Professional Documents
Culture Documents
Associations
Flesh, Bone, Blood, Disease, Infection, Deformity, Consumption,
Assimilation, Seduction, Fear, Madness, Paranoia, Obsession
Compassionate Sarxian Princes feel great pity for all things, and believe
they are the only ones with the vision to change the world for the better.
They mirror Asarkos's affinity for the weak and downtrodden, who cannot
accomplish much individually, but when brought together for a common
purpose, they can build nations... or tear them down. Those with high
Conviction are nigh unstoppable in the desire to spread their viral
influence. It doesn't matter if the Prince destroys that which is
important to him; all that matters is that his goals are accomplished.
Princes with high Temperance are incredibly patient, willing to wait
years, even decades, for their power to grow before beginning their
relentless march toward their ultimate destination. There is no need to
rush, all will be subsumed in due time. Valorous Princes find tremendous
joy in conflict, almost begging for something to stand in their way.
Anything that tries to stop them will be assimilated, making the Prince
even stronger.
Example Urges:
Infiltrate the Silver Pact to initiate a program of selective breeding to
replace humanity.
Introduce polygamist relations as the new social-norm in all of the Realm,
all children are community children.
Cull the inferior of Nexus and redistribute their property to a greater
good.
This Excellency can enhance any action taken by the character to protect
their own form or reputation. It also aids the genesis of organic life,
though Asarkos favours self-righteous plagiarism and alteration over
outright creation. It also enhances attempts at seduction. The Excellency
can never be used to enhance an action taken with a teamwork bonus,
unless the characters granting that bonus were directly created by the
Infernal; the Body Most Exulted scorns aid, knowing that others must come
to him, not vice-versa.
Mythos Exultant
Nothing thrills the Cathedral more than the prospect showing other's how
weak they are when compared to It's own perfection. For every stunt die
the Violator rolls, she chooses two characters within (Essence x 10)
yards of her. If the threshold successes on that roll exceed these
characters' Dodge MDV, they loose a number of dice on their next rolled
action equal to twice the stunt's value. The Infernal gains one extra
mote for each character so awed, or one extra point of willpower for
every two characters. Exalts may spend one point of temporary willpower
to ignore this effect for the scene, whereas other essence users must pay
two points of temporary willpower. Mortals must spend three point of
temporary willpower, as it is all they can do to not fall to their knees
in wonder.
Sorcerous Enlightenment
The Cathedral of Flesh is a living infection, blighting all that It
touches. It's initiation allows for absolute mastery over spells that
create diseases, corruption, infections, and spread effects in a viral
manner. Any such spells do not require willpower to cast. Some example
spells are Corrupted Words, Malediction of the Distorted Compass, River
of Blood, Hideous Confusion of Tongues, Enemy of Nature, and Essence
Inversion. Asarkos is incapable of casting spells that summon creatures
of any sort (save those spells that summon creatures the Body Most
Exulted Itself has created). One final restriction exists: This sorcerous
enlightenment cannot be used to cast Unconquerable Self, as the Cathedral
loves Itself far too much to cast this spell under any circumstances.
New Keywords:
Infection:
Whether harming others, or healing them, the Cathedral of Flesh leaves
its mark on all that It touches. Infection is marked as Health Levels
(with the brackets colored or highlighted to mark the taint).
Vector:
A charm with this keyword has effects on those who have been tainted by
way of charms with the Infection keyword.
Mass:
A charm with this keyword has effects based on how many creatures the
Infernal has absorbed with Worthless Rabble Assimilation.
This charm also makes the Infernal highly contagious. Anyone who partakes
of the fluids one so infected (such as someone ingesting their blood, or
engaging in sexual intercourse) must roll (Stamina + Resistance) at
(Infernal's Resistance) difficulty. Failure results in (Essence) infected
health levels. Those who have been infected gain the same immunities, and
spread the corruption in the same way, save they use the Infernal's
traits rather than their own.
As a final benefit, the Infernal can pay one bashing health level, and
force themselves to bleed. For the next (Stamina) actions, anyone the
Infernal successfully damages with their natural weapons must roll for
exposure to his infection, save that all the damaged health levels are
infected.
