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1.6 Pokemon Fire Red CL (Copy)
1.6 Pokemon Fire Red CL (Copy)
Introduction
This FAQ/Guide will provide the basics for deck building for do it yourselfers, and
sample decks for people who don't want to make a deck or are confused on how to
make one.
Table of Contents
Section 1: About the Authors
Section 2: Version History
Section 3: Basics of Deck Making
Section 3a: Using the Deck Edit Option
Section 3b: Explanation of the Types of Decks
Section 3c: Restriction List
Section 4: Sample Decks (A thanks to Mkiii Supra, RandyP and Pokemanic Will for
this section)
Section 5: Combos Section
Section 6: Frequently Asked Questions
Section 7: What's to Come
Section 8: Credits and Legal Information
NOTE: To find something easier on this and any other FAQ/Guide, please use Ctrl+F
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From Pegasus2045 -
I was first inspired of the card game from the actual show. And ever since I
managed to have a deck and have some great help from my cousin and his friend. Now
I'm getting the hang of the card and video games. I decided to help Penguin Soldier
make this FAQ for pretty much the same reason: to help make good decks and provide
winning combos (in the game EDS at least). So I hope it helps y'all.
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Version 2.00c
Added IGN to sites that can host our FAQ
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This section is mainly about the basics of deck making and how to use the deck edit
option in Yu-Gi-Oh Eternal Duelist Soul. There will be explanations of how to make
a deck and different deck types.
Controls
D-Pad - By pressing up or down direction on the D-Pad you can view the cards in
your Trunk, Main Deck, or Side Deck. Also, you can skip five cards using the left
or right direction.
A Button - Confirm/Brings down the Command Menu
B Button - Cancels/Command Menu goes back up
L Button - Switches from Trunk to Side Deck to Main Deck
R Button - Switches from Trunk to Main Deck to Side Deck
Start - Nothing
Select - Nothing
Command Menu
By pressing the A Button on any of theses options on the Command Menu activates the
option.
View - Allows you to get a closer look at the cards, allows you to read the text
that the card has
To Trunk - Moves a card from your Main Deck or Side Deck to your Trunk
To Main Deck - Moves a card from your Trunk or Side Deck to your Main Deck
To Side Deck - Moves a card from your Trunk or Main Deck to your Side Deck
List Filter - Separates all the cards into the following categories: Regular
Monster Cards, Effect Monster Cards, Fusion Monster Cards, Ritual Monster Cards,
Magic Cards, and Trap Cards. After that (if you have chosen any type of Monster
Cards) you can separate them into six more categories: Name, Attack, Defense,
Level, Attribute, and Type
Statistics - Shows you the percent of every type of card in your deck
Exits - Exits the Deck Edit option
The number of cards that should be in your deck varies from deck type to deck type.
The minimum of 40 cards and a maximum of 60 cards, not counting your Fusion Deck,
which can contain up to 20 cards. Also you have a Side Deck, which you use to store
extra cards that can help you in between games in matches versus duelist in the
game. This chart will show you the types of decks and the amount of cards that
should be in them.
If there are any types of decks that we have missed please contact us, either at
Matt8th@aol.com or
Annoyance
An annoyance decks main objective is to annoy the opponent, and aggravate them.
This deck should have anywhere from 40 to 49 cards. These decks consist of cards
such as Needle Worm, Penguin Soldier, and Blast Sphere, and Magic Cards such as
Chain Energy.
Anti-Exodia
The main objective of an Anti-Exodia deck is to keep your opponent from summoning
Exodia. This deck should have anywhere 45 to 50 cards. These decks consist of cards
such as Delinquent Duo, White Magic Hats, Morphing Jar, Needle Worm and Cyber Jar.
Attribute
This deck has no main objective, these deck consist of one Attribute (Fire, Water,
Dark, Light, Earth, and Wind), and they could be any other type of deck such as a
Light Beat Down deck. Depending of the Attribute and type of deck, cards will vary,
so there could be anywhere from 40-60 cards in this deck. We have no suggestions
for this type of deck, considering it could be any other type of deck too.
Beat Down
A Beat Down deck main objective is the beat the opponent down, with high attack
level four monsters. This deck should have anywhere to 40 to 45 cards. Most, if not
all of the monsters in this deck should be level four monsters with a very high
attack (examples: Gemini Elf (1900/900), Vorse Raider (1900/1200) and Dark Elf
(2000/800)) and should have very few tribute monsters, about the only monsters that
are used in this type of deck are Summoned Skull (2500/1200) and Cyber-Tech
Alligator (2500/1600). There should be a few, not many, effect monsters in this
deck.
