Professional Documents
Culture Documents
Jason Readme
Jason Readme
//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
HTINFO1
{
Black Mesa Research Facility
Black Mesa, New Mexico
}
//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.7
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.0
$fadeout 1.0
$holdtime 3
DYCR0
{
PC game fully recreated by:
}
DYCR1
{
Vyacheslav Dzhura
}
DYCR2
{
Denys Zhatov
}
DYCR3
{
Hayri Yurdakul
}
HTCR0
{
Originally game by Gearbox Software:
}
HTCR1
{
Matthew Armstrong
}
HTCR2
{
Stephen Bahl
}
HTCR3
{
Sean Cavanaugh
}
HTCR4
{
Patrick Deupree
}
HTCR5
{
Rob Heironimus
}
HTCR6
{
Brian Hess
}
HTCR7
{
Steve Jones
}
HTCR8
{
Brian Martel
}
HTCR9
{
Christopher McArthur
}
HTCR10
{
David Mertz
}
HTCR11
{
Michael Montague
}
HTCR12
{
Landon Montgomery
}
HTCR13
{
Stephen Palmer
}
HTCR14
{
Randy Pitchford
}
HTCR15
{
Sean Reardon
}
HTCR16
{
Robert Selitto
}
HTCR17
{
Matthew VanDolen
}
HTCR18
{
Mike Wardwell
}
//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4
GEARBOXIS
{
Gearbox Software is:
}
HTEND1
{
Matthew Armstrong
Stephen Bahl
Sean Cavanaugh
Patrick Deupree
Rob Heironimus
Brian Hess
}
HTEND2
{
Steve Jones
Brian Martel
Christopher McArthur
David Mertz
Michael Montage
Landon Montgomery
}
HTEND3
{
Stephen Palmer
Randy Pitchford
Sean Reardon
Robert Selitto
Matthew VanDolen
Mike Wardwell
}
WRENCHIS
{
PC game fully recreated by:
}
DYEND1
{
Vyacheslav "Hoaxer" Dzhura
Denys "Rabano" Zhatov
Hayri "Barnz" Yurdakul
}
DYEND2
{
Webteam:
DYEND4
{
Sergiy "Vandal" Vandalovskyy
marphy_black
optIn
Skyler "Zipster" York
Jeffrey "Botman" Broome
DYEND5
{
and for those most patient fans
who have waited for this game,
especially
//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
HTINFOG1
{
SUBJECT:
Gina Cross
Female, age 31
}
HTINFOG2
{
EDUCATION:
Ph.D., Cal Tech, Applied Physics
}
HTINFOG3
{
POSITION:
Hazardous Environment Supervisor
}
HTINFOG4
{
ASSIGNMENT:
Anomalous Materials Laboratory
}
HTINFOG5
{
CLEARANCE:
Level 4
}
HTINFOG6
{
ADMINISTRATIVE SPONSOR:
Classified
}
HTINFOC1
{
SUBJECT:
Colette Green
Female, age 37
}
HTINFOC2
{
EDUCATION:
Ph.D., Carnegie Mellon, Electrical Engineering
}
HTINFOC3
{
POSITION:
Research Associate
}
HTINFOC4
{
ASSIGNMENT:
Anomalous Materials Laboratory
}
HTINFOC5
{
CLEARANCE:
Level 4
}
HTINFOC6
{
ADMINISTRATIVE SPONSOR:
Classified
}
$fadein 0.03
$holdtime 9
GAMEOVER
{
SUBJECTS: CROSS AND GREEN
POSTMORTEM:
Subjects failed to effectively utilize
human assets in achievement of goal.
}
$fadein 0.03
$holdtime 9
BOTHDEAD
{
SUBJECTS: CROSS AND GREEN
POSTMORTEM:
Both subjects perished during
the Black Mesa incident.
}
$fadein 0.03
$holdtime 9
DEADGINA
{
SUBJECTS: CROSS AND GREEN
POSTMORTEM:
Subject Dr. Gina Cross perished
during the Black Mesa incident.
}
$fadein 0.03
$holdtime 9
DEADCOLETTE
{
SUBJECTS: CROSS AND GREEN
POSTMORTEM:
Subject Dr. Colette Green perished
during the Black Mesa incident.
