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AORUS X5 TRUE GAMING POWER

IN A PORTABLE PACKAGE RADEON FURY X AMD REVOLUTIONISES THE


GPU WITH ITS LATEST CARD

>The
ARKHAM
KNIGHT
CAN BATMAN
DEFEAT THE EVIL
CATASTROPHIC
GLITCHES?

Best
of E3
The most exciting new
nd

PC titles previewed!
FEATURING:
> Assassin's
Creed: Syndicate
> Fallout 4
> Dishonored 2
> Battleborn
and more!

HEROES OF
THE STORM
CAN BLIZZARD DOMINATE
THE MOBA MARKET?

GALACTIC
CIVILIZATIONS 3
THE CLASSIC 4X FRANCHISE
MAKES A WELCOME RETURN
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23.10.15 ((LATE
LATE 2015 on pc))
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PREORDER NOW

© 2015 Ubisoft Entertainment. All R.ights Reserved. Assassin’s Creed, Syndicate and Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US
and/or other countries. “ ”, “PlayStation” and “ ” are registered trademarks of Sony Computer Entertainment Inc. “ ” is a trademark of the same company.
nd
nd
ISSUE #242, AUGUST 2015
On The
cOver
ASSASSIN’S
CREED:
SYNDICATE
p. 36
Get ready to murder
people in the grimy
streets of London

nd

6 PC PowerPlay
REVIEW
BATMAN
ARKHAM
CONTENTS
KNIGHT Frontend
p. 54 11 Release Schedule
Can the Dark Knight defeat a 14 News
shoddy port? 20 Big Picture
24 PCPP Interview: Dave Pottinger

Opinion
18 Far Canal
22 JAM
26 Generation XX

Features
32 10 to Watch
36 Assassin’s Creed: Syndicate
38 Fallout 4
40 For Honor
42 Dishonored 2
44 Just Cause 3
46 Battleborn
48 Mirror’s Edge: Catalyst
50 Ghost Recon: Wildlands
51 The Fractured But Whole
52 Doom

nd Game Reviews
54 Batman: Arkham Knight
58 Galactic Civilizations 3
60 Hatred
62 Kholat
63 Heroes of the Storm
64 Ronin
65 Devil May Cry 4: SE

Tech
70 Radeon R9 Cards
78 Aorus X5
79 Aorus X3
80 AMD A10 7870K APU
81 ASUS MG279Q
82 Hotware
84 Tech Menagerie
86 The Bunker

State Of Play
92 SoP
94 Extended Memory
96 The Last Word

Regulars
TECH 12 Inbox
TECH FEATURE
AORUS X5 13 My PC
RADEON R9 p. 78 90 Subscriptions:
p. 70 Powerful gaming performance in a Win a Scorptec Hulk 970 PC
AMD release their new slew of GPUs portable format 98 Next Month

PC PowerPlay 7
Crazy Days
EDITORIAL
To say that this has been a crazy production cycle does EDITOR Daniel Wilks
not do the month credit. It has been insane, thanks to the dwilks@nextmedia.com.au
timing of deadlines and events. Between June 3 and July 8 GROUP ART DIRECTOR Malcolm Campbell
the PCPP team have put to bed three magazines – two issues mcampbell@nextmedia.com.au
of PC PowerPlay and one PC PowerPlay Tech Special, as well TECH EDITOR Bennett Ring
bennettr@internode.on.net
as a Games of the Future Hyper special. Everyone has bruised
SENIOR EDITORIAL GURU Ben Mansill
fingers and saddle sores from the amount of time we have bmansill@nextmedia.com.au
spent sitting and typing. Not that we’re complaining, mind INTERN Alessandro Guarrera
you. It’s an exciting time to be in the media. My first Computex
in early June was an amazing experience. It served as a crash CONTRIBUTORS
James Cottee, Alex Mann, Terrence Jarrad, Meghann
course in the tech trends I was behind on and I got to see the O’Neill, Josh Lundberg, Jordy Bertram, Theo, Morte,
Nathan Lawrence, Dan Staines, Dave Kozicki, Joab Gilroy,
literal future of PC gaming tech, new chipsets, graphics card Katie Williams, Heidi Kemps, Patrick Stafford, Ashley
paradigms, mobos, displays and convergence technologies that McKinnon, Ashton Mills, Andrew Whitehead
will definitely affect the way we build our rigs in the years to ADVERTISING
come. Now that these crazy deadlines are out of the way it feels GROUP NATIONAL ADVERTISING MANAGER
like we won’t know what to do with ourselves and our regular GAMING
monthly deadlines for the rest of the year. Cameron Ferris
Hot on Computex’s heels came E3 2015 – definitely the most cferris@nextmedia.com.au
(+16 2) 02 9901 6348
exciting E3 in years – thanks to the number of fantastic new IPs M: 0405 356 419
and great looking sequels coming our way in the next six to 12
months, including, of course, the hotly anticipated and long ACCOUNT MANAGER
rumoured Fallout 4. For such an anticipated game it’s amazing Sean Fletcher
that Bethesda didn’t do any promotion until now. It’s been sfletcher@nextmedia.com.au
(+16 2) 02 9901 6367
in development behind the scenes for years and is releasing M: 0402 585 124
in November. In a gaming landscape that sees games getting
press and release windows, if not dates, as soon as they are ADVERTISING TRAFFIC
announced, no matter if the game isn’t truly finished by release Alison Begg
(I’m looking at you Batman: Arkham Knight), it’s refreshing to abegg@nextmedia.com.au

nd
see a company wait until a game is near completion to trumpet
its virtues from the rooftops. For us here in the PCPP bunker,
02 9901 6346
PRODUCTION MANAGER Alison Begg
and I’m sure for a lot of people reading the magazine, Fallout 4 CIRCULATION DIRECTOR Carole Jones
instantly rocketed to the top of our must have lists. November
can’t come soon enough. SUBSCRIPTIONS
www.mymagazines.com.au
TOLL FREE 1300 361 146
Daniel Wilks Locked Bag 3355, St Leonards NSW 1590
Editor COVER DISC ENQUIRIES:
@drwilkenstein dwilks@nextmedia.com.au
02 9901 6100

Building A, Level 6
207 Pacific Highway
St Leonards, NSW 2065
Locked Bag 5555,
St Leonards, NSW 1590

CHIEF EXECUTIVE OFFICER


David Gardiner
COMMERCIAL DIRECTOR
Bruce Duncan
PC PowerPlay is published by nextmedia Pty Ltd ACN: 128 805
970, Building A, Level 6, 207 Pacific Highway, St Leonards NSW
2065 © 2011. All rights reserved. No part of this magazine may
be reproduced, in whole or in part, without the prior permission
of the publisher. Printed by Bluestar WEB Sydney, Distributed in
Australia by Network Services. ISSN 1326-5644. The publisher
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taken nextmedia does not accept liability for loss or damage.

Privacy Policy: We value the integrity of your personal information.


If you provide personal information through your participation in
any competitions, surveys or offers featured in this issue of PC
PowerPlay, this will be used to provide the products or services that
you have requested and to improve the content of our magazines.
Your details may be provided to third parties who assist us in this
purpose. In the event of organisations providing prizes or offers to

QUOTES OF
our readers, we may pass your details on to them. From time to time,
“Shut up, I’m tired “We’re having a we may use the information you provide us to inform you of other
“It’s like a full archery products, services and events our company has to offer. We may

THE MONTH
and have forgotten conversation about
machine” also give your information to other organisations which may use it to
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contacted at nextmedia, Locked Bag 5555, St Leonards, NSW 1590

8 PC PowerPlay
Future proof yourself with

nd
FRONTEND
THIS MONTH...
DANIEL WILKS
Repeatedly slept through
his alarm
@drwilkenstein

MALCOLM CAMPBELL
Ate one sandwich

BENNETT RING
Fought Batman
@bennettring

JAMES COTTEE
Demanded a refund
@j_cottee

MEGHANN O’NEILL
Moulded young minds
@firkraags

JAMES O’CONNOR
Was born in war
@jickle PREVIEW

36 Assassins Creed: Syndicate


BEN MANSILL
Quit smoking
Sibling assassins take on the Templars and the London underworld

NATHAN LAWRENCE
Didn’t contribute
nd
ALESSANDRO
GUARRERA
Dressed like Tony
Montana
@ALguarrera

DAVID
HOLLINGWORTH
Bought a broken horse

ALEX MANN
Took a break after E3

INTERVIEW
CAMERON FERRIS
Became a casualty of the
24 Servo
rubber band wars
@pcpowerplay
We speak to Dave Pottinger, CEO of BonusXP

SEAN FLETCHER
Broke his mouse

28 Indies 32 10 to Watch
The best of independant development The most exciting games on the horizon

10 PC PowerPlay
THE RELEASE SCHEDULE
Looking ahead to the upcoming PC game releases

LEGEND: Steam Origin Good Old Games uPlay Battle.net Download Retail

JULY F1 2015 MAGIC DUELS: KYN TEMBO THE


EA ORIGINS TANGRIN BADASS
WIZARDS OF THE ENTERTAINMENT ELEPHANT
COAST

GUILD OF KING’S QUEST VICTOR VRAN


DUNGEONEERING SIERRA HAEMIMONT
GAMBRINOUS GAMES

AUGUST BLOOD BOWL 2 ROLLERCOASTER HYPER LIGHT AMIKROG


CYANIDE TYCOON WORLD DRIFTER PENCIL TEST
AREA 52 GAMES HEART MACHINE STUDIOS

VOLUME nd
VISCERA DISHONORED SHADOWRUN
MIKE BITHELL CLEANUP DETAIL DEFINITIVE HONG KONG
RUNESTORM EDITION HAIRBRAINED
BETHESDA SCHEMES

SEPTEMBER MAD MAX ACT OF SWORD COAST MIGHTY NO. 9


AVALANCHE AGGRESSION LEGENDS COMCEPT
STUDIOS EUGEN SYSTEMS DIGITAL EXTREMES

WAY OF THE PRO EVO 2016 SOMA


SAMURAI 4 KONAMI FRICTIONAL GAMES
ACQUIRE

Q3/4 TOM CLANCY’S TRANSFORMERS: FALLOUT 4 WARHAMMER


RAINBOW SIX: DEVASTATION BETHESDA GAME 40K: SPACE
SIEGE PLATINUM GAMES STUDIOS WOLF
UBISOFT MONTREAL GAMES WORKSHOP

PC PowerPlay 11
Inbox
Unfortunately
management won’t let us Hi Michael – we can understand your
have one for the bunker
desire not to know too much about
upcoming releases, but unfortunately
that isn’t something we can do in
our jobs. It can really detract from
the ultimate excitement of a game.
That said, sometimes the more you
know about something the more
you want to get your hands on the
final product. Wilks spoke to CDPR
multiple times and had hands on
with The Witcher 3 long before it was
released, but come the actual review
code, it was all we could do to keep
him in the office. Indie games are
also a real pleasure, as most indies
have no marketing budget so the first
time we hear about them is when
they are released.

>
LETTER OF THE MONTH Hope you enjoy mate and thank
THE FINAL FRONTIER again for featuring my Pc setup.
Kind Regards FEEDBACK
G’day again. Sorry to bug you but Jeremy Gill #241
i thought you might like to see one
of my past projects and my current
project. nd
Hi Jeremy – you’re our favourite kind
of nut. Someone who has a passion
> Rhys Jennings: I really enjoyed
it. Love the front cover
The first one on my YouTube and is unafraid to explore that
channel took 5 years to complete. I passion no matter what other people > Joshua Geraghty: It would be
cool if you guys had like a section
started this before I started playing think. Everyone in the office has
where you re reviewed old school
Eve Online. watched your vids and is more than games (with a different rating
I no longer have this ship as it a little envious of your ships. They’re system) n see how they held up
was sold to a business man for his awesome, mate. Keep building bigger and what u had to do to get them
LETTER OF THE kids to play in, lol. and better ships, and make sure you to work, what mods you used
MONTH WINS! etc etc
https://youtu.be/0OFiL1GDIE4 keep us up to date with your progress.
Write in to PCPP with your The next one is one I’m working > Rob Thomas: Needs more
rants, considered opinions, and helvetica!!!
on now which will eventually be 20 RESOLUTION
endless run-on sentences of
pure awesome. The address is - 30 metres long and will be built > Luke G-Man: Loved it.
letters@pcpowerplay.com.au. in 3 sections. The first part is the This year I’ve been trying to do Especially the rainbow six special
Each letter read by hand! This cockpit that I’m working on now a new thing. And that is having and the page about Tom Clancy
Letter of the Month winner himself.
and will have multiple computers nothing to do with any type of
scores himself an ARC 100
systems installed... eventually. preview regarding a game I’m > Corey Evans: Too many spelling
Solid State Drive courtesy of
This will take an estimated 10 looking forward to or movie I’m and grammar mistakes. If I’m
the fine folks at OCZ!
going to read out dated news, I
years to complete as I don’t have looking forward to. at least expect the quality to be
the required money to build it most I want to be blindsided rather better than what I read online.
of it. So it’s all baby steps. than exposed to multi - trailers and
> davidbowie: No Simpsons
https://youtu.be/LA4H-FgOv2k endless photos. reference on front cover for
And this one I built last year just I had to make one exception. “Regicide” 0/10 would not bang.
for fun as I was bored. And I still And that was your preview of Star
> jaytee83: Good issue, but I’d
have this as it’s up for sale for half Wars: Battlefront. prefer My PC won by people (not
of what it cost to build $1000, lol The photos you showed was the necessarily me) with modest
Daytime video: https://youtu. game i was hoping it would be. setups occasionally, as opposed to
be/-VFsMnh389k So now I will resist any more this month’s winner who’s trying
to compete with Boeing.
Night-time Video: https:// trailers or photos and know that
youtu.be/j7u8Awrt3qk your article covered everything I MAKE YOURSELF HEARD!
The neighbours thought I was needed to know. Thank you.
facebook.com/pcpoweplay
nuts doing this lit up at Christmas, Regards, www.pcpowerplay.com.au
lol. Oh well we all have our hobbies. Mitchell Hall

12 PC PowerPlay
1

nd
DAVID AGE 23 | BELMONT, NSW This month’s MY PC
brought to you by

I’m writing you this email because I always FAVOURITE FEATURE: My favourite
wanted to enter your PC rig competition feature are the 2 screens. It may not DAVID WINS!
in your magazine but never had a cool seem like much but it’s just funny when A swanky new K60 RGB keyboard valued at $249
computer until now. people come over and they are just like thanks to the good people at Corsair. Enjoy!
4 MOST IMPRESSIVE ELEMENTS: “woow y you need 2 screens for?????”
1) Asus Maximus V11 ranger motherboard. WHY SO SPECIAL? My favourite thing
I love the bios. It makes it so easy for a 1st about my PC is the fact I built it myself.
time PC builder to overclock. I’ve never done that before and it was
2) Asus GeForce GTX 970 strix direct cu surprisingly easy but if I could go back in
11 4gb graphics card. I like the GPU tweak time I would do some things differently
software. but that is just me being picky. I
3) 4 X 4gb of Kingston Hyper X Beast think it’s pretty good for my 1st
DDR3 memory gets the job done. time. I think more people should
4) Intel core i7 4790k CPU also gets the give it a go.
job done.
LAST UPGRADE: My last upgrade was the 1. These are the strangest looking disks
TP-Link archer t8e Wi-Fi card. I needed it we’ve ever seen
to connect to the home Wi-Fi 2. We would add your dual monitors to teh
DREAM UPGRADE: My dream upgrade is most impressive elements
to make a simple pilot gaming frame setup 3. Some kind of dead animal?
for star citizen to make a more immersive 4. All the power you could need winner!
gaming experience using things like the 5. Ears by Logitech
oculus rift I think that would be pretty cool. 6. Nice work on a first build

WANT FREE STUFF? Send your MyPC entry today to mypc@pcpowerplay.com.au. Include the four most impressive elements of its
hardware, your last upgrade, your dream upgrade, your favourite feature and what you think makes your PC special. Make sure to include your
name, age and location. And last but not least, attach a 5MP or bigger image of your PC! No camera phone shots, and make sure it’s in focus!

PC PowerPlay 13
PCPP Game & Tech News

WORLD OF WARSHIPS
HITS OPEN BETA!
Come on in, the water is fine.

I f you’ve been hearing about the


closed beta test of Wargaming’s
World of Warships, and been
see what might be Wargaming’s
best free to play title yet. It’s
slower and more deliberate than
wanting to get in on the action, World of Tanks, and a much
this is your D-day. more polished sim than World
The game has now hit open beta.
The closed beta slate has been
of Warplanes, presenting a great
take on naval combat before the
ARKHAM KNIGHT HAS BEEN
wiped clean (which was a little age of the guided missile. PULLED FROM THE SHELVES
alarming, we must say), but now
you can join the rest of us and
So sign up now, at http://
worldofwarships.asia/ IN AUSTRALIA
There are bad console ports - and then there’s
the new Batman game, apparently.

In an unprecedented move,
Warner announced it was
suspending sales of the troubled
have removed the game from
sale, and are waiting to hear
more from Warner about the next
PC version of Batman: Arkham step in getting the game into a
Knight, and susequently the playable state.
game has been pulled from Other retailers, such as Target,
shelves in two Australian chains. have simply chosen not to stock

nd Both JB Hi Fi and EB Games the PC version at all.

STAR CITIZEN’S STAR MARINE


MODULE HITS HEAVY DELAYS
Star Citizen’s FPS module is harder to develop
than it first looked.

C hris Roberts wants Star Citizen to


have everything. From 4K graphics
and native VR support, to a living
we felt confident enough in the work
to say that it would be available for
everyone soon. Unfortunately that
breathing world packed with ships didn’t happen. Just over two months
from one-seater racers to multi-crew on, we are continuing to tackle
salvage cruisers, Star Citizen is big. technical and gameplay-related issues.”
And, as backers, we want it no The game was meant to be out
other way. early next year, but that’s now looking
But some things aren’t coming impossible. One of the big issues
together, as the game-making auteur is the game’s netcode, and given
has just admitted on the Roberts how much grief DICE cops over its
Space Industries blog. Basically, the Battlefield netcode, this is one part
first person shooter part of the game, of a multiplayer shooter you really
Star Marine, while looking amazing, is do want to get right first time. The
turning out to be quite the challenge, reworking of netcode has of course
and will now be delayed. caused knock-on issues for other
“We demonstrated a build of the parts of the game, which Chris goes
module at the backer event that into in remarkable depth in the blog.
ran fairly well. It lacked some polish There are also some great
(especially with animations) and still new screens of the module, so it
had several technical blockers that certainly looks like something worth
prevented a wide scale rollout…but waiting for.

14 PC PowerPlay
nd
PCPP Game & Tech News

DEMO FOR AUSTRALIAN GAME


DEFECT: SPACESHIP
DESTRUCTION KIT OUT NOW
Design a ship, fight in space, get tossed by
your crew... rinse and repeat.

A ustralian based developer


Three Phase Interactive
has just released a demo (in
Then your new crew does
the same... The point is to
make your ships tough, but not
this day and age!) for its space too tough. You need to build
ship construction game Defect: in defects that you can later
Spaceship Destruction Kit, and exploit.
it’s looking like a lot of fun. “We’re big fans of sci-fi and
The game’s premise is construction games, so we’re
almost simple... you get to build really excited to be working on
a ship from a huge range of our dream project.” said Drew
parts, and then you go out into Morrow, lead designer/artist
space and blow up other ships. at Three Phase Interactive, in
The wrinkle is that your crew today’s release. “We can’t wait
will eventually mutiny, and steal to see what ship designs and
your ship, at which point you ideas players come up with.”
need to build a new ship to go You can download the demo
out and hunt them down. on Steam.

nd
ETERNAL CONFLICT RAGES IN HEROES OF THE STORM
The Butcher and other legendary characters from Diablo III enter the Nexus to continue
the war over the High Heavens and the Burning Hells

S ince the Nexus portal opened on June


3rd, players around the world have
stormed the battlegrounds of Blizzard’s
universes. Players will need to defend their
core and attack the enemy while supporting
their Immortal, a massive angel, or demon,
devouring his fallen enemies. His ‘brand’
ability debuffs enemies and lets him gain life
with each attack. He can also bring Lambs to
cross-character combat arenas. Not content fighting its counterpart in the map’s centre. the slaughter, and chain his hapless victims
with the cacophonic, chaotic clashes, Available in-game from today, the map to a post for four long seconds.
their conflict has inspired, Heroes of the has uniquely themed mercenaries with Leoric, the Mad King of Khanduras—best
Storm has introduced the Eternal Conflict, Battleground-specific powers. known the Skeleton King (cue a spinoff film
a multi-week in-game event. During the The Butcher is a damage-dealing melee starring Dwayne Johnson) — will be the next
event, players should be on the lookout for character who becomes stronger by Warrior to join. Like all members of the living-
Treasure Goblins. Players who track down impaired, Leoric is rather averse to staying
these creatures and eliminate them before a dead; in game, this means whenever he is
match’s end will receive gold for their efforts. slain, he will rise as a wraith to haunt his
What’s more, the game’s roster has enemies. As a ghost, his attacks slow
been bolstered with three his enemies and accelerate his eventual
characters from the Diablo resurrection.
universe: The Butcher, The Monk is a versatile melee
Leoric, and The Monk, support hero who can heal allies,
alongside several Diablo- and choose between two hero-
themed skins and mounts. defining Traits to fulfil the needs
Among the two new of his team. Using a variety of
maps is the Battlefield martial magic and holy hand-to-
of Eternity, the first hand combat, the Monk will bring his
battleground located in one traditional arts to bear in Heroes of
of Blizzard’s established the Storm.

16 PC PowerPlay
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OPINION / FAR CANAL

Trend
Setting
Who chooses gaming’s next
big thing?

I think we can safely say that gaming


has now fully and entirely mirrored
music as a model of cultural and
That’s no surprise, of course, but games
offer a unique opportunity to track
what a player is actually doing while
helped the current space-phase along,
some Kerbals probably did too, the
rush of me-too space games is getting
creative evolution. By and large, all playing, and for how long, and to use a bit much, even for a tripper like me
the genres were nailed down years that data to further finesse new games. who spends half his waking hours on
ago, leaving us with sub-genres within IGN did a nice interview with the an imaginary spaceship on the other
sub-genres, each flaring up for a span Mass Effect devs a few years ago side of the known universe. Will we be
before being washed away by the covering just this. There were no spaceweary when Star Citizen comes
next new-old thing. The big reliable startling revelations – they looked at out? If we’re not, we sure will be a year
IPs are churned out year after year, which character classes were most, later when the late-comer devs jump on
consumed by mainstream gamers who, and least, popular (Soldier most, the space bandwagon.
anecdotally at least, appear unwilling
to take risks on anything too niche. And nd
Engineer least), as well as getting some
important confirmation that people
Most people like what most other
people like. We seek acceptance, so
what is old is new again, with the surge were actually enjoying the dialogue. gravitate towards what the biggest
in retro gaming, which is now fully into It all shapes future game design, crowd seems into. That’s why boring
the remake and remastered era. and in this data-driven world, digital shit is popular. The lowest common
I’m going to resist the easy temptation entertainment is particularly trackable. denominator always wins.
to roll out some terrible analogies – like That makes it so very much more
how Call of Duty is sort of big and bland
like American Idol. Or id Software is a
Most people like what exciting when something actually cool
springs up from seemingly nowhere,
bit like Green Day – once cool and edgy, most other people like. We and explodes. Has a week on Steam

seek acceptance, so gravitate


but the flame appears to have burned gone by when another open world
out. Whoops, there go the analogies. survival game hasn’t blazed into early
But it is. Especially when you’ve
got remakes and remasters that are
towards what the biggest access? That’s where it’s at right now,
pretty much thanks to DayZ.
enjoyed by gamers who weren’t around crowd seems into. That’s While we haven’t quite left the

why boring shit is popular.


when the original was a hit. Or even spec-ops trend completely behind us
more telling, that they don’t care that as we lurch forward into Steampunk
there was an ‘original’, and may even London, or deep space, that’s a boat
be a little surprised to discover what Does this mean some of the bigger that’s sailed. In that case, current world
they’re playing is in fact a remake. titles are becoming homogenised? Hell affairs initiated that theme and in the
I’d say this is simply a natural yes, it does. The gameplay in Call of end, our weariness of the daily death
consequence of being a cultural thing Duty is so perfectly fine tuned that the news from the Middle East quite likely
that now spans generations. devs can focus on whatever the year’s hastened its withering demise. What
With the games scene now all trendy setting is. was exciting one day became ugly and
neatly compartmentalised by genre, Therein lays another challenge for distasteful the next.
development is now more sales science devs – planning for trends. If you can That particular circle took a very
than creative exploration – at least for be sharp about a 12 month development long decade to turn. Now, it seems,
the AAAs. Driven by data, developers cycle, that then offers some protection we’re backing away from reality and
can tailor a game precisely for almost- against the whims of the market, but turning to escapism in unreal worlds.
guaranteed success. Not only does a not all are so fortunate. Could it be that What will be next? All I know is that
developer track what’s shifting off the Chris Roberts and Star Citizen will be change is enough in itself, to fuel
virtual shelf, they also look at which BEN MANSILL behind the space curve when that game interest, and that Taylor Swift can’t
DLCs worked and which flopped. is a retro remaster finally hits? While Elite: Dangerous possibly last much longer at the top.

