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Autodesk CRISPIN ShoeMaker 2016 R1

Tutorials Manual
Designing a court shoe
Autodesk Crispin ShoeMaker
Copyright © 2008 - 2015 Delcam Ltd. All rights reserved.
Powered by PowerSHAPE, copyright © 1982 - 2015 Delcam Ltd. All
rights reserved.
Delcam Ltd has no control over the use made of the software
described in this manual and cannot accept responsibility for any
loss or damage howsoever caused as a result of using the software.
Users are advised that all the results from the software should be
checked by a competent person, in accordance with good quality
control procedures.
The functionality and user interface in this manual is subject to
change without notice in future revisions of the software.
The software described in this manual is furnished under licence
agreement and may be used or copied solely in accordance with the
terms of such licence.
Delcam Ltd grants permission for licensed users to print copies of
this manual or portions of this manual for personal use only.
Schools, colleges and universities that are licensed to use the
software may make copies of this manual or portions of this manual
for students currently registered for classes where the software is
used.
Acknowledgements
This documentation references a number of registered trademarks
and these are the property of their respective owners. For example,
Microsoft and Windows are either registered trademarks or
trademarks of Microsoft Corporation in the United States.

Patent Information
Emboss functionality is subject to patent number GB 2389764 and
patent applications US 10/174524 and GB 2410351.
Morphing functionality is subject to patent application GB 2401213.

ShoeMaker 2016 R1. Published on 10 September 2015


Contents
Designing a court shoe 1
Last creation and flattening ................................................................................. 1
1. Last identification wizard ........................................................................ 1
2. Flatten the last ...................................................................................... 11
Style line creation ............................................................................................. 13
3. Create stencils ...................................................................................... 13
4. Sketch outer style lines......................................................................... 18
5. Sketch inner style lines ......................................................................... 22
6. Edit style line ........................................................................................ 26
Piece creation ................................................................................................... 28
7. Create upper pieces - 1 ........................................................................ 28
8. Create upper pieces - 2 ........................................................................ 33
9. Create upper pieces - 3 ........................................................................ 35
10. Use paste attributes ........................................................................... 38
11. Edit piece textures .............................................................................. 42
12. Add pieces to levels ........................................................................... 44
13. Create lining pieces ............................................................................ 46
Stitch creation ................................................................................................... 53
14. Create stitches ................................................................................... 53
Pipe creation ..................................................................................................... 59
15. Create pipes ....................................................................................... 59
Accessory creation ........................................................................................... 61
16. Add accessories ................................................................................. 61
Sole creation ..................................................................................................... 64
17. Import a sole....................................................................................... 64
Summary .......................................................................................................... 66

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Contents • i


Designing a court shoe

Last creation and flattening


1. Last identification wizard

If you are using ShoeMaker-e or do not have the licence


required for the commands in this step of the tutorial*, go to the
next step in the tutorial and click Import Data.

The model will then be provided with the correct data and you will
be able to complete the tutorial.
You can view the AVI for this step to see how the commands would
work.

*In most cases selecting an icon will inform you that the necessary
licence is missing. In some modules of ShoeMaker the icon(s) may
be missing entirely.

1 Click Import Data.

2 Click Import data file .

3 Click Import last .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 1


The Import File dialog is displayed.

4 Browse to the drive and folder where the tutorial files are stored:
*\PS-TutorialsXXXXX\common_files\
dcshoe\court\dgk
(where XXXXX is the version number of the Tutorials and
* is the drive and path in which the Tutorials are installed.)
5 From the Files of type list, select IGES (*.ige, *.igs, *.iges).
6 Select the following file:
court_1.igs
7 Click Open.

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8 Click OK.

The Last Identification Wizard is automatically started.

Ensure that Standard is selected.


9 Click Next.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 3


Last surfaces are automatically selected.

10 Click Next.
You can define the points on the last by clicking a new point on
the last or by selecting existing points. In this example the points
exist already.

11 Click View ISO 2 from the flyout.


12 Click the Heel top point then the Heel bottom point:

Heel top point


Heel bottom point

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13 Click View ISO 4 .
14 Click the Toe Point.

15 Select the Inner girth point tick box.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 5


16 Box-select the point by clicking and dragging a box around it, as
shown below:

The Inner girth point is selected.

17 Click View ISO 1 from the flyout.


18 Click the Outer girth point, the Centre girth point, and the Vamp
point.

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Ensure that the correct tick box is selected, before selecting
each point on the model.

