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Quick Combat er Death Saves Initiative ‘The Initiative decides the turn order in combat, mea ring the ocerinwhich the characters and enemies act, v ‘A. Long weapons: ‘The Long weapon is alowed to make a Free Attack at fist contact ith one enemy that is not armed with a Long Weapon, B. Surprised: I there isany possibility of surprise, make a [igantiscreet) test to seeifthe target iscaughtoff guar ‘The one that performs a successful surprise ‘attack can make a Free Attack t the start of the turn against one surprised ener. © Quick: The combatant vith the highest Quick starts aturn when nether Long weapons nor surprise attacks are inplay. D. Vigilant: two or ‘more combatants hove the same Quick, then Viglantis used asatie breaker to determine the tum order (highest 00s frst) E, 1920:1ttwoormore ‘combatants also have the same Vglant, ol 1020 untilone of them rolls higher than the ‘other, ane therefore wins the ntiative, F. Delay Action: itis possibie to delay one's Initiative andlet others ‘2et fist, but then the ‘combatant must keep this delayed initiative forthe resto the battle 1 “The character's damage looked much worse than itactualy was: the character wakes up with D4 Toughness let The character can act ‘Move & Combat Actions Each combatant has wo actions: cone Movement Action and one Combat ‘Action. These canbe used a follows! |. Move into melee: To move towards an enemy inorder to attack. Ths ‘ivesan enemy witha Long weapon Free Attack, but not the attacker wields a Long weapon aswell Ul. To flank an enemy already engaged inmelee witha combatant alied to the flanking person. This gues a2 ‘maaificaion to any Success test 0 attack, and deals 104 extra damage. Ii Move around an enemy: A circular ‘mavement in order to reach another enemy combatant standing further away. Ths gives the bypassed enemy aFree Attack. IV. Disengage from melee combat Towithdraw from melee allows every engaged enemy combatant toperforma Free attack. V. Greate free line of sight: To Move in coxderto get an obscured enemy into {your line of sight. Vi. Draw weapon, VIL. Switch weapon: Sheath one weapon, and draw anether one Vill Stand up (requires asuecesstul (Quick test): Get back up onyourtest ater being knocked prone or other= wise fling down, Drink /apply elixir To apply an oliir. Y _toeither yourself or your equipment. ers Pi 1. Attack: An ordinary attack using a ‘weapon, ccurater Defense] Ul, ethve Ability: An attack with, or the use of an active abil, IIL First aid:To assist someone with Mecicus oF «herbal cure, [Cunning V. Additional Movement Action: Replace your Combat Action with another Movement Action, V. Pass on elixir: Touse an exon an ally orits equipment, 240 The character remains at deaths threshold D. Pain Threshol 1419 Thecharacterie a step closer to death. “The third time the rol has his outcome, the character dies Defense A. Defense: All attacks made during the turn can be met with Defense, where the efective defense value isbased on [Defense Accurate] Ifthe Defense tests successful then the attack misses completely. Should the attack hit proceed to Damage. Damage ‘A. Weapon damage: The damage dealt bythe character irolled by the player. Theirenemieshave fred damage values, anounced by the (Game Master when a character suffers ait Protection rom Armor: The Armor is subtracted trom the ‘weapon damage. The character's ‘Armor i colle by the player the fixed value ofthe enemies’ Armor Ishancled by the Game Master, (©. Actual damage: The target suffers ‘as much damage as Weapons damage-Armer) he attacker determines whether the etfectf the actual damages equalto or higher than te target's Pan Teshold itso. the target is either knocked tothe groundor the attacker's alowed to perform a Free Attack Death test: Should the actual damage suffered be greater than the character's remaining, Toughness the characters either incapacitated or dying. The player rust make a Death test each turn to seeifthe character survives ordies. ‘Advantage ina combat situation offers 2 +2moaiication to the relevant Attbute nen making a Success test and attacks eal +1D4 extra damage (see page 162) 20 ‘The character dies, but may say some lastharsh words ifthe player wants to Monsers et Melee Heavy Weapon 2010 10thaler Lona Weapon ia ae uate 106 unt stig Proectle Weapon 1D srows orbots har “ingle Handed weapon 108 ‘Staler Crowes 10s+1 _Deepingact__25thaer Fever Sra Prcie —_28thaer = Jontes—_25thaer_ Shi oa ‘3 taler vehier Fleibie Stier Steet sii faaread__Snoler ‘Short Weapon 106 Short ‘hater Paring oaeer Barced Stale Stet ee ee eee ‘Thvoming Weapon 106 2 thater Seen Sine 306-1 Drepimeset__10thaer ‘Unarmed Attack 104 Short S [atte ciow ‘D4 _Dreplrpact Iter git 108 impeding -2) __2thater TMegum ——eing 3) Shae Heavy 108 mpeg (~4) 10 thaler “erty | Ace. 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