a-Way, you never have any reason to go back in, as you
can get another quest from the Primm Slim at the same time, and the building is
otherwise empty.

To start this short quest, you first have to complete My Kind of Town, finding a sheriff for
Primm. Then, leave town and come back a few days later, entering the Vikki and Vance.
As soon as you do, a group of NCR deserters will try and rob you.

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23 Keith's Caravan Charade

via: youtube.com

Aerotech Office Park is perhaps the least used location in video game history; chances
are you probably don’t even know it exists. There’s nothing there, save for a few war
refugees and a some NCR troops. But there’s also an unmarked quest here.

Talk to Captain Parker, and he’ll ask you to investigate a strange character at the camp
called Keith. He suspects Keith of dealing chems and cheating at Vegas’ favorite card
game, Caravan. The ending of this quest is quite something.

22 Maud's Muggers

via: fallout.wikia.com

Fallout has always had a wacky sense of humor, and New Vegas is no different. Maud’s
Muggers isn’t really a quest, per se, but it’s an interesting encounter nonetheless, and
one you might not know about if you don’t use Wacky Wasteland.

Maud’s Muggers refers to a roving gang of old ladies, branding pink summer dresses and
rolling pins, who mug denizens in Freeside. With Wacky Wasteland on, you’ll likely
encounter them at Cerulean Robotics, but don’t expect to talk your way out of it. They
immediately attack without warning.

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21 I Love Bananas

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via: fallout.wikia.com

Easily the strangest named quest in Fallout history, I Love Bananas is a quest that’s easy
to miss for a number of reasons. It’s located in a location you never have to go to except
for a side quest, and when you do run into it, it’s all too easy to either miss it completely
or complete it accidentally.

For this quest, you must go to the Fiend controlled Vault 3, and go to the main room.
There, you’ll find a prison cage full of prisoners. You can pick the lock, but you’ll miss the
quest. Instead, you must talk to one of the prisoners to start the quest.

20 Not Worth A Hill Of Corn And Beans

via: fallout.wikia.com

Private Morales isn’t the only one waiting for you in Camp McCarran’s concourse. There’s
also William Farber, a cook for the camp who complains about having to use subpar
equipment to cook with. He asks you to get him parts for some kind of magical “food
processor” that makes the food for him or something.

It’s basically a boring fetch quest in which you need approximately three million
worthless or hard to find parts. Pilot lights, pressure cookers, firehose nozzles, the cure
to disease, that kind of stuff.

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19 Coming Out Of Her Shell

via: fallout.wikia.com

Coming out of Her Shell is actually a marked side quest, but it’s in the DLC Old World
Blues, and only available at a certain point, and if you have a good enough relationship
with its giver, Dr. Dala.

To even start this quest, you have to either have Perception of 8, Cherchez La Femme, or
a Teddy Bear to give her. From there, Dala will begin to ask you some… let’s say,
“interesting” questions about your body and psychology.

18 Wind-Brahmin Wrangler

via: youtube.com

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Keeping with Fallout’s bizarre sense of humor, there’s the Wind-Brahmin Wrangler. Much
like the other unmarked, hidden quests, there’s not much going on here. However, this
one is an interesting one.

Tucked away in the far top right corner of the map is Brooks Tumbleweed Ranch. If you
go out back to the fenced-in area, you’ll be approached by an unnamed Nightkin. He’ll tell
you that he has “Wind-Brahmin” he wants to sell you. Except, he forces you to buy them
for all your money, and if you say no, he attacks you. The “Wind-Brahmin” are just
tumbleweeds.

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17 We Must Stop Meeting Like This

via: youtube.com

You know Victor, the robot that says he pulled you out of your gave at the start of the
game, and it turns out he’s working for Mr. House? Well, he’s actually in the game a lot
more than you might think.

If you go the exact route the game wants you to go in the quest They Went That-a-Way,
including walking in very specific places, you’ll run into Victor along the way, and you can
talk to him about the trip. He’s usually hiding, like behind the No Vacancy sign in Novac,
or the train station outside Boulder City.

16 A Family Affair

via: nexusmods.com

A Family Affair is hard to find side quest in the DLC Honest Hearts, involving the
otherwise pointless character Walking Cloud. Again, there’s not much to this quest; this
one only involves talking to Walking Cloud and Daniel.

