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a ) & TAMPA BAY BUCCANEERS OFFENSIVE PLAYBOOK 1993 HFC-Pg 25 How LAY RUN PASS. PRO woceen. - BACKS -~ ~ DOUBLE RIGHT ~ sasee-= TIGHT END - LEFT FLIP '- WIDE RECEIVER - Z RIGHT ----= MOTION -- HUM LEFT ct SERIES/HOLE/ PROTECTION --- 17 CALL - BLOCKING SCHEME/TAG -. “> DRAG HOOK ON 2 soss-= SNAP COUNT -=-------: 100 - CENTER LEAVES -- ON 2 -- REPEAT SNAP COUNT == 100 READY - PREPARE ~~: -- READY... BREAK (CLAP) -------- BREAK HUDDLE --. “> BREAK (CLAP) (APPROACH L.O.S. IN BUSINESS LIKE, DETERMINED MANNER). 1992 HEC-Pg 23 (W) REPLACES Z - ASSUMES Z ASSIGNMENTS Examples of (W) - TE replaces Z Pro Rt Z Back Q 228000 ° SO@o0o0o _—— OQ te ce Oo + arte Poo Qe 0 Rt Close "Ron" Lt Pro Rt Zip 9 oo OCB000 Oo 5S . 7 2 0 Pro Rt Zipper Note: Player's Name can also be used Pro Rt Flip c oo2,eocd °° Se cic cle : iS 7 7 : or “Oo >. * a ¥ ZTE Pro Rt Zoom Lt Note: Player's Name can also be used 99: Ee FC-Pg 21 Pro Lt Flip X Short Lo Strong Rt Flip X Short o 9] OVE ° 7 oO 2 ° . F Dbi Lt X Lt Dbl Rt X Rt a ecco a ° ’ So ° Dbl Lt X Away Dbl Rt X Away 2co9o S 3° 7° ° Dbi Lt X Short Dbi Rt X Short Z2oco ° e 8 HFC-Pg 17 MOTION Z MOTION (Cont) > oO See : _ Po Pro Lt Z Return Pro Rt Z Return So zi 5S 2° ° - a Trips Lt Chg Fly Away Trips Rt Chg Fly Away oco3ro°0c oc Oe S72 74) S Co oS Se 2 Pn Dbl Wing Lt Chg Fly Return Trips Rt Outside Chg Fly Short 1992 HFC - Page 15 MOTION: GENERAL TERMS Left Right Short Away Return ADDITIONAL MOTION Cutter.= HB or HB Substitute Motion to Zip area. (if "F" Cutter, name will be called) Zipper = Z or Z Substitute Motion to Zip area Zoom = Z from Backfield Position MOTION BEGINNINGS Motion's always starts in formation called. Exeception: Y position on Rt or Lt DESIGNATION OF PLAYER z - Flanker Moves x - Split End Moves Hum - HB Moves Fly FB Moves Y - TE Moves "Name" - Personnel Substitutions Move Example: Eagle = WR/for TE Tiger = TE replaces HB HFC-Pg 14 FORMATIONS AMPLES o00e@000 ° S9@c00 o ¢ O° x x 9 oS ¥ 1° © Strong Lt Tight Pro Rt Flip @coo Trips Lt Flop Double Rt Flip iS oogcse ac ccece F 3° Ore ° Sri 2 So S Split Lt Chg Flip Open Trips Rt Y Outside . CCOD eG a= Ss cs \ 1. oO fo} . ° 2 Ly Shift to Pro Lt Switch “OQ Far Dbl Wing Rt Y Back ican eiel FORMATIONS Y¥ POSITIONS CO@00 C290@00 o o ¥ eS ¥ Deep ¥ Back OC0@00 Sf SoC@CO Oo z So ao ¥ ¥ Outside Open L 2OO@ZoOo0g Go 2 _2' Y Shift To... ae en ee en ee ee ee ee ee ee me hv EORMATIONS WIDE RECEIVER POSITIONS 290e00 Sto Q * 3° r Lt Flip O 0 0 Ow 0 0 «O “0 Lt Flop Rt Flop Rt Flip 6 0 0 0 Ow 0 ) 0 O 0 60 0 Oo Ow 0 ——__ Lt zip —— Rt Zip FORMATIONS “D" FORMATIONS | Far Dbl Wing Lt Far Dbl Wing Pt Pooeoo o1|° CC@00cg 2° . ° «} ° ° an) 2 & z ° Dbi Lt Dbi Rt COO0@CO O10 Ocecoo 2 ° | 2 2 2 . a z ° 2 Dbl Wing Lt Dbl Wing Rt oco co So Spe See So S . s pt ———_____—| 0 \ Oo» Oo» On on oO” oOo” Or Cr Oo 0 OF 0 0 0 0 0 Owe 0 80 Om ®0 O- ®0 00 20 0 O 0 0 © @ 0 0 0 oO # a . a : : . e o* z oO z on e 0 : gs o* O~ 0 gi o- § & a O oO 0 0 QO O- g 0 Oo Oo .. Oo a 80 Oo 80 O* 90 06 20 0 0 0 0 0 O 0 0 0 oO oO : O~ 4 0» 0 3 i : B a a ® oO» é O» a On = 0 a e E: O Line replaces X & Y HEC-Pg 5 PERSONNEL SUBS 101 ZEBRA WR replaces RB One Fist Up EAGLE WR replaces TE Three Fingers TIGER TE replaces the HB ‘Thumb Up PANTHER TE replaces the FB Two Claws Up u TE replaces X ‘Two Fingers Up Y TE's replace both WR's One V Signal Ww TE replaces Z W Sign JET RB replaces FB Arms extended Back CADILLAC FB replaces HB Driving Motion ZEBRA/EAG —WR's in for TE and HB Fist/Three SPREAD WR in for TE & FB 4 Fingers WE-BE'S Cadillac + W + Popeye Arms ayyz HFC - Page 3 AUDIBLE SYSTEM Audibles will be initiated by the QB at the L.O.S., through the use of repeating the snap count, followed by the numbers of the new play. All audibles will be snapped on original snap count. Example: QB in Huddle - "Pro Rt 17 call on 2 - on 2 - Ready Break" QB at L.O.S. - "2-78 2-78, 34, Set, Hut, Hut" “NOTE: Original Play - 17 call -- Has been changed to 78X Hook ~~ By repeating the snap count Two (2) that was designated in the huddle. CHECK WITH ME Audibles may be initiated in the huddle when the QB substitutes "Check With Me" for a play call. Examples of Alternate "Check With Me" calls: 1. QB in huddle - "Pro Rt Check With Me on 2 - on 2 - Ready Break" QB at L.O.S. - "28 Grace 28 Grace 200, 200 34, Set, Hut, Hut" 2. QB in huddle - "Pro Rt 17 call or 16 Zeus Color Check with on one, On one - Ready, Break" (Orange = Rt / Yellow ='Lt) QB at L.0.S. - "Orange, Orange" (16 Zeus) Monday, Monday 34 - Set'- Hut 3. QB in huddle - "Pro Rt 17 Call or ---- 18 X Hook Check with Me on One, On one - Ready, Break" QB at L.O.S. - "78 Fish, 78 Fish, 321, 321, 34, set, Hut 4. QB in huddle - "Firm", this is a firm call, Pro Rt 52 on one. On one - Ready, Break" QB at L.O.S. - "4 76 Drunk, 476 Drunk, 100, 100, 34 - Set - Hut" Play Run is 52 since "Firm" called in huddle makes everything called at line dummy. ¥ |__| 1992 HFC - Page 1 THE HUDDLE-FORMATION-CADENCE~PROCEDURE BUC'S HUDDLE AL © | 0 FORMING & BREAKING THE 1. 5/0 DDLE Center always sets up huddle three yards from ball. Set up quickly. Huddle alignment is that of “Split Right Tight Close" formations. This enables QB to get the team in the "Set Alert" mode quickly while still having the convenience of a huddle. (Offensive line is always responsible to watch for substitutions & alert QB). Front row, hands on knees: Back row, hands on hips. Quarterback has complete control of huddle. You will receive the following information in the huddle. a) formation d) pass pattern b) play e) snap count ¢) blocking £) repeat snap count “READY, BREAK" is the signal to leave the huddle -~ clap hands on Break -- Lineman go directly to L.0.S. quickly. (Center leaves after Ist snap count is given) ‘The alignment and the break of the huddle reflects the attitude of each man and the team - KEEP HUDDLE SHARP we-page 2 34. 38. 36. 3. 38. 39. 40. 41. 42. 43. 44, 45. 46. 47. 43. 49. 50. 31. 52. PASS-CODE WORDS (cont.) Sally = Quick Screen Lt. Rose = Quick Screen Rt. Roy = Slow Screen Rt. Lou = Slow Screen Lt. Digger = Dig Okie = Out Comebabe = Comeback Billboard = Post Caliber = Pivot Score = Slant Dancer = Go Doggie = Deep Out @ 20 yds Sammy = Sideline Cobra = Corner Trailer = Hitch Pastry = Donut Delaware = Delay Stutter = Hesitate Doctor, Soda = Pepper Rudolph = Dash Sender = Return Pass Bekins = Mayflower Sprinter = Sprint Puppy = 14 yd doggie Wacko = Waggle 1993 CWP-page 1 PASS-CODE WORDS 1, East = "60" 2. Eastern 62" 3. West = "61" Western = "63" 5. Jersey = "76" 6. L.A. = "77" 1. Exxon = "X" 8. Yankee = "Y" 9. Zebra = "2" 10. Stroke, Bogie, Birdie = 5 yd. hitch ll. Fish, Bass = "X" Hook 12. Drunk, Boozer = Drag Hook 13. Dragon = Drag Slant 14. Yogi = "¥" Option 15. Xerox = "X" Option 16. Exit = "XK" Shallow Cross 17, Hum Exit = HB Shallow Cross 18. Flasher = Z Shallow Cross 19. Yank It = ¥ Shallow Cross 20. Drape = Drag Post 21, Flapjack, Pancake = Flat 22. Buck, Dollar Buck Naked 23. Zulu = Z In 24, K.C., Marty = Keeper 25. Slasher = Slant Hitch 26. Diner = Dover 27. Bandit = Bend-in ee igs3 CWR-page 2 ce RUN _- CODE WORDS (cont.) 28. Can = Count on 3 29. Do It = Count on 4 30. Turbo, Booster = Power 31. Wylie = Bob CWR-page 1 1. Colt, Cowboy, Cleaver = 16-17 2, Pirate, Popeye, Sailor, Navy = 18-19 Raut Lert 3. Brave, Indian = 14-15 Bak 4. Raider = 28-29 MANLES 5. Topper, Kitchen = 36-37 ctr. Buwer 6. Bruce, Hugh = Boss 1. Painter, Picasso = Draw 8. Tom = Guard Trap 9. Tommy = Tackle Trap 10. Bra = Boss Extra Ll. Mix = Mike Extra 12. Mongo = M 13. Kelly = Grace 14. Cleveland = QB Sneak 15. Quail = QB Draw 16. Zorro = Fake Reverse 17. Rewind = Reverse 18. Tits = Toss 19. Escort = Lead 20. Freddie = Flip 8-9 21. Yard, Spine = Back 22. Bell = Call 23. Hammer = Dive 24. Booger, Slug = Wham 2%. Even, Orange, Dexter, Trigger, 22, 44, 88, = Right 28. Odd, Black, Manley, Bullit, 33, 55, 99 = Left 27. Bo = Count on 2 AL 1993 HFC - Page 1 SHE HUDDLE-FORMATION-CADENCE-PROCEDURE BUC'S HUDDLE eu | | O ; | 9 l FORMING & BREAKING THE HUDDLE FORMING & BREAKING THE HUDDLE 1. Genter always sets up huddle three yards from ball. Set up quickly. 