18 PC PowerPlay
the big
picture

nd

20 PC PowerPlay
nd

Deus Ex:
Mankind Divided
Developer Eidos MontrEal
publisher squarE Enix
Due 2016
www.deusex.com

T wo years after the events of Deus


Ex: Human Revolution, the Czech
Republic is in chaos. The events of the
previous game, and futher machinations
by the Illuminati have turned the
augmented into targets for angry
“naturals”. Can Adam Jensen stop
terrorists from both sides of humanity?

PC PowerPlay 21
OPINION / JAM

The Gift
of Fear
Steam Refunds are here,
and some people are
furious. The developers
doth protest too much,
methinks...

V alve’s digital download service


Steam is no longer a mere
convenience. It is now so ubiquitous,
barriers to enjoyment. Finally: An
antidote to the Buyer’s Remorse.
As of this writing the ACCC still
every editorial, every hit piece, every
tweet played right into their hands. An
obscure Polish studio sprung to global
so instrumental to our gaming hobby, isn’t entirely satisfied with Valve’s prominence, overnight. And with
that for all purposes and intents it has behaviour, but this is a step in the such splendid timing! For now those
become a utility – and you only really right direction – a level of consumer who quickly tire of their monochrome
think about utilities when they let protection so basic it’s a small wonder twin-stick shooter can claw back their
you down. When the lights go dark. they haven’t implemented it sooner. emo-bucks.
When you turn the tap, and nothing Even devs love it. On Twitter, Stardock This is a win for consumers, and for
comes out. It’s only then that we founder Brad Wardell praised the freedom of choice. But all the same,
recall Immortan Joe’s warning: if you move: “As a greedy capitalist, I support one can’t help but wonder if we’re
become addicted to something, you
will resent its absence. nd
anything that makes people more likely
to spend their money. Generous return
getting too much of a good thing.
Are there too many new games these
It wasn’t that long ago that Valve policies are good business... Stardock days? Are there too many indies? Is the
revised the Steam terms and conditions has had a similar return policy for next generation of young developers
to state that by accepting said terms years. Not because we’re ‘nice’ but doomed to a life of poverty?
and conditions one waives all rights because it makes potential customers I recently asked an established local
to participate in a class action lawsuit. more willing to buy.” developer whether he believed there is
Complaints gushed forth, but they currently an over-supply of graduates

And yet, in defiance of all


sputtered and died away. Then came from tertiary video game development
another two furphy magnets: Steam courses. His answer surprised me: “No.”
Greenlight and Steam Curators,
attempts to automatically funnel the
reason, there were some who He compared this education sub-sector
to the world of ballet, of all things.
unending chocolate rain of fair-to-
middling titles.
criticised this new policy Many youngsters study ballet, but very
few become prima donnas. Do the
Steam’s paid mod service was so rest feel ripped off? Not really: “They
poorly received that it was quickly And yet, in defiance of all reason, do it for the experience.” Perhaps this
pulled, perhaps to return some day in a there were some who criticised this was his polite way of saying that not
less inflammatory form. Coupled with new policy, implying that Valve’s paying every starry-eyed university student is
their steadfast refusal to release Half-Life customers had ideas above their station. destined to be an indie dev sensation,
3, for a while there it seemed like the One indie dev flat out declared: “Your any more than career-conscious
game wizards at Valve were completely aren’t entitled to enjoy everything you primary schoolers are destined to
out of touch with their user base. buy.” Got that? Punters who expect become firemen or astronauts.
So imagine our surprise when they refunds for defective products are So: is there a culture of entitlement
announced Steam Refunds. This new wallowing in a culture of entitlement. in gaming? Maybe. Some might argue
feature grants customers the right to a It’s difficult to tell if this is what that given their track record of late, the
refund within a fortnight of purchase, he honestly believes, or if he was ambitions of Peter Molyneux and Denis
provided they’ve played the game for simply trolling for attention, seeking Dyack are delusional. Their persistence
less than two hours. Finally: solace for to milk some free publicity. After all, is admirable, but they do not have a
the common man. For those who buy a the developers of Hatred have openly ‘right’ to my money, or to yours.
game only to learn that their computer JAMES COTTEE wants admitted that their entire marketing If a video game developer is honestly
doesn’t have the juice to run it. For a refund for all the campaign was geared to generate afraid of giving unsatisfied customers
times we’ve made a
those who find the game-breaking joke about him being and feed on media outrage. And they refunds, then maybe his gut is trying to
bugs of a new release insurmountable a robot succeeded! No matter how damning, tell him something.

22 PC PowerPlay
MACHINE
INTERVIEW

MEN
With its short battles, unique look, and
endless customisation, Servo is gearing up
to change the way we think about real-time WHO DAVE POTTINGER
strategy. We talk to BonusXP CEO Dave WHERE BONUSXP
WHY SERVO
Pottinger about the future of war...

W hile the studio name may be


unfamiliar to most gamers, the staff
at BonusXP have a truly impressive pedigree.
going the way that we wanted it. Then, our
concept artist, Andy Cotnam, blew us away
with one of his secret treatments. He had
reward, economy vs. military, offence vs.
defence, and rush vs. boom. With Servo, our
goal is to bring the spirit of those decisions
Founder Dave Pottinger was once the lead jacked the Servos up to 40m in height and into the game. We’ve found that you don’t
programmer at Ensemble Studios, where he they were fighting giant monsters. Done need to have 40 villagers running around
and his team created Age of Empires, Age and done!” to have a game with a strong economy vs.
of Mythology, and Halo Wars. Microsoft In another radical departure, battles in military choice.
rewarded their achievements by disbanding Servo are designed to be all over in 10-15 “That implies the obvious challenge in
their studio, so when we got a chance to minutes – a far cry from the hour-long build bringing a big RTS game down to 10 or 15
speak to Dave it seemed logical to ask about up in your typical RTS. “That game-length minutes. RTS games are big, nasty beasts
the nature of his relationship with BonusXP’s goal was originally driven more by what we with a lot of stuff. When we made Halo
new publisher, Stardock. Will things be wanted as players. I think we just wanted the Wars, the first thing that was prototyped
different this time?
“I think the biggest difference between nd
option to have a shorter experience, plain
and simple. When I think about sitting down
was taking Age of Mythology and making it
playable with the gamepad. Just about every
this relationship and the Ensemble/ for an hour to play a game, I maybe pause single feature, too. In hindsight, I think that
Microsoft one is that BonusXP is an a little. When I know that the game can be was a mistake. We could never ‘let go’ of
independent developer (whereas Ensemble over in 15 minutes, I’m always in. anything in that process.”
was eventually owned by Microsoft). Dave and his crew learned a great deal

In another radical
Stardock has been fantastic to work with from the Halo Wars experience. “With
in that setup. Even though BonusXP owns Servo, our method has been to start with
the game (another difference relative to
the Ensemble/Microsoft relationship),
departure, battles in the absolute minimum feature set. As an
example, when we put resources in for the
Stardock has been right there with us all the
time. Stardock has just as much experience
Servo are designed first time, there was only one thing you
could buy with them. We didn’t have drones
making games as we do, so it’s really been to be all over in 10-15 for the longest time, either. Once we feel like
fun to see the melding of these two longtime
strategy game developers.” minutes we understand how the game is playing, we
take stock of where it’s lacking. Sometimes,
Considering his team’s track record of that results in adding a feature. Then we
making of quasi-historical RTS games, “Put another way, the timeframe is about wait. We don’t throw more than two features
Servo seems quite the departure. But the giving the player options. If I want to play for into the game in a week. We need time to
truth is, this game has been a long time 15 minutes, I can. But, I can also still sit down see how they affect the game. Half the time,
coming. “We’ve been dying to make a sci-fi and play Servo for hours on end. In fact, we we pull the features out because they take
game forever. I think we look back to the just had a company playtest session today the game in the wrong direction or add
masters in terms of inspiration. Asimov, that I had to call off after 90 minutes so we complexity without a commensurate amount
Herbert, etc. All the books we read as kids. could get some work done on our milestone.” of fun or interest.”
Star Wars, Aliens, etc. All the movies we So how do you compress the All of these decisions can be made free
watched growing up. When we started quintessential RTS experience into such a from interference from the higher-ups
BonusXP, we held off doing a sci-fi game small time-frame? “For us, RTS games are because, as Dave put it, their higher-ups
until we had a large enough team to do about choices. You always need and want to aren’t very high up. “We sit right next to
it right. It has been a dream come true to do more than you can, so how you choose everyone and have daily tasks for both
work on a setting like this. to spend your resources and prioritise your our games. We don’t have anyone who’s
“When we sat down to work on Servo, we time is what determines how you play. In all removed from development tasks at all.
knew we wanted something unique. Truth of the Age of Empires games that we worked On the flip side, we also have a very flat
be told, Servo originally had much smaller on, there were all these interesting balance studio. We don’t really have leads. We
robots. Human-sized things. That wasn’t choices between investment vs. immediate involve everyone in the design process.

24 PC PowerPlay
The downside of that is that we sometimes meander,
but the upside is tremendous. Once we’re aligned, it’s a
raucous, passion-filled train that continually builds on
its momentum.”
Another radical departure for Servo is its vivid use
of colour, completely at odds with the post-apocalyptic
status quo of brown and grey. “We wanted Servo to be
different and stand out. We wanted a Servo screenshot to
be something that everyone recognised instantly.
“I think that goes straight back to two things:
“One is Bruce Shelley’s statement about the look of
Age of Empires. He was, and still is, fond of saying that
the ‘sun always shines in Age of Empires.’ That sounds
trite, but it actually makes a difference. Age was a unique
game at the time. The history angle wasn’t really done in
RTS games when Age came out, but its vibrant art was
also a massive piece of the appeal.
“Second, we are going back to those glorious, colour-
filled book covers from old sci-fi paperbacks. We love
Aliens, but sci-fi doesn’t have to be all black and grey.
Done right, colour can add some fun elements to the
game. After all, we have 40m tall giant robots walking
around beating the snot out of each other with chainsaw
arms and building-sized swords. It’s okay to have fun in
that world.”
Servo is already in Early Access, but the fundamental
game mechanics are still in flux, particularly the combat
state system. “For example, when a Servo takes cold
damage, that might come with a chance for that Servo to
get ‘frozen’ (turns blue, lots of icy looking FX get added

nd to it, it moves and does actions at 50% speed, and it gets


a bit of armour). When that happens, now suddenly all
your gear takes on a different meaning. Most people
think of getting frozen as bad. You can’t move very well
and your actions are all slowed down. But, that armour
might be something that keeps you alive longer. We’ve
seen players intentionally freeze their own stuff just for
that benefit.
“I like those kinds of things personally, so I tend to
focus on a play style with lots of Servo active abilities and
fewer drones to back them up. Of course, if my crowd
control Servo gets stunned, then it’s hard to keep all the
enemy drones in check.”
In parting, we asked what Dave considered to be
the single most important stand-out feature of Servo.
What makes it fundamentally different from every RTS
to date?
“That’s an easy one. It’s the core vision; the marriage
between an RTS and Diablo-style progression. You play
this tight, fun RTS game. It’s a hectic ride filled with giant
robots beating the crap out of each other. A great deal of
explosions are involved. And, then you get this loot that
changes how your robots work. So, between matches,
you take a second to swap out gear.
“Then, you do it all over again. Except, this time it’s
fundamentally different because you’ve chosen different
Servo parts. It’s that sense of immediacy and power that
grabs folks straight away. Servo is familiar enough that
people know exactly what to do, but all the limits are
removed. You get to make your own Servos and that
changes everything.”
You can find more information on Servo at servogame.
com. JAMES COTTEE

PC PowerPlay 25
OPINION / GENXX

Neon
Garden
Control, power, subversion,
technology and, ultimately,
humanity.

I f someone were to blackmail


you, what would they use? What
special thing, when threatened,
and this further draws the player into
understanding the context.
For example, what precisely is
society’s underclass. Her conversations
reveal a lot about the treatment of
orphans, the unemployed and Trance
could fundamentally undermine your “wetware”, the nanotechnology Latha addicts, even explaining how city
integrity and influence how you might is growing in her bathroom? Could it kids are named after abundant foods.
act? In Technobabylon, a recently be used to solve a puzzle? Similarly, the One of the best moments in the game
released adventure from Wadjet Eye synthetic lifeforms you will encounter is when you briefly play a fourth
Games and Technocrat Games, Regis’ are a mix of useful, hilarious and character in a flashback. This is a story
abandons his loyalty to the CEL police peculiar. How do they work? There are told from many points of view.
force when items of great personal value puzzles designed around finding this Fleshed out with generous dialogue
are stolen. It’s a compelling premise that out, including literally messing around and descriptions, it is a narrative
permeates the narrative. The violence
these items are subjected to is shocking nd
inside their brains. In particular,
mixing personality, role and memory
experience but one that is well
supported by music and art. You
in a way that should be theoretical to of different synths can make for some will hear a mix of ambient sounds,
most (but not all) current audiences, yet amazing results. gentle electronic tracks and dramatic
Regis’ motivations are entirely plausible. Often running out of power just cues. As to the pixel art style, “That
Set in 2087, the world has changed when you need them, the non-human looks like an eighties game,” said my
enough to provide intriguing context, characters are mostly meant as light passing non-gamer spouse, then, “No,
but not so much that we can’t relate to it doesn’t. It has amazing light, shade,
the action. It is a precise balance that
makes for an excellent story, relying on
gave me pause to count depth and movement.” Ben Chandler,
who I interviewed for Generation XX
the unfamiliar for its twists and turns. how many adventures I’ve a few years ago when he was working
If someone installs a communication
device inside the old cop’s head, for played with severed hands on amateur projects, hasn’t made
something that “looks eighties” so
example, via wetware and a thermos, much as a nostalgic dream.
you can understand his chagrin. What relief, although their dialogue is Horribly, the goriness is also very
about a restaurant that serves human excellent. The human characters include detailed. I started off playing this with my
meat? Maybe in 70 years, there will be people of different genders, backgrounds seven year old son but quickly realised
a case for it, ethically and logistically. and sexual orientations. There are that the content is actually meant for an
Maybe? Technobabylon nearly has me older and younger people, as well as adult audience. Technobabylon gave me
convinced. It’s clever like that. the Avatars they represent themselves pause to count how many adventures I’ve
I have to admit to loving stories that as, anonymously, in the Trance. played with severed hands as inventory
are futuristic and dystopian. Little People access the virtual world for fun, items. More than a few.
details, like class division being as subversion, escape or as the result of Despite the pervasive influence
explicit as the materials your cutlery is addiction. Hooking up can require the of technology, this is a human story.
made from, suggest a certain model of use of a Trance Den, if your power is out Antagonists might try to manipulate
social control. More, that every knife or your family is tired of your behaviour. Regis, but there is much greater power
and fork are recycled and remade after Generally, as the story progresses, in his sharing with friends. I’ve enjoyed
each use seems surprisingly wasteful, you will play as one character and then a lot of adventures from Wadjet Eye
unless you can imagine why this might Meghann O’neill
the next, although you must choose and the developers they partner with,
be so. Of course, utensils, plastic or hopes her eventual how to switch between all three in the but the link between the unfamiliar,
metal, are useful for solving puzzles, retirement into closing stage of the game. As well as yet relatable, narrative and the organic
The Trance is full of
right? World building accents directly adventure games and CEL agent Regis, you will control Max, puzzling makes this an exceptional
relate to how puzzling is structured pixel art. his partner, and Latha Sesame, from example.

26 PC PowerPlay
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A Collection Aside
Despite being useless at platformers, MEGHANN O’NEILL has included three this month, out
of five games. They range from challenging and being underpinned by clever aspects of play,
to artistic/experimental, showing the breadth of the genre. To offset feelings of inadequacy,
however, she has also chosen a supremely accessible co-op arena shooter, locally developed, and
a frightening series of adventures. Hold on to your silly hat. And your eyeball. No, seriously.

KALIMBA
RELEASED
DEVELOPER PRESS PLAY
PRICE $10
pressplay.dk/games/kalimba/

■ It’s not easy being green, when there’s a


purple force field between you and the next
place to be, but this is why you brought your
purple friend along. You can stand on his
head, be propelled higher when he jumps
or just observe as he negotiates the purple
safely, switching places whenever you
like. Wait, though. Green forcefield? That
means he’s using you, too, for the equal and
opposite purpose. You know what else is
weird? He moves exactly as you move, all
the time.
Kalimba is a puzzle platformer where
two characters, the puppets of a shaman’s nd
spirit magic, act as the result of one control
scheme. Often, they are on separate tracks,
so one will be jumping over a harmless
floor, where the other would have fallen
into some horrendous abyss. It lends the
action a strange, “black magic”
feeling, to see one half of the
team behaving nonsensically.
Other times, your actions will
stack the totems or utilise
terrain for positioning, so they few puzzles later, you are There is a co-op mode where, you guessed
can work together. expected to, “jump, switch, it, two players control four characters. It’s utter
The game starts modestly, switch, jump,” marveling that mayhem. I played with my non-gamer spouse.
incrementally adding more that actually worked. You There was much, “Get on top, you asshole,”
ways to play. Soon enough, you knew what to do and you did and, “Stop touching the pink bits, you idiot,”
will be working with opposing it first time. Eventually, most and excited screaming when we actually
gravitational pull, teleporters and mass puzzles will require multiple attempts and got to a checkpoint. I have no idea how the
cannons. Interestingly, towards the very consideration, especially when you are neighbours thought we were spending Friday
end of the singleplayer campaign, new being propelled forwards by ice or enemies. night. It is really confusing. Is it fun? Probably,
mechanics make things noticeably easier. No matter how many times you die, if both players are very patient.
Generally, Kalimba is a difficult game and a if you get to the end of a level, you can For the price, there is plenty of content,
gradual slide towards the ending is actually progress. Cleverly, you collect little musical also including challenges within levels. A
really nice. I’m not great at platformers, tokens which add up to making your totem $6 DLC will buy you an incredibly difficult,
so I often give up 90% of the way through, pole pretty. Who cares about pretty? Well, dark campaign. The developers also plan
despite wanting to know how things your deaths are subtracted from the final to release more free and paid expansions.
conclude. score, making your totem pole ugly. Still It’s a formula you can build on, probably
The levels are designed so that you don’t care? You will. My totem pole was endlessly. With cute art and music that
learn new tricks slowly, and with enough fabulous at the bottom, then just chunks dynamically adds percussion to movement,
time to initially think, “Oh, I need to of wood as it got taller. By the way, if your it’s also nicely presented. Think of Kalimba
jump, no switch, no jump,” and be able overall total is zero, you get an ironic like synchronised swimming meets Mario,
to do exactly that, landing gracefully. A clapping sound effect. and test your platforming mojo, twofold.

28 PC PowerPlay
SQUARE HEROES
DEVELOPER GNOMIC STUDIOS
PRICE $10 RELEASED
www.squareheroes.com

■ One of the great things about


sourcing content for these independent
gaming pages is that I can follow game
development, and the people doing it,
over time. I first saw Square Heroes at PAX
Australia in 2013 and I recall it as being so
immersive, I could momentarily ignore the
madness of the indie pavilion, just to get
lost in something really fun. Recently, at full
release, I got so busy playing the campaign
that I forgot to put my kids to bed. This
game speaks right to my inner escapist.
Firstly, it’s an arena shooter that is
incredibly easy to pick up and play, nd
especially with a controller. It’s also
multiplayer, so you can easily share the
experience, even with whoever has just
dropped around for a cuppa, gamer or
not. This is not to say, necessarily, that it
is easy to win. Weapons come in a range
of hilarious melee implements, including
the bone and the rubber chicken, where
firearms are a mix of quick, accurate,
wonky, ammo-hungry and incredibly
powerful. Choose wisely. players blow each other up, having ready against/with. The AI is a worthy opponent
At the beginning of each match, you access to health is good. Alternatively, once and ally, gradually playing less forgivingly
choose your loadout and then unlock you have the big guns, staying close to as the campaign progresses. You get a sense
these weapons progressively as you collect ammunition can allow you to consistently of who the aliens are and some insight into
coins. This makes for tentative initial play blast anyone who comes too close. the setting. I’m not sure I’d unreservedly
which gradually transforms to riskier. Another gameplay mode is “gnome recommend Square Heroes, however, unless
You can certainly zoom away from an hunt” where the little fellers pop (fairly) you intend to play multiplayer, too.
enemy who is wielding a spanner, but less randomly into existence and you claim them Luckily, there is a bundle providing three
easily from a grenade launcher. Of course, by standing close by while a little circle fills. copies for the price of two, so that’s helpful.
the potential for blowing yourself up Being vulnerable to attack while you wait, it The (relatively) limited scope to gameplay,
accidentally also increases incrementally. is helpful to have a precise ranged weapon combined with emergent strategies used
When all your weapons are unlocked, equipped. Alternatively, if someone else is among friends, strangers and foes, makes
coins then buy health/ammo suitcases you at the gnome, blast them with something for really fun times. I have
can carry with you. powerful or just rush in and bonk them on to admit my favourite thing
There are a variety of levels to play in. the head with a club. Although death has about the game is still
Each has areas that spawn heal/ammo no scoring consequence here, having to what I wrote up from PAX
packs, and a mystery box, which may respawn is time away from gnome claiming. 2013; the evocative facial
restore health or ammo, or provide coins. Learning to play through the single player expressions to your square
Depending on the challenge, staying near campaign is useful, but not really necessary. and its constantly worried
one of these can be a good strategy. If you There is some very light story to this and manner. It complements
are simply trying to survive while other weirdly adorable creatures to meet and play the action perfectly.

PC PowerPlay 29
BOTTLE ROCKETS
MADE FOR JAMES EARL COCKS III
PRICE FREE
gamejolt.com/games/adventure/bottle-rockets/28448

■ Free games are often really special


experiences. They may be limited in scope,
but this usually means they do the thing
they are doing really well. Bottle Rockets
allocates you a period of time the length
of Alberto Balsalm, by Aphex Twin, so use
it. Or don’t. I don’t know. I tried. That’s
all I can tell you. This song, once with
its unhurried meandering, now feels
desperate to me.
It’s a platformer, of sorts, that
rotates hideously. You must
progress through doors, sometimes
RELEASED
after unlocking them at a console,
and deal with variations on artificial
gravity. As the player, anyway, it’s not
challenging. That’s not the point. Instead,
you should notice how things change, and
what people say, to piece together a story. decidedly forward, manner. The pixel art you go into space? What would stop you?
As the designer says, “It is a game to play is mostly oranges and pinks in a way that How long would you stay? What degree
when you feel sad.” is more carefully organised than you might of risk might you accept in undertaking
The song is mostly electronic, with initially realise. The character’s movement is a mission? Bottle Rockets seems set only
unexpected, and lightly disturbing, samples gentle, in a space-like way, sort of. slightly into the future. This is a frontier
blending with an altered drumbeat. It It’s really a very short experience and I worth ruminating on, even in a melancholy
is measuring time in an unhurried, but
nd
don’t want to say much more. But, would context.

