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Rhista’s Guide to….

Teamwork makes the Dream Team Work


I wanna be the very best, that no one ever was, to catch ‘em all is my quest, to train them is my
goallll…
Whoops wrong game. Same deal though lol.
Anyhow, on an ideal team, you’re looking for a sturdy front line and a back line of damage
dealers and support. If your frontline falls, you want to try to have enough burst damage to eke your
way out alive.
Usually one of your front-liners is your own character, regardless of your class. Guards go in
front left slot and other classes prefer to put themselves on the front right slot in embattle. This is
because the left slot takes 3 enemy hits per turn while the right slot takes 2 enemy hits per turn.

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Part 1: Building Your Own Character


It’s important to build up your character because this is the permanently permanent member of your
team. Below are the advised gear/builds for each class. Gems, treasures, and preferred rolls are
listed by importance/priority.

Scholar
Gems: ATK, CRIT, ACC/DEF/AGL/HP
○ 3rd is flex depending on position, desired build, and AGL of rest of team
Treasure:
● For ATK: Stamp (ATK/CRIT) or Hook (ATK/ACC)
○ Preferred Rolls: ATK/CRIT/AGL/ACC
● For DEF: Parasol (DEF/RES) or Orb (ATK/DEF)
○ Preferred Rolls: ATK/CRIT/AGL/DEF
Skills:
● Backline:
○ ATK bonus gear (Unity from Intrigue, Duality from VIP)
○ AGL bonus gear (Merak from Intrigue, Bliss from Ranking or VIP)
○ Skills: Sentimental Verse/Flower and Moon (Transfer 1) + Quick Thoughts (Transfer 2)
● Frontline:
○ ATK bonus gear (Unity from Intrigue, Duality from VIP)
○ DEF bonus gear (Serenity from Intrigue, Royal from being Top 10 in Pageant)
■ ATK bonus gear still works for this build because it can make the most of the
White Dance/Nighttrain of Mount passive
○ Skills: Sacred Judgement (Transfer 1) + White Dance/Nighttrain of Mount (Transfer 2)

Medic
Gems: HP, DEF/RES, AGL
● ATK can be a flex gem if running a more damage-oriented build
Treasure: Lamp (HP/RES) or Parasol (DEF/RES)
○ Preferred Rolls: AGL/DEF/HP/RES
Gear:
● DEF bonus gear (Serenity from Intrigue, Royal from Pageant)
● AGL bonus gear (Merak from Intrigue, Bliss from Ranking or VIP)
Skills:
● Support: Heartbroken + Binding Coil/Moonlit Streamer (Transfer 2)
● Damage: Valley of Orchids (Transfer 1) + Mind of Harmony (Transfer 2)

Guard
Gems: HP, DEF, RES
● ATK can be a flex gem if running a more damage-oriented build
Treasure:
● Parasol (DEF/RES) or Lamp (HP/RES) or Orb (ATK/DEF)
○ Preferred Rolls: DEF/RES/HP
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)
Skills:
● DEF Support: Sunrise/Clear Reflection (Transfer 1) + Defense and Attack/Pale Cypress
(Transfer 2)/True Bravery (Transfer 2)
● ATK Support: Roar of Tiger and Dragon (Transfer 1) + Defense and Attack/Pale Cypress
(Transfer 2)/True Bravery (Transfer 2)

Gourmet
Gems: HP, DEF, RES/AGL/ATK
Treasure: Lamp (HP/RES) or Orb (ATK/DEF) or Parasol (DEF/RES)
● Preferred Rolls: HP/ATK/AGL/DEF
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)
● Or if you’re frisky to get risky, AGL bonus gear (Merak from Intrigue, Bliss from Ranking or
VIP) also work
Skills:
● Debuff: Remain Fragrant (Transfer 1) + Feast of Grain/Gourmet of Cuisine (Transfer 2)/Fresh
Gourmet (Transfer 2)
● Buff: The Proficiency/Random Splash (Transfer 1) + Feast of Grain/Gourmet of Cuisine
(Transfer 2)/Fresh Gourmet (Transfer 2)

Part 2: How to Build a Homewrecker


Listed by reliability/importance, this part of the guide will explain which heroes are the strongest
additions to your teams and which should be left in the trash can.

Tried and True: Seeing Red


These are all solid picks that excel in their roles - the must-haves of a late game team.