5/0 2. Huddle alignment is that of "Split Right Tight Close” gnables QB to get the team in the "Set Alert" mode quickly while still having the convenience of a huddle. (Offensive line is always responsible to watch for substitutions & alert QB). formations. This 3. Front row, hands on knees: Back row, hands on hips. 4. Quarterback has complete control of huddle. 5. You will receive the following information in the huddle. a) formation d) pass pattern b) play 2) snap count ¢) blocking f) repeat snap count S. "READY, BREAK" is the signal to leave the huddle -~ clap hands on preak -- Lineman go directly to L.0.S. quickly. (Center leaves after Ist snap count is given) 7. The alignment and the break of the huddle reflects the attitude of each man and the team - ee > rage z te te D. NORMAL SNAP counts FORMATION PROCEDURE FORMATION PROCEDURE formation, offensive line ina two point stece (elbows on thighs, TB ~ hands on thighs). Everyone else in a ready position, unless the quarterback designates otherwise. (Sonar) 8) Anytime play is call on "SET", linemen will come from huddle directly to a two point stance (elbows on thighs) and run play from this position. b) If play is called on one, two, or three, linemen shift to three point stance on SET. ©) If quarterback has prefixed the Snap count with "DOWN" we will Tei uP directly from huddle in the formation called, with linemen in a three point stance. 4) If quarterback has prefixed the snap count with "UP", we will Set UP quickly from huddle in formation called, with linemen in @ two point stance. CADENCE PROCEDURE If the quarterback calls a play on one, two, or three, his Procedure at L.O.S. will be as follows: Front --- Set --- Hut, Hut --- Hut Note: There will be a slight pause between the second and third hut. Non-Rhythmical count. ALTERNATIVE SNAP COUNTS Sound Sonar Set 700 Saturday One 100 ee Two 200 Standard --2 Bo Three 300 --3 CAN Four 400 --4 Dorr 1993 HEC - Page 3 AUDIBLE SYSTEM AUDIBLE SYSTEM Audibles will be initiated by the QB at the L.0.S., through the use of repeating the snap count, followed by the numbers of the new Play. All audibles will be snapped on original snap count. Example: QB in Huddle - "Pro Rt 17 call on 2 - on 2 - Ready Break" QB at L.O.s. - "2-78 2-78, 34, Set, Hut, Hut" “NOTE: Original Play - 17 call -- Has been changed to 78X Hook <- By repeating the snap count Two (2) that was designated in the huddle. CHECK WITH ME audibles may be initiated in the huddle when the QB substitutes "Check With Me" for a play call. Examples of Alternate "Check With Me" calls: I. QB in huddle - "Pro Rt Check With Me on 2 - on 2 - Ready Break" QB at L.O.S. - "28 Grace 28 Grace 200, 200 34, Set, Hut, Hut" 2. QB in huddle - "Pro Rt 17 call or 16 Zeus Color Check with on one, On one - Ready, Break" (Orange = Rt / Yellow = Lt) QB at L.O.S. - "Orange, Orange" (16 Zeus) 121, 121 34 = Set - Hut 4. QB in huddle - "Pro Rt 17 Call or ---- 78 X Hook Check with Me on One, On one ~ Ready, Break" QB at L.0.S. - "78 Fish, 78 Fish, 321, 321, 34, Set, Hut 4. QB in huddle - "Firm", this is a firm call, Pro Rt 52 on one. On one - Ready, Break" QB at L.O.S. - "4 76 Drunk, 4 76 Drunk, 100, 100, 34 - set - Hut" Play Run is 52 since "Firm" called in huddle makes everything called at line dummy. 1993 HFC = Page 4 HOLE NUMBERING AND LINE SPACING Each lineman is given a number with the linemen on the right side of center having even numbers and the linemen on the _ left side of center having odd numbers. The center is assigned two sets of numbers (0-1) - (2-3) so that we may run two sets of plays over this position. The spacing of linemen will vary with the design of the play. The following is an example of normal line spacing: 1]o O:@:@ Ger Or@ The. position of the tight end (¥) determines the strength of the formation. This position is determined by the descriptive word - left. The side opposite ¥ is the weak-side. The outside end on the strong-side is called the flanker (2). The outside end on the weak-side is called the split end (X). Unless otherwise indicated, ¥ is on the L.0.S. to right or left call, so the flanker must be one yard off the L.0.S. to the right or left call. HEC-pg 5 BASIC PERSO! s Ons ZEBRA WR replaces RB One Fist Up EAGLE WR replaces TE ‘Three Fingers TIGER TE replaces the HB Claw PANTHER TE replaces the FB Thumb Up u TE replaces X ‘Two Fingers Up Y TE's replace both WR's One V Signal w TE replaces Z W Sign CADILLAC FB replaces HB Driving Motion ZEBRA/EAG WR's in for TE and HB Fist/Three SPREAD “WR in for TE & FB 4 Fingers WE-BE'S, Cadillac + W + Popeye Arms O Line replaces X & ¥ 1993 HEC-Pg 6 FORMATIONS BASIC BACKFIELD ALIGNMENT oO Q o SPC@Bd0o0 2 goog e g Pro Lt -17 Pro Rt -[b | Flanker Moves x - Split End Moves Hum - HB Moves Fly > FB Moves Y - TE Moves "Name" - Personnel Substitutions Move Example: Eagle = WR/for ‘TE Tiger = TE replaces HB 1993 HFC-Pg 16 MOTION Z MOTION pe Qelo0@co O° 2 SCOC@0c0co z ¥ z 2 9g @ ? Strong Lt Z Rt Strong Rt Z Lt Pro Lt Flip Z Lt Pro Rt Flip Z Rt occecco O10 oo0@e@ccse ss ‘ Ss 5 Z ° ° F _ ° Strong Lt Zipper Strong Rt Zipper cs DOBZd0o oO] co exe. exe) oe S Oo Ls o ¢ Po H - x Pro Lt Open Z Short Pro Rt Open Z Short ee ee eee ee eee ee ee ee ee ee ee 1993 HFC-pg 17 MOTION % MOTION (Cont) Oo ec@e@csco ° Oe * g Dbl Wing Rt Zoom Rt (Zoom-From backfield position) Db! Wing Lt Zoom Lt (Zoom-From backfield position) ayy HFC-Pg 18 MOTION FB MOTION 2SP90e@e0o0 fo} u ° z O° o E F Qe0@0"q ep gt oO: 9 F Pro Lt Fly Lt Pro Rt Fly Rt [ 5 O10 cs gle 2B@000 . 2. "9 9q F ry ° H Trips Rt Cutter = Lt Cutter Dbl Lt Fly Away L_DbI_Rt Fly Return PO0OeGCO Pte COg@ca0d a | ° _° 5 Oo H Dbl Rt Fly Away Q cO@000 eas 3 Q ZF B 2 Far Dbl Wing Rt Fly Short 1993 HFC MoTIoN iy) HB MOTION Pro Lt HumLt o00 og fo) 2 2 x z 2 5 9° ¥ Strong Lt FB Cutter = 9° F Dbl Wing Lt Chg Hum Return “0 Trips Rt Outside Chg Hum Short MOTION 3 HFC-Pg 20 Y MOTION g 2 é > & g a Pro Rt ¥ Short 1993 MOTION HFC-pg 21 X_ MOTION tc e SOO0@00S SOC@oa0o oO wt FTE FFE a 1 Oo u x x z ° ° Dbl Lt X Lt Dbl Rt X Rt ee Sc00e@cos Socacsco gS ° PtQ | oO mt Oo Y 6 : . z g y Dbi Lt X Away Dbl Rt X Away QooVZoo0g. RCce@coo ° : : q - : OMG TO : ° 9° H A — Lt X Short Dbl Rt X Short QOO0B20O FD 2° : S "2 7 ° y F eg Pro Lt Flip X Short Strong Rt Flip X Short ie. Pg 22 USE OF 2ND TE IN FORMATIONS | Figer/Panther - TE Replaces Back - Assumes Back Assignment | Note: When Placed In Motion, Use Players Name - ("Ron” Rt) Examples of H (F) -| TE replaces H (F) i | i @O08@000 iS S0@000 ! FTE oO oO x Y eh 7 7 2° 9 iH Ez - | i i Ig S0@c0o0 ° Ooceacsca | ; io ¥ y ' Fr S 9 | 7 g 1 H H | Dbi Wing Rt Dbi Wing Rt "Ron" Rt {| i! | i ° SO@C000 Hi ° ‘ed | FTE z q ° 1] H i | Trips Rt | 1 | | ° S0O@000 ° SOBD00 3 5 * of X S P og | << . z ; 1 o & £ ° | . : | Strong Rt "Tyji" Lt 1993 HEC-Pg 23 (W) REPLACES Z - ASSUMES Z ASSIGNMENTS Examples of (W) - 2 SOC@cde ‘ ¥ wT ° r 2 So SCLl@Q@00CoO x ° 7 to? — © z Pro Rt Zipper Note: Player's Name can also be used °o fo) F Pro Rt Z Back TE replaces Z O° a e@ 2/Te, ° F oo oo9 20 08 Pro Rt Close "Ron" Lt Pro Rt Zip Pro Rt Zoom Lt Note: Player's Name can also be used (4993 MFC-Pg 24 U - TE REPLACES X - ASSUMES X ASSIGNMENTS Examples of U - | TE Replaces X SCO@o 2 7 =O 08 ° K/TE ° F (uy (uy Strong Rt Flip "Ron" Short Strong Rt Tight Note: X Must be off Ball HFC-Pg 25 low we. RUN PASS PRO RIGHT FLIP Z RIGHT - MOTION - HUM LEFT MT serreees SERIES/HOLE/ PROTECTION --: 7 CALL - BLOCKING SCHEME/TAG --~ DRAG HOOK ON 2 -ss-= SNAP COUNT - -- 100 s7== CENTER LEAVES --- ON 2 ---+ REPEAT SNAP COUNT ---- =~ 100 READY -- PREPARE ~---~-==------~. READY... BREAK (CLAP) --~----- BREAK HUDDLE -~ “+ BREAK (CLAP) (APPROACH L.O.S. IN BUSINESS LIKE, DETERMINED MANNER). 