ACTION PAINTING PRO


MADE FOR IAN MACLARTY RELEASED
PRICE FREE
ianmaclarty.com/action-painting-pro

■ On the heels of Freeplay, and the


keynote speech challenging developers to
carefully prioritise their reasons for creating
art, this colourful platformer constantly
forces your creative vision in three divisive
directions. This is not to say you can’t
choose what to paint, just that without
inspiration, money and love, it’ll be a sparse
picture.
It’s a basic platformer on one screen,
where you grab different artmaking
materials and let them colour in your wake.
Do you want a crayon, paint, or perhaps
some weird digital tool? They appear
randomly, but you can choose what to take,
or not. Every time you interact with an
object, however, the level re-organises. Do just up there, grabbing something else first is the sun I drew with a giant pencil. Over
you want that paintbrush enough to risk a will mean this remains unfulfilled. Probably there is where the sky melted because I was
sudden end to your overall vision? the icon has disappeared entirely. But think, chasing payment for my damn sun. Down
How so? Well, at the top of the UI, your if you simply chart a long, needs-focused there is the weird, pixel grass that worked
three needs consistently deplete. If they path, are you really making art? out OK on my way to picking up a heart. It’s
reach zero, it is game over. So, while you Regardless, when you are done, you will a metaphor that addresses freedom, reality
may need more inspiration, and it is sitting be presented with your finished piece. Here and compromise.

30 PC PowerPlay
BAD DREAM SERIES
DEVELOPER DESERT FOX SOFTWARE
PRICE CHOOSE YOUR OWN PRICE
desertfox.itch.io/bad-dream-series

■ Do you sleepwalk? I don’t. At least, not


very often. One night, however, I woke up in
my Grandma’s old flat, trying to unlock the
front door with what was, possibly, my dad’s
right slipper. I blame falling asleep with the
heater on in a small space. It was actually
pretty scary, so if you do sleepwalk, you have
my sympathies. Bad Dream Series is this
exact experience in short, loosely sequential,
adventure games, providing confusion and
horror through simple line drawings on
yellowing paper.
As you’re navigating each place, things
change in ways that make a kind of sleepy
sense. Were there three mutilated people in
this waiting room last time I passed by, or
four? Next, there may be two, or something
entirely different, like a decapitated teddy.
Did I cause that change somehow? Yes,
I definitely took scissors from a child’s I woke up in my toy car into the toaster for some unknowable
purpose?
picture to cut away vines, but was that
octopus always guarding the door, or only
Grandma’s old flat, By Bridge, however, there is a discrete
inventory and the structure more closely
after I plucked out my own eyeball with a trying to unlock the reflects a classic point and click system,
rusty nail?
front door with what in that you have to choose the object for
There are six episodes currently released,
progressively more polished and complex. ndmy
was, possibly,
the situation. The music and art is further
detailed, too, and you’ll see ghostly smudges,
The first several simply allow you to hover shading, flickering patterns and cutscenes.
your cursor over items, take them and use dad’s right slipper The designer has extended on the original
them, being prompted for what to use where. idea while clearly having an overall plan for
It’s not so much puzzling as blundering the series. Gameplay has evolved slowly and
around, trying things and, occasionally, in a way that uniquely challenges adventure
thinking, “Aha, I know what to do with this.” game structure.
Thematically, it makes a lot of sense, because For example, finding severed
who doesn’t dream they’re trying to stuff a hands in games is common. How
often, however, is that hand your
RELEASED
own? The old, “touch everything,”
approach just became prohibitive,
especially if you don’t fancy eating
your fingers later. Cleverly, many items
are referenced in several episodes, rehashing
the horror of special moments. In particular,
Butcher and its colour-by-numbers task,
masterfully plays on ingrained expectations
for the genre. Saying more would be to spoil
it and I sorely want you to suffer as I suffered.
Having played all of the currently released
episodes, I still feel like I have almost no
insight into the overarching story. The
enigmatic content raises so many questions
and answers so few. Although none of the
episodes appear to specifically involve
the protagonist much at all, you have to
wonder about the mind that is creating
these dreams. Who am I? Am I disturbed or
traumatised? Institutionalised? Why am I
this way? Will I ever rest more peacefully? I
earnestly hope to find out.

PC PowerPlay 31
10 to Watch E3
STYLE

BEYOND EYES
DEVELOPER TIGER & SQUID
PUBLISHER TEAM17
DUE 2015
www.beyondeyes-game.com

Rae, is a 10-year-old girl, left her blinded and


scarred, physically and emotionally, by a
fireworks accident. Stripped of her sight, Rae
began to fear the world outside of her comfort
zone, avoiding public places and quivering at
loud noises. One day, she meets a new friend – a
neighborhood cat that comes by to play. The cat
is the closest friend Rae has had in years, but
when her friend vanishes one day, Rae must
find the courage to finally break her isolation
and explore more of the world.

MASTER OF ORION
DEVELOPER NGD STUDIOS
PUBLISHER WARGAMING.COM
DUE TBA
masteroforion.eu/en/

So this one came out of nowhere. Arguably the

nd finest galaxy-conquering simulator ever made,


Master of Orion is back and looking better than
ever after more than a decade long absence.
Right off the bat Jacob Beucler, director of global
operations at Wargaming, made it clear during
our E3 session how much his team and developers
NGD Studios love the first two Master of Orion
games, and that they all pretend that the third
game never happened – a statement that should
definitely please diehard fans.

BELOW
DEVELOPER CAPYBARA GAMES
PUBLISHER MICROSOFT STUDIOS
DUE 2015
www.capybaragames.com/below/

Taking inspiration from Spelunky and Diablo,


Below is a top-down adventure game featuring
randomly generated layouts and permanent
deaths. As you’d expect there’s crafting to
make spells and items like arrows for your
bow, but keeping your shield up and attacking
at the right time is key to your survival. What
we’ve seen so far looks somewhat like a
watercolour painting with even flat surfaces
has having some visible texture to them. The
music too is appropriately moody helping the
already inspired presentation shine.

32 PC PowerPlay
CUPHEAD
DEVELOPER STUDIO MDHR
PUBLISHER STUDIO MDHR
DUE 2016
www.cupheadgame.com

Clearly we’re not the only ones who love


20s and 30s Disney cartoons because Studio
MDHR’s spectacular debut Cuphead looks like
someone decided to reach inside the PCPP
thinking bone and make a game just for us.
Presentation-wise the game is flawless - it
genuinely feels like an old 30s-era cartoon
complete with a big band sound, occasional
film grain and voice acted sound effects.
Thankfully Cuphead is more than just a pretty
face and follows in the recent trend of super-
precise platformers with no guesswork needed
when it comes to landing jumps or knowing
where your shots will hit.

NEED FOR SPEED


DEVELOPER GHOST GAMES
PUBLISHER EA
DUE NOVEMBER 3, 2015
www.needforspeed.com

A big push in Need for Speed is the ‘Five


Ways to Play’ that is broken down into Speed,
Style, Build, Crew and Outlaw. Speed is
what it is – drive fast and don’t crash, Style

nd is about precision driving such as drifting or


sharp cornering, Build is based off how ‘fully
sick’ your ride looks, Crew is about racing
alongside friends at close proximity while
Outlaw rewards you for pissing off the cops
and not getting caught.

TRANSFORMERS: DEVASTATION
DEVELOPER PLATINUM GAMES
PUBLISHER ACTIVISION
DUE 2015
www.transformersgame.com

Kenji Saito, perhaps best known as the


director of Metal Gear Rising: Revengeance,
is taking the helm on Devastation, and it
showed during our hands on time at E3.
Subtle visual clues let you know how your
combo is progressing and jumping from
enemy to enemy was fluid and made the
battles feel dynamic and kinetic. Devastation
is the Transformers game fans deserve and
has us excited again for a franchise we figured
wouldn’t get its due until those god-awful
movies had ceased to be profitable. Here’s
hoping a decent Power Rangers game is next
on the agenda.

GIGABYTE BRIX™ PC PowerPlay 33

The Perfect Fit for Your Living Room


Super Dungeon BroS
Developer React Games
publisher WiRed PRoductions
Due July 2015
www.superdungeonbros.com

What do you get when you combine a love of


killing monsters, rock-n-roll, and the sort of
camaraderie only a four-player co-op can inspire?
You get Super Dungeon Bros, an indie bro-op
isometric dungeon crawler by Wired Productions
that sees four rock themed heroes named Axl,
Ozzie, Freddie and Lars thrashing through hordes
of the undead in the realm of Rokheim. The
dungeons are procedurally generated, so you’ll
never quite know what to expect: pendulous
swinging axes of doom, swarms of Bonie foes,
shifting platforms with tricky jumps… that’s just
a taster of what these dark realms have in store.

XCoM 2
Developer FiRaxis Games
publisher 2K Games
Due novembeR 2015
www.xcom.com

“A lot of our players lost the first time


they played XCOM, or even the first
few times,” said Garth DeAngelis,

nd senior producer of XCOM 2. “So we


said ‘what if in our lore, they failed’
and we thought that would lead to
an interesting premise.” Because the
XCOMs are no longer a big budget
government operation they’ve lost
their huge underground base. Instead
they’re airborne, staying mobile and
flying around the world in an effort to
start a revolution.

eLeX
Developer PiRanha bytes
publisher noRdic Games
Due 2016
www.elexgame.com

Currently being developed by Piranha Bytes,


creators of one of the great CRPG series, Gothic
(ignore Risen), Elex is a new action roleplaying
game set in a unique post-apocalyptic science
fiction/fantasy world. There is very little
information available about the game as yet,
but we do know that Piranha Bytes is planning
on making a huge, seamless world for players
to explore and that Nordic Games has given
them almost complete freedom when it comes
to the way the game is designed. If the end
result is even half as special as Gothic 2 we are
in for a treat.

34 PC PowerPlay
TOTAL WAR: WARHAMMER
DEVELOPER THE CREATIVE ASSEMBLY
PUBLISHER SEGA
DUE TBA
nd warhammer.totalwar.com

At one point in our demo, a spell was


cast that caused a giant foot came down
from the heavens, Monty Python-style,
to crush an entire unit. Soon after, Karl
Franz, leader of the Empire, mounted
on his majestic gryphon, swooped down
from the heavens to tear apart a group of
ground units. Meanwhile, the greenskins
were fighting elsewhere with forest goblin
troops mounted atop a giant spider,
accompanied by giants that could take
down slew of troops with a single attack.
We are excite.

PC PowerPlay 35
PREVIEW

Assassin’s
Creed:
Syndicate
ANDREW WHITEHEAD went to
London but sadly forgot to take his
grappling hook

DEVELOPER UBISOFT QUEBEC


PUBLISHER UBISOFT
nd
DUE 2015
assassinscreed.ubi.com/

S equels, remakes and comebacks


seem big on the agenda for
developers again of late. I mean
Helping them along the way are
notable historical figures like Charles
Dickens and Charles Darwin – who as it
There’s also tonal shift in
combat with Syndicate having
a more brutal feel to it than
they always are, but this year feels turns out were more than just academic any of the previous games.
like there’s more than ever. Anyway, geniuses but were also apparently Punches land with a real
Assassin’s Creed: Syndicate fulfils two big fans of killing people from the thud here as your brass
of those categories – it’s yet another shadows. Really though, all I could knuckles pummel enemies
sequel in the long running series and is think is how are they going to manage into submission. It’s
hopefully the comeback we’ve all been to shoehorn in Jack the Ripper despite not Mortal Kombat
waiting for since the less than stellar him not being a threat until 1888. Then X of course, but it’s
previous game Assassin’s Creed: Unity. again historical accuracy is collateral certainly a visceral
Set in grimy old London in 1868, the damage in an Assassin’s Creed game. step up from other
Industrial Revolution was in full swing Players can switch between the two Assassin’s Creed games.
but so too is the world of underground protagonists at any time and utilise A gadget making its
crime. Gangs are thriving in a time their individual skills. The main debut in Syndicate
when the Assassin Brotherhood is all difference that players will notice is is the rope-launcher
but a memory and the Templars have Jacob feels like more of a brawler while that complements the
finally regained control of the Church Evie has more stealth prowess. classic free-running
and the Monarchy. This time around, weapons are more you’ve been using for
Here we find the two stars of the modernised to reflect the time period years to scale buildings. To
game – twins Jacob and Evie Frye. with the brass knuckles, a cane sword, use it simply walk up to any
Leaving their old home behind, these a Nepalese kukri blade and a trusty wall press the prompted
two trained assassins, loyal the to revolver being your primary tools of button and you’ll
ancient Creed, head to London town engagement. Combat itself is a much automatically shoot up a
to take back power from the Templars faster affair with enemies not waiting grappling hook, attach
while growing their own street gang, around for their turn as much and it to a ledge above and
The Rooks. multiple foes going in for the kill at once. start ascending faster

36 PC PowerPlay
BEST
OF E3

NO TICKET!

So here’s hoping
Assassin’s Creed:
Syndicate can bring
this once mighty
series back from the
nd
doldrums

than you could with your hands and I was forced to start ramming my GOING IT The Assassin’s Creed series has
feet alone. enemies out of the way before climbing ALONE been a mixed bag of late. Assassin’s
So too can you use the rope- on to the roof and firing off a few Since it was first Creed III was a bit of a misfire but
launcher to create long zip-lines shots from my revolver. I was also told introduced in then Black Flag turned out great
between buildings that help you move you can leap to other carriages from Assassin’s Creed while Unity went off the rails again.
Brotherhood
horizontally across large distances here, but the chase was getting hectic the multiplayer
Maybe it’s like the Star Trek films
without having to touch the ground or enough as it was without with that component of the where every other instalment is the
find an alternative path. This becomes added pressure and landing a deadly series hasn’t been one to watch?
increasingly important the more you moving vehicle jump. Plus I felt bad for it’s biggest selling But anyway, during my time with
point but always
play as London features some very the horse and didn’t want to stress it the game I did manage to get good
had it’s fans.
wide streets and varied building out anymore. But clearly there feel for how it will play from moment
heights meaning the rope-launcher Another vehicle that I wish I knew are not enough to moment but what will define it is
is handy for keeping the game’s more about are the massive steam of them, so for how compelling the long game is. It’s
momentum going. trains that I did mange to see briefly Assassin’s Creed how engaging building and maintain a
Syndicate all of
Another new addition is ground as I watched Jacob clamour over one gang on the mean streets of Victorian
the development
vehicles in the form of the horse and while in pursuit of an enemy. There resources are era is while you’re also working on
cart. Granted previous games have were also a lot of boats floating in the going into the your next big target.
had rideable horses before, but the river Thames, but as is often the case single-player with So here’s hoping Assassin’s Creed:
addition of a carriage adds a with these demos -- details are hard to no multiplayer Syndicate can bring this once mighty
option being
Victorian-era Grand Theft extract from tight-lipped developers. included.
series back from the doldrums and
Auto layer to the game (as Regardless of what we do and restore our collective faith in the
if multiple protagonists wasn’t don’t know if you top and think franchise. I think a lot of gamers
enough) as you race down the cobbled about the state of the world during are ready to move on and love this
streets of London. this time period it’s easy to think of series again; all they need is a game
During my demo I had to pursue a ways Syndicate could be the radical they can rally behind. No pressure
target who was escaping in their own departure the series so desperately or anything Ubisoft. ANDREW
private carriage. While in pursuit needs. WHITEHEAD

PC PowerPlay 37
PREVIEW

Fallout 4
War... war never changes...

DEVELOPER BETHESDA GAME STUDIOS


PUBLISHER BETHESDA SOFTWORKS
nd
DUE NOVEMBER 10
www.fallout4.com

W ar, as RON PERLMAN, the man whose


name can only be spelled in capital
letters has frequently told us, never changes.
scientific or psychological experimentation
we’re thinking that Vault 111 might revolve
around cryogenics or cloning. At any rate,
While this may be true, how wars happen and the Vault Dweller emerges from Vault 111 200
what people do to deal with the consequences years after the global war to find nothing but
does change. Fallout 4, the latest game in ruin, mutation, a dog and a still loyal butler
the acclaimed post-apocalyptic RPG series is robot. There have been no indications as to the
the first to show players what the world was narrative of Fallout 4, but we’re assuming that
like before the war that rendered the Earth the mystery of the character’s origins and the
a radioactive wasteland. An idyllic suburban reason why he’s the only survivor of the vault services. If you set up two towns you can even
happy family with a new child prepares for will play a large part of either the story or the start trade caravans running between them to
the day ahead, getting themselves ready in the impetus for a larger story. What we do know is stimulate the economy.
mirror – an action used to customise either that the player will eventually make their way Technology, such as lights, sentry guns
the male or female lead. A man comes to the to the ruined city of Boston. and the like and also be built in such a
door to get some details on their Vault Tec Although the developers have been sure to manner but must be linked to a generator for
account just in case there is a nuclear war. point out that it is an optional activity rather power. Similarly, players will also have the
Details given – plotting the chosen character’s than a mandatory one, players of Fallout 4 ability to heavily customise their weapons,
attributes using the SPECIAL system – life goes will have the ability to literally reshape the modifying and swapping parts to create new
on, until the inevitable happens. War. Bombs wasteland by scavenging and repurposing weapons from old armaments. The gameplay
drop, there’s panicked rush to the Vault but it’s materials to build new dwellings, machinery, demonstration showed that with the right
too late. A bomb drops nearby. protection and more as long as you have the attachments – a longer barrel, a shoulder
The main character, obviously, survives, blueprints required for the build. Everything stock, sights and a few other attachments a
but at this point we don’t know how. When works on a modular system, so building can be laser pistol could be retrofitted to be a laser
they appear again it’s 200 years later and they put together any way the player desired. The rifle. We’re definitely looking forward to
look exactly the same as they did when the bigger and better equipped a town becomes having a play around with modifying our
bombs dropped. Given the fact that the Vaults the more NPCs will move in. Some will open gear when we finally get some hands on time.
in previous games have all been based around shops dealing with rare items, other will offer DANIEL WILKS

38 PC PowerPlay
BEST
OF E3

Power armour is now fully customisable


and can be equipped with a jetpack (!!!)

You look lovely, honey, but


maybe try being an Asian today?

Literally reshape
the wasteland
by scavenging
and repurposing
materials to build
newnddwellings

PC PowerPlay 39
PREVIEW

For Honor
Let’s get medieval

DEVELOPER UBISOFT MONTREAL


PUBLISHER UBISOFT
nd
DUE TBA
forhonor.ubisoft.com

S traddling the line between a third person


action game and a MOBA (Multiplayer
Online Battle Arena), For Honor features
counterattack that can’t be defended against.
Each of the factions has multiple character
types, only a few of which have been revealed
three factions, The Chosen, The Warborn as yet, but even though there are equivalent
and The Legions – knights, samurai and characters across faction lines, each side plays
vikings respectively – battling it out using an differently. The Chosen heavy warrior, for
innovative melee combat system known as ‘Art instance, is heavily armoured and wields a
of Battle’. Here’s how it works. massive but slow longsword. The Warborn
When players confront each other they heavy warrior, on the other hand, is more
enter a duelling mode that enables them lightly armoured and more capable of dodging
to change stances and the directionality of and wields a fast, deadly katana. Each of
attacks or blocks. The left thumbstick is used these characters is customisable in multiple
for movement and the right for positioning ways, with the only caveat being that they will
the player’s weapon either up, to the left always wield their specific weapon type. In the opposing team can no longer respawn.
or right (no word on how mouse/keyboard this way, players should be able to know what Matches end when all the players on one
control will work as yet). The position of the to expect from any engagement when it comes team are permanently killed. Capturing these
weapon is key to both blocking and attacking to tactical choices. strategic points from another team takes points
as enemy players can see the directionality of In competitive multiplayer, For Honor only from them, so it’s possible for a team to rally
the weapon and attack or defend accordingly. supports up to eight players – four a side – and come back from the brink.
The developers are hoping to inspire real give but each team is bolstered by a number of AI We have a funny feeling that Ubisoft is
and take in the battles, with players having to soldiers that will help achieve objectives or angling to enter the televised/streaming
judge whether they will defend or try and take attack enemy players. These AI characters are eSports field with For Honor. At this stage the
an opportunity to attack an undefended area easy to kill for players and can be farmed for game looks beautiful and is as entertaining to
knowing full well that the opposing player will experience to gain levels, unlocks and perks. watch as it is to play. There is no set release
be looking to do exactly the same thing. In By achieving objectives, capturing strategic date for the game as yet but you can be sure
addition to simple attacks and blocks, timing points and killing enemy players, teams gain we’ll bring you some in depth hands on in the
a block right results in a parry, allowing for a points, and once a team gains 1000 points near future. DANIEL WILKS

40 PC PowerPlay
BEST
OF E3

Have at you vile


knave etc. etc.

We have a
funny feeling that
Ubisoft is angling to
enter the televised/
streaming eSports
fieldnd
with For
Honor

“Hassan chop!”