Deck Destruction
A Deck Destruction deck's main objective is to make your opponent's deck to run out
of cards, before you do, so you should have anywhere between 45 and 50 cards. This
deck should include such cards as Morphing Jar, Needle Worm and Bistro Butcher.
This deck will have little chance of winning any other way, though.
Exodia
The objective of this kind of deck is to pull out all five pieces of Exodia for an
automatic victory! This deck should include some stalling monsters such as Mystical
Elf (800/2000) and Aqua Mandoor (1200/2000) for a defense and should include Witch
of the Black Forest, Mystic Tomato, and Sangan effect monsters to pull out the
pieces of Exodia as quickly as possible. There should also be the magic cards that
allow you to draw cards, such as Graceful Charity and Pot of Greed, also with trap
cards such as Backup Soldier.
Fusion
A fusion deck's main objective is to use fusion-material monsters to summon fusion
monsters. This deck should have anywhere from 40-45 cards it. The most popular
fusion deck is Blue-Eyes Ultimate Dragon (4500/3000); these decks usually use cards
like Cyber-Stein and other effect monsters than can act as fusion material
monsters. The magic card that is needed for the deck is polymerization, so you can
fuse the monsters.
Hand Destruction
Hand Destruction is sort of like Anti-Exodia Deck and can be used against an Exodia
deck. This deck should have anywhere 45 to 50 cards. These decks consist of cards
such as Delinquent Duo, White Magic Hats, Morphing Jar, Needle Worm and Cyber Jar.
Ritual
Ritual deck's main objective is to summon a Ritual monster, and use it for victory.
There should be anywhere from 40 to 45 cards in this type of deck. This deck should
include Sonic Bird, The ritual monster and it's ritual magic card.
Stall
The main objective of a Stall Deck is to stall, and hope your opponent runs out of
cards before you run out of life points. This deck should have 60 cards in it no
matter what. This deck should include cards like Millennium Shield, Labyrinth Wall,
Mystical Elf, and Spirit of the Harp. There also should be some cards to help the
process of your opponent running out of cards such as Needle Worm. Also you should
include healing magic cards, such as Dian Keto the Cure Master.
Toon
The main objective of a Toon Deck is to summon your toons and destroy your
opponent's life points. There should be anywhere from 40 to 45 cards in this deck.
This deck should include some high attack or defense level four monsters or below
monster for tributes for your toons. This deck should include Blue-Eyes Toon Dragon
and Toon Summoned Skull. The most important magic card in this deck is Toon World
and you most protect with 7 Tools of the Bandit and Magic Jammer.
Type
This deck has no main objective, these deck consist of one Type (Dragon, Beast-
Warrior, Fairy, Fish, Aqua, Spellcaster, Beast, Insect, Sea Serpent, Pyro, Zombie,
Winged Beast, Dinosaur, Machine, Rock, Warrior, Fiend, Reptile, Thunder, and
Plant), and they could be any other type of deck such as a Dragon Beat Down deck.
Depending of the Type and type of deck, cards will vary, so there could be anywhere
from 40-60 cards in this deck. We have no suggestions for this type of deck,
considering it could be any other type of deck too.
Weenie
The objective of Weenie decks is to use the weakling effect monsters that attack
your opponent's life points directly. Examples of these weenie cards are Jinzo #7
(500/400) and Rainbow Plant (400/300). Also equip magic cards will be should be
everywhere in this deck, to make your monster as powerful as it can to attack your
opponents life points. Also you will have to have some stalling elements in this
deck so that you can pull out one of those equip magic cards, these cards would
include Mystical Elf (800/2000) and Swords of Revealing Light (which is a staple in
most decks anyway).
NOTE: You can also make a deck around one kind of card, such as Shadow Ghoul and
Jinzo, we did not include decks that are involved around one card (except Exodia),
because almost every card in the game can have a deck based on them, making way too
many decks for us to explain, sorry.
This is the restriction list is for Eternal Duelist Soul, not the current list, not
to be confused with it.