Outer girth point


Centre girth point
Vamp point

19 Click View ISO 2 from the flyout.


20 Click User-defined points.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 7


21 Box-select the point shown:

22 Enter Counter for the Name.

23 Click Add.
24 Click OK.
25 Click Next.
Top and feather lines are generated automatically

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26 Click Next.

27 Drag the Heel height slider to 86.5.

Use the arrow keys for fine adjustment.


28 Click Next.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 9


Set the Type as Right.
Set the Standard as UK.
Set the Size group as Women.
Select Size as 5.
29 Click Finish.
The program now recognises the imported surfaces as a last.

The Last Flattening Wizard is displayed.


30 Click Next.
The Axis strain distrubution page is displayed.

Select Right.
Select Above.
31 Click Finish.

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The Upper flattening window is displayed:

2. Flatten the last

If you are using ShoeMaker-e or do not have the licence


required for the commands in this step of the tutorial*, go to the
next step in the tutorial and click Import Data.

The model will then be provided with the correct data and you will
be able to complete the tutorial.
You can view the AVI for this step to see how the commands would
work.

*In most cases selecting an icon will inform you that the necessary
licence is missing. In some modules of ShoeMaker the icon(s) may
be missing entirely.

1 Click Last .

2 Click Mean flattening .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 11


The Mean flattening toolbar is displayed:

3 Click Feather line mean .


The flattening is displayed in folded view.

4 Drag the Toe and Heel markers into position, as shown below:

5 Click Feather line mean .


The 2D pattern is created.

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6 Click Shoe modelling .

The 3D modelling window is displayed:

Style line creation


3. Create stencils

1 Click Style line .

2 Click Display Stencil Toolbar .


The Stencil toolbar is displayed:

3 Click Open image .


The Load Image File dialog is displayed.
4 Browse to the drive and folder where the tutorial files are stored:
*\PS-TutorialsXXXXX\common_files\
dcshoe\court\dgk
(where XXXXX is the version number of the Tutorials and
* is the drive and path in which the Tutorials are installed.)

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 13


5 From the Files of type list, select JPEG (*.jpg).
6 Select the following file:
court_outer.jpg
7 Click Open.
The stencil image is drawn over the last:

Instrumentation nodes enable you to graphically transform the


stencil.
8 Move the cursor over the bottom left node of the stencil, until the
Scale cursor is displayed.

14 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


9 Press and hold the Shift key and drag the cursor to resize
the image to match the last.

10 Move the cursor over the middle of the stencil, until the Move
cursor is displayed.
11 Drag the cursor to align the image with the last.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 15


Try to get a good alignment like this:

If you haven't got the image in this position, try a few more
edits. To rotate the stencil, click and drag on a line when the
Rotate cursor is displayed.

12 Click Wrap .
The image is wrapped around the last.

13 Click Open image .


The Load Image File dialog is displayed.

16 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


14 Browse to the drive and folder where the tutorial files are stored:
*\PS-TutorialsXXXXX\common_files\
dcshoe\court\dgk
(where XXXXX is the version number of the Tutorials and
* is the drive and path in which the Tutorials are installed.)
15 Select the following file:
court_inner.jpg
16 Click Open.

17 Click View from left .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 17


18 Repeat the earlier steps to resize and align the stencil image to
the last.

You will wrap this image later.

19 Click Hide Stencil Toolbar .

4. Sketch outer style lines


1 Right-click Stencil on the View toolbar.

2 Select court_outer_1 from the flyout toolbar.

3 Click Sketch style line .

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4 Press and hold the Shift key and click on the model in the
position shown:

Use Shift+click when inserting a point to make a style line


perpendicular to a line.
5 Click to create four more points of the style line:

6 Click Select .

7 Click View ISO 2 .

8 Click Sketch style line .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 19


9 Repeat step 4 to step 6 to create three more style lines that
trace the stencil:

10 Click View from right .

11 Click Sketch style line .


12 Click to create the first point:

13 Click View ISO 1 .

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14 Click to create the second point at the end of the first style line:

15 Click more points to create the style line, tracing the stencil
image.
16 Click the final point on the centre line:

17 Click Select .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 21


18 Create the other three style lines:

5. Sketch inner style lines


1 Click Display Stencil Toolbar .
The Stencil toolbar is displayed:

2 Select court_inner_1 from the list on the toolbar.

3 Click Wrap .

4 Click Hide Stencil Toolbar .

5 Click View ISO 4 .

22 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


6 Select the top style line.

7 Click Extend style line .

Press the T key to toggle between the ends of the style line.
8 Click points tracing the stencil image along the top edge:

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 23


9 Click View ISO 3 .

10 Press and hold the Shift key and click the end of the outer
style line at the heel:

Inserting the last point on the end of other style line makes
it parallel to the other style line.
11 Add the other three Style lines using Extend style line:

24 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


Ensure the points of the inner bottom style line don't touch the
feather line.