PC PowerPlay 41
PREVIEW

Dishonored 2
The mask returns

DEVELOPER ARKANE STUDIOS


PUBLISHER BETHESDA SOFTWORKS
nd
DUE 2016
www.dishonored.com

F ifteen years after Corvo Attano was


framed for the assassination of the
Empress Jessamine Kaldwin and subsequently
able to jump between characters throughout
the game, players will be locked into this
decision, only being able to switch characters
gifted with supernatural powers to murder on a second playthrough.
his way to justice, the Empire is once Although both characters will have roughly
again plunged into political disarray and equivalent powers, how they grow with
supernatural upheaval when the young experience and can be modified with the
Empress Emily Kaldwin is dethroned and new skill trees will differ greatly. Whereas
is forced to become an outlaw and assassin Corvo retains his Blink ability, allowing him
like her father, Corvo. What could have been to teleport short distances, Emily instead has
another sequel that just presents more of a power called Far Reach that acts more like
the same is shaping up to be something very a grapple. Each of these skills is tied to a skill
special indeed. tree that allows the powers to be upgraded
By the end of the first game, 10-year-old in a number of ways – Emily’s Far Reach Karnaca, like Dunwall before it, is in
Emily Kaldwin had been put through the can be modified to drag targets to her for the grip of an epidemic during the events
ringer – her mother murdered, kidnapped by example – that should further differentiate of Dishonored 2, but rather than rats, the
a rogue spymaster and eventually taken under how the characters play. Both characters will vermin infesting the city are blood flies. These
the wing of a supernaturally powered assassin. have different narrative experiences in the disgusting carrion eaters have a lifecycle that
At 25, Emily is not a fragile creature. She is full game as well – whilst the mission structure revolves around corpses, using them as food
of grit and rather than falling apart when her will remain the same as far as we can tell, and as a place for laying their eggs. Adult blood
world is once again torn asunder she instead both Corvo and Emily will receive different flies are harmless, but swarms of adolescent
walks the path of an assassin to find justice information and dialogue, fleshing out flies can be deadly. The more corpses left in
and retribution. After a prologue playing as different parts of the story. The developers an area, the more chance there is for a swarm.
Emily, setting up the story and the new city of are hoping that the two characters, the Players will be able to pile corpses to attract
Karnaca, the capital of Serkonos, players will different narrative thrusts and the ability to blood flies, to harass guards or, inevitably, for
be given a choice whether to continue playing extensively customise powers will provide a an assassination montage that will appear on
as Emily or swap to Corvo. Rather than being good deal of replayability. YouTube. DANIEL WILKS

42 PC PowerPlay
BEST
OF E3

Just asking for a


double stealth-kill

Both Corvo
and Emily will
receive different
information and
dialogue, fleshing
outnd
different parts
of the story
Hey look, it’s a portrait of our
old mate Anton Sokolov

PC PowerPlay 43
PREVIEW

BEST
OF E3

Just
Cause 3
Get ready to blow up all the
things. Why? Just ‘cause

DEVELOPER AVALANCHE STUDIOS


PUBLISHER SQUARE ENIX
nd
DUE DECEMBER 1, 2015
justcause.com/en-au/

A valanche Studios knows exactly what


kind of game fans of Just Cause want.
Whilst the first game tried to have a plot and
as possible doing dumb things with the tools
at hand. The grapple and parachute – the
two items most synonymous with the series
took itself a little seriously at times, the third make a return with a few improvements.
instalment of the franchise has embraced the The grapple can be used to traverse the
over the top silliness of both the premise and environment as well as grapple multiple
the way people play. There is ample evidence objects together for hilarious Rube Goldberg
of this ridiculously over the top approach death machines. The grapple lines can also be
evident in all the footage of the game that tensioned, allowing players to use the grapple
has so far been released, but the real kicker to pull apart structures. The parachute has Look, mommy! In the sky!
It’s Flying Splosion Man!
is announced loudly and proudly in the been made a more stable platform, enabling
trailer. Rather than having to find shops to players to shoot whilst falling from the
purchase explosives, dashing super-agent sky with a high degree of accuracy. As the and the physics of destruction should make
Rico Rodriguez is now equipped with infinite parachute has been transformed into more for some great online sizzle reels. Players will
C4. That’s right – the weapon that players are of a combat platform than a traversal skill, find and be able to commandeer 80 vehicles
always guaranteed to have ammunition for is Rico will also be equipped with a wing suit for in Just Cause 3 and, as the developers had
explosions. That said, from what we’ve seen rapid movement. so much fun just spawning in vehicles and
so far, everything in the game seems to be The verticality of the game world has been equipment during testing, players will also
made from condensed explosives, so in Rico enhanced for the third Just Cause to account have access to a similar mechanic, being able
Rodriguez’ world C4 may be the most common for the fact that players will have more ways to have any vehicle or weapon they have
compound in existence. of getting around than ever before. This unlocked airdropped to them at the touch of
There will be a plot to Just Cause 3, of verticality is also volumetric, so there will a button. We’re not sure what the cool down
course – something about Rico returning to also be caves and underground structures to or in game cost of the ability will be as yet,
Medici, the fictional Mediterranean island explore and blow up as well. The missions but the devs are clearly aiming to make a
of his birth to stop an evil dictator with plans we’ve seen so far all seem to be about stupid action spectacular, so we doubt that
for world domination – but the real aim of blowing up structures in interesting or clever there will be too much of a limit to the ability.
the game is for players to have as much fun achievement oriented ways, so this verticality DANIEL WILKS

44 PC PowerPlay
PREVIEW

Battleborn
Not a cooperative midwifery sim

DEVELOPER GEARBOX SOFTWARE


PUBLISHER 2K GAMES
nd
DUE LATE 2015/EARLY 2016
battleborn.com

E very Borderlands game has


launched at a point in my life
during which I couldn’t make the
differences between its characters
more than Borderlands did. I
had a chance to play with three
time to fit them into my schedule. of them in my hands-on session.
Within weeks of release my friends Marquis is a robot in a bowler hat,
are at too high a level to play with, who is most effective at range
and I end up clearing the first few with his rifle but can slow down
missions alone – or with one or enemies when up-close. Miko
two random folks online, if I’m is a sentient mushroom person,
lucky – before eventually dropping who attacks with throwing knives
the game entirely. and can summon up poisonous
Battleborn is a more ‘casual’ clouds of spores. Montana is the
take on the Borderlands formula, big dude with a gatling gun that
a game that feels like it has been every game of this type needs,
designed to fit into busy lives. The and works much better up close
RPG elements have been toned way than he does at range (which
down: the level cap is now 10, your makes his rushing charge attack
level resets at the start of every extra handy). All of them played
mission, and there doesn’t seem to differently, with Miko standing
be any loot to collect. There are 25 out as particularly unique.
characters to play as, and each one The demo involved playing
comes with a unique arsenal and through the same level (‘To The
special abilities. With each level Edge of the Void’, which felt
you choose a new buff, and at level awfully similar to the opening
5 your ‘Ultimate Ability’ unlocks. sections of Borderlands 2) three
It’s all incredibly streamlined, times with a pleasant bunch of
the game leaning on the European journos. I’d like to Begun the Neon Wars have

46 PC PowerPlay
BEST
Miko can actually pull off its
own head to heal groups OF E3

in truth it
became clear
very fast that
communicating and
nd
strategising wasn’t
necessary
say that by the end we were working STAR
together as a well-oiled machine, but SAVIOUR
in truth it became clear very fast that The plot of
communicating and strategising wasn’t Battleborn is
necessary. This demo was ridiculously pretty loopy.
You’re fighting
easy, which had me wondering
to save the
whether the game scales for multiple last star in the
players, and why there weren’t harsher galaxy from the
penalties for death. You basically Varelsi, an alien
respawn nearby, a system that works force who has
brought about
for games like Borderlands and Destiny a catastrophe.
because the upcoming loot drops are The script in
the real main attraction; stripping the demo was
those away leaves Battleborn feeling fairly juvenile
a little aimless. With five players you and silly, which
seems to be
rarely need to do more than target the tone the
your enemies and press all the attack game is going
buttons repeatedly (your special for. witch, attacks with four hands in a way
attacks recharge very quickly), and that reminded me of The Darkness),
enemies show little reaction to your and the level-up system means that you
attacks until they’re dead, meaning can try different strength combinations
that the gunplay isn’t as satisfying as it each time you play. The fundamental
could be. mechanics are quite strong, and if
Still, as a casual co-op experience, Battleborn more effectively escalates in
Battleborn could work. The characters the full game, it could scoop up all of us
all felt genuinely different from each who have difficulty getting invested in
other (one of them, Orendi the war Borderlands. JAMES O’CONNOR

PC PowerPlay 47
PREVIEW

Mirror’s
Edge
Catalyst
Take a leap of Faith

DEVELOPER DICE
PUBLISHER EA
nd
DUE FEB 26, 2016
www.mirrorsedge.com

E ight years after the release of Mirror’s


Edge, players will once again have the
chance to step into the shoes of parkour
do with some kind of eye implant or overlay
given to Faith by her mentor. As an open
world, players should also expect the city to
runner extraordinaire, Faith Conners. Parkour be full of collectibles to discover and collect.
is fairly ubiquitous in games, but what makes Collectibles aren’t that interesting a feature,
the Mirror’s Edge games stand out from the but the fact that players will have to discover
pack is the fact that they are played from ways to navigate the city to find them should
a first person perspective, so every jump, make for a thoroughly enjoyable experience.
slide, swing, wall-run and roll becomes an The combat mechanics, far and away the
immersive, vertiginous thrill. worst thing about the original game, have
A prequel to the original game, Mirror’s been completely overhauled – Faith will no
Edge: Catalyst delves into Faith’s backstory longer be capable of picking up and using
and expands the city, eschewing the linear guns so must rely on two different types of
levels of the first game for a semi-open melee attacks to defeat enemies – momentum to be the order of the day. While running,
world rife with the potential for exploration. attacks that allow her to disable an enemy Faith is essentially immune to gunfire, so
Runner vision is still present in the game (the whilst maintaining her momentum, and quickly taking out enemies and moving on
mechanic that highlights the objects that can transference attacks that transfer her to the next, staying constantly in motion
be climbed, mantled, jumped on and what momentum to an enemy, knocking them looks to be key to winning any engagement.
have you), but the nature of the open world through windows, off roofs or into other Similarly, speed and momentum are key
has changed the implementation. Rather enemies. The combat mission we played on to most parkour movements – without
than highlighting everything in the area, the show floor was fairly simple and easy sufficient momentum wall running,
the runner vision will instead only highlight to beat in the 13 minutes we were given for mantling, swinging and the like aren’t
what’s important in any given mission or the hands on time, but we’re sure that combat possible. Key to keeping up this momentum
best possible route to any waypoint the player will become progressively more difficult as is timing jumps and rolls so there is no break
sets on the map. As a prequel, Catalyst will the game goes on. From our experience with in the flow of movement. We can’t wait to
also explain what this runner vision is. We both the combat and the game in general, tear across rooftops when the game comes
don’t have all the details as yet, but it has to keeping up speed and momentum seem out early next year. DANIEL WILKS

48 PC PowerPlay
BEST
OF E3

Flying Faith Punch!

The combat
mechanics, far and
away the worst
thing about the
original game, have
been
ndcompletely
overhauled

The character design


has a very Ghost in
the Shellish vibe

PC PowerPlay 49
PREVIEW

BEST
OF E3

Ghost
Recon:
Wildlands
At E3 2015, we discover why you
should be afraid of ghosts

DEVELOPER UBISOFT PARIS


PUBLISHER UBISOFT
nd
DUE TBA
ghostrecon.ubi.com

I ’ll admit I was pretty shocked when I


first saw Ghost Recon Wildlands and had
concerns that somebody had put an action
is with both enemies and regular civilians
going about their daily lives.
Sometime later the Ghosts team had
game into my tactical shooter. But after managed to break into an enemy compound
watching a live play through of one long and steal a helicopter that they could use
mission it’s clear now that Wildlands is still a for their primary mission of extracting an
tactical game at heart, it’s just got a few more informant from an enemy base. Two players
fun ways to deal with situations when the shit stayed in the chopper as the other two
hits the fan. parachuted down and snuck in to secure the Not pictured: the Predator,
watching, waiting...
My demonstration was a hands off one in target. Making their escape in a sedan they
a dark room where I watched four players came under heavy gunfire and relied on their
explore a sizable chunk of the South American flying allies to provide covering fire. to me Wildlands looks like a solid game that
republic of Bolivia. The variety of the terrain Dealing with the changing situations was a I’m excited to check out. But if it’s a highly
was immediately apparent and we were definite highlight of the game. Early in their technical shooter you’re after you may be best
assured this is Ubisoft’s biggest open world mission all four players adopted a stealthy to switch to ARMA III.
game ever. Dry salt plains, snowy mountains, approach and used distractions and long range At the end of the day I can see where
lush jungles and sparsely populated towns attacks to confuse their enemy. Later as their Ubisoft were coming from – they either
– graphically the game looks great and it’s mission turned to hell they relied on their full innovate and breathe new life into Ghost
clear that creating interesting worlds is still arsenal and each other to survive and complete Recon or they let it die on the vine. And to be
Ubisoft’s biggest strength. the objective. I have no doubt that expert fair their other shooter, Rainbow Six Siege,
The demo began with the four Ghosts players could execute a flawless stealth mission, will satisfy your tactical action hunger.
heading to a meeting point however they but there’s also room for an all-action approach, So it’s probably wise to take Ghost Recon
could, including speeding across the desert in if that’s your bag. Wildlands for what it is – a great looking open-
a four-wheel drive and riding a dirt bike down All that said there’s no getting around it, world military shooter that has the potential
the side of a mountain. Later in the demo the there’s Ghost Recon in the title and with to be both an unpredictable action movie
four players gathered together in a little town that name comes expectations. I’ve always and thoughtful stealth shooter all at once.
where they could show off how alive the world enjoyed the series but I’m far from a purist so ANDREW WHITEHEAD

50 PC PowerPlay
PREVIEW

BEST
OF E3

South Park:
The Fractured
But Whole
Come on down to South Park and have
yourselves a time

DEVELOPER UBISOFT SAN FRANCISCO


PUBLISHER UBISOFT
nd
DUE TBA
www.ubisoft.com/en-US/game/south-park-fractured-but-whole/

T he game with arguably the best name of


any game announced this or any year at
E3, not simply because of the puntastic subtitle
the boys and New Kid teaming up to take down
Professor Chaos General Disarray and a host
of other villains. No details have been released
Goddamn it, Butters...

but because that name actually sounds like the as yet as to New Kid’s superhero alter ego, but
subtitle for a modern (Transformers: Rise of considering that Matt Stone and Trey Parker
the Fallen, we’re looking at you) movie whilst hinted that like all superhero movies, The
simultaneously detailing the superpower of Fractured But Whole will include an awkwardly
the main character, South Park: The Fractured kludged in origin story, his powers will
But Whole continues the adventures of New invariably revolve around his preternaturally
Kid in the quiet mountain town of South Park. powerful sphincter and the story will reveal how
The Stick of Truth set a benchmark for it came to be such a force of gaseous nature.
games based on existing movie or TV IPs, With Butters taking the role of the villain, Maiden, Token Black as Tupperware, Bradley
managing to make a 30 hour RPG feel like the best and most useful companion from Biggle (actually the alien Gok’zarah) as the
an episode of the show and by the looks of it the first game will no longer be available, actually superpowered cereal mascot themed
we should expect the same from the sequel. but we’re assuming the roles will be filled by Mint-Berry Crunch, and Clyde Donovan as
The announcement trailer, in a nice piece of the characters from the South Park episodes the pretty much useless and not particularly
meta commentary, points out the weakness Coon & Friends, Coon 2: Hindsight, Mysterion steadfast Mosquito. We’re not sure if they
of the combat system in the original game Rises and Coon vs. Coon & Friends. From the will be full team members for New Kid, but
(a bugbear for many, though we quite liked trailer it’s obvious Cartman will of course considering they were all part of the original
it), so it will be interesting to see what new take the role of his off-colour Wolverine/ roster of the Coon & Friends superhero team
mechanics the new developer, Ubisoft San Batman style character, The Coon, Stan chances seem pretty good.
Francisco, has in store. Marsh will return as the hero with a psychic There is no set release date or window for
Rather than continuing the fantasy LARP link to all tools, Toolshed, Kenny will be the The Fractured But Whole as yet, but as The
the kids were playing in the first game, much enigmatic Mysterion and Kyle will be his Stick of Truth was continuously delayed due
like every other form of entertainment known flying, laser eyed alter-ego, The Human Kite. to script reworks and tweaking, not getting
to man, South Park: The Fractured But Whole Many other characters are seen throughout anyone’s hopes up too early can only be a good
instead sets its sights on superheroism, with the reveal trailer, including Timmy as Iron thing. DANIEL WILKS

PC PowerPlay 51
PREVIEW

BEST
OF E3

DOOM
You are huge! That means
you have huge guts!

DEVELOPER ID SOFTWARE
PUBLISHER BETHESDA SOFTWORKS
nd
DUE 2016
www.doom.com

A lthough the initial reaction to the Doom


announcement and footage shown
at E3 was positive, sentiment has cooled a
like old fashioned Doom, with the mazelike
corridors being obvious from the first few
moments of the gameplay reveal, but, at least
little in the weeks following the event, and, to our eyes the game still seems to be a bit
looking at the state of the franchise in recent divorced from what fans really know as Doom.
years, the trepidation many Doom fans feel is Many old favourite weapons return, including
certainly justified. the double barrelled (Super) shotgun, the
Doom 3 was a beautiful game when it plasma gun and chainsaw, but the combat
was released in 2004. It was leagues beyond didn’t come across as being as frenetic as the
anything else on the market when it came to original Doom. Part of this comes from the
looks, but to achieve the visuals id Software fact that during the gameplay demo many
had to make some rather fundamental changes encounters were with single demons and
to the way the game played. Rather than the even when it gets busy no more than five or
long, mazelike corridors and wide arenas six beasties appear on screen at any one time.
populated by huge hordes of demonic monsters A lot of emphasis was also placed on the new
that made up the first two Doom games, Doom execution moves that the Doom Trooper is Note the conspicously
small number of
3 was instead made up on a series of small capable of pulling off when in melee range of enemies on screen
rooms (designed so that the engine didn’t a demon. We don’t know how these attacks
have to render too much in the way of distant will be triggered as yet but they seem to the same day this issue hit stands as a matter
geometry) and only a handful of monsters at a be gory instagibs capable of killing most of fact) we will hopefully see much more of
time. Then Doom 4 was announced in 2008 but monsters. We have our fingers crossed that the game in coming weeks and with luck our
cancelled for, at the time, non-specific reasons. the reason for only having a few monsters on worries about Doom will be placated.
In a recent interview with Polygon, Pete Hines screen at any time at this stage of development In a FPS marketplace dominated by tactical
said that Doom 4 played too much like military comes down to the fact that the engine is still or military shooters, having an old-school run
shooters of the day and felt divorced from the being optimised and the gameplay demo was and gun game that puts the focus on speed
actual Doom franchise. rolled out for E3 and isn’t truly indicative of and hordes of enemies will come as a real
The newly unveiled Doom looks much more the final game. With Quakecon coming up (on breath of fresh air. DANIEL WILKS

52 PC PowerPlay
This is the most insane
wireless router
in the history of mankind.
-The Verge

nd

Ultra Wi-Fi Router


DUAL CORE ULTRA TRI-BAND SMART
PROCESSOR RANGE WI-FI CONNECT

www.dlink.com.au/DIR-890L
Games
242

YOUR GUIDE TO PC GAMES

B y the time you read this, hopefully Arkham Knight will be closer
to being playable on PC. Many folks are having no issues with the Contents
nd
game, but many more are finding it to be one of the buggiest releases of
recent years, thanks to a rather sub-par effort to port the game to PC. 54 Batman: Arkham
On console, the game’s great - on PC... well, Warner pulled it from Knight
shelves quicksmart, which is a pretty sure sign the company’s taking 58 Galactic Civ 3
the game’s bugs very seriously. But how did it happen? 60 Hatred
It would be nice to assume that Rocksteady wasn’t aware of just 62 Kholat
how bad the game was, but the company knew, and didn’t want to risk 63 Heroes of the
pushing the PC release back. In hindsight, it probably should have; Storm
Warner and Rocksteady certainly knew enough to change the PC specs 64 Ronin
a day before release, and admit that the game was not great on AMD- 65 Devil May Cry 4: SE
flavoured video cards.
The trouble goes back further, really, as Rocksteady had handed
over porting duties to a 12-person company, which seems like a rather
optimistic proposition. It’s simple too big a game.
And, now, Warner’s paying the price for rushing.
There is an upside though. Bennett really loves the game, and even SCORING SYSTEM | PCPP scores its games on a 1 to 10 scale. The
now admits it’s getting a lot better. But there’s more baby steps to come. higher, the better – though 10 is by no means a “perfect” game. We’re
not convinced such a thing exists, so consider a 10 a masterpiece of PC
David Hollingworth gaming, despite its inevitable flaws. A 5 is a decidedly average game;
Digital Editor one that doesn’t excel in any particular area, without being an affront to
our senses – the ultimate in mediocrity. Below this, you’ll start to find
the games our reviewers suffered an aneurysm getting through; above
it, the titles truly worth your time and money. And remember: a score
is only a vague indication of quality. Always read the full review for the
definitive opinion!

WE
PLAY
ON:
54 PC PowerPlay
REVIEW

Batman Arkham Knight


It’s a marvellous night for a Bat-Dance

Developer Rocksteady
publisher WaRneR BRos.
price $69.95
AvAilAble At steam (pRoBaBly), Retail
www.batmanarkhamknight.com

A s the final Batman game from series’


creator RockSteady, Arkham Knight
should have been a glorious swansong to
shipped off to Iron Galaxy Studios, who also
helped out on Batman: Arkham Origins,
another game that had a less-than-stellar
via patches, but until then we’d advise staying
away from Arkham Knight unless you’ve got
some seriously fast hardware.
all that made this the greatest superhero launch. The resulting mess was a game that Speaking of the Batmobile, based on
game series ever created. And on many crashed frequently, had broken graphics effects feedback I’ve heard from other players,
counts it succeeds, with a laser-tight focus such as missing rain textures and required a Batman’s pimped out ride inspires love in
on the strengths of combat and exploration supercomputer to maintain the sluggish 30fps some drivers, while others loathe it. I’m
that made the first two games so successful. lock that the game shipped with. firmly in the former camp, and don’t mind
Sadly the PC version has more bugs than Thankfully Rocksteady quickly released a that Rocksteady has made this matte black
a filthy Gotham city alleyway, crippled by patch in the following week that fixed many steamroller such a central part of the game.
performance issues, crashes and all-round of the crashing issues, but performance is It’s the injection of originality that Arkham
weird behaviour. Games like Arkham Knight still slower than a bat swimming through Knight needed to help it remain fresh after
remind us why PC gaming can be such a cold porridge several weeks later. I ran the I’d spent 70 hours mastering its hand-to-hand
fickle mistress, but if you’re able to get past its game on an i7-4790K with twin GTX 780 Ti combat in the first two games. The Batmobile
myriad issues there’s a satisfying conclusion to graphics cards, and could only get smooth comes into play in three major ways. Most
the Bat’s adventures hidden beneath its many performance by disabling SLI and devoting common are battles with armoured drones,
technical woes. one of my GPUs to handle PhysX. By smooth where the Tank mode allows it to blast
You know things are really bad when a performance I mean 30fps; editing the game’s these tracked terrors into tomorrow. High-
publisher pulls a game from Steam due to config file to unleash a 60fps limit resulted in speed chases and Riddler races use the car’s
customer complaints, which is exactly what
happened to Arkham Knight within a week nd
horrible stutters and unplayable performance,
especially when driving the Batmobile, the
default mode, where the afterburner and
powerslide buttons will be put to good use,
of launch. With Rocksteady reported to be newest addition to the series and an integral and the amount of destruction you’ll wreak
having major issues getting the console version part of the new game. WB and Rocksteady on Gotham’s streets is an impressive display
of the game to simply work, the PC port was are promising to get the game up to scratch of PhysX at work. Finally, the car’s power

PC PowerPlay 55
REVIEW

winch does much of the heavy lifting in


the many puzzle sections throughout
the game. Flying around Gotham
remains the fastest way of traversing
its many streets, especially now that
the grappling gun has been given extra
boosts via unlocks, pinging the Bat
high into orbit over the city below.
Use Batclaw to dissipate
And what a city it is. Rocksteady energy. Use Bearclaw
to dissipate munchies
has really gone to town when building
Gotham this time around, and it’s
apparently five times larger than the
previous version. Yet every square
metre feels hand-crafted, making the
simple act of poking around, looking for
new stuff, just as enjoyable as sticking
to the main mission. Not once did I get
the impression that an area was tacked
together out of existing assets by the
work experience kid, and each of the
city’s three islands has its own unique
atmosphere. Perhaps it’s the sheer
size and detail of the city that is the
root cause of the performance issues;
when you’re sitting high atop Wayne
tower overlooking the sprawling
metropolis below, heavily populated
with thugs, drones and vehicles, it’s
impossible not to be impressed that
What we are assuming are
it runs at all. Even the dense urban
centres of GTAV look positively sparse nd non-lethal Bat-miniguns

compared to the intricate concrete


labyrinth that is Gotham.
Most of the Bat’s abilities from the last game are
Rocksteady has given players plenty unlocked at the beginning of Arkham Knight
of reasons to explore the city, with
around a dozen different types of side WHY
quests. From following blazing fires SHOULD
to find Firefly, to storming heavily I CARE?
armed watchtowers, to tracking a serial
killer via strung-up corpses that dot + You are the
Batman
the city, there’s always an icon on the
map nearby to draw you away from + You need
the main storyline. At times it does an excuse to
upgrade
feel like there’s almost too many side
quests, yet they’re all infinitely more + You can’t
enjoyable than the filler that puffs out get enough of
Mark Hamill as
the Assassin’s Creed games. They’re the Joker
also crucial for unlocking the massively
expanded repertoire of moves and + You like
waiting for
gadgets that Batman has on offer. patches
Most of the Bat’s abilities from the
last game are unlocked at the beginning
of Arkham Knight, yet it’s possible
to unlock around 100 new moves,

SEQUENCE
1. In tank mode,
CHICKS DIG you’ll have to face 3. It’s also the
THE CAR off against drone perfect mode
bots, who helpfully of transport for
telegraph their 2. The Batmobile is Riddler’s races
rocket fire with often called upon for and several AR
giant blue arrows. high-speed chases. challenges.