}
$fadein 0.03
$holdtime 9
DEADALIEN
{
DRONE SUBJECTS: X-8973 AND R-4913
TASK STATUS:
Failure - material not recovered.
}
$fadein 0.03
$holdtime 9
SUCCESS
{
SUBJECTS: CROSS AND GREEN
POSTMORTEM:
How are you gentlemen !! You have
successfully completed this mission.
}
// DECAY POST-MORTEMS
DYLOCKED
{
ACCESS DENIED
MISSION IS LOCKED
}
HT01COMPLETE
{
DUAL ACCESS
Accident survived.
MISSION COMPLETE
}
HT02COMPLETE
{
HAZARDOUS COURSE
MISSION COMPLETE
}
HT03COMPLETE
{
SURFACE CALL
MISSION COMPLETE
}
HT04COMPLETE
{
RESONANCE
MISSION COMPLETE
}
HT05COMPLETE
{
DOMESTIC VIOLENCE
MISSION COMPLETE
}
HT07COMPLETE
{
CODE GREEN
MISSION COMPLETE
}
HT10COMPLETE
{
CROSSFIRE
MISSION COMPLETE
}
HT11COMPLETE
{
INTENSITY
MISSION COMPLETE
}
HT12COMPLETE
{
RIFT
MISSION COMPLETE
}
HT91COMPLETE
{
XEN ATTACKS
MISSION COMPLETE
}
$fadein 0.01
$position -1 0.65
$holdtime 3.5
HT01TITLE
{
DUAL ACCESS
}
HT02TITLE
{
HAZARDOUS COURSE
}
HT03TITLE
{
SURFACE CALL
}
HT04TITLE
{
RESONANCE
}
HT05TITLE
{
DOMESTIC VIOLENCE
}
HT07TITLE
{
CODE GREEN
}
HT10TITLE
{
CROSSFIRE
}
HT11TITLE
{
INTENSITY
}
HT12TITLE
{
RIFT
}
HT91TITLE
{
XEN ATTACKS
}
// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5
GAMESAVED
{
Saved...
}
// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5
GAMETITLE
{
Half-Life
}
$position -1 0.3
HZBUTTON1
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}
$position -1 0.65
HZBUTTON2
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}
HZMOVE
{
MOVE FORWARD BY PRESSING FORWARD KEY
MOVE BACKWARD BY PRESSING BACKWARD KEY
MOVE LEFT BY PRESSING MOVELEFT
MOVE RIGHT BY PRESSING MOVERIGHT
}
HZJUMP
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
}
HZDUCK
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS DUCK KEY TO DUCK
PRESS FORWARD + DUCK KEYS TOGETHER
TO MOVE IN STEALTH MODE
}
HZCOMBO
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
PRESS DUCK KEY TO DUCK
PRESS JUMP KEY TO JUMP
}
HZDUCKJUMP
{
PRESS FORWARD + JUMP TOGETHER,
THEN THE DUCK KEY
}
HZLADDER
{
PRESS FORWARD KEY TO MOVE UP LADDERS
PRESS BACKWARD KEY TO MOVE DOWN LADDERS
}
HZLJUMP
{
WHILE MOVING FORWARD,
HOLD DOWN DUCK KEY--
THEN PRESS JUMP
}
$position -1 0.3
HZLMOD
{
BE SURE YOU PICKED UP THE LONG-JUMP MODULE
AT THE BEGINNING OF THE OBSTACLE
}
$position -1 0.65
HZMEDKIT
{
USE MED-KITS BY HOLDING DOWN THE USE KEY
HOLD DOWN USE KEY UNTIL HEALTH IS
AT 100 OR KIT IS DEPLETED
}
HZMOMENT
{
ACTIVATE WHEELS AND DIALS
BY HOLDING DOWN THE USE KEY
HOLD USE KEY UNTIL BRIDGE IS IN POSITION
}
HZPUSH
{
PRESS FORWARD KEY TO MOVE AGAINST BOX
KEEP PRESSING FORWARD TO PUSH BOX
}
HZPULL
{
PRESS USE + BACKWARD KEYS TOGETHER
TO PULL BOX BACKWARD
}
HZCROWBAR
{
MOVE UP TO CROWBAR
PRESS ATTACK1 KEY TO BREAK OBJECTS
}
HZLITEON
{
PRESS FLASHLIGHT KEY
TO TURN FLASHLIGHT ON
}
HZLITEOFF
{
PRESS FLASHLIGHT KEY AGAIN
TO TURN FLASHLIGHT OFF
}
HZWEAPON
{
MOVE UP TO WEAPON TO PICK IT UP
}
HZFIREWEAP
{
PRESS ATTACK1 KEY FOR PRIMARY ATTACK
PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
PRESS RELOAD KEY TO RELOAD AT WILL
}
HZARMOR
{
PRESS AND HOLD YOUR USE KEY
HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
OR CHARGER IS DEPLETED
}
HZSWIM
{
PRESS YOUR FORWARD KEY
AIM WITH THE MOUSE AS YOU SWIM
FIND AIR IF YOU BEGIN TO LOSE HEALTH
WAIT IN THE AIR UNTIL HEALTH
RETURNS TO FORMER LEVEL
}
HZDAMAGE
{
CERTAIN TYPES OF DAMAGE WILL REGISTER
ON YOUR HEADS-UP DISPLAY.
