The Titans were not the only threat the TDF faced during these attacks. An alien race, known as the Xeno, infiltrated bases and planets by stealth, claw and fangs. The Xeno laid waste to human settlements, usually beyond the reach of the TDF Navy. The Xenos were even known to rarely infest a mighty Titan. Using their XENO ability to rapidly mutate, the Xenos could even form a biological link with the Titan AI and take control. A shell of Xeno mucus would spread over the hull of the Titan infected in this manner. Target: Special Rules: battle on one of the following targets (one Planet (A) 1. Two of the TDF starships are legendary; one set of combat dice per target): TDF: capital ship (BB, BCH, BC, or CA) and one Leader Pods Drive In orbit around the planet (A): escort (DDM, DD, or FF). Determine which 10 5 starships are legendary during set up. BB, BC, CA x2, DDM Omega Wpn Defensive 2. The Titan will not target/attack the Planet. On patrol within 4 hexes of (E): 11 7 BCH, BC, CA, DDM, DD x4, FF x4 3. The two legendary starships are each carrying one Marine squad with experimen- Spinal Titan: tal boarding pods. If a legendary starship Primary Xeno-infested Titan 10 9 moves adjacent to the Titan, the squad is (1-2 1 3-4 3 5-6 5) launched and the Marines board the Titan to For each battle, total the result of the combat dice: attack the Xenos in hand-to-claw combat. • Total < Target number, discard one Marine die. • Total = Target number, no effect. Victory Condition: If the Titan is 4. Each Marine squad equals five combat dice • Total > Target number, damage the target system: destroyed before it moves adjacent to (10 combat dice if both squads board the Xeno Leader Pods: draw two Titan cards. Choose Titan on the same turn). At beginning of the one to discard and return the other card to the top the Planet, the TDF player wins. If the End/Repair phase, assign all combat dice to of the deck. Titan moves adjacent to the Planet, form battles. Each battle must use one to Xeno Omega Weapon: discard the Omega Weapon token. It cannot be repaired or recharged. the TDF player loses. three dice. Place the combat dice for each Other systems: Inflict one damage to that system.