56 PC PowerPlay
4

I’M THE
GODDAMN
BATMAN
1. Contextual
on-screen prompts
luckily remind you
of the myriad of
moves you’ve got nd
in reserve. Unfortunately
Disney passed on
2. Here I’m making TRON 3:
Goddamn Batman
partaking in the
new Grapple Gun
AR challenge, and
have to navigate gadgets and technology improvements. This is despite the inclusion of impressive game of the series. It’s got
through these In fact, the sheer variety of button a handful of new baddies. Medics the biggest city, the most side missions,
virtual hoops. combinations becomes a little unwieldy can heal unconscious thugs, as well and an almost overwhelming number
3. The city is in the last half of the game, requiring as charging their suits to deliver a of gadgets and moves. The introduction
unbelievably vast the intellect of the Riddler to recall each shocking surprise if the Bat tries to kick of the Batmobile helps to spice things
and intricately and every move. I constantly found an electrified opponent. Ninjas like to up, provided you’re a fan of its vehicle-
detailed – Gotham myself going back into the abilities tree leap off the nearest wall to deliver a centric gameplay, which hardcore
truly is a work
to refresh my memory, yet still barely Katana-combo, while Brutes shrug off fans might feel doesn’t gel with the
of art.
managed to touch half of my advanced your blows with ease, requiring a quick Dark Knight’s usual M.O. If only it
4. It’s always skills in the heat of combat. Perhaps it’s cape-slap to the face before becoming wasn’t such a horrible mess when it
raining in Gotham
due to the new tricks found in Batman’s vulnerable. It would have been nice to comes to performance and bugs, it’d
City, especially now
that Rocksteady utility belt, but I also found the combat see even more new targets for my fists be the satisfying conclusion that we
patched the broken to be a lot less challenging than past of fury, but at least the existing enemies all anticipated. Hopefully Rocksteady
rain effects. Batman games. I’ve always played are now blessed with even better AI, will come good on its promise to patch
the series on the hardest difficulty, sticking together during the Predator the hell out of the PC version, but until
and have fond memories of taking an sections and using new gadgets to then Arkham Knight has been relegated
hour or more to beat particularly hard counter the Bat-tech. to the poor-PC-port corner, playable
sections in previous games, yet I rarely In terms of sheer size and scope, only by those with ludicrously fast
lost an encounter in Arkham Knight. Arkham Knight is easily the most gaming PCs. BENNETT RING

OR TRY THIS: VERDICT:


BATMAN MAD MAX INFAMOUS: Crippled by performance
ARKHAM CITY AVALANCHE STUDIOS SECOND SON issues and bugs, there’s
ROCKSTEADY 2015 SUCKER PUNCH
an incredible game waiting

7
2011 Batman’s combat, 2014
Still the best Batman Mad Max’s vehicles The only other good to emerge if Rocksteady
You’ll need to wait a
game for PC players
You’ve probably couple of months for
superhero game
It’s only on PS4
can remedy the Bat’s
already beat it. Twice it to come out woes with patches.

PC PowerPlay 57
REVIEW

Galactic Civilizations III


Explore, expand, elucidate peaceful intentions... and then exterminate with extreme prejudice!

DEVELOPER STARDOCK
PUBLISHER STARDOCK
PRICE $49.99
AVAILABLE AT STEAM, RETAIL
www.galciv3.com

A t first appearance Galactic


Civilisations III isn’t the prettiest
child. Its large, almost goofy interface
shouts at you like a Fisher-Price toy
sale, and the sometimes the layered
info screens aren’t the most intuitive.
But like books, looks can be deceiving.
As I learnt the core mechanics of
planet development, understood the
difference between exploring and
surveying, and dove in for my first
scuffle in combat, it just felt something
was missing. But I kept on playing and
then, the next time I checked the clock,
the sun was rising. Ooohk... so it must
be doing something right. Where’d my
time go?
It went where it always goes
when you’re preoccupied - in that Little does he know he
is speaking to a race
pursuance of just one more tech...
one more starbase on the borders of nd of vore fetishists

my frienemy... one more diplomatic


negotiation and one more big fleet
I kept on playing and then, the next time I checked
battle. Just. One. More. Turn. And then the clock, the sun was rising
I’ll stop! Alas, GalCiv III had other ideas.
So lets look at what it does right: WHY space that allow you to build special genocide to win the game, you can go for
there’s enough micro management to SHOULD weapons and buildings. They also a diplomatic victory or converting most
put you in control, but not too much I CARE? extend your range of influence, but are of the galaxy to your culture.
to become a bore. Planets have limited vulnerable unless protected. This ties into influence, where
zones you can build on providing + You have an Exploration is rewarded with you let your borders do the talking.
aversion to sleep
productive, economic, or research and a predilection
resources or artifacts that can convey Given enough propaganda, weak-
collateral along with a wide range of for universal quite tasty bonuses, and along with willed enemy colonies near a border
unique buildings. Adjacency bonuses domination the unqiue resources means they can can ‘flip’ allegiance to your side. Or,
mean you still have to strategise your + You love a bit
become hotspots of contention. alternatively, there’s always the good
planet layout if you want to maximise of diplomacy But the fun really starts when you old route of winning by just beating the
its output, and this is a great feature. interspersed meet other races. A decent diplomacy crap out of everyone else.
Planets also feed production to between pew pew engine provides all the wanted features New in GalCiv III is the addition of
shipyards, and multiple planets can pew! ship battles from trade and open borders to Ideologies -- Benevolent, Pragmatic
‘sponsor’ a shipyard so you can channel + Malevolent convincing someone to attack another and Malevolent. Each has five trees
productive capacity to build your Benevolent player. Cocky AI may demand you of progression that can impart some
fleets. Starbases are the other side Monthly is no appease it, while empires you could potent abilities. You earn ideology
longer publishing,
of the equation, providing access to scratch your itch clearly trounce will do their best to points for certain actions, usually when
unique resources (such as Durantium, here placate you with you gifts. And you don’t colonising a world and being presented
Thulium and Anti-matter) mined in necessarily have to commit galactic with a dilemma to test your scruples.

SEQUENCE
XXXX RATED
ACTION!
1. I shall expand my 3....Oooh look at that, some of
empire’s influence by 2. ...BAM! Insta-starbase. your space is now my space!
moving a constructor Hmmm... I think a little cultural Muhahahahah! Uh, Frederick
to your borders... re-education is required... another cup of tea please.

58 PC PowerPlay
6

2
3

SPACE IS
THE PLACE
1. Every sector
has an influence
rating, keep an
eye on this near
borders.
nd 2. Planets! Build
nice things here,
Playing cat’s cradle in no bountiful
space is a little tricky farms and slave
factories.

This is all complimented with It does miss the mark on a few things. setting up a sandbox or in multi-player. 3. Shipyards
produce ships,
another gameplay mechanic -- the Ship design is wonderfully flexible but Whatever you do, set aside a large
and multiple
United Planets council. During the frustratingly obfuscated. What should chunk of time: a four-player game planets can
expansion phase, most races are on be an enjoyable aspect of the game on the smallest ‘Tiny’ map size takes support a
good terms and the council has to quickly becomes a chore -- after making around 15 hours, and there are nine shipyard.
decide various galactic-wide issues. a few ships I found myself just bypassing galaxy sizes up to ‘Insane’, with the 4. Starbases are
Sometimes you may be out-voted. it and rocking with stock designs. ability to sport up to 128 opponents if used to mine
The solution, of course, is to become While ship combat tries to look you really are insane. unqiue resources,
chair of the council, if you’re popular impressive, it’s relatively hollow, and One of the biggest complaints and defend your
zone.
enough, and then choose which issues is marred by horrible camera controls levelled against GalCiv III has been
are presented. In later stages, when you that are essentially broken. that it’s essentially GalCiv II with 5. Handy
feel the council is a hindrance to your It’s also frustrating to determine better graphics and some modest summary panes
detail the select
maniacal plans, you can give them all exactly what modifiers you have and tweaks. And while this is true, it’s not
item.
the middle finger and secede. where. You race has its own modifiers, necessarily a bad thing. The experience
Along with quite expansive research so do planets and ships from various of GalCiv III is a careful refinement of 6. Unique
resources, and
trees per race, there are unique ship modules or buildings, but there’s no what makes 4X so additive to play in
how many
styles for each faction (though they do one place to get a complete overview. the first place. If your inner galactic you can use to
all tend to look a bit samey), and plenty A single player campaign helps you tyrant needs release, GalCiv III will construct ships
of juicy tables and graphs to pour over. learn the ropes but the real fun is in satiate. ASHTON MILLS and buildings.

OR TRY THIS: VERDICT:


SINS OF A SOLAR ENDLESS SPACE SWORD OF THE
EMPIRE: REBELLION AMPLITUDE STARS
STARDOCK 2012 KERBEROS

7
2012 Nails the empire 2008
Fast gameplay and building engine Gets absolutely It’s not perfect, but it’s a
Less than stellar
tactical combat
May not appeal to all combat
everything right
Start to show its age
worthy successor to the
now 20-year franchise.

PC PowerPlay 59
REVIEW

Hatred
I write dark poetry on black paper

Developer Destructive creations


publisher Destructive creations
price $19.99 usD
AvAilAble At steam
www.destructivecreations.pl

C redit where credit’s due, Hatred


is a masterpiece. Not as a
game, mind you, the game itself is
a derivative, dull, poorly executed,
nihilistic and boring twin stick shooter
that doesn’t even manage to capture
an ounce of the shock value of Postal,
a game released 18 years prior. What
Destructive Creations deserves credit
for is the way they marketed the game.
The developers played both the media
and the audience like a harp, finding
a niche to exploit and the rumbling
undercurrent of dissatisfaction within
a certain group of gamers who believe
that everything in gaming is going to
hell (or maybe more precisely, heaven)
in a handbasket because of political
*Insert KMFDM
correctness. lyrics here*
This same niche wedged the media,
nd
The biggest problem with Hatred isn’t that it goes
playing on all of the bugbears that are
perceived by both sides of the whole
GamerGate debacle, as what’s wrong
with modern gaming, ensuring that
too far, it is that it doesn’t go far enough
each side of the debate – and I use that
term advisedly – would fuel the other WHY looking greasy haired, trenchcoat clad the fray again. It’s tired, boring and
side. Every negative article would SHOulD homicidal git and proceed through a repetitive. The various guns you pick up
cause the game’s supporters to up their I CaRE? number of grey-brown levels shooting aren’t interesting, the opponents are so
actions and rhetoric, leading to more people, most of whom are defenceless cookie cutter that it appears there are
negative articles and so on.. Destructive + You really and then dealing with the cops, army only a handful of skins, the AI is woeful,
shouldn’t
Creations created a perfect storm for and other armed types who show up the controls are mishandled to such
their release, guaranteeing that no + You wish to defend the helpless. That’s about it. an extent that they are unsatisfying on
matter if there game turned out to be Robotron was Wounding a target or kicking someone keyboard and mouse AND gamepad.
a nihilistic goth
bad – and it definitely is – the gamers stereotype to the ground gives the player the Beside the technical issues, of which
the title was aimed squarely at would opportunity to perform an execution. there are many, the biggest problem
be all but honour bound to defend it + Free speech or This is the only way to regain health, with Hatred isn’t that it goes too far, it
something
to the death, and any negative review so in pretty much every encounter, is that it doesn’t go far enough. If you’re
would be seen as the “corrupt” gaming especially in the later stages of the aiming to shock, don’t simply trot out
media trying to shout down a developer game in which there are more armed the same thing Running With Scissors
that didn’t conform to their “Social opponents, combat devolves to the did nearly 20 years ago. Give me blood
Justice Warrior” standpoint. If only half same pattern of killing as many targets and death and gore and outrageous,
as much effort and creativity had gone as possible then running away to find confronting violence. Don’t give me
into the game. an unarmed civilian to execute to monochrome Robotron starring a
Players take the role of a stereotypical regain health before heading back into douchebag. DANIEL WILKS

OR TRY THIS: VERDICT:


Postal smash tV hotline miami 2:
running With scissors probe entertAinment Wrong number
1997 1990 DennAton gAmes
Not offensive enough to

3
Hatred done better Bloody, satirical twin 2015
still terrible stick shooting Bloody, controversial, cause outcry, not good
Hasn’t been rebooted amazing.
not available in
enough to warrant paying
australia. attention to.

60 PC PowerPlay
REVIEW

Kholat
Not directed by Renny Harlin

Developer IMGN.PRO
publisher IMGN.PRO
price $19.99 USD
AvAilAble At SteaM
kholat.com

T he Dyatlov Pass incident is one


of the great unsolved mysteries
of the last century. 10 hikers went
to the northern Ural Mountains
in February 1959 and all but one
died under extremely mysterious
circumstances on the eastern side
of Kholat Syakhl. The investigation
into the deaths discovered that the
hikers had cut their way out of their
tents and fled the campsite. Some of
them were barefoot and none had any
protective gear on. Two of the hikers
had fractured skulls and crushed ribs
though there was no sign of a struggle
and there were no contusions on the
bodies. One was missing its tongue
and eyes. It was, and remains, rather
Man, this sure beats the
creepy to say the least. shit of Jenolan Caves
You have to admire a game with
nd
the game goes from being frustratingly abstruse
the confidence to drop players into
a world with little idea of what
to do. Immediately invoking the
feeling of being lost, Kholat sees
to easy enough to finish in one or two sittings
the player, an investigator voiced by
Sean Bean, wandering around the WHY Kholat is a rather gorgeous game, in one or two sittings. The occasional
Ural mountains, investigating sites SHOulD with some incredible and memorable setpieces that see the player having
related to the incident, collecting I CARE? locations ranging from a throne to find a journal page before the
journal pages and trying to piece of bones to a charred forest to a ephemeral enemies can close in break
together the mystery. There is a + You want to see strangely terrifying tree, but a good up the snowy vistas but come too few
something in which
definite element of Slender at work Sean Bean doesn’t
deal of the game looks confusingly and far between to be much more than
in Kholat. The scares come from the die similar. Snowy forest paths, strangely a jump scare gimmick.
situation and environment rather than enough, look very similar, making At its best, Kholat is truly chilling.
+ You find creeping
the occasional shadowy threats that solitude sexy it all too easy to get lost entailing a Some of the journal pages are dull,
menace the player. Overall it’s a rather good deal of backtracking and aimless but many of the superbly voice acted
unnerving experience, effortlessly + You always wandering. Whilst this does evoke that excerpts are genuinely unsettling,
wanted a throne of
conveying the feeling of being lost, bones aforementioned feeling of getting lost, detailing horrors both real and
in over your head in a situation it’s not actually particularly fun to play existential. As a narrative experience,
beyond your understanding and the out. Much of this confusion comes from Kholat is, for the most part, a deeply
existential threat said situation carries the fact that the player is given no real satisfying and thoroughly unnerving
with it. In a purely thematic sense, direction, but once you work out how experience. Unfortunately there
Kholat it a triumph. Unfortunately on to effectively use the compass and map isn’t enough depth to the gameplay
a playability level the game leaves a the game goes from being frustratingly to make it a hugely compelling one.
little something to be desired. abstruse to being easy enough to finish DANIEL WILKS

OR TRY THIS: VERDICT:


Slender: The ScraTcheS amneSia: The
eighT PageS nucleosys dark deScenT
pArsec proDuctions 2007 FrictionAl GAmes

7
2012 Creepy haunted 2010
Hunt for journal pages house adventure Incredibly frightening A great narrative experience
terrible original
in a creepy forest
Hunt for journal pages ending
otherworldly chase
exhausting
but rather dull from a
in a creepy forest gameplay standpoint

62 PC PowerPlay
REVIEW

Heroes of the Storm


We can be heroes, just for one game

Developer Blizzard
publisher Blizzard
price Free-to-Play
AvAilAble At Battle.net
us.battle.net/heroes

H eroes of the Storm is a true


example of what Blizzard as a
developer is best at – taking a popular
gaming style or concept, picking and
choosing the best parts, streamlining
the interface or mechanics and
offering a level of accessibility not
seen in other games of the type.
WarCraft, StarCraft, World of
Warcraft, Diablo and Hearthstone all
fall into this development philosophy,
each refining, if not redefining their
respective genres thanks to the
mixture of cherry-picked features and
accessibility. Now Heroes of the Storm
joins this rather illustrious group of
games, as it brings the same ease of
play and accessibility to the MOBA.
When the final bell tolls
There are no items to be picked up franchises shall go to war!
and equipped in Heroes of the Storm,
nd
Every player in a team is made to feel equal,
and this is a godsend when it comes
to learning characters, as it removes
a layer of meta game that can serve
as a definite impediment for any
thanks to a group XP system
new players of DOTA II, League of
Legends or any of the myriad other WHY equal XP, ensuring that every member can be specced for tanking and so on.
established MOBAs. Any items that SHOulD of a team is capable of operating at the Hopefully this will take down another
may be vital in other MOBAs – potions I CARE? same level of power, even if they don’t barrier that has traditionally stood in
for example – have been replaced by in have equal levels of skill. At certain the way of people trying to get into
game interactive objects. Healing wells + You want to levels players get to choose between MOBAs – finding a team in which they
know who would
replace potions, ensuring that players win in a fight
pairs of abilities for their hero. Initially can fill a niche and won’t be given
can get back to the fray as soon as between The Lost these choices aren’t make or break, but tremendous amounts of shit for their
possible. Although the theorycrafting Vikings and Diablo after only a fairly short while playing choice of hero.
of builds and laneing tactics are still a + You’ve been the game and reaching the highest The accessibility of HotS and lack
major part of HotS, Blizzard has put afraid to try other player level possible, every skill choice of an item meta will probably keep
the focus purely on getting people MOBAs is unlocked making for some great many veteran MOBA players away, but
straight into combat and giving them + You prefer the theorycrafting. there’s no doubt that the game will
tense, give and take battles. term Hero Brawler One of the smartest things Blizzard and deserves to attract a whole new
Every player in a team is made has done with Heroes of the Storm is audience who have previously found
to feel equal, thanks to a group XP allow each hero to fulfil more than one the cost of entry – multiple levels of
system. Instead of one or two veteran goal, all but ensuring a player can fill a theorycrafting and meta knowledge
players with knowledge of the best lane role on a team no matter the character and an often unwelcoming gaming
farming techniques rocketing up in they choose to play. Healers can be environment – too high to tolerate.
levels, every player in a team receives specced for damage, DPS warriors DANIEL WILKS

OR TRY THIS: VERDICT:


Bloodsport.tV smite infinite Crisis
FAtshArk
2015
hi-rez stuDios
2014
turbine, inc
2015
An excellent introduction
to the world of MOBAs

9
Fun co-op Fast paced 3d MoBa dC comics characters
gladiatorial arena action in a MoBa for anyone put off by
combat Steep knowledge dwindling player
Gets repetitive curve base the learning curve or
community of other games

PC PowerPlay 63
REVIEW

Ronin
“Hint: This is not a stealth game. Just kill everyone”.

Developer Tomasz WacłaWek


publisher Devolver DigiTal
price $12.99
AvAilAble At sTeam, gog
www.devolverdigital.com/games/view/ronin

P roving that Polish videogames


need to be known for more than
The Witcher, Ronin is a solid, if short,
game, with stylish turn-based combat,
a strong soundtrack and art design,
and some stealth elements which
require more brains than the typical
sidescroller needs.
Ronin puts players in the boots of a
motorcycle suit and helmet wearing
assassin out for revenge. There’s little
else to the story, aside from some
perfunctory information on the targets,
though given Ronin’s short length and
gameplay, this isn’t an issue.
Ronin is far from a stealth game;
level design makes stealth a limited
option, with enemy placement PROTIP: lasers indicate
enemies’ line of sight –
designed to provoke open combat. As avoid them to not die
soon as players are spotted, a musical
nd
It feels like the legendary fight from Oldboy, only
cue rings, a sound which in later levels
becomes heart-racing. Being spotted,
whether by civilians or combatants,
often leads to one of them calling in
repeated every mission
troops to lockdown the area. Lockdown
makes it difficult to move around by WHY with every turn, players need to dodge use of this formula, coupled with poor
shutting doors and closing off much SHOulD enemies’ aim, which often makes it a use of checkpoints, and constant hints
of the map, and it also fails one of the I CARE? game of cat-and-mouse as you try to which can’t be turned off, makes Ronin
optional objectives each mission has – survive, until you can use your abilities feel unfinished. More variety in mission
no lockdowns, spare civilians, kill all + Turn-based to pick them off one by one, while types, additional targets, and more story
combat meshes
enemies – which need be fulfilled to well with this
trying not to be turned into Swiss- would have worked to give the game a
earn points used to unlock new moves. strategic slice-n- cheese. Given the narrow corridors greater sense of substance; though fun
When in combat, movement is dice game. and tight rooms that comprise many of and engrossing, Ronin can be completed
limited to jumping and using the + Combat the game’s environments, it feels like in a day. Its new-game plus does nothing
grappling hook to swing. Jumping encounters are the legendary fight from Oldboy, only to help, offering no additional upgrades.
into enemies, or closing in to kill tense and require repeated every mission. Nor do the ending variants mean much,
them with a sword swipe raises the thought While Ronin has 15 missions, they considering that the story feels like an
level of the combo meter. Depending + Soundtrack are highly repetitious, and if not for afterthought.
on its level, the meter lets players compliments the differences in level design and enemy On the whole, Ronin’s shortcomings
use various upgrades, like throwing entire affair placement, they would be identical. are few. While the game should be
shuriken to disrupt enemies’ aim, + An excellent Each target has several preliminary longer, its strengths in its soundtrack,
which is indicated by the red laser time-killer missions assigned to them which involve art style, and combat, make for a
trails marking their line of sight. These sneaking into compounds to find intel fine game that is well worth playing.
trails heavily ratchet up the tension; on a target’s location. The repeated AlessAndro GuArrerA

OR TRY THIS: VERDICT:


Gunpoint Armed with ninjA GAiden
suspicious Developments winGs 2 tecmo
2013 sun stuDios 1988
Ronin’s turn-based combat

8
2D game that’s part- 2008 Detailed sprites and
stealth, part-level an action-packed excellent gameplay is a breath of fresh air. A
editor stylistic sidescroller Hugely difficult, with
Not enough Poor weapon items difficult to see solid game in spite of its
gameplay balancing brevity.

64 PC PowerPlay
REVIEW

Devil May Cry 4: Special Edition


The devil’s in the details

Developer CapCom
publisher CapCom
price $24.99 USD
AvAilAble At Steam
www.capcom.co.jp/devil4se/

I n a day and age when it seems like When will Rabelais


and Swift join Nero,
every second game being released Dante and Virgil?
is a reboot of a classic game, it’s kind
of refreshing to see the release of
a special, remastered edition of a
fairly recent game. Initially released
seven years ago, DMC4 took the
already absurd action series to
further absurd heights with constant,
frenetic combat, massive unforgiving
bosses and a protagonist that veered
wildly in personality from nihilistic
angel of fury to goofy teenager yet
could always remain hilariously
unimpressed by demons, no matter
how large or deadly.
Devil May Cry 4 Special Edition is
a pretty spectacular game. The well
optimised engine can deliver crisp
1080p, 60 frame per second silliness on
nd
seven years on from the initial release the
moderate hardware and rarely show
a dip in performance no matter how
many enemies clutter the screen, and
believe us, there will be a lot of enemies
weaknesses of the original design are rather glaring
on screen, especially during later levels.
Technically the game is a triumph, but WHY Things are constantly happening Palace mode in which players can test
seven years on from the initial release SHOulD on screen in an explosion of colours their combat skills - a series of combat
the weaknesses of the original design I CARE? and… explosions, but the lustre of arenas with progressively harder
are rather glaring. The demon-armed, the spectacle wears off fairly quickly. enemies - but given that the bulk of the
emo git hero, Nero fights his way + You want to The spectacle of 2008 feels dated. game is almost the same thing with
party like it’s 2007
through combat arena after combat That said, there is some fun to be had a few puzzles thrown in it has little
arena in flashy but ultimately kind of + You like small experimenting with the combat styles overall appeal.
hollow style, stopping every now and arenas and of the three new characters added to Devil May Cry 4 Special Edition is a
repetition
then to pick up and experiment with the Special Edition - Lady, Trish and fairly lengthy game, but at heart it feels
a new weapon, solve a simple puzzle + You like to fiddle Vergil. Lady is especially interesting hollow. Spectacle makes up for depth
or interact with one of hte over-the- while Rome burns because unlike all the other characters in story and combat and repetitious
top NPCs. Then you do it again. More she focuses on ranged attacks as her combat arenas replace any interesting
combat arenas, more simple puzzles, primary way of taking out demons, level design, even before you start to
more silly conversations. Once you’re rather than the melee approach of backtrack through areas you’ve already
done with Nero, it’s time to do the the others. Luckily these characters explored with another character. It
same thing all over again with original are available from the beginning looks great and runs smoothly, but
Devil May Cry hero Dante. because unless you’re a hardcore fan underneath the glitz and glamour there
As spectacular as the combat looks of DMC you probably won’t want to is very little substance to sink your
it’s more fatiguing than engrossing. play through again. There is a Bloody teeth into. DANIEL WILKS

OR TRY THIS: VERDICT:


Batman: shadow of oni
arkham asylum mordor bungie
rocksteADy stuDios Monolith proDuctions 2001

6
2009 2014 Incredible combat
Incredible level Incredible level and character design A fun distraction but lacks
design and combat No sequel
design and combat
Not enough Not Batman enough depth to keep your
Scarecrow attention for too long

PC PowerPlay 65
nd
nd
nd
ASUS Advertorial
TECH / FEATURE

nd

Radeon
Rebooted
AMD’s new range rehashes many old products, but at the high
end offers FuryXous competition with NVIDIA’s flagship.