12 On the Views toolbar, deselect Stencil.

The stencil image is removed from the last.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 25


6. Edit style line
1 Click View from right .
2 Click on the front top style line:

3 Click Cut .
4 Click the point at the junction of the two style lines:

5 Click Select .

6 Click Sketch style line .

7 Click Item colour .

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8 Select the red option.

9 Sketch a style line from the top style-line to the feather line:

10 Click Select .

11 Click Unlinked mirror .

12 Click View from left .


13 Click the Mirrored style line.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 27


14 Select each end point in turn and drag them to the top line and
feather line.

15 Click anywhere in the graphics window to deselect the model.

Piece creation
7. Create upper pieces - 1
1 Click View from right .

2 Click Piece .

3 Click Create shoe piece .

4 Click Increase offset


The value is now 1.

Use Increase and Decrease offset until the value is 1.

5 Click Decrease thickness twice.


The value is now 0.5.

28 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


Use Increase and Decrease thickness until the value is 0.5.

6 Click Outer material .

7 In the library, click Open material .

8 Click Samples.

9 Select the Leather1 tab from the library.

10 Click 0022.

11 Click Edge material .


12 Select the Spring tab.
13 Click Spring14.

14 Click Inner material .


15 Select the Leather3 tab.
16 Click 0152.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 29


17 Click on the style line shown:

This starts to trace the outline of a piece.

18 Complete tracing the outline, by clicking the positions as shown:

30 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


After clicking position the shoe piece is automatically created.

19 Click Select .
20 Double-click the shoe piece.

The Shoe Piece Editor dialog is displayed.

21 Enter Qtr_O_1 for the Name.


22 Click OK.

23 Click Create shoe piece .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 31


24 Click Increase offset three times.
The value is now 2.

Use Increase and Decrease offset until the value is 2.

25 Click Decrease thickness twice.


The value is now 0.5.

Use Increase and Decrease thickness until the value is 0.5.


26 Trace the piece outline, as shown:

27 Click Select .

28 Double-click the shoe piece.


29 Enter Qtr_O_3 for the Name.
30 Click OK.

32 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


8. Create upper pieces - 2
1 Click Create shoe piece .

2 Click Increase offset twice.


The value is now 1.5.

3 Click Decrease thickness twice.


The value is now 0.5.

4 Click Outer material .


5 Click Samples.

This selects the correct material library.


6 Select the Leather2 tab.
7 Click 0065.

8 Click Edge material .


9 Select the Spring tab.
10 Click Spring14.

11 Click Inner material .


12 Select the Leather3 tab.
13 Click 0157.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 33


14 Trace the piece outline, as shown:

15 Click Select .

16 Double-click the shoe piece.


17 Enter Qtr_O_2 for the Name.
18 Click OK.

19 Click Create shoe piece .

20 Click Increase offset four times. The value is now 2.5.

21 Click Decrease thickness twice. The value is now 0.5.

34 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


22 Trace the piece outline, as shown:

23 Click Select .

24 Double-click the shoe piece.


25 Enter Qtr_O_4 for the Name.
26 Click OK.

27 Click Select .

9. Create upper pieces - 3


1 Click View ISO 1 .

2 Click Create shoe piece .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 35


3 Click the style line shown:

4 Click to trace around the region, as shown:

5 Click View ISO 3 .

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6 Click the other style lines to finish defining the shoe piece:

The piece runs from the outer side of the last to the inner side.
The piece is created with default offset and thickness.

7 Click Select .
8 Double-click the shoe piece.
9 Enter Qtr_I_1 for the Name.
10 Click OK.
11 Create the other three inner shoe pieces:

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 37


12 Double-click each piece and name them:
Qtr_I_2
Qtr_I_3
Qtr_I_4

10. Use paste attributes


1 Click View ISO 1 .
2 Click Qtr_O_1.

3 Click Paste attributes from Clipboard .


The Attribute Selection dialog is displayed.

