Professional Documents
Culture Documents
INTRODUCTION
Introduction to 3DS Max Extended Primitives Modelling
Navigate 3ds Max & workspace Model creation using standard
Unit settings primitives
Creating & editing 3D Polygon objects
View port Converting 3D Objects into Editable
o Hydra /Spindle
Graphite modelling tools objects
o Chamfer Box
Command panel
o Oil Tank DAY – 12
File management
Time slider o Ring wave Exercise – 3
Editing of Extended primitives
DAY – 2
Bringing all together DAY – 13
Settings Assembling Proj.files Compound objects & AEC
DAY – 7
Setting Preference correctly
Modelling using extended Extended
View Navigation & Configuration
Boolean
Starting a project primitives
Proboolean
File linking Creating Interior components
Holding / fecthing Sofa
o Union
Merging files Chair o Subtraction
DAY – 28-29
Walkthrough & Animation
General Principles
Set Keys
Auto key
Animating objects
Time configuration
Understanding FPS (Frames per sec)