70 PC PowerPlay
MSI R7 370 Gaming 4G

T hank god for GPU manufacturers. With Intel


holding a vice-like grip on the CPU market,
while Samsung stitches up the SSD competition,
earlier. According to the marketing material,
AMD intends this entry-level baby to sell with an
RRP of $169, so shave $10 to $20 off to get the
it’s nice to see one segment of PC gaming real world pricing. At this price it’s going head to
hardware that remains fiercely competitive. AMD head with NVIDIA’s GTX 750. The R7 360 is the
and NVIDIA have been playing a game of one- successor to the R7 260, which was basically

nd
upmanship for the last half decade, and neither
has held the lead for an extended period of time.
a rebadge of 2013’s Radeon HD 7790, and
the specs are almost identical. It has the same
With performance increases of 30% or better number of Stream Processors (768), Texture Units
each and every year, PC gamers have enjoyed (48) and ROPs (16) as its predecessor, along with
subsequent leaps in gaming graphics that our an identical 128-bit memory bus. The Bonaire
console-cousins could only dream about. The GPU within uses AMD’s Graphics Core Next (GCN)
fight continues this month with AMD launching 1.1 design, the same as both the R7 260 and
its 2015 family of graphics cards, from the Fury X HD 7790. Memory speed has been given a slight
at the top of the stack right down to the R7 370 boost though, increasing to 6.5Gbps, and there’s
at the bottom. However, unlike prior launches, more of it, with the amount of onboard GDDR5
the new range is comprised of a mixture of new doubling to 2GB. The only other change is a tiny
and old, with AMD dusting off its old designs for increase in the Boost clock, up from 1000MHz
certain cards, while using a brand new design at to 1050MHz. We didn’t have any samples of this
the high end. product, but we can expect it to perform around
5% faster than the R7 260. In other words, pretty
REBADGING SHENANIGANS damn slow. 1080p gaming should be possible,
We’ll start with the boring bits first, the Radeon provided you crank all of the details to low.
R9 300 series – if you’d rather get straight to
the juicy news, leap ahead to our section on the RADEON R7 370
new Fury X product a couple of pages over. But Unlike the R7 360, stock of the R7 370 had landed
first let’s talk rebadging, as AMD has launched in Australia after the June 19 launch date, with
several products as the R9 300 family, and they’re pricing starting at $239 for the Sapphire version.
intended to cover the low to mid-range budget. MSI supplied us with its variant, the R7 370 Gaming
They’re not exactly exciting because each product 4G, which has a street price of $279, pitting it
is simply a rebadged and slightly tweaked version against the cheapest GTX 960 products. The 370 is
of older AMD products. Let’s take a look at each of based on the same Pitcairn-based GPU of the R7
the major releases in this family to see just what’s 265… which astute readers will remember was the
changed, starting from the bottom up. basis for the elderly Radeon HD 7850. Yep, we’re
talking about a processor that launched three years
RADEON R7 360 ago, so you can understand why we’re not too
At the time of writing, there wasn’t a single excited about it. As a result, it’s the only product
store in Australia with stock of R7 360 products, in AMD’s new range that uses the original GCN
despite AMD claiming they’d launch two weeks 1.0 architecture, which means it doesn’t support

PC PowerPlay 71
TECH / FEATURE

MSI R9 380 Gaming 4G

AMD thankfully increased nd


card for $299, and at this price the R9 down under for $499. It’s a shame, as
380 remains in the same price range this product promises to be one of the
the memory speed though, as NVIDIA’s GTX 960, albeit slightly better value offerings in AMD’s new/old

now using 6Gbps compared to


overclocked versions such as MSI’s range, and it faces off against NVIDIA’s
GTX 960 Gaming 100 Million Edition. GTX 970 at this price. We were able

5Gbps in the last generation At the heart of this graphics card is


the Tonga GPU, which also featured
to get an R9 390X though, thanks to
Sapphire sending over its new Tri-X R9
in the Radeon R9 280… which was 390X, which retails for $689, putting
FreeSync, True Audio or hardware video basically an enhanced version of the it squarely in GTX 980 territory. The
decoding over 1080p. Once again we Radeon HD 7950, another three year 390 is based on the old R9 290, which
see the R7 370 launching with basically old GPU. However, the GPU in the 380 thankfully isn’t just a rebadge of a prior
identical specs to the R7 265/HD 7850, now features version 1.2 of GCN, which HD 7000 series card. It’s still a two-year
with 1024 Stream Processors, 64 brings full support for AMD’s feature- old chip though, as the Hawaii GPU
Texture Units and 32 ROPs. However, the set. You guessed it, it has the exact inside first debuted in the 290 back in
Boost speed has been given a nudge up same specs as its predecessor, with November 2013. Both share the same
to 975MHz from the 265’s 925MHz, yet 1792 Stream Processors, 112 Texture 2560 Stream Processors, 160 Texture
the memory speed remains at 5.6Gbps. Units, and 32 ROPs. Again we see an Units and 64 ROPs, while the Boost
The reference design only carries 2GB incremental increase in Boost speed, speed has been upped to 1000MHz in
of memory, but MSI’s take on the card up from the 280’s 933MHz to 970MHz, the newer product from the original’s
doubles this to 4GB. Expect basically a piddling 3.9% increase. Memory 947MHz. AMD has thankfully increased
identical performance to an R9 295, speed and bus-width is unchanged, the memory speed though, now using
which means 1080p at low to middling so naturally we can expect a massive 6Gbps compared to 5Gbps in the last
settings. performance leap of approximately 4%. generation, running over the same
Yes, that’s sarcasm. 1080p at a mixture uber-wide 512-bit bus. This should help
RADEON R9 380 of medium and high detail should be improve framerates by up to 20% when
Welcome to another old product made possible in most games. resolution is the defining factor, and
new again, and in this case it’s the the 390 also now features a whopping
R9 285 that’s getting a facelift. MSI RADEON R9 390 AND 390X 8GB of onboard memory, twice that of
supplied us with its R9 380 Gaming Unfortunately we weren’t able to source the 290.
4G card, which is currently retailing for a review sample of the new R9 390, but The 390X has similar properties to
$339 thanks to the 4GB of onboard a quick search of www.staticice.com. the 390, in that it’s basically identical
memory. MSI sells a 2GB version of the au revealed that it’s currently selling to the older 290X but with an improved

72 PC PowerPlay
Sapphire Tri-X R9 390X

memory subsystem. nd the GPU, which takes time.


Stream processors remain HBM takes a radically
at 2816, with 176 Texture different approach. The GPU is
Units and 64 ROPs, while the Boost now mounted on a special component
speed is increased 5% to 1050MHz. The called the Interposer, which is slightly
same 6Gbps memory leap features on larger than the GPU itself. The memory
the 390X, and again AMD has doubled is then mounted onto the transposer,
the amount to 8GB. AMD is rather and it adopts a 3D packaging method,
hilariously pitching the new R9 390X as same technology from the R9 390X and where the memory chips are stacked
a 4K-ready card, which we find rather earlier R9 290X, but it’s also the first on top of each other. This results in a
absurd. Considering twin GTX 980 cards GPU on the market to make use of a massive space saving – if you look at
struggle with maintaining 60fps at 4K, new technology that will revolutionise our photo of the GPU and Interposer,
what hope does a single 390X have? the way today’s graphics processors you’ll see we’ve highlighted four tiny
None. Instead we anticipate this to be are made. squares, with two sitting on opposite
a solid card for 1080p at High detail, or This new technology is called High sides of the GPU. That’s the 4GB of
2560 x 1440 with some of the options Bandwidth Memory, or HBM for short, memory that comes with the Fury X,
backed off a little. and it’s at the heart of the new Fury and it’s exponentially smaller than
range of products. Until now, traditional the GDDR5 memory modules used by
MEET FURY X – THE MEMORY MASTER graphics card design has kept the GPU today’s graphics cards.
If you’re like us, you’re probably feeling and its memory separate, with the So HBM delivers smaller memory
a little underwhelmed about the “new” onboard memory modules located on modules, which allows for much shorter
Radeon R9 300 series, as it’s a mixture the Printed Circuit Board (PCB) that is the graphics cards, but it’s the increase in
of two and three-year old technology backbone of a graphics card. This is part memory bandwidth that makes this
with only the smallest of changes, of the reason why today’s graphics cards stuff so special. Where the Radeon R9
mainly branding. Bless the silicon gods have become so big, as the PCB must 390X has an industry-leading 512-bit
then that AMD’s other new product have room for the increasing number of memory bus, the HBM memory on the
range, Fury, is a far more exciting memory modules. Each memory module Fury X increases this eight-fold, to a
proposition. At the time of writing is connected to the GPU via traces in whopping 4096-bit bus. At the same
AMD had only launched the top-end the PCB, and these can measure several time the frequency of each module is
Fury product, the R9 Fury X, and we centimetres in length. Whenever the vastly decreased, down to just 500MHz
were able to source the first sample in GPU needs to access data in its memory, on the Fury X (effectively 1000MHz
Australia. It might borrow some of the said data has to travel over the PCB to as it’s double-pumped). Yet thanks to

PC PowerPlay 73
teCH / FEATURE

AMD Radeon R9 Fury X

Thankfully not all games nd


power 4K displays, thanks to AMD’s PC’s memory.
past marketing efforts we all know Given AMD’s penchant for promoting
require such a huge amount of that 4K gaming often requires more the amount of onboard memory on its

memory, and in these instances


than 4GB of onboard memory. It’s very graphics cards, it has found itself in quite
easy to fill upwards of 5GB of onboard an interesting marketing quandary with

the Fury X should deliver memory in a game like GTAV running


at 4K resolution with all of the details
Fury X. How can it justify the inclusion
of 8GB of memory on an R9 390X
cranked to their highest. This is a rather when its flagship Fury X only has half
the ultra-wide bus, the total memory large problem for the Fury X, as in these of that amount? AMD claims that it will
bandwidth delivered on Fury X is an instances it will need to swap data from minimise these issues by hand-crafting
insane 512GB per sec. Yep, over half the PC’s RAM to the memory modules its drivers to better manage the memory
a Terabyte of data can be shunted on the graphics card, which can cause requirements of games, but we’re
between the memory modules and the massive performance decreases. We extremely sceptical. It doesn’t matter
GPU every second, which is a huge 60% were able to test this quite easily. We how clever AMD’s Catalyst drivers are,
increase over the 320GB/sec offered ran GTAV in two different modes; the some games will always require more
by the R9 290X. Yet it’s also incredibly first had basically everything maxed than 4GB of onboard memory when
power efficient, requiring just 15% of the at 4K resolution, and it required a running at high resolutions and/or anti-
energy demanded by GDDR5. hefty 5382MB of onboard memory in aliasing settings.
AMD first started work on HBM this mode. We then ran the in-game
almost a decade ago, in 2008, and benchmark, keeping our eyes peeled for Let’s go to Fiji
in 2013 it became a JEDEC industry the minimum framerate, which would Thankfully not all games require such a
standard. This means NVIDIA is free to occur when the Fury X had to fetch data huge amount of memory, and in these
use it, and it will feature on its upcoming from the PC’s RAM. The benchmark spat instances the Fury X should deliver
Pascal GPU in 2016, but NVIDIA will be out a minimum framerate of just 2.4fps. excellent 4K performance. That’s
using HBM2 instead, for one important We then lowered the texture resolution because the Fiji GPU at the heart of
reason. The first iteration of HBM is and NPC variety, which lowered the the Fury X is the fastest GPU AMD
limited to 4GB of memory, which is why amount of memory required to 4045MB has ever built. It’s using the same the
the Fury X graphics card ships with this while pushing the same number of GCN 1.2 design that first shipped in
amount, while HBM2 allows up to 32GB. polygons and pixels. The result was a the Tonga GPU found in the R9 285,
Uh oh. minimum framerate of 15.52, showing but has been improved with better
While the HBM memory on the Fury just how much faster the Fury X is when tessellation performance. Where the R9
X has more than enough bandwidth to it doesn’t need to fetch data from the 390X and 290X both have 2816 Stream

74 PC PowerPlay
1

Processors, the Fiji GPU increases this nd


GPU nice and chilly. Thanks to the water of Mordor. Given that we had the 1. These are the
RAM chips, mounted
by 45% up to 4012. The Texture Units cooling we didn’t see temperatures exclusive on the Fury X, and its intended on the actual GPU.
have also been massively increased, up exceed 50C during our testing, while the role as a 4K graphics card, we ran a
from 176 to 256, yet strangely AMD did fan was rather quiet at just 45dB. different set for AMD’s new flagship,
not increase the ROPs, leaving it at just All Fury X cards will be built with focusing on 2560 x 1440 and 3840
64, identical to the 390X/290X. The ROP AMD’s reference design, which means x 2160 performance across a wider
is one of the last steps in the render they’ll all perform and overclock variety of titles.
pipeline, and limiting it to 64 could have identically. It also means they’ll have Looking at the 300 series results first,
an impact on performance. the exact same I/O configuration of one we should point out that our NVIDIA-
Thanks to the huge increase in HDMI 1.4 and three DisplayPort 1.2a based cards are all factory overclocked,
complexity, the Fiji GPU is comprised outputs. The lack of HDMI 2.0 is mind- with both the GTX 970 and 980 Ti
of a whopping 8.9 billion transistors, boggling given its intended 4K audience; around 10% faster than stock, and the
not including the interposer or HBM. with affordable 4K TV sets now the GTX 980 around 20% faster, which is
It’s built on the existing 28nm process, norm, and this card just the right size for why we’ve listed the prices for these
and runs with a Boost frequency of an HTPC, the lack of HDMI 2.0 will hurt products as well.
1050MHz, which explains why it has a it amongst living room gamers. When Unfortunately for AMD its 300
rather steamy TDP of 275W. That’s not questioned about this, AMD mentioned series cards don’t fare too well against
crazy high though, as NVIDIA’s GTX 980 it’s working on active DisplayPort NVIDIA’s. The MSI R7 370 Gaming 4G
Ti has a 250W TDP, which it handles to HDMI 2.0 dongles with external was thoroughly outclassed by the GTX
ably with an air cooler. Yet AMD has partners, but we’ll believe in them when 960, despite the 960 only costing $30
equipped the Fury X with an all-in-one we see them. As for pricing, at the time more. The MSI R9 380 Gaming 4G told
water cooler with external radiator, of writing Fury X was widely available a different story though, edging out the
supplied by Cooler Master. We think in stores, with the Sapphire version similarly priced GTX 960, making it the
it’s probably due to the size of Fury X; starting at $999, placing it head to head ideal card for those with around $300 to
thanks to the lack of memory modules against the GeForce GTX 980 Ti. spend (though you could save yourself
AMD has been able to shrink the PCB to $60 and pick up an R9 280 and overclock
just 7.5 inches long, making it suitable TesTing Times it). Finally we have the R9 390X, which
for smaller HTPC and SFF builds, though We ran two separate sets of basically went neck and neck with the
you’ll still need to find a spot for the benchmarks on AMD’s new products. GTX 970, despite costing $100 more.
Fury X’s 120mm radiator. With such a For its R9 300 series we ran the usual At $689 it’s possible to pick up a basic
short PCB length, an air-cooler of the PC PowerPlay benchmarks of 3DMark GTX 980, and the R9 390X simply can’t
same size would struggle to keep the FireStrike, Grid AutoSport and Shadow compete with one of these beasts.

PC PowerPlay 75
teCh / FEATURE

Radeon Benchmarks
3DMARk Firestrike Score SHADOW OF MORDOR Fan Noise
Gigabyte GTX 980 Ti Gaming G1 15116 MSI R7 370 Gaming 4G 42 dB

ASUS GTX 980 Gold Edition 12703 Gainward GTX 960 Phantom 44 dB

Radeon R9 295X2 12281 MSI R9 380 Gaming 4G 44 dB

Sapphire R9 390X 11233 Gigabyte GTX 980 Ti Gaming G1 48 dB


50 dB
Galax GTX 970 HOF 10744 Galax GTX 970 HOF 68 dB in OC
mode! Too loud!

MSI R9 380 Gaming 4G 7690 ASUS GTX 980 Gold Edition 50 dB

Gainward GTX 960 Phantom 6668 Sapphire R9 390X 51 dB

MSI R7 370 Gaming 4G 4945 Radeon R9 295X2 55 dB

GRID AUTOSPORT Benchmarks SHADOW OF MORDOR


2560 x 1440, 4xMSAA, Ultra Detail 2560 x 1440, 4xMSAA, Ultra Detail
Min FPS Avg FPS Min FPS Avg FPS

126 132
Gigabyte GTX 980 Ti Gaming G1 92
Gigabyte GTX 980 Ti Gaming G1 76

ASUS GTX 980 Gold Edition


123 nd Radeon R9 295X2
114
98 28
105 104
Galax GTX 970 HOF ASUS GTX 980 Gold Edition
88 73
104 100
Sapphire R9 390X Sapphire R9 390X
83 47 (Kept dropping out as if screen res was changing)
101 88
Radeon R9 295X2 Galax GTX 970 HOF
61 61
66 64
MSI R9 380 Gaming 4G MSI R9 380 Gaming 4G
57 31
64 52
Gainward GTX 960 Phantom Gainward GTX 960 Phantom
52 37
48 48
MSI R7 370 Gaming 4G MSI R7 370 Gaming 4G
40 24

Thankfully the Fury X told a much GPU overclocking. We managed to frequency by a very impressive 20%.
more compelling story. Once we remove hit a top stable Boost speed of just Hopefully AMD unlocks this potential in
the Gigabyte’s 10% performance boost 1120MHz, which is a minor speed the future.
due to its factory overclock, we can see bump over the default of 1050MHz,
that the Fury X comes close to reference and is rather disappointing given the It’s all about the Fury X
GTX 980 Ti performance. It’s not quite cool operating temperatures of the As you can see, we’re not really
enough to overtake the GTX 980 Ti, but GPU. Expect to see a 5% improvement enamoured by the new R9 300 series.
at least AMD has delivered something in frame rates with this level of NVIDIA offers better performance at
competitive. Hopefully improved drivers overclock, which is well below the 20% the same price point as most of these
will help the Fury X close the gap and overclocks NVIDIA users are seeing cards, with the exception of the R9 380,
overtake the GTX 980 Ti, forcing NVIDIA with the GTX 980 Ti. Meanwhile the which seems to be the best buy around
to cut prices until its next range of memory is not overclockable as yet, but the $300 price point. But at this price
products are ready sometime in 2016. this appears to be a driver limitation; point AMD’s own R9 280 offers stiff
We also tested the Fury X’s we’ve seen online results using hacked competition, as it’s $60 cheaper and can
overclocking ability, which only allows drivers that boosted the memory easily be overclocked to 380 speeds.

76 PC PowerPlay
Fury X Benchmarks
3dMark Firestrike Ultra (3840 x 2160) 3dMark Firestrike Extreme (2560 x 1440)
Radeon Fury X 3932 Radeon Fury X 7152

Gigabyte GTX 980 Ti Gaming G1 4480 Gigabyte GTX 980 Ti Gaming G1 8191

Shadow of Mordor Ultra Detail Grand theft auto


3840 x 2160 2560 x 1440 torture teSt
Min FPS Avg FPS Min FPS Avg FPS
Everything maxed except: MSAA x4; Reflection MSAA:
46 75 x2; Grass Quality: Very High; Soft Shadows: Softest;
Radeon Fury X 24 40 Motion Blur 0; Frame Scaling Disabled.
53 93 Memory used: 5382GB
Gigabyte GTX 980 Ti Gaming G1 42 70
3840 x 2160
Grid autoSport Ultra Detail Min FPS Avg FPS

3840 x 2160 2560 x 1440 24.1


Radeon Fury X 2.4
Min FPS Avg FPS Min FPS Avg FPS
29.48
73 93 Gigabyte GTX 980 Ti Gaming G1 15.3
Radeon Fury X 63 76
96 122 Fan Noise
Gigabyte GTX 980 Ti Gaming G1 82 95 dBs (lower is better)

Metro 2033 Very High Detail SSAA off ndGigabyte GTX 980Radeon Fury X
Ti Gaming G1
45
49

3840 x 2160 2560 x 1440


Min FPS Avg FPS Min FPS Avg FPS Grand theft auto
Radeon Fury X 11
36
34
70 torture teSt
48 with sub 4GB memory usage. Same as Torture Test
Gigabyte GTX 980 Ti Gaming G1 31 but Population Variety set to minimum, and Texture
Quality set to normal
BatMan arkhaM kniGht Ultra Memory used: 4045MB

3840 x 2160 All GameWorks Features Disabled Min FPS Avg FPS 3840 x 2160
3840 x 2160 2 of 4 GameWorks Features Enabled Min FPS Avg FPS Min FPS Avg FPS

38 43 25.4
Radeon Fury X 5 26 Radeon Fury X 15.52
50 55 30.7
Gigabyte GTX 980 Ti Gaming G1 37 45 Gigabyte GTX 980 Ti Gaming G1 16.1

The upper end paints a much rosier X. More importantly, it has 6GB of game in this regard to give Fury X the
picture though, albeit not quite the onboard memory, which will definitely attention it deserves. Hopefully if it
NVIDIA smack-down we’d hoped. The be noticeable in certain, memory- does, the memory and overclocking
Fury X delivers solid 4K performance for hungry titles. Finally, and this is a biggie, issues will become a moot point, and Fiji
a grand, and it’s likely to get even better AMD’s driver support for its Radeon can drive AMD back into the top spot.
once AMD tunes its drivers. line has been pretty abominable over With more cards in the Fury series due
However, if we had a grand to spend, the last six months. The last official in the coming months, we look forward
we’d still lean towards NVIDIA’s GTX WHQL driver released by AMD was at to seeing what else the Fiji chip can
980 Ti. For starters, it’s much more the end of 2014; meanwhile NVIDIA do; we’ve got a feeling both the GTX
overclockable, leading to palpable pops them out every fortnight or so. 980 and 970 are going to feel some
performance boosts over the Fury The red corner really needs to lift its considerable heat. BENNETT RING

PC PowerPlay 77
TECH / REVIEWS

NOTEBOOK

Aorus X5
An ode to NVIDIA
PRICE $3199
www.aorus.com

A orus claims that this is the world’s


fastest 15.6” gaming notebook,
which is a rather bold claim to make.
the X3, lowering the fan speed to quiet
mode dramatically reduced fan noise
to just 42dB, but performance dropped
a quad-cored Hyperthreaded chip that
tops out at 3.5GHz under load. 16GB of
DDR3-1866 memory is ample for this
But a quick scan of competitor’s models by over 70%. Even the normal fan mode system, while the hard drive space is
confirms that this is indeed the only one
gaming laptop of this size on the market nd
dropped performance by half, so gaming
mode is the only way to extract the true
also exemplary. Our sample had twin
M.2 256GB SSDs in RAID 0 mode, along
with a dual GPU configuration. Stuffing performance out of the twin GPUs. with a 1TB 7,200RPM mechanical drive.
twin graphics processors into a 15.6 Continuing the NVIDIA love is the Weighing just 2.5kg, this 15.6” is
inch laptop is no easy feat, but Aorus inclusion of a G-Sync display, one of the surprisingly mobile considering the specs.
has had to pay a price to do so. first we’ve seen on a gaming laptop. It’s built to Aorus’ exacting standards,
The twin GPUs in question are It’s the perfect place for one, as laptops with a sturdiness that is lacking in other,
NVIDIA’s GeForce GTX 965M, which is traditionally struggle to maintain 60fps, lesser brands. Priced a touch over three
the desktop equivalent of a GTX 960. and G-Sync makes framerates of 40 grand, it’s actually surprisingly affordable
It’s a superior product to the woeful GTX and above look perfectly smooth. Throw for such a beefy system, and the inclusion
960M that powered so many budget twin GPUs into the mix and you have of twin GPUs plus a G-Sync display make
gaming laptops at the start of the year, a machine that can deliver smooth this arguably the best 15.6 inch gaming
and shoving two of them inside the X5 performance in basically any game laptop around. BENNETT RING
gives this machine the performance on the market. Our benchmarks don’t
required to power through anything you really show it though, as the system is
can throw at it. However, a 15.6” laptop CPU limited at the 1080p resolution we
• Twin GPUs VERDICT:
• G-Sync display
is not a big place, and running twin tested at. It should even be possible to • Well built
GPUs equals more heat output, so you make the most of the screen’s native Combine twin GPUs
can guess how noisy the X5 is whilst 2880 x 1620 resolution in slightly less with a G-Sync display

10
• Noisy fans
gaming. We tested the machine with the demanding games. and the net result
fans set to gaming mode, and measured Backing up the powerful graphics is a killer 15.6 inch
a very loud 59dB of fan noise. As with hardware is the Intel Core i7-5700HQ, gaming laptop.

