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Use
MinGW64 builds like TDM-GCC instead.
#include <thread>
using std::thread;
#include <vector>
using std::vector;
#include <stdio.h>
struct ThreadItem {
char* result; // could've used stringstream too, but don't like their syntax
thread worker;
};
int main() {
// Get the amount of "processing units"
int n = std::thread::hardware_concurrency();