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f//TITLES FOR HALF-LIFE

// Position command $position x y


// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

HTINFO1
{
Black Mesa Research Facility
Black Mesa, New Mexico
}

//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.7
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.0
$fadeout 1.0
$holdtime 3

DYCR0
{
PC game fully recreated by:
}

DYCR1
{
Vyacheslav Dzhura
}

DYCR2
{
Denys Zhatov
}

DYCR3
{
Hayri Yurdakul
}

HTCR0
{
Originally game by Gearbox Software:
}

HTCR1
{
Matthew Armstrong
}

HTCR2
{
Stephen Bahl
}

HTCR3
{
Sean Cavanaugh
}

HTCR4
{
Patrick Deupree
}

HTCR5
{
Rob Heironimus
}

HTCR6
{
Brian Hess
}

HTCR7
{
Steve Jones
}

HTCR8
{
Brian Martel
}

HTCR9
{
Christopher McArthur
}

HTCR10
{
David Mertz
}

HTCR11
{
Michael Montague
}

HTCR12
{
Landon Montgomery
}

HTCR13
{
Stephen Palmer
}

HTCR14
{
Randy Pitchford
}

HTCR15
{
Sean Reardon
}

HTCR16
{
Robert Selitto
}

HTCR17
{
Matthew VanDolen
}

HTCR18
{
Mike Wardwell
}

//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4

GEARBOXIS
{
Gearbox Software is:
}

HTEND1
{
Matthew Armstrong
Stephen Bahl
Sean Cavanaugh
Patrick Deupree
Rob Heironimus
Brian Hess
}

HTEND2
{
Steve Jones
Brian Martel
Christopher McArthur
David Mertz
Michael Montage
Landon Montgomery
}

HTEND3
{
Stephen Palmer
Randy Pitchford
Sean Reardon
Robert Selitto
Matthew VanDolen
Mike Wardwell
}

WRENCHIS
{
PC game fully recreated by:
}

DYEND1
{
Vyacheslav "Hoaxer" Dzhura
Denys "Rabano" Zhatov
Hayri "Barnz" Yurdakul
}

DYEND2
{
Webteam:

Pawel "Kachor" Koshielnij


Anthony "Mr.Sugar" Zoha
Ricard "Xombie" Soler
Camilo Diaz
P.Peev
}
DYEND3
{
Special thanks to:

Thomas "Editor321" Rogers


Rob Webb
Jon "Rusty le Cyborg" New
WatchItFool
Kmkanaka
Henry132
}

DYEND4
{
Sergiy "Vandal" Vandalovskyy
marphy_black
optIn
Skyler "Zipster" York
Jeffrey "Botman" Broome

Gearbox Software for original Decay


Valve for Half-Life
}

DYEND5
{
and for those most patient fans
who have waited for this game,
especially

Sappy, Felix Sandler, Dillxn, Aivaras 'Pred_qwerty' Kurskis


}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

HTINFOG1
{
SUBJECT:
Gina Cross
Female, age 31
}
HTINFOG2
{
EDUCATION:
Ph.D., Cal Tech, Applied Physics
}

HTINFOG3
{
POSITION:
Hazardous Environment Supervisor
}

HTINFOG4
{
ASSIGNMENT:
Anomalous Materials Laboratory
}

HTINFOG5
{
CLEARANCE:
Level 4
}

HTINFOG6
{
ADMINISTRATIVE SPONSOR:
Classified
}

HTINFOC1
{
SUBJECT:
Colette Green
Female, age 37
}

HTINFOC2
{
EDUCATION:
Ph.D., Carnegie Mellon, Electrical Engineering
}

HTINFOC3
{
POSITION:
Research Associate
}

HTINFOC4
{
ASSIGNMENT:
Anomalous Materials Laboratory
}

HTINFOC5
{
CLEARANCE:
Level 4
}

HTINFOC6
{
ADMINISTRATIVE SPONSOR:
Classified
}

$fadein 0.03
$holdtime 9

GAMEOVER
{
SUBJECTS: CROSS AND GREEN

STATUS: EVALUATION TERMINATED

POSTMORTEM:
Subjects failed to effectively utilize
human assets in achievement of goal.
}

$fadein 0.03
$holdtime 9

BOTHDEAD
{
SUBJECTS: CROSS AND GREEN

STATUS: EVALUATION TERMINATED

POSTMORTEM:
Both subjects perished during
the Black Mesa incident.
}

$fadein 0.03
$holdtime 9

DEADGINA
{
SUBJECTS: CROSS AND GREEN

STATUS: EVALUATION TERMINATED

POSTMORTEM:
Subject Dr. Gina Cross perished
during the Black Mesa incident.
}

$fadein 0.03
$holdtime 9
DEADCOLETTE
{
SUBJECTS: CROSS AND GREEN

STATUS: EVALUATION TERMINATED

POSTMORTEM:
Subject Dr. Colette Green perished
during the Black Mesa incident.
}

$fadein 0.03
$holdtime 9

DEADALIEN
{
DRONE SUBJECTS: X-8973 AND R-4913

DRONE STATUS: LIFE FUNCTION OVER

TASK STATUS:
Failure - material not recovered.
}

$fadein 0.03
$holdtime 9

SUCCESS
{
SUBJECTS: CROSS AND GREEN

STATUS: MISSION COMPLETED

POSTMORTEM:
How are you gentlemen !! You have
successfully completed this mission.
}

