Professional Documents
Culture Documents
Robyn Fisher
FARM OWNER
Sandy Colton
TRUCKER
Sandeep Dhawan
SKILLS Building, scavenging, survival SKILLS Bartering, leadership, planning SKILLS Empathy, intimidation, survival
EQUIPMENT Tools, welding torch EQUIPMENT Rifle, tractor EQUIPMENT Bat, pills, truck
DENTIST
Laila Rivas
FARMHAND
Estela Linares
RANCHER
Tim Powell
SKILLS Bartering, empathy, medicine SKILLS Empathy, survival, violence SKILLS Leadership, manipulation, planning
FUGITIVE
Maxine Galloway
MARSHAL
Margot Samuel
SKILLS Bartering, building, scavenging SKILLS Stealth, survival, violence SKILLS Intimidation, leadership, violence
EQUIPMENT Old car, tools EQUIPMENT Gun, lockpicks EQUIPMENT Gun, handcuffs
SURVIVALIST
Dustin Brady
VETERINARIAN
Ricardo Garcia
RANGER
America Brown
SKILLS Planning, scavenging, survival SKILLS Leadership, medicine, speed SKILLS Investigation, leadership, survival
EQUIPMENT Guns, knives, myriad supplies EQUIPMENT Painkillers, syringes EQUIPMENT Gun, walkie-talkie
PSYCHIC
Odette Fife
SPIRITUAL LEADER
Lionel Carpenter
HUNTER
Kirby Castleberry
SKILLS Empathy, instruction, manipulation SKILLS Empathy, leadership, manipulation SKILLS Scavenging, survival, violence
EQUIPMENT Tarot cards EQUIPMENT Candles, holy book EQUIPMENT Decoy, rifle
JUNKIE
Yaoa Kan
ELECTRICAL TECHNICIAN
Janae Lawton
PHOTOGRAPHER
Monte Hudgens
SKILLS Empathy, stealth, survival SKILLS Building, planning, scavenging SKILLS Investigation, speed, stealth
EQUIPMENT Needles, pills EQUIPMENT Gloves, tools EQUIPMENT Camera, light meter
FARMER VAGRANT BOUNTY HUNTER
REVEAL REVEAL REVEAL
To reveal this card, provide enough food for To reveal this card, offer to do a job in To reveal this card, capture or restrain
a whole group to eat. exchange for supplies, shelter, or protection. another human.
WHILE REVEALED WHILE REVEALED WHILE REVEALED
Draw +1 when pushing others to plan for Draw +1 when you act without eyes on you. Draw +1 when you talk to others while
the future. pointing a gun.
People are used to ignoring you. Most
You’re used to planning for the long times, it’s torture. But now, no one’s People are just animals when you get
haul. In the here and now, people are really better off than you—going down to it. You just gotta know how to
scared for their lives, so your voice unnoticed can be real handy. wrangle them and make them listen up.
couldn’t be needed more.
When you fetch water for the enclave, draw When you use your fast vehicles to flee When you usher yourself and others into
Survival. On a hit, you bring back plenty; a threat, draw Survival. On a hit, you flee the bunker for safety, draw Survival. On a hit,
everyone in the enclave can clear 1 stress. quickly and safely. On an Edge, your vehicles you are safe; the door is treated as perfectly
On an Edge, you inadvertently draw danger; are damaged or depleted; exhaust this barricaded until something changes. On a
it follows you home. On a miss, something is advantage. On a miss, you escape one threat Triumph, the safety is palpable; everyone
wrong with the water source; the GM will tell and plow straight into another. inside can clear one stress. On a miss, you
you what has soured this resource. find evidence that the bunker’s safety has
been breached.
LOCAL MAPS
RELATIONSHIP RELATIONSHIP
The two of you agreed to mutually The two of you have a plan to
aid each other. What are each escape the enclave if things get
of you getting out of it? bad. Why? What’s the plan?
FARM 1
RELATIONSHIP RELATIONSHIP
Perimeter
The two of you each see the other When you scout the area around your enclave
The two of you share a special
as a threat to the enclave. Why? and set up warning traps, draw Survival. On a hit,
emotional bond. What is it? you’re protected; you’ll have fair warning before
Why haven’t you acted on it yet? any threats arrive. On a Triumph, everyone in the
enclave can clear 1 stress as they relax. On a miss,
you spot signs that something has already crossed
your perimeter.
Fertile Fields
advantage arises. change meaningfully. When you take the time to plant, tend to, or harvest
An opportunity for a new Your surroundings your food, draw Survival. On a hit, when time next
passes, you can clear a food scarcity or hold 3.
Spend your hold to offer food to an NPC from anoth-
TIME PASSES TIME PASSES er enclave and take a Triumph on the “ask an NPC
for help” move. On a Triumph, hold 1 now, as well. On
a miss, you require special chemicals or supplies to
tend to the fields; the GM will tell you what you need.
FARM 2
Scarcities: Population:
☑ suburban comforts ☑ a local farming
☐ food family
☐ medicine ☐ a few members of a
☐ privacy militia
☐ security ☐ a few soldiers
☐ weapons ☐ a group of refugees
Surroundings: from a city
☐ a large lake ☐ a group of stranded
☐ a natural preserve tourists
☐ a prison ☐ a pair of local
☐ a quarry hunters
☐ a significant cave ☐ a state trooper
system Advantages:
☐ a thick forest ☐ bunker
☐ fast vehicles
☐ local maps
☐ water source