1 Derensive FRONTS 1993 Fronts - Page 1 eee DEFENSIVE FRONT DESCRIPTION The QB will call out the defensive front at the L.O.S.° We will see 3 man and 4 man lines. The base 3 man line front is the 34 defense (3 down linemen and 4 linebackers). A weak adjustment by the defensive end and the Peg LB is a 5 adjustment making the defense a 35. A strong adjustment is @ 7, thus making it a 37 defense. We call the combination of @ § and 7 adjustment a 9, making it a 39 defense (double eagle). When the nose offsets at least to the strong gap and the weak end kicks down inside, this is a 38 adjustment (full line overshift). When the line overshifts weak, it is a 36 call. Some teams will cock the nose and walk up the opposite inside LB. We call this a 34 0 (Cocked Strong) of 34 Q (Cocked Weak). The base 4 man line defense is the 4-3 (4 down linemen and 3 LB's). The 5, 7, and 9 adjustments by the linebackers are similar to the 3 man line calls. When the tackle over the weak guard moves over the center, this is @ 53 call (of the 4 down men, 3 are from the center strong with 3 LB's). When the strong tackle moves over the center, this is a 23 call. Within the 53 and 23 defenses, you can have a 5, 7, or 9 adjustment. EX: 57, 25, or 29. The defensive adjustment of three big men covering the center and guards we refer to as a triple. This adjustment, along with two defenders over the TE and another defender in the weak bump area (8 Man Front), is called a 46 (Bear) defense. When labeling nickel or dime defenses, we use the sams calls, except there is one or more fewer LB's so we must subtract one or more LBs depending on how many are inthe game. EX:, when the defense is a 4-3 spacing with only 2 LB's it would be a 42 call. When in a 23 spacing with only 1 LB is would be a 21 call, ete. THREE MAN FRONTS -Pg.2 1993 Fronts: w “0 “oO “e “6 m0 “O O “Q O = 0 0O = 0 O 0 0 = oO we oO) = zO =00 =00 z00 z00 vo oO wQ 2 QO wd wd w0 O “0 Oo w O “0 Oo * 0 = = = z . = 5 + 9 9 5 ta 9 = = z = = “Oo 0 «6 0 0 mole 0 2° 0 O o 0 0 “oO == (0) “oO “9 z=00 z90 ‘ 0.0) z00 vo 0 = O w wO x z0 wO O wO O = 70. 0 = 0 O 0 re) ud uO “@ fe "oO . oo % 5 5 8 8 : "0 “@ “oO "0 ve Al “0 O}| 2 0 0 wo 9 Wo ao eee zO@ wo =o Oo wo = 00 * 60 00 290 oo wd =0 * 0 0 =o 4 * 40 0 zw? 0 ee 0 ud . wO O w d 9 - * é t 2 | 8 Bs ° 8 2 0 0 “oO 0 “Oo 0 “oO oO “oO z0 * 0 20 Pa) = 60 2 00 490 00 00 =6 uO z 0 0 wd y wO Of = 0 O° wO 0 wd 0 Oo g nQ wd ° nO Q 0 4 “@ cs) 3 % % 8 =O SSS el ayys Fronts-Pg 4 FOUR MAN FRONTS "0 20, wg “@ 4O 0 a | 0 © 0 +e tao) +e re re 80 = 00 @0 = 00 oOo rO FO +e +e +@ w0 O| * 9 oO wd 2) 0 = ws = w ww w = e + e g + = a7 = w “ “oO 0 = 0 O wo 0 0 +@O@ +e +e +e -@ @0 nn) @O @O 00 +e +e +O +O +e 4Q 0 40 O 0 0 oO “0 “0 u@Q w@ wong Eoo4 f 2 r g 7 1993 Fronts-Pg 5 FOUR MAN FRONTS "0 “oO “@e@ "0 Oo “0 0 ao Oo oO “oO 0 od 0 0 a 0 wo) = 0 oO +00 +00 “00 +00 00 EO 2t@ +O = 0 Oo wQ O 0 Oo > 0 0 +O 0 0 Oo = w a“ ua al a al a > 7 w w “Oo oO = 0 O = 0 0 Fo oO 0 oO +e +e Fo = 0 0 +00 +00 +00 +00 00 0 = 0 wQ = 0 oO uQ O wO O = 0 0 wO 0 0 oO “0 ho “@ “0 0 a 8 a ai 993 Fronts-Pg 6 1 FOUR MAN FRONTS “0 WO w@ WO 0 "9 O uv O Oo “ oO oO “oO 0 0 0 © ao i. “0 0 rao +00 -0O +00 00 0 = 0 wO 2 0 0 wO 0 Or 0) 2 (0) @) wO O 0.0 2 = = = a 5 0 o z = = = “0 0 “0 Of = 0 0 “OQ 0 0 0 0 = 0 “Oo = 0 0 +00 +00 “60 “00 00 +@ Fe +O uv O 0 40 O »” 0 O vo 0 +O O Oo Oo “0 wQ wQ wd 0 a t % [3s | wo w iy w oO 00 a9 09 0 270. 0 = 0 0 = 0 0 O7-0 0 Oo "0 “Oo ro ro 0 z00 “WO “oO = +80 00 wd +O wd +O 0 2707 70 O01 Or Ore “oO © 0 = Ww B oO o oO ak a 3S + 7 8 gE : =o oO 0 oO » 0 Of » 090 9 O70 > on “0 ko "9 oO 0 z00 +00 “oO =+@0 00 wO wO . +O +O oO 20) @/| 30 © 0 Oleg oO 0 70 o 5 20 ZO 0 zB 0 0 oO oO a o v NICKEL FRONTS Fronts-Pg 8 0) ued ued ar) wo wo m0 ae) = 0 = 0 io 9 z00 z00 oo = 00 70 * 0 "9 +9 a wO an) 0 => _ ae al _~ 3 ny st st zp - zp “oO “oO ug ae) * 0 2. 9 oe HO z=00 200 oo = 00 = O = 0 a) +O w O wO 10) iO) 19 a mi - “0 ne veg ay ued sy ved Ss e “0 we 0 ue 0 ne0 e ale . w ale ae | “0 +O z= O z= O +O 0 “oo “90 +00 = 00 +0 0 =p 0 0 a 0 0 wd wo w w & g a ai S 5 & 7 d g 2 w => “9 0 "0 “oO ro ko > OO 0 00 +00 +00 z=@0 = 0 =. 0 = +0 0 wo wO we L2(0) [ v0 a veQ oj “0 Sl vw 0 & PKeO TEC sien PSC EC lions lo-i9 20-29 30-39 40-49 50-59 60-61 64-65, 66-67 68-69 16-77 78-79 84-85 92 94-95 1993 raAMPA BAY BUCCANEERS SERIES NUMBERING S¥STEM Misc. QB Fronts to Hole QB Fronts to Hole Cross Action or Counter QB Reverses to Hole Draws Slide Protection/FB Double Read/HB Scat Slide Protection/Both Backs Solid Slide Protection/FB Double Read/TE Slow Outside (Special) Slide Protection/FB Solid/HB Scat/TE Slow Weak Flow/F Solid/HB Scat/Strong Molly Weak Flow/FB Solid/HB Scat/TE Slow Split Flow/Both Backs Solid Nickel Protection (Special) Slide Protection VS Bears (Special) 60 SERIES This is a slide protection with the offensive line sliding away from the call. Back or Backs block to the call. Even numbers right; odd numbers left! 1. Five or Seven step drop (QB will call "Short" to indicate § step drop). 2. 60/61; 62/63 - FB check to call side - double read on LB'ers inside-out! 3. 60/61 -- FB check "Thru"; 62/63 FB Check "Wide". 4. Linemen always slide away from call on any 60 Series play. 5. 64/65 -- Two backs in backfield blocking LB'ers to call side. §. 66/67 HB Scat - Always slide to tight end slide of formation - Tight End slide to block the Strong Safety or #4. FB always blocks away from the call side, inside to outside LB. 7. 66/67 "MAX" -- HB - FB Weak - Block to the call for "WIN" and "PEG" -- always slide to tight end side of formation - Tight end slide to block the strong safety or #4. 8. 68/69 -- Tight End blocks slow. FB blocks "MIKE" to a thru route. 3. "Q" or "HOT" - When the term "Q" or "HOT" precedes a protection call, the back who has protection responsibility is free to release and run a predetermined route. For example, "Hot 60" - VS a 34 defense the FB in normal 60 protection would block Mike to Sam. In "HOT 60" the FB would be free to release into a pattern immediately. If either of the two linebackers rush, the QB must throw "Q" or "HOT". 199 sce 30-Page 2B 69 SERIES y 60-61 PROTECTION FE > SAM Cc jw W Cc wel Te a abt WE N ; EY to ® OSQOQS" One @ 3 MAN FRONTS Reveaes| FagT_ AND Wes Sipe Baek 3, Ug Uy (S40, @r wT 8 TF eo E vi &£&) eee dl poweael © © 7 re.» lor | @WeE \nNp eos woE NE” G) ug ais oped an) © 6 id ror ° 6. Pee _ ) EN £5 PERRO mers Check 61 Check 61 © S8sTR. 1» @ s 38 r 08 © gO mee 5 . © °@ J PEER Sears Bs & 1993 1 Oe 50-Page 3C 80 SERIES CUNELIE — MEANS (YetK - so-en Protection) *S* C pF c ® ors = WE 7 1 7 € ® hr o PPER 4 MAN FRONTS Left Hard Call 45 w @ : 25 w e . cot et EO e tt! £® PPE AO PP BOLO © ® 47 Por 87 F > We core | Oe enr ef AB QO" RAR QO~s Lt-Hard Call © Check 61 ® 49 Pr i 59 G r@ s E . T ware | @ ",TT 7) PPE ee LE BAQ : © Check 61 24 w @ , 53 ® r ET ! @®. : pote adh | “ncuagsh 6 Check 61 ® | 20-Page 4D mee 62-63 PROTECTION ee eee @ ie 3MAN FRONTS 35 i 340 le a @® PF Po o@ oP wioe,n/ eG) We _ | ed peeps — G_- 3? & ,|39 Dr A. Be whee "spayee/ Paar o @, Ou > SS) & an Mee $6 “E iN Ee ef BUS | Aes Check Opposite © jCheck Opposite © 38sTR op oy . 38 P oo i c® { MIDDLE 7 *. © . -@ | PPE RAW PEBAL R Gv __/ 1993 c Cc 4 WE T ET E® Je ® © Npegate” 5 4 MAN FRONTS oe 45 w e - 25 om & p E Tit &® Ee t,t / &® pigad®) | Soaned on” a @—s—,.