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DAY -1 DAY – 6 DAY – 11

INTRODUCTION
 Introduction to 3DS Max Extended Primitives Modelling
 Navigate 3ds Max & workspace  Model creation using standard
 Unit settings primitives
 Creating & editing 3D Polygon objects
 View port  Converting 3D Objects into Editable
o Hydra /Spindle
 Graphite modelling tools objects
o Chamfer Box
 Command panel
o Oil Tank DAY – 12
 File management
 Time slider o Ring wave Exercise – 3
 Editing of Extended primitives
DAY – 2
 Bringing all together DAY – 13
Settings Assembling Proj.files Compound objects & AEC
DAY – 7
 Setting Preference correctly
Modelling using extended Extended
 View Navigation & Configuration
 Boolean
 Starting a project primitives
 Proboolean
 File linking  Creating Interior components
 Holding / fecthing  Sofa
o Union
 Merging files  Chair o Subtraction

 Importing / exporting  Bed o Walls, Railings Foliage


DAY – 3 & 4
 Wall unit DAY -14
Basic Modelling techniques DAY - 8 Creating Doors , Windows &
 Standard Primitives Exercise -2 Stairs
 Model creation using standard
DAY – 9  Pivoted Door
primitives
Grids, Snaps & Layers  Sliding doors
 Transforms (move, rotate, scale.)
 Snap selection for precision  Fixed windows
 Reference coordinate systems &
 Align  Sliding/ Pivoted Windows
transform centres
 Grids  L shape/ U shape/ Spiral stairs
 Cloning and grouping
 Layers DAY -15 -16
 Polygon modelling tools
 Selection Model Modifiers
DAY - 5
DAY - 10  FFD (Free form deformers)
Exercise -1
Modelling of Shapes  Extrude
 Creating Objects using standard
 Modelling with 3D Geometry  Shell
primitives
 Spline theory  Lathe
 Working with Splines  Lattice
 Creating 3D Models from 2D Objects Exercise - 3
 Using Shape models DAY – 17 & 18
 Using lofts
 Creating multiple models from one
idea
DAY -19 DAY – 30 -31
Cameras & Render set up Creating Objects Special effects
 Placing different type of cameras
 Different types of Lens and Effects
 Various types of render setup
in Lights
 Scanline / ART
 Creating Road Night views using
DAY – 20-21 Spot light and Lens effects
Scanline Render
 Road Animation creating with
 Scanline materials
Dummy and Camera
 Scanline lighting
 Scanline render
DAY – 32-33
Special effects
DAY – 22-23  Creating a big Fountain of Circular
ART Render
shape by Particle System and Space
 ART materials
Warp
 ART lighting
 Creating Bounce Effect of Water
 ART render
 Creating Smoke Effect in Pooja
DAY – 24-25 Room by Particle system and Space
Rendering with V-Ray Warp
 V-ray light setup,
DAY – 34 -35
V-ray rendering settings,
 Creating scene with fire effects
 HDRI Illumination,
 Creating a Farm House with
Fine-tuning shadows,
Water Animation, Rotation of Fan
Final render setting etc.
Wheel
DAY – 26-27
FINAL Project
Rendering for Realistic views
Render quality
DAY – 36 TO 40
 Render resolution
 Auto saving of rendered file

DAY – 28-29
Walkthrough & Animation
 General Principles
 Set Keys
 Auto key
 Animating objects
 Time configuration
 Understanding FPS (Frames per sec)

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