Limited Cards
You may only have one of these cards in your deck:
Left Leg of the Forbidden One, Right Leg of the Forbidden One, Left Arm of the
Forbidden One, Right Arm of the Forbidden One, Exodia the Forbidden One, Dark Hole,
Raigeki, Sinister Serpent, Megamorph, Harpie's Feather Duster, Jinzo, Monster
Reborn, Pot of Greed, Change of Heart, Mirror Force, Snatch Steal, Confiscation,
The Forceful Sentry, Painful Choice, Call of the Haunted, Cyber Jar, Ceasefire,
Imperial Order, Magic Cylinder, Limiter Removal, and United We Stand
Semi-Limited Cards
You may only have up to two of these cards in your deck:
Sangan, Swords of Revealing Light, Witch of the Black Forest, Bell of Destruction,
Graceful Charity, Heavy Storm, Delinquent Duo, Backup Soldier, Nobleman of
Crossout, Morphing Jar #2, and Riryoku
You may have up to three of all of the other cards, not listed above, in your deck.
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NOTE: I give all the credit for this section to Mkiii Supra, Pokemanic Will, and
RandyP for allowing me to use his decks in this FAQ! Thanks you much Mkiii Supra,
Pokemanic Will, and RandyP!
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01M The Zero Attack Deck
Monsters: 21
3x Unhappy Maiden
3x Millennium Shield
3x Labyrinth Wall
3x Kotodama
3x Dark Eyes Illusionist
3x Cocoon of Evolution
3x Ceremonial Bell
Magic / Trap: 23
1x Raigeki
1x Giant Trunade
1x Dark Hole
1x Harpie's Feather Duster
1x Mirror Force
2x Heavy Storm
1x Monster Reborn
1x Call of the Haunted
1x Pot of Greed
2x Graceful Charity
3x Gravekeeper's Servant
2x Swords of Revealing Light
3x Waboku
3x Negate Attack
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Magic / Trap: 21
1x Raigeki
1x Dark Hole
1x Mirror Force
1x Heavy Storm
1x Pot of Greed
1x Monster Reborn
1x Call of the Haunted
1x Harpie's Feather Duster
2x Graceful Charity
2x Delinquent Duo
3x Confiscation
3x Magic Jammer
2x Seven Tools of Bandit
1x Change of Heart
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03M Beat Down Deck
Monsters: 21
3x Gemini Elves
3x Mechanical Chaser
3x Vorse Raider
3x La Jinn the Mystical Genie of the Lamp
3x Dunames Dark Witch
3x Summoned Skull
3x Cyber-Tech Alligator
Magic / Trap: 20
1x Raigeki
1x Dark Hole
1x Heavy Storm
1x Giant Trunade
1x Call of the Haunted
1x Monster Reborn
1x Mirror Force
1x Pot of Greed
1x Harpie's Feather Duster
2x Graceful Charity
3x Axe of Despair
3x Malevolent Nuzzler
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Fusion / Rituals: 3
3x Black Luster Soldier
Magic / Trap: 18
1x Raigeki
1x Dark Hole
1x Harpie's Feather Duster
1x Monster Reborn
1x Call of the Haunted
1x Heavy Storm
1x Mirror Force
1x Pot of Greed
2x Graceful Charity
2x Swords of Revealing Light
3x Black Luster Ritual
3x Trap Hole
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Fusion Monsters: 1
1x Blue Eyes Ultimate Dragon
Magic / Trap: 22
1x Raigeki
1x Dark Hole
1x Call of the Haunted
1x Monster Reborn
1x Mirror Force
1x Pot of Greed
1x Harpie's Feather Duster
2x Graceful Charity
1x Megamorph
3x Enchanted Javalin
3x Dian Keto the Cure Master
3x Magic Jammer
3x Mystical Space Typhoon
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Magic / Trap: 20
1x Raigeki
1x Giant Trunade
1x Dark Hole
1x Harpie's Feather Duster
1x Mirror Force
1x Heavy Storm
1x Monster Reborn
1x Call of the Haunted
1x Pot of Greed
2x Graceful Charity
3x Flute of Summoning Dragon
3x Axe of Despair
3x Trap Hole
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Magic / Trap: 20
1x Raigeki
1x Giant Trunade
1x Dark Hole
1x Harpie's Feather Duster
1x Mirror Force
1x Heavy Storm
1x Monster Reborn
1x Call of the Haunted
1x Pot of Greed
2x Graceful Charity