// DECAY POST-MORTEMS

DYLOCKED
{
ACCESS DENIED

The mission is locked ! You have


to complete them in order starting
from DY_ACCIDENT1

MISSION IS LOCKED
}

HT01COMPLETE
{
DUAL ACCESS

Accident survived.
MISSION COMPLETE
}

HT02COMPLETE
{
HAZARDOUS COURSE

Rosenberg escorted to surface.

MISSION COMPLETE
}

HT03COMPLETE
{
SURFACE CALL

Satellite uplink established.

MISSION COMPLETE
}

HT04COMPLETE
{
RESONANCE

Dampening field reset attempted.

MISSION COMPLETE
}

HT05COMPLETE
{
DOMESTIC VIOLENCE

Security guard rescued.

MISSION COMPLETE
}

HT07COMPLETE
{
CODE GREEN

Satellite code uploaded.

MISSION COMPLETE
}

HT10COMPLETE
{
CROSSFIRE

Displacement beacon raised.

MISSION COMPLETE
}

HT11COMPLETE
{
INTENSITY

Beam matrix activated.

MISSION COMPLETE
}

HT12COMPLETE
{
RIFT

Resonance reversal initiated.

MISSION COMPLETE
}

HT91COMPLETE
{
XEN ATTACKS

Xen crystals recovered.

MISSION COMPLETE
}

// DECAY CHAPTER TITLES

$fadein 0.01
$position -1 0.65
$holdtime 3.5

HT01TITLE
{
DUAL ACCESS
}

HT02TITLE
{
HAZARDOUS COURSE
}

HT03TITLE
{
SURFACE CALL
}

HT04TITLE
{
RESONANCE
}

HT05TITLE
{
DOMESTIC VIOLENCE
}

HT07TITLE
{
CODE GREEN
}

HT10TITLE
{
CROSSFIRE
}

HT11TITLE
{
INTENSITY
}

HT12TITLE
{
RIFT
}

HT91TITLE
{
XEN ATTACKS
}

// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5
GAMETITLE
{
Half-Life
}

//HAZARD COURSE TEXT

// Test values -- JAY


$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

$position -1 0.3
HZBUTTON1
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}

$position -1 0.65
HZBUTTON2
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}

HZMOVE
{
MOVE FORWARD BY PRESSING FORWARD KEY
MOVE BACKWARD BY PRESSING BACKWARD KEY
MOVE LEFT BY PRESSING MOVELEFT
MOVE RIGHT BY PRESSING MOVERIGHT
}

HZJUMP
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
}

HZDUCK
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS DUCK KEY TO DUCK
PRESS FORWARD + DUCK KEYS TOGETHER
TO MOVE IN STEALTH MODE
}
HZCOMBO
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
PRESS DUCK KEY TO DUCK
PRESS JUMP KEY TO JUMP
}

HZDUCKJUMP
{
PRESS FORWARD + JUMP TOGETHER,
THEN THE DUCK KEY
}

HZLADDER
{
PRESS FORWARD KEY TO MOVE UP LADDERS
PRESS BACKWARD KEY TO MOVE DOWN LADDERS
}

HZLJUMP
{
WHILE MOVING FORWARD,
HOLD DOWN DUCK KEY--
THEN PRESS JUMP
}

$position -1 0.3
HZLMOD
{
BE SURE YOU PICKED UP THE LONG-JUMP MODULE
AT THE BEGINNING OF THE OBSTACLE
}

$position -1 0.65
HZMEDKIT
{
USE MED-KITS BY HOLDING DOWN THE USE KEY
HOLD DOWN USE KEY UNTIL HEALTH IS
AT 100 OR KIT IS DEPLETED
}

HZMOMENT
{
ACTIVATE WHEELS AND DIALS
BY HOLDING DOWN THE USE KEY
HOLD USE KEY UNTIL BRIDGE IS IN POSITION
}

HZPUSH
{
PRESS FORWARD KEY TO MOVE AGAINST BOX
KEEP PRESSING FORWARD TO PUSH BOX
}

HZPULL
{
PRESS USE + BACKWARD KEYS TOGETHER
TO PULL BOX BACKWARD
}

HZCROWBAR
{
MOVE UP TO CROWBAR
PRESS ATTACK1 KEY TO BREAK OBJECTS
}

HZLITEON
{
PRESS FLASHLIGHT KEY
TO TURN FLASHLIGHT ON
}

HZLITEOFF
{
PRESS FLASHLIGHT KEY AGAIN
TO TURN FLASHLIGHT OFF
}

HZWEAPON
{
MOVE UP TO WEAPON TO PICK IT UP
}

HZFIREWEAP
{
PRESS ATTACK1 KEY FOR PRIMARY ATTACK
PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
PRESS RELOAD KEY TO RELOAD AT WILL
}