DIRECTION OF DAMAGE IS INDICATED BY RED
FLASHES IN THE CENTER OF YOUR SCREEN
}
HZHAZARD
{
RADIATION HAZARDS
ACTIVATE A GEIGER COUNTER
}
HZSCIENTIST
{
APPROACH SCIENTIST
PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
}
HZBARNEY
{
APPROACH SECURITY GUARD
PRESS YOUR USE KEY TO GET HIS HELP
WALK TOWARD DOOR AND GUARD
WILL ACTIVATE BUTTONS
}
HZTRAIN
{
PRESS USE KEY TO ENGAGE TRAIN
PRESS FORWARD KEY TO ACCELERATE
PRESS BACKWARD KEY TO DECELERATE
PRESS USE KEY AGAIN TO DISENGAGE
}
HZDONE
{
CONGRATULATIONS!
YOU HAVE COMPLETED
THE BLACK MESA HAZARD COURSE.
COME BACK ANY TIME.
}
//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1
$fadeout 1
$holdtime 8
PCEND1
{
Vyacheslav "Hoaxer" Dzhura
Denys "Rabano" Zhatov
Hayri "Barnz" Yurdakul
}
PCEND2
{
Webteam:
PCTHANKS
{
PC version
special thanks to:
}
PCTHANKS1
{
Rob Webb
Thomas "Editor321" Rogers
Jon "Rusty le Cyborg" New
Sergiy "Vandal" Vandalovskyy
}
PCTHANKS2
{
Roman "Hax" Lut
Skyler "Zipster" York
Jeffrey "Botman" Broome
}
PCTHANKS3
{
WatchItFool
Kmkanaka
Henry132
marphy_black
optIn
}
PCTHANKS4
{
Gearbox Software for original Decay
and greatest PS2 adaptation! :)
END1
{
Matthew Armstrong
Stephen Bahl
Sean Cavanaugh
Patrick Deupree
Rob Heironimus
}
END2
{
Brian Hess
Steve Jones
Brian Martel
Christopher McArthur
David Mertz
}
END3
{
Michael Montague
Landon Montgomery
Stephen Palmer
Randy Pitchford
Sean Reardon
}
END4
{
Robert Selitto
Matthew VanDolen
Mike Wardwell
}
SPTHANKS
{
Special thanks to:
}
THANKS1
{
Brice Armstrong
Jon St. John
Kathy Levin
Eli Luna
}
THANKS2
{
Lani Minella
Harry S. Robbins
Mike Shapiro
}
holdtime 10
HTTITLE
{
Half-Life: Decay
}
GEARBOXIS
{
Gearbox is:
}
WRENCHIS
{
PC game fully recreated by:
}
TEST1
{
this is a test message to test Trebuchet MS font
used in PlayStation2 version of
Half-Life
1234567890
abcdefghjiklmnopqrstuvwcyz
ABCDEFGHIJKLMNOPQRSTUVWXYZ
�������� �������
}
$position 20 145
SCORE_PLAYER
{
player
}
notepadheader2
{
blahblahblah this thing works
}
Decay_SparePlayerTitle
{
Oops! Server is full
}
Decay_SparePlayerMessage
{
Half-Life: Decay is designed only for 2 person play.
You are the third person connected to this server,
that is why you will be automatically kicked
within 5 seconds.
}