Walking Cloud suspects there something about her family Daniel isn’t telling her, so go
talk to Daniel, get the info, and you can tell it to Walking Cloud or withhold it. That’s it. It’s
not the most exciting quest in the world, and frankly, none of the characters in this DLC
are that interesting, but it’s there.

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15 Thought For The Day

via: fallout.wikia.com
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The 188 Trading Post is another location in New Vegas where there doesn’t seem to be
much going on, at first glance. It’s where you pick up the Brotherhood of Steel
companion Veronica, but other than that, there doesn’t seem to be anything of note.

But if you take a closer look, you’ll find a character known simply as The Forecaster
under the bridge. He’s a kid, and he’s wearing a strange metal device on his head. Talk to
him, and he’ll predict your future with surprising accuracy.

14 Strategic Nuclear Moose

via: fallout.wikia.com

Located deep within the desert of the Mojave wasteland (northwest of Sunset
Sarsaparilla Headquarters, to be exact), you’ll find Brewer’s Bootlegging. Outside, you’ll
also find the body of Gourd, as well as the tons of Cazadores that ended him.

But fight them off and make your way inside, and you’ll learn the story of Strategic
Nuclear Moose, a brand of home-brewed drink Gourd planned on selling before he met
his demise. Inside, you’ll see a homemade sign for the company, with a tagline.

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13 Help For Halford

via: steamcommunity.com

Nothing like a big, exciting rescue mission, right? It’s almost a shame that Help for
Halford is so hidden within the game. But that’s New Vegas’ strength; letting the player
find things for themselves, and deciding what to do about it.

Help for Halford is another unmarked quest in which you must rescue Halford, part of
the NCR’s Military Police, from a cave near Camp Guardian. The cave is infested with
Radscorpions and Lakelurks, and Halford is badly hurt.

12 Straus Calls

via: fallout.wikia.com

You may be familiar with “Doctor” Ada Straus in Novac because of her ineptitude. You
never want to go to a doctor who’s wearing a shirt covered in blood and proud of how
low their prices are. But if you are severely wounded, badly poisoned by radiation, and
predisposed to who knows what, then it may be a good idea to pay Straus a visit.

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If you get all three areas fixed by her, she’ll give you a discount on all medical services
from then on. Sure, she might take off your arm if you have a cough, but it’ll be the
cheapest one of your life!

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11 Lenk's Bad Debts

via: fallout.wikia.com

The forgotten NCR Comm Officer Lenk, stationed at the equally unheard of Ranger
Station Foxtrot, is an interesting character. An otherwise unassailable, hardcore, tough
ranger, Lenk has one potentially fatal flaw: a gambling problem.

Simply talk to her, and she’ll be so scared out of her wits she’ll mistake you for an Omerta
thug come to collect a long outstanding debt. But there’s more to the story than that, and
as you’d expect from New Vegas, there’s more than one way to handle the situation.

10 Poor Meat Never Makes Good Soup

via: youtube.com

Farber makes another appearance in New Vegas, albeit just as hidden (and forgettable) as
the first. This time around, you have to go to him and ask him about his meat supply, as
any good friend would do.

From there he’ll tell you he needs a new vendor, and give you a list of potential sellers:
the Crimson Caravan Company, the Grub ‘n’ Gulp Rest Stop (the location’s only real
function), or Ruby Nash in Primm. After you choose whoever you want (Farber just wants
the cheapest price), he’ll then ask you about fixing his food processor.

9 Power To The People

via: fallout.wikia.com

Sloan is a small town in New Vegas, inhabited only by workers who are supposed to be
digging rock at Quarry Junction. But Chomp Lewis tells you the quarry is full of
Deathclaws and you know how that goes. But there’s more to Sloan than that. As well as
helping the mole rat with his limp, and the lady at the canteen with her food, there’s also
a power generator.

Tucked behind one of the buildings to the point where it’s practically invisible, there’s a
power generator you can either repair or strip for parts. You’ll be rewarded with either
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the parts, or $200 NCR dollars from Lewis.

8 Rotface To Riches

via: nexusmods.com

Rotface is the homeless ghoul you’ll find sitting in the streets of Freeside, outside Mick
and Ralph’s. You can pay him for information, and if you pay him enough, he’ll eventually
buy a hat. But this is, or was, only the tip of the iceberg.