3x DNA Surgery
3x Dragon Capture Jar
3x Trap Hole
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Magic / Trap: 22
1x Raigeki
1x Giant Trunade
1x Dark Hole
1x Harpie's Feather Duster
1x Mirror Force
1x Heavy Storm
1x Monster Reborn
1x Call of the Haunted
1x Pot of Greed
2x Graceful Charity
2x Backup Soldier
2x Swords of Revealing Light
3x Waboku
1x Change of Heart
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Magic / Trap: 21
1x Raigeki
1x Giant Trunade
1x Dark Hole
1x Harpie's Feather Duster
1x Mirror Force
1x Heavy Storm
1x Monster Reborn
1x Call of the Haunted
1x Pot of Greed
2x Graceful Charity
2x Yami
2x Swords of Revealing Light
3x Axe of Despair
3x Trap Hole
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Magic / Trap: 19
1x Raigeki
1x Dark Hole
1x Heavy Storm
1x Giant Trunade
1x Call of the Haunted
1x Monster Reborn
1x Mirror Force
1x Pot of Greed
1x Harpie's Feather Duster
2x Graceful Charity
2x Molten Destruction
3x Axe of Despair
3x Waboku
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Magic / Trap: 17
1x Raigeki
1x Dark Hole
1x Call of the Haunted
1x Monster Reborn
1x Mirror Force
1x Pot of Greed
1x Harpie's Feather Duster
2x Graceful Charity
3x Polymerization
3x Fusion Sage
2x Swords of Revealing Light
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Fusion Monsters: 3
3x Meteor Black Dragon
Magic / Trap: 17
1x Raigeki
1x Dark Hole
1x Call of the Haunted
1x Monster Reborn
1x Mirror Force
1x Pot of Greed
1x Harpie's Feather Duster
2x Graceful Charity
3x Polymerization
3x Fusion Sage
2x Swords of Revealing Light
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Magic / Trap: 20
1x Raigeki
1x Dark Hole
1x Giant Trunade
1x Heavy Storm
1x Pot of Greed
1x Mirror Force
1x Monster Reborn
1x Call of the Haunted
1x Harpie's Feather Duster
2x Graceful Charity
3x Axe of Despair (Raises a monsters ATK by 1000, this can power up your four star
monsters to help destroy higher level monsters)
3x Trap Hole (this is just to get rid of any monsters with 1000 or higher attack.
if someone summons a powerful monster with a very good attack, well, trap hole
them)
3x Widespread Ruin (when a monster attacks, this destroys the monster with the
highest attack..)
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Magic / Trap: 21
1x Raigeki
1x Giant Trunade
1x Dark Hole
1x Harpie's Feather Duster
1x Mirror Force
1x Heavy Storm
1x Monster Reborn
1x Call of the Haunted
1x Pot of Greed
2x Graceful Charity
3x Metalmorph
3x 7 Completed
1x DNA Surgery
3x Magic Jammer
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Magic / Trap: 19
1x Raigeki
1x Giant Trunade
1x Dark Hole
1x Harpie's Feather Duster
1x Mirror Force
1x Heavy Storm
1x Monster Reborn
1x Call of the Haunted
1x Pot of Greed
2x Graceful Charity
3x Metal Morph
2x Magic Jammer
3x Seven Tools of Bandit
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Magic / Trap:
1x Raigeki
1x Harpie's Feather Duster
1x Mirror Force
1x Monster Reborn
1x Call of the Haunted
(((As you can see, some staples are missing for good reasons. This is a defensive
deck; so dark hole isn't good because you don't want to kill yourself. Giant
Trunade and Heavy Storm get in the way of some of the traps / magic cards you might
put down which can defend your monsters. Graceful Charity and Pot of greed draws
cards for you, you don't want to draw cards because the opponent is suppose to run
out of cards, not you. If this was a normal deck, you would have these staples, but
not for now.)))
3x Waboku
3x Negate Attack
3x Widespread Ruin
3x Trap Hole
2x Swords of Revealing Light
3x Dian Keto the Cure Master (as a stall deck, you want to increase your
lifepoints. This reason is obvious!)