Wan’er
Your ideal frontliner with the heals to seal the deals. She’s very tanky and dishes out a superb
amount of team healing. Her passive is an interrupting heal works best when she’s constantly taking
damage - and it can save your team in a tight spot. Does well in both front line slots. Also, Wan’er’s
Biography hit China’s Royal Chaos’s live recently - we can expect to see that in the coming months!
Gems: HP/DEF/RES/EVA
Destiny Treasure: Bracelet
● Preferred Rolls: HP/DEF/RES
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)

Lord Yi
He might be the man of our dreams and a constantly hungry pageant judge, but he’s also the
seasoned hitman of any team. His single hit targets the enemy hero with the least HP, opening the
path to easy lethals, especially when the crit juice is flowing. Additionally, his overflow AOE after
making a kill can be dangerous because that damage can also be crit, making it essential for him to
take names and nab kills. His shards are pretty accessible, with his Biography sitting in the 500-620k
might range. Generally should go after another AOE hit (i.e. Renjie). Likes to be the center of the
backline party.
Gems: ATK/CRIT/Flex
● Flex gems are ACC/AGL - depends on AGL of rest of the team
Destiny Treasure: Stamp
● Preferred Rolls: ATK/CRIT/AGL
Gear: ATK bonus gear (Unity from Intrigue, Duality from VIP)

Pan An
When using Pan An, he should always be the speedster on the team to allow your heroes to pick up
the buff. He works really well with Wan’er/Wencheng and heavy damage dealers due to his ability to
buff damage, def, and crit. His Biography is the earliest of the reds, with a last level might of 420k.
With the right gems, he can be used on the front right embattle slot, but he tends to do best on one
of the side slots in the backline.
Gems: AGL/HP/DEF/RES
Destiny Treasure: Lamp (HP/RES)
● Preferred Rolls: AGL/HP/DEF/RES
Gear: AGL bonus gear (Merak from Intrigue, Bliss from Ranking or VIP)

Other Potential Picks: Red Edition


These characters are all solid in their own right. However, their poor accessibility, fading utility, or
lack of space for them in top formations, they aren’t essentials.

Mulan
Indisputably the best pure tank in game, this gal is infamous for her immunity, which is handy in a lot
of matchups if you feed her need for speed. However, if you have Wan’er and you put yourself on the
frontline, there’s not any room for a tank on front line. If you can find room on your team, she works
best in the front left slot.
Gems: AGL/DEF/RES/HP
Destiny Treasure: Parasol (DEF/RES)
● Preferred Rolls: AGL/DEF/HP/RES
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)
● Gear can flex for AGL bonus gear (Merak from Intrigue, Bliss from Ranking or VIP) to squeeze
more value out of her immunity, but DEF is better for taking basic attack damage
Xuanji
Xuanji’s active skill Scarlet Wipe has the potential to do what it says: wipe the other team. Paired
with other AOE hitters, she can take out multiple foes at once with her heavy hit. However, the
catch here is that her shards can be notoriously frustrating to get. The only consistent way to nab her
shards is winning the Favor ranking and the other method is to let the game eat your wallet as a
snack since the higher VIP packs offer her shards as well. She prefers a backline slot, ideally the
middle slot.
Gems: ATK/CRIT/AGL/ACC
● Adjust AGL as necessary - should be going after whatever buffers/debuffers are on your team
Destiny Treasure: Stamp (ATK/CRIT)
● Preferred Rolls: ATK/CRIT/AGL/ACC
Gear: ATK bonus gear (Unity from Intrigue, Duality from VIP)

Li Bai
Mr. Drunk Karaoke here must be REALLY bad at singing because he’s really good at clearing the floor
with his Drink and Sing active skill, which allows him to hit 5 enemies at random - repeated hits on a
target have lowered damage. His passive skill Emerald River boosts his damage on enemy heroes
under half health. However, it should be noted that his shards can also be pretty difficult to farm
because he has no Biography. He prefers a backline slot.
Gems: ATK/CRIT/ACC/AGL
● Prioritize AGL as you see fit - after other damage dealers is probably the best in order to
make the most of his passive skill
Destiny Treasure: Hook (ATK/ACC)
● Preferred Rolls: ATK/CRIT/AGL/ACC
Gear: ATK bonus gear (Unity from Intrigue, Duality from VIP)

Song Yu
Song Yu’s ability to strike down frontlines with his active skill makes him a strong hero, especially in
the hands of early to mid-game accounts. He can be acquired through VIP packs and late game
Biography. However, his utility fades because his passive is very dicey and is only useful in very niche
situations (i.e. trigger active skill against Mulan in earlier turn). He prefers a backline slot.
Gems: ATK/CRIT/AGL/ACC
● Prioritize AGL as you see fit
Destiny Treasure: Hook (ATK/ACC)
● Preferred Rolls: ATK/CRIT/AGL/ACC
Gear: ATK bonus gear (Unity from Intrigue, Duality from VIP)

Zifu
Zifu is your gambling queen, young and sweet, only RNG. Her active skill has a 20% chance to reduce
the “rage” of the enemy team, which slows the other team’s active skill trigger, and her passive skill
has a 10% chance to boost the “rage” of your team, which accelerates your team’s active skill
trigger. As of now, she’s the most viable medic, but her utility is limited by the low chance of it
actually working. If she puts in the work, she can tip the scales of battle, but her performance isn’t
too interesting otherwise. She needs to stack as much agility as possible to make the most of her
skills and prefers a backline slot.
Gems: AGL/DEF/HP/RES/ACC
Destiny Treasure: Fan (HP/ACC)
● Preferred Rolls: AGL/DEF/HP/RES
Gear: AGL bonus gear (Merak from Intrigue, Bliss from Ranking or VIP)

Dongpo
If I had to describe this hero, here’s what I would say: on paper, he’s Song Yu, but better.

