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FOUNDATIONS FOR INFORMATION TECHNOLOGY (FIT): ROLE PLAYING

GAME FOR SELECTED I.T. SUBJECTS

A Capstone Project Presented to the Faculty of College of Computer Studies


Laguna State Polytechnic University
Los Baños Campus
Los Baños, Laguna

In Partial Fulfillment of Requirements for the Degree,


Bachelor of Science in Information Technology

LEEDERICK DAVES T. TRINIDAD


KIMBERLY P. NASAYAO
JIM KEVIN L. BAUTISTA
JANRY D. CABANGON

JUNE 2019
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APPROVAL SHEET
This capstone project entitled “FOUNDATION FOR INFORMATION
TECHNOLOGY (FIT): ROPE PLAYING GAME FOR SELECTED I.T
SUBJECTS”, prepared and submitted by Leederick Daves Trinidad Kimberly
Nasayao Jim Kevin Bautista and Janry Cabangon in partial fulfillment of the
requirements for the degree, BACHELOR OF SCIENCE IN INFORMATION
TECHNOLOGY, is hereby recommended for approval and acceptance.

WILSON B. SUYAT
Adviser

Approved by the Committee on Oral Examination with a grade of ______.


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FLORA H. SALANDANAN ROWAN N. ELOMINA


Member Member

JOCELYN O. PADALLAN CAROLINA R. JOVAL


Member Member

SHERWIN B. SAPIN
Research Coordinator

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Accepted and approved in partial fulfillment of the requirements for the


degree of BACHELOR OF SCIENCE IN INFORMATION TECHNOLOGY.

JEFFERSON L. LERIOS
Associate Dean, College of Computer Studies

MARIERO H. GAWAT, M.Sc. ________________


Chairperson, Research and Development Services Date signed

Research Contribution No.:


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ACKNOWLEDGEMENT

The completion of this study was made through the efforts and dedication

of the people who contributed in the making of this research project.

Dr. Nestor M. De Vera, University President, Dr. Daniel D. Bunal,

Campus Director for inspiring leadership.

Prof. Jefferson L. Lerios, Associate Dean, College of Computer Studies,

for his unfailing example as a good leader.

Mr. Wilson S. Suyat, their beloved adviser who gives his support and

guided them to finish this capstone.

To their panelists A/Prof. Flora H. Salandanan, A/Prof. Jocelyn O.

Padallan, Ms. Carolina R. Joval , Mr. Rowan N. Elomina for editing the

manuscript and for their valuable comments and suggestions.

The researcher’s family who really encouraged them to pursue this study.

And above all, God Almighty for the courage and strength. To God be the

Glory.

The Researchers
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DEDICATION

The researchers dedicate their work to their parents:

Mr. and Mrs.Trinidad

Mr. and Mrs. Bautista

Mr. and Mrs. Nasayao

Mr. and Mrs. Cabangon

Thanks for their love and guidance. Without their support this work will not be

possible, this piece of hard work is heartedly dedicated to all of you.

L.D.T.
J.K.B.
K.N.
J. C.
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ABSTRACT

The aim of this research is to develop an interactive android game that provides
entertaining and educational game which focuses on the basic subjects of BSIT
course. LSPU-Los Baños provides the curriculum of the BSIT course and has
specific professors to teach each subject, however most students are still having
a hard time catching up with the lessons. With the rapid advancement of
technology, it can be useful to have a system which can provide a material that
can be used as a reviewer; thus, this mobile application is developed which can
provide lesson and test the player’s knowledge on the tackled subjects. The
application is developed using RPG Maker MV which can help in designing an
entertaining yet education application that helps provide an insight to the
students about the subjects. As a result, a system is developed, FIT, that: can
provide basic lessons for some of the basic subjects of BSIT in LSPU-Los Baños
which can be used as a reviewer by the students; the application also provides
quizzes which can be used to test the knowledge of the students. Further studies
on the system can be done which target other campuses, colleges and courses.
Keywords: Role Playing Game, Android Game, Educational.
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TABLE OF CONTENTS