Originally, there was going to be an unmarked quest in the game called Rotface to
Riches. The more you paid Rotface, the more he’d buy. Despite not making into the final
game, all the voice acting was recorded and most of it was scripted. A modder by the
name of MoBurma80 went in and made the short quest available to anyone.

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7 Defacing The Humble Stone


Less a quest and more of a neat little detail, “Defacing the Humble Stone” is the name of
an interaction you may have with an NCR trooper at Boulder City. The first time you
make it to the city, you might run into Private Kowalski viewing a monument. It
memorializes all the NCR troopers who perished at the First Battle of Hoover Dam, four
years before the start of the game.

Kowalski’s brother perished in that battle, so, as the name suggests, defacing the
monument by shooting it or hitting it doesn’t make him very happy.

6 Underpass Water Purifier

via: nexusmods.com

Another cut quest that was mostly complete before it was removed (and later restored
by modders) Underpass Water Purifier would have been located in the also cut
settlement of Underpass; the group of buildings just outside Carlyle St. Clair's house and
before the road to Nellis.

The quest would have been an epic 45 hour journey across the also cut New Orleans
bayou in which you would have had to fight mutated crocodile beasts and Mardi Gras-
inspired Fiends to discover the meaning of life… just kidding, you would have just fixed a
water purifier, and that would have been it.

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5 Infected Brahmin Meat

via: fallout.wikia.com

Located inside the Ultra-Luxe’s Gourmand you’ll find a mysterious item simply called
“Infected Brahmin Meat.” The meat has no use whatsoever, classified as a miscellaneous
item rather than food. However, scripts buried within the game files reveal this meat
once served a very specific purpose.

These scripts show that you would have had the option to use the tainted meat at the
Legion fort, either to poison a stew served to the soldiers, or their mongrels. The scripts
show it would have ended the mongrels, but the effect on the soldiers is unknown. Also
unknown is what the point of doing this would have been to begin with.

4 The Deathclaw Promontory

via: fallout.wikia.com

Perhaps New Vegas’ best-hidden location, the Deathclaw Promontory is where you go if
you’re feeling self-destructive. Located at the very southeast of the map, this location
isn’t marked on your map, and you have no reason to go there unless you were
intentionally trying to explore every corner of the map.

The Promontory is full of 35 Deathclaws, some being Alpha Males and Mothers
depending on your current level. Besides the deadly creatures, there’s little of note here,
except two suits of power armor, a multiplas rifle, and a tri-beam rifle, all of which you
can more easily obtain elsewhere.

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3 Cajoling A Cudgel

via: fallout.wikia.com

The sewers beneath New Vegas are vast and complex, allowing you to travel just about
anywhere you want around the city. They’re also completely useless and you have no
reason to ever go down there. Which makes it the perfect place to hide an unmarked
quest, Cajoling a Cudgel.

If you find yourself in the Central Sewers, you’ll find the body of Blind Luke. He’ll have a
key to a stash called “Luke’s Find,” where you’ll find a unique weapon. This weapon is…
just a lead pipe with a fancy name.

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2 The Thorn Mayhem

via: fallout.wikia.com

Ever thought it’d be fun to unleash all the creatures in The Thorn and watch them wreak
havoc on the spectators? Well, you’re terrible, but you also almost had your wish
granted. Another cut quest that was removed despite nearly being finished, The Thorn
Mayhem would have allowed you to do exactly that.

Luckily you can (if you have the PC version anyway) with the help of Moburma80 once
again. The quest was mostly complete before it was cut, so all the modder had to do was
plug it back in, essentially.

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1 The Moon Comes Over The Tower

via: fallout.wikia.com

Emily Ortega greets you on your departure from The Lucky 38, and asks you to bug
House’s terminal. All the quest requires you to do is take the bug, put it in the first
terminal in the lobby, and Emily will tell you House detected the bug and smashed it.

But the original iteration of this quest was much worse. This version would have had you
traipsing all around the Mojave to H&H Tools, Camp Golf, New Vegas Steel, and the
Central Sewers. And the quest would have had the same anti-climactic ending, too. Some
things are better left on the cutting room floor.

Tags: Fallout: New Vegas

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