2x Backup Soldier (get 3 monsters up to 1500 Attack back to your hand. All of the
monsters in this deck are weaker than 1500 ATK, so this is a good card)
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3x Toon Mermaid
3x Toon Summoned Skull
1x Blue-Eyes Toon Dragon
Magic / Trap: 21
1x Raigeki
1x Dark Hole
1x Harpie's Feather Duster
1x Monster Reborn
1x Call of the Haunted
1x Heavy Storm
1x Mirror Force
1x Pot of Greed
2x Graceful Charity
3x Toon World
2x Swords of Revealing Light
3x Axe of Despair
3x Trap Hole
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Magic / Trap: 20
1x Raigeki
1x Giant Trunade
1x Dark Hole
1x Harpie's Feather Duster
1x Mirror Force
1x Heavy Storm
1x Monster Reborn
1x Call of the Haunted
1x Pot of Greed
2x Graceful Charity
3x Axe of Despair
3x Sword of Dragon's Soul (increase attack of a warrior by 700, also, if any dragon
attacks a monster with this card equipped on the monster, the dragon is destroyed)
3x DNA Surgery (You can make all of my beast-warrior cards warrior monsters, so
sword of dragon's soul is useful, or if buster blader is out, I can make all cards
dragon, so buster blader gets powered up)
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Magic / Trap: 19
1x Raigeki
1x Dark Hole
1x Heavy Storm
1x Giant Trunade
1x Call of the Haunted
1x Monster Reborn
1x Mirror Force
1x Pot of Greed
1x Harpie's Feather Duster
2x Graceful Charity
2x Umi
3x Axe of Despair
3x Trap Hole
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24P Anti-Exodia
Monsters: 21
1x Cyber Jar
3x Morphing Jar
1x Morphing Jar #2
3x Needle Worm
3x White Magical Hat
3x Vorse Raider
3x Gemini Elves
2x Mechanicalchaser
2x Banisher of the Light
Magic: 13
1x Raigeki
1x Change of Heart
1x Dark Hole
1x Heavy Storm
1x Pot of Greed
1x Monster Reborn
1x Harpie's Feather Duster
1x Graceful Charity
2x Deliquent Duo
2x Confiscation
1x Exchange
Trap: 7
1x Call of the Haunted
1x Acid Trap Hole
1x Mirror Force
2x Magic Jammer
2x Seven Tools of Bandit
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Ritual Monsters
3x Javelin Beetle
Magic Cards
1x Raigeki
1x Change of Heart
1x Pot of Greed
1x Monster Reborn
2x Swords of Revealing Light
3x Javelin Beetle Pact
2x Insect Armor with Laser Cannon
2x Axe of Despair
Trap Cards
2x Bell of Destruction
2x Magic Jammer
1x Seven Tools of the Bandit
1x Mirror Force
2x Widespread Ruin
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RandyP's Deck
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Monsters (20):
3x Jinzo #7
3x Rainbow Flower
3x Mystic Lamp
1x Cyber Jar
2x Witch of the Black Forest
2x Sangan
2x Giant Soldier of Stone
2x Magician of Faith
2x Man-Eater Bug
Magic (17):
3x Axe of Despair
3x Malevolent Nuzzler
3x Horn of the Unicorn
1x Sword of Deep-Seated
2x Swords of Revealing Light
2x Graceful Charity
1x Harpie's Feather Duster
1x Monster Reborn
1x Pot of Greed
Traps (12):
3x Waboku
3x Negate Attack
1x Mirror Force
2x Trap Hole
2x Widespread Ruin
1x Bell of Destruction
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NOTE: This whole section is from Mkiii Supra and Pokemanic Will Sample Decks Topic
on the Yu-Gi-Oh Message Boards, I give him for credit for this section, and thank
him very much! Also the deck from RandyP has been modified from the e-mail that he
send it in.
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Section 5: Combos
Cyberstein Combo
- Prerequisites: To use this combo, you must have Cyberstein and any fusion monster
in your fusion deck.
- How to do Combo: Play Cyberstein, and then use his effect to pull out any fusion
monster from your fusion deck.
- Optional: Attach Megamorph to the fusion monster that you pulled out of your
fusion deck with Cyberstein, and then attach Axe of Despair to it (Most likely
you'll be trailing in Life Points after using Cyberstein's effect). This will cause
your monster to have unbelievable attack power.
- Example: You play Cyberstein, and then activate its effect. You take Blue Eyes
Ultimate Dragon (4500/3000) out of your Fusion Deck. You attach Megamorph to Blue
Eyes Ultimate Dragon to increase his points to 9000 (Remember only attach Megamorph
if your Life Points are lower than your opponent's) and then attach Axe of Despair
increasing its attack to an outstanding 10000!
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Answer: The God Cards cannot be played in Yu-Gi-Oh Eternal Duelist Soul. They are
used as trophies.
Question: Does this game (Yu-Gi-Oh Eternal Duelist Soul) ever end?
Answer: No, you'll continue to play until you go bored really.
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