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Encounter XP Thresholds (Lowest *6, Hardest *4)

Level Easy Medium Hard Lowest Middle Highest


1 25 50 75 150 225 300
2 50 100 150 300 450 600
3 75 150 225 450 675 900
4 125 250 375 750 1,125 1,500
5 250 500 750 1,500 2,250 3,000
6 300 600 900 1,800 2,700 3,600
7 350 750 1,100 2,100 3,250 4,400
8 450 900 1,400 2,700 4,150 5,600
9 550 1,100 1,600 3,300 4,850 6,400
10 600 1,200 1,900 3,600 5,600 7,600
11 800 1,600 2,400 4,800 7,200 9,600

12 1,000 2,000 3,000 6,000 9,000 12,000


13 1,100 2,200 3,400 6,600 10,100 13,600
14 1,250 2,500 3,800 7,500 11,350 15,200
15 1,400 2,800 4,300 8,400 12,800 17,200
16 1,600 3,200 4,800 9,600 14,400 19,200
17 2,000 3,900 5,900 12,000 17,800 23,600
18 2,100 4,200 6,500 12,600 19,300 26,000
19 2,400 4,900 7,300 14,400 21,800 29,200
20 2,800 5,700 8,500 16,800 25,400 34,000

0.25 0.5 0.25

BBEG Fight at Level 11 will total to Level 12 exact to start fresh on next Tier

Concider:
XP per room
XP Per Obstacle
Off Track Encoutners reward Less XP
Learning Lore or finding hidden things rewards XP

Longer the heroes are out of the dungeon, the more backfill the DM will do
Backfill offers little to know xp/reward

Wandering monster tables are factional? And the actions the PCs take in the dungeon affect what kinds of wandering

Fixed encounters, random encounters, discoveries, and milestones. Those are the four ways to gain experience in o
My point is that actually changing the XP based on the difficulty of the encounter doesn’t change anything. Notice a
the XP Gained for quarter easy, quarter hard, half medium is exactly the same as if you just had all medium

In other words, as long as you build your encounters such that half are medium, a quarter are hard, and a quarter a
give out the same XP for every f$&%ing encounter and still get the same result.
And since we’re already breaking down things by tier, rather than by level, we don’t need that much granularity in th
level encounters are worth 50 XP for each PC that participated. All 2nd level encounters are worth 100 XP for each
5th level encounters are worth 250 XP for each PC.
https://theangrygm.com/welcome-to-the-megadungeon-how-to-award-xp/

Encounter Circumvent: Players avoid the encounter get 50% of expectex XP but get no more unless they defeat the e
Encounter XP Thresholds (Lowest *6, Hardest *4)
Level Easy Medium Hard Lowest Middle Highest
1 25 50 75 150 225 300
2 50 100 150 300 450 600
3 to 5 125 250 375 750 1,125 1,500
6 to 8 350 750 1,100 2,100 3,250 4,400
9 to 11 600 1,200 1,900 3,600 5,600 7,600
12 to 14 1,100 2,200 3,400 6,600 10,100 13,600
15 to 17 1,600 3,200 4,800 9,600 14,400 19,200
18 to 19 2,100 4,200 6,500 12,600 19,300 26,000

https://theangrygm.com/welcome-to-the-megadungeon-how-to-award-xp/

Level Days Enc+MS MS Enc XP per Enc/MS XP Gain Total XP Max XP For Tier
1 1 6 1 5 50 300 300 300
2 1 6 1 5 100 600 900 600
3 to 5 8 59 3 56 250 14750 15650 6500
6 to 8 7 50 3 47 750 37500 53150 34000
9 to 11 7 44 2 42 1,200 52800 105950 85000
12 to 14 6 35 3 32 2,200 77000 182950 140000
15 to 17 6 35 3 32 3,200 112000 294950 225000
18 to 19 4 22 2 20 4,200 92400 387350 305000

MS = Milestone

on affect what kinds of wandering monsters appear

our ways to gain experience in our dungeon.


oesn’t change anything. Notice all down the line that
me as if you just had all medium encounters.