GRID AUTOSPORT Benchmarks SHADOW OF MORDOR Benchmarks


1080p, Ultra Detail 1080p, Ultra Detail
Min FPS Avg FPS Min FPS Avg FPS

85 79
Aorus X3 71 Aorus X3 56
85 70
Aorus X5 72 Aorus X5 36

78 PC PowerPlay
REVIEWS / TECH

NOTEBOOK

Aorus X3 Plus V3
Real gaming on the go
PRICE $2899
www.aorus.com

I t seems that Aorus can do no wrong.


This off-shoot of Gigabyte has been
releasing top-notch gaming laptops since
Housed within the aluminium chassis
is Intel’s Core i7-4710HQ mobile
processor. It’s a capable chip for such
we test it in high-speed mode. Doing
so yielded a very annoying 63dB of fan
noise, so we dropped it to Stealth mode.
it sprang into creation a couple of years a small unit, with four Hyperthreaded While this tamed fan noise entirely,
ago, and we can’t think of a single Aorus
laptop that we haven’t loved. Obviously nd
cores hitting 3.5GHz when Intel’s Turbo
mode kicks in. There’s plenty of system
performance dropped by an incredible
50%. Thankfully there’s a middle ground
there’s a price to pay for such perfection, memory to feed it, with 16GB of DDR3- in the low-speed fan setting, which
with their gaming machines tending 1600. Aorus offers up to three 512GB dropped the fan noise to a still audible
towards the ritzier end of town, but those mSATA drives in RAID 0 mode. Our 57dB, without harming performance.
looking for a machine that is as mobile as review unit wasn’t quite as generous Weighing a mere 1.87kg, Aorus has
it is powerful tend to have slightly thicker with the storage though, shipping with delivered a potent little performer that
wallets than the rest of us. twin 256GB mSATA drives in RAID can actually play serious games, albeit
The 13.9 inch screen might be relatively 0 mode, delivering a total of 461GB with the detail options set to middling.
small, but Aorus has packed it with 3200 storage space. It’s damn expensive though, especially
x 1800 pixels, making it ludicrously crisp The entire machine feels very sturdy when you consider something like the
but also leading to readability issues in thanks to its metal case, while the matte X5, but that’s the price you pay for
applications that don’t properly support finish on the screen makes it suitable for extreme mobility. BENNETT RING
font scaling. Driving this display is use in bright environments where glare
NVIDIA’s tasty GeForce GTX 970M mobile might usually be an issue. The keyboard
processor with 6GB of GDDR5 memory, is a decent size for such a small laptop,
• Small and light VERDICT:
• Excellent specs
which is roughly equivalent to something and there are even five macro keys • Crisp display Aorus proves that it is
between a desktop GTX 760 or 770. It’s down the left hand side. The touch pad possible to build a small
not even close to powerful enough to feels extremely accurate, although the gaming laptop that

8
• Noisy fans
drive games at the screen’s native refresh buttons are a tad bit stiff. • Extremely high price has the power to play,
rate, but is a capable performer with Gigabyte includes fan-control point provided you’ve got the
1080p resolutions. software with the X3, and recommended dosh to afford it.

3DMARK FireStrike FAN NOISE


Aorus X3 - Max Speed Fan Mode 6602 Aorus X3 - Max Speed Fan Mode 63dB
Aorus X3 - Stealth Fan Mode 3300 Aorus X3 - Stealth Fan Mode can’t hear over background noise
Aorus X3 - Low Speed Fan Mode 6608 Aorus X3 - Low Speed Fan Mode 57dB
Aorus X5 - Gaming Fan Mode 7807 Aorus X5 - Gaming Fan Mode 59dB
Aorus X5 - Quiet Speed Fan Mode 2228 Aorus X5 - Quiet Speed Fan Mode 42dB
Aorus X5 - Normal Speed Fan Mode 3445 Aorus X5 - Normal Speed Fan Mode 51dB

PC PowerPlay 79
TECH / REVIEWS

APU

AMD A10 7870K


AMD gives its APUs a facelift
PRICE $199
www.amd.com

nd
A MD’s non-graphics chips have
been floundering for a couple of
years now, with Intel CPUs the go-to
increases haven’t been a result of new
design improvements – it’s simply a
matter of finding the right processors
solution for gamers who demand the via the process called binning, a mature
best performance. It’s made some manufacturing process and slight
strides with its range of Accelerated voltage increases.
Processing Units, or APUs for short, The rest of the APU remains identical
as their integrated Radeon graphics to the A10-7850K. It has 4 CPU
handily lay the smack down on Intel’s compute cores and 8 GPU compute
woeful integrated GPUs. However, here cores, with a 4MB L2 cache. When
at PCPP we don’t look at the APUs very compared to a desktop Radeon piece,
often as AMD’s dedicated CPUs tend to the 512 Stream Processors might not 7870K didn’t change our mind. When
be better gaming chips. But the release sound like much, but it’s enough to compared to a Core i3 4350, which is
of the 7870K warrants a closer look, handily beat down Intel’s integrated $40 cheaper, the 7870K was around
as it’s packing a refreshed version of GPUs. Unfortunately it’s still not quite 10% slower in Grid and 40% slower in
the Kaveri core we’ve already seen in good enough for serious gamers. We ran Shadow of Mordor, both run at 1080p
earlier APUs. Is it enough to lift AMD Grid Autosport at 1080p but dropped with a GTX 980.
out of the doldrums? the graphics details down to medium, While there’s scope here to build a
The new CPU design used within has and clocked up a result of 49fps, with very basic, extremely affordable gaming
been confusingly referred to as Godavari a minimum framerate of 39fps. Next box with this APU, for serious gamers
by some hardware companies, which up was Shadow of Mordor and, due like you lot, AMD still has a long way to
suggests a major departure from the to the lacklustre result in Grid, we go before recapturing the glory days of
Kaveri design rolled out over the last dropped the graphics settings to low, its original Athlon. BENNETT RING
year or so. However, closer examination with a resolution of just 1280 x 720.
reveals that it’s simply Kaveri with a The average framerate of 52 isn’t too
facelift. The biggest change is a leap in shabby for internal graphics, but the low
• Decent integrated GPU VERDICT:
performance
frequency of the CPU side of this chip, point of 31fps shows just how bad it
with the 7870K having a maximum becomes when the APU struggles.
turbo speed of 4.1GHz. The integrated We know that the A10 series isn’t A slight speed boost

6
• Slower than cheaper Intel
graphics have also been given a shot great when paired with a discrete GPU CPUs when used with isn’t enough to make
in the arm, with a sizeable speed jump compared to an Intel CPU doing the discrete GPU this chip worthwhile for
from 720MHz up to 866MHz. Yet these same duties, and unfortunately the serious gamers.

80 PC PowerPlay
REVIEWS / TECH

DISPLAY

ASUS MG279Q
Not just another FreeSync display
PRICE $999
www.amd.com

nd
A grand for a 27 inch gaming display
might sound like a bit much,
for us. The good news is that at the low
end it offers support for FreeSync all
We love the base ASUS
especially when it’s possible to pick up the way down to 35Hz, which is about has used on this screen, which
makes it extremely flexible
budget screens of the same size for a as low as you want to go before the
third of the cost. But the MG279Q isn’t image starts looking juddery. However,
your average, everyday display. This
sucker is built from the ground up for
according to ASUS, it’ll support 144Hz
via Adaptive Sync, which is a whole
when it comes to setup time
gaming, and is one of the first to use an other kettle of fish – we’ll be doing
IPS display for the purpose. a mini-feature on this next month to with TN panels that we’ve used in
Until now gamers have had to make explain it more in detail. the past. There are various settings
do with TN panels for gaming, as they Unlike G-Sync displays, which are to lower the pixel response time, but
offered vastly superior pixel response limited to a single input, the MG279Q even at default this thing cranks out an
times. Meanwhile IPS panels had the has plenty of input options. Twin HDMI impressive, blur-free picture. Our only
advantage for wider viewing angles and 1.4/MHL 2.0, one full-sized DisplayPort concern is the heady price; Adaptive
better colour and contrast reproduction. 1.2 and one mini DisplayPort 1.2 reside Sync technology isn’t meant to add to
ASUS is only the second company (after on the back, and there’s also twin USB the price too much, so it’s likely the
Acer) to figure out how to build a gaming 3.0 ports. We love the base ASUS has ground-breaking use of an IPS panel
display based on IPS technology, which used on this screen, which makes it that has boosted this to the $1000
it has employed here in the MG279Q. extremely flexible when it comes to price point. Still, if you’ve got that much
It’s a 2560 x 1440 panel, which is setup time. money to spare, you’ll be hard pressed
the perfect resolution for a screen As for the most important facet, to find a better 27 inch gaming display.
of this size, and it purrs along at image quality, the MG279Q is a beast. BENNETT RING
the brisk pace of 144Hz. ASUS has Once we’d turned down the overly bright
wisely endowed this display with full out-of-the-box settings, we were very
support for Adaptive Sync as well as impressed by its colour reproduction.
AMD’s FreeSync, which offers the Contrast performance was also
• IPS quality colour and VERDICT:
contrast
same motion-smoothing features as excellent, easily conveying detail in dark • Free of motion-blur
NVIDIA’s G-Sync. However, likely as areas while playing Batman Arkham • FreeSync ASUS has delivered
a result of the use of the IPS panel, it Knight. Viewing angles were nice and one of the best gaming

10
• Rather expensive
doesn’t support FreeSync all the way wide, as expected given the IPS panel. • FreeSync 90Hz limit displays on the market,
up to 144Hz. Instead it tops out at Most importantly, motion blur was and the price tag
90Hz, which is still plenty fast enough extremely minimal, easily competing reflects this.

PC PowerPlay 81
HOTWARE
WARE
TECH

242
with Terrence Jarrad

01 Pixelkabinett 42 probably. All rendered in a weird cube


Price: $5500 • Distributor: Love Hulten pyramid thing.
www.lovehulten.com PLAYED OUT: Holus? More like, HOLARIOUS,
In 1950, this is probably what computers in right? Seriously though, with Microsoft
2015 looked like, while now we gush at its stealing the holographic show at E3, there
retro chic. seems to be layers of redundancy here,
POWERED UP: Highly customisable options, what with needing a huge bulky device to 01
from the type of system and games installed hold a hologram in a specific area, where MS
within, to the controls type and layout, puts them everywhere.
colour, and audio options.
PLAYED OUT: Only 50 of these will be made, 04 Aumeo
so be quick. Or alternatively, spend a lot of Price: $170 • Distributor: Aumeo Audio
time and effort making your own. Either way aumeoaudio.com
it’ll probably be valuable enough you won’t Everyone has different ears, apparently,
want to actually use it in case you break and this means that when it comes to the
something. act of hearing, a one-size-fits-all approach
isn’t optimal for getting the most out of
02 Xbox Elite our audio. The Aumeo then, is a personally
Price: $150+ • Distributor: Microsoft tailored listening experience.
www.xbox.com POWERED UP: Sits between device and
Created with professional and competitive headphones, just like a headphone amp, and 02
gamers in mind, with collaboration from corrects the sound based on your custom
current pros, the Xbox Elite wireless controller audio profile to ensure you hear everything.
just might help improve your game. The profile is stored on the portable device,
POWERED UP: Swappable thumbsticks and and now you have perfect custom audio
D-pad, four additional slots for paddles you everywhere you go!*
can add or remove, customising the control
experience to suit your meaty grip, and hair nd
PLAYED OUT: *Everywhere you remember to
take the Aumeo, or can be bothered taking
trigger locks give you the rapid fire ability it, since while it’s small, it’s sufficiently
you’ve always wanted, we imagine. And of large to be annoying.
course an app allows you to fine tune things 03
even further. 05 Tokyoflash Kisai Link
PLAYED OUT: We know it has to be all Price: $105 • Distributor: Tokyoflash
nonsense because no “professional gamer” www.tokyoflash.com
would use a gamepad. OH NO WE DI’NT. There are a range of smart Bluetooth
(We did.) wrist bands on the market today, and
they all do things like notifications for
03 Holus Holographic Display emails, calls, and alarms. What they tend
Price: $600+ • Distributor: H+Technology not to do, is look particularly interesting
hplustech.com or different from each other, until now.
By the time you read this, the Kickstarter will POWERED UP: A large range of styles
be over and it’s already funded, so all going available to suit any taste. Seriously.
well, a holographic display could be a feature Beads, skulls, leather, metal, take
of your home. your pick!
POWERED UP: 3D holograms right in your PLAYED OUT: Do you hate choice?
home. Models, phonecalls, CAD designs Buy something from Apple instead.

05

04

82 PC PowerPlay
ON SALE NOW

nd

BUY ONLINE AND SUBSCRIBE TO AT


mymagazines.com.au
MENAGERIE
TECH / BUILDS

This month the Beast gets


a triple-Titan X injection,
bumping its total price up
over twenty grand. Yowsers!

BUDGET PERFORMANCE PREMIUM


The perfect entry-level gaming PC Most bells and whistles, without breaking the bank Crank everything to Ultra, including your credit limit
CPU CPU CPU
AMD FX-4300 Quad Core Intel 4th Generation Intel 4th Generation Core
3.8GHz 4 Core Black Edt. Core i5-4670K + Cooler i7-4790K + Corsair H100i
$145 www.amd.com Master Hyper 612 PWM GTX Water Cooling Kit
We’re sticking with AMD’s budget beauty. $299 + $59 www.intel.com $469 + $179 www.intel.com
MOBO MOBO MOBO
ASRock 980DE3/ MSI Z97M-G43 ASUS Maximus VII
U3S3 AM3+ $139 www.msi.com.tw Ranger
$69 www.asrock.com.au Z97 doesn’t get cheaper than this. $249 www.asus.com.au
Our CPU needs a new ASRock home. One of our favourite Z97 boards
RAM RAM RAM
GeIL 8GB Kit DDR3 Evo GeIL 8GB Kit DDR3 Evo G.SKILL 16Gb (2x 8Gb)
Veloce C9 1600MHz Veloce C9 1600MHz DDR3-1600
$85 www.geil.com.tw $85 www.geil.com.tw $165 www.gskill.com
In with the cheapest we can find In with the cheapest we can find 16GB for our Premium PC
VIDEO VIDEO VIDEO
Sapphire Radeon Galaxy GTX970-4GD5 2 X Gigabyte
R9 280X $499 www.galaxytechus.com GV-N980WF3OC-4GD
$349 www.sapphiretech.com
Enjoy 1080p performance with all the options
NVIDIA’s mid-range card is perfect GeForce GTX 980 4GB
$1500 www.gigabyte.com.au
POWER POWER POWER
Cooler Master Corsair VS650 Corsair HX1000i
Thunder 500W $85 www.corsair.com $299 www.corsair.com
$66 www.coolermaster.com This affordable PSU delivers a clean and A high end PSU to ensure stable
The budget beast doesn’t need a lot of juice reliable source of energy. overclocks.
SOUND SOUND SOUND
Sennheiser HD201 Audio Technica Audio Technica
+ ASUS Xonar DG ATH-A500X ATH-ADG1 headphones
$38 + $33 www.sennheiser.com
www.asus.com.au
Headphones plus soundcard – yes!
w/ASUS Xonar DG
$159 + $33 www.audio-technica.com
nd $249 audio-technica.com
We’ve ditched the soundcard
OPTICAL OPTICAL OPTICAL
Lite-on DVD-RW Lite-on DVD-RW Pioneer Optical Disc
$49 www.us.liteonit.com $49 www.us.liteonit.com Drive (ODD) Internal
We’d happily retire the drive, but some of This is the one bit of kit that stays the Blu-ray Combo Drive
you guys still believe in physical media. same between most of our machines. $118 www.pioneer.com.au
STORAGE STORAGE STORAGE
Toshiba DT01ACA050 W.D. Caviar Black 1TB W.D. Caviar Black 1TB +
500GB HDD + Samsung 850 EVO Samsung SSD 850 EVO
$59 www.toshiba.com.au 250GB $109 + $165 500GBGB $109 + $305
Half a Terabyte should handle everything. www.wdc.com / www.samsung.com.au www.wdc.com / www.samsung.com.au

DISPLAY DISPLAY DISPLAY


Samsung 24” BenQ XL2411T ASUS PB278Q 27”
S24D300H $379 www.benq.com.au $599 www.asus.com.au
$199 www.samsung.com BenQ’s 24-incher not only looks great, it’ll This huge monitor delivers pixel-perfect 2560
Crystal clear 1920 x 1080 res gaming also save your eyesight with a 144Hz refresh rate. x 1440 resolution, at a fantastic price.
CASE CASE CASE
BitFenix Shinobi Fractal Design Define R5 NZXT Switch 810 Full
$95 www.bitfenix.com $159 www.fractal-design.com Tower $185 www.nzxt.com
Nice for the price. This is the little brother of Our new favourite mid-tower. It’s big, it’s beautiful, and it’s also nice
the case used in our Performance build. and quiet.
KEYBOARD KEYBOARD KEYBOARD
Tt eSPORTS Challenger Logitech G710+ Corsair K70 RGB
$49 www.thermaltake.com.au $139 www.thermaltake.com.au $235 www.corsair.com
Built for PC gamers. Logi’s new mechanical board is one This is PCPP’s favourite keyboard,
Macros, shortcuts, the lot. for them to beat. case closed.
MOUSE MOUSE MOUSE
Gigabyte M6900 Logitech G502 Logitech G502
$26 www.gigabyte.com.au Proteus Proteus
A sensor resolution of 3200DPI will make $59 www.logitech.com $69 www.logitech.com
your headshots count. Deadly accurate and super comfortable. Deadly accurate and super comfortable.

TOTAL: $1,262 TOTAL: $2,418 TOTAL: $4,538

84 PC PowerPlay
THE
When overkill is barely enough...
CPU HEADPHONES + SOUND CARD
Intel 4th Generation Core i7 4790K Audio Technica ATH-ADG1
+ XSPC RayStorm D5 RX240 V3 headphones
Water Cooling Kit $249
www.audio-technica.com
$469 + $587
www.intel.com
Plug these into the Marantz amp for maximum
www.pccasegear.com.au sound quality.

MOBO STORAGE
Gigabyte Z97X Gaming G1 2 x Samsung SSD 850
WiFi Black Edition EVO 1TB, 3 x WD 1TB
$479 www.gigabyte.com.au Velociraptor
This high end Z97-based board has plenty of room $1000 + $1000
for more GPUs when you decide to upgrade, and it’s www.wdc.com
chock full of extras www.samsung.com

RAM DISPLAY
Corsair Dominator Epson TW9200W
Platinum 4 x 4GB DDR3 $3800
2400MHz www.epson.com.au
$338 www.corsair.com Beautiful 1920 x 1080 gaming. Unfortunately you
It doesn’t get much faster than this. won’t be able to do 3D gaming at anything higher
than 720p due to the limitations of HDMI 1.4.

VIDEO CASE
3 x Asus GeForce Cooler Master Cosmos II
GTX Titan X Ultra Tower
$5217 www.asus.com.au $379
Even one of these cards is insane. www.coolermaster.com
It’s big, it’s beautiful, and it’s also nice and quiet.
The compartmentalised interior ensures everything runs ice-cool.

POWER
Silverstone nd SteelSeries Sensei RAW optical +
INPUT DEVICES

1500wST1500 Strider Xbox 360 USB Wireless Dongle +


$315 www.silverstone.com Xbox 360 wireless controller
1500W should be plenty for the three GPUs $69 + $40 + $40
running alongside an overclocked CPU, as well www.logitech.com
as the storage within.

KEYBOARD STEERING WHEEL


Corsair K70 RGB Fanatec ClubSport Wheel
$235 base, Formula Carbon and
www.corsair.com CSP v2 Pedals
This is PCPP’s favourite keyboard, case closed. $589 + $239 + $329 www.fanatec.de
There’s nothing better than “Germangineering” to deliver
the most precise force feedback around.

SPEAKERS JOYSTICK
Paradigm Cinema 110 with dual Logitech G940
subwoofers and Paradigm $385
monitor center channel www.logitech.com
+ Marantz SR5009 amp This Force Feedback set is getting
$3299 harder to find, but it’s still the
www.eastwoodhifi.com.au finest flight controller around.

OPTICAL COCKPIT
Pioneer Optical Disc Drive Obutto oZone with Buttkicker
(ODD) Internal Blu-ray gamer 2 and TrackIR 5 Pro
Combo Drive $1100
$118 www.pioneer.com.au You’re going to need somewhere to mount your wheel and
Putting in a Blu-ray drive allows it to joystick, and the Obutto frame is a favourite of ours.
double as a powerful media box.

TOTAL: $20,276

PC PowerPlay 85
ANDROID
TECH / BUNKER

EMULATION
ASHLEY MCKINNON dreams of electric sheep

nd

86 PC PowerPlay
M ost people fit into either the Android or
Apple IOS mould while some others opt
for the Microsoft offering. Regardless of where
you sit, you have to admit that Android is a very
capable OS and is popping up on a lot of devices
designed to make your life easier and more
feature rich. From phones to media boxes and
even car infotainment, Android is definitely here
to stay and just gets better and better with
each new update.
If you have an interest in Android but don’t
want to mess around with your phone, tablet
or other device there is another option available backup this device to your Google account – Apps appear on your desktop like they would on
will leave your current device intact. Installing your call but not really necessary as this is just an Android phone
an Android emulator on your PC allows you to an emulator. Once your account is logged in
play around with the Android OS, install apps, you’ll be taken to the Google Play store.
customise and pretty much do anything you Installing apps into the emulator can be screen – you can maximise the emulator to
can do on your phone (except of course make achieved in two different ways. You can do run in Full Screen mode and play that way – of
phone calls). it through the Google Play store and simply course – for the full effect you should do this
Android emulators have been around browse to the App you want and click to install. on a PC / Notebook that has a touch screen
almost as long as Android itself – but todays If you already have access to an APK (the – most android games are designed around a
emulators are much easier to install and a lot android app installer) file then you can browse touch screen.
slicker to use. to it to install. Click on the Settings button up Another interesting feature of Droid4x is that
There are several options available for in the top right of the emulator screen and you can use your phone as a controller for your
Android Emulation, but the one that we’ll
concentrate on here is one of the latest nd
select APK install. You can then browse to your
desired APK file to install.
PC. This way you can run Android games in the
emulator on your PC but use your phone as
available called Droid4X (available for free Another option is to create a shared folder the controller for them. Simply go back to the
download from www.droid4x.com). between the Android Emulator and your Droid4x website (www.droid4x.com) and this
Once you have downloaded the installation desktop. Click on the Settings button in the top time click on the Download Controller link on
file from their website just double click right of the screen and then select Share Folder. the left side.
droid4xinstaller.exe to install (be advised that Browse to the folder on your desktop that You’ll be asked to QR Code Scan the
installation can take upwards of 30 seconds to version you want – either for Android or for
start – so don’t keep clicking the installer file Apple iOS (yes – you can control an Android
thinking it’s not working). After installation and
running for the first time, Droid4x will finalise Android is definitely Emulator from your Apple iOS device – the
wonders of modern technology). Once
setup and show a few general use screens to
familiarise you with the emulator. Make sure
here to stay and just gets installed on your device you’ll be asked for
the IP Address of the system running the
you read these as they give you pretty detailed better and better with emulator. Not sure on the IP Address of your
info on how to use the emulator. After reading
all the tutorial screens and clicking “OK, I each new update system – simply click on the joystick button
at the bottom of the emulator window and it
got it”, you’ll be presented with the emulator will tell you under Step 2 of the connection
screen, which itself replicates a standard guide. Once the connection has been
Android screen like on your phone or other you would like to use as the shared folder and established you will now see on the screen
android device. select. The shared folder sets itself up on the of your phone the same as what is on the
Down on the bottom left of the screen you emulator as /sdcard/droid4xshare. screen of your emulator.
have the familiar Android navigation buttons Installed apps show up on the home screen You can now use your phone as a navigation
– back, home and recent apps. On the bottom of the emulator just as they would on an device for your emulator. Rotate your phone (or
right of the screen are some Windows specific Android phone. tablet if you have an android tablet) and your
buttons which allow you to do things like You may be asking yourself now what is it emulator screen rotates. There is a little lag
expand the screen, phone control, and setup I can use this emulator for. Well, you can try between your device and your emulator screen
the keyboard as a control for the emulator. out any Android Apps before installing to your but it runs pretty smoothly. Now you can use
If you already run an Android phone you phone. Or you can play around with Android your phone to play your Android games on a
should now take the opportunity to click on the settings without wrecking your phone. For those larger screen.
Play Store button and log into your account (if not familiar with Android this could be a nice Or, if you are creative – start writing that
you don’t I suggest creating a Google account introduction into how Android looks and feels. killer Android App or Game which will fund your
so you can at least download some free apps). Another nice idea is you can play your early retirement. There’s nothing holding you
Once you sign in you’ll be asked if you want to Android games on your larger PC/Notebook back now.