HZARMOR
{
PRESS AND HOLD YOUR USE KEY
HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
OR CHARGER IS DEPLETED
}

HZSWIM
{
PRESS YOUR FORWARD KEY
AIM WITH THE MOUSE AS YOU SWIM
FIND AIR IF YOU BEGIN TO LOSE HEALTH
WAIT IN THE AIR UNTIL HEALTH
RETURNS TO FORMER LEVEL
}

HZDAMAGE
{
CERTAIN TYPES OF DAMAGE WILL REGISTER
ON YOUR HEADS-UP DISPLAY.
DIRECTION OF DAMAGE IS INDICATED BY RED
FLASHES IN THE CENTER OF YOUR SCREEN
}

HZHAZARD
{
RADIATION HAZARDS
ACTIVATE A GEIGER COUNTER
}

HZSCIENTIST
{
APPROACH SCIENTIST
PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
}

HZBARNEY
{
APPROACH SECURITY GUARD
PRESS YOUR USE KEY TO GET HIS HELP
WALK TOWARD DOOR AND GUARD
WILL ACTIVATE BUTTONS
}

HZTRAIN
{
PRESS USE KEY TO ENGAGE TRAIN
PRESS FORWARD KEY TO ACCELERATE
PRESS BACKWARD KEY TO DECELERATE
PRESS USE KEY AGAIN TO DISENGAGE
}

HZDONE
{
CONGRATULATIONS!
YOU HAVE COMPLETED
THE BLACK MESA HAZARD COURSE.
COME BACK ANY TIME.
}

//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1
$fadeout 1
$holdtime 8

PCEND1
{
Vyacheslav "Hoaxer" Dzhura
Denys "Rabano" Zhatov
Hayri "Barnz" Yurdakul
}

PCEND2
{
Webteam:

Pawel "Kachor" Koshielnij


Anthony "Mr.Sugar" Zoha
Ricard "Xombie" Soler
Camilo Diaz
P.Peev
}

PCTHANKS
{
PC version
special thanks to:
}

PCTHANKS1
{
Rob Webb
Thomas "Editor321" Rogers
Jon "Rusty le Cyborg" New
Sergiy "Vandal" Vandalovskyy
}

PCTHANKS2
{
Roman "Hax" Lut
Skyler "Zipster" York
Jeffrey "Botman" Broome
}

PCTHANKS3
{
WatchItFool
Kmkanaka
Henry132
marphy_black
optIn
}

PCTHANKS4
{
Gearbox Software for original Decay
and greatest PS2 adaptation! :)

Valve for Half-Life

and most patient fans who have


waited for this game, especially

Sappy, Felix Sandler, Dillxn, Pred_qwerty,


Kerberos, ICE-TEA
}

END1
{
Matthew Armstrong
Stephen Bahl
Sean Cavanaugh
Patrick Deupree
Rob Heironimus
}

END2
{
Brian Hess
Steve Jones
Brian Martel
Christopher McArthur
David Mertz
}

END3
{
Michael Montague
Landon Montgomery
Stephen Palmer
Randy Pitchford
Sean Reardon
}

END4
{
Robert Selitto
Matthew VanDolen
Mike Wardwell
}

SPTHANKS
{
Special thanks to:
}

THANKS1
{
Brice Armstrong
Jon St. John
Kathy Levin
Eli Luna
}

THANKS2
{
Lani Minella
Harry S. Robbins
Mike Shapiro
}

holdtime 10
HTTITLE
{
Half-Life: Decay
}

GEARBOXIS
{
Gearbox is:
}

WRENCHIS
{
PC game fully recreated by:
}
TEST1
{
this is a test message to test Trebuchet MS font
used in PlayStation2 version of
Half-Life

Decay DECAY decay


HALF-LIFE Half-Life half-life

1234567890
abcdefghjiklmnopqrstuvwcyz
ABCDEFGHIJKLMNOPQRSTUVWXYZ

�������� �������
}

$position 20 145
SCORE_PLAYER
{
player
}

$position 130 170


SCORE_KILLS
{
kills
}

$position 185 220


SCORE_DEATHS
{
deaths
}

$position 255 305


SCORE_DAMAGE
{
damage
}

$position 350 400


SCORE_ACCURACY
{
accuracy
}

notepadheader2
{
blahblahblah this thing works
}

Decay_SparePlayerTitle
{
Oops! Server is full
}

Decay_SparePlayerMessage
{
Half-Life: Decay is designed only for 2 person play.
You are the third person connected to this server,
that is why you will be automatically kicked
within 5 seconds.
}

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