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Chinese Go
Chinese Go
part 3
6 1 4
5 2 3
by
Guo Juan
Chinese Go Part 3
Chapter 3 My Go School
2
Chinese Go Part 3
3
Chinese Go Part 3
4
Chinese Go Part 3
Problem 1 Problem 2
Mouse stealing oil Dredge up the moon
from the seabed
5
Chinese Go Part 3
Problem 3 Problem 4
Ghost with a big head Golden chicken standing
on one leg
6
Chinese Go Part 3
7
Chinese Go Part 3
8
Chinese Go Part 3
9
Chinese Go Part 3
29 2 12 6
11 9 10 7 28 1
5 8 13 14 24 A
15 16 19 23 25
21 17 22 30
26
27 31
3 4
Figure 1 (1 - 31)
White 18: takes at 8, White 20: connects at 13.
Figure 1 ( 1 - 31)
Right from the start of this game, from moves like Black
3 and 7, and white 8 and 12, you can see that both of the
players were not afraid of fighting at all.
10
Chinese Go Part 3
13 9
7 8 9 6 10 12
5 3 4 1 10 5 3 4 1 16
2 6 12 2 7 11 15
8
11 A 13
14 17
18 20 21
19 22 24 25
23
Diagram 1 Diagram 2
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Chinese Go Part 3
Diagram 3
(12: takes at 2
13 6 16
14: connects at 7)
5 3 4 1
2 7 8
9 10
Playing at 13 (in-
15 11
stead of Black 19 in
the game) is correct.
Up to white 16 is a
basic Joseki.
12
Chinese Go Part 3
White 30: Very clever. We can see the idea behind this
move in diagram 4: attack the Black stone in the corner
and drive it into the centre. After Black 9, White has a
splitting attack with 10.
4 5
8 2 1
3
10 9 7
6
Diagram 4
Black 31: Also very clever, because Black had seen what
was going to happen. After Black 31, the two white
stones are dead because Black has a sente play at A.
*****************************
Our amateur teachers are very proud of themselves to
have taught in Go school. In their mind we are still very
small and weak at the game. Some years later once when
I visited home, a neighbour came to me: “Guo Juan, you
must help me”, “what can I do for you?”, “somebody at
my work is terribly strong, he beats every body and his
13
Chinese Go Part 3
***********************************
32
35 45
40
49 39
51 46 47 34 36 33 44 38 37
50 52 48 42 41 43
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Chinese Go Part 3
Figure 2 ( 32 - 52)
White 34 and 36: A very good combination. However, at
this moment the situation is good for Black and the Black
territory at the left side is growing too big. Therefore
White 34 should be played at 1 in diagram 5 and 6.
1 3 1
2 8 10
4 7 4 6
9 3 5 11
Diagram 5 Diagram 6
15
Chinese Go Part 3
4
3
2
5
1 1
8 10
7 6 2
9 3 4
5
B A
11
Diagram 7 Diagram 8
* * * *
Cover: The name of the problem is composed of the five
Chinese characters “wu gui bu chu tou” meaning the
turtle head can not stick out.
* * * *
16
Chinese Go Part 3
56
68
101 77 99
95 93 100 98
97 78 94 70 69 61
96 72 64 A 60 59
89 75 71 62 63 58
87 86 73 66 65 67
85 80 81 74 54 57
76 79 82
84 83 92 53
88 B 55
Figure 3 ( 53 - 101)
Black 53: Hits white’s weak spot, but it is a bit impatient.
Black should start in the upper right corner right now as
in diagram 9 (see next page).
White 54: Locally, this is not the correct move (normally
White would play something like 57 or B), but globally it
is very flexible. After Black 55, this ten years old boy
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Chinese Go Part 3
Diagram 9
2 Black starts with a move at
4 1 1. After Black 5, it is not
3 easy for White to kill this
5 Black group.
In the game White’s
corner became too big.
Diagram 10
Black should push once at
1, if White hanes at 2,
Black plays at 3. Now we
can see that after this
A 2
exchange of 1 for 2, there
1
is a cutting point at A left
for white. That makes it
difficult for White to take
3
sente.
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Chinese Go Part 3
Diagram 11
If White responds at 2,
Black can immediately
9 8 break through with the
2 7 6 3 moves of 3 to 9.
5 4 In this case, White would
1 probably not get the
chance to play at 56 in the
game.
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Chinese Go Part 3
4
5
7 5 1
6
3
1 2
4
10 8
9 7 2
11 6
Diagram 12 Diagram 13
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Chinese Go Part 3
Diagram 14
8 White 3 is
necessary,
otherwise
6 4 2 Black has a
7 5 A
1 3 move at A.
48 38
33 23
20 32 31 65
22 37 34 36 46
9 8 13 16 7 35 47 43
21 10 11 14 25 24 45
19 12 18 6 44 3 26
17 40 39 27 30 64
5 4 42 2 28 29 62
41 63 68
66
59 61 67 69
56 55 58 70 71
53 57 51 54 60
49 52
50
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Chinese Go Part 3
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Chinese Go Part 3
1
3 3
1 2
2
Problem 1 Problem 2
11 7 13 4 8 2
12 2 3 5 1 3
1 6
15
Problem 3 Problem 4
White 9: Plays at 3
Black 10: Plays at 5
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Chinese Go Part 3
24