|* > a s_, We /t ious e Me Gard E ARAL ROR Check Opposite Check Opposite PF 49 @ ey 59 ro . —E Tit’ ¢« OVE TT OC PPA RR SBSAY @__ 7” Check Opposite ~® a 4 Op [8 , ~ et yr! e@ Oe(iat es poe aS) | famed 2999 T0-Page 2B 10 SERIES 16-77 PROTECTION c 3 MAN = Ol oO oe p Bad agin ea te Ee Possible "Molly" Ce Mouy" Check 60 he center- Center - Under loda-Ligein 32 Pp 37 P Ts 39 P Mop N EAs BN ces 2G RA go, GR RAgio—~e Possible Oo "Trolly" Possible Oo "trolly" Check 61 Rc) ‘Check 60/61 |Center-Over-Liggin enter~Triple-Middle 36 r 36 ‘a PUDDLE (@) eG ‘ er weak @W) P Mop N Ss f ‘EON —E is R ae a Sy an Rasa, goa ossi i ossible NO a Possible Troy" F : 'Trolly' ‘Check 61 ‘e Check 61 ® |Center-Even-Middle Center-Left Xo) 38sTR » ag . 38 . P ? MIDDLE M r @e yi ies f @M ee LN gus “oR aS See - A ERR o Possible ‘N Possible 2 |Check 60 Check 60 7 {Center Rt-Collie © Even-Collie 70 SERIES E © RS ® “4 MAN FRONTS 1993 16-77 PROTECTION "Pat F M c rp Ss Ss E © gaa © Center-tven-sdeie © askadt Center-Even-Middle 45 25 @) om Pr © e\t tes } E ry. QR SNA "Q" ohne as [conter-tven-wisat GnuetRtgsin 47 re SF r M s ® E TT ¢€ RGBRE os Over Liggin 49 @ , sy ,P @M err ef ‘2 R é ned ee Bs AQP nge onter-Even or) Tpeiuaae 24 ® « r 53 4 . eT it We Tres f PP BL a PRR A~H Onde Rigen 5 ” fe ‘® a “Page 4D 18-19 PROTECTION We . © RRROA® 3 MAN i “© Sac Riggin 3 35 a ‘ 340 P _ N We y ES eauee oft Spade. ag RRALAQ Possible Possibie sO Lester Lester eee LisBase-tt-Centere © Odd-Rii S? Pp M 39 P M WE ha OO) eg R BRAS 3 Squeeze oP 2 REQ Ares Call | Possibie “@ Squeeze It | Lester @ Area \center-Over-Liggin Center-Triple-Middl eaueeee 36 36 MIDDLE Gy) pM WEAK ®, [ : N i PREASS AARAES Area Call Area Se It ‘enter-Even-Middle ‘® ae Cente~-Left 5 oe S8sTR. 1 nM 38 MIDDLE P a @eé W = NES Saueere tt oR anagi [Saueeze tt BRERA Possible \Possibie tester Lester ‘ aim ® 6 \Center-=ven-Middle 2 LL @e LL LL Oe 1993 T0-Page SE 70 SERIES 78-79 PROTECTION aes 4.MAN FRONTS ©) ccreneronaate 45 @ u 25 ® un E\T TEs —E TT Es RRERA? RRB AQ \O Slow \O Slow Ssiieae © Sade Rigen 47 5? Mos M Ss. — QE R a 2 RO © BR OB Re 2 Slow Even Middle ‘ Sq. Area Center-Over “© cane 49 @®uis 59 a : EXT Tt ¢ @M ETT € 2 ats RL 2 an. BES ROD stow Erensidaae ©) Se SM | Samer Sa. Aree 24 ® wu 53 M et it We TT Es eS Ree RARRAQ Lt-Lester Call S — oo a gnter-Under- Center-over "¥B) 80 SERIES This is a split flow series where the FB flows weak side and HB flows strong side. 1. Three, Five or Seven step drop (QB will call "Short" to indicate a 5 step drop, "3" for a 3.step drop 2. 84-85 -- Solid Protection - 7 Man Protections -- FB and HB check release. Ralph/Lester Strong or Weak. 3. 84-85 MAX = MAXIMUM PROTECTION - 8 MAN PROTECTION -- Tight End "Slow" with fullback looking for #4! 8 1993. 0-Page 1A 993 80-Page 2B C F 84-85 PROTECTION Regea8 tae 34 e © 3 MAN FRONTS Center-Odd-Riggin 35 > 340 Siuceze [W iS ES) w Ef mms “BRAS A Se oale a m Possible lesen 6 @ Possible Center-Under-Riggin Center-Odd-Riggins Ralph. 37 ° 4 39 op do® } Saucore ©) i FS a ‘Area | Possible A Area ra ©) squeeze | Lester Squeeze Center-Over-Liggin Possible Raiph It at Center-"Tripie"-Middle 36 36 PEDDLE Fey] pPooM g) WEAK M @} ‘R a = ae! 8; sauseee eee ;queeze ® © 8 |Center-Even-Middle Possible Aeon Center-Left Possible Ralph S Csiro M 38 P M MIDDLE preren GE 8 EOI lem MLE oN e® | S [omnes PP RRR meer (GBR ZR, ] 4 nd x Possibi a ® tee fj © Lester iCenter-Even-Middle ! Center-Right ® [We r PRES 1993 84-85 PROTECTION %0-Page 3 43 ie) 4 MAN FRONT © Center-Even-Middle 45 25 M —! iT «@ } EIT T E (S) } RR & Re GAs CAM Center-Even-Middle ® Center-Under-Riggin 47 57 “ ® “ ® We tT tie } me Trig } tee = RQ WR FRR Q Center-Even: g.., Center-Over=Liggin 49 u ® 59 © ETT Tie Mi etrtie FRERLOT |en ORS Ao Ralph }Cente osu Phe vearz-ralThaa, ® 24 ‘a M 53 M4 ETS T E® TT E® Sip Be g8J ae BRAD g ‘este 6 a Center-Under=Riggin ee) OoP-Pg 3c 1993 OUT OF POCKET PASS PROTECTION FAKE 37 (36)COUNTER BUCK NAKED RT-LT Pe e | ee FAKE 37 COUNTER BUCK NAKED RIGHT Ne 35 ee 43 uo Taker TE EMT PEO [7 BUCK NAKED RT JBUCK NAKED RT Re 153 y— "iia Jen ZIT (REG) iia aT Sy (REG) a COUNTER ~ BucK of FAKE 37 eS NAKED RT JBUCK NAKED aT ae. Ww s} Ex N s ” gece gee 6 % oS a (REG) | (REG) FAKE 37 CounTER_ J FAKE 37 CTR. BUCK NAKED RT Ne A IBUCK NAKED RT —> as ous: En gee N wo eek 7 os. Ze NICKEL 60 (61) NKP-Page 1A a To eliminate the 100% consistency of the line blocking the LB bump area, we will on occasion use NK 60/61. 1. The back will align to the call side or in the middle. (Nay have to shift if checked). 3. The line will use "Roger", "Robert", "Louie" or "Larry" to handle their slide responsibilities to the right or left. 3. Since @ "Q" is built in on both side, there is no breakoff. 4. No Safety Blitz Adjustment. Al even F r Pr 2 ©° © ® © Possible & “YS. over-Rockit- Check Opposite Even-Lt-Larry Check Opposite Robert 21 unver PINTO F Poser c 2 | w ) @) cle F M 5s c v TT; & T 2 POPOQ- @]o 13k ® ® or OF ® ® @ S oe rry Check 94 Triple-Lynn 34 ase 7 P 3 P a t 2 a $ r e ) "4 ¢ y _ ® > ; g E Tyee EtruTe 2 PR @Q1° RRBAQ ® ® pe Oo}... @® @ fo) ® Cari be i Pe bi Eto © ang proven | once eh ee ee ee ee ee ee ee ee ee ayy 92 NICKEL PROTECTION NKP-Page 7G 92 Protection is one we use VS NICKEL DEFENSES only. It allows us to be very tlexible in our pass protection responsibilities while still being able to put together combination pass patterns that will work against the various nickel coverages we see. The main benefit of 92 protection is that it allows us to assign blockers to block the people that we want them to block. In 4 man schemes, we assign our 5 linemen to block the defensive linemen and one linebacker. This frees our back to block the next potential blitzer right or left. A predominate feature of 92 protection is that we will design patterns that will go with this protection that result in "Quick" Throws. We want no QB sacks, pressures, or late hits. The rules (assignments) for 92 protection will change week to week depending on the strengths, weaknesses, and tendencies of our opponent. COACHING POINTS: If base defense or 3 man line, revert to regular pass protection rules. (QB will check to proper Scat Protection). The back alignsto the best rusher (game plan), or to oversnift VS overs ana unders. ‘The pass pattern combination will dictate whether the QB I in the "Gun" (Shotgun) or regular. Ss Up We will always have a build in quick throw ("Q") for each yattern combination. The back alwavs blocks side of responsibility inside to outside. Since a "Q" is built in there are no break offs. 1993 92 PROTECTION CHECKS NKP-Page 8H We will run 92 Protection VS all Even, Over, and Under looks. VS Pinto or Triples we can check to 94 Protection. The line will slide to the Mike linebacker and block the 5 defenders to that side. The back will block the weakest end. (Game plan will determine which end). We can also check to 30 Protection VS Pinto or Triples. The line will block the § defenders on the LOS. The back will check the Mike then help on the nose. VS base defense or 3 man lines we will check to a regular Scat Protection. Al even 1S! over F F Ww Cc cw ; a B48 G ey - = RR RQ ~ 2 © RAQA | Even-Rt-Ram Q Over-Rockit-Ram_ _Q 21 unpver PINTO (Check 94 Mike) _ $ 1 2 a : _ = ET ™mT® ® OR @/oe POS, ® a FEHR 2 O12 | PEsoe | Under Load re ® ea) 34 BASE (Check to Reg Scat) Pro. PINTO (Check 30° F c 1S, . | $2 ¢ P c M) 5 y 4 @ 5 E Ta E ee tee te ee o a RRBAQ @ el aaa ® “is © Q Possible Ck 60 Triple-Middle cae | gt TERMS - NICKEL 92 PROTECTION the “Mike” Ihebacker and his blocking responsibility. ® ® Directional call made by the center when uncovered to determine | = T T € — T T € OD@Ddo OMD@eDdoO "LEFT" "RIGHT" RIGHT HARD — LEFT HARD - Directional call made by the center with the teekle Xo the call side making a HARD call. This call instructs the line vo slide toward the hard side to area block the three defenders. LULL ET T &® ODSeDO ODSdO "LEFT HARD" "RIGHT HARD" ROCKIT-LOADIT - Directional call made by the center instructing the line io gise Might or left to huddle the two down linemen and the "Mike" linssacker in Over and Under looks. Back always aligns to over or under. ® ® { — TT E E laa! cCeca00 290000 "LOAD IT" "ROCK IT" RIGGIN-LIGGIN ~ Directional call made by the center instructing either the Right Guard or Left Guard to handle the "Mike" linebacker in Over and Under Looks. Back always aligns to over or under. ® ® E TT € —E Tt T E SCCOoOa0 ooac°o "LIGGIN" "RIGGIN" 7, Directional call made by the center that the "Mike" linebacker is {DDLE" and that he is the center's blocking responsibility. in the azn 1993 NI KP-Page 105 RAM-LION - Call made by the QB instructing the running back to block right or left to block the defender he is responsible for. M . M E T TUE eT T OoODdDeado o@® Do 1 oO oO - “Sow nme Oe. RIVER-LAKE - Call made by the QB instructing the running back to Scat wide right or k This term means that the back has no blocking responsibilities! QUARTERBACK: Always river or lake away from the 3 man pattern combinations. e+ OO@0O oOo@oo ° oO Se as "RIVER" “ s v EXAMPLES OF 92 NICKEL PROTECTION Over Liggin t 2 N Q @ ™ § E ae at “TUE : ° S RS QAQW S o Over Rockit "Lion" Q © ILeft_ "Ram" 2 2 us w ifs _ v T a = PR R RAV! ° “2 & ARQ ° ° Rt Hard "Lion™ Q Rt Hard "Ram" Q Ww t 2 Z v MoS w 1 i e tr te’? T EM ° RR ARQ ° "R Rg RRA GC ° ° ° $5 Q oOo Right "Lake" Q Right Hard "River" 4. MINI CAMP IT 1993 PROTECTIONS OoP-Pg 7G Lys OUT OF c ® Sprint Right POCKET PROTECTION P “anton ¥ NO x SPRINT STRONG M 4 S Strong Right 35 $ 43 iM $ Ke / Le Sprint Right Sprint Right oF Pp M $ 53 M $ | WES NE st eo (Reg) — 2 (Reg) “SS Sprint Right Sprint Right 36 25 7 M $ NE NDE Se (Reg) Reg) 38 p M s | 46 $ M $ wie Nestea s we oN czse) Qk QR Aha | ‘ a ANS K\@ | (Reg) Reg) Sprint Right Bprint Right SPRINT STRONG 1993 RULES - TECHNIQUES - COACHING POINTS OOP-Pe ait PLAY DESCRIPTION - Full reach protection with the QUARTERBACK sprinung out to the cail side - Must protect the QB ail the way to the sideline - Offensive line will ZONE PICK UP on all twists and blitzes inside. CENTER - Block "O" (FULL REACH TECHNIQUE) - Work to keep Shoulders square to LOS. ON GUARD - Block #1 (FULL REACH TECHNIQUE) - Work to keep Shoulders square to LOS - No one coming into your area, lunge back. ON TACKLE - Block #2 (FULL REACH TECHNIQUE) - Work to keep Shoulders square to LOS - No one coming into your area, lunge back. OFF GUARD - Block #1 (FULL REACH TECHNIQUE) - Work to keep shoulders square to LOS - No one coming into your area, lunge back. OFF TACKLE - Block #2 (FULL REACH TECHNIQUE) - Work to keep Shoulders square to LOS - No one coming into your area, lunge back. TIGHT END - Free release run Tag called. "E-BACK" - Block the first defender that shows outside the OT's block toward the Sprint...(Secure the Corner) - Alert Scrape LB'er. “H-BACK! - Block the first defender that shows outside the tackle away trom the Sprint. QUARTERBACK - Fake 18 or 19 to the call side - Extend the ball to the Taking back and then continue sprinting out - This ball Should be thrown on the run. "Z" + Execute Tag called. "X" + Execute Tag called. OOP - Page OUT OF POCKET PASS PROTECTIGN WAGGLE WEAK c ® 34 (Regular) Waggle Weak F R — hLUL E\\s eBaOSS ——6 Cc 7 $ Strong Right (Reg) Waggle RY Strong RT| Wr Change | yhange 35 ey, 43 “row (Reg) jaggle (Regular) iwk oo «@ Waggie Wk y —~ split Right} XO Split Right 33 37 53 i We eee eee Le sts |Reg) Yreoe RT Waggle Change 5 —= , — o.7 as (Reg) 9 Waggie 7 /_>- 4G Os S spire Right oo $ M w o€ N — BE CcOococOoOo o Audible vs Bears Defense RULES - YECHNIQUES - COACHING PUINTS eS PLAY DESCRIPTION: This is an out of pocket pass to the weak side of the formation. Running back must sell the run & make great fake then block first defender outside the tackle. Pulling linemen must stay low. Alert to trap the EMOL if he gets upfield quick. CENTER vs man on you or reduction to the onside - slide onside on full man. vs 43 & 23 defense pull & block EMOL. Get some depth on your pull. Alert to trap the EMOL if he rushes upfield quick. ON GUARD Reverse post foot vs man or & a reduction to your side. Pull vs Bubble block EMOL - get depth on your pull - alert. Trap the EMOL if he rushes upfield to quick. ON TACKLE Reverse post foot vs man on - Ralph/Lester vs reduction to the onside. RD Slide onside one full man. OFF TACKLE Slide onside one full man. TIGHT END Run pattern called. "H-BACK" Scat. Unless Max is called then block Sam to the strong safety. BACK" Make good run fake sprint to the strong side and block first man outside the tackie. QUARTERBACK Open up - flash fake throw on fifth step or break contain, From Strong backs come straight back first then roll. From split backs you will come out, a little flater. 1993 80-Pg 284-285 PROTECTION e Cc 3 Man Rose It — Cc 4 Man Big on Big p M $ KE ael 58 = = Play side guard Block down VS Bubbie 3 MAN FRONTS Aggressive Protection 35 3 Man 34 oO e M P M ee = 5 We Bs OS doleg Bo GANS ° oO ® Split Rt Split Rt SF . a 3 Man 39 Fl ‘ 3 Man = s Ww o£ N E s ie be COS 5NS5 ° J oe J Split Rt Split Rt 36 Som {Man 136 E _ $ Man WE .E, Ss ex] s bg 50 SS SUS © Ved jplit Rt Split Rt 38sTr 2 M 3 Man. 38 ° w 3” Man wie n\ es wlec*y £5 Sb les “f BSDIS Led °\ pplit Rt \spuit Rt 80 - Page 284/285 Protection Bin © 43 4 MAN FRONTS F M BR ak SS oO Cc Center Go we vs Even Defense| a Aggresive Protection 45 WwW A Ww M t\res E i ES " DEdS es a\id Oo mae Split Right © sout Right 47 5F M Ss _ M 5 45 Be Bd § Xb ESSE ° 4 \ ° Split Right Split Right wows sy i Eig, ‘* NE OT SH RSE ASE SESE oS | ° 2 Split Right Split Right 24 vu 53 ‘ eT WE ‘tat Te * ales 3 iN SERS 5 oO ©® split Right ® split Right RUNS 1993 TEEN-Page 9 16/17 BOSS, ZEUS/MIKE EN SERIES TT Ee 3055 Cc ‘Fesponse8e Fer lel p Saka J Nt Nie 34 (Reg) NH 18 Boss Strong Right Zipper == F ai 3) 43 ce foc c Na As o + Ew Leds 16 Zeus Ex hora Pro Rt Flip |(U) \alq Triple Rt Outside Z Right |17 Zeus Tite Z @ Left a 37 - 4 M { $ 93 . M a g, bsuts} stb ags/( atoob ay (Reg) é\ Double (Reg) y / Pro Rt Zip |(Reg) yy ) Wing Right 16 Boss Ex. 1/ Fly Right |16 Boss Ex. Tite Fly Rt wy M $ eA dy v k ae Oe / Zipper _|16 Zeus Ex Flip QAP 9 LY Z Right Trips Rt a Double Right F 46 ¢ 3 M4 = ae oe “swe ge, AE S oIc/o i oe f © (Reg) \ “Tripie Rt |(Reg) ae 6 vV/e Zipper [16 Boss Ex HY Trips Rt Zip 16/17 (STRONG) RULES - TECHNIQUES PLAY DESCRIPTION carrier with offensive front Strong side blocking schemes will be drive on playside number to armpit’ "Gap" with onside guard to middle or QN GUARD - Block #1 (Drive techniq outside number). number, down lineman, possible "POWER SLIP" OFF GUARD - Block #1. \playsiae VS a triple look. OFF TACKLE - Block #2 - Inebacker get "PUSH" on Cut off defender aligned o: TIGHT END - Block #3 ‘Onside 9 tech zone step outside foot. ALERT: "scoop" tech and tackle is uncovered. “F-BACK" - On Boss - Ble. Block. force. Aiming point on the defender On Zeus/Mike - Block EMOL backside “H-BACK" - Ball carrier - over, then plant step to ge: almost square. Aiming poin: you make a cut. Run to day QUARTERBACK - Open ster 45° to th the bail carrer as deep as zossible. carrier's aiming point is tacsies butt - eet are 6 is tackle ight. 42" - Boss - B Zues - Block Force. 1X" - Block Cutoff, le Strong side dive play with BELLY We get movement up front so that the back can CENTER - Block "0" - (Play side gap If #1 is a 1 inebacker, vered by a down lineman Stretch!) If #2 is a linebacker linebacker and feel defender aligned on tight end. gap technique) - When covered by a lmebacker, zone step - Ge: "PUSH" on nose taciio, down lineman and tackle is covered by a linebacker. .Playside gap technique) - Gefender aligned on the guard. guard - may use "CUT" technique! Target outside number. 