Worthless Rabble Assimilation
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Mass, Vector, Obvious
Duration: Permanent
Prerequisite Charms: Bone and Blood Hound Scent
The only way for one's life to have any true meaning is to become one
with the Cathedral of Flesh; it must be truly unbearable to be separate
from such perfection. Whether punching a whole through their chests,
crushing their heads, or simply ripping their bodies to pieces, the
Infernal messily absorbs those who die by his hand. This charm
permanently enhances the Infernal's killing blows, but only those
performed with his own body. Whenever the Infernal absorbs a living
character, he regains one mote for each dot of that character's permanent
essence. A second purchase of this charm at Essence 3 rewards the
Infernal by healing one bashing health level for every two dots of his
victim's permanent essence; at Essence 4, this automatically upgrades to
one bashing health level for every dot of permanent essence. The Infernal
can only assimilate (Essence x 2) creatures per scene, as he is too “full”
to eat another bite. If the Infernal's victim has been infected, then he
recovers twice as many motes or health levels.
Virulent Consumption
Cost: 1m; Mins: Essence 2; Type: Simple
Keywords: Vector, Touch, Combo-OK
Duration: Instant
Prerequisite Charms: Viral Core Apotheosis
Nothing can stop the march of the All Plague, for It shall consume
everything. Upon activating this charm, the Infernal touches infected
character and rolls their (Resistance + Essence), adding a number of dice
to this pool equal to the target's already infected health levels. Each
success beyond the target's (Resistance) infects another health level.
Asarkos does not kill out of hate, It does so out of pity. It cannot bear
to see that which is not Itself continue to live in such misery. This
charm enhances an attack with the Infernal's own body. The infection
dwelling within the target explodes into horrid life, blackening flesh
and boiling blood. This charm creates a separate pool of bashing damage
equal to the target's infected health levels which can only be soaked
with Stamina. Each successful die of post-soak damage further infects an
untainted health level (if any remain). The damage caused by this charm
automatically upgrades to lethal at Essence 3. The flesh of those killed
by this charm melt into puddles of red and black ooze, fit only for
consumption through Worthless Rabble Assimilation.
The Hortus Grotesque has consumed much in It's lifetime, and in this time
It has learned to detect the subtle nuances of It's many meals. There are
so many aromas and textures, so many undertastes and aftertastes. It is
all Asarkos can do not to... sample everything that comes It's way. This
charm permanently enhances the Infernal, giving them the benefits of Keen
(Sense) Discipline and Unsurpassed (Sense) Discipline for Smell, Taste,
and Touch, though the latter only applies to what the Infernal touches
with his mouth. This allows the Infernal to track those who have been
infected with greater ease, providing one bonus die on tracking rolls for
each of the target's infected health levels. By committing three motes to
this charm, these bonus dice become automatic successes, though they
count towards dice adder caps.
This condition forces the Infernal to only gain sustenance fresh meat,
the kind you only get from a body that's still warm. This by no means
forces the Infernal to go on a killing spree whenever he is feeling
peckish; he may still gain nutrition from fresh fruits and vegetables,
though meat remains the only thing that will truly quiet his belly. If
the Infernal knows Worthless Rabble Assimilation, those he absorbs are
acceptable meals for his discerning pallet.
Asarkos does not waste It's time with the non-physical aspects of virtue;
as far as It is concerned, what others call “Valor” and “Compassion” are
as much a part of It as It's own flesh and bone. Infernal Exalts can
purchase this charm once per dot of Resistance (to a maximum of four
times), with each purchase enhancing a virtue rated at 5. The choice
cannot be altered. Learning this charm permanently raises the Virtue of
the corresponding Humor to six (if it were not at that level already). So
long as the Infernal retains all six virtue channels, he automatically
succeeds on all virtue rolls (requiring the expenditure of willpower to
resist the urges of extreme virtues), and experiences other benefits
based on the corresponding humor.
Choleric Humor: There is only one way Asarkos knows how to show kindness:
And that is by culling the masses and leaving only the strong. Of course,
Asarkos Itself is the only Thing that can truly be called “Strong,”
leaving everyone else two options: Accept assimilation, or die. This
iteration of the charm permanently enhances the Infernal’s Compassion,
replacing any display of kindness and mercy with one of consumption and
murder.
For example, rather than offering a small orphan girl something to eat,
the Infernal would offer her his own infection. If she refused, she would
have to die (barring the expenditure of willpower on the Infernal’s part).
There’s no conceivable way she could survive on her own, so the only
option is a merciful death. Unfortunately, a young Sarxian Prince would
find weakness everywhere he turned. To avoid this pitfall, the Infernal
chooses a number of “triggers” equal to his permanent essence. These
“triggers” are generic situations in which the Infernal’s heart weeps for
the less fortunate, and where he is compelled to spread his benevolent
cancer.
So long as the Infernal retains all six Compassion channels, he may make
those foolish enough to resist him more… pliable. The Infernal constantly
exudes a thin red mist that spreads out to (Essence x 5) yards. All
within this area suffer an internal penalty to all MDVs to resist the
Infernal’s generosity equal to (Essence/2).