Preliminaries Page
Title Page i
Approval Sheet ii
Acknowledgement iii
Dedication iv
Abstract v
Table of Contents vi
List of Figures viiI
List of Tables ix
List of Appendices x
Definition of Terms xi

CHAPTER
I INTRODUCTION
Project Context 2
Objectives 3
Conceptual Framework 4
Project Purpose 4
Scope and Limitations 5

II REVIEW OF RELATED LITERATURE


Related Literature 7
Related Studies 16
Synthesis 36
III METHODOLOGY
Project Design 37
Population of the study 39
Sampling technique 39
ISO 25010 39
Statistical Treatment 39
Software Development Model 40
Product Backlog 41
Sprint Planning 42
Game Mapping 43
Testing and Evaluation Procedure 44
Unit Testing 45
System Testing 45
Acceptance Testing 46
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IV RESULTS AND DISCUSSIONS


Results of Objectives 47
Results of Testing 48
Beta Test 51
Results of Software Evaluation (ISO) 52
Evaluation for the attainment of research objectives 54

V SUMMARY, CONCLUSIONS AND RECOMMENDATIONS


Summary 57
Conclusions 58
Recommendations 58
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LIST OF FIGURES

Figure Title No.


1 Graph of gamers by region 2

2 Conceptual Framework 4

3 Structure, behavior and views of the developed system 35

4 Agile Scrum 36

5 ISO 25010 Model 41

6 Unit Testing 42

7 System Testing 43

8 Acceptance testing 43

9 Books 44

10 Inventory 45

11 In-game Quiz 45

12 Grade After Quiz 46

13 Final Grading 47

14 Testing Gold 48

15 Tested Inventory 48

16 Testing Grade 49

17 Testing Quests 49

18 Testing Save 50

19 Testing Load 50
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x

LIST OF TABLES

Table Title Page


1 Product Backlog 38

2 Sprint Backlog 39

3 Likert Scalar Method 52

4 Results of ISO 25010 Evaluation 52

5 Evaluation for the attainment of research objectives 55


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APPENDICES
A. Technical Background
a. Planning & Requirement Analysis Phase
• Story Board
• Proposed Flow Chart / Process Flow
• Proposed Use Case Diagram
b. Specification & Design Phase
• System Architecture / Module Specification
• System Context Diagram
• Hierarchical Input Process Output Model
c. Project Schedule-gantt chart
d. Hardware and Software Resources
e. Input/Output/Reports Screen Shots
f. Testing & Evaluation Instruments
g. Implementation Plan
h. User’s Manual
B. Communication Letters& Forms
 Request Letter
 Pre Proposal Approval
 Proposal Approval
 Recommendation for Final Oral Defense
C. Certificate of Acceptance / MOA / MOU – Certificate with Proper
Documentation, MOA &
MOU for Technology Transfer
D. Curriculum Vitae

E. Publishable Paper (IEEE Format)


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Definition of Terms

In order for this study to be easily understood, here were some of the
unfamiliar words which were defined operationally.

Android. An open-source operating system used for smart phones and tablet
computers.
Data. Lessons and questions used in the game for the players to learn.
DBMS. Database management system is system software for creating and
managing databases.
Gamers. A set of people who is fond of playing games.
Levels. Stages within the game which will contain different subjects and
enemies.
Networking. Is the construction, design, and use of a network,
Programmers.one that programs, as a person who prepares and tests program
for devices (as computers).
Programming. is a process that leads from an original formulation of a
computing problem to executable computer programs.
Role-playing game. is a game in which players assume the roles
of characters in a fictional setting where in there are 3.5 levels including level 1
for IT fundamentals, level 2 for networking 1 and 2, level 3 for DBMS and level
3.5 for Programming 1.
RPG Maker MV. Is the software used to create the game used in the research.
Smartphone. a handheld personal computer with a mobile operating system.
System. Consists of hardware components that have been carefully chosen so
that they work well together and software components or programs that run in
the computer.
User. The respondent.

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