PC PowerPlay 87
PCPP COMPS
Welcome to the PCPP competitions page! With the office positively
overflowing in PC gaming goodies, it’s become so difficult to do our
ridiculously awesome jobs that we decided to pass the savings onto you.
To find the competitions, simply mouse over the “Community” tab in the
main menu at the top of the homepage, and click on “Competitions”. Click
through to each individual competition page, fill out the form (be sure to
And by savings, we mean free stuff. Games, collectibles, swag, and all kinds agree to the terms and conditions) and you’ll be in the running to win!
of media that screams PC gaming. Or perhaps those are the screams of the Keep an eye out for this page in future issues of PCPP, as we roll out new
intern trapped under the boxes of giveaways. Only one way to save them: competitions every month!
Head to www.pcpowerplay.com.au to enter!

WIN PRIZE PACKS TO WIN


10 WIN 10
BLU-RAYS TO BE
THANKS TO WON THANKS TO
MADMAN ROADSHOW

FROM DARK HEROES, JUSTICE WILL DAWN

From animation legend Bruce Timm comes an all-new original


movie. A seemingly familiar skyline reveals itself, though upon
closer inspection this is not the Metropolis we know. Journey to
an alternate universe where the Justice League is now a trio of
unchecked power. Employing methods of intimidation and fear, this
Superman, Batman and Wonder Woman deal justice with brute
force. And when a group of famed scientists experiences a series
of deadly “accidents,” a government task force follows the trail of
clues to the Tower of Justice. It’s a high-stakes game of intrigue,
mystery and action that asks the question: How do you serve justice
to those above the law?

WARNER BROS. ANIMATION PRESENTS JUSTICE LEAGUE: GODS AND MONSTERS”


STARRING THE VOICE TALENTS OF BENJAMIN BRATT MICHAEL C. HALL TAMARA TAYLORA Sneak
EXECUTIVE
SAM REGI
PRODUCERSPeek at DC STERUniverse’s
BRUCE TIMM CO-
NextPRODUCER ALAN BURNETT
Animated Movie

DIRECTION ANDREA ROMANO BY FREDERIK WIEDMANN BY CHRISTOPHER ALANBLU-RAY™:


D. LOZINSKI STORYBYON BURNETT AND BRUCE TIMM
VOICE MUSIC EDITED EXCLUSIVELY
ALTERNATE REALITIES: Infinite Possibilities Featurette
SCREENPLAY
BY ALAN BURNETT BASEDINUPONCOMICCHARACTERS
BOOKS PUBLISHED BY DC
APPEARING
ENTERTAINMENTRISKS:
CALCULATED
DIRECTED
SAMMaking
BYThe LIU of Gods and Monsters Featurette
The New Gods Vintage Featurette
From the DC Comics Vault – 2 Bonus Cartoons

ALL- N E W
WARNER BROS. ANIMATION PRESENTS JUSTICE LEAGUE: GODS AND MONSTERS” ORIGINAL MOVI E

nd
STARRING THE VOICE TALENTS OF BENJAMIN BRATT MICHAEL C. HALL TAMARA TAYLOR PRODUCERS
EXECUTIVE
SAM REGISTER BRUCE TIMM PRODUCERCO- ALAN BURNETT H FROM H
DIRECTION ANDREA ROMANO BY FREDERIK WIEDMANN BY CHRISTOPHER D. LOZINSKI BY ALAN BURNETT AND BRUCE TIMM
VOICE MUSIC EDITED STORY
BRUCE
SCREENPLAY
BY ALAN BURNETT BASEDINUPONCOMICCHARACTERS
BOOKS PUBLISHED BY DC ENTERTAINMENT BY SAM LIU
APPEARING DIRECTED
JUSTICE LEAGUE and all related characters and elements are trademarks of and © DC Comics. Justice League: Gods and Monsters, Package Design &
TIMM
Supplementary Material Compilation © 2015 Warner Bros. Entertainment Inc. Distributed by Roadshow Entertainment. All rights reserved.
dccomics.com roadshow.com.au
Approximate running time: 75 minutes Audio: DTS-HD 5.1, Dolby Digital 5.1, Dolby Digital 2.0
Languages: English, French, German, Spanish Subtitles: French, German SDH, Spanish
English Captions [Descriptive subtitles for the hearing impaired]: Yes

R-122449-8
Animated
The copyright proprietor has licensed the film (including the soundtrack) comprised in this Blu-ray disc for home use only. All other rights are
reserved. Any unauthorised copying, editing, exhibition, renting, exchanging, hiring, lending, public performances, diffusion, and/or broadcasts of this
Blu-ray disc or any part thereof is strictly prohibited. Playback requires a Blu-ray Disc Player. This Blu-ray disc is compliant with applicable Blu-ray

violence
specifications. The playback experience may vary depending on player capabilities and performance. If in doubt consult the player manufacturer.

Dragon Ball Z: Battle of


DTS, the symbol, and DTS-HD are registered trademarks of DTS, Inc. “Dolby” & the ] symbol are trademarks of Dolby Laboratories. Blu-ray
Disc™, Blu-ray™ and the logos are trademarks of the Blu-ray Disc Association. PLEASE NOTE: For use only with BLU-RAY players and drives. All
features may not play on every BLU-RAY device. Check with your manufacturer for firmware updates to maximize playability.

Gods & Attack on Titan: Justice League:


Collection 1 Gods and Monsters
To celebrate the upcoming theatrical releases in August of What would happen if Superman was actually the son
DRAGON BALL Z: RESURRECTION ‘F’ and the live action of General Zod and was raised by Mexican immigrants,
ATTACK ON TITAN movie, Madman are offering a pretty Batman was Kurt Langstrom, transformed into a vampire
sweet deal, a copy of Dragon Ball Z: Battle of Gods and by an experimental medicine and Wonder Woman was a
Attack on TItan: Collection 1. All you have to do is enter! New God? Find out in the lastest movie from DC Animated!

TO E N T E R : TO E N T E R :
Head to www.pcpowerplay.com.au Head to www.pcpowerplay.com.au
In 25 words or less, answer the following question: In 25 words or less, answer the following question:
What would your Dragon Ball Z name be? Which other DC hero should have an alternative origin?

TERMS AND CONDITIONS: 1. Entry is open to residents of Australia and New Zealand except employees and immediate families of nextmedia Pty Ltd and the agencies associated with any promotion. 2. Entrants under the age of 18 must
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plays no part in determining winners. 5. Competition begins at 22.07.15. Entries close at 19.08.15. In determining eligibility the judges’ decision is final and no correspondence will be entered into. 6. Judging will take place on 20.08.15 at
nextmedia Pty Ltd. 207 Pacific Highway, St Leonards, NSW 2065. 7. Prizes must be taken as offered and are not redeemable for cash. 8. The promoter is not responsible for misdirected or lost mail. 9. The winners of prizes over $100 will be
published online at www.pcpowerplay.com.au. Allow four to six weeks for delivery of prizes from time of print. 10. Comps are as follows:MADMAN PRIZE PACK: Total prize value is $949. Ten winners will each recieve a Copy of Dragon Ball Z:
Battle of Gods and Attack on Titan Collection 1 on BD . JUSTICE LEAGUE: GODS AND MONSTERS: Total prize value is $299.50. Ten winners will each receive a copy of Justice League: Gods and Monsters on Blu-Ray. 11. By entering entrants
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88 PC PowerPlay
GAMES OF
THE FUTURE
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» ON SALE JULY 23
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STATE OF PLAY

E3 Never Changes
JOSHUA LUNDBERG spends 364 days a year in a Vault

A nother year, another Electronic


Entertainment Expo. With attendance
spiking for the first time in years, it looks
But as I was yet to learn, gunplay is so very
far from the point of the Fallout series.
Around the time the teaser for Fallout
world begins to feel empty I come across
unscripted firefights. I like that a stray bullet
from my gun could send me into conflict
as if the conference which seemed to be 4 went live I decided to reinstall Fallout 3 with a faction and change the game entirely.
approaching irrelevance has become, well… and throw a bunch of mods into the mix. I’m quite a few hours in and I’m starting
relevant again. I read guides on Fallout 3 mods, installed to feel the pull of intrigue. I’m interested in
To be honest I barely noticed E3, with some Nexus manager and went crazy with the how certain groups came to oppose each
exceptions. I was buried in 7 Days To Die downloads. I foc used on graphics mods, other, particularly the Brotherhood Outcasts.
for a fortnight. I doubt that differs much for because I didn’t want to alter the gameplay My first encounter with this faction was in
most PC gamers, given the lack of interesting and potentially miss some of the experience the far north, but I have read their region is
content. The exception would be Fallout 4. my friends had playing it on release. south. I am very excited to find out.
I never played the original Fallouts I remembered my friend telling me he Although Bethesda titles never seem to
growing up. As mentioned ad nauseum replayed the game simply because he missed carry the epic scale their subject matters
I didn’t play much beyond FPS and RTS a bobblehead collectable in an office in the tend to demand (a key reason why Oblivion
games, and isometric RPGs left me vexed - Vault at the start. I made sure to grab it and didn’t sit well with me), Fallout 3 has
they lacked immersion. went on my way. sufficient detail to make the low population
Needless to say, that is entirely wrong. Having poured more time into RPGs since make sense. And the world isn’t sparse, it’s
When Fallout: New Vegas was my first venture into the game I checked stats, simply a waste.
approaching I purchased Fallout 3 to see ensured I was armoured as best I could be The gameplay is impressive, particularly
if I could get into it. A close friend had and I went around accepting quests. I very the use of V.A.T.S. Having been a latecomer
played countless hours of the game on Xbox much enjoyed working on Wasteland Survival to RPGs, the genius of V.A.T.S went entirely
360 and I’d always watched how much he Guide, and it was incredibly helpful for over my head; to successfully translate the
enjoyed it. Watching people play games targeting system of a turn-based isometric
has, as an adult, been a pastime I very
much enjoy - so long as it’s accompanied ndbeen a
Having
RPG made by a different developer to a three
dimensional reimagining is quite a feat.
by explanations and descriptions of why
the player likes or dislikes the game. Any
latecomer to RPGs, My relationship with Bethesda games
has been superficial and I’ve rarely given
thoughts on it at all, really, but it’s certainly
most interesting when it’s a game that has
the genius of V.A.T.S their titles the time or effort they deserve.
Morrowind, Oblivion, Fallout 3, New Vegas
been played almost endlessly. went entirely over my - I never put in the effort to get to know
I put three hours into Fallout 3. I finished
the Vault section, entered the world, went to head and understand them. Skyrim felt good to
me, and I put 26 hours or so into the game
Megaton and then went off straight to find before a bizarre conflict with the College
my father. Big mistake. Huge. gathering experience, increasing my general of Winterhold broke my savegame (I never
It’s not often that people play games stats and collecting a heap of gear and items. crossed them, but I couldn’t enter the region
incorrectly, in my mind. I think they can It played a role in me wandering into the without being hunted and killed).
misunderstand the intent of the developers wilderness, which is where you’re meant to None of the titles mentioned are bad
or play in a manner that’s more like go. DC is meant to seem formidable, not the games. I do think that Oblivion isn’t a great
exploitation than an adherence to the core of the game; the way I played the first game, though; I felt the scale of the story was
intended experience. time I completely robbed myself of this feeling. undermined entirely by the shortcomings of
I quit after three hours. It was too hard The wasteland is huge. In the context of the engine. As always that’s subjective.
too quickly. I kept dying and the world felt open-world games in 2015 it’s not all that big, The trailers for Fallout 4 communicate
cramped - terribly cramped. I didn’t explore but for the time it was a large playable area. to me that Bethesda are on a perpetual
the wasteland or anything else for that I don’t mean to sound dismissive, either - it adventure; with each game they develop,
matter. I played it like an FPS. I had played really is a huge and ambitious game. I have they never cease to demonstrate incredible
Bethesda’s Oblivion, so I wasn’t unfamiliar spent hours wandering around it, and only ambitions, and that is what we want to
with the style of game, I just somehow venture into DC when the Wasteland Guide see in our games. Sometimes it works and
missed the point. It’s desperately sad, needed me to; it was then that I slipped into sometimes it doesn’t. Their games can break
because I’d deprived myself of many hours of the world of Post-Apocalyptic Washington in strange ways or feel empty as Oblivion
phenomenal gameplay. D.C. as my quests drew me further and did to me. Whatever the result I know I don’t
I eventually bought Vegas and put 24 further in. I longed for the wasteland, so want them to stop doing what they do; it
hours or so into the game before, regrettably, I found myself leaving and exploring the would be like a brilliant artist putting down
isolating myself from so many factions I outside world, heading north past the their brush never to pick it up again.
broke the game. I really had enjoyed it, and I minefield I’d ventured earlier in my quest line. I’m just sorry I didn’t play past titles
very much liked the addition of iron sights to The patrols and nomadic merchants help long enough to appreciate their work until
the combat. to make Fallout marvellous. Just as the recently.

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EXTENDED MEMORY

So Uncivilised
Alessandro Guarrera journeys through the universe of 4X games

“M icroProse’ Strategic Space Opera Is


Rated XXXX!”
People love a good headline, especially one
Reach for the
Stars (1983)
own innovations: Civilization 2 had its ‘high-
council’, a series of live action recordings of
actors in various states of costume, depending
that references sex; sex sells. Alan Emrich on the player’s progression through history.
knew this, which is why he used those words The high council would give the player
to headline his review of Master of Orion. advice, and provide an element of comic
More than just a playful pun on pornographic relief, particularly through the councilman
pronouncements, the four exes that Emrich for the people’s happiness; an Elvis
used stood for key features that resonated Civilization (1991) impersonator with a somewhat questionable
to him from the game: the ability to explore, impersonation, who would wear sunglasses
expand, exploit, and exterminate. Those regardless of his costume. Civ 2 was more
four exes are often the phases of gameplay a than the average game to its players; Reddit
player undertakes to win; scouting the map, user Lycerius held a decade long Civilization
growing their forces, gathering resources, game. Dubbed ‘the Eternal war’, the game
and eliminating enemies. had played out like Orwell’s Nineteen Eighty-
What made Master of Orion and its Four, with three opposing nations constantly
predecessors, particularly Civilization, in warring against each other.
the 4X sub-genre so different from Real- While it codified the methods and
Endless Legend (2014)
Time-Strategy games is that they often characteristics typical to the genre,
feature advanced diplomacy as opposed to Civilization is far from the only 4X game.
the typical friend/foe demarcations, greater The success of RTS games saw the 4x sub-
scale, and an actual sense for strategy, rather genre take on RTS elements, becoming real-
than the tactics based approach of the RTS; time affairs, rather than turn-based. 1997’s
4X games force players to consider waging a
campaign and building an empire, managing nd Imperium Galactica was the first of these
games. More followed; Sword of the Stars
resources, economies, and navigating (2006), and Sins of a Solar Empire - the
through alliances, rather than simply first game to be marketed as a RT4X game,

Computer Gaming
winning battle after battle. revealing just how hybridized the formula
Like many strategy games, the 4X sub- was becoming. Not that these were the first;
genre has its origin in tabletop games and
the pen-and-paper adventures players would
World called the game 4X elements were seen across more games,
with titles like the Battle for Middle Earth
have, before moving into the digital text- “more addictive than series, and Rise of Nations, muddying the

crack”
based realm. The first games retroactively waters by mixing elements of both to make
recognised as 4X are Andromeda Conquest games which let players who are unwilling
(1982), and Reach for the Stars (1983). to commit to the undertaking of playing a 4X
However, it wasn’t until Sid Meier released game get the best of both worlds.
Civilization that the genre gained some they would have to reach the other win While the genre is dominated with games
much-needed traction. condition, sending a ship to Alpha Centauri set in outer space, probably because the
Civilization’s selling point was that it gave Meier’s mix of Sim-City style elements – scope of the universe suits 4x games, there
players the control of a Civilization, from extensive micromanagement and tracking seems to be some change afoot; Endless
the Stone Age, to the Space Age. Viewed units’ emotional states – and traditional Space, a game which really needs more love,
from a top down perspective, Civilization tactical combat, made Civilization a wild was followed in 2014 by Endless Legend.
let gamers explore the game’s maps, success. Computer Gaming World called the Unlike the usual sci-fi or historical affair,
advance their technologies over the course game “more addictive than crack”. Given that Endless Legend is a fantasy game, giving
of millennia, gather and produce materials, there is a satirical ‘Civilization Anonymous’ players control of magic and mythical
develop and deploy their military might, website on the wild reaches of the internet, creatures to fulfil Alan Emrich’s four exes.
while considering religious, cultural, and maybe this should be the quote on the Across the scores of games, the same
other differences when it came to foreign next game’s box-art. What is certain is this: table-top influences are felt – not surprising
negotiations and trade. That said, being Civilization spawned a genre of games which, when you look at the interface. Regardless of
a benevolent contemporary in the world, due to the many features which players both whether it is part of the legion of sci-fi titles,
particularly in the earlier games, was never unlocked and looked upon unlocking, along historical, or fantasy 4X games, they all still
the best option; allies, even if their armies with its ‘long-game’ style objectives, meant have the same old sense of scope, detail,
were toothless, would demand resources play sessions would stretch on for hours as passion, and something born of childlike
while threatening to break alliances, or even gamers vainly promised themselves that their imagination these games need to feel alive.
declare war. That said, if players didn’t wish current turn would be their last. Pretty good for something whose name
to beat the game by conquering the world, The games that followed brought on their comes from the yellowest of marketing.

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STATE OF PLAY

The Last Word


DANIEL WILKS believes that sharing is caring

I f I have any overriding trait, it is that I


am a collector. It is a compulsion that
informs much of my life. I collect many
MOBAs aren’t the only games I’ve played
in which the community has put up a wall
against new players, only the most recent
into the gaming fraternity reared its head
when an Australian games journo was
apparently removed from a position he
things. I have bookshelves filling most of I have experienced. Surely if you love had only had for a single week after a few
the walls in my flat filled with thousands of something as much as these players do you people informed his superiors that they
DVDs and BDs, a huge number of books and want other people to share in, experience would not work with or attend events
comics, drawers full of videogames, some and ultimately spread that love. Extending promoted by a supporter of GamerGate.
for platforms I no longer own. I have display the community and bringing in more new While I vehemently disagree with a number
cases full of rocks and shells, a number players can be nothing other than a good of his views, find his support for GameGate
of WWII cigarette lighters, a collection thing for games. Sure, new players might be to be naive at best and have heard
of antique shaving gear, I obsessively behind the curve when it comes to initial skill conflicting reports about the circumstances
collect obscure facts. I am compelled to and game knowledge, but a little coaching surrounding the job loss, the idea of people
collect things, not for the owning, but for and a welcoming atmosphere can bring new actively trying to exclude him from the
the sharing. To me, the true joy of any players up to speed in a very short while. industry smacks not only of pettiness but
collection, or any passion, is the sharing – Excluding people does nothing but of hypocrisy. One of the major arguments
introducing people to things they may not set up an “us versus them” dynamic, against GamerGate has been the treatment
have been familiar with, or sharing the joy something that is only good at of a number of women in the gaming
of discovering something new yourself. perpetuating stereotypes rather than industry and community and the fact that
It surprises me that in this hobby growing a community or building a hobby. they have been hounded out of their homes
of ours – I am of course talking about Unfortunately everyone seems to be guilty and livelihood by anonymous internet
gaming – that this idea of sharing the of perpetuating this dynamic in some way dickbags. Doing the same thing to someone
passion does not seem to be particularly or other. The recent release of Hatred is a that has professed support of GamerGate
prevalent. If anything, there are many not only smacks of petty revenge, it also
avenues of gaming that seem to be actively Therend
were a gives some grounding the what was, for
exclusionary, putting up a wall to prevent
newcomers from sharing the collective few willing to give me the most part, the flimsy argument that
GamerGate stands for the fight against
passion or otherwise actively discouraging
new players from getting involved. In the
pointers, but for the journalistic corruption and collusion. By
putting pressure on a company to fire
last few weeks, leading up to my review of most part I was talked someone they don’t agree with, those
Heroes of the Storm, I tried my hand at a
few other MOBAs, trying to get a genuine down to and made to involved have actively given GG something
to rally around as concrete proof of their
feel for a genre that I have had little
exposure to. To say that the community was
feel unwelcome claims. If the claims are true, of course.
Here’s my idea. It’s pretty revolutionary.
unwelcoming would be an understatement. perfect example of this divide, with both Instead of fighting for the purity of our
This does not make sense to me. MOBAs sides of the GamerGate/SJW bullshit chosen games, or continuously trying to
are one of the most popular types of games exacerbating each other’s arguments – the shout down anyone who has a different
around today, with millions of gamers more journalists took umbrage with the opinion that you hold, how about we try
spending countless hours duking it out game or looked for additional avenues to and talk. Hell, maybe we could even have
over the lanes. Coming in as someone who discredit the developers, the more those some fun together. The only way that any
hasn’t played a MOBA in any serious way in support of the game dug in and fired of these us versus them situations can ever
in years, I was behind the curve already back with salvos of free speechifying and be productively resolved is to get rid of the
when it came to the current balance, claims that the so called SJWs were trying “them” part, not by forcing them further
popular heroes and meta, even after to exclude games they found offensive. away but by inviting them in and making
doing copious reading to try and bone up This of course led to counterclaims them us. Invite people to try your games
on the basics. Even expecting to have to that the supporters of the game were and offer help to new players rather than
battle for acceptance I wasn’t prepared perpetuating a gaming environment that scorn for the fact that they don’t have
for the torrent of team abuse I got for not was unwelcoming to certain sections of hundreds of hours of experience and a deep
knowing everything there was to know the gaming public and so on. The fact that knowledge on day one. Don’t immediately
about a map or the hero I had chosen. My the game itself is terrible means nothing: dismiss opposing ideals and if you have to
character choice was mocked, my lack of two opposing factions trying to keep the argue a point, argue on facts rather than
team strategy knowledge was derided and other out. Aside from giving a game that feelings and emotions. There is great joy in
I was made to feel unwelcome playing. didn’t deserve a platform a huge PR push, introducing something you love to someone
There were a few teams that were willing this debate achieved nothing aside from new. We should be coming together to
to give me pointers, but for the most part perpetuating bullshit. make the gaming community welcoming
I was talked down to and made to feel Much closer to home, this idea of keeping for everyone, not fracturing into factions
unwelcome. people out rather than welcoming them dedicated to keeping others out.

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