38 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


4 Select all the attributes.

5 Click Qtr_I_1.

All the attributes of Qtr_O_1 are copied to Qtr_I_1.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 39


6 Press and hold the Ctrl key and click Qtr_O_2.

7 Click Qtr_I_2.

All the attributes of Qtr_O_2 are copied to Qtr_I_2.


8 Press and hold the Ctrl key and click Qtr_O_3.
9 Click Qtr_I_3.

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All the attributes of Qtr_O_3 are copied to Qtr_I_3.

10 Press and hold the Ctrl key and click Qtr_O_4.


11 Click Qtr_I_4.
All the attributes of Qtr_O_4 are copied to Qtr_I_4.

12 Click anywhere in the graphics window to deselect the model.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 41


11. Edit piece textures
1 Click View ISO 2

At the heel region the texture orientation on Qtr_O_1/Qtr_I_1


and Qtr_O_3/Qtr_I_3 do not match.
2 Click piece Qtr_O_1.

3 Click Edit the texture orientation .


The Material Editor toolbar is displayed.

4 Click Option to rotate the texture .

42 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


5 Click and drag the cursor over piece Qtr_O_1 so that the texture
rotates, release when the texture matches the piece Qtr_I_1.

Click Flip Horizontally if the bands of the pattern are


opposite.

6 Click Edit the texture orientation .


7 Click Qtr_O_3.

8 Click Edit the texture orientation .


9 Repeat step 4 to step 6 so that Qtr_O_3 matches Qtr_I_3.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 43


12. Add pieces to levels
1 Click View from right .
2 Click Levels .
The Level dialog is displayed.

If the Level toolbar isn't displayed select View > Levels.


3 Enter Piece : Upper in level 5.
4 Enter Piece : Lining in level 6.

5 Click OK.
The group is added to the Levels toolbar:

6 Ensure you are in Piece-creation mode.

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7 Click Piece .

8 Click Select .
9 Click anywhere in the graphics area to deselect.
10 Drag a box around all the shoe pieces:

11 Right-click on Level 5.
12 Select Add Selection.

All the pieces are moved to level 5, and are no longer displayed
on the screen.
13 Click group level Piece.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 45


Levels 5 and 6 are both turned on because they both belong to
the group. The pieces are displayed on the last.

13. Create lining pieces


1 Click level 5 to turn it off.

2 Click Style line .

3 Click Select .
4 Drag a box around all the style lines, as shown:

46 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


5 Press and hold the Ctrl and Shift keys and click the top style lines
and the red style line.

The style lines are removed from the selection.

6 Click View from left .


7 Press and hold the Ctrl and Shift keys and click on the red style
line.

8 Click Blank selected .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 47


9 Click View ISO 1

10 Click Piece .

11 Click Create shoe piece .

12 Click Decrease thickness twice. The value is now 0.5.

13 Click Outer material .


14 Click Samples.

This selects the correct material library.


15 Select the Leather3 tab.
16 Click 0152.

17 Click Edge material .


18 Select the Spring tab.
19 Click Spring14.

20 Click Inner material .


21 Select the Leather2 tab.
22 Click 0090.

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23 Click the last in the two positions shown:

The two pieces are automatically created.

24 Click Select .

25 Click Create shoe piece .

26 Click Outer material .


27 Click Samples.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 49


This selects the correct material library.
28 Select the Leather2 tab.
29 Click 0090.

30 Click Inner material .


31 Select the Leather3 tab.
32 Click 0152.
33 Click the last in the position, as shown:

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34 Click Select .

35 Double-click the last shoe piece that you created.


The Shoe Piece Editor dialog is displayed.
36 Enter 0.5 for the Thickness.

37 Click OK.

38 Click Select .
39 Click anywhere in the graphics area to deselect the piece.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 51


40 Drag a box around all the shoe pieces:

41 Right-click on Level 6.
42 Select Add Selection.

All the pieces are moved to level 6.


43 Click Unblank .

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44 Click anywhere in the graphics area to deselect the objects.

Stitch creation
14. Create stitches
1 Click View from right .

2 Click Stitch .
3 Click level 5 to turn it on.
4 Cick level 6 to turn it off.

5 Click Create edge stitching .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 53


6 Click shoe piece Qtr_O_1:

7 Click the top edge:

8 Click Create edge stitch .

9 Click Increase offset once.

10 Click Select .

11 In the library, click Open material .


12 Click Samples.

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This selects the correct material library.
13 Select the Summer tab.
14 Drag-and-drop Satin25 onto the stitch.
The stitch material is updated.