Other Potential Picks: Comparing (Red) Apples to Oranges


These are your best orange heroes, with the ability to battle with the best of them. Boasting easier
upgrades and definite strengths, these characters are hardly anything to sneeze at and are popular
picks for teams.

Renjie
Indisputably one of the strongest and most reliable orange heroes, his consistent damage and ability
to hit all the enemy team’s heroes allows him to easily synergize with other heroes. He excels as an
initiator, with a passive skill that increases his damage against heroes over half health and decreases
his damage against heroes under 50%. He does well with Lord Yi, using his own AOE to pinpoint a frail
backliner to eat Yi’s single hit, and Li Bai, who has boosted damage after heroes are lower than 50%
HP. He does best in a backline slot.
Gems: ATK/CRIT/AGL/ACC
● Adjust AGL as needed - he should be going after your team’s buffer/debuffer
Destiny Treasure: Stamp (ATK/CRIT)
● Preferred Rolls: ATK/CRIT/AGL/ACC
Gear: ATK bonus gear (Unity from Intrigue, Duality from VIP)
● Some guides suggest AGL gear, but ATK gear tends to give better mileage in my own
experience

Princess Wencheng
Wan’er’s spiritual successor has a virtually identical active skill and a fairly potent self-heal for a
passive. She has decent tanking potential because her self-heal has a whopping 50% chance to proc.
With far easier upgrades than Wan’er, she’s definitely a solid addition to any team and, like Wan’er
as well, the China’s live recently got her Biography too. Her shards can also be found in Hero Shop.
When it comes to formation, she does fine in almost any slot, but front line is preferable in order to
make way to backline damage dealers or team support.
Gems: HP/DEF/RES
Destiny Treasure: Fan (HP/EVA)
● Preferred Rolls: HP/DEF/RES
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)

Potential Trash CANdidates: It’s Trash Can, Not Trash Can’t


Certainly not the best, but certainly not the worst. Definitely solid picks in early stages of the game,
but it’s in your best interest to phase out these heroes as you refine your team. They can be
workable if you decide you want to keep them on, but there are better options.
Prince Gao
This boi likes to do the dodge. He’s easily the most usable in this section, but he is by no means an
essential. His active skill boosts his EVA and his passive allows him to counterattack after he
successfully evades a hit. In comparison to Mulan, he has less DEF as a frontline warrior and also has
no immunity. Like Mulan, he has a tough time fitting onto a team because tanks just don’t fit super
nicely into meta team formations. And that’s why he’s here; in comparison to Mulan, who tends to
be more versatile, he fits high investment teams best (i.e. double tank comp with high damage
potential in backline). He prefers a front line slot - either one is perfectly fine.
Gems: EVA/AGL/DEF/RES/HP
● AGL is prioritized so that he can boost his EVA for more of the turn
Destiny Treasure: Bracelet (HP/EVA)
● Preferred Rolls: DEF/EVA/AGL/RES/HP
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)

Xiang Yu
Your typical orange punching bag. Put him in the front line and let him take the hits. He’s good at
what he does, but his utility just isn’t interesting. He doesn’t offer anything particularly interesting
in terms of team support or niche matchups. His damage is weak and does very little for his active
skill attack. His passive boosts his survivability below half health, boosting his DEF by 10% and his RES
by 22%.
Gems: HP/DEF/RES
Destiny Treasure: Parasol (DEF/RES)
● Preferred Rolls: DEF/RES/HP
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)

Jing Ke
He is to Xiang Yu what Prince Gao is to Mulan. Boasting better offensive potential and solid bulk, this
free hero can do his job pretty well. As he loses more health, his incoming damage is reduced
further, up to 24%. His active skill does decent chip damage that’s definitely more substantial than
Xiang Yu’s attack.
Gems: DEF/ATK/HP/AGL/RES
Destiny Treasure: Lamp (HP/RES)
● Preferred Rolls: DEF/AGL/HP/RES
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)

Yuhuan
The weakest of the three healers in game, Yuhuan is a solid group healer that has a passive that
boosts her own self healing and a teammate under 50% HP. Unlike Wan’er and Wencheng, her heal
scales off of her attack instead of HP. Despite her later Biography, hero shop has an abundance of
her shards. She definitely can do her job well, but lacks the tanking utility that the other healers
have.
Gems: ATK/DEF/HP/RES
Destiny Treasure: Pendant (ATK/EVA)
● Preferred Rolls: ATK/DEF/HP/RES
Gear: DEF bonus gear (Serenity from Intrigue, Royal from Pageant)

Part 3: Other Heroes


This section will cover orange/red heroes that ultimately don’t perform up to par in the long run.
These are the heroes to use in the beginning of the game when your roster hasn’t been filled yet.
In Case of Missing Heroes, Break Glass
These are the heroes you can use in a pinch if you’re missing some team mainstays. These are heroes
that perform okay in early game, but tend to lose their utility in later game.

