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Math​ ​Bingo 

Miss​ ​Torres’​ ​3rd​ ​grade​ ​Super​ ​Stars 


This​ ​lesson​ ​plan​ ​is​ ​a​ ​whole​ ​group​ ​activity 
​ ​Math 
Standard​ ​#6:​ ​Students​ ​will​ ​develop​ ​their​ ​ability​ ​to​ ​solve​ ​problems​ ​by​ ​engaging​ ​in 
developmentally​ ​appropriate​ ​problem​ ​solving​ ​opportunities​ ​in​ ​which​ ​there​ ​is​ ​a 
need​ ​to​ ​use​ ​various​ ​approaches​ ​to​ ​investigate​ ​and​ ​understand​ ​mathematical 
concepts​ ​in​ ​order​ ​to:​ ​formulate​ ​their​ ​own​ ​problems;​ ​find​ ​solutions​ ​to​ ​problems 
from​ ​everyday​ ​situations;​ ​develop​ ​and​ ​apply​ ​strategies​ ​to​ ​solve​ ​a​ ​wide​ ​variety 
of​ ​problems;​ ​and​ ​integrate​ ​mathematical​ ​reasoning,​ ​communication,​ ​and 
connections.  
 
Objective:​ ​The​ ​student​ ​will​ ​be​ ​able​ ​to​ ​solve​ ​the​ ​given​ ​multiplication​ ​problem​ ​that 
is​ ​labeled​ ​in​ ​each​ ​square​ ​of​ ​the​ ​answer​ ​the​ ​teacher​ ​will​ ​address.​ ​Example: 
Teacher​ ​will​ ​say,​ ​“What​ ​times​ ​what​ ​gives​ ​you​ ​35?”​ ​On​ ​one​ ​of​ ​the​ ​student's 
square​ ​tiles​ ​it​ ​will​ ​ ​have​ ​‘​ ​7x5=?’​ ​and​ ​students​ ​will​ ​have​ ​to​ ​figure​ ​out​ ​which 
problem​ ​on​ ​their​ ​bingo​ ​chart​ ​will​ ​equal​ ​that​ ​amount.  
 
Materials​ ​Needed:  
1. ​ ​25​ ​Bingo​ ​cards 
2. ​ ​A​ ​pack​ ​of​ ​plastic​ ​bingo​ ​chips 
3. ​ ​A​ ​key​ ​with​ ​all​ ​the​ ​questions​ ​and​ ​answers 
4. A​ ​bag​ ​of​ ​dum​ ​dums  
 
Procedures:  
1. First,​ ​you​ ​will​ ​address​ ​to​ ​the​ ​class​ ​that​ ​they​ ​will​ ​be​ ​doing​ ​a​ ​multiplication 
math​ ​bingo. 
2. You​ ​will​ ​then​ ​pass​ ​out​ ​a​ ​bingo​ ​card​ ​and​ ​a​ ​handful​ ​of​ ​chips​ ​to​ ​each 
student​ ​at​ ​their​ ​own​ ​desks.  
3. Next,​ ​you​ ​will​ ​tell​ ​the​ ​students​ ​the​ ​directions​ ​on​ ​how​ ​to​ ​play​ ​bingo.​ ​You​ ​will 
tell​ ​them​ ​that​ ​you​ ​are​ ​going​ ​to​ ​give​ ​them​ ​an​ ​answer​ ​and​ ​they​ ​are​ ​going​ ​to 
have​ ​to​ ​figure​ ​out​ ​which​ ​problem​ ​on​ ​their​ ​bingo​ ​chart​ ​equals​ ​that​ ​amount. 
Once​ ​they​ ​think​ ​they​ ​found​ ​the​ ​correct​ ​problem​ ​to​ ​the​ ​answer,​ ​they​ ​will 
place​ ​a​ ​chip​ ​on​ ​that​ ​problem.​ ​You​ ​will​ ​also​ ​address​ ​that​ ​they​ ​are​ ​allowed 
to​ ​shout​ ​‘BINGO’​ ​once​ ​they​ ​have​ ​a​ ​row​ ​of​ ​chips​ ​going​ ​either​ ​horizontal, 
vertical,​ ​or​ ​even​ ​diagonal.  
4. Next,​ ​you​ ​will​ ​say​ ​an​ ​answer​ ​out​ ​loud​ ​to​ ​the​ ​classroom.​ ​For​ ​example: 
What​ ​equals​ ​80?​ ​After​ ​that,​ ​you​ ​will​ ​just​ ​continue​ ​on​ ​asking​ ​them​ ​the 
questions​ ​off​ ​of​ ​the​ ​answer​ ​key.  
5. Finally,​ ​after​ ​students​ ​have​ ​called,​ ​‘BINGO’​ ​students​ ​will​ ​be​ ​rewarded​ ​with 
a​ ​dumdum(lollipop).  
Assessment:​ ​ ​I​ ​think​ ​this​ ​would​ ​be​ ​a​ ​good​ ​assessment​ ​for​ ​students​ ​because​ ​it 
will​ ​help​ ​them​ ​become​ ​familiarized​ ​with​ ​memorizing​ ​problems​ ​and​ ​knowing​ ​the 
answers​ ​to​ ​them.​ ​It’s​ ​basically​ ​like​ ​giving​ ​them​ ​a​ ​test,​ ​but​ ​in​ ​a​ ​fun​ ​learning​ ​way.​ ​I 
also​ ​think​ ​it​ ​is​ ​a​ ​lot​ ​more​ ​rewarding​ ​when​ ​students​ ​are​ ​working​ ​towards​ ​a​ ​goal, 
which​ ​is​ ​getting​ ​a​ ​piece​ ​of​ ​candy.  
B  I  N  G  O 

7X5=?  10X7=?  12X6=?  12X4=?  12X8=? 

12X4=?  6X3=?  9X6=?  8X8=?  7X2=? 

11X5=?  7X7=?  5X3=?  11X3=?  8X7=? 

11X10=?  7X3=?  0X3?  11X12=?  3X4=? 


 
 
 

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