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Tiles for Miles

30 Connector Pieces: Each 6. Snatch- Take an item from


connector piece can be curved and any player. If nobody has an
adjusted so that you can create the item take another item from
track how you want! the deck.
Theme: 30 Obstacle Cards:
The game, Tiles for Miles, is a 12 Flags (2 for each player): The
racing game where you compete number of flags a car has indicate 1. Quicksand- Miss next turn
against up to 6 players to complete the number of laps they have 2. Avoid- You avoid the
three laps and cross the finish line finished. obstacle, and nothing
first to win the race. happens
30 Mystery Cards: Each item can 3. Black Hole- Roll one dice to
only be used on the persons turn. see how many tiles to move
Objective: The items can be held on to if the back
The object of the game is simple. player chooses to 4. Flat Tire- Roll one dice next
Whoever finishes 3 laps on the turn
track first wins. During the race, it is 1. Speed Boost- Roll one dice to
see how many tiles you
important to pass competitors, get
move forward Set Up:
mystery boxes, use items against 1. Set up the track by
2. Skip- Choose a player to skip
competitors, and dodge obstacles. their turn connecting 30 tiles randomly.
The first player to finish the three 3. Invincibility- Gain invincibility Between each tile is
laps, wins the game. against one item for one connector piece that can be
round adjusted.
4. Road Spikes- Place the road 2. Each Mystery Tile should be
Pieces: spikes on any normal tile. placed 5 tiles away from any
1 Start & 1 End Tile The road spikes force the other Mystery Tile. Each
player who landed on it to Obstacle Tile should be
18 Normal Tiles roll one dice for their next placed 5 tiles away from any
turn. This item lasts the other Obstacle Tile
5 Mystery Tiles entire game. 3. If you want to make a loop
5. Target Acquired- track, you can connect all
5 Obstacle Tiles the tiles with one Start tile.
Automatically moves the
person in the lead back 4 (example 1)
2 Dice 4. You can separate the track
tiles. If the leader receives
this item, then the person by putting the Start tile at
6 Karts
behind them has to move the beginning of the track
back 2 tiles.
and End tile at the end of the Obstacle Tile: When landing on a crash occurs. All three players take
track. (example 2) tile marked with skull and turns rolling one dice. The player
5. Place all the Mystery and crossbones, take a card from the with the highest roll stays on the
Obstacle cards beside the top of the “Obstacle” pile. tile. The other two players move
track.
Immediately follow the instructions back the number of tiles indicated
6. Everybody chooses their kart
and rolls their 2 dice on the card then return the card to by their dice roll.
the bottom of the “Obstacle” pile.
Example 1 End: The game is over when the
Mystery Tile: When landing on a first player completes three laps.
tile marked with a question mark,
take a card from the top of the Example Turn
“mystery” pile. You may use the
1) Purple Player rolls the dice:
item on the card immediately or
hold on to the item to use on
another turn. If you choose to wait
to use the item place the card face
Example 2 up in front of you on the table so
other players may see your card.

*Note: You may only have one item


card at a time, if you land on a
question mark tile while holding an
item card, you have the option of
Instructions: keeping the card you have now or
How to Play: Starting with the
replacing it with a new Mystery
youngest player, roll the dice to
Card
decide who goes first. The player ?
with the highest roll begins, then Normal Tile: When landing on a
turns proceed in the clockwise normal tile nothing happens, you do 2) They roll a 12 and move their
?

direction. On your turn, roll both not draw any cards and your turn is piece down the track 12 tiles (tiles
dice then move the number of over. moved are marked in yellow here):
spaces indicated by the dice.
Depending on the tile you land on Car Crash: If two players land on
one of three things will happen. the same tile nothing happens. If a
third person lands on the tile a car
3) The purple player lands on the
“?” tile and draws the top card from
the “Item” deck.

4)

Skip
Choose a player
to skip their
next turn

5) The player may use the card


immediately or place the card in
front of them face up to use on
another turn. Once the player plays
the card or decides to hold onto it
their turn is over.

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