6 tech zone step outside foct on little finger, 9 tech wall. Poss target chin. sift 7 tech zone step inside foo:. Target between 7 tech scramble numbers. If tackle call maa, scoop is off. cutoff your cali with covered 6 or 7 width. Roll into the hand-off getting shoulders lock deep th:-d - Zipper mo ‘-n block zip are. COACHING POINTS find creases and run to daylight. Boss; Extra; Easy, Mike. technique) - Zone step with near foot - If covered by linebacker or uncovered onside linebacker. ue ~ Block point between his sternum and zone step - read > "Gap" linebackers outside with center to onside linebacker. ~_zone step - read the Alert for scoop. If covered by with onside guard! Make "B" call if covered by a Alert for B-1 or A-B-1 call When covered by a Alert for B-1 call - 6 tech drive cutoff. Poss. "C" w/tackle. Be alert for force coming inside the Y's is outside number to armpit. Stretch it. Get into L.O.S. to get him cut off. Use drop open, cross- 1/2 yards deep - 's butt. Get into linemen's heels before fe side of the hole called. Get the ball to Look the ball into his pocket - Ball Drop 5 quick steps and set to pass. BEN-page 15 4 TEEN SERIES {! Cc n a Bew F 16-17 CALL -- FAN, (RALPH - LESTER) oat & ¢ f (Reg) 5 ¢ R Pro Right 11 Call-M-Bluft\ Zl 34 \ (Reg) 17 Call - M Pro Right 35 o 43 F c cs 4 hose , M $ ®, t M f cS ‘wh =e Iu yes WE TL wT Leis ¢ | Mob 80 56 ” DBebSS | ee & & (Reg_ \ 2 17 Call-Lester Pro Rt Flip 17 Call-m Pro Rt =2 F F. “te rr Meee cme toca x Ks WEL ON s oS Wee ate ore, iQo'e Sto & Loe OS 88 (Reg) \Le Pro Rt 17 _Cail-M. Flip Z Right & x see ee tad. a (Reg) “tester @ Pro Rt 7% Return (Reg) (Reg) 17 Call-M Pro Rt Close 17 Call-Lester Pro Rt Flop s5 F F z 9o x wo Sy 4 AM cs wed wy Ze Fos y wit ves @ Verse 17 Gall-tester Pro Rt _Z Return 16/17 CALL (WEAK) 3893 RULES - TECHNIQUES - COACHING POINTS TEEN-Page 16 | PLAY DESCRIPTION - This play will always be run to weakside (away roe with two backs in backfield. The term "CALL" meang one tackle will call blocking scheme at LOS. MONGO = Man blocking with Power Zone principles! RALPH or LESTER - Fan blocking VS a Seduction (5 Look) on a 34 Front with defensive end aligned inside eye or shouide: CENTER - Block "O" - (Playside Gap Technique) - Same as 167 (Strong) ON GUARD - LISTEN FOR THE CALL! "M" Call - Man Blocking with pouer Zone Blocking Principles - Possible Gap ro Slip! RALPH'on MeeaEk | FAN - Block first man on LOS - Drive technique - Get Movement! ON TACKLE - MAKE THE CALL! "M" CALL - If covered by down Bagman align head up on outside eye! Man blocking with Powe, fone Principles. RALPH or LESTER - "Fan" VS a Reduce Look (3 Took your side) or VS a 34 Look and defensive end aligns inside half” Block Second man on LOS - Drive Technique - Get movement OFF GUARD - Block (Strong). | OFF TACKLE - Block #2 - (Strong). TIGHT END - Onside Offside Not applicable 6 Tech - Drive cut-off possible seal with tackle 9 Tech - Wall, Possible sift 7 Tech - Scramble - Cut-off SEBACK” ~ LISTEN FOR CALL! If "M" is called Block EMOL. Cys anoint 18 outside number to armpit. If Ralph or Lester is called. (WS Playside Reduction) block first inside linebacker to-Ee Playside. Be alert to go inside tackle's block on Ralph or Lestex. SH-BACK” ~ Ball carrier - Feet are § } deep - use drop open, cross- shoulder pant step to get width - Roll into hand off getting fnguider almost square. Aiming point is tackle's butt. “Get ieto Uneman's heels before you make a cut. Run to daylight, + Block Force. a 993 TEEN-Page 17 5 TEEN SERIES 16-17 EMOL, KICK Cc F- « ee ia M ‘A $ x Woods eae? 4 ee \“e 17 EMOL cy, + . os WE T J KE ss aa Pete S85 we Trips Rt |(w) \ Teips Rt Fly Left_|17 Kick "Ron" Left c] 53 F 3. ¢ ee 2 __ Dideasshe a Strong Rt (Reg) \te Trips Right "Ron" Lt _|l7 EMOL Fly Left 25 Z c Can KW AM AS tos E\s ote ho 88 C Ouste Strong Rt {Tiger) \W a strong Right Flip "Ron" Returm7 EMOL TyH "Left 7 "a P| ERS "> A, Po =c ai Mens a Wew & se odd \ 19,0 & Otol : Ss Q—s—» (T ) Trips Rt Reg) Tri Rt 16/17 EMOL - KICK 1898 RULES - TECHNIQUES - COACHING POINTS Page 18 SAY DESCRIPTION - This play will always be run away from seauon Strength with the back or "Z" in motion to block ond Ete’ 50S; EMOL - Back or Backs sub on end man on LOS: CK - 2 or Z's sub on end man on LOS! CENTER - Block "O" - (Playside Gap Technique) - Zone step with Teer Drive on playside number to armpit. Same'as igc1y (Strong). QN GUARD _ Block #1 - (Drive technique ~ Block o point between MS sternum and outside number). Same as 16<1 7 (Strong). ON TACKLE - Block #2 - (Drive Technique- Block a Point between ‘his sternum and outside number -- Creave stretch!) Same as 16-17 QFE GUARD - Block #1 - (Playside Gap Technique) - Same as 16-17 (Strong). E - Block #2 - (Playside Gap Technique) - Same as 16017 TIGHT END - Onside Not applicable ie 6 Tech - Drive Cutoff Poss. Seal with Tackle 9 Tech - Wall Poss. shift 7 Tech - Scramble Cut-Off “E-BACK"- On EMOL - Block the end man on the LOS pla Aimnng point is outside number to armpit. On KICK - Will have backside cutoff block depending on alignment of §. side. Will always use motion. on EMOL or downfield > Ball carrier - Same as 16-17 Call. QUARTER3ACK - Open step to 45° to the side of the hole called - Get the bail to the ball carrier as deep as possible - Look the ball into his pocket - Ball carrier’ i i Drop § quick steps | SEEN-Page 27. TEEN SERIES J 18/19 BOSS, ZEUS/MIKE, MATCH soe) P f Ley) mee adie ore § pe Pome 34 ‘Pe Eve PLY Comme Fo (Reg) hi You Block 137 18 Boss Extra 5ailot Pro ae Right Supper F 0] 35 43 ¢ ; —byeed CBebEE Bohs Marermmnnr®) (uy NS Trips Rt Outside r (Reg) 18 Boss a Strong Rt_|19 Zeus Ex. Tite Z Left F F 3? $ 53 Cc Cc c : whe M t a i M— $ Ww We TY TELS o eine opera &, Sab vorrT fy enna (Reg) ee Right (Tiger) ont Right 18 Zeus Ex. Flip Z Right [18 Boss Ex. (fa Right 36 7 / ik Al Cc 25 / Ow Sven (Reg) (Reg) Double Right 18 Boss Ex. Trips Right [18 Zeus Ex. Flip Z Right pilachss F M $ 38 Pp cc 7 steals [|= Wok = "7 tet eee <7 #8 Match | Triple Rt Box ip: Ross ex. nese Ay oe Rt Flip 1993 18/19 (STRONG) RULES - TECHNIQUES - COACHING POINTS PLAY DESCRIPTION - This play is designed to Stretch the defense to the outside while option running of the TE's block. Our offencive gill use Full Zone Blocking Principles to create movement up front. Strong Side Blocking Scheme will be BOSS; ZEUS; BOSS and ZEUS EXTRA, MIKE, MIKE EXTRA. 0" - (Playside Gap Technique) - Zone step with near foot ~ drive on playside number to armpit. If covered by line- backer or uncovered "GAP" with onside guard to middle or onside linebacker. QN-GUARD - Block #1 0 (Drive Technique - Outside breast to armpit). if #1 is '@ linebacker - Get "Push" on END! If covered by a down lineman - "GAP" with center to inside linebacker (Drive technique - Outside breast to armpit). If #2 is @ linebacker - Zone step and run a half moon course through defender aligned on TE to onside linebacker - Get "Push" on defenicr aligned on TE. Alert for Scoop! If coveredby a down lineman = Possible "Full Slip". QFE GUARD - Block #1 - (Playside gap technique) - When covered by a linebacker - Zone step - Work to "Cut" Nose/Tackle! Make "B" cal if covered by @ down lineman and tackle is covered by a linebackes, Alert for B-1 or A-B-1 VS a triple look! QFF TACKLE - Block #2 - (Playside gap technique) - When covered by a linebacker - get "Push" on defender aligned on guard. Alert for Bot coll = Cut off defender aligned on guard = may use "Cut" technique! TIGHT END - Block #3 Onside Offside J tech zone step outside foot 6 tech drive cut-off poss. seal target outside number. 9 wall, poss. sift. 6 tech zone step outside foot 7 tech scramble cut-off on little finger target chin *ALERT - 'Scoop' your cail when tackle is uncovered and defender is in 6 or 7 tech. If tackle cails man scoop is off. ;FSBACK" - Must be in tandem area on BOSS EXTRA. Help TE on SAM Ef necessary. Then block force. On BOSS, block force “Bo aiure for force coming inside TE's block. Aiming point on defender is outside number to armpit. On ZEUS, execute backside cut-off block. BACK" - Ball carrier - Feet are 6} yds deep. Use short control Auming point is at TE's butt. Don't make cut until into lineman's Never cut back, cut up. QUARTERBACK - Open step slightly le ss than 45° to side of hole called Fatt bail to ball carrier as deep as possible - look ball into his pocket - ball carrier's aiming point is TE's butt - drop § quick steps and set te pass. Zt; BOSS - Block deep third; ZEUS/MIKE - Block force: MATCH — Block secondary man on him; ZEUS EXTRA/MIKE EXTRA - Help TE then block force. Block Cut off. 5 Essence TEEN SERIES 18/19 M ke eee \ Pro Right puke [B, te ge ‘kesh A 5 Ba "Te = dopo 15, 5 (Reg) Pro Right ak 1g 2 Right | Petutt Pro Rt Z Left RULES - TECHNIQUES - COAC:==xG points od [ av aescuenow «ras pty wit aways ean oa | Swnys be run to weak side X= =a backfield. The term "M" locs—e principles. (away from Y) primarily with two ba means Man Blocking with full zone b} CENTER - Block "O" (Playside gap tex, - . ae ‘Scmmique) -- Same as 18-19 ON GUARD - Block #1 - (Drive te Same as 18-19 (Strong). ———.. chnicne -- Outside breast to armpit). ON TACKLE - Block #2 - (Drive techs: armpit). Same as 18-19 (Strong). end outside breast to OFF GUARD - Block #1 - (Playside gaz <, (Strong). OFF TACKLE TIGHT END Offense Onside Grive cutoff - poss. seal Not applicable wall poss. sift. scramble cutoff. BACK" - Block EMOL playside. To armpit. Stretch it. Almmg point is outside number THSBACK" ~ Ball carrier ~ Feet are 8) yards d Step. “Auning point is at the GHOST Tre ye, oR” Use short control TS's Butt. Dont! ‘until into the linemen's heels. Never cz back, cut apse ut QUARTERBACKS - Open step slightly tess than 45° to th of hole called." Get the ball to the ball casmor as’ deep os meena Le the ball into his pocket. Ball carrier's aietn i butt. Drop § quick steps and set to y & Point is Ghost TE's "2" - Block Cut off. "X" - Block Force. 993, FEEN-Page 31 TEEN SERIES C F 18-19 EMOL, KICK \é Trips Right | (W) } Fly Left | 19 Kick Trips Right "Ron" Left — F c c NP Mees & M A $ BotGoé 17 teohss bathBad ind obSee e @ (Ww) Strong Rt (Reg) Trips Rt 19 Kick “Tyji " Lt} 19 EMOL Fly Lt 25 c c OXITE cy Strong Rt Flip | (Tiger) Strong Right 19 Kick "Ron" Return 19 EMOL "Ron" Left 3A = c 38 ; <1 ag ¢ c . M $ q N ” wo ON eS oa BE KOO D c& & Tye he eo ® (Reg) Strong Right | (Reg) Trips Right 19 Kick Z Left 19 EMOL, Fly Left 18/19 EMOL - KICK 1993 RULES - TECHNIQUES - COACHING POINTS TEEN-Page 32 PLAY DESCRIPTION - This play will alwavs be run away from formation strength with the Back or "Z" in motion to block end man on LOS. EMOL -- Back or Backs sub on End man on LOS. Z or Z's sub on end man on LOS! CENTER - Block "O" - (playside gap technique) - Zone step with near foot. Drive on playside number to armpit. Same as 18-19 (Strong)! ON GUARD - Block #1 - (Drive technique - Outside breast to armpit) - Same as 18-19 (Strong). ON TACKLE - Block #2 -- (Drive technique - Outside breast to armpit). Same as 18-19 (Strong). Possible "Rub" technique VS Strong reduction with motion man. OFF GUARD - Block #1 - (playside gap technique) - Same as 18-19 (Strong). OFF TACKLE - Block #2 - (playside gap technique) - Same as 18-19 (Strong) TIGHT END - Onside Offside Not applicable 6 tech Drive cutoff, poss. seal 9 tech wall, poss. sift 7 tech drive scramble "E-BACK" - On EMOL - Block the end man on line of scrimmage play- ‘Side. “Aiming point is outside number to armpit. Will always use motion. On Kick -- Will have backside cutoff block on EMOL or downfield cutoff depending on alignment of § "H-BACK" - Ball carrier -- Same as 18-19 M. QUARTERBACK - Open step slightly less than 45° to the side of the hole called =~ Get the ball to the ball carrier as deep as possible. Look the ball into his pocket - Ball carrier's aiming point is Ghost Drop 5 quick steps and set to pass. 2 or Z's replacement on Kick - Block Cutoff. Block Force. BEE BESS HSHEA Ss & 1993 SorPoge SHIRTY SERIES 38-37 COUNTER = Cc ale & Ww, E N EIS \ AS DDO HS \ 34 (Reg) ——_—" 38 Counter Pro Right 35 , F c J “sieot\ | / axel ow — euokl® 36 Counter Pro Right 36 Counter ate Dbl Rt Z Short F cl F c Ey eee | yet oad 3 WE Ny E, IS oo” WELT, TT s SESS \ Sek Sup | o—_p —— ee FITE (Panther) . (Panther) >. 36 Counter __ 7 Double Rt 36 Counter Bi Dbl Rt Close 36 o c| 25 F Y wor AMY $ cy” ons 4s fy WNENSS Pog wit Nes Bos Se \ Odo 3 / So OQ Drennnneanonn Lo, (Reg) : (Reg) © Sm. Pro Rt 36 Counter a ' Pro Rt 36 Counter —_ Flip "Z" Right 38 = SN c F 7 en kk ey ° €, /BE : woe Ww Aes Boe cot o—p—y wey, Me — Nol Rt Ch $8 Bunter a Pro Rt E 36-37 COUNTER (STRONG) RULES - TECHNIQUES - COACHING POINTS PLAY DESCRIPTION - This will be our Base Counter play. We will Py eile nye SU. The off tackle will stay in and block. This Play will only be run to the strong side. CENTER ~ Block backside gap. Same as 36-37 Counter. QN-SUARD ~ Block First inside on or off LOS! Same as 36-27 Counter. QN TACKLE - Block First inside on or off LOS! Same as 36-37 Counter. GEE GUARD - Pull flat towards the point of attack and TRAP the outside linebacker or end man on LOS! QFF TACKLE - Block EMOL (End man on LOS). Covered by a down iBeman = Take short step with inside foot (Balance step) ~° Lead back on 2nd step and block near number of EMOL! NOTE: VS a 4-3 Look -- Use Hinge Technique. Handle the End and the Win! TIGHT END - Block 1st inside on or off Los. Sea eages 2) och | Know) iftelia/ a voadi aay lori pric tr by alignment. This will change your aiming point. 4 tech - Step at hip. Punch and pass 4 tech to the tackle. Work to second level. Block the BSLE. 41 tech - Combo off your onside tackle hip - Work to second level. Throttle down get base. ALERT "TREY" to BSLB. QUAD to BSLB. Possible release. Turn VS 46 Def. ee 3 (Reg) P aK As Sy, LT" Boss B 5 gnats [BOR sh? WE, oN. & \Js / ‘oo » oDES eo TS ong a fie pi "T" Boss Flip Z Retwen "T" Boss = Trips Rt Zipper § aces MES (u) 3 eauner Pro Right "T" Boss tite ————_ @n- Me | | count 36 Counter 36 Counter ¢ Trips Rt UT" _Boss Fen Rt Zipper |"T" Boss © Fin Z Return 36-37 COUNTER "T" Boss c Strong Right Zipper Gis} $ ac MM 4, c WE T, Byes 4 pe SO 2/TE Strong Rt Close Ron Zipper cy 36 Counter ~y\ X/TE Beso} PR 46 7 |e ee a7 ITE 36/37 COUNTER " " BOSS (Strong) PLAY DE: throug= by our back will misdirect the defense enough to give our offensive front excellent blocking angles at the point of attack. Strong side blocking scheme will be BOSS! ~ Block backside gap - "Cut" the first defender backside. Take s=ort lead step with backside foot - explode! Make odd-off call if covered by a down lineman and offside guard is covered by a down ON GUARD ~ Block first inside on or off LOS. Covered by a line- backer, block inside on nose tackle -- step for hip and block near number. Odd-Off cail - Must stop penetration by nose tackle. Covered by a down lineman - take tight release (zone step inside). Block middle to backside linebacker. May use counter wheel Tech. ON TACKLE - Block first inside on or off LOS! Covered by a down lineman - Take tight rejease (zone step inside) - Block onside to backside linebacker. Throttle down and get a base. Covered by a Unebacker or uncovered block inside on defender. Aligned on the guard ~ If he works across guard's face - Look for defender looping back or work to 2nd level for linebacker. QFF GUARD - Pull flat towards the point of attack and TRAP the outside linebacker or end man on LOS! QEF TACKLE - Pull -- Get on the hip of the backside guard - Read his ‘block trap - turn up inside this block and look for linebacker in the hole - Always look back where you came from. TIGHT END - Block 1st inside on or off LOS. ALERT: “5 tech - Know if he is a read guy or penetrator by alignment. This will change your aiming point. 4 tech - Step at hip. Punch and pass 4 tech to the tackle. Work to second level. Block the BSLB. 4I tech - Combo off your onside tackle hip - Work to second level. Throttle down get base. ALERT "TREY" to BSLB. QUAD to BSLB. Possible release. Turn VS 46 Def. "E-BACK" - On Boss, block strongside force. On Zeus, “block 1st defender off pulling tackie's butt “H-BACK" - Ball carrier - Take counter step away from hole to Feceive hand off. Attack the hole thinking inside. Read the trap block of the off-guard. QUARTERBACK - Open 45% with the same action as 17 call (16 call) ~ Ball carrier will counter opposite initial action - Look ball into Pocket. Bootle; josite ball carrier. 22" - Block Force if Zeus/Mike; b! “X" - Block Cut off. RULES - TECHNIQUES COACHING POINTS age 12 co LECEINIQUES COACHING POINTS 30-Page 12 3B “Page MSrmiRTy SERIES 36-37 COUNTER "T" LOAD Cc Cc 34 S (Panther) =< 36 Counter Load Trips Right Zipper 35 43 [ J “e 9 Rees el) Pert . ea ot ‘ested ss ae (Ww) ve Close Fl; Rt Change 36_Counter = fet” | $3'counter*°84a Close “Hum Ts = ¢ 53 Fede [7 WE VY cabs =e F/TE F/TE (Panther) Se Rt (Panther) toad — Trips Rt 36 Counter Load 7 Flip Hepa 36 Counter Load_ Zipper 25 re c JS "St aw J ‘o pees eds hy aS So 7 e aw) Toa (Ww) Loa 36 Counter ‘08+ _pbI Rt Close $8 counter“284_\W_Pro Rt Close 3 F 38 pe c} 46 : c A M iy Cyc 8 —* 4 we N gs, Jf W Ex Ny & 38 / pe Os Bo é| ® Boo ob Reeeeweoreneees Patccs} Oe S ex F/TE ~S FITE T Rt sicounter toad Wins Rt Zipper |sGPERUREALond, OW cup 2 hems 36-37 COUNTER "T" LOAD saa RULES - TECHNIQUES - COACHING POINTS 30-Page 14 PLAY DESCRIPTION - "LOAD" is a strong side blocking scheme where H/H's Sub or Z's Sub will block "SAM" and our off-guard will pull and kick out on support. CENTER - Block backside gap. Same as 36-37 Counter "T", ON GUARD - Block First inside on or off LOS! Same as 36-37 Counter ON TACKLE - Block First inside on or off LOS! Same as 36-37 Counter a OFF GUARD - Pull flat towards that P.O.A. and trap the first defender outside of H or 2's alignment! Note -- H or Z will align just outside of Y in either a Trips or Close formation! QFF TACKLE - Pull -- Get on the hip of the backside guard - read his block - Pull up through the hole just outside of "H" or Z's block! TIGHT END - Slock 1st inside on or off LOS. ALERT: 5 tech - Know if he is a read guy or penetrator by alignment. This will change your aiming point. 4 tech - Step at hip. Punch and pass 4 tech to the tackle. Work to second level. Block the BSLB. 4I tech - Combo off your onside tackle hip - Work to second level. Throttle down get base. ALERT "TREY" to BSLB. QUAD to BSLB. Possible release. Turn VS 46 Def. “E-BACK" - If aligned strong block down on number 3. If #3 moves to a head-up alignment, make wide or dolphin call and release and block the force. If aligned weak, block EMOL weakside. “H-BACK" - Ball carrier - Take counter step away from hole to receive handoff. “Hug the load block and read the off guard's block on force. QUARTERBACK - Open 45° with s: ame action as 17 CALL (16 Call) - Ball carrier will counter opposite initial action -- Look ball into pocket - Bootleg opposite ball carrier. "2" = Block Zip area. "X" = Block cut off. 1993 MINIT CAMP IL RUNS TEEN “Page At SERIES 16-17 MIKE BACK a ~] c Cc PP Mo $ is wee s \b QQha; \S k x/TE © 34 SV) Pro Right Tite | 5 F c 43 ety M-4y S$ any vafrer s sibss \ ITE 35 c Ww ® eb \) (u) “ fee Rt Tite i6 Zeus Bk Pro Rt Tite A 16 Zeus Bk We 37 Cc role np § yest ier #\, y, (u) Ne) Pro Rt Tite 16 Zeus Bk Pro Rt Tite 16 Zeus Bk 3G (ie 3 58% Re by Bs\ (uy yy) @) 2 \Pro Rt Tite + 16 Zeus Bk | Pro Rt Tite 4 7 Zeus Bk ea LIA \, us st \ (u) b \/ » ro Rt Tite - 16 Zeus Bk Pro Rt Tite vl 16 Zeus Bk 1993 16/17 MIKE BACK TEEN-Page 24 RULES - TECHNIQUES - COACHING POINTS PLAY DESCRIPTION - A bend back by both the lead blocker and the ball carrier. This will "Burn" a fast flow team that is over reacting to our 16-17 play. CENTER - Block "O" (Wheel Technique). If covered by a linebacker or uncovered. "GAP" with onside guard. ON GUARD - Block #1 (Drive technique). Same as 16-17! ON TACKLE - Block #2 (Drive technique). Same as 16-17! QFF GUARD - Block #1 (Wheel technique) Start by executing a playside gap technique and wheel on defender. OFF TACKLE - Block #2 (Wheel technique). Start by executing a playside gap technique and wheel on defender. TIGHT END - Block 16/17 Then work for inside position. "H-BACK" - Lead blocker - Take one step as if going to execute seal Block. Then read X/TE's position to block force. May have to go inside tight end's block. "E-BACK" - Ball carrier - Take 16 or 17 steps to receive hand-off. Then cut back. Don't be in a hurry. Allow defense to flow. Follow HB. Fun to daylight. HB may go inside the tight end to block his responsibility. QUARTERBACK - Deeper angle than 16/17 to allow RB vision to bend back to opposite side. Set to pass. "2" - Block cut off. “X"/TE - Block cut off and wheel. EEN-Page 25 Teen SERIES 16-17_KICK BACK T P a S c d baths 58) she, yea a Vv ° Strong Right Ron Left 17 Kick Back 35 *) » "| qo ri ERE HY of iy {| f Xewebhd), aw) ZITE | CW) Jd TE Pata \le pais ees oe Ce 37 —¢| 53 a Cc a vyM $ c M ss feat J Ha tess EER OEY Yee ‘W) (Ww) Sone Re Ce —s= poe Strong ee W Ss ty} 1 Kick Bk [Tyii ” : uw r ~~ a 7) goM y wets, J ok 8s —<~s ZITE |W) Tite Strong Rt Y Strong Rt f "Ron" Left eo. 17 Kick Bk 17 Kick Bk |""Ron" Left 2 titi) Gade, oe oy, aw) OTe jw d TTE Strong Rt IStrong Rt 7 Ty be 17 Kick Bk_}"Ron" Lt 17 Kick Bk 1993 17 KICK BACK TEEN-Page 26 RULES - TECHNIQUES - COACHING POINTS PLAY DESCRIPTION - A complementary play to 16-17 Kick. The ball carrier will bend back away from the hole while the off back will lead on support! CENTER - Block "O" (Wheel technique). If covered by a linebacker or uncovered "GAP" to the "MIKE"! ON GUARD - Block #1 (Drive technique). Same as 16-17 Kick: ON TACKLE - Block #2 (Drive technique). Same as 16-17 Kick! OFF GUARD - Block #1 (Wheel technique). Start by executing a play- side gap technique and wheel on defender. OFF TACKLE - Block #2 (Wheel technique). Start by executing a playside gap technique and wheel on defender. TIGHT END - Block 16/17 Kick rules backside. Seal an "F-BACK" - Lead blocker - Take one step as if going to execute seal block. Then read Y's position to block force. May have to go inside Y's block. "H-BACK" - Ball carrier - Take 16 or 17 steps to receive handoff. Then cutback, don't be in a hurry - Allow defense to flow. Read the tight end's block on Sam. Run to daylight. Be ready for inside cut. QUARTERBACK ~ Deeper angle than 16/17 kick to allow RB vision to bend back to opposite side. Set to pass. “Z"/TE ~ Motion block kick rules. Then work for inside position. Block deep thirds. 1993 MINI| CAMP IL PASSES J seve Mini-Camp BE *$3" rh But @ 6 Rieu io Zulu a ZIN RYE? i a O85 Dok itt or i co * i Qa” veut © | ee as ae = ¥ ores _ Ss a Meng ) brreyps / ope we SY Fie Ob) wie LT 23 x7 i\D Furry D230 our posay A Bek Seem LEFT 4 10 Bess. THe paucen. post sinelue i i i i a db } cagce Ye == 1 roll © ia fep mer cee i... 2 i a : Jie? Dep Beaeye po RNS Goud i \ S Yaens . i “ph ‘ . 7 a _ pe pee i ° o & a NE i ‘s: = I Go eon) e7Te pick- A Soe Go eon) Aseecss! Pro er Mint Comp IE 93" yeore ® Nox Pde ot ee Aint- Comp) E93" ‘2’ C, we lexT to ® \ sa\_@ | alate | a coace te -- & @ ees) ET i : Aat HI VS tov.e PLT RT A Good vs Gur ISI Release vs Gov. & @ . Os S sreps £7 AeeT 8 A ‘ a “lescgce “n- @ a Book Te Steg

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