quarter are hard, and a quarter are easy, you can just
still get the same result.
need that much granularity in the XP system. All 1st
nters are worth 100 XP for each PC. All 3rd, 4th, and
r each PC.

no more unless they defeat the encounter where they get the other 50%
Assuming 1/6 Easy, 4/6 Medium, 1/6 Hard.
Lvl Level Base XP XP to Nxt Lvl Med Enc XP Avg Enc to Lvl ENC/Day Days Needed
1 0 300 25 12 6 2
2 300 600 50 12 6 2
3 900 1,800 125 15 6 3
4 2,700 3,800 125 31 6 5
Levels 1-11

5 6,500 7,500 125 60 6 10


6 14,000 9,000 375 24 6 4
7 23,000 11,000 375 30 6 5
8 34,000 14,000 375 38 6 6
9 48,000 16,000 600 27 6 5
10 64,000 21,000 600 35 6 6
11 85,000 15,000 600 25 6 4
12 100,000 20,000 1,100 19 6 3
13 120,000 20,000 1,100 19 6 3
Levels 12-20

14 140,000 25,000 1,100 23 6 4


15 165,000 30,000 1,600 19 6 3
16 195,000 30,000 1,600 19 6 4
17 225,000 40,000 1,600 25 6 4
18 265,000 40,000 2,450 17 6 4
19 305,000 50,000 2,450 21 6 3
20 355,000 50,000 2,850
Editable Editable
50%
SUMMARY
Lvl Days Enc MS Ran Enc Discovery MS+
1 2 12 1 2 3 3
2 2 12 2 3 3
3 to 5 18 78 18 3 3
6 to 8 15 90 15 3 3
9 to 11 15 90 15 2 2
12 to 14 10 60 10 3 3
15 to 17 11 66 11 3 3
18 to 19 7 42 7 2 2
20
Total Encs MS ENC+MS MS+ MS+ XP Ran ENC XP per Ran Discovery XP/Disc
12 1 13 1 13 2 6 1 13
12 1 13 1 25 2 13 1 25
18 18 1 63 3 31 1 63
30 30 1 63 2 31 1 63
60 1 61 1 63 10 31 1 63
24 24 1 188 4 94 1 188
30 30 1 188 5 94 1 188
36 1 37 1 188 6 94 1 188
30 30 1 300 5 150 1 300
36 36 1 300 6 150 1 300
24 1 25 300 4 150 0 300
18 18 1 550 3 275 1 550
18 18 1 550 3 275 1 550
24 1 25 1 550 4 275 1 550
18 18 1 800 3 400 1 800
24 24 1 800 4 400 1 800
24 1 25 1 800 4 400 1 800
24 24 1 1,225 4 613 1 1,225
18 18 1 1,225 3 613 1 1,225

Editable Editable Editable Editable Editable Editable Editable


50% 25% 50%

Encounter XP Thresholds Number of Players: 6


Level Easy Medium Hard Lowest Middle Highest
1 25 50 75 150 300 450
2 50 100 150 300 600 900
3 to 5 125 250 375 750 1,500 2,250
6 to 8 350 750 1,100 2,100 4,500 6,600
9 to 11 600 1,200 1,900 3,600 7,200 11,400
12 to 14 1,100 2,200 3,400 6,600 13,200 20,400
15 to 17 1,600 3,200 4,800 9,600 19,200 28,800
18 to 19 2,100 4,200 6,500 12,600 25,200 39,000
Xp Gained Cum XP Excess XP Cum Excess XP
363 363 63 63
725 1,088 125 188
2,469 3,556 669 856
3,938 7,494 138 994
8,063 15,556 563 1,556
9,750 25,306 750 2,306
12,094 37,400 1,094 3,400
14,813 52,213 813 4,213
19,350 71,563 3,350 7,563
23,100 94,663 2,100 9,663
15,600 110,263 600 10,263
21,725 131,988 1,725 1,725
21,725 153,713 1,725 3,450
29,700 183,413 4,700 8,150
31,600 215,013 1,600 9,750
41,600 256,613 11,600 21,350
43,200 299,813 3,200 24,550
63,700 363,513 23,700 48,250
48,388 411,900 -1,613 46,638

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