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Pe3 Ss4 Date: September 26, 2019

Gian Franco C. Abusejo

# 9 AGAWAN NG BASE (CAPTURING OF BASE)

Objective

The objective of this game is to steal the opponents’ base and the second goal is to
capture the members of your opponent. This is to test your speed, agility and strategy.

Materials needed

Two base markers

Mechanics

There are two bases; each base has equal number of members. There will be one person
assigned to guard the base. The others may leave the base to run and try to catch another member
of the other team or to try to steal opponents’ base. If you touch the base of your opponent first,
before members of that team tag you, you steal their base and your team wins.

Another main goal is to catch as many of the opponents as your team can. A captive
opponent becomes prisoner and stands on the captor’s base until a member of his own team
saves him by touching/tagging him. Once he is tagged and “saved”, the prisoner is freed and
goes back to his base. The first to leave the base is not allowed to catch his opponent that leaves
before him. Neither of the members of the opposing is allowed to run outside the playing area.
Scoring

Each opponent’s member you catch is equivalent to one point for your group. The more
you catch the bigger your score is. Each prisoner that is saved by your opponent means one point
deduction to your group. So be careful to guard your prisoners. The game is only limited to 15
minutes only. Within this time limit, if neither of the opposing team is able to capture a base;
your score will be the basis of the winner. However, if one team manages to catch a base, that
team will be considered as the winner no matter how big or small their score is.

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