15 Click Create edge stitching .

16 Click shoe piece Qtr_O_2.


17 Click the top edge.

18 Click Create edge stitch .

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 55


19 Click Select .
20 Repeat step 15 to step 19 for pieces Qtr_O_3 and Qtr_O_4.

21 Click View from left .

22 Click Create edge stitching .

23 Click shoe piece Qtr_I_1.


24 Click the top edge.

25 Click Create edge stitch .

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26 Click Increase offset once.

27 Click Select .

28 Click Create edge stitching .

29 Click shoe piece Qtr_I_2.


30 Click the top marker.

31 Click Create edge stitch .

32 Click Select .
33 Repeat step 28 to step 32 for pieces Qtr_I_3 and Qtr_I_4.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 57


34 Box select all stitches.

35 In the library, click Open material .


36 Click Samples.

This selects the correct material library.


37 Select the Summer tab.
38 Click and drag Satin25 and drop it into the graphics window.
39 Click anywhere in the graphics window to deselect the model.

58 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


Pipe creation
15. Create pipes
1 Click level 6 to turn it on.

2 Click Pipe .

3 Click View from right .

4 Click Create pipe by selecting style line .


5 Click the top style-line:

6 Click Increase away distance twice.

7 Click Decrease size once.


8 Click Pipe material.

9 Click Samples.
10 Select the Summer tab.
11 Click Muted19.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 59


12 Click Select .
13 Right-click to finish the command.

14 Click Create pipe by selecting style line .


15 Click top style-line at toe.

16 Click Select front .

17 Click Bend the selected ends to tuck them below pieces from
the flyout.

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18 Click Pipe end material.

19 Click Samples.
20 Select the Summer tab.
21 Click Muted19.

22 Click Select .
23 Right-click to finish the command.

Accessory creation
16. Add accessories

1 Click Accessory .

2 Click Open accessories from the library.


3 Click Others.

4 Select the Trims tab.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 61


5 Double-click Trim2.

6 Click on the piece shown:

The accessory is placed on shoe piece Qtr_I_2.

7 Click Select .
8 Click the accessory.

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9 Click Rotate clockwise repeatedly until it is as shown:

Press and hold the R key and scroll the middle


mouse-button to quickly rotate the accessory.

10 Click Material .
11 Click Samples.
12 Select the Metal tab.
13 Click Copper.
14 Click anywhere in the graphics window to deselect the model.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 63


Sole creation
17. Import a sole

1 Click Import data file .

2 Click Import sole .


The Import File dialog is displayed.

3 Browse to the drive and folder where the tutorial files are stored:
*\PS-TutorialsXXXXX\common_files\
dcshoe\court\dgk
(where XXXXX is the version number of the Tutorials and
* is the drive and path in which the Tutorials are installed.)
4 From the Files of type list, click on *.dgk.
5 Select the following file:
sole.dgk
6 Click Open.
7 Click anywhere in the graphics area to deselect

8 Click View ISO 1


9 Click Mode below Last .

64 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


10 Click Mode below Style line .

The shoe design is complete.

If you are using ShoeMaker-e or do not have the licence


required for the commands in the next step of the tutorial*, you
can view the AVI for this step to see how the commands would
work.

*In most cases selecting an icon will inform you that the
necessary licence is missing. In some modules of ShoeMaker the
icon(s) may be missing entirely.

11 KeyShot is the software that produces photo-realistic ray-traced


images. You must install KeyShot separately to this software.
If it is not already installed, download and install (free of charge)
by clicking KeyShot (http://www.delcam.com/keyshot/download/ ) or
by running the installation again. Ensure you install the
appropriate version (32-bit or 64-bit) according to the type of
computer you are using.

12 Click Render with KeyShot .


13 Click OK.

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 65


The shoe is rendered in KeyShot.

Summary
You have created a court shoe upper from a last.
You have done the following:
 Identified a last from surfaces
 Created and positioned stencil images on the last
 Sketched style lines on the last
 Edited the style lines
 Created pieces with different thickness and offsets
 Changed the materials and textures of pieces

66 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual


 Used different levels to organize the pieces
 Created stitches
 Created pipes
 Created accessories
 Imported a sole
 Created a rendered image of the complete shoe design

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 67

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