Damage Dealer: Daiyu


Her active skill is a drain AOE, which gives her an interesting amount of survivability, especially since
her passive increases her damage as she loses more health (buffs 39% max).
Gems: ATK/CRIT/ACC
Destiny Treasure: Hook - Preferred Rolls: ATK/CRIT/ACC/AGL
Gear: ATK bonus gear (Unity from Intrigue, Duality from VIP)

Support: Zhaojun/Luzhen/Yu Ji
Zhaojun’s active buffs team DEF and her passive debuffs enemy team’s DEF.
Luzhen’s active skill deals pretty good damage and has a 70% chance of making two enemies fall
asleep and her passive skill can reduce the other team’s healing (take that, maid squad!).
Yu Ji’s active skill can deal a pretty decent amount of damage has a guaranteed silence debuff and
has a 50% chance to debuff the RES of her target for 2 rounds.
Gems: AGL/DEF/ATK/HP or RES
Destiny Treasure: Luzhen = Fan (HP/ACC?), Yu Ji = Pendant (ATK/EVA), Zhaojun = Pendant (ATK/EVA)
Preferred Rolls: AGL/DEF/ATK/HP or RES
Gear: AGL bonus gear (Merak from Intrigue, Bliss from Ranking or VIP)

Healer: Hua Tuo


His ability to heal is entirely dependent on RNG and which enemies your team can actually hit. His
active skill is an AOE hit that has a mean damage over time effect that can reduce up to the enemy
team’s HP by 16% total over two turns. From my understanding, his passive marks an enemy and if an
ally hero hits a marked enemy, there’s a 50% chance to heal them for 18% of Hua Tuo’s attack.
Gems: AGL/DEF/HP/ATK/RES
Destiny Treasure: Orb (ATK/DEF) - Preferred Rolls: AGL/DEF/HP/ATK
Gear: AGL bonus gear (Merak from Intrigue, Bliss from Ranking or VIP)

I Was Made to Be An Errand Slave


Please do not use these heroes unless you like a challenge. It is general consensus that they are not
worth the investment.

Shizhen
Do not use him unless you are a masochist with an intense desire to turn trash into treasure. His
active skill hits 3 random enemies and has a 40% chance to inflict Chaos on those targets, which
offers a chance that afflicted enemies will attack themselves or their teammates. His passive only
procs when he’s dead and that’s… nice.
Keep a healthy distance away from him unless you’re planning to make him an errand boy.
Zhaoyun
Another warrior, except thoroughly mediocre. His offense is better than Jingke, but his defense is
disappointing. His active skill is a drain that targets the enemy hero with the lowest HP while his
passive skill gives a 21% chance to increase his rage after securing a kill, thus accelerating how often
he can use his active skill.

Baoyu
He likes to play with accuracy, which needless to say is less of a consistent buff than stats like
DEF/RES/ATK. Sorry dude, but nah to yah.

Congzhi
Well, all of the free heroes couldn’t be solid choices - this is the dud of the group. His active skill is a
single hit that buffs your team’s DEF by 12% of Congzhi’s DEF for the rest of the turn. At first glance,
DEF buffs are great, but since he’s pretty squishy himself... it’s a terrible buff. His passive has a 30%
chance to reduce the target’s Rage for his attacks, which slows their active skill trigger, but it’s
inconsistent at best and fails to synergize with his active skill. Messing with the enemies’ active skill
triggers isn’t helpful when your DEF buff is only 1 turn.

Part 4: Okay Ladies, Let’s All Get in Formation: Putting the Pieces Together
General rule of thumb is just common sense: defensive heroes up front.
1. Strongest tank should go in front left slot
2. Your own character OR 2nd tank usually takes the front right slot.
3. Your sturdiest backline character should be on the right backline slot (behind your weaker
tank/your own char).
4. 2nd sturdiest backline character takes the left backline slot (behind stronger tank).
5. Strongest damage dealer or most important squishy takes center backline slot.

This is what it should look like when it all comes together


Tank/Wan’er 2nd Tank/Wencheng/Wan’er/Own Char

DD DD DD/Buffer/Healer
DD = Damage Dealer

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