You are on page 1of 1

The basic difference between a type designer and a graphic designer is simply this:

the type guy will always worry about the type itself without giving consideration
to how flexible the type will be in the graphic guy's hands. Ever since the
established digital type technologies we have nowadays came into their proper
places, this difference has been and is now still being debated back and fourth.
Some type designers stick to their guns and say that it is the graphic designer's
job to make the most out of the type, but this theory tends to forget that no
matter how deep-rooted the art element in type happens to be, type was, is and will
always be just an accessory to graphic design, except of course in very exclusive
circles where type is everything and its usage is not an issue. Other type
designers, on the other hand, have come to the realization that their work will
receive its only valuable recognition by the people who use it, i.e. graphic
designers of all levels. The most common way that shell-shocked typographers meet
the graphic designer's need for flexibility has for a while now been simply to make
different weights and variations of the same font. Font families of course get more
recognition and/or money than a single font. But still, although the flexibility
issues receive a partial solution through the "font family" method, it is still
nowhere near perfect, and graphic designers are incessably asking for more
variations on every theme. For a minor example, where is Gill Sans Light Condensed
when you need it? Nowhere to be found, because it was never made. One would think
that in this age of information, everything would be available for the person who
wants to do not much more than lay out information.

Multiple masters are another way of trying to meet the need for type flexibility.
The approach is basically putting many more possibilities in the graphic designer's
hands than a 12-font family or even a 200-font family can provide. Most multiple
masters have a minimum of 1000 possibilities for a typeface. These possibilities of
course vary by design, being concerned with width or weight or overall shape, or
all of the above. This technology constitutes a near perfection in flexibility for
the graphic designer. But now it's supposedly not supported by its makers anymore
(Adobe), and so this solution is scrapped, and we once again see the wall rise up
between graphic designer and type designer, both of whom are caught in a flood of
people who are homing in on their respective trades, with more pressure being again
placed on type designers to meet the graphic designer's demands, now with ever-
increasing risks of the type produced not even meeting its initial cost of time and
material.

Not at this lab, though. Multiple masters will still be produced here for as long
as they can be used by applications. The MM accompanying this note is another proof
of that. ImpossibleMM is a three-axis multiple master, with one axis for width, one
for slant, and one for character disintegration. Make sure to also download the
true type zip, because it contains a couple "angled" fonts that cannot be produced
from the multiple master. I wanted to add a fourth axis to the multiple master,
that enables 3D "angling" from -30 to +30 degrees, but I found out the hard way
that ATM has never supported 4-axis multiple masters. So 3 is it.

Hope you like it, and use it in good health.

Keep on flocking to the free world.

'

You might also like