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ACKS Player’s Companion © 2012 Autarch™ LLC.

The Auran Empire™ and all proper names, dialogue, plots, storylines,
locations, and characters relating thereto are copyright 2011-2012 by Alexander Macris and used by Autarch™ LLC under license.
Cover artwork is copyright 2011-2012 Michael C. Hayes and used under license. Interior artwork is copyright 2012 John and Laura
Lakey and used under license. Some artwork is copyright 2012 Ryan Browning and used under license. Some artwork is copyright
2012 William McAusland and used with permission.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the written permission of the copyright owners. Autarch™, Adventure
Conqueror King™, Adventurer Conqueror King System™, ACKS Player’s Companion™, and ACKS™ are trademarks of Autarch™
LLC. Auran Empire™ is a trademark of Alexander Macris and used by Autarch™ under license. Adventurer Conqueror King
System™ is distributed to the hobby, toy, and comic trade in the United States by Game Salute LLC. This product is a work of
ction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the USA.

ISBN 978-0-9849832-1-6
AUT1103.20121121.01

www.autarch.co
The initial production of the was made possible in large part by the support of the following backers:

Cain Gillespie
Charles Myers
Jeffrey Binder
*New pro ciencies described in Chapter 6.
*New pro ciencies described in Chapter 6.
At 11th level, an elven enchanter may learn and cast ritual
arcane spells of great power (7th, 8th, and 9th level), craft
magical constructs, and create magical cross-breeds. If chaotic,
the enchanter may create necromantic servants and become
undead, though such a choice is understandably rarer among
the ageless elves.
*New pro ciencies described in Chapter 6.
*New pro ciencies described in Chapter 6.
Corrupt Scholar Template: This pre-generated template
represents a scholar corrupted by investigation into blasphemous,
alien powers. The template is ready for adventure. However, if
your warlock’s INT is 13 or greater, you may pick one or more
additional general pro ciencies and starting spells before play
if you’d like.
Resistance to Illusions: A lifetime spent in the
company of illusionists leaves gnomes hard to fool.
Gnomes receive a +4 bonus on saving throws to
disbelieve magical illusions.
Except as noted above, this spell is identical to the 